Year 4 Coordinates and Translation: worked examples and questions with answers
By the end of this chapter you will be able to
- Read and write the coordinates of a point, with the x-coordinate (along) first and the y-coordinate (up) second
- Plot points on a grid, join them to make a polygon and name the shape
- Find a missing corner of a square, rectangle, parallelogram, kite or isosceles triangle, and a missing coordinate on a horizontal or vertical line
- Describe a translation as a number of units left or right and up or down, and write the new coordinates
- Translate a shape on a grid and describe the move between two shapes
- Use grid references and the eight compass points to describe where things are on a map
- Follow and write routes and robot programs using forward, turn left and turn right, and solve treasure-map problems
You should already know
- Counting along a number line to 12 (Years 1 to 3)
- Names of 2-D shapes: squares, rectangles, triangles and kites (Chapter 9)
- Right angles and quarter turns (Chapter 9)
- Left, right, up and down; North, East, South and West (Chapter 9)
- Adding and subtracting small numbers (Chapter 2)
Where this leads
- Statistics: bar charts and graphs with axes (Chapter 11)
- Reflection and translation of shapes (Year 5)
- Coordinates in all four quadrants, with negative numbers (Year 6)
- Drawing and translating shapes on the full coordinate plane (Year 6)
National Curriculum for England, Key Stage 2 mathematics, Year 4. Content: Describe positions on a 2-D grid as coordinates in the first quadrant, Describe movements between positions as translations of a given unit to the left/right and up/down, Plot specified points and draw sides to complete a given polygon.
- 10.1 Reading coordinates: Worksheet (PDF) · Answers (PDF) · lesson page
- 10.2 Plotting points and drawing shapes: Worksheet (PDF) · Answers (PDF) · lesson page
- 10.3 Missing corners and missing numbers: Worksheet (PDF) · Answers (PDF) · lesson page
- 10.4 Translating points: Worksheet (PDF) · Answers (PDF) · lesson page
- 10.5 Translating shapes: Worksheet (PDF) · Answers (PDF) · lesson page
- 10.6 Maps and compass directions: Worksheet (PDF) · Answers (PDF) · lesson page
- 10.7 Routes, robots and treasure maps: Worksheet (PDF) · Answers (PDF) · lesson page
- Check-up and SATs-style questions: Worksheet (PDF) · Answers (PDF) · lesson page
Exercise P Do you remember?
Non-calculatorA right angle is a quarter turn.
Method. A right angle is a quarter turn. A half turn is two quarter turns.
- Remember the whole turn. A whole turn is 4 right angles.1 whole turn = 4 right angles
- Find half of it. A half turn is half of a whole turn.4 ÷ 2 = 2 right angles
Check. Two right angles make a straight line, which is a half turn. ✓
Watch out. A quarter turn is 1 right angle.
Counting on is adding. Counting back is taking away.
Method. Add or take away to count along a number line.
- Count on 3 from 2. Counting on means adding.2 + 3 = 5
- Count back 4 from 5. Counting back means taking away.5 − 4 = 1
Check. 1 + 4 = 5 and 5 − 3 = 2. ✓
Watch out. Count back for taking away.
Key words. A grid reference tells you which square of a map something is in. We say the letter (along the bottom) first, then the number (up the side). The compass points are North (N), East (E), South (S) and West (W), and in between them NE, SE, SW and NW.
Method. A quarter turn clockwise moves one place round N, E, S, W.
- Write the order clockwise. Clockwise is the way a clock goes.N → E → S → W
- Move one place. A quarter turn is one step in this list.North → East
Check. East is on the right when you face north. ✓
Key words. To plot a point means to mark it on a grid with a small cross or dot. A vertex is a corner of a shape (more than one are called vertices). A polygon is a flat shape with straight sides.
Method. A square has four equal sides and four right angles.
- List the clues. Four equal sides and four right angles.4 sides the same, 4 square corners
- Name the shape. Only one shape has both clues.It is a square.
Check. A rectangle has four right angles but its sides are not all equal. ✓
Watch out. A rectangle that is not a square has sides of different lengths.
Key words. A grid reference tells you which square of a map something is in. We say the letter (along the bottom) first, then the number (up the side). The compass points are North (N), East (E), South (S) and West (W), and in between them NE, SE, SW and NW.
Method. The opposite direction is a half turn away, which is two quarter turns.
- Think about a half turn. The opposite direction is a half turn away. That is two quarter turns.Start: north (N)
- Turn two quarter turns. Each quarter turn moves two compass points.N → E → S
- Write the answer. The opposite of north is south (S).
Check. N and S are on opposite sides of the compass. ✓
Watch out. North-east is opposite south-west, not south-east.
Reading coordinates
Printable: Worksheet (PDF) · Answers (PDF) · Open this lesson on its own page
Imagine you are at the front door of a school. To get to your classroom, you walk along the corridor first. Then you go up the stairs. Coordinates work in the same way. They are two numbers that tell you exactly where a point is on a grid: along first, then up.
The two number lines are called the axes. The x-axis goes along the bottom. The y-axis goes up the side. They meet at the origin, which is the point (0, 0). Every point is counted from the origin. The grids in this chapter show the top-right part of the full coordinate grid, where all the numbers are 0 or bigger. This part is called the first quadrant.
We write the coordinates in brackets with a comma between them: (4, 3). The first number is the x-coordinate (how far along). The second number is the y-coordinate (how far up). On these grids the numbers are written on the lines, not in the squares. A point is where two lines cross.
Some points are on an axis. A point on the x-axis has 0 for its up number, like (5, 0). A point on the y-axis has 0 for its along number, like (0, 4). The origin has both numbers zero: (0, 0).
Key ideas
- Coordinates are written (along, up), in brackets, with a comma. The first number is the x-coordinate. The second number is the y-coordinate.
- The origin is (0, 0). The x-axis goes along. The y-axis goes up.
- Always go along first, then up: “along the corridor, then up the stairs”.
- Points on the x-axis have y = 0. Points on the y-axis have x = 0.
Key words. Coordinates are two numbers in brackets, like (3, 5). They tell us exactly where a point is. The x-axis is the line going along the bottom. The y-axis is the line going up the side. The origin is the point (0, 0) where the two axes meet.
Method. Start at the origin. Count how far along (the x-axis) and then how far up (the y-axis) to reach the point. Write the two numbers in brackets, along first.
- Start at the origin. The origin is the point where the x-axis and the y-axis meet. We count every position from here.(0, 0)
- Go along the x-axis. The first number tells us how far to go along (think: along the corridor first). Look straight down from the point to the x-axis.A is above the number 4 on the x-axis.
Along = 4 - Go up the y-axis. The second number tells us how far to go up (then up the stairs). Look straight across from the point to the y-axis.A is level with the number 3 on the y-axis.
Up = 3 - Write the coordinates. We always write the along number first, then the up number, in brackets with a comma between them.A = (4, 3)
Check. Start at (0, 0). Go 4 along and 3 up. You arrive at A. ✓
Watch out. Along first, then up. (3, 5) and (5, 3) are two different points.
Key words. Coordinates are two numbers in brackets, like (3, 5). They tell us exactly where a point is. The x-axis is the line going along the bottom. The y-axis is the line going up the side. The origin is the point (0, 0) where the two axes meet.
Method. Start at the origin. Count how far along (the x-axis) and then how far up (the y-axis) to reach the point. Write the two numbers in brackets, along first.
- Start at the origin. The origin is the point where the x-axis and the y-axis meet. We count every position from here.(0, 0)
- Go along the x-axis. The first number tells us how far to go along (think: along the corridor first). Look straight down from the point to the x-axis.B is above the number 5 on the x-axis.
Along = 5 - Go up the y-axis. The second number tells us how far to go up (then up the stairs). Look straight across from the point to the y-axis.B is on the x-axis, so we go 0 up.
Up = 0 - Write the coordinates. We always write the along number first, then the up number, in brackets with a comma between them.B = (5, 0)
Check. Start at (0, 0). Go 5 along and 0 up. You arrive at B. ✓
Watch out. Along first, then up. (3, 5) and (5, 3) are two different points.
Key words. Coordinates are two numbers in brackets, like (3, 5). They tell us exactly where a point is. The x-axis is the line going along the bottom. The y-axis is the line going up the side. The origin is the point (0, 0) where the two axes meet.
Method. Start at the origin. Go along first, then up. The letter you land on is the answer.
- Start at the origin. Every position is measured from the point (0, 0).(0, 0)
- Go 6 along the x-axis. The first number is the along number.(6, 5): along = 6
- Go 5 up. The second number is the up number.Up = 5
- Read the letter at the point. We stop where the two moves meet.The letter is C.
Check. Point C is 6 along and 5 up, which is (6, 5). ✓
Watch out. Do not go up first. The first number is always the along number.
Key words. Coordinates are two numbers in brackets, like (3, 5). They tell us exactly where a point is. The x-axis is the line going along the bottom. The y-axis is the line going up the side. The origin is the point (0, 0) where the two axes meet.
Method. Start at the origin. Count how far along (the x-axis) and then how far up (the y-axis) to reach the point. Write the two numbers in brackets, along first.
- Start at the origin. The origin is the point where the x-axis and the y-axis meet. We count every position from here.(0, 0)
- Go along the x-axis. The first number tells us how far to go along (think: along the corridor first). Look straight down from the point to the x-axis.S is above the number 9 on the x-axis.
Along = 9 - Go up the y-axis. The second number tells us how far to go up (then up the stairs). Look straight across from the point to the y-axis.S is level with the number 7 on the y-axis.
Up = 7 - Write the coordinates. We always write the along number first, then the up number, in brackets with a comma between them.S = (9, 7)
Check. Start at (0, 0). Go 9 along and 7 up. You arrive at S. ✓
Watch out. Along first, then up. (3, 5) and (5, 3) are two different points.
Key words. Coordinates are two numbers in brackets, like (3, 5). They tell us exactly where a point is. The x-axis is the line going along the bottom. The y-axis is the line going up the side. The origin is the point (0, 0) where the two axes meet.
Method. The first number says how far to go along. The second number says how far to go up.
- Look at the first number. The first number is the along number (the x-coordinate).(6, 2): first number = 6
- Look at the second number. The second number is the up number (the y-coordinate).(6, 2): second number = 2
- Write the moves. Start at the origin, go along first, then up.Go 6 along and 2 up.
Check. Start at (0, 0), go 6 along and 2 up: you are at (6, 2). ✓
Watch out. Along first, then up.
Key words. Coordinates are two numbers in brackets, like (3, 5). They tell us exactly where a point is. The x-axis is the line going along the bottom. The y-axis is the line going up the side. The origin is the point (0, 0) where the two axes meet.
Method. Read the point P carefully, along first and then up. Compare with what Zainab wrote.
- Read point P. Look down to the x-axis, then across to the y-axis.P is above 3 on the x-axis, so along = 3.
P is level with 5 on the y-axis, so up = 5. - Write the coordinates. Along first, then up.P = (3, 5)
- Compare with Zainab’s answer. Zainab wrote (5, 3). That means 5 along and 3 up. This is a different point.The point (5, 3) is shown in blue below.
Check. (3, 5) means 3 along and 5 up. That is where P is. ✓
Watch out. Zainab put the up number first. Always say the along number first.
Key words. Coordinates are two numbers in brackets, like (3, 5). They tell us exactly where a point is. The x-axis is the line going along the bottom. The y-axis is the line going up the side. The origin is the point (0, 0) where the two axes meet.
Method. Read the coordinates of all the points. Then look for two that have the same first number (x).
- Write the coordinates of every point. We read each point: along first, then up.A = (2, 6)
B = (5, 3)
C = (2, 2)
D = (8, 3)
E = (7, 7) - Look at the x-coordinate (the first number). Two points that have the same number here are on a straight line.The x-coordinate 2 is in A and in C.
- Write the answer. Points with the same x-coordinate are in a vertical line. Points with the same y-coordinate are in a horizontal line. The orange line joins them.A and C
Check. A and C both have x = 2. ✓
Watch out. Compare the correct number: first number for x, second number for y.
Watch out
Along first, then up. (2, 6) and (6, 2) are not the same point. Also, the numbers are on the lines, so count the lines from the origin, not the squares. The origin is (0, 0), not (1, 1).Exercise 10A Reading and writing coordinates
Non-calculatorKey words. Coordinates are two numbers in brackets, like (3, 5). They tell us exactly where a point is. The x-axis is the line going along the bottom. The y-axis is the line going up the side. The origin is the point (0, 0) where the two axes meet.
Method. Start at the origin. Count how far along (the x-axis) and then how far up (the y-axis) to reach the point. Write the two numbers in brackets, along first.
- Start at the origin. The origin is the point where the x-axis and the y-axis meet. We count every position from here.(0, 0)
- Go along the x-axis. The first number tells us how far to go along (think: along the corridor first). Look straight down from the point to the x-axis.A is above the number 2 on the x-axis.
Along = 2 - Go up the y-axis. The second number tells us how far to go up (then up the stairs). Look straight across from the point to the y-axis.A is level with the number 3 on the y-axis.
Up = 3 - Write the coordinates. We always write the along number first, then the up number, in brackets with a comma between them.A = (2, 3)
Check. Start at (0, 0). Go 2 along and 3 up. You arrive at A. ✓
Watch out. Along first, then up. (3, 5) and (5, 3) are two different points.
Key words. Coordinates are two numbers in brackets, like (3, 5). They tell us exactly where a point is. The x-axis is the line going along the bottom. The y-axis is the line going up the side. The origin is the point (0, 0) where the two axes meet.
Method. Start at the origin. Count how far along (the x-axis) and then how far up (the y-axis) to reach the point. Write the two numbers in brackets, along first.
- Start at the origin. The origin is the point where the x-axis and the y-axis meet. We count every position from here.(0, 0)
- Go along the x-axis. The first number tells us how far to go along (think: along the corridor first). Look straight down from the point to the x-axis.B is above the number 5 on the x-axis.
Along = 5 - Go up the y-axis. The second number tells us how far to go up (then up the stairs). Look straight across from the point to the y-axis.B is level with the number 1 on the y-axis.
Up = 1 - Write the coordinates. We always write the along number first, then the up number, in brackets with a comma between them.B = (5, 1)
Check. Start at (0, 0). Go 5 along and 1 up. You arrive at B. ✓
Watch out. Along first, then up. (3, 5) and (5, 3) are two different points.
Key words. Coordinates are two numbers in brackets, like (3, 5). They tell us exactly where a point is. The x-axis is the line going along the bottom. The y-axis is the line going up the side. The origin is the point (0, 0) where the two axes meet.
Method. Start at the origin. Count how far along (the x-axis) and then how far up (the y-axis) to reach the point. Write the two numbers in brackets, along first.
- Start at the origin. The origin is the point where the x-axis and the y-axis meet. We count every position from here.(0, 0)
- Go along the x-axis. The first number tells us how far to go along (think: along the corridor first). Look straight down from the point to the x-axis.C is above the number 1 on the x-axis.
Along = 1 - Go up the y-axis. The second number tells us how far to go up (then up the stairs). Look straight across from the point to the y-axis.C is level with the number 5 on the y-axis.
Up = 5 - Write the coordinates. We always write the along number first, then the up number, in brackets with a comma between them.C = (1, 5)
Check. Start at (0, 0). Go 1 along and 5 up. You arrive at C. ✓
Watch out. Along first, then up. (3, 5) and (5, 3) are two different points.
Key words. Coordinates are two numbers in brackets, like (3, 5). They tell us exactly where a point is. The x-axis is the line going along the bottom. The y-axis is the line going up the side. The origin is the point (0, 0) where the two axes meet.
Method. Start at the origin. Count how far along (the x-axis) and then how far up (the y-axis) to reach the point. Write the two numbers in brackets, along first.
- Start at the origin. The origin is the point where the x-axis and the y-axis meet. We count every position from here.(0, 0)
- Go along the x-axis. The first number tells us how far to go along (think: along the corridor first). Look straight down from the point to the x-axis.D is above the number 6 on the x-axis.
Along = 6 - Go up the y-axis. The second number tells us how far to go up (then up the stairs). Look straight across from the point to the y-axis.D is level with the number 4 on the y-axis.
Up = 4 - Write the coordinates. We always write the along number first, then the up number, in brackets with a comma between them.D = (6, 4)
Check. Start at (0, 0). Go 6 along and 4 up. You arrive at D. ✓
Watch out. Along first, then up. (3, 5) and (5, 3) are two different points.
Key words. Coordinates are two numbers in brackets, like (3, 5). They tell us exactly where a point is. The x-axis is the line going along the bottom. The y-axis is the line going up the side. The origin is the point (0, 0) where the two axes meet.
Method. Start at the origin. Go along first, then up. The letter you land on is the answer.
- Start at the origin. Every position is measured from the point (0, 0).(0, 0)
- Go 3 along the x-axis. The first number is the along number.(3, 2): along = 3
- Go 2 up. The second number is the up number.Up = 2
- Read the letter at the point. We stop where the two moves meet.The letter is A.
Check. Point A is 3 along and 2 up, which is (3, 2). ✓
Watch out. Do not go up first. The first number is always the along number.
Key words. Coordinates are two numbers in brackets, like (3, 5). They tell us exactly where a point is. The x-axis is the line going along the bottom. The y-axis is the line going up the side. The origin is the point (0, 0) where the two axes meet.
Method. Start at the origin. Go along first, then up. The letter you land on is the answer.
- Start at the origin. Every position is measured from the point (0, 0).(0, 0)
- Stay on the y-axis. The first number is the along number.(0, 5): along = 0
- Go 5 up. The second number is the up number.Up = 5
- Read the letter at the point. We stop where the two moves meet.The letter is B.
Check. Point B is 0 along and 5 up, which is (0, 5). ✓
Watch out. Do not go up first. The first number is always the along number.
Key words. Coordinates are two numbers in brackets, like (3, 5). They tell us exactly where a point is. The x-axis is the line going along the bottom. The y-axis is the line going up the side. The origin is the point (0, 0) where the two axes meet.
Method. Start at the origin. Go along first, then up. The letter you land on is the answer.
- Start at the origin. Every position is measured from the point (0, 0).(0, 0)
- Go 4 along the x-axis. The first number is the along number.(4, 0): along = 4
- Do not go up. The second number is the up number.Up = 0
- Read the letter at the point. We stop where the two moves meet.The letter is D.
Check. Point D is 4 along and 0 up, which is (4, 0). ✓
Watch out. Do not go up first. The first number is always the along number.
Key words. Coordinates are two numbers in brackets, like (3, 5). They tell us exactly where a point is. The x-axis is the line going along the bottom. The y-axis is the line going up the side. The origin is the point (0, 0) where the two axes meet.
Method. Start at the origin. Go along first, then up. The letter you land on is the answer.
