Functions and graphs: quadratic, cubic and reciprocal
By the end of this chapter you will be able to
- Use function notation to write a rule and to evaluate f(a) for a given a
- Solve f(x) = k for a linear function, and interpret the answer
- Complete a table of values and sketch a quadratic curve, showing its turning point and line of symmetry
- Recognise the shape of cubic, reciprocal and exponential graphs, and find asymptotes
- Solve an equation by reading the x-values where two graphs cross, and read conversion and distance-time graphs
You should already know
- Plotting and reading straight-line graphs (Year 8, Chapter 7)
- Quadratic graphs of y = x2 + c and the roots of a graph (Year 8, Chapter 8)
- Substitution into a formula, and solving linear equations (Year 8, Chapters 5 and 6)
Where this leads
- Quadratic equations and factorising (Year 9, Chapter 4)
- Straight-line graphs and simultaneous equations (Year 9, Chapter 5)
- Exponential growth and decay in context (Year 9, Chapter 3)
National Curriculum for England, Key Stage 3 mathematics, Year 9. Content: Use function notation: evaluate f(a), and solve f(x) = k, Plot and sketch graphs of y = x2, y = x3, y = 1/x and y = 2x, and recognise their shapes, Identify turning points, lines of symmetry and asymptotes on these graphs, Solve equations by reading the intersection of two graphs, and interpret real-life graphs such as conversion graphs and distance-time graphs.
Exercise P Do you remember?
Non-calculatorMethod. Square first, then multiply.
- Square the bracket. (−2) squared is positive: (−2) × (−2) = 4.(−2)2 = 4
- Multiply by 3. Three lots of 4 make 12.3 × 4 = 12
Check. 3 × 4 = 12, so the answer is 12.
Method. Substitute x = 5 and work out the value.
- Substitute. Replace x with 5.2 × 5 + 1
- Work out. Multiply first, then add.10 + 1 = 11
Check. The answer is 11.
Method. Find the signs of the coordinates.
- Read the coordinates. x = 3 is positive, so it is to the right of the y-axis. y = −1 is negative, so below the x-axis.(3, −1)
- Name the quadrant. Right and below is the bottom-right quadrant.The fourth quadrant
Check. Quadrants run anticlockwise from the top right.
Method. Add 3 to both sides, then divide by 4.
- Add 3. This removes the −3.4x = 12
- Divide by 4. This leaves x on its own.x = 3
Check. 4 × 3 − 3 = 9.
Method. Multiply 2 by itself three times.
- Write the product. Three 2s.2 × 2 × 2
- Work it out. 2 × 2 = 4 and 4 × 2 = 8.8
Check. 23 = 8.
Function notation
A function is a rule that takes an input and gives one output. The notation f(x) means “the function f applied to x”. To find f(a), replace every x in the rule with a.
To solve f(x) = k, set the rule equal to k and solve the equation for x.
Key ideas
- f(a) is the output when the input is a.
- Replace every x in the rule by the input, using brackets for negative numbers.
- To solve f(x) = k, set the rule equal to k and solve.
- Check your answer by putting it back into f(x).
Method. Replace x by the given number, then work out the value.
- Write the function. The function is f = 2x + 3.f(4) = 2x + 3
- Substitute. Replace x with 4 everywhere it appears.f(4) = 2(4) + 3
- Work out the value. Use the order of operations.f(4) = 11
- Write the answer. 11
Check. Put x = 4 back into f(x) to check.
Watch out. Put brackets around a negative number when you substitute it, so that the signs are clear.
Method. Replace x by the given number, then work out the value.
- Write the function. The function is g = x2 − 3x.g(−2) = x2 − 3x
- Substitute. Replace x with −2 everywhere it appears.g(−2) = (−2)2 − 3(−2)
- Work out the value. Use the order of operations.g(−2) = 10
- Write the answer. 10
Check. Put x = −2 back into g(x) to check.
Watch out. Put brackets around a negative number when you substitute it, so that the signs are clear.
Method. Set f(x) equal to 10, then solve the equation.
- Write the equation. Set the function equal to 10.f(x) = 3x − 5 = 10
- Undo the constant. Subtract −5 from both sides.3x = 15
- Divide by the number in front of x. This leaves x on its own.x = 5
- Write the answer. x = 5
Check. Substitute x = 5 into f(x): it gives 10.
Watch out. Solving f(x) = k is the reverse of finding f(x). Undo the operations in reverse order.
Watch out
Watch out: f(−2) for f(x) = x2 is (−2)2 = 4, not −4. Put brackets around the negative number.
Exam tip
Exam tip. Write the rule with the input in brackets, for example f(4) = 2(4) + 3, before you work out the value.
Exercise 6A Function notation
Non-calculatorMethod. Replace x by the given number, then work out the value.
- Write the function. The function is f = 2x + 3.f(4) = 2x + 3
- Substitute. Replace x with 4 everywhere it appears.f(4) = 2(4) + 3
- Work out the value. Use the order of operations.f(4) = 11
- Write the answer. 11
Check. Put x = 4 back into f(x) to check.
Watch out. Put brackets around a negative number when you substitute it, so that the signs are clear.
Method. Replace x by the given number, then work out the value.
- Write the function. The function is f = 2x + 3.f(−2) = 2x + 3
- Substitute. Replace x with −2 everywhere it appears.f(−2) = 2(−2) + 3
- Work out the value. Use the order of operations.f(−2) = −1
- Write the answer. −1
Check. Put x = −2 back into f(x) to check.
Watch out. Put brackets around a negative number when you substitute it, so that the signs are clear.
Method. Replace x by the given number, then work out the value.
- Write the function. The function is f = 2x + 3.f(5) = 2x + 3
- Substitute. Replace x with 5 everywhere it appears.f(5) = 2(5) + 3
- Work out the value. Use the order of operations.f(5) = 13
- Write the answer. 13
Check. Put x = 5 back into f(x) to check.
Watch out. Put brackets around a negative number when you substitute it, so that the signs are clear.
Method. Replace x by the given number, then work out the value.
- Write the function. The function is f = 2x + 3.f(0) = 2x + 3
- Substitute. Replace x with 0 everywhere it appears.f(0) = 2(0) + 3
- Work out the value. Use the order of operations.f(0) = 3
- Write the answer. 3
Check. Put x = 0 back into f(x) to check.
Watch out. Put brackets around a negative number when you substitute it, so that the signs are clear.
Method. Replace x by the given number, then work out the value.
- Write the function. The function is g = x2 − 3x.g(4) = x2 − 3x
- Substitute. Replace x with 4 everywhere it appears.g(4) = (4)2 − 3(4)
- Work out the value. Use the order of operations.g(4) = 4
- Write the answer. 4
Check. Put x = 4 back into g(x) to check.