- Start at the origin. Every position is measured from the point (0, 0).(0, 0)
- Go 7 along the x-axis. The first number is the along number.(7, 3): along = 7
- Go 3 up. The second number is the up number.Up = 3
- Read the letter at the point. We stop where the two moves meet.The letter is G.
Check. Point G is 7 along and 3 up, which is (7, 3). ✓
Watch out. Do not go up first. The first number is always the along number.
Key words. Coordinates are two numbers in brackets, like (3, 5). They tell us exactly where a point is. The x-axis is the line going along the bottom. The y-axis is the line going up the side. The origin is the point (0, 0) where the two axes meet.
Method. The first number says how far to go along. The second number says how far to go up.
- Look at the first number. The first number is the along number (the x-coordinate).(5, 2): first number = 5
- Look at the second number. The second number is the up number (the y-coordinate).(5, 2): second number = 2
- Write the moves. Start at the origin, go along first, then up.Go 5 along and 2 up.
Check. Start at (0, 0), go 5 along and 2 up: you are at (5, 2). ✓
Watch out. Along first, then up.
Key words. Coordinates are two numbers in brackets, like (3, 5). They tell us exactly where a point is. The x-axis is the line going along the bottom. The y-axis is the line going up the side. The origin is the point (0, 0) where the two axes meet.
Method. The first number says how far to go along. The second number says how far to go up.
- Look at the first number. The first number is the along number (the x-coordinate).(3, 6): first number = 3
- Look at the second number. The second number is the up number (the y-coordinate).(3, 6): second number = 6
- Write the moves. Start at the origin, go along first, then up.Go 3 along and 6 up.
Check. Start at (0, 0), go 3 along and 6 up: you are at (3, 6). ✓
Watch out. Along first, then up.
Key words. Coordinates are two numbers in brackets, like (3, 5). They tell us exactly where a point is. The x-axis is the line going along the bottom. The y-axis is the line going up the side. The origin is the point (0, 0) where the two axes meet.
Method. The first number says how far to go along. The second number says how far to go up.
- Look at the first number. The first number is the along number (the x-coordinate).(7, 0): first number = 7
- Look at the second number. The second number is the up number (the y-coordinate).(7, 0): second number = 0
- Write the moves. Start at the origin, go along first, then up.Go 7 along and 0 up.
Check. Start at (0, 0), go 7 along and 0 up: you are at (7, 0). ✓
Watch out. Along first, then up.
Key words. Coordinates are two numbers in brackets, like (3, 5). They tell us exactly where a point is. The x-axis is the line going along the bottom. The y-axis is the line going up the side. The origin is the point (0, 0) where the two axes meet.
Method. The first number says how far to go along. The second number says how far to go up.
- Look at the first number. The first number is the along number (the x-coordinate).(4, 4): first number = 4
- Look at the second number. The second number is the up number (the y-coordinate).(4, 4): second number = 4
- Write the moves. Start at the origin, go along first, then up.Go 4 along and 4 up.
Check. Start at (0, 0), go 4 along and 4 up: you are at (4, 4). ✓
Watch out. Along first, then up.
Key words. Coordinates are two numbers in brackets, like (3, 5). They tell us exactly where a point is. The x-axis is the line going along the bottom. The y-axis is the line going up the side. The origin is the point (0, 0) where the two axes meet.
Method. The x-axis is the line that goes along the bottom of the grid. It is the horizontal line.
- Remember what the x-axis does. We go along the x-axis first when we read coordinates.The x-axis goes along the bottom.
- Look at the letters on the picture. A is on the bottom line. B is on the line going up the side.A is on the line going along the bottom.
- Write the answer. The x-axis is line A.
Check. The x-axis is the one we count along first. ✓
Watch out. x goes along. y goes up.
Key words. Coordinates are two numbers in brackets, like (3, 5). They tell us exactly where a point is. The x-axis is the line going along the bottom. The y-axis is the line going up the side. The origin is the point (0, 0) where the two axes meet.
Method. The y-axis is the line that goes up the side of the grid. It is the vertical line.
- Remember what the y-axis does. We go up the y-axis second when we read coordinates.The y-axis goes up the side.
- Look at the letters on the picture. B is on the line going up the side.B is the line going up.
- Write the answer. The y-axis is line B.
Check. The y-axis is the one we count up. ✓
Watch out. x goes along. y goes up.
Key words. Coordinates are two numbers in brackets, like (3, 5). They tell us exactly where a point is. The x-axis is the line going along the bottom. The y-axis is the line going up the side. The origin is the point (0, 0) where the two axes meet.
Method. The origin is the point where the x-axis and the y-axis meet. It is the start for all coordinates.
- Find where the two axes cross. The two lines meet at the corner.They meet at point C.
- Say its name and coordinates. The point where the axes meet is called the origin.C is the origin, (0, 0).
Check. Going 0 along and 0 up leaves you at C. ✓
Watch out. The origin is (0, 0), not (1, 1).
Key words. Coordinates are two numbers in brackets, like (3, 5). They tell us exactly where a point is. The x-axis is the line going along the bottom. The y-axis is the line going up the side. The origin is the point (0, 0) where the two axes meet.
Method. Write the along number first and the up number second, inside brackets.
- Find the along number. The along number is the x-coordinate. It goes first.Along = 3
- Find the up number. The up number is the y-coordinate. It goes second.Up = 4
- Write them in brackets, along first. Put a comma between the two numbers.(3, 4)
Check. Start at (0, 0). Go 3 along and 4 up. ✓
Watch out. Do not write the up number first.
Key words. Coordinates are two numbers in brackets, like (3, 5). They tell us exactly where a point is. The x-axis is the line going along the bottom. The y-axis is the line going up the side. The origin is the point (0, 0) where the two axes meet.
Method. Write the along number first and the up number second, inside brackets.
- Find the along number. The along number is the x-coordinate. It goes first.Along = 6
- Find the up number. The up number is the y-coordinate. It goes second.Up = 1
- Write them in brackets, along first. Put a comma between the two numbers.(6, 1)
Check. Start at (0, 0). Go 6 along and 1 up. ✓
Watch out. Do not write the up number first.
Key words. Coordinates are two numbers in brackets, like (3, 5). They tell us exactly where a point is. The x-axis is the line going along the bottom. The y-axis is the line going up the side. The origin is the point (0, 0) where the two axes meet.
Method. Write the along number first and the up number second, inside brackets.
- Find the along number. The along number is the x-coordinate. It goes first.Along = 0
- Find the up number. The up number is the y-coordinate. It goes second.Up = 5
- Write them in brackets, along first. Put a comma between the two numbers.(0, 5)
Check. Start at (0, 0). Go 0 along and 5 up. ✓
Watch out. Do not write the up number first.
Key words. Coordinates are two numbers in brackets, like (3, 5). They tell us exactly where a point is. The x-axis is the line going along the bottom. The y-axis is the line going up the side. The origin is the point (0, 0) where the two axes meet.
Method. Write the along number first and the up number second, inside brackets.
- Find the along number. The along number is the x-coordinate. It goes first.Along = 8
- Find the up number. The up number is the y-coordinate. It goes second.Up = 8
- Write them in brackets, along first. Put a comma between the two numbers.(8, 8)
Check. Start at (0, 0). Go 8 along and 8 up. ✓
Watch out. Do not write the up number first.
Key words. Coordinates are two numbers in brackets, like (3, 5). They tell us exactly where a point is. The x-axis is the line going along the bottom. The y-axis is the line going up the side. The origin is the point (0, 0) where the two axes meet.
Method. The origin is the point where the two axes meet. We start counting every position from it.
- Find where the axes meet. The x-axis and the y-axis cross at the origin.It is at the very corner, with nothing to count.
- Count along and up. We go 0 along and 0 up.Along = 0, up = 0
- Write the coordinates. Along first, then up.The origin is (0, 0).
Check. You do not move at all, so you stay at (0, 0). ✓
Watch out. The origin is (0, 0), not (1, 1).
Key words. Coordinates are two numbers in brackets, like (3, 5). They tell us exactly where a point is. The x-axis is the line going along the bottom. The y-axis is the line going up the side. The origin is the point (0, 0) where the two axes meet.
Method. A point on the x-axis is on the bottom line. It has not gone up at all.
- Find the along number. The point is 5 along the x-axis.Along = 5
- Find the up number. The point is on the x-axis, so it is 0 up.Up = 0
- Write the coordinates. Along first, then up.The point is (5, 0).
Check. Every point on the x-axis has y = 0. ✓
Watch out. The second number is 0 on the x-axis, not the first.
Key words. Coordinates are two numbers in brackets, like (3, 5). They tell us exactly where a point is. The x-axis is the line going along the bottom. The y-axis is the line going up the side. The origin is the point (0, 0) where the two axes meet.
Method. A point on the y-axis is on the line going up the side. It has not gone along at all.
- Find the along number. The point is on the y-axis, so it is 0 along.Along = 0
- Find the up number. The point is 3 up the y-axis.Up = 3
- Write the coordinates. Along first, then up.The point is (0, 3).
Check. Every point on the y-axis has x = 0. ✓
Watch out. The first number is 0 on the y-axis.
Key words. Coordinates are two numbers in brackets, like (3, 5). They tell us exactly where a point is. The x-axis is the line going along the bottom. The y-axis is the line going up the side. The origin is the point (0, 0) where the two axes meet.
Method. Start at the origin. Count how far along (the x-axis) and then how far up (the y-axis) to reach the point. Write the two numbers in brackets, along first.
- Start at the origin. The origin is the point where the x-axis and the y-axis meet. We count every position from here.(0, 0)
- Go along the x-axis. The first number tells us how far to go along (think: along the corridor first). Look straight down from the point to the x-axis.S is above the number 3 on the x-axis.
Along = 3 - Go up the y-axis. The second number tells us how far to go up (then up the stairs). Look straight across from the point to the y-axis.S is level with the number 8 on the y-axis.
Up = 8 - Write the coordinates. We always write the along number first, then the up number, in brackets with a comma between them.S = (3, 8)
Check. Start at (0, 0). Go 3 along and 8 up. You arrive at S. ✓
Watch out. Along first, then up. (3, 5) and (5, 3) are two different points.
Key words. Coordinates are two numbers in brackets, like (3, 5). They tell us exactly where a point is. The x-axis is the line going along the bottom. The y-axis is the line going up the side. The origin is the point (0, 0) where the two axes meet.
Method. Start at the origin. Count how far along (the x-axis) and then how far up (the y-axis) to reach the point. Write the two numbers in brackets, along first.
- Start at the origin. The origin is the point where the x-axis and the y-axis meet. We count every position from here.(0, 0)
- Go along the x-axis. The first number tells us how far to go along (think: along the corridor first). Look straight down from the point to the x-axis.P is above the number 8 on the x-axis.
Along = 8 - Go up the y-axis. The second number tells us how far to go up (then up the stairs). Look straight across from the point to the y-axis.P is level with the number 9 on the y-axis.
Up = 9 - Write the coordinates. We always write the along number first, then the up number, in brackets with a comma between them.P = (8, 9)
Check. Start at (0, 0). Go 8 along and 9 up. You arrive at P. ✓
Watch out. Along first, then up. (3, 5) and (5, 3) are two different points.
Key words. Coordinates are two numbers in brackets, like (3, 5). They tell us exactly where a point is. The x-axis is the line going along the bottom. The y-axis is the line going up the side. The origin is the point (0, 0) where the two axes meet.
Method. Start at the origin. Count how far along (the x-axis) and then how far up (the y-axis) to reach the point. Write the two numbers in brackets, along first.
- Start at the origin. The origin is the point where the x-axis and the y-axis meet. We count every position from here.(0, 0)
- Go along the x-axis. The first number tells us how far to go along (think: along the corridor first). Look straight down from the point to the x-axis.L is above the number 6 on the x-axis.
Along = 6 - Go up the y-axis. The second number tells us how far to go up (then up the stairs). Look straight across from the point to the y-axis.L is level with the number 4 on the y-axis.
Up = 4 - Write the coordinates. We always write the along number first, then the up number, in brackets with a comma between them.L = (6, 4)
Check. Start at (0, 0). Go 6 along and 4 up. You arrive at L. ✓
Watch out. Along first, then up. (3, 5) and (5, 3) are two different points.
Key words. Coordinates are two numbers in brackets, like (3, 5). They tell us exactly where a point is. The x-axis is the line going along the bottom. The y-axis is the line going up the side. The origin is the point (0, 0) where the two axes meet.
Method. Start at the origin. Count how far along (the x-axis) and then how far up (the y-axis) to reach the point. Write the two numbers in brackets, along first.
- Start at the origin. The origin is the point where the x-axis and the y-axis meet. We count every position from here.(0, 0)
- Go along the x-axis. The first number tells us how far to go along (think: along the corridor first). Look straight down from the point to the x-axis.F is above the number 9 on the x-axis.
Along = 9 - Go up the y-axis. The second number tells us how far to go up (then up the stairs). Look straight across from the point to the y-axis.F is level with the number 2 on the y-axis.
Up = 2 - Write the coordinates. We always write the along number first, then the up number, in brackets with a comma between them.F = (9, 2)
Check. Start at (0, 0). Go 9 along and 2 up. You arrive at F. ✓
Watch out. Along first, then up. (3, 5) and (5, 3) are two different points.
Key words. Coordinates are two numbers in brackets, like (3, 5). They tell us exactly where a point is. The x-axis is the line going along the bottom. The y-axis is the line going up the side. The origin is the point (0, 0) where the two axes meet.
Method. Read the coordinates of all the points. Then look for two that have the same first number (x).
- Write the coordinates of every point. We read each point: along first, then up.A = (2, 6)
B = (5, 3)
C = (2, 2)
D = (8, 3)
E = (7, 7) - Look at the x-coordinate (the first number). Two points that have the same number here are on a straight line.The x-coordinate 2 is in A and in C.
- Write the answer. Points with the same x-coordinate are in a vertical line. Points with the same y-coordinate are in a horizontal line. The orange line joins them.A and C
Check. A and C both have x = 2. ✓
Watch out. Compare the correct number: first number for x, second number for y.
Key words. Coordinates are two numbers in brackets, like (3, 5). They tell us exactly where a point is. The x-axis is the line going along the bottom. The y-axis is the line going up the side. The origin is the point (0, 0) where the two axes meet.
Method. Read the coordinates of all the points. Then look for two that have the same second number (y).
- Write the coordinates of every point. We read each point: along first, then up.A = (2, 6)
B = (5, 3)
C = (2, 2)
D = (8, 3)
E = (7, 7) - Look at the y-coordinate (the second number). Two points that have the same number here are on a straight line.The y-coordinate 3 is in B and in D.
- Write the answer. Points with the same x-coordinate are in a vertical line. Points with the same y-coordinate are in a horizontal line. The orange line joins them.B and D
Check. B and D both have y = 3. ✓
Watch out. Compare the correct number: first number for x, second number for y.
Key words. Coordinates are two numbers in brackets, like (3, 5). They tell us exactly where a point is. The x-axis is the line going along the bottom. The y-axis is the line going up the side. The origin is the point (0, 0) where the two axes meet.
Method. Read point A carefully, along first. Then compare it with what Noah wrote.
- Read point A. Look down to the x-axis for the along number, then across to the y-axis for the up number.A is above 2 on the x-axis. Along = 2.
A is level with 6 on the y-axis. Up = 6. - Write the right coordinates. Along first, then up.A = (2, 6)
- Find Noah’s mistake. Noah wrote (6, 2). He wrote the up number first.Noah wrote the up number before the along number.
Check. (6, 2) is 6 along and 2 up. That is a different point from A. ✓
Watch out. Along first, then up.
Key words. Coordinates are two numbers in brackets, like (3, 5). They tell us exactly where a point is. The x-axis is the line going along the bottom. The y-axis is the line going up the side. The origin is the point (0, 0) where the two axes meet.
Method. Read the coordinates carefully. The first number is along (x) and the second number is up (y). Then decide if the statement is true.
- Look at the statement. We want to know if it is true or false.(6, 2) is further right than (2, 6).
- Compare the along (the x-coordinate, the first number). Further right means a bigger along number. Higher up means a bigger up number.(6, 2): 6
(2, 6): 2
6 is bigger than 2 - Decide. The statement is true.
Check. Check with a picture: the along number comes first. ✓
Watch out. Along is the first number. Up is the second number.
Key words. Coordinates are two numbers in brackets, like (3, 5). They tell us exactly where a point is. The x-axis is the line going along the bottom. The y-axis is the line going up the side. The origin is the point (0, 0) where the two axes meet.
Method. Read the coordinates carefully. The first number is along (x) and the second number is up (y). Then decide if the statement is true.
- Look at the statement. We want to know if it is true or false.(5, 1) is higher up than (1, 5).
- Compare the up (the y-coordinate, the second number). Further right means a bigger along number. Higher up means a bigger up number.(5, 1): 1
(1, 5): 5
1 is smaller than 5 - Decide. The statement is false.
Check. Check with a picture: the along number comes first. ✓
Watch out. Along is the first number. Up is the second number.
Key words. Coordinates are two numbers in brackets, like (3, 5). They tell us exactly where a point is. The x-axis is the line going along the bottom. The y-axis is the line going up the side. The origin is the point (0, 0) where the two axes meet.
Method. Read the coordinates carefully. The first number is along (x) and the second number is up (y). Then decide if the statement is true.
- Look at the statement. We want to know if it is true or false.(3, 4) is higher up than (3, 1).
- Compare the up (the y-coordinate, the second number). Further right means a bigger along number. Higher up means a bigger up number.(3, 4): 4
(3, 1): 1
4 is bigger than 1 - Decide. The statement is true.
Check. Check with a picture: the along number comes first. ✓
Watch out. Along is the first number. Up is the second number.
Key words. Coordinates are two numbers in brackets, like (3, 5). They tell us exactly where a point is. The x-axis is the line going along the bottom. The y-axis is the line going up the side. The origin is the point (0, 0) where the two axes meet.
Method. Read the coordinates carefully. The first number is along (x) and the second number is up (y). Then decide if the statement is true.
- Look at the statement. We want to know if it is true or false.(2, 5) is further right than (6, 5).
- Compare the along (the x-coordinate, the first number). Further right means a bigger along number. Higher up means a bigger up number.(2, 5): 2
(6, 5): 6
2 is smaller than 6 - Decide. The statement is false.
Check. Check with a picture: the along number comes first. ✓
Watch out. Along is the first number. Up is the second number.
Key words. Coordinates are two numbers in brackets, like (3, 5). They tell us exactly where a point is. The x-axis is the line going along the bottom. The y-axis is the line going up the side. The origin is the point (0, 0) where the two axes meet.
Method. Start at the origin. Count how far along (the x-axis) and then how far up (the y-axis) to reach the point. Write the two numbers in brackets, along first.
- Start at the origin. The origin is the point where the x-axis and the y-axis meet. We count every position from here.(0, 0)
- Go along the x-axis. The first number tells us how far to go along (think: along the corridor first). Look straight down from the point to the x-axis.J is above the number 10 on the x-axis.
Along = 10 - Go up the y-axis. The second number tells us how far to go up (then up the stairs). Look straight across from the point to the y-axis.J is level with the number 9 on the y-axis.
Up = 9 - Write the coordinates. We always write the along number first, then the up number, in brackets with a comma between them.J = (10, 9)
Check. Start at (0, 0). Go 10 along and 9 up. You arrive at J. ✓
Watch out. Along first, then up. (3, 5) and (5, 3) are two different points.
Key words. Coordinates are two numbers in brackets, like (3, 5). They tell us exactly where a point is. The x-axis is the line going along the bottom. The y-axis is the line going up the side. The origin is the point (0, 0) where the two axes meet.
Method. Start at the origin. Count how far along (the x-axis) and then how far up (the y-axis) to reach the point. Write the two numbers in brackets, along first.
- Start at the origin. The origin is the point where the x-axis and the y-axis meet. We count every position from here.(0, 0)
- Go along the x-axis. The first number tells us how far to go along (think: along the corridor first). Look straight down from the point to the x-axis.M is above the number 1 on the x-axis.
Along = 1 - Go up the y-axis. The second number tells us how far to go up (then up the stairs). Look straight across from the point to the y-axis.M is level with the number 11 on the y-axis.
Up = 11 - Write the coordinates. We always write the along number first, then the up number, in brackets with a comma between them.M = (1, 11)
Check. Start at (0, 0). Go 1 along and 11 up. You arrive at M. ✓
Watch out. Along first, then up. (3, 5) and (5, 3) are two different points.
Key words. Coordinates are two numbers in brackets, like (3, 5). They tell us exactly where a point is. The x-axis is the line going along the bottom. The y-axis is the line going up the side. The origin is the point (0, 0) where the two axes meet.
Method. Read the x-coordinate of each house. The x-coordinate is the first number.
- Write the coordinates of every house. Along first, then up.H = (3, 2)
J = (10, 9)
K = (7, 6)
M = (1, 11) - Compare the first numbers. The house furthest along has the biggest x-coordinate.3, 10, 7, 1
The biggest is 10. - Write the answer. House J has the biggest x-coordinate.
Check. J = (10, 9) is furthest along the x-axis. ✓
Watch out. Compare the first numbers, not the second ones.
Key words. Coordinates are two numbers in brackets, like (3, 5). They tell us exactly where a point is. The x-axis is the line going along the bottom. The y-axis is the line going up the side. The origin is the point (0, 0) where the two axes meet.
Method. Think about some examples. Try to find a case where the statement is true and a case where it is false.
- Think about what the first number means. We always go along first.The first number tells us how far to go along (x).
- Test it. Try (4, 1): the first number is 4, so we go 4 along.It works for every point.
- Decide. This is always true.
Check. (7, 2): 7 along. (0, 5): 0 along. ✓
Watch out. Test the statement with real coordinates.
Key words. Coordinates are two numbers in brackets, like (3, 5). They tell us exactly where a point is. The x-axis is the line going along the bottom. The y-axis is the line going up the side. The origin is the point (0, 0) where the two axes meet.
Method. Think about some examples. Try to find a case where the statement is true and a case where it is false.
- Try a point with the same two numbers. (3, 3) has the same number twice.(3, 3) → yes, both numbers are 3.
- Try a different point. (2, 5) has two different numbers.(2, 5) → no.
- Decide. It is true for some points and not for others.This is sometimes true.
Check. We found one point where it is true and one where it is not. ✓
Watch out. Test the statement with real coordinates.
Key words. Coordinates are two numbers in brackets, like (3, 5). They tell us exactly where a point is. The x-axis is the line going along the bottom. The y-axis is the line going up the side. The origin is the point (0, 0) where the two axes meet.
Method. Think about some examples. Try to find a case where the statement is true and a case where it is false.
- Think about the x-axis. A point on the x-axis has not gone up at all.Up = 0
- Test it. Try (6, 0) and (2, 0).Both have 0 as the second number.
- Decide. This is always true.
Check. (9, 0) is on the x-axis, and its second number is 0. ✓
Watch out. Test the statement with real coordinates.
Key words. Coordinates are two numbers in brackets, like (3, 5). They tell us exactly where a point is. The x-axis is the line going along the bottom. The y-axis is the line going up the side. The origin is the point (0, 0) where the two axes meet.
Method. Think about some examples. Try to find a case where the statement is true and a case where it is false.
- Write what each point means. The order of the numbers matters.(2, 7) = 2 along, 7 up
(7, 2) = 7 along, 2 up - Compare. They are in different places on the grid.They are different points.
- Decide. This is never true.
Check. Along 2 and up 7 is not the same place as along 7 and up 2. ✓
Watch out. Test the statement with real coordinates.
Key words. Coordinates are two numbers in brackets, like (3, 5). They tell us exactly where a point is. The x-axis is the line going along the bottom. The y-axis is the line going up the side. The origin is the point (0, 0) where the two axes meet.
Method. Think about each possible along number and each possible up number. Count them, then multiply.
- Find the along numbers. On the grid they can be 0, 1, 2, 3 or 4.0, 1, 2, 3, 4 → 5 numbers
- Find the up numbers. They can also be 0, 1, 2, 3 or 4.0, 1, 2, 3, 4 → 5 numbers
- Multiply. Each along number can go with each up number.5 × 5 = 25
Check. There are 5 columns of lines and 5 rows of lines. 5 × 5 = 25 crossing points. ✓
Watch out. Remember the 0 lines. The axes count too.
Plotting points and drawing shapes
Printable: Worksheet (PDF) · Answers (PDF) · Open this lesson on its own page
To plot a point means to mark it on a grid. Here is how to plot the point (3, 2).
- Start at the origin, (0, 0).
- Go along the x-axis to 3 (the first number).
- Go up to 2 (the second number).
- Mark the point with a small cross or dot and write its label.
You can make a shape by plotting points and then joining them in order with a ruler. Each corner of the shape is called a vertex. Join the last point back to the first one to close the shape. Then you can name the shape by looking at its sides and its right angles.
Points can also make a straight line. Look at the points below. Every point has a y-coordinate of 3. They make a horizontal (flat) line.
The points on the second line all have an x-coordinate of 5. They make a vertical (straight up and down) line. A good question to ask is: “What do all the points on this line have in common?”
Key ideas
- To plot (x, y): start at the origin, go along x, go up y, then mark the point.
- Join the points in order and join the last one back to the first to make a polygon. Corners are called vertices.
- Name a shape using its sides and its right angles. Count how long each side is on the grid.
- Points with the same y are in a horizontal line. Points with the same x are in a vertical line.
Key words. To plot a point means to mark it on a grid with a small cross or dot. A vertex is a corner of a shape (more than one are called vertices). A polygon is a flat shape with straight sides.
Method. Start at the origin. For each point go along first, then up, and mark it with a cross.
- Find the origin. Every point is measured from (0, 0), where the axes meet.Put your finger on (0, 0).
- Plot P (3, 2). The first number is along, the second number is up. Then mark the point with a small cross.Go 3 along the x-axis, then 2 up.
- Check the picture. Every point should sit where its along number and up number meet.
Check. Read each point back: look along to its x-coordinate and up to its y-coordinate. They match the numbers in the question. ✓
Watch out. Do not mix up the two numbers: along first, then up.
Key words. To plot a point means to mark it on a grid with a small cross or dot. A vertex is a corner of a shape (more than one are called vertices). A polygon is a flat shape with straight sides.
Method. Start at the origin. For each point go along first, then up, and mark it with a cross.
- Find the origin. Every point is measured from (0, 0), where the axes meet.Put your finger on (0, 0).
- Plot A (1, 1). The first number is along, the second number is up. Then mark the point with a small cross.Go 1 along the x-axis, then 1 up.
- Plot B (4, 1). The first number is along, the second number is up. Then mark the point with a small cross.Go 4 along the x-axis, then 1 up.
- Plot C (1, 4). The first number is along, the second number is up. Then mark the point with a small cross.Go 1 along the x-axis, then 4 up.
- Join the points in order with a ruler and close the shape. Join the last point back to the first one.The shape is a right-angled isosceles triangle.
Check. Read each point back: look along to its x-coordinate and up to its y-coordinate. They match the numbers in the question. ✓
Watch out. Do not mix up the two numbers: along first, then up.
Key words. To plot a point means to mark it on a grid with a small cross or dot. A vertex is a corner of a shape (more than one are called vertices). A polygon is a flat shape with straight sides.
Method. Start at the origin. For each point go along first, then up, and mark it with a cross.
- Find the origin. Every point is measured from (0, 0), where the axes meet.Put your finger on (0, 0).
- Plot A (2, 2). The first number is along, the second number is up. Then mark the point with a small cross.Go 2 along the x-axis, then 2 up.
- Plot B (6, 2). The first number is along, the second number is up. Then mark the point with a small cross.Go 6 along the x-axis, then 2 up.
- Plot C (6, 5). The first number is along, the second number is up. Then mark the point with a small cross.Go 6 along the x-axis, then 5 up.
- Plot D (2, 5). The first number is along, the second number is up. Then mark the point with a small cross.Go 2 along the x-axis, then 5 up.
- Join the points in order with a ruler and close the shape. Join the last point back to the first one.The shape is a rectangle.
Check. Read each point back: look along to its x-coordinate and up to its y-coordinate. They match the numbers in the question. ✓
Watch out. Do not mix up the two numbers: along first, then up.
Key words. To plot a point means to mark it on a grid with a small cross or dot. A vertex is a corner of a shape (more than one are called vertices). A polygon is a flat shape with straight sides.
Method. Read each corner (vertex) of the shape on its own. For every corner, go along first and then up.
- Look at the first corner. Start at the origin for every corner. Look down to the x-axis, then across to the y-axis.A: along 2, up 1 → (2, 1)
- Do the same for the other corners. Along first, then up, every time.B: along 5, up 1 → (5, 1)
C: along 5, up 4 → (5, 4)
D: along 2, up 4 → (2, 4) - Write the answer. List the corners in order.A (2, 1), B (5, 1), C (5, 4), D (2, 4)
Check. Plot the points again: they land on the corners of the shape. ✓
Watch out. Along first, then up, for every corner.
Key words. Coordinates are two numbers in brackets, like (3, 5). They tell us exactly where a point is. The x-axis is the line going along the bottom. The y-axis is the line going up the side. The origin is the point (0, 0) where the two axes meet.
Method. Write down the coordinates of all the points. Look for a number that is the same in every pair.
- Write the coordinates of every point. Read each point: along first, then up.A = (1, 4)
B = (3, 4)
C = (6, 4) - Look at the second numbers. The second number is the y-coordinate. Do they match?4, 4, 4
They are all 4. - Say what they have in common. A line of points that share a y-coordinate is horizontal (flat).Every point has y = 4, so the points are on a horizontal line.
Check. Every point has y-coordinate 4, so the line is flat. ✓
Watch out. The y-coordinate is the second number. A flat line has the same y-coordinate everywhere.
Key words. Coordinates are two numbers in brackets, like (3, 5). They tell us exactly where a point is. The x-axis is the line going along the bottom. The y-axis is the line going up the side. The origin is the point (0, 0) where the two axes meet.
Method. Write down the coordinates of all the points. Look for a number that is the same in every pair.
- Write the coordinates of every point. Read each point: along first, then up.A = (5, 1)
B = (5, 3)
C = (5, 6) - Look at the first numbers. The first number is the x-coordinate. Do they match?5, 5, 5
They are all 5. - Say what they have in common. A line of points that share a x-coordinate is vertical (straight up and down).Every point has x = 5, so the points are on a vertical line.
Check. Every point has x-coordinate 5, so the line is straight up. ✓
Watch out. The x-coordinate is the first number. A line going straight up has the same x-coordinate everywhere.
Key words. To plot a point means to mark it on a grid with a small cross or dot. A vertex is a corner of a shape (more than one are called vertices). A polygon is a flat shape with straight sides.
Method. Start at the origin. For each point go along first, then up, and mark it with a cross.
- Find the origin. Every point is measured from (0, 0), where the axes meet.Put your finger on (0, 0).
- Plot A (1, 1). The first number is along, the second number is up. Then mark the point with a small cross.Go 1 along the x-axis, then 1 up.
- Plot B (5, 1). The first number is along, the second number is up. Then mark the point with a small cross.Go 5 along the x-axis, then 1 up.
- Plot C (5, 4). The first number is along, the second number is up. Then mark the point with a small cross.Go 5 along the x-axis, then 4 up.
- Plot D (3, 6). The first number is along, the second number is up. Then mark the point with a small cross.Go 3 along the x-axis, then 6 up.
- Plot E (1, 4). The first number is along, the second number is up. Then mark the point with a small cross.Go 1 along the x-axis, then 4 up.
- Join the points in order with a ruler and close the shape. Join the last point back to the first one.The shape is a pentagon (5 sides).
Check. Read each point back: look along to its x-coordinate and up to its y-coordinate. They match the numbers in the question. ✓
Watch out. Do not mix up the two numbers: along first, then up.
Watch out
Plot along first, then up. To plot (4, 2), go 4 along and 2 up, not 2 along and 4 up. When you join points, join them in the order given. Joining them in a different order can make a different shape.Exercise 10B Plotting points and drawing shapes
Non-calculatorKey words. To plot a point means to mark it on a grid with a small cross or dot. A vertex is a corner of a shape (more than one are called vertices). A polygon is a flat shape with straight sides.
Method. Start at the origin. For each point go along first, then up, and mark it with a cross.
- Find the origin. Every point is measured from (0, 0), where the axes meet.Put your finger on (0, 0).
- Plot A (2, 4). The first number is along, the second number is up. Then mark the point with a small cross.Go 2 along the x-axis, then 4 up.
- Check the picture. Every point should sit where its along number and up number meet.
Check. Read each point back: look along to its x-coordinate and up to its y-coordinate. They match the numbers in the question. ✓
Watch out. Do not mix up the two numbers: along first, then up.
Key words. To plot a point means to mark it on a grid with a small cross or dot. A vertex is a corner of a shape (more than one are called vertices). A polygon is a flat shape with straight sides.
Method. Start at the origin. For each point go along first, then up, and mark it with a cross.
- Find the origin. Every point is measured from (0, 0), where the axes meet.Put your finger on (0, 0).
- Plot B (5, 1). The first number is along, the second number is up. Then mark the point with a small cross.Go 5 along the x-axis, then 1 up.
- Check the picture. Every point should sit where its along number and up number meet.
Check. Read each point back: look along to its x-coordinate and up to its y-coordinate. They match the numbers in the question. ✓
Watch out. Do not mix up the two numbers: along first, then up.
Key words. To plot a point means to mark it on a grid with a small cross or dot. A vertex is a corner of a shape (more than one are called vertices). A polygon is a flat shape with straight sides.
Method. Start at the origin. For each point go along first, then up, and mark it with a cross.
- Find the origin. Every point is measured from (0, 0), where the axes meet.Put your finger on (0, 0).
- Plot C (0, 3). The first number is along, the second number is up. Then mark the point with a small cross.Do not go along. Go 3 up the y-axis.
- Check the picture. Every point should sit where its along number and up number meet.
Check. Read each point back: look along to its x-coordinate and up to its y-coordinate. They match the numbers in the question. ✓
Watch out. Do not mix up the two numbers: along first, then up.
Key words. To plot a point means to mark it on a grid with a small cross or dot. A vertex is a corner of a shape (more than one are called vertices). A polygon is a flat shape with straight sides.
Method. Start at the origin. For each point go along first, then up, and mark it with a cross.
- Find the origin. Every point is measured from (0, 0), where the axes meet.Put your finger on (0, 0).
- Plot D (6, 6). The first number is along, the second number is up. Then mark the point with a small cross.Go 6 along the x-axis, then 6 up.
- Check the picture. Every point should sit where its along number and up number meet.
Check. Read each point back: look along to its x-coordinate and up to its y-coordinate. They match the numbers in the question. ✓
Watch out. Do not mix up the two numbers: along first, then up.
Key words. To plot a point means to mark it on a grid with a small cross or dot. A vertex is a corner of a shape (more than one are called vertices). A polygon is a flat shape with straight sides.
Method. Start at the origin. For each point go along first, then up, and mark it with a cross.
- Find the origin. Every point is measured from (0, 0), where the axes meet.Put your finger on (0, 0).
- Plot A (1, 1). The first number is along, the second number is up. Then mark the point with a small cross.Go 1 along the x-axis, then 1 up.
- Plot B (5, 1). The first number is along, the second number is up. Then mark the point with a small cross.Go 5 along the x-axis, then 1 up.
- Plot C (5, 4). The first number is along, the second number is up. Then mark the point with a small cross.Go 5 along the x-axis, then 4 up.
- Plot D (1, 4). The first number is along, the second number is up. Then mark the point with a small cross.Go 1 along the x-axis, then 4 up.
- Join the points in order with a ruler and close the shape. Join the last point back to the first one.The shape is a rectangle.
Check. Read each point back: look along to its x-coordinate and up to its y-coordinate. They match the numbers in the question. ✓
Watch out. Do not mix up the two numbers: along first, then up.
Key words. To plot a point means to mark it on a grid with a small cross or dot. A vertex is a corner of a shape (more than one are called vertices). A polygon is a flat shape with straight sides.
Method. Start at the origin. For each point go along first, then up, and mark it with a cross.
- Find the origin. Every point is measured from (0, 0), where the axes meet.Put your finger on (0, 0).
- Plot P (1, 1). The first number is along, the second number is up. Then mark the point with a small cross.Go 1 along the x-axis, then 1 up.
- Plot Q (5, 1). The first number is along, the second number is up. Then mark the point with a small cross.Go 5 along the x-axis, then 1 up.
- Plot R (1, 4). The first number is along, the second number is up. Then mark the point with a small cross.Go 1 along the x-axis, then 4 up.
- Join the points in order with a ruler and close the shape. Join the last point back to the first one.The shape is a right-angled triangle.
Check. Read each point back: look along to its x-coordinate and up to its y-coordinate. They match the numbers in the question. ✓
Watch out. Do not mix up the two numbers: along first, then up.
Key words. To plot a point means to mark it on a grid with a small cross or dot. A vertex is a corner of a shape (more than one are called vertices). A polygon is a flat shape with straight sides.
Method. Start at the origin. For each point go along first, then up, and mark it with a cross.
- Find the origin. Every point is measured from (0, 0), where the axes meet.Put your finger on (0, 0).
- Plot A (2, 2). The first number is along, the second number is up. Then mark the point with a small cross.Go 2 along the x-axis, then 2 up.