Watch out. Put brackets around a negative number when you substitute it, so that the signs are clear.
Method. Replace x by the given number, then work out the value.
- Write the function. The function is g = x2 − 3x.g(−2) = x2 − 3x
- Substitute. Replace x with −2 everywhere it appears.g(−2) = (−2)2 − 3(−2)
- Work out the value. Use the order of operations.g(−2) = 10
- Write the answer. 10
Check. Put x = −2 back into g(x) to check.
Watch out. Put brackets around a negative number when you substitute it, so that the signs are clear.
Method. Replace x by the given number, then work out the value.
- Write the function. The function is h = 10 − x2.h(3) = 10 − x2
- Substitute. Replace x with 3 everywhere it appears.h(3) = 10 − (3)2
- Work out the value. Use the order of operations.h(3) = 1
- Write the answer. 1
Check. Put x = 3 back into h(x) to check.
Watch out. Put brackets around a negative number when you substitute it, so that the signs are clear.
Method. Set f(x) equal to 10, then solve the equation.
- Write the equation. Set the function equal to 10.f(x) = 3x − 5 = 10
- Undo the constant. Subtract −5 from both sides.3x = 15
- Divide by the number in front of x. This leaves x on its own.x = 5
- Write the answer. x = 5
Check. Substitute x = 5 into f(x): it gives 10.
Watch out. Solving f(x) = k is the reverse of finding f(x). Undo the operations in reverse order.
Method. Set f(x) equal to 18, then solve the equation.
- Write the equation. Set the function equal to 18.f(x) = 5x − 2 = 18
- Undo the constant. Subtract −2 from both sides.5x = 20
- Divide by the number in front of x. This leaves x on its own.x = 4
- Write the answer. x = 4
Check. Substitute x = 4 into f(x): it gives 18.
Watch out. Solving f(x) = k is the reverse of finding f(x). Undo the operations in reverse order.
Method. Set f(x) equal to −1, then solve the equation.
- Write the equation. Set the function equal to −1.f(x) = 4x + 7 = −1
- Undo the constant. Subtract 7 from both sides.4x = −8
- Divide by the number in front of x. This leaves x on its own.x = −2
- Write the answer. x = −2
Check. Substitute x = −2 into f(x): it gives −1.
Watch out. Solving f(x) = k is the reverse of finding f(x). Undo the operations in reverse order.
Method. Replace x by the given number, then work out the value.
- Write the function. The function is f = x2 + 1.f(3) = x2 + 1
- Substitute. Replace x with 3 everywhere it appears.f(3) = (3)2 + 1
- Work out the value. Use the order of operations.f(3) = 10
- Write the answer. 10
Check. Put x = 3 back into f(x) to check.
Watch out. Put brackets around a negative number when you substitute it, so that the signs are clear.
Method. Replace x by the given number, then work out the value.
- Write the function. The function is g = 3x + 1.g(2) = 3x + 1
- Substitute. Replace x with 2 everywhere it appears.g(2) = 3(2) + 1
- Work out the value. Use the order of operations.g(2) = 7
- Write the answer. 7
Check. Put x = 2 back into g(x) to check.
Watch out. Put brackets around a negative number when you substitute it, so that the signs are clear.
Method. Compare the two values.
- Compare. f(3) = 10 and g(2) = 7. These are different.10 ≠ 7
- Write the answer. No, because 10 is not 7
Check. The two values are different, so the statement is false.
Method. Set the two outputs equal and solve.
- Write the equation. Set f(a) equal to f(b).2a + 1 = 2b + 1
- Subtract 1 from both sides. This removes the 1 on each side.2a = 2b
- Divide by 2. This leaves a = b.a = b
Check. Each input gives a different output, so the function is one-to-one.
Method. Replace x by the given number, then work out the value.
- Write the function. The function is f = 5 − 3x.f(−4) = 5 − 3x
- Substitute. Replace x with −4 everywhere it appears.f(−4) = 5 − 3(−4)
- Work out the value. Use the order of operations.f(−4) = 17
- Write the answer. 17
Check. Put x = −4 back into f(x) to check.
Watch out. Put brackets around a negative number when you substitute it, so that the signs are clear.
Quadratic graphs: turning points and symmetry
The graph of y = x2 is a U-shape with its turning point at the origin. For y = x2 + bx + c, the turning point is found by completing the square. The line of symmetry is x = −b/2.
Adding a constant moves the curve up or down. For y = x2 − 5, every point of y = x2 moves down by 5.
Key ideas
- y = x2 has its turning point at (0, 0), and is a U-shape.
- For y = x2 + bx + c, the line of symmetry is x = −b/2.
- Complete the square to find the turning point: (−b/2, c − b2/4).
- The curve is symmetrical about its line of symmetry.
Method. Substitute each x value into the rule, one at a time.
- Substitute x = −1. (−1)2 − 2(−1) = 1 + 2.1 + 2 = 3
- Substitute x = 0. Both terms are 0.0 − 0 = 0
- Substitute x = 1. 12 − 2 = −1.1 − 2 = −1
- Substitute x = 2 and x = 3. 4 − 4 = 0, and 9 − 6 = 3.0 and 3
Check. The lowest value, −1, is at x = 1. This is the turning point.
Method. Complete the square to find the turning point.
- Complete the square. Write x2 + bx as (x + b/2)2 − (b/2)2.y = (x − 2)2 − 4 + 3
- Find the turning point. The square is zero when x = −b/2, so the minimum value is the number outside the square.x = 2, y = −1
- Write the answer. A positive x2 term gives a minimum turning point.(2, −1)
Check. Substitute x = 2 into the equation: y = −1.
Watch out. The line of symmetry is x = −b/2, the same as the x-coordinate of the turning point.
Method. Complete the square to find the turning point.
- Complete the square. Write x2 + bx as (x + b/2)2 − (b/2)2.y = (x + 3)2 − 9 + 1
- Find the turning point. The square is zero when x = −b/2, so the minimum value is the number outside the square.x = −3, y = −8
- Write the answer. A positive x2 term gives a minimum turning point.(−3, −8)
Check. Substitute x = −3 into the equation: y = −8.
Watch out. The line of symmetry is x = −b/2, the same as the x-coordinate of the turning point.
Watch out
Watch out: the line of symmetry is x = −b/2, not x = b/2. The sign changes because you halve b and reverse the sign.
Exam tip
Exam tip. A positive x2 term gives a minimum turning point (a U-shape). A negative x2 term gives a maximum.
Exercise 6B Quadratic graphs, turning points and symmetry
Non-calculatorMethod. Substitute each x value into y = x2 − 2x.