- Plot B (5, 2). The first number is along, the second number is up. Then mark the point with a small cross.Go 5 along the x-axis, then 2 up.
- Plot C (5, 5). The first number is along, the second number is up. Then mark the point with a small cross.Go 5 along the x-axis, then 5 up.
- Plot D (2, 5). The first number is along, the second number is up. Then mark the point with a small cross.Go 2 along the x-axis, then 5 up.
- Join the points in order with a ruler and close the shape. Join the last point back to the first one.The shape is a square.
Check. Read each point back: look along to its x-coordinate and up to its y-coordinate. They match the numbers in the question. ✓
Watch out. Do not mix up the two numbers: along first, then up.
Key words. To plot a point means to mark it on a grid with a small cross or dot. A vertex is a corner of a shape (more than one are called vertices). A polygon is a flat shape with straight sides.
Method. Start at the origin. For each point go along first, then up, and mark it with a cross.
- Find the origin. Every point is measured from (0, 0), where the axes meet.Put your finger on (0, 0).
- Plot A (1, 1). The first number is along, the second number is up. Then mark the point with a small cross.Go 1 along the x-axis, then 1 up.
- Plot B (5, 1). The first number is along, the second number is up. Then mark the point with a small cross.Go 5 along the x-axis, then 1 up.
- Plot C (7, 4). The first number is along, the second number is up. Then mark the point with a small cross.Go 7 along the x-axis, then 4 up.
- Plot D (3, 4). The first number is along, the second number is up. Then mark the point with a small cross.Go 3 along the x-axis, then 4 up.
- Join the points in order with a ruler and close the shape. Join the last point back to the first one.The shape is a parallelogram.
Check. Read each point back: look along to its x-coordinate and up to its y-coordinate. They match the numbers in the question. ✓
Watch out. Do not mix up the two numbers: along first, then up.
Key words. To plot a point means to mark it on a grid with a small cross or dot. A vertex is a corner of a shape (more than one are called vertices). A polygon is a flat shape with straight sides.
Method. Read each corner (vertex) of the shape on its own. For every corner, go along first and then up.
- Look at the first corner. Start at the origin for every corner. Look down to the x-axis, then across to the y-axis.A: along 3, up 1 → (3, 1)
- Do the same for the other corners. Along first, then up, every time.B: along 5, up 3 → (5, 3)
C: along 3, up 7 → (3, 7)
D: along 1, up 3 → (1, 3) - Write the answer. List the corners in order.A (3, 1), B (5, 3), C (3, 7), D (1, 3)
Check. Plot the points again: they land on the corners of the shape. ✓
Watch out. Along first, then up, for every corner.
Key words. To plot a point means to mark it on a grid with a small cross or dot. A vertex is a corner of a shape (more than one are called vertices). A polygon is a flat shape with straight sides.
Method. Plot the points, join them in order, and then use the sides and the right angles to name the shape.
- Plot the points and join them in order. Join each point to the next with a straight line. Then join the last point back to the first.
- Count the sides. The number of sides tells us the family of the shape.4 sides: a quadrilateral.
- Look at the sides. We compare how long they are and which way they go.AB slants 2 across and 2 up.
BC slants 2 across and 4 up.
CD slants 2 across and 4 down.
DA slants 2 across and 2 down. - Look for right angles and equal sides. These clues tell us which shape it is.There are 2 pairs of equal sides, and the equal sides are next to each other.
1 right angle.
No parallel sides. - Name the shape. It has two pairs of equal sides that are next to each other.It is a kite.
Check. It has two pairs of equal sides that are next to each other. ✓
Watch out. Check every side. A shape that looks like a rectangle is a square only if all four sides are equal.
Key words. To plot a point means to mark it on a grid with a small cross or dot. A vertex is a corner of a shape (more than one are called vertices). A polygon is a flat shape with straight sides.
Method. Start at the origin. For each point go along first, then up, and mark it with a cross.
- Find the origin. Every point is measured from (0, 0), where the axes meet.Put your finger on (0, 0).
- Plot A (2, 1). The first number is along, the second number is up. Then mark the point with a small cross.Go 2 along the x-axis, then 1 up.
- Plot B (6, 1). The first number is along, the second number is up. Then mark the point with a small cross.Go 6 along the x-axis, then 1 up.
- Plot C (4, 5). The first number is along, the second number is up. Then mark the point with a small cross.Go 4 along the x-axis, then 5 up.
- Join the points in order with a ruler and close the shape. Join the last point back to the first one.The shape is an isosceles triangle.
Check. Read each point back: look along to its x-coordinate and up to its y-coordinate. They match the numbers in the question. ✓
Watch out. Do not mix up the two numbers: along first, then up.
Key words. To plot a point means to mark it on a grid with a small cross or dot. A vertex is a corner of a shape (more than one are called vertices). A polygon is a flat shape with straight sides.
Method. Start at the origin. For each point go along first, then up, and mark it with a cross.
- Find the origin. Every point is measured from (0, 0), where the axes meet.Put your finger on (0, 0).
- Plot A (1, 1). The first number is along, the second number is up. Then mark the point with a small cross.Go 1 along the x-axis, then 1 up.
- Plot B (5, 1). The first number is along, the second number is up. Then mark the point with a small cross.Go 5 along the x-axis, then 1 up.
- Plot C (5, 2). The first number is along, the second number is up. Then mark the point with a small cross.Go 5 along the x-axis, then 2 up.
- Plot D (2, 2). The first number is along, the second number is up. Then mark the point with a small cross.Go 2 along the x-axis, then 2 up.
- Plot E (2, 6). The first number is along, the second number is up. Then mark the point with a small cross.Go 2 along the x-axis, then 6 up.
- Plot F (1, 6). The first number is along, the second number is up. Then mark the point with a small cross.Go 1 along the x-axis, then 6 up.
- Join the points in order with a ruler and close the shape. Join the last point back to the first one.The shape is a L-shape (a hexagon with 6 sides and 6 right angles).
Check. Read each point back: look along to its x-coordinate and up to its y-coordinate. They match the numbers in the question. ✓
Watch out. Do not mix up the two numbers: along first, then up.
Key words. Coordinates are two numbers in brackets, like (3, 5). They tell us exactly where a point is. The x-axis is the line going along the bottom. The y-axis is the line going up the side. The origin is the point (0, 0) where the two axes meet.
Method. Write down the coordinates of all the points. Look for a number that is the same in every pair.
- Write the coordinates of every point. Read each point: along first, then up.A = (1, 6)
B = (3, 6)
C = (5, 6)
D = (8, 6) - Look at the second numbers. The second number is the y-coordinate. Do they match?6, 6, 6, 6
They are all 6. - Say what they have in common. A line of points that share a y-coordinate is horizontal (flat).Every point has y = 6, so the points are on a horizontal line.
Check. Every point has y-coordinate 6, so the line is flat. ✓
Watch out. The y-coordinate is the second number. A flat line has the same y-coordinate everywhere.
Key words. Coordinates are two numbers in brackets, like (3, 5). They tell us exactly where a point is. The x-axis is the line going along the bottom. The y-axis is the line going up the side. The origin is the point (0, 0) where the two axes meet.
Method. Write down the coordinates of all the points. Look for a number that is the same in every pair.
- Write the coordinates of every point. Read each point: along first, then up.A = (2, 1)
B = (2, 4)
C = (2, 7) - Look at the first numbers. The first number is the x-coordinate. Do they match?2, 2, 2
They are all 2. - Say what they have in common. A line of points that share a x-coordinate is vertical (straight up and down).Every point has x = 2, so the points are on a vertical line.
Check. Every point has x-coordinate 2, so the line is straight up. ✓
Watch out. The x-coordinate is the first number. A line going straight up has the same x-coordinate everywhere.
Key words. Coordinates are two numbers in brackets, like (3, 5). They tell us exactly where a point is. The x-axis is the line going along the bottom. The y-axis is the line going up the side. The origin is the point (0, 0) where the two axes meet.
Method. Find what all the points on the line have in common. Then choose new points that have the same thing.
- Read the points you are given. Along first, then up.(1, 3) and (2, 3)
- Find what they have in common. The second numbers match.Both have y = 3, so the line is flat (horizontal).
- Write two more points. Keep y = 3, change the first number.For example (4, 3) and (7, 3).
Check. Both new points have a y-coordinate of 3, so they are on the same horizontal line. ✓
Watch out. Keep the same y-coordinate. You can change the x-coordinate to any number.
Key words. To plot a point means to mark it on a grid with a small cross or dot. A vertex is a corner of a shape (more than one are called vertices). A polygon is a flat shape with straight sides.
Method. Plot (4, 2) properly, along first and then up, and compare it with the point Ravi marked.
- Plot (4, 2) correctly. Go 4 along, then 2 up.The red point is (4, 2): 4 along and 2 up.
- Find where Ravi put his cross. Ravi’s cross (blue) is 2 along and 4 up.Ravi’s point is (2, 4).
- Say what went wrong. He went up first.Ravi went 2 along and 4 up. He should go 4 along and 2 up.
Check. (2, 4) and (4, 2) are different points. ✓
Watch out. Along (x) first, then up (y).
Key words. To plot a point means to mark it on a grid with a small cross or dot. A vertex is a corner of a shape (more than one are called vertices). A polygon is a flat shape with straight sides.
Method. A square needs four sides of the same length. Work out how long the sides are by counting squares on the grid.
- Plot the points and join them. Join A, B, C, D in order.
- Count the length of each side. Count the squares along each side.AB goes along from 1 to 4: 3 long.
BC goes up from 2 to 6: 4 long.
CD is 3 long and DA is 4 long. - Decide. In a square all four sides are the same. Here they are 3, 4, 3 and 4.Jack is wrong. The shape has 4 right angles, but the sides are not all equal, so it is a rectangle.
Check. 3 × 4 = 12 squares inside. A square with a side of 3 would have 9 squares inside, so it is not that. ✓
Watch out. A square has four equal sides. A rectangle has four right angles but its sides may be different.
Key words. To plot a point means to mark it on a grid with a small cross or dot. A vertex is a corner of a shape (more than one are called vertices). A polygon is a flat shape with straight sides.
Method. Think about examples. Is the statement true for all of them, some of them, or none?
- Think about points with the same y-coordinate. The second number is the same, for example (1, 5), (4, 5), (9, 5).They are all level with 5 on the y-axis.
- Think about the line. Points at the same height make a flat line.Flat means horizontal.
- Decide. This is always true.
Check. (2, 3), (6, 3) and (8, 3) are all on the line y = 3, which is flat. ✓
Watch out. Try some examples to test the sentence.
Key words. To plot a point means to mark it on a grid with a small cross or dot. A vertex is a corner of a shape (more than one are called vertices). A polygon is a flat shape with straight sides.
Method. Think about examples. Is the statement true for all of them, some of them, or none?
- Try a square. A square has 4 right angles.A square: 4 right angles. It fits the sentence.
- Try a rectangle that is not a square. It also has 4 right angles.A 3 by 4 rectangle has 4 right angles. It is not a square.
- Decide. It is true for squares but not for all shapes with 4 right angles.This is sometimes true.
Check. A 2 by 2 shape is a square. A 2 by 5 shape is not. ✓
Watch out. Try some examples to test the sentence.
Key words. To plot a point means to mark it on a grid with a small cross or dot. A vertex is a corner of a shape (more than one are called vertices). A polygon is a flat shape with straight sides.
Method. Think about examples. Is the statement true for all of them, some of them, or none?
- Look at the points. Write each pair.(1, 2), (2, 3), (3, 4)
- Compare the y-coordinates. The second numbers are 2, 3 and 4.They are different.
- Decide. Points on a horizontal line must have the same y-coordinate.This is never true.
Check. The points go up as they go along, so the line slopes. It is not flat. ✓
Watch out. Try some examples to test the sentence.
Key words. To plot a point means to mark it on a grid with a small cross or dot. A vertex is a corner of a shape (more than one are called vertices). A polygon is a flat shape with straight sides. The perimeter is the distance all the way round a shape.
Method. Plot the rectangle. Then count the length of each side and add the four sides together to find the perimeter.
- Plot and join the points. Join A, B, C, D in order.
- Find the length and width. Count squares along the sides.AB goes along from 2 to 6: 4 cm.
BC goes up from 1 to 4: 3 cm. - Add all four sides. The perimeter is the distance all the way round.4 + 3 + 4 + 3 = 14 cm
Check. 2 × (4 + 3) = 2 × 7 = 14. ✓
Watch out. Add all four sides, not just two.
Missing corners and missing numbers
Printable: Worksheet (PDF) · Answers (PDF) · Open this lesson on its own page
Sometimes you are given three corners of a shape and you must find the fourth. You can use what you know about the shape. Here are four clues.
Rectangle and square. The sides go straight across and straight up. So the missing corner lines up with one corner (same x-coordinate) and with another corner (same y-coordinate).
Parallelogram. Opposite sides are parallel and the same length. Find the move along one side, then use the same move for the opposite side.
Kite and isosceles triangle. These shapes are symmetrical. Find the mirror line (the line of symmetry). The missing corner is the mirror image of its partner: the same distance from the line on the other side, at the same height.
Missing numbers on a line. If two points are on a horizontal line, they have the same y-coordinate. If they are on a vertical line, they have the same x-coordinate. So (2, 5) and (7, ?) on a horizontal line gives ? = 5.
Key ideas
- Rectangle or square: the missing corner has the same x as one corner and the same y as another corner.
- Parallelogram: opposite sides make the same move. Use the move from one side on the opposite side.
- Kite or isosceles triangle: find the mirror line. The missing corner is the same distance from it on the other side, at the same height.
- Horizontal line: the y-coordinate stays the same. Vertical line: the x-coordinate stays the same.
Key words. A vertex is a corner of a shape. Horizontal means flat, like the horizon. Vertical means straight up and down. A parallelogram has two pairs of parallel sides. A kite has two pairs of equal sides that are next to each other.
Method. A rectangle has sides that go straight across and straight up. The missing corner lines up with one corner going up or down, and with another corner going across.
- Write the coordinates of the corners you know. We use them to work out the missing corner.A = (2, 1)
B = (6, 1)
C = (6, 4) - Find the side joining D to A. In a rectangle the sides are straight up and down or flat. AD goes straight up or down, so D has the same x-coordinate as A.A = (2, 1), so the x-coordinate of D is 2.
- Find the side joining D to C. CD is a flat side, so D has the same y-coordinate as C.C = (6, 4), so the y-coordinate of D is 4.
- Write the missing corner and draw the sides. Put the x-coordinate first, then the y-coordinate. Join it to the other corners.D = (2, 4)
Check. The completed shape is a rectangle. ✓
Watch out. Check each side of your shape. It must look like the shape in the question.
Key words. A vertex is a corner of a shape. Horizontal means flat, like the horizon. Vertical means straight up and down. A parallelogram has two pairs of parallel sides. A kite has two pairs of equal sides that are next to each other.
Method. A square has sides that go straight across and straight up. The missing corner lines up with one corner going up or down, and with another corner going across.
- Write the coordinates of the corners you know. We use them to work out the missing corner.A = (1, 1)
C = (4, 4)
D = (1, 4) - Find the side joining B to C. In a square the sides are straight up and down or flat. CB goes straight up or down, so B has the same x-coordinate as C.C = (4, 4), so the x-coordinate of B is 4.
- Find the side joining B to A. AB is a flat side, so B has the same y-coordinate as A.A = (1, 1), so the y-coordinate of B is 1.
- Write the missing corner and draw the sides. Put the x-coordinate first, then the y-coordinate. Join it to the other corners.B = (4, 1)
- Check the sides. A square has four equal sides.The sides are 3, 3, 3, 3 long. They are all equal.
Check. The completed shape is a square. ✓
Watch out. Check each side of your shape. It must look like the shape in the question.
Key words. A vertex is a corner of a shape. Horizontal means flat, like the horizon. Vertical means straight up and down. A parallelogram has two pairs of parallel sides. A kite has two pairs of equal sides that are next to each other.
Method. In a parallelogram the opposite sides are parallel and the same length. So the missing corner is the same move away from its neighbour as the opposite sides show.
- Write the coordinates of the corners you know. We use them to work out the missing corner.A = (1, 2)
B = (5, 2)
C = (7, 5) - Find the move from B to C. In a parallelogram, opposite sides are parallel and the same length. BC and AD are opposite sides, so they are the same move.B (5, 2) to C (7, 5): 2 right, 3 up.
- Do the same move from A. D is the same move away from A as C is from B.A = (1, 2)
2 right, 3 up
D = (1 + 2, 2 + 3) = (3, 5) - Draw the sides and check. Join the new corner to the others.
Check. The completed shape is a parallelogram. ✓
Watch out. Move the same way both times: left or right first, then up or down.
Key words. A vertex is a corner of a shape. Horizontal means flat, like the horizon. Vertical means straight up and down. A parallelogram has two pairs of parallel sides. A kite has two pairs of equal sides that are next to each other.
Method. A kite is symmetrical about a line through two of its corners. The missing corner is the mirror image of its partner corner.
- Write the coordinates of the corners you know. We use them to work out the missing corner.A = (3, 1)
C = (3, 7)
D = (1, 3) - Find the line of symmetry. A kite is symmetrical. The corners A and C are in a straight up-and-down line, so that line is the mirror line.A = (3, 1) and C = (3, 7)
The mirror line is x = 3. - Reflect D in the mirror line. D is 2 to the left of the line. B is the same distance on the other side, at the same height.D = (1, 3) is 2 left of x = 3.
B is 2 right: x = 3 + 2 = 5
Same height: y = 3 - Write the missing corner and draw the sides. Join it to the other corners.B = (5, 3)
Check. The completed shape is a kite. ✓
Watch out. Check each side of your shape. It must look like the shape in the question.
Key words. A vertex is a corner of a shape. Horizontal means flat, like the horizon. Vertical means straight up and down. A parallelogram has two pairs of parallel sides. A kite has two pairs of equal sides that are next to each other.
Method. The apex of an isosceles triangle is straight above the middle of the base. Find the middle of the base, then use the height.
- Write the coordinates of the corners you know. We use them to work out the missing corner.A = (2, 1)
B = (8, 1) - Find the middle of the base. The apex of an isosceles triangle is straight above (or below) the middle of the base AB.The base goes from x = 2 to x = 8.
The middle is (2 + 8) ÷ 2 = 5 - Use the height you are told. The question says C is 5 up.C = (5, 5)
- Draw the sides and check. Join the new corner to A and B. The two sloping sides match.
Check. The mirror line x = 5 cuts the base in half, so the two sloping sides are the same. ✓
Watch out. The middle of the base is halfway between the two x-coordinates, not one of them.
Key words. A vertex is a corner of a shape. Horizontal means flat, like the horizon. Vertical means straight up and down. A parallelogram has two pairs of parallel sides. A kite has two pairs of equal sides that are next to each other.