- Make a table. Use each x value in turn.
x −1 0 1 2 3 y 3 0 −1 0 3 - Write the y values. Read each y value from the table.3, 0, −1, 0, 3
- Write the answer. 3, 0, −1, 0, 3
Check. The lowest point, −1, is at x = 1.
Method. Substitute each x value into y = x2 + 2.
- Make a table. Square each x value and add 2.
x −2 −1 0 1 2 y 6 3 2 3 6 - Write the answer. 6, 3, 2, 3, 6
Check. The graph is symmetrical about x = 0.
Method. Complete the square to find the turning point.
- Complete the square. Write x2 + bx as (x + b/2)2 − (b/2)2.y = (x − 2)2 − 4 + 3
- Find the turning point. The square is zero when x = −b/2, so the minimum value is the number outside the square.x = 2, y = −1
- Write the answer. A positive x2 term gives a minimum turning point.(2, −1)
Check. Substitute x = 2 into the equation: y = −1.
Watch out. The line of symmetry is x = −b/2, the same as the x-coordinate of the turning point.
Method. Complete the square to find the turning point.
- Complete the square. Write x2 + bx as (x + b/2)2 − (b/2)2.y = (x + 3)2 − 9 + 5
- Find the turning point. The square is zero when x = −b/2, so the minimum value is the number outside the square.x = −3, y = −4
- Write the answer. A positive x2 term gives a minimum turning point.(−3, −4)
Check. Substitute x = −3 into the equation: y = −4.
Watch out. The line of symmetry is x = −b/2, the same as the x-coordinate of the turning point.
Method. Complete the square to find the turning point.
- Complete the square. Write x2 + bx as (x + b/2)2 − (b/2)2.y = (x − 1)2 − 1 − 8
- Find the turning point. The square is zero when x = −b/2, so the minimum value is the number outside the square.x = 1, y = −9
- Write the answer. A positive x2 term gives a minimum turning point.(1, −9)
Check. Substitute x = 1 into the equation: y = −9.
Watch out. The line of symmetry is x = −b/2, the same as the x-coordinate of the turning point.
Method. Complete the square to find the turning point.
- Complete the square. Write x2 + bx as (x + b/2)2 − (b/2)2.y = (x + 2)2 − 4 + 1
- Find the turning point. The square is zero when x = −b/2, so the minimum value is the number outside the square.x = −2, y = −3
- Write the answer. A positive x2 term gives a minimum turning point.(−2, −3)
Check. Substitute x = −2 into the equation: y = −3.
Watch out. The line of symmetry is x = −b/2, the same as the x-coordinate of the turning point.
Method. Complete the square to find the turning point.
- Complete the square. Write x2 + bx as (x + b/2)2 − (b/2)2.y = (x − 3)2 − 9 + 10
- Find the turning point. The square is zero when x = −b/2, so the minimum value is the number outside the square.x = 3, y = 1
- Write the answer. A positive x2 term gives a minimum turning point.(3, 1)
Check. Substitute x = 3 into the equation: y = 1.
Watch out. The line of symmetry is x = −b/2, the same as the x-coordinate of the turning point.
Method. Complete the square to find the turning point.
- Complete the square. Write x2 + bx as (x + b/2)2 − (b/2)2.y = (x + 1)2 − 1 − 3
- Find the turning point. The square is zero when x = −b/2, so the minimum value is the number outside the square.x = −1, y = −4
- Write the answer. A positive x2 term gives a minimum turning point.(−1, −4)
Check. Substitute x = −1 into the equation: y = −4.
Watch out. The line of symmetry is x = −b/2, the same as the x-coordinate of the turning point.
Method. The line of symmetry goes through the turning point.
- Use x = −b/2. Here b = 6, so −b/2 = −3.x = −6/2 = −3
- Write the answer. x = −3
Check. The turning point of this curve is at x = −3.
Method. Compare the two rules.
- Compare the constants. The rule has −5 added on, so every y value is 5 less.y = x2 − 5 = (y = x2) − 5
- Write the answer. A subtraction on the outside moves the graph down.Translate it 5 units down.
Check. The turning point moves from (0, 0) to (0, −5).
Method. Adding a constant moves the whole graph up or down.
- Start at (0, 0). The turning point of y = x2 is (0, 0).(0, 0)
- Add 4 to each y value. Each point moves up by 4.(0, 0) → (0, 4)
- Write the answer. y = x2 + 4
Check. The turning point is (0, 4), so the curve has moved up by 4.
Method. Complete the square to find the turning point.
- Complete the square. Write x2 + bx as (x + b/2)2 − (b/2)2.y = (x + 1)2 − 1 − 8
- Find the turning point. The square is zero when x = −b/2, so the minimum value is the number outside the square.x = −1, y = −9
- Write the answer. A positive x2 term gives a minimum turning point.(−1, −9)
Check. Substitute x = −1 into the equation: y = −9.
Watch out. The line of symmetry is x = −b/2, the same as the x-coordinate of the turning point.
Method. Complete the square to find the turning point.
- Complete the square. Write x2 + bx as (x + b/2)2 − (b/2)2.y = (x − 5)2 − 25 + 21
- Find the turning point. The square is zero when x = −b/2, so the minimum value is the number outside the square.x = 5, y = −4
- Write the answer. A positive x2 term gives a minimum turning point.(5, −4)
Check. Substitute x = 5 into the equation: y = −4.
Watch out. The line of symmetry is x = −b/2, the same as the x-coordinate of the turning point.
Cubic and reciprocal graphs
The graph of y = x3 passes through the origin and goes up on the right and down on the left. It has a point of inflection at (0, 0), but no turning point.
The graph of y = 1/x has two separate branches. It gets close to the axes but never touches them. The lines x = 0 and y = 0 are asymptotes.
Key ideas
- y = x3: passes through (0, 0), and has a negative part for negative x.
- y = 1/x: two branches, one in the first and one in the third quadrant.
- Asymptotes: the lines x = 0 and y = 0 for y = 1/x. The graph never crosses them.
- Cubic equations: x3 = k has one solution for every k.
Method. Replace x by the given number, then work out the value.
- Write the function. The function is y = x3.y(−3) = x3
- Substitute. Replace x with −3 everywhere it appears.y(−3) = (−3)3
- Work out the value. Use the order of operations.y(−3) = −27
- Write the answer. −27
Check. Put x = −3 back into y(x) to check.
Watch out. Put brackets around a negative number when you substitute it, so that the signs are clear.
Method. Substitute x = 0.5 and find the reciprocal.
- Write 0.5 as a fraction. 0.5 = 1/2.x = 1/2
- Find the reciprocal. The reciprocal of 1/2 is 2, because 1 ÷ (1/2) = 2.y = 1 ÷ (1/2) = 2
- Write the answer. y = 2
Check. Multiply: 2 × 0.5 = 1, so y = 2 is correct.
Method. Find the number that cubed gives 27.
- Write the equation. We need x multiplied by itself three times to give 27.x3 = 27
- Try a number. Try 2: 2 × 2 × 2 = 8, which is too small. Try 3.23 = 8 < 27
- Find the cube root. 3 × 3 × 3 = 27.x = 3
Check. 33 = 27.
Watch out
Watch out: the graph of y = 1/x never crosses the axes. Do not join the two branches through the origin.
Exam tip
Exam tip. When sketching y = 1/x, draw the two branches separately and show the asymptotes as dashed lines.
Exercise 6C Cubic and reciprocal graphs
Non-calculatorMethod. Cube each x value.
- Make a table. Cube each value of x.
x −2 −1 0 1 2 y −8 −1 0 1 8 - Write the answer. −8, −1, 0, 1, 8
Check. Cubing a negative number gives a negative answer.
Method. Find the reciprocal of each x value.
- Make a table. The y value is 1 divided by x.
x 1 2 4 5 10 y 1 1/2 1/4 1/5 1/10 - Write the answer. 1, 1/2, 1/4, 1/5, 1/10
Check. As x gets bigger, y gets smaller, but never reaches zero.
Method. Replace x by the given number, then work out the value.
- Write the function. The function is y = x3.y(−3) = x3
- Substitute. Replace x with −3 everywhere it appears.y(−3) = (−3)3
- Work out the value. Use the order of operations.y(−3) = −27
- Write the answer. −27
Check. Put x = −3 back into y(x) to check.
Watch out. Put brackets around a negative number when you substitute it, so that the signs are clear.
Method. Replace x by the given number, then work out the value.
- Write the function. The function is y = x3 − 1.y(2) = x3 − 1
- Substitute. Replace x with 2 everywhere it appears.y(2) = (2)3 − 1
- Work out the value. Use the order of operations.y(2) = 7
- Write the answer. 7
Check. Put x = 2 back into y(x) to check.
Watch out. Put brackets around a negative number when you substitute it, so that the signs are clear.
Method. Use 0.5 = 1/2, then take the reciprocal.
- Write 0.5 as a fraction. 0.5 = 1/2.x = 1/2
- Take the reciprocal. The reciprocal of 1/2 is 2.1 ÷ (1/2) = 2
Check. 2 × 0.5 = 1.
Method. Find the number that cubed gives −27.
- Write the equation. A negative number cubed is negative.x3 = −27
- Find the cube root. (−3) × (−3) × (−3) = −27.x = −3
Check. (−3)3 = −27.
Method. Find the cube root of 64.
- Write the equation. We need the number that, cubed, gives 64.x3 = 64
- Find the number. 4 × 4 × 4 = 64.x = 4
Check. 43 = 64.
Method. The asymptotes are the lines the graph gets close to.
- Look at the graph. The graph gets close to the y-axis when x is near 0.x = 0
- Look at the other axis. It also gets close to the x-axis when y is near 0.y = 0
- Write the answer. x = 0 and y = 0
Check. The graph never touches either line.
Method. Think about what happens at x = 0.
- Try x = 0. The rule is y = 1 ÷ 0, which is not defined.y = 1 ÷ 0
- Look at the graph. The curve is never at x = 0, so it cannot cross the y-axis.no point with x = 0
- Write the answer. 1 divided by 0 is undefined, so there is no point on the y-axis.
Check. The y-axis is the asymptote x = 0.
Method. Use the shape of y = x3.
- Look at the shape. The cubic curve passes through the origin.(0, 0) is on the curve
- Compare with a U-shape. A U-shape is a quadratic, not a cubic.y = x2 is a U-shape
- Write the answer. A curve through the origin that goes up on the right
Check. y = x3 has a negative part for negative x.
Method. Substitute x = −4 and find the reciprocal.
- Substitute. y = 1 ÷ (−4).y = 1/(−4)
- Simplify the sign. A positive divided by a negative is negative.= −1/4
Check. (−1/4) × (−4) = 1.
Exponential graphs
In y = 2x, the variable x is the power. The graph passes through (0, 1) because 20 = 1. It never goes below the x-axis, so the x-axis is an asymptote.
Key ideas
- y = 2x passes through (0, 1).
- Each step of 1 in x doubles y.
- Negative powers give fractions: 2(−3) = 1/8.
- The x-axis is an asymptote: the graph gets close to it but never touches it.
Method. Replace x by the given number, then work out the value.
- Write the function. The function is y = 2x.y(5) = 2x
- Substitute. Replace x with 5 everywhere it appears.y(5) = 2(5)
- Work out the value. Use the order of operations.y(5) = 32
- Write the answer. 32
Check. Put x = 5 back into y(x) to check.
Watch out. Put brackets around a negative number when you substitute it, so that the signs are clear.
Method. A negative power means one over the positive power.
- Write the reciprocal. 2(−3) = 1 ÷ 23.1 ÷ 23
- Work out the power. 23 = 8.1 ÷ 8
- Write the answer. 1/8
Check. 8 × (1/8) = 1.
Method. Double the value each time x goes up by 1.
- Start at x = 0. 20 = 1.y = 1
- Double for each step. Each increase of 1 in x doubles y.1, 2, 4, 8, 16
- Write the answer. 1, 2, 4, 8, 16
Check. 24 = 16.
Watch out
Watch out: 2x is not 2x. For x = 3, 23 = 8, but 2 × 3 = 6.
Exam tip
Exam tip. Write the powers of 2 in a list: 1, 2, 4, 8, 16, 32. Then use the list to read off values.
Exercise 6D Exponential graphs
Non-calculatorMethod. Replace x by the given number, then work out the value.
- Write the function. The function is y = 2x.y(6) = 2x
- Substitute. Replace x with 6 everywhere it appears.y(6) = 2(6)
- Work out the value. Use the order of operations.y(6) = 64
- Write the answer. 64
Check. Put x = 6 back into y(x) to check.
Watch out. Put brackets around a negative number when you substitute it, so that the signs are clear.
Method. Use the reciprocal of 22.
- Write the reciprocal. 2(−2) = 1 ÷ 22.1 ÷ 4
- Write the answer. 1/4
Check. 4 × (1/4) = 1.
Method. Double the value each time.
- Make a table. Each step in x doubles y.
x 0 1 2 3 4 5 y 1 2 4 8 16 32 - Write the answer. 1, 2, 4, 8, 16, 32
Check. 25 = 32.
Method. Multiply the starting number by 2 for each hour.