Method. Points on a horizontal line all have the same y-coordinate. So the missing number is the same as the y-coordinate you already know.
- Look at the line. P and Q are on a horizontal (flat) line.P = (2, 5)
- Use what points on a horizontal line have in common. Every point on this line has the same y-coordinate (the second number).The y-coordinate is 5.
- Fill in the missing number. The missing number is the second number of Q.Q = (7, 5)
Check. Both points have y = 5. ✓
Watch out. On a horizontal line the y-coordinate stays the same. The other number changes.
Key words. A vertex is a corner of a shape. Horizontal means flat, like the horizon. Vertical means straight up and down. A parallelogram has two pairs of parallel sides. A kite has two pairs of equal sides that are next to each other.
Method. Points on a vertical line all have the same x-coordinate. So the missing number is the same as the x-coordinate you already know.
- Look at the line. P and Q are on a vertical (straight up) line.P = (4, 6)
- Use what points on a vertical line have in common. Every point on this line has the same x-coordinate (the first number).The x-coordinate is 4.
- Fill in the missing number. The missing number is the first number of Q.Q = (4, 2)
Check. Both points have x = 4. ✓
Watch out. On a vertical line the x-coordinate stays the same. The other number changes.
Key words. A vertex is a corner of a shape. Horizontal means flat, like the horizon. Vertical means straight up and down. A parallelogram has two pairs of parallel sides. A kite has two pairs of equal sides that are next to each other.
Method. A rectangle has straight sides. Use the corners you know to find the missing number in C.
- Write the corners. A rectangle ABCD has corners A, B, C, D in order.A (1, 2), B (6, 2), C (6, ?), D (1, 5)
- Look at the side DC. D and C are joined by a flat side, so they have the same y-coordinate.D is (1, 5), so the y-coordinate of C is 5.
- Check the side BC. B and C are joined by an upright side, so they have the same x-coordinate.B is (6, 2) and C is (6, ?). The x-coordinates match: 6.
Check. C = (6, 5). AB = 5 and DC = 5. AD = 3 and BC = 3. Opposite sides are equal. ✓
Watch out. Flat sides keep the y-coordinate. Upright sides keep the x-coordinate.
Watch out
Do not guess the corner by eye. Use the numbers. For a rectangle, copy one number from each of two corners. For a parallelogram, the missing corner does not line up with the other corners, so use the move (for example 2 right and 3 up) instead.Exercise 10C Finding missing corners and missing numbers
Non-calculatorKey words. A vertex is a corner of a shape. Horizontal means flat, like the horizon. Vertical means straight up and down. A parallelogram has two pairs of parallel sides. A kite has two pairs of equal sides that are next to each other.
Method. A rectangle has sides that go straight across and straight up. The missing corner lines up with one corner going up or down, and with another corner going across.
- Write the coordinates of the corners you know. We use them to work out the missing corner.A = (1, 2)
B = (5, 2)
C = (5, 5) - Find the side joining D to A. In a rectangle the sides are straight up and down or flat. AD goes straight up or down, so D has the same x-coordinate as A.A = (1, 2), so the x-coordinate of D is 1.
- Find the side joining D to C. CD is a flat side, so D has the same y-coordinate as C.C = (5, 5), so the y-coordinate of D is 5.
- Write the missing corner and draw the sides. Put the x-coordinate first, then the y-coordinate. Join it to the other corners.D = (1, 5)
Check. The completed shape is a rectangle. ✓
Watch out. Check each side of your shape. It must look like the shape in the question.
Key words. A vertex is a corner of a shape. Horizontal means flat, like the horizon. Vertical means straight up and down. A parallelogram has two pairs of parallel sides. A kite has two pairs of equal sides that are next to each other.
Method. A rectangle has sides that go straight across and straight up. The missing corner lines up with one corner going up or down, and with another corner going across.
- Write the coordinates of the corners you know. We use them to work out the missing corner.B = (7, 1)
C = (7, 4)
D = (2, 4) - Find the side joining A to D. In a rectangle the sides are straight up and down or flat. DA goes straight up or down, so A has the same x-coordinate as D.D = (2, 4), so the x-coordinate of A is 2.
- Find the side joining A to B. BA is a flat side, so A has the same y-coordinate as B.B = (7, 1), so the y-coordinate of A is 1.
- Write the missing corner and draw the sides. Put the x-coordinate first, then the y-coordinate. Join it to the other corners.A = (2, 1)
Check. The completed shape is a rectangle. ✓
Watch out. Check each side of your shape. It must look like the shape in the question.
Key words. A vertex is a corner of a shape. Horizontal means flat, like the horizon. Vertical means straight up and down. A parallelogram has two pairs of parallel sides. A kite has two pairs of equal sides that are next to each other.
Method. A square has sides that go straight across and straight up. The missing corner lines up with one corner going up or down, and with another corner going across.
- Write the coordinates of the corners you know. We use them to work out the missing corner.A = (3, 2)
B = (6, 2)
D = (3, 5) - Find the side joining C to B. In a square the sides are straight up and down or flat. BC goes straight up or down, so C has the same x-coordinate as B.B = (6, 2), so the x-coordinate of C is 6.
- Find the side joining C to D. DC is a flat side, so C has the same y-coordinate as D.D = (3, 5), so the y-coordinate of C is 5.
- Write the missing corner and draw the sides. Put the x-coordinate first, then the y-coordinate. Join it to the other corners.C = (6, 5)
- Check the sides. A square has four equal sides.The sides are 3, 3, 3, 3 long. They are all equal.
Check. The completed shape is a square. ✓
Watch out. Check each side of your shape. It must look like the shape in the question.
Key words. A vertex is a corner of a shape. Horizontal means flat, like the horizon. Vertical means straight up and down. A parallelogram has two pairs of parallel sides. A kite has two pairs of equal sides that are next to each other.
Method. In a parallelogram the opposite sides are parallel and the same length. So the missing corner is the same move away from its neighbour as the opposite sides show.
- Write the coordinates of the corners you know. We use them to work out the missing corner.A = (2, 1)
B = (6, 1)
C = (8, 4) - Find the move from B to C. In a parallelogram, opposite sides are parallel and the same length. BC and AD are opposite sides, so they are the same move.B (6, 1) to C (8, 4): 2 right, 3 up.
- Do the same move from A. D is the same move away from A as C is from B.A = (2, 1)
2 right, 3 up
D = (2 + 2, 1 + 3) = (4, 4) - Draw the sides and check. Join the new corner to the others.
Check. The completed shape is a parallelogram. ✓
Watch out. Move the same way both times: left or right first, then up or down.
Key words. A vertex is a corner of a shape. Horizontal means flat, like the horizon. Vertical means straight up and down. A parallelogram has two pairs of parallel sides. A kite has two pairs of equal sides that are next to each other.
Method. In a parallelogram the opposite sides are parallel and the same length. So the missing corner is the same move away from its neighbour as the opposite sides show.
- Write the coordinates of the corners you know. We use them to work out the missing corner.A = (1, 1)
C = (6, 5)
D = (2, 5) - Find the move from D to A. In a parallelogram, opposite sides are parallel and the same length. DA and CB are opposite sides, so they are the same move.D (2, 5) to A (1, 1): 1 left, 4 down.
- Do the same move from C. B is the same move away from C as A is from D.C = (6, 5)
1 left, 4 down
B = (6 − 1, 5 − 4) = (5, 1) - Draw the sides and check. Join the new corner to the others.
Check. The completed shape is a parallelogram. ✓
Watch out. Move the same way both times: left or right first, then up or down.
Key words. A vertex is a corner of a shape. Horizontal means flat, like the horizon. Vertical means straight up and down. A parallelogram has two pairs of parallel sides. A kite has two pairs of equal sides that are next to each other.
Method. A kite is symmetrical about a line through two of its corners. The missing corner is the mirror image of its partner corner.
- Write the coordinates of the corners you know. We use them to work out the missing corner.A = (4, 1)
C = (4, 7)
D = (2, 3) - Find the line of symmetry. A kite is symmetrical. The corners A and C are in a straight up-and-down line, so that line is the mirror line.A = (4, 1) and C = (4, 7)
The mirror line is x = 4. - Reflect D in the mirror line. D is 2 to the left of the line. B is the same distance on the other side, at the same height.D = (2, 3) is 2 left of x = 4.
B is 2 right: x = 4 + 2 = 6
Same height: y = 3 - Write the missing corner and draw the sides. Join it to the other corners.B = (6, 3)
Check. The completed shape is a kite. ✓
Watch out. Check each side of your shape. It must look like the shape in the question.
Key words. A vertex is a corner of a shape. Horizontal means flat, like the horizon. Vertical means straight up and down. A parallelogram has two pairs of parallel sides. A kite has two pairs of equal sides that are next to each other.
Method. The apex of an isosceles triangle is straight above the middle of the base. Find the middle of the base, then use the height.
- Write the coordinates of the corners you know. We use them to work out the missing corner.A = (1, 2)
B = (7, 2) - Find the middle of the base. The apex of an isosceles triangle is straight above (or below) the middle of the base AB.The base goes from x = 1 to x = 7.
The middle is (1 + 7) ÷ 2 = 4 - Use the height you are told. The question says C is 6 up.C = (4, 6)
- Draw the sides and check. Join the new corner to A and B. The two sloping sides match.
Check. The mirror line x = 4 cuts the base in half, so the two sloping sides are the same. ✓
Watch out. The middle of the base is halfway between the two x-coordinates, not one of them.
Key words. A vertex is a corner of a shape. Horizontal means flat, like the horizon. Vertical means straight up and down. A parallelogram has two pairs of parallel sides. A kite has two pairs of equal sides that are next to each other.
Method. An isosceles triangle is symmetrical about a line through its apex. The missing corner is the mirror image of its partner corner.
- Write the coordinates of the corners you know. We use them to work out the missing corner.B = (7, 2)
C = (4, 6) - Find the line of symmetry. The apex C is the top of the isosceles triangle. The line going straight down from it is the mirror line.C = (4, 6), so the mirror line is x = 4.
- Reflect B in the mirror line. B is 3 to the right of the line. A is the same distance on the other side, at the same height.B = (7, 2) is 3 right of x = 4.
A is 3 left: x = 4 − 3 = 1
Same height: y = 2 - Write the missing corner and draw the sides. Join it to the other corners.A = (1, 2)
Check. The completed shape is an isosceles triangle. ✓
Watch out. Check each side of your shape. It must look like the shape in the question.
Key words. A vertex is a corner of a shape. Horizontal means flat, like the horizon. Vertical means straight up and down. A parallelogram has two pairs of parallel sides. A kite has two pairs of equal sides that are next to each other.
Method. Points on a horizontal line all have the same y-coordinate. So the missing number is the same as the y-coordinate you already know.
- Look at the line. P and Q are on a horizontal (flat) line.P = (3, 4)
- Use what points on a horizontal line have in common. Every point on this line has the same y-coordinate (the second number).The y-coordinate is 4.
- Fill in the missing number. The missing number is the second number of Q.Q = (8, 4)
Check. Both points have y = 4. ✓
Watch out. On a horizontal line the y-coordinate stays the same. The other number changes.
Key words. A vertex is a corner of a shape. Horizontal means flat, like the horizon. Vertical means straight up and down. A parallelogram has two pairs of parallel sides. A kite has two pairs of equal sides that are next to each other.
Method. Points on a horizontal line all have the same y-coordinate. So the missing number is the same as the y-coordinate you already know.
- Look at the line. P and Q are on a horizontal (flat) line.Q = (1, 7)
- Use what points on a horizontal line have in common. Every point on this line has the same y-coordinate (the second number).The y-coordinate is 7.
- Fill in the missing number. The missing number is the second number of P.P = (6, 7)
Check. Both points have y = 7. ✓
Watch out. On a horizontal line the y-coordinate stays the same. The other number changes.
Key words. A vertex is a corner of a shape. Horizontal means flat, like the horizon. Vertical means straight up and down. A parallelogram has two pairs of parallel sides. A kite has two pairs of equal sides that are next to each other.
Method. Points on a vertical line all have the same x-coordinate. So the missing number is the same as the x-coordinate you already know.
- Look at the line. P and Q are on a vertical (straight up) line.P = (5, 2)
- Use what points on a vertical line have in common. Every point on this line has the same x-coordinate (the first number).The x-coordinate is 5.
- Fill in the missing number. The missing number is the first number of Q.Q = (5, 8)
Check. Both points have x = 5. ✓
Watch out. On a vertical line the x-coordinate stays the same. The other number changes.
Key words. A vertex is a corner of a shape. Horizontal means flat, like the horizon. Vertical means straight up and down. A parallelogram has two pairs of parallel sides. A kite has two pairs of equal sides that are next to each other.
Method. Points on a vertical line all have the same x-coordinate. So the missing number is the same as the x-coordinate you already know.
- Look at the line. P and Q are on a vertical (straight up) line.Q = (9, 1)
- Use what points on a vertical line have in common. Every point on this line has the same x-coordinate (the first number).The x-coordinate is 9.
- Fill in the missing number. The missing number is the first number of P.P = (9, 6)
Check. Both points have x = 9. ✓
Watch out. On a vertical line the x-coordinate stays the same. The other number changes.
Key words. A vertex is a corner of a shape. Horizontal means flat, like the horizon. Vertical means straight up and down. A parallelogram has two pairs of parallel sides. A kite has two pairs of equal sides that are next to each other.
Method. Check Mei’s corner. A rectangle has a corner that is in line with two other corners, going straight across and straight up.
- Find what D must line up with. D is joined to A by an upright side, so D has the same x-coordinate as A. D is joined to C by a flat side, so D has the same y-coordinate as C.A = (1, 1), so x = 1.
C = (4, 5), so y = 5. - Write the right corner. Put x first, then y.D = (1, 5)
- Say what Mei did wrong. Mei wrote (1, 4). She used the y-coordinate 4 instead of 5.Mei’s point (1, 4) is not in line with C. The side DC would slope.
Check. AD = 4 and BC = 4, AB = 3 and DC = 3. Opposite sides are equal. ✓
Watch out. Copy the y-coordinate from C, not from somewhere else.
Key words. A vertex is a corner of a shape. Horizontal means flat, like the horizon. Vertical means straight up and down. A parallelogram has two pairs of parallel sides. A kite has two pairs of equal sides that are next to each other.
Method. Think about examples. Is the sentence true for all of them, some of them, or none?
- Think about a rectangle. Its sides are straight across and straight up.Corners that are joined by an upright side have the same x-coordinate.
- Think about the missing corner. It is joined to two corners, one by a flat side and one by an upright side.It copies the x-coordinate of one and the y-coordinate of the other.
- Decide. This is always true.
Check. In the rectangle (2, 1), (6, 1), (6, 4), (2, 4), the corner (2, 4) uses x from (2, 1) and y from (6, 4). ✓
Watch out. Try some examples to test the sentence.
Key words. A vertex is a corner of a shape. Horizontal means flat, like the horizon. Vertical means straight up and down. A parallelogram has two pairs of parallel sides. A kite has two pairs of equal sides that are next to each other.
Method. Think about examples. Is the sentence true for all of them, some of them, or none?
- Try a parallelogram that is a rectangle. A rectangle is a special parallelogram.Rectangle: the missing corner lines up with other corners.
- Try a slanted parallelogram. A parallelogram with slanted sides, like (1, 1), (5, 1), (7, 4), (3, 4).D = (3, 4) has x = 3, but A has x = 1 and B has x = 5. D is not straight above A.
- Decide. It happens for some parallelograms but not for all of them.This is sometimes true.
Check. For the rectangle it is true. For the slanted one D is not straight above A. ✓
Watch out. Try some examples to test the sentence.
Key words. A vertex is a corner of a shape. Horizontal means flat, like the horizon. Vertical means straight up and down. A parallelogram has two pairs of parallel sides. A kite has two pairs of equal sides that are next to each other.
Method. Think about examples. Is the sentence true for all of them, some of them, or none?
- Think about two points on a vertical line. They are straight above each other.They have the same x-coordinate.
- Test it. Try (4, 1) and (4, 7).Both have x = 4.
- Decide. This is always true.
Check. (9, 2) and (9, 8) are on a vertical line, and both have x = 9. ✓
Watch out. Try some examples to test the sentence.
Key words. A vertex is a corner of a shape. Horizontal means flat, like the horizon. Vertical means straight up and down. A parallelogram has two pairs of parallel sides. A kite has two pairs of equal sides that are next to each other. The perimeter is the distance all the way round.
Method. First find the missing corner D. Then find the length and the width and work out the perimeter.
- Find D. D lines up with A (same x) and with C (same y).D = (2, 5)
- Find the length and the width. Count along AB and up BC.AB goes from x = 2 to x = 8: 6 cm.
BC goes from y = 2 to y = 5: 3 cm. - Add all four sides. The perimeter is the distance all the way round.6 + 3 + 6 + 3 = 18 cm
Check. 2 × (6 + 3) = 2 × 9 = 18. ✓
Watch out. Find D first. Then add all four sides, not only two.
Key words. A vertex is a corner of a shape. Horizontal means flat, like the horizon. Vertical means straight up and down. A parallelogram has two pairs of parallel sides. A kite has two pairs of equal sides that are next to each other.
Method. AB is one side of the square. Find how long it is. The other sides are the same length.
- Find the length of AB. A and B are on a vertical line, so count the difference in the y-coordinates.AB goes from y = 2 to y = 6: 6 − 2 = 4.
- Find where the other two corners are. The sides of a square are all 4 long. The other side from A goes across 4. We can go right (x = 3 + 4 = 7) or left (x = 3 − 4 = −1). The grid only has positive numbers, so go right.C and D have x = 7.
- Write the corners. C is level with B, and D is level with A.C = (7, 6) and D = (7, 2)
Check. All four sides are 4 long and the corners are right angles. ✓
Watch out. On this grid there are no negative numbers, so the square must go to the right.
Translating points
Printable: Worksheet (PDF) · Answers (PDF) · Open this lesson on its own page
A translation is a slide. When you translate a point, you slide it to a new place. You say how many squares it moves left or right and how many it moves up or down. For example, “3 right, 2 up” means slide 3 squares to the right and then 2 squares up.
The coordinates change in a pattern. A move right or left changes the x-coordinate (the first number). A move up or down changes the y-coordinate (the second number).
| Move | What happens to the coordinates |
|---|---|
| right | x gets bigger (add) |
| left | x gets smaller (take away) |
| up | y gets bigger (add) |
| down | y gets smaller (take away) |
To describe a translation from one point to another, count how far the point goes across, and then how far up or down. The second picture shows a journey from B (1, 2) to C (6, 5).
Key ideas
- A translation slides a point left or right and up or down. It does not turn or flip.