- Write the rule. After x hours the number is 5 × 2x.5 × 24
- Work out the power. 24 = 16.5 × 16
- Write the answer. 80
Check. Doubling 5 four times: 10, 20, 40, 80.
Method. Work out both values.
- Work out 210. Ten 2s multiplied together.210 = 1024
- Work out 102. Two 10s multiplied together.102 = 100
- Compare. A power of 2 grows faster than a power of 10 with the same index here.1024 > 100
- Write the answer. 210 is bigger
Check. The base decides how fast a power grows, not just the index.
Method. Think about the sign of a power of 2.
- Test a negative index. 2(−3) = 1/8, which is positive.1/8 > 0
- Test a large negative index. Each step down halves the value, but it never reaches zero.2(−10) > 0
- Write the answer. 2x is always positive, so it never reaches 0
Check. The x-axis is an asymptote.
Method. Multiply 3 by itself three times.
- Write the product. Three 3s multiplied together.3 × 3 × 3
- Work out. 3 × 3 = 9, and 9 × 3 = 27.= 27
Check. 3 × 3 = 9, and 9 × 3 = 27.
Method. Multiply the answer to part (a) by 3.
- Use the answer to (a). Each extra factor of 3 multiplies by 3.27 × 3 = 81
- Check. Four 3s multiplied together give the same answer.3 × 3 × 3 × 3 = 81
Check. 34 = 3 × 3 × 3 × 3 = 81.
Solving equations by graphs
To solve an equation such as x2 = 2x + 1 by graphs, draw y = x2 and y = 2x + 1 on the same grid. The x-coordinates of the points where they meet are the solutions.
Key ideas
- Draw both graphs on the same axes.
- The x-coordinates of the crossing points are the solutions.
- Graph answers are approximate: round them as the question asks.
- Check the answers by substituting into the original equation.
Method. Solve the equation that the intersection gives, then round each root to 1 d.p.
- Set the equations equal. At an intersection both equations give the same y, so x2 = mx + k.x2 = 2x + 1
- Rearrange to 0. Move every term to one side.x2 − (2x + 1) = 0
- Use the formula. The quadratic formula gives the roots of ax2 + bx + c = 0.x = (2 ± √(22 + 4 × 1))/2 = (2 ± √8)/2
- Work out each root. Use a calculator or the graph to find the decimal values, then round to 1 d.p.x ≈ 2.4142 or x ≈ -0.4142
- Write the answer. Round to 1 decimal place, as the question asks.x = −0.4 or x = 2.4
Check. Substitute each value into y = x2 and the line: both give the same y, to 1 d.p.
Watch out. An intersection gives two points on a curve and a line, so there are usually two x-values.
Method. Solve the equation that the intersection gives, then round each root to 1 d.p.
- Set the equations equal. At an intersection both equations give the same y, so x2 = mx + k.x2 = x + 1
- Rearrange to 0. Move every term to one side.x2 − (x + 1) = 0
- Use the formula. The quadratic formula gives the roots of ax2 + bx + c = 0.x = (1 ± √(12 + 4 × 1))/2 = (1 ± √5)/2
- Work out each root. Use a calculator or the graph to find the decimal values, then round to 1 d.p.x ≈ 1.6180 or x ≈ -0.6180
- Write the answer. Round to 1 decimal place, as the question asks.x = −0.6 or x = 1.6
Check. Substitute each value into y = x2 and the line: both give the same y, to 1 d.p.
Watch out. An intersection gives two points on a curve and a line, so there are usually two x-values.
Method. Solve the equation that the intersection gives, then round each root to 1 d.p.
- Set the equations equal. At an intersection both equations give the same y, so x2 = mx + k.x2 = 5
- Rearrange to 0. Move every term to one side.x2 − (5) = 0
- Use the formula. The quadratic formula gives the roots of ax2 + bx + c = 0.x = (0 ± √(02 + 4 × 5))/2 = (0 ± √20)/2
- Work out each root. Use a calculator or the graph to find the decimal values, then round to 1 d.p.x ≈ 2.2361 or x ≈ -2.2361
- Write the answer. Round to 1 decimal place, as the question asks.x = −2.2 or x = 2.2
Check. Substitute each value into y = x2 and the line: both give the same y, to 1 d.p.
Watch out. An intersection gives two points on a curve and a line, so there are usually two x-values.
Watch out
Watch out: a quadratic can have two solutions, one positive and one negative. Give both, unless the question asks otherwise.
Exam tip
Exam tip. Draw the two graphs carefully, label them, and read the x-values to the accuracy asked.
Exercise 6E Solving equations by graphs
Non-calculatorMethod. Solve the equation that the intersection gives, then round each root to 1 d.p.
- Set the equations equal. At an intersection both equations give the same y, so x2 = mx + k.x2 = 2x + 1
- Rearrange to 0. Move every term to one side.x2 − (2x + 1) = 0
- Use the formula. The quadratic formula gives the roots of ax2 + bx + c = 0.x = (2 ± √(22 + 4 × 1))/2 = (2 ± √8)/2
- Work out each root. Use a calculator or the graph to find the decimal values, then round to 1 d.p.x ≈ 2.4142 or x ≈ -0.4142
- Write the answer. Round to 1 decimal place, as the question asks.x = −0.4 or x = 2.4
Check. Substitute each value into y = x2 and the line: both give the same y, to 1 d.p.
Watch out. An intersection gives two points on a curve and a line, so there are usually two x-values.
Method. Solve the equation that the intersection gives, then round each root to 1 d.p.
- Set the equations equal. At an intersection both equations give the same y, so x2 = mx + k.x2 = x + 1
- Rearrange to 0. Move every term to one side.x2 − (x + 1) = 0
- Use the formula. The quadratic formula gives the roots of ax2 + bx + c = 0.x = (1 ± √(12 + 4 × 1))/2 = (1 ± √5)/2
- Work out each root. Use a calculator or the graph to find the decimal values, then round to 1 d.p.x ≈ 1.6180 or x ≈ -0.6180
- Write the answer. Round to 1 decimal place, as the question asks.x = −0.6 or x = 1.6
Check. Substitute each value into y = x2 and the line: both give the same y, to 1 d.p.
Watch out. An intersection gives two points on a curve and a line, so there are usually two x-values.
Method. Solve the equation that the intersection gives, then round each root to 1 d.p.
- Set the equations equal. At an intersection both equations give the same y, so x2 = mx + k.x2 = 2
- Rearrange to 0. Move every term to one side.x2 − (2) = 0
- Use the formula. The quadratic formula gives the roots of ax2 + bx + c = 0.x = (0 ± √(02 + 4 × 2))/2 = (0 ± √8)/2
- Work out each root. Use a calculator or the graph to find the decimal values, then round to 1 d.p.x ≈ 1.4142 or x ≈ -1.4142
- Write the answer. Round to 1 decimal place, as the question asks.x = −1.4 or x = 1.4
Check. Substitute each value into y = x2 and the line: both give the same y, to 1 d.p.
Watch out. An intersection gives two points on a curve and a line, so there are usually two x-values.
Method. Solve the equation that the intersection gives, then round each root to 1 d.p.
- Set the equations equal. At an intersection both equations give the same y, so x2 = mx + k.x2 = −x + 3
- Rearrange to 0. Move every term to one side.x2 − (−x + 3) = 0
- Use the formula. The quadratic formula gives the roots of ax2 + bx + c = 0.x = (-1 ± √(-12 + 4 × 3))/2 = (-1 ± √13)/2
- Work out each root. Use a calculator or the graph to find the decimal values, then round to 1 d.p.x ≈ 1.3028 or x ≈ -2.3028
- Write the answer. Round to 1 decimal place, as the question asks.x = −2.3 or x = 1.3
Check. Substitute each value into y = x2 and the line: both give the same y, to 1 d.p.
Watch out. An intersection gives two points on a curve and a line, so there are usually two x-values.
Method. Solve the equation that the intersection gives, then round each root to 1 d.p.
- Set the equations equal. At an intersection both equations give the same y, so x2 = mx + k.x2 = 3x − 1
- Rearrange to 0. Move every term to one side.x2 − (3x − 1) = 0
- Use the formula. The quadratic formula gives the roots of ax2 + bx + c = 0.x = (3 ± √(32 + 4 × -1))/2 = (3 ± √5)/2
- Work out each root. Use a calculator or the graph to find the decimal values, then round to 1 d.p.x ≈ 2.6180 or x ≈ 0.3820
- Write the answer. Round to 1 decimal place, as the question asks.x = 0.4 or x = 2.6
Check. Substitute each value into y = x2 and the line: both give the same y, to 1 d.p.
Watch out. An intersection gives two points on a curve and a line, so there are usually two x-values.
Method. Solve the equation that the intersection gives, then round each root to 1 d.p.
- Set the equations equal. At an intersection both equations give the same y, so x2 = mx + k.x2 = 4x − 2
- Rearrange to 0. Move every term to one side.x2 − (4x − 2) = 0
- Use the formula. The quadratic formula gives the roots of ax2 + bx + c = 0.x = (4 ± √(42 + 4 × -2))/2 = (4 ± √8)/2
- Work out each root. Use a calculator or the graph to find the decimal values, then round to 1 d.p.x ≈ 3.4142 or x ≈ 0.5858
- Write the answer. Round to 1 decimal place, as the question asks.x = 0.6 or x = 3.4
Check. Substitute each value into y = x2 and the line: both give the same y, to 1 d.p.
Watch out. An intersection gives two points on a curve and a line, so there are usually two x-values.
Method. Set the two rules equal and factorise.
- Set the rules equal. The graphs meet where x3 = 2x.x3 − 2x = 0
- Take out the common factor. Both terms have an x.x(x2 − 2) = 0
- Solve each factor. x = 0, or x2 = 2, so x = ±√2.x = 0, x = √2 or x = −√2
- Write the answer. x = 0, x = −√2 or x = √2
Check. The three points of intersection are (−√2, −2√2), (0, 0) and (√2, 2√2).
Method. Think about how each graph behaves in the first quadrant.
- Look at the reciprocal. y = 1/x falls from very large values towards zero.falls
- Look at the line. y = x + 1 rises from 1 upwards.rises
- Write the answer. A falling and a rising graph cross once.One point of intersection
Check. The point is about x = 0.6, where the graphs cross.
Method. Solve the equation that the intersection gives, then round each root to 1 d.p.
- Set the equations equal. At an intersection both equations give the same y, so x2 = mx + k.x2 = 5
- Rearrange to 0. Move every term to one side.x2 − (5) = 0
- Use the formula. The quadratic formula gives the roots of ax2 + bx + c = 0.x = (0 ± √(02 + 4 × 5))/2 = (0 ± √20)/2
- Work out each root. Use a calculator or the graph to find the decimal values, then round to 1 d.p.x ≈ 2.2361 or x ≈ -2.2361
- Write the answer. Round to 1 decimal place, as the question asks.x = −2.2 or x = 2.2
Check. Substitute each value into y = x2 and the line: both give the same y, to 1 d.p.
Watch out. An intersection gives two points on a curve and a line, so there are usually two x-values.
Real-life graphs
A conversion graph is a straight line through the origin, used to change one unit into another. A distance-time graph has time on the horizontal axis. The gradient of a straight part is the speed, and a flat part means the object is stopped.
Key ideas
- A conversion graph is a straight line through (0, 0): y = (rate) × x.
- On a distance-time graph, the gradient is the speed.
- A horizontal line on a distance-time graph means the object is stopped.
- Always include the units in your answer.
Method. Use the straight-line rule from the graph to convert the value.
- Read the rule for the graph. The graph is a straight line through (0, 0), so the rule is a multiplication.euros = 1.2 × pounds
- Find the value. Put in 40 pounds.40 × 1.2 = 48
- Write the answer. 48
Check. Check: 48 divided by 1.2 is 40, the original value.
Watch out. Read the rule from the graph first, then use it for every value.
Method. The gradient of a distance-time graph is the speed.
- Choose two points on the straight line. Read the coordinates of two points on the line.(10, 2) and (30, 6)
- Find the gradient. Gradient = change in distance divided by change in time.(6 − 2) ÷ (30 − 10) = 4 ÷ 20
- Write the speed with units. Speed is the gradient of a distance-time graph.0.2
Check. Check: in 20 time units the distance changes by 4.
Watch out. A flat part of a distance-time graph means the object is not moving: the speed is zero.
Method. The gradient of a distance-time graph is the speed.
- Choose two points on the straight line. Read the coordinates of two points on the line.(2, 3) and (5, 9)
- Find the gradient. Gradient = change in distance divided by change in time.(9 − 3) ÷ (5 − 2) = 6 ÷ 3
- Write the speed with units. Speed is the gradient of a distance-time graph.2
Check. Check: in 3 time units the distance changes by 6.
Watch out. A flat part of a distance-time graph means the object is not moving: the speed is zero.
Watch out
Watch out: on a distance-time graph, the speed is the gradient, not the height of the graph.
Exam tip
Exam tip. Check the units on both axes before you read a value. Minutes and hours are different.
Exercise 6F Real-life graphs
Non-calculatorMethod. Use the straight-line rule from the graph to convert the value.