- Say the move like this: “3 right, 2 up”. Left or right first, then up or down.
- Right: add to x. Left: take away from x. Up: add to y. Down: take away from y.
- To describe a move: compare the x-coordinates (left or right), then the y-coordinates (up or down).
- To go back, do the opposite move.
Key words. A translation is a slide. Every point moves the same distance in the same direction. The shape is not turned and not flipped. We describe it with left or right, and up or down.
Method. Left and right moves change the x-coordinate (the first number). Up and down moves change the y-coordinate (the second number).
- Write the starting point. Along first, then up.A = (2, 3)
- Move 4 squares right. Moving right adds to the x-coordinate. Moving left takes away from the x-coordinate. The y-coordinate does not change here.x: 2 + 4 = 6
- Move 1 square up. Moving up adds to the y-coordinate. Moving down takes away from the y-coordinate. The x-coordinate does not change here.y: 3 + 1 = 4
- Write the new point. Put the new x-coordinate first and the new y-coordinate second. We write a small dash after the letter for the new point.A′ = (6, 4)
Check. Count on the grid from (2, 3): 4 right, 1 up gets to (6, 4). ✓
Watch out. Left and right change the first number. Up and down change the second number. Do not mix them up.
Key words. A translation is a slide. Every point moves the same distance in the same direction. The shape is not turned and not flipped. We describe it with left or right, and up or down.
Method. Left and right moves change the x-coordinate (the first number). Up and down moves change the y-coordinate (the second number).
- Write the starting point. Along first, then up.P = (7, 6)
- Move 3 squares left. Moving right adds to the x-coordinate. Moving left takes away from the x-coordinate. The y-coordinate does not change here.x: 7 − 3 = 4
- Move 4 squares down. Moving up adds to the y-coordinate. Moving down takes away from the y-coordinate. The x-coordinate does not change here.y: 6 − 4 = 2
- Write the new point. Put the new x-coordinate first and the new y-coordinate second. We write a small dash after the letter for the new point.P′ = (4, 2)
Check. Count on the grid from (7, 6): 3 left, 4 down gets to (4, 2). ✓
Watch out. Left and right change the first number. Up and down change the second number. Do not mix them up.
Key words. A translation is a slide. Every point moves the same distance in the same direction. The shape is not turned and not flipped. We describe it with left or right, and up or down.
Method. Compare the x-coordinates to find the move left or right. Compare the y-coordinates to find the move up or down.
- Write the two points. Along first, then up.A = (1, 2) and B = (6, 5)
- Compare the x-coordinates. The x-coordinate tells us how far along we are. If it gets bigger the move is to the right. If it gets smaller the move is to the left.x goes from 1 to 6: 6 − 1 = 5
5 right - Compare the y-coordinates. The y-coordinate tells us how far up we are. If it gets bigger the move is up. If it gets smaller the move is down.y goes from 2 to 5: 5 − 2 = 3
3 up - Write the translation. We say the left or right move first, then the up or down move.From A to B: 5 right, 3 up
Check. Start at (1, 2) and move 5 right, 3 up: you get to (6, 5). ✓
Watch out. Left and right come from the x-coordinates (first numbers). Up and down come from the y-coordinates (second numbers).
Key words. A translation is a slide. Every point moves the same distance in the same direction. The shape is not turned and not flipped. We describe it with left or right, and up or down.
Method. Compare the x-coordinates to find the move left or right. Compare the y-coordinates to find the move up or down.
- Write the two points. Along first, then up.C = (8, 7) and D = (3, 2)
- Compare the x-coordinates. The x-coordinate tells us how far along we are. If it gets bigger the move is to the right. If it gets smaller the move is to the left.x goes from 8 to 3: 8 − 3 = 5
5 left - Compare the y-coordinates. The y-coordinate tells us how far up we are. If it gets bigger the move is up. If it gets smaller the move is down.y goes from 7 to 2: 7 − 2 = 5
5 down - Write the translation. We say the left or right move first, then the up or down move.From C to D: 5 left, 5 down
Check. Start at (8, 7) and move 5 left, 5 down: you get to (3, 2). ✓
Watch out. Left and right come from the x-coordinates (first numbers). Up and down come from the y-coordinates (second numbers).
Key words. A translation is a slide. Every point moves the same distance in the same direction. The shape is not turned and not flipped. We describe it with left or right, and up or down.
Method. Compare the x-coordinates to find the move left or right. Compare the y-coordinates to find the move up or down.
- Write the two points. Along first, then up.E = (2, 6) and F = (7, 6)
- Compare the x-coordinates. The x-coordinate tells us how far along we are. If it gets bigger the move is to the right. If it gets smaller the move is to the left.x goes from 2 to 7: 7 − 2 = 5
5 right - Compare the y-coordinates. The y-coordinate tells us how far up we are.y stays 6, so there is no move up or down.
- Write the translation. We say the left or right move first, then the up or down move.From E to F: 5 right
Check. Start at (2, 6) and move 5 right: you get to (7, 6). ✓
Watch out. Left and right come from the x-coordinates (first numbers). Up and down come from the y-coordinates (second numbers).
Key words. A translation is a slide. Every point moves the same distance in the same direction. The shape is not turned and not flipped. We describe it with left or right, and up or down.
Method. Work backwards. Do the opposite of the move starting from the end point.
- Write the move and the end point. We know where the point finished.Move: 2 right, 3 up
End: (6, 5) - Undo the move. To go back to the start, do the opposite move: right becomes left, up becomes down (and the other way round).The opposite of 2 right, 3 up is 2 left, 3 down.
- Change the x-coordinate. Undo the left or right move.x: 6 − 2 = 4
- Change the y-coordinate. Undo the up or down move.y: 5 − 3 = 2
- Write the starting point. Start = (4, 2)
Check. Start at (4, 2) and move 2 right, 3 up: you reach (6, 5). ✓
Watch out. Do the opposite move. Do not do the same move again.
Key words. A translation is a slide. Every point moves the same distance in the same direction. The shape is not turned and not flipped. We describe it with left or right, and up or down.
Method. Do the moves one at a time. After each move write the new coordinates. Then compare the start and the end to find the one move that does the same job.
- Write the start point. We begin here.A = (1, 1)
- Do move 1: 3 right, 2 up. Change the x-coordinate for left or right. Change the y-coordinate for up or down.x: 1 + 3 = 4
y: 1 + 2 = 3
Now at (4, 3) - Do move 2: 1 left, 4 up. Change the x-coordinate for left or right. Change the y-coordinate for up or down.x: 4 − 1 = 3
y: 3 + 4 = 7
Now at (3, 7) - Find the one move that does the same job. Add up all the right and left moves (left counts as taking away). Do the same for up and down.Across: 3 + (−1) = 2
Up: 2 + 4 = 6
One move: 2 right, 6 up
Check. Start (1, 1), one move of 2 right, 6 up, end (3, 7). ✓
Watch out. Check left and right moves carefully. Left makes the x-coordinate smaller.
Watch out
Left and right change x, up and down change y. Moving a point up does not change its x-coordinate. Also say the move in the right order: (2, 3) moved 3 right and 2 up is (5, 5), not (4, 6). When going backwards, do the opposite move.Exercise 10D Translating points
Non-calculatorKey words. A translation is a slide. Every point moves the same distance in the same direction. The shape is not turned and not flipped. We describe it with left or right, and up or down.
Method. Left and right moves change the x-coordinate (the first number). Up and down moves change the y-coordinate (the second number).
- Write the starting point. Along first, then up.P = (2, 1)
- Move 3 squares right. Moving right adds to the x-coordinate. Moving left takes away from the x-coordinate. The y-coordinate does not change here.x: 2 + 3 = 5
- Move 2 squares up. Moving up adds to the y-coordinate. Moving down takes away from the y-coordinate. The x-coordinate does not change here.y: 1 + 2 = 3
- Write the new point. Put the new x-coordinate first and the new y-coordinate second. We write a small dash after the letter for the new point.P′ = (5, 3)
Check. Count on the grid from (2, 1): 3 right, 2 up gets to (5, 3). ✓
Watch out. Left and right change the first number. Up and down change the second number. Do not mix them up.
Key words. A translation is a slide. Every point moves the same distance in the same direction. The shape is not turned and not flipped. We describe it with left or right, and up or down.
Method. Left and right moves change the x-coordinate (the first number). Up and down moves change the y-coordinate (the second number).
- Write the starting point. Along first, then up.P = (5, 4)
- Move 2 squares left. Moving right adds to the x-coordinate. Moving left takes away from the x-coordinate. The y-coordinate does not change here.x: 5 − 2 = 3
- Move 1 square up. Moving up adds to the y-coordinate. Moving down takes away from the y-coordinate. The x-coordinate does not change here.y: 4 + 1 = 5
- Write the new point. Put the new x-coordinate first and the new y-coordinate second. We write a small dash after the letter for the new point.P′ = (3, 5)
Check. Count on the grid from (5, 4): 2 left, 1 up gets to (3, 5). ✓
Watch out. Left and right change the first number. Up and down change the second number. Do not mix them up.
Key words. A translation is a slide. Every point moves the same distance in the same direction. The shape is not turned and not flipped. We describe it with left or right, and up or down.
Method. Left and right moves change the x-coordinate (the first number). Up and down moves change the y-coordinate (the second number).
- Write the starting point. Along first, then up.P = (6, 6)
- Move 4 squares left. Moving right adds to the x-coordinate. Moving left takes away from the x-coordinate. The y-coordinate does not change here.x: 6 − 4 = 2
- Move 3 squares down. Moving up adds to the y-coordinate. Moving down takes away from the y-coordinate. The x-coordinate does not change here.y: 6 − 3 = 3
- Write the new point. Put the new x-coordinate first and the new y-coordinate second. We write a small dash after the letter for the new point.P′ = (2, 3)
Check. Count on the grid from (6, 6): 4 left, 3 down gets to (2, 3). ✓
Watch out. Left and right change the first number. Up and down change the second number. Do not mix them up.
Key words. A translation is a slide. Every point moves the same distance in the same direction. The shape is not turned and not flipped. We describe it with left or right, and up or down.
Method. Left and right moves change the x-coordinate (the first number). Up and down moves change the y-coordinate (the second number).
- Write the starting point. Along first, then up.P = (1, 2)
- Move 5 squares right. Moving right adds to the x-coordinate. Moving left takes away from the x-coordinate. The y-coordinate does not change here.x: 1 + 5 = 6
- Look at the up and down move. There is no move up or down, so the y-coordinate stays the same.y stays 2
- Write the new point. Put the new x-coordinate first and the new y-coordinate second. We write a small dash after the letter for the new point.P′ = (6, 2)
Check. Count on the grid from (1, 2): 5 right gets to (6, 2). ✓
Watch out. Left and right change the first number. Up and down change the second number. Do not mix them up.
Key words. A translation is a slide. Every point moves the same distance in the same direction. The shape is not turned and not flipped. We describe it with left or right, and up or down.
Method. Compare the x-coordinates to find the move left or right. Compare the y-coordinates to find the move up or down.
- Write the two points. Along first, then up.A = (1, 2) and B = (5, 4)
- Compare the x-coordinates. The x-coordinate tells us how far along we are. If it gets bigger the move is to the right. If it gets smaller the move is to the left.x goes from 1 to 5: 5 − 1 = 4
4 right - Compare the y-coordinates. The y-coordinate tells us how far up we are. If it gets bigger the move is up. If it gets smaller the move is down.y goes from 2 to 4: 4 − 2 = 2
2 up - Write the translation. We say the left or right move first, then the up or down move.From A to B: 4 right, 2 up
Check. Start at (1, 2) and move 4 right, 2 up: you get to (5, 4). ✓
Watch out. Left and right come from the x-coordinates (first numbers). Up and down come from the y-coordinates (second numbers).
Key words. A translation is a slide. Every point moves the same distance in the same direction. The shape is not turned and not flipped. We describe it with left or right, and up or down.
Method. Compare the x-coordinates to find the move left or right. Compare the y-coordinates to find the move up or down.
- Write the two points. Along first, then up.B = (5, 4) and C = (7, 1)
- Compare the x-coordinates. The x-coordinate tells us how far along we are. If it gets bigger the move is to the right. If it gets smaller the move is to the left.x goes from 5 to 7: 7 − 5 = 2
2 right - Compare the y-coordinates. The y-coordinate tells us how far up we are. If it gets bigger the move is up. If it gets smaller the move is down.y goes from 4 to 1: 4 − 1 = 3
3 down - Write the translation. We say the left or right move first, then the up or down move.From B to C: 2 right, 3 down
Check. Start at (5, 4) and move 2 right, 3 down: you get to (7, 1). ✓
Watch out. Left and right come from the x-coordinates (first numbers). Up and down come from the y-coordinates (second numbers).
Key words. A translation is a slide. Every point moves the same distance in the same direction. The shape is not turned and not flipped. We describe it with left or right, and up or down.
Method. Compare the x-coordinates to find the move left or right. Compare the y-coordinates to find the move up or down.
- Write the two points. Along first, then up.C = (7, 1) and D = (3, 6)
- Compare the x-coordinates. The x-coordinate tells us how far along we are. If it gets bigger the move is to the right. If it gets smaller the move is to the left.x goes from 7 to 3: 7 − 3 = 4
4 left - Compare the y-coordinates. The y-coordinate tells us how far up we are. If it gets bigger the move is up. If it gets smaller the move is down.y goes from 1 to 6: 6 − 1 = 5
5 up - Write the translation. We say the left or right move first, then the up or down move.From C to D: 4 left, 5 up
Check. Start at (7, 1) and move 4 left, 5 up: you get to (3, 6). ✓
Watch out. Left and right come from the x-coordinates (first numbers). Up and down come from the y-coordinates (second numbers).
Key words. A translation is a slide. Every point moves the same distance in the same direction. The shape is not turned and not flipped. We describe it with left or right, and up or down.
Method. Compare the x-coordinates to find the move left or right. Compare the y-coordinates to find the move up or down.
- Write the two points. Along first, then up.D = (3, 6) and A = (1, 2)
- Compare the x-coordinates. The x-coordinate tells us how far along we are. If it gets bigger the move is to the right. If it gets smaller the move is to the left.x goes from 3 to 1: 3 − 1 = 2
2 left - Compare the y-coordinates. The y-coordinate tells us how far up we are. If it gets bigger the move is up. If it gets smaller the move is down.y goes from 6 to 2: 6 − 2 = 4
4 down - Write the translation. We say the left or right move first, then the up or down move.From D to A: 2 left, 4 down
Check. Start at (3, 6) and move 2 left, 4 down: you get to (1, 2). ✓
Watch out. Left and right come from the x-coordinates (first numbers). Up and down come from the y-coordinates (second numbers).
Key words. A translation is a slide. Every point moves the same distance in the same direction. The shape is not turned and not flipped. We describe it with left or right, and up or down.
Method. Left and right moves change the x-coordinate (the first number). Up and down moves change the y-coordinate (the second number).
- Write the starting point. Along first, then up.P = (3, 2)
- Move 2 squares right. Moving right adds to the x-coordinate. Moving left takes away from the x-coordinate. The y-coordinate does not change here.x: 3 + 2 = 5
- Move 4 squares up. Moving up adds to the y-coordinate. Moving down takes away from the y-coordinate. The x-coordinate does not change here.y: 2 + 4 = 6
- Write the new point. Put the new x-coordinate first and the new y-coordinate second. We write a small dash after the letter for the new point.P′ = (5, 6)
Check. Count on the grid from (3, 2): 2 right, 4 up gets to (5, 6). ✓
Watch out. Left and right change the first number. Up and down change the second number. Do not mix them up.
Key words. A translation is a slide. Every point moves the same distance in the same direction. The shape is not turned and not flipped. We describe it with left or right, and up or down.
Method. Left and right moves change the x-coordinate (the first number). Up and down moves change the y-coordinate (the second number).
- Write the starting point. Along first, then up.P = (5, 5)
- Move 3 squares left. Moving right adds to the x-coordinate. Moving left takes away from the x-coordinate. The y-coordinate does not change here.x: 5 − 3 = 2
- Move 2 squares down. Moving up adds to the y-coordinate. Moving down takes away from the y-coordinate. The x-coordinate does not change here.y: 5 − 2 = 3
- Write the new point. Put the new x-coordinate first and the new y-coordinate second. We write a small dash after the letter for the new point.P′ = (2, 3)
Check. Count on the grid from (5, 5): 3 left, 2 down gets to (2, 3). ✓
Watch out. Left and right change the first number. Up and down change the second number. Do not mix them up.
Key words. A translation is a slide. Every point moves the same distance in the same direction. The shape is not turned and not flipped. We describe it with left or right, and up or down.
Method. Compare the x-coordinates to find the move left or right. Compare the y-coordinates to find the move up or down.
- Write the two points. Along first, then up.S = (4, 1) and E = (7, 5)
- Compare the x-coordinates. The x-coordinate tells us how far along we are. If it gets bigger the move is to the right. If it gets smaller the move is to the left.x goes from 4 to 7: 7 − 4 = 3
3 right - Compare the y-coordinates. The y-coordinate tells us how far up we are. If it gets bigger the move is up. If it gets smaller the move is down.y goes from 1 to 5: 5 − 1 = 4
4 up - Write the translation. We say the left or right move first, then the up or down move.From S to E: 3 right, 4 up
Check. Start at (4, 1) and move 3 right, 4 up: you get to (7, 5). ✓
Watch out. Left and right come from the x-coordinates (first numbers). Up and down come from the y-coordinates (second numbers).
Key words. A translation is a slide. Every point moves the same distance in the same direction. The shape is not turned and not flipped. We describe it with left or right, and up or down.
Method. Work backwards. Do the opposite of the move starting from the end point.
- Write the move and the end point. We know where the point finished.Move: 3 right, 2 up
End: (7, 4) - Undo the move. To go back to the start, do the opposite move: right becomes left, up becomes down (and the other way round).The opposite of 3 right, 2 up is 3 left, 2 down.
- Change the x-coordinate. Undo the left or right move.x: 7 − 3 = 4
- Change the y-coordinate. Undo the up or down move.y: 4 − 2 = 2
- Write the starting point. Start = (4, 2)
Check. Start at (4, 2) and move 3 right, 2 up: you reach (7, 4). ✓
Watch out. Do the opposite move. Do not do the same move again.
Key words. A translation is a slide. Every point moves the same distance in the same direction. The shape is not turned and not flipped. We describe it with left or right, and up or down.
Method. Left and right moves change the x-coordinate (the first number). Up and down moves change the y-coordinate (the second number).