- Read the rule for the graph. The graph is a straight line through (0, 0), so the rule is a multiplication.euros = 1.2 × pounds
- Find the value. Put in 40 pounds.40 × 1.2 = 48
- Write the answer. 48
Check. Check: 48 divided by 1.2 is 40, the original value.
Watch out. Read the rule from the graph first, then use it for every value.
Method. Use the straight-line rule from the graph to convert the value.
- Read the rule for the graph. The graph is a straight line through (0, 0), so the rule is a multiplication.euros = 1.2 × pounds
- Find the value. Put in 25 pounds.25 × 1.2 = 30
- Write the answer. 30
Check. Check: 30 divided by 1.2 is 25, the original value.
Watch out. Read the rule from the graph first, then use it for every value.
Method. The gradient of a distance-time graph is the speed.
- Choose two points on the straight line. Read the coordinates of two points on the line.(10, 2) and (30, 6)
- Find the gradient. Gradient = change in distance divided by change in time.(6 − 2) ÷ (30 − 10) = 4 ÷ 20
- Write the speed with units. Speed is the gradient of a distance-time graph.0.2
Check. Check: in 20 time units the distance changes by 4.
Watch out. A flat part of a distance-time graph means the object is not moving: the speed is zero.
Method. The gradient of a distance-time graph is the speed.
- Choose two points on the straight line. Read the coordinates of two points on the line.(0, 0) and (3, 180)
- Find the gradient. Gradient = change in distance divided by change in time.(180 − 0) ÷ (3 − 0) = 180 ÷ 3
- Write the speed with units. Speed is the gradient of a distance-time graph.60
Check. Check: in 3 time units the distance changes by 180.
Watch out. A flat part of a distance-time graph means the object is not moving: the speed is zero.
Method. Find the fixed charge and the charge per mile.
- Find the fixed charge. The £3 is paid once, whatever the distance.fixed charge = 3
- Find the charge per mile. Each mile adds £2.2 × m
- Write the rule. Add the two parts.C = 2m + 3
Check. For 4 miles, C = 2 × 4 + 3 = 11.
Method. A horizontal line has gradient zero.
- Look at the line. The distance does not change, so the object is stopped.change in distance = 0
- Find the speed. Speed = change in distance ÷ change in time = 0 ÷ 10 = 0.0 km/min
- Write the answer. 0 km/min
Check. A stopped object has speed zero.
Method. Divide the number of dollars by 1.5.
- Write the rule. dollars = 1.5 × pounds, so pounds = dollars ÷ 1.5.pounds = 30 ÷ 1.5
- Work out the value. 30 ÷ 1.5 = 20.20
- Write the answer. 20 pounds
Check. 20 × 1.5 = 30.
Method. Compare the gradients of the two parts.
- Look at the steepness. A steeper straight line means a bigger change in distance for each unit of time.bigger gradient
- Write the answer. A steeper part is faster.The steeper part is faster
Check. The gradient is the speed.
Method. The gradient of a distance-time graph is the speed.
- Choose two points on the straight line. Read the coordinates of two points on the line.(0, 0) and (5, 15)
- Find the gradient. Gradient = change in distance divided by change in time.(15 − 0) ÷ (5 − 0) = 15 ÷ 5
- Write the speed with units. Speed is the gradient of a distance-time graph.3
Check. Check: in 5 time units the distance changes by 15.
Watch out. A flat part of a distance-time graph means the object is not moving: the speed is zero.
Method. Use the straight-line rule from the graph to convert the value.
- Read the rule for the graph. The graph is a straight line through (0, 0), so the rule is a multiplication.km = 0.6 × miles
- Find the value. Put in 50 miles.50 × 0.6 = 30
- Write the answer. 30
Check. Check: 30 divided by 0.6 is 50, the original value.
Watch out. Read the rule from the graph first, then use it for every value.
Chapter summary
| Skill | Method |
|---|---|
| Function notation f(a) | Replace x with a (use brackets), then work out the value. |
| Solve f(x) = k | Set the rule equal to k and solve the equation. |
| Quadratic y = x2 + bx + c | U-shape. Line of symmetry x = −b/2. Turning point by completing the square. |
| Cubic y = x3 | Passes through (0, 0), with no turning point. Negative for negative x. |
| Reciprocal y = 1/x | Two branches with asymptotes x = 0 and y = 0. Never crosses the axes. |
| Exponential y = 2x | Passes through (0, 1). Doubles for each step up in x. The x-axis is an asymptote. |
| Real-life graphs | Conversion: a straight line through the origin. Distance-time: gradient = speed. |
Can you…?
- I can use function notation to evaluate f(a), and solve f(x) = k
- I can sketch y = x2 and find the turning point and line of symmetry
- I can recognise cubic and reciprocal graphs, and identify asymptotes
- I can sketch and use y = 2x
- I can solve an equation by reading where two graphs cross
- I can read conversion and distance-time graphs
Key terms
- function
- a rule that gives exactly one output for each input
- turning point
- the point where a curve changes from increasing to decreasing, or the other way
- line of symmetry
- a line that splits a graph into two mirror images
- asymptote
- a line that a graph gets closer and closer to, but never touches
- exponential
- a function where the variable is in the power, such as 2x
Exercise 6Z Check-up
Non-calculatorMethod. Replace x by the given number, then work out the value.
- Write the function. The function is f = 4x − 3.f(5) = 4x − 3
- Substitute. Replace x with 5 everywhere it appears.f(5) = 4(5) − 3
- Work out the value. Use the order of operations.f(5) = 17
- Write the answer. 17
Check. Put x = 5 back into f(x) to check.
Watch out. Put brackets around a negative number when you substitute it, so that the signs are clear.
Method. Replace x by the given number, then work out the value.
- Write the function. The function is g = x2 + 2x.g(−3) = x2 + 2x
- Substitute. Replace x with −3 everywhere it appears.g(−3) = (−3)2 + 2(−3)
- Work out the value. Use the order of operations.g(−3) = 3
- Write the answer. 3
Check. Put x = −3 back into g(x) to check.
Watch out. Put brackets around a negative number when you substitute it, so that the signs are clear.
Method. Set f(x) equal to 1, then solve the equation.
- Write the equation. Set the function equal to 1.f(x) = 2x + 9 = 1
- Undo the constant. Subtract 9 from both sides.2x = −8
- Divide by the number in front of x. This leaves x on its own.x = −4
- Write the answer. x = −4
Check. Substitute x = −4 into f(x): it gives 1.
Watch out. Solving f(x) = k is the reverse of finding f(x). Undo the operations in reverse order.
Method. Complete the square to find the turning point.