- Write the starting point. Along first, then up.F = (2, 2)
- Move 3 squares right. Moving right adds to the x-coordinate. Moving left takes away from the x-coordinate. The y-coordinate does not change here.x: 2 + 3 = 5
- Look at the up and down move. There is no move up or down, so the y-coordinate stays the same.y stays 2
- Write the new point. Put the new x-coordinate first and the new y-coordinate second. We write a small dash after the letter for the new point.F′ = (5, 2)
Check. Count on the grid from (2, 2): 3 right gets to (5, 2). ✓
Watch out. Left and right change the first number. Up and down change the second number. Do not mix them up.
Key words. A translation is a slide. Every point moves the same distance in the same direction. The shape is not turned and not flipped. We describe it with left or right, and up or down.
Method. Left and right moves change the x-coordinate (the first number). Up and down moves change the y-coordinate (the second number).
- Write the starting point. Along first, then up.F = (5, 2)
- Look at the left and right move. There is no move left or right, so the x-coordinate stays the same.x stays 5
- Move 4 squares up. Moving up adds to the y-coordinate. Moving down takes away from the y-coordinate. The x-coordinate does not change here.y: 2 + 4 = 6
- Write the new point. Put the new x-coordinate first and the new y-coordinate second. We write a small dash after the letter for the new point.F′ = (5, 6)
Check. Count on the grid from (5, 2): 4 up gets to (5, 6). ✓
Watch out. Left and right change the first number. Up and down change the second number. Do not mix them up.
Key words. A translation is a slide. Every point moves the same distance in the same direction. The shape is not turned and not flipped. We describe it with left or right, and up or down.
Method. Leo has moved the point 3 right and 2 up. Work it out carefully and compare.
- Move the x-coordinate. Moving right changes the first number. 3 right means add 3 to x.x: 2 + 3 = 5
- Move the y-coordinate. Moving up changes the second number. 2 up means add 2 to y.y: 3 + 2 = 5
- Write the right answer. The new point is (5, 5).New point = (5, 5)
- Find Leo’s mistake. Leo wrote (4, 6).He added 2 to x and 3 to y. He mixed up which move changes which number.
Check. From (2, 3) count 3 right and 2 up on the grid: you reach (5, 5). ✓
Watch out. Right and left change x. Up and down change y.
A: 4 right, 2 down B: 2 right, 4 down C: 4 left, 2 up
Key words. A translation is a slide. Every point moves the same distance in the same direction. The shape is not turned and not flipped. We describe it with left or right, and up or down.
Method. Work out the move from P to Q, then find the matching box.
- Write the points. P is the start and Q is the end.P = (2, 5) and Q = (6, 3)
- Find the move. Compare the x-coordinates, then the y-coordinates.x: 2 to 6 is 4 right.
y: 5 to 3 is 2 down.
The move is 4 right, 2 down. - Match the move to a box. Look at the three boxes.Box A says “4 right, 2 down”.
Check. Start at (2, 5), 4 right and 2 down is (6, 3). ✓
Watch out. Check both numbers. Box B has the numbers the wrong way round.
Key words. A translation is a slide. Every point moves the same distance in the same direction. The shape is not turned and not flipped. We describe it with left or right, and up or down.
Method. Find the move that takes A to B. Then do the same move to C.
- Find the move from A to B. Compare the x-coordinates, then the y-coordinates.A (1, 1) to B (4, 3): x goes 1 to 4 = 3 right; y goes 1 to 3 = 2 up.
The move is 3 right, 2 up. - Do the same move to C (2, 5). The same move means add 3 to x and add 2 to y.x: 2 + 3 = 5
y: 5 + 2 = 7 - Write the new point. C′ = (5, 7)
Check. C moved 3 right and 2 up, the same as A to B. ✓
Watch out. Use the same move: do not use the end point of A to B.
Key words. A translation is a slide. Every point moves the same distance in the same direction. The shape is not turned and not flipped. We describe it with left or right, and up or down.
Method. Do the moves one at a time. After each move write the new coordinates. Then compare the start and the end to find the one move that does the same job.
- Write the start point. We begin here.P = (1, 2)
- Do move 1: 4 right, 1 up. Change the x-coordinate for left or right. Change the y-coordinate for up or down.x: 1 + 4 = 5
y: 2 + 1 = 3
Now at (5, 3) - Do move 2: 2 right, 3 up. Change the x-coordinate for left or right. Change the y-coordinate for up or down.x: 5 + 2 = 7
y: 3 + 3 = 6
Now at (7, 6) - Find the one move that does the same job. Add up all the right and left moves (left counts as taking away). Do the same for up and down.Across: 4 + 2 = 6
Up: 1 + 3 = 4
One move: 6 right, 4 up
Check. Start (1, 2), one move of 6 right, 4 up, end (7, 6). ✓
Watch out. Check left and right moves carefully. Left makes the x-coordinate smaller.
Key words. A translation is a slide. Every point moves the same distance in the same direction. The shape is not turned and not flipped. We describe it with left or right, and up or down.
Method. Compare the x-coordinates to find the move left or right. Compare the y-coordinates to find the move up or down.
- Write the two points. Along first, then up.H = (2, 2) and F = (7, 5)
- Compare the x-coordinates. The x-coordinate tells us how far along we are. If it gets bigger the move is to the right. If it gets smaller the move is to the left.x goes from 2 to 7: 7 − 2 = 5
5 right - Compare the y-coordinates. The y-coordinate tells us how far up we are. If it gets bigger the move is up. If it gets smaller the move is down.y goes from 2 to 5: 5 − 2 = 3
3 up - Write the translation. We say the left or right move first, then the up or down move.From H to F: 5 right, 3 up
Check. Start at (2, 2) and move 5 right, 3 up: you get to (7, 5). ✓
Watch out. Left and right come from the x-coordinates (first numbers). Up and down come from the y-coordinates (second numbers).
Key words. A translation is a slide. Every point moves the same distance in the same direction. The shape is not turned and not flipped. We describe it with left or right, and up or down.
Method. Compare the x-coordinates to find the move left or right. Compare the y-coordinates to find the move up or down.
- Write the two points. Along first, then up.F = (7, 5) and H = (2, 2)
- Compare the x-coordinates. The x-coordinate tells us how far along we are. If it gets bigger the move is to the right. If it gets smaller the move is to the left.x goes from 7 to 2: 7 − 2 = 5
5 left - Compare the y-coordinates. The y-coordinate tells us how far up we are. If it gets bigger the move is up. If it gets smaller the move is down.y goes from 5 to 2: 5 − 2 = 3
3 down - Write the translation. We say the left or right move first, then the up or down move.From F to H: 5 left, 3 down
Check. Start at (7, 5) and move 5 left, 3 down: you get to (2, 2). ✓
Watch out. Left and right come from the x-coordinates (first numbers). Up and down come from the y-coordinates (second numbers).
Key words. A translation is a slide. Every point moves the same distance in the same direction. The shape is not turned and not flipped. We describe it with left or right, and up or down.
Method. Think about some examples. Is the sentence true for all of them, some of them, or none?
- Try an example. Move (3, 2) up 4.(3, 2) → (3, 6). The x-coordinate stays 3.
- Think about why. Up and down moves only change the y-coordinate.The x-coordinate does not change.
- Decide. This is always true.
Check. (7, 1) moved up 2 is (7, 3). The x-coordinate is still 7. ✓
Watch out. Try some examples to test the sentence.
Key words. A translation is a slide. Every point moves the same distance in the same direction. The shape is not turned and not flipped. We describe it with left or right, and up or down.
Method. Think about some examples. Is the sentence true for all of them, some of them, or none?
- Try an example. Move (3, 2) right 4.(3, 2) → (7, 2). The y-coordinate stays 2.
- Think about why. Left and right moves only change the x-coordinate.The y-coordinate does not change.
- Decide. This is never true.
Check. (1, 5) moved right 3 is (4, 5). The y-coordinate is still 5. ✓
Watch out. Try some examples to test the sentence.
Key words. A translation is a slide. Every point moves the same distance in the same direction. The shape is not turned and not flipped. We describe it with left or right, and up or down.
Method. Think about some examples. Is the sentence true for all of them, some of them, or none?
- Try an example that works. Move (4, 4) 2 right and 2 up.(4, 4) → (6, 6). Both numbers get bigger by 2.
- Try an example that does not work. Move (4, 4) 2 left and 2 up.(4, 4) → (2, 6). The x-coordinate gets smaller.
- Decide. It depends on the move.This is sometimes true.
Check. We found one move where both numbers get bigger and one where they do not. ✓
Watch out. Try some examples to test the sentence.
Key words. A translation is a slide. Every point moves the same distance in the same direction. The shape is not turned and not flipped. We describe it with left or right, and up or down.
Method. Count where the point would land. The grid only shows numbers from 0 upwards.
- Move the x-coordinate. Moving left takes away from the x-coordinate.x: 3 − 4 = −1
- Look at the grid. The x-axis starts at 0. A negative number is to the left of the y-axis, off the grid.x = −1 is not on this grid.
- Decide. Zainab is right. The point would be off the grid.
Check. Z is only 3 squares from the y-axis. Moving 4 left goes past it. ✓
Watch out. The x-coordinate cannot be smaller than 0 on this grid.
Key words. A translation is a slide. Every point moves the same distance in the same direction. The shape is not turned and not flipped. We describe it with left or right, and up or down.
Method. Work backwards. Do the opposite of the move starting from the end point.
- Write the move and the end point. We know where the point finished.Move: 4 right, 3 up
End: (9, 7) - Undo the move. To go back to the start, do the opposite move: right becomes left, up becomes down (and the other way round).The opposite of 4 right, 3 up is 4 left, 3 down.
- Change the x-coordinate. Undo the left or right move.x: 9 − 4 = 5
- Change the y-coordinate. Undo the up or down move.y: 7 − 3 = 4
- Write the starting point. Start = (5, 4)
Check. Start at (5, 4) and move 4 right, 3 up: you reach (9, 7). ✓
Watch out. Do the opposite move. Do not do the same move again.
Key words. A translation is a slide. Every point moves the same distance in the same direction. The shape is not turned and not flipped. We describe it with left or right, and up or down.
Method. Left and right moves change the x-coordinate (the first number). Up and down moves change the y-coordinate (the second number).
- Write the starting point. Along first, then up.Q = (9, 7)
- Move 5 squares left. Moving right adds to the x-coordinate. Moving left takes away from the x-coordinate. The y-coordinate does not change here.x: 9 − 5 = 4
- Move 2 squares down. Moving up adds to the y-coordinate. Moving down takes away from the y-coordinate. The x-coordinate does not change here.y: 7 − 2 = 5
- Write the new point. Put the new x-coordinate first and the new y-coordinate second. We write a small dash after the letter for the new point.Q′ = (4, 5)
Check. Count on the grid from (9, 7): 5 left, 2 down gets to (4, 5). ✓
Watch out. Left and right change the first number. Up and down change the second number. Do not mix them up.
Translating shapes
Printable: Worksheet (PDF) · Answers (PDF) · Open this lesson on its own page
You can translate a whole shape, not just one point. A shape is made of corners (vertices). To translate the shape, translate every corner by the same move. Then join the new corners in the same order.
A translated shape has not changed. It is the same size and the same shape. It faces the same way: it is not turned and not flipped. Only its position is different. Compare these shapes with the first triangle.
To describe how a shape has moved, choose one corner on the first shape and its matching corner on the second shape. Find the move between them. Then check that another corner makes the same move.
Key ideas
- To translate a shape, translate every corner by the same move, then join the new corners in order.
- A translation does not change the size, the shape or the way it faces. It is not turned and not flipped.
- To describe a move between two shapes, find the move from one corner to its matching corner. Check with a second corner.
- Corners of the new shape are named with a small dash: A′, B′, C′.
Key words. A translation is a slide. Every point moves the same distance in the same direction. The shape is not turned and not flipped. We describe it with left or right, and up or down.
Method. Translate every corner by the same move. Then join the new corners in the same order.
- Write the corners of the shape. We move every corner (vertex) by the same move.A = (1, 1)
B = (4, 1)
C = (1, 3) - Move every corner 3 right, 2 up. Right adds to x, left takes away from x. Up adds to y, down takes away from y.A (1, 1) → (1 + 3, 1 + 2) = A′ (4, 3)
B (4, 1) → (4 + 3, 1 + 2) = B′ (7, 3)
C (1, 3) → (1 + 3, 3 + 2) = C′ (4, 5) - Plot the new corners and join them in order. The new shape (orange) is the old shape (blue) after the slide. The arrows show the move.
- Write the new coordinates. The new shape has the same size and shape as the old one.A′ (4, 3), B′ (7, 3), C′ (4, 5)
Check. Each new corner is 3 right, 2 up from the old one, and the new shape looks the same as the old shape. ✓
Watch out. Move every corner by the same amount. If one corner is missed, the shape gets squashed.
Key words. A translation is a slide. Every point moves the same distance in the same direction. The shape is not turned and not flipped. We describe it with left or right, and up or down.
Method. Translate every corner by the same move. Then join the new corners in the same order.
- Write the corners of the shape. We move every corner (vertex) by the same move.A = (5, 4)
B = (8, 4)
C = (8, 6)
D = (5, 6) - Move every corner 3 left, 2 down. Right adds to x, left takes away from x. Up adds to y, down takes away from y.A (5, 4) → (5 − 3, 4 − 2) = A′ (2, 2)
B (8, 4) → (8 − 3, 4 − 2) = B′ (5, 2)
C (8, 6) → (8 − 3, 6 − 2) = C′ (5, 4)
D (5, 6) → (5 − 3, 6 − 2) = D′ (2, 4) - Plot the new corners and join them in order. The new shape (orange) is the old shape (blue) after the slide. The arrows show the move.
- Write the new coordinates. The new shape has the same size and shape as the old one.A′ (2, 2), B′ (5, 2), C′ (5, 4), D′ (2, 4)
Check. Each new corner is 3 left, 2 down from the old one, and the new shape looks the same as the old shape. ✓
Watch out. Move every corner by the same amount. If one corner is missed, the shape gets squashed.
Key words. A translation is a slide. Every point moves the same distance in the same direction. The shape is not turned and not flipped. We describe it with left or right, and up or down.
Method. Choose one corner of the first shape and find its partner corner on the second shape. Find the move between them, then check with another corner.
- Pick one corner and its partner. The corner A on the first shape matches the corner A′ on the second shape.A = (1, 2) and A′ = (5, 3)
- Find the move. Compare the x-coordinates for left or right. Compare the y-coordinates for up or down.x: 1 to 5 is 4 right.
y: 2 to 3 is 1 up. - Check with a different corner. Every corner must make the same move. If one does not, the shape has not just been translated.D (2, 4) to D′ (6, 5): 4 right, 1 up. The same move. ✓
- Write the translation. The shape moves 4 right, 1 up.
Check. Move the first shape 4 right, 1 up and it lands exactly on the second shape. ✓
Watch out. Use matching corners. Do not compare the first corner of one shape with a different corner of the other.
Key words. A translation is a slide. Every point moves the same distance in the same direction. The shape is not turned and not flipped. We describe it with left or right, and up or down.
Method. A translation slides a shape. The shape is not turned and not flipped, so it must face the same way as the first shape.
- Look at shape A. Notice which way round it faces. For example, find the corner with the right angle.
- Check each other shape. A translated shape is only slid. It is not turned and not flipped. It faces the same way as A.B: the shape is flipped over (like a mirror picture). No.
C: same way round, only moved. Yes.
D: the shape is turned round. No. - Write the answer. Only one shape has been slid without turning or flipping.The translation of A is shape C.
Check. Slide A to shape C without turning it and the two shapes match exactly. ✓
Watch out. A flipped shape looks like a mirror picture. A turned shape has been spun round. Neither is a translation.
Key words. A translation is a slide. Every point moves the same distance in the same direction. The shape is not turned and not flipped. We describe it with left or right, and up or down.
Method. Find the move from A to A′. Then move the other corners by the same move.
- Find the move. Compare the coordinates of A and A′.A (2, 3) to A′ (5, 1): x goes up 3, so 3 right; y goes down 2, so 2 down.
The move is 3 right, 2 down. - Move B and C by the same move. Add 3 to each x-coordinate and take away 2 from each y-coordinate.B (4, 3) → (4 + 3, 3 − 2) = (7, 1)
C (4, 5) → (4 + 3, 5 − 2) = (7, 3) - Check the shape. The new triangle should look the same as the old one.
Check. A′ = (5, 1), B′ = (7, 1), C′ = (7, 3). Every corner moved 3 right and 2 down. ✓
Watch out. Use the same move for every corner.
Key words. A translation is a slide. Every point moves the same distance in the same direction. The shape is not turned and not flipped. We describe it with left or right, and up or down. The perimeter is the distance all the way round.
Method. A translation does not change the size of a shape. So the sides of the new shape are the same length as the sides of the old shape.
- Find the sides of ABCD. Count squares along each side.AB goes from x = 1 to x = 5: 4 cm.
BC goes from y = 1 to y = 3: 2 cm. - Find the sides of the new shape. Count squares along each side of A′B′C′D′.A′B′ goes from x = 4 to x = 8: 4 cm.
B′C′ goes from y = 3 to y = 5: 2 cm. - Work out the perimeter of the new shape. Add all four sides.4 + 2 + 4 + 2 = 12 cm
Check. The old shape has perimeter 4 + 2 + 4 + 2 = 12 cm too. A translation does not change the perimeter. ✓
Watch out. A translation only moves the shape. It does not make it bigger or smaller.
Key words. A translation is a slide. Every point moves the same distance in the same direction. The shape is not turned and not flipped. We describe it with left or right, and up or down.
Method. Move every corner by the move, one at a time. Check that no x-coordinate or y-coordinate falls below 0.
- Move each corner 3 left. Left takes away from x.A: 2 − 3 = −1 (below 0)
B: 4 − 3 = 1
C: 2 − 3 = −1 (below 0) - Look at the grid. The grid starts at 0. A and C would be to the left of the y-axis.Two corners would be off the grid.
- Decide. The triangle cannot move 3 left on this grid.
Check. The smallest x-coordinate is 2. The shape can move at most 2 squares to the left. ✓
Watch out. Always check the corner closest to the axis.
Watch out
Move every corner, not just one. If you move only some corners the shape changes. Also remember the shape does not turn or flip: it must face the same way. And name each new corner with the same letter and a small dash, so A moves to A′.Exercise 10E Translating shapes
Non-calculatorKey words. A translation is a slide. Every point moves the same distance in the same direction. The shape is not turned and not flipped. We describe it with left or right, and up or down.
Method. Translate every corner by the same move. Then join the new corners in the same order.
- Write the corners of the shape. We move every corner (vertex) by the same move.A = (1, 1)
B = (3, 1)
C = (1, 4) - Move every corner 4 right, 2 up. Right adds to x, left takes away from x. Up adds to y, down takes away from y.A (1, 1) → (1 + 4, 1 + 2) = A′ (5, 3)
B (3, 1) → (3 + 4, 1 + 2) = B′ (7, 3)
C (1, 4) → (1 + 4, 4 + 2) = C′ (5, 6) - Plot the new corners and join them in order. The new shape (orange) is the old shape (blue) after the slide. The arrows show the move.