- Complete the square. Write x2 + bx as (x + b/2)2 − (b/2)2.y = (x − 3)2 − 9 + 2
- Find the turning point. The square is zero when x = −b/2, so the minimum value is the number outside the square.x = 3, y = −7
- Write the answer. A positive x2 term gives a minimum turning point.(3, −7)
Check. Substitute x = 3 into the equation: y = −7.
Watch out. The line of symmetry is x = −b/2, the same as the x-coordinate of the turning point.
Method. Use x = −b/2.
- Find b. Here b = −8.b = −8
- Use x = −b/2. −(−8)/2 = 4.x = 4
- Write the answer. x = 4
Check. The turning point is at x = 4.
Method. Take the reciprocal of 24.
- Write the reciprocal. 2(−4) = 1 ÷ 24.1 ÷ 16
- Write the answer. 1/16
Check. 16 × (1/16) = 1.
Method. Substitute and find the reciprocal.
- Substitute. y = 1 ÷ (−2).y = 1/(−2)
- Write the answer. −1/2
Check. (−1/2) × (−2) = 1.
Method. Find the cube root of 125.
- Write the equation. We need the number that, cubed, gives 125.x3 = 125
- Find the number. 5 × 5 × 5 = 125.x = 5
Check. 53 = 125.
Method. Use the straight-line rule from the graph to convert the value.
- Read the rule for the graph. The graph is a straight line through (0, 0), so the rule is a multiplication.dollars = 1.25 × pounds
- Find the value. Put in 60 pounds.60 × 1.25 = 75
- Write the answer. 75
Check. Check: 75 divided by 1.25 is 60, the original value.
Watch out. Read the rule from the graph first, then use it for every value.
Method. Solve the equation that the intersection gives, then round each root to 1 d.p.
- Set the equations equal. At an intersection both equations give the same y, so x2 = mx + k.x2 = x + 3
- Rearrange to 0. Move every term to one side.x2 − (x + 3) = 0
- Use the formula. The quadratic formula gives the roots of ax2 + bx + c = 0.x = (1 ± √(12 + 4 × 3))/2 = (1 ± √13)/2
- Work out each root. Use a calculator or the graph to find the decimal values, then round to 1 d.p.x ≈ 2.3028 or x ≈ -1.3028
- Write the answer. Round to 1 decimal place, as the question asks.x = −1.3 or x = 2.3
Check. Substitute each value into y = x2 and the line: both give the same y, to 1 d.p.
Watch out. An intersection gives two points on a curve and a line, so there are usually two x-values.
Total 22 marks. Allow about 22 minutes.
Exercise 6X Practice test questions
Non-calculatorMethod. Replace x by the given number, then work out the value.
- Write the function. The function is f = 3x2 − 1.f(−2) = 3x2 − 1
- Substitute. Replace x with −2 everywhere it appears.f(−2) = 3(−2)2 − 1
- Work out the value. Use the order of operations.f(−2) = 11
- Write the answer. 11
Check. Put x = −2 back into f(x) to check.
Watch out. Put brackets around a negative number when you substitute it, so that the signs are clear.
Method. Set f(x) equal to −6, then solve the equation.
- Write the equation. Set the function equal to −6.f(x) = 5x + 4 = −6
- Undo the constant. Subtract 4 from both sides.5x = −10
- Divide by the number in front of x. This leaves x on its own.x = −2
- Write the answer. x = −2
Check. Substitute x = −2 into f(x): it gives −6.
Watch out. Solving f(x) = k is the reverse of finding f(x). Undo the operations in reverse order.
Method. Complete the square to find the turning point.
- Complete the square. Write x2 + bx as (x + b/2)2 − (b/2)2.y = (x + 2)2 − 4 + 9
- Find the turning point. The square is zero when x = −b/2, so the minimum value is the number outside the square.x = −2, y = 5
- Write the answer. A positive x2 term gives a minimum turning point.(−2, 5)
Check. Substitute x = −2 into the equation: y = 5.
Watch out. The line of symmetry is x = −b/2, the same as the x-coordinate of the turning point.
Method. Use x = −b/2.
- Find b. Here b = 10.b = 10
- Use x = −b/2. −10/2 = −5.x = −5
- Write the answer. x = −5
Check. The turning point is at x = −5.
Method. Take the reciprocal of 23.
- Write the reciprocal. 2(−3) = 1 ÷ 8.1 ÷ 8
- Write the answer. 1/8
Check. 8 × (1/8) = 1.
Method. Think about x = 0.
- Look at x = 0. The rule 1 ÷ 0 is not defined.1 ÷ 0 is undefined
- Write the answer. The graph is split by the y-axis, which is an asymptote.Two separate branches
Check. One branch is in the first quadrant and one in the third.
Method. Solve the equation that the intersection gives, then round each root to 1 d.p.
- Set the equations equal. At an intersection both equations give the same y, so x2 = mx + k.x2 = 2x + 2
- Rearrange to 0. Move every term to one side.x2 − (2x + 2) = 0
- Use the formula. The quadratic formula gives the roots of ax2 + bx + c = 0.x = (2 ± √(22 + 4 × 2))/2 = (2 ± √12)/2
- Work out each root. Use a calculator or the graph to find the decimal values, then round to 1 d.p.x ≈ 2.7321 or x ≈ -0.7321
- Write the answer. Round to 1 decimal place, as the question asks.x = −0.7 or x = 2.7
Check. Substitute each value into y = x2 and the line: both give the same y, to 1 d.p.
Watch out. An intersection gives two points on a curve and a line, so there are usually two x-values.
Method. Multiply the starting number by 2 for each hour.
- Write the rule. After x hours the number is 3 × 2x.3 × 25
- Work out. 25 = 32, and 3 × 32 = 96.96
- Write the answer. 96
Check. Doubling 3 five times: 6, 12, 24, 48, 96.
Method. The gradient of a distance-time graph is the speed.
- Choose two points on the straight line. Read the coordinates of two points on the line.(0, 0) and (4, 20)
- Find the gradient. Gradient = change in distance divided by change in time.(20 − 0) ÷ (4 − 0) = 20 ÷ 4
- Write the speed with units. Speed is the gradient of a distance-time graph.5
Check. Check: in 4 time units the distance changes by 20.
Watch out. A flat part of a distance-time graph means the object is not moving: the speed is zero.
Method. Use the straight-line rule from the graph to convert the value.
- Read the rule for the graph. The graph is a straight line through (0, 0), so the rule is a multiplication.pounds = 0.8 × euros
- Find the value. Put in 25 euros.25 × 0.8 = 20
- Write the answer. 20
Check. Check: 20 divided by 0.8 is 25, the original value.
Watch out. Read the rule from the graph first, then use it for every value.