- Write the new coordinates. The new shape has the same size and shape as the old one.A′ (5, 3), B′ (7, 3), C′ (5, 6)
Check. Each new corner is 4 right, 2 up from the old one, and the new shape looks the same as the old shape. ✓
Watch out. Move every corner by the same amount. If one corner is missed, the shape gets squashed.
Key words. A translation is a slide. Every point moves the same distance in the same direction. The shape is not turned and not flipped. We describe it with left or right, and up or down.
Method. Translate every corner by the same move. Then join the new corners in the same order.
- Write the corners of the shape. We move every corner (vertex) by the same move.A = (4, 3)
B = (7, 3)
C = (7, 5)
D = (4, 5) - Move every corner 3 left, 2 down. Right adds to x, left takes away from x. Up adds to y, down takes away from y.A (4, 3) → (4 − 3, 3 − 2) = A′ (1, 1)
B (7, 3) → (7 − 3, 3 − 2) = B′ (4, 1)
C (7, 5) → (7 − 3, 5 − 2) = C′ (4, 3)
D (4, 5) → (4 − 3, 5 − 2) = D′ (1, 3) - Plot the new corners and join them in order. The new shape (orange) is the old shape (blue) after the slide. The arrows show the move.
- Write the new coordinates. The new shape has the same size and shape as the old one.A′ (1, 1), B′ (4, 1), C′ (4, 3), D′ (1, 3)
Check. Each new corner is 3 left, 2 down from the old one, and the new shape looks the same as the old shape. ✓
Watch out. Move every corner by the same amount. If one corner is missed, the shape gets squashed.
Key words. A translation is a slide. Every point moves the same distance in the same direction. The shape is not turned and not flipped. We describe it with left or right, and up or down.
Method. Translate every corner by the same move. Then join the new corners in the same order.
- Write the corners of the shape. We move every corner (vertex) by the same move.P = (2, 2)
Q = (4, 2)
R = (4, 4)
S = (2, 4) - Move every corner 5 right. Right adds to x, left takes away from x. P (2, 2) → (2 + 5, 2 + 0) = P′ (7, 2)
Q (4, 2) → (4 + 5, 2 + 0) = Q′ (9, 2)
R (4, 4) → (4 + 5, 4 + 0) = R′ (9, 4)
S (2, 4) → (2 + 5, 4 + 0) = S′ (7, 4) - Plot the new corners and join them in order. The new shape (orange) is the old shape (blue) after the slide. The arrows show the move.
- Write the new coordinates. The new shape has the same size and shape as the old one.P′ (7, 2), Q′ (9, 2), R′ (9, 4), S′ (7, 4)
Check. Each new corner is 5 right from the old one, and the new shape looks the same as the old shape. ✓
Watch out. Move every corner by the same amount. If one corner is missed, the shape gets squashed.
Key words. A translation is a slide. Every point moves the same distance in the same direction. The shape is not turned and not flipped. We describe it with left or right, and up or down.
Method. Translate every corner by the same move. Then join the new corners in the same order.
- Write the corners of the shape. We move every corner (vertex) by the same move.A = (1, 1)
B = (4, 1)
C = (4, 2)
D = (2, 2)
E = (2, 4)
F = (1, 4) - Move every corner 3 right, 1 up. Right adds to x, left takes away from x. Up adds to y, down takes away from y.A (1, 1) → (1 + 3, 1 + 1) = A′ (4, 2)
B (4, 1) → (4 + 3, 1 + 1) = B′ (7, 2)
C (4, 2) → (4 + 3, 2 + 1) = C′ (7, 3)
D (2, 2) → (2 + 3, 2 + 1) = D′ (5, 3)
E (2, 4) → (2 + 3, 4 + 1) = E′ (5, 5)
F (1, 4) → (1 + 3, 4 + 1) = F′ (4, 5) - Plot the new corners and join them in order. The new shape (orange) is the old shape (blue) after the slide. The arrows show the move.
- Write the new coordinates. The new shape has the same size and shape as the old one.A′ (4, 2), B′ (7, 2), C′ (7, 3), D′ (5, 3), E′ (5, 5), F′ (4, 5)
Check. Each new corner is 3 right, 1 up from the old one, and the new shape looks the same as the old shape. ✓
Watch out. Move every corner by the same amount. If one corner is missed, the shape gets squashed.
Key words. A translation is a slide. Every point moves the same distance in the same direction. The shape is not turned and not flipped. We describe it with left or right, and up or down.
Method. Choose one corner of the first shape and find its partner corner on the second shape. Find the move between them, then check with another corner.
- Pick one corner and its partner. The corner A on the first shape matches the corner A′ on the second shape.A = (1, 1) and A′ = (5, 3)
- Find the move. Compare the x-coordinates for left or right. Compare the y-coordinates for up or down.x: 1 to 5 is 4 right.
y: 1 to 3 is 2 up. - Check with a different corner. Every corner must make the same move. If one does not, the shape has not just been translated.D (1, 3) to D′ (5, 5): 4 right, 2 up. The same move. ✓
- Write the translation. The shape moves 4 right, 2 up.
Check. Move the first shape 4 right, 2 up and it lands exactly on the second shape. ✓
Watch out. Use matching corners. Do not compare the first corner of one shape with a different corner of the other.
Key words. A translation is a slide. Every point moves the same distance in the same direction. The shape is not turned and not flipped. We describe it with left or right, and up or down.
Method. Choose one corner of the first shape and find its partner corner on the second shape. Find the move between them, then check with another corner.
- Pick one corner and its partner. The corner A on the first shape matches the corner A′ on the second shape.A = (5, 2) and A′ = (1, 4)
- Find the move. Compare the x-coordinates for left or right. Compare the y-coordinates for up or down.x: 5 to 1 is 4 left.
y: 2 to 4 is 2 up. - Check with a different corner. Every corner must make the same move. If one does not, the shape has not just been translated.C (7, 4) to C′ (3, 6): 4 left, 2 up. The same move. ✓
- Write the translation. The shape moves 4 left, 2 up.
Check. Move the first shape 4 left, 2 up and it lands exactly on the second shape. ✓
Watch out. Use matching corners. Do not compare the first corner of one shape with a different corner of the other.
Key words. A translation is a slide. Every point moves the same distance in the same direction. The shape is not turned and not flipped. We describe it with left or right, and up or down.
Method. A translation slides a shape. The shape is not turned and not flipped, so it must face the same way as the first shape.
- Look at shape A. Notice which way round it faces. For example, find the corner with the right angle.
- Check each other shape. A translated shape is only slid. It is not turned and not flipped. It faces the same way as A.B: same way round, only moved. Yes.
C: the shape is flipped over (like a mirror picture). No.
D: the shape is turned round. No. - Write the answer. Only one shape has been slid without turning or flipping.The translation of A is shape B.
Check. Slide A to shape B without turning it and the two shapes match exactly. ✓
Watch out. A flipped shape looks like a mirror picture. A turned shape has been spun round. Neither is a translation.
Key words. A translation is a slide. Every point moves the same distance in the same direction. The shape is not turned and not flipped. We describe it with left or right, and up or down.
Method. A translation moves every corner by the same move. Check what Ravi did to each corner.
- Find the move. A (1, 1) to A′ (4, 1) is 3 right. B (4, 1) to B′ (7, 1) is 3 right.The move is 3 right.
- Check corner C. C should also move 3 right: (1 + 3, 3) = (4, 3).Ravi wrote C′ = (1, 3). That is C, so he did not move it.
- Say what is wrong. Ravi forgot to move corner C. It should go to (4, 3).
Check. With C′ = (4, 3) all three corners moved 3 right. ✓
Watch out. Move every corner.
Key words. A translation is a slide. Every point moves the same distance in the same direction. The shape is not turned and not flipped. We describe it with left or right, and up or down.
Method. The move takes A to A′. Find it, then use it for the other corners.
- Find the move. Compare A and A′.A (1, 1) to A′ (3, 4): 2 right, 3 up.
- Move C by the same move. Add 2 to x and 3 to y.C (5, 3) → (5 + 2, 3 + 3) = (7, 6)
Check. C is 4 across and 2 up from A. C′ is 4 across and 2 up from A′. ✓
Watch out. Use the same move for every corner.
Key words. A translation is a slide. Every point moves the same distance in the same direction. The shape is not turned and not flipped. We describe it with left or right, and up or down.
Method. Use the same move on D.
- Remember the move. The move is 2 right and 3 up.A (1, 1) to A′ (3, 4).
- Move D. Add 2 to x and 3 to y.D (1, 3) → (1 + 2, 3 + 3) = (3, 6)
Check. D is 2 above A. D′ (3, 6) is 2 above A′ (3, 4). ✓
Watch out. Use the same move for every corner.
Key words. A translation is a slide. Every point moves the same distance in the same direction. The shape is not turned and not flipped. We describe it with left or right, and up or down.
Method. Think about what a translation does to a shape.
- Think about what a translation does. It only slides the shape.The sides stay the same length.
- Decide. The shape cannot become bigger.This is never true.
Check. A 3 by 2 rectangle is still 3 by 2 after it slides. ✓
Watch out. A translation slides a shape. It does not change it.
Key words. A translation is a slide. Every point moves the same distance in the same direction. The shape is not turned and not flipped. We describe it with left or right, and up or down.
Method. Think about what a translation does to a shape.
- Think about the corners. Every corner makes the same move, so the sides stay parallel and the same length.The new shape matches the old shape exactly.
- Decide. It has the same sides and the same angles.This is always true.
Check. Cut out the shape and slide it: it fits on the new shape. ✓
Watch out. A translation slides a shape. It does not change it.
Key words. A translation is a slide. Every point moves the same distance in the same direction. The shape is not turned and not flipped. We describe it with left or right, and up or down.
Method. Think about what a translation does to a shape.
- Think about turning. When a shape turns, it faces a different way.A translation does not turn a shape.
- Decide. This is never true.
Check. A translated triangle points the same way as before. ✓
Watch out. A translation slides a shape. It does not change it.
Key words. A translation is a slide. Every point moves the same distance in the same direction. The shape is not turned and not flipped. We describe it with left or right, and up or down.
Method. Think about what a translation does to a shape.
- Try a move that works. Move the corner (3, 3) 2 right and 1 up.(5, 4): both numbers got bigger.
- Try a move that does not work. Move the corner (3, 3) 2 left.(1, 3): the x-coordinate got smaller.
- Decide. This is sometimes true.
Check. It depends on the move. ✓
Watch out. A translation slides a shape. It does not change it.
Key words. A translation is a slide. Every point moves the same distance in the same direction. The shape is not turned and not flipped. We describe it with left or right, and up or down. The area is how many 1 cm squares fit inside.
Method. A translation does not change the size of a shape. So the new rectangle has the same length and width as the old one.
- Find the length and the width. Count squares along the sides of ABCD.Length: 6 − 2 = 4 cm. Width: 5 − 2 = 3 cm.
- Work out the perimeter. Add all four sides.4 + 3 + 4 + 3 = 14 cm
- Work out the area. Multiply the length by the width.4 × 3 = 12 cm²
Check. After a slide the shape is the same size, so the answer is the same as for ABCD. ✓
Watch out. A translation does not change the perimeter or the area.
Key words. A translation is a slide. Every point moves the same distance in the same direction. The shape is not turned and not flipped. We describe it with left or right, and up or down.
Method. Move each corner. If any coordinate is below 0, the shape is off the grid.
- Move every corner. Left takes away from x. Down takes away from y.A: (2 − 3, 1 + 0) = (-1, 1)
B: (4 − 3, 1 + 0) = (1, 1)
C: (2 − 3, 4 + 0) = (-1, 4) - Look for a number below 0. The grid starts at 0 on both axes.The corners A and C have a negative number: they are off the grid.
- Answer. No, it cannot be done on this grid.
Check. The lowest x-coordinate is 2 and the lowest y-coordinate is 1. ✓
Watch out. Check the corners closest to the axes.
Key words. A translation is a slide. Every point moves the same distance in the same direction. The shape is not turned and not flipped. We describe it with left or right, and up or down.
Method. Translate every corner by the same move. Then join the new corners in the same order.
- Write the corners of the shape. We move every corner (vertex) by the same move.A = (2, 1)
B = (4, 1)
C = (2, 4) - Move every corner 2 left. Right adds to x, left takes away from x. A (2, 1) → (2 − 2, 1 + 0) = A′ (0, 1)
B (4, 1) → (4 − 2, 1 + 0) = B′ (2, 1)
C (2, 4) → (2 − 2, 4 + 0) = C′ (0, 4) - Plot the new corners and join them in order. The new shape (orange) is the old shape (blue) after the slide. The arrows show the move.
- Write the new coordinates. The new shape has the same size and shape as the old one.A′ (0, 1), B′ (2, 1), C′ (0, 4)
Check. Each new corner is 2 left from the old one, and the new shape looks the same as the old shape. ✓
Watch out. Move every corner by the same amount. If one corner is missed, the shape gets squashed.
Key words. A translation is a slide. Every point moves the same distance in the same direction. The shape is not turned and not flipped. We describe it with left or right, and up or down.
Method. Move each corner. If any coordinate is below 0, the shape is off the grid.
- Move every corner. Left takes away from x. Down takes away from y.A: (2 + 0, 1 − 2) = (2, -1)
B: (4 + 0, 1 − 2) = (4, -1)
C: (2 + 0, 4 − 2) = (2, 2) - Look for a number below 0. The grid starts at 0 on both axes.The corners A and B have a negative number: they are off the grid.
- Answer. No, it cannot be done on this grid.
Check. The lowest x-coordinate is 2 and the lowest y-coordinate is 1. ✓
Watch out. Check the corners closest to the axes.
Key words. A translation is a slide. Every point moves the same distance in the same direction. The shape is not turned and not flipped. We describe it with left or right, and up or down.
Method. Do the two moves one after the other. Then work out the one move that has the same effect.
- Do the first move. 3 right and 1 up: add 3 to x and add 1 to y.A (1, 1) → (4, 2)
B (3, 1) → (6, 2)
C (1, 3) → (4, 4) - Do the second move. 2 left and 4 up: take away 2 from x and add 4 to y.A (4, 2) → (2, 6)
B (6, 2) → (4, 6)
C (4, 4) → (2, 8) - Find the one move that does the same job. Add the left and right moves, and add the up and down moves.Across: 3 − 2 = 1 right
Up: 1 + 4 = 5 up
One move: 1 right, 5 up
Check. A (1, 1) → (2, 6): 1 right and 5 up. ✓
Watch out. Left takes away from x, so 3 right then 2 left is 1 right.
Maps and compass directions
Printable: Worksheet (PDF) · Answers (PDF) · Open this lesson on its own page
A map is often drawn on a grid of squares. The columns have letters along the bottom. The rows have numbers up the side. A grid reference names a square. We say the letter first, then the number, like F5. It is just like “along first, then up”, but this time it names a whole square, not a point where lines cross.
To say which way to go, we use the compass points. North (N) is usually at the top of the map. East (E) is on the right. South (S) is at the bottom. West (W) is on the left. In between are north-east (NE), south-east (SE), south-west (SW) and north-west (NW). A tip for the order going clockwise: “Never Eat Shredded Wheat”.
To find the direction from one place to another, count the squares across (east or west) and the squares up or down (north or south). If you go across and up by the same number of squares, you are going in between, like north-east. A quarter turn clockwise from north is east. A half turn (two quarter turns) from north is south, so south is the opposite of north.
Key ideas
- A grid reference is the letter first, then the number: C4. Letters go along the bottom. Numbers go up the side.
- The compass points are N, NE, E, SE, S, SW, W and NW. North is at the top of the map.
- To find a direction, count squares across (E or W) and up or down (N or S).
- A quarter turn moves 2 compass points. A half turn moves 4 points and gives the opposite direction.
Key words. A grid reference tells you which square of a map something is in. We say the letter (along the bottom) first, then the number (up the side). The compass points are North (N), East (E), South (S) and West (W), and in between them NE, SE, SW and NW.
Method. Look down to the letter along the bottom. Look across to the number up the side. Write the letter first, then the number.
- Find the place on the map. Look for the castle.The castle is in the square that is highlighted.
- Read the letter. The letters are along the bottom of the map. Look straight down from the square. The letter comes first.Letter = F
- Read the number. The numbers are up the side of the map. Look straight across from the square.Number = 5
- Write the grid reference. Letter first, then number, with no space or comma.F5
Check. Start at F along the bottom and go up to row 5: you reach the castle. ✓
Watch out. The letter comes first. E3 is not the same as 3E.
Key words. A grid reference tells you which square of a map something is in. We say the letter (along the bottom) first, then the number (up the side). The compass points are North (N), East (E), South (S) and West (W), and in between them NE, SE, SW and NW.
Method. Find the letter along the bottom and go up to the number. Look at what is in that square.
- Split the grid reference C2. The letter says which column. The number says which row.Letter = C (column 3), number = 2 (row 2)
- Find the column. Go to column C along the bottom of the map.Column C
- Go up to the row. Go up column C until you reach row 2.This is the square that is highlighted.
- Say what is there. In C2 there is a bridge.
Check. The bridge is in C2. ✓
Watch out. Letter first, then number.
Key words. A grid reference tells you which square of a map something is in. We say the letter (along the bottom) first, then the number (up the side). The compass points are North (N), East (E), South (S) and West (W), and in between them NE, SE, SW and NW.
Method. North is at the top of the map. Count how many squares you go across and how many up or down. Then choose the compass point.
- Find the two places. Start at the lake. We want to know which way to go to reach the bridge.The lake: E4. The bridge: C2.
- Count the squares. Count across (east or west). Count up or down (north or south). North is at the top of the map.2 squares west and 2 squares south
- Say the direction. It goes across and up or down by the same number of squares, so the direction is in between two main directions: south-west.The bridge is south-west (SW) of the lake.
Check. Go the other way from the bridge and you are going north-east, back to the lake. ✓
Watch out. Check which way North is. It is at the top of the map, unless the map says something different.
Key words. A grid reference tells you which square of a map something is in. We say the letter (along the bottom) first, then the number (up the side). The compass points are North (N), East (E), South (S) and West (W), and in between them NE, SE, SW and NW.
Method. North is at the top of the map. Count how many squares you go across and how many up or down. Then choose the compass point.
- Find the two places. Start at the cave. We want to know which way to go to reach the castle.The cave: F2. The castle: F5.
- Count the squares. Count across (east or west). Count up or down (north or south). North is at the top of the map.3 squares north
- Say the direction. It only goes north or south, so the direction is north.The castle is north (N) of the cave.
Check. Go the other way from the castle and you are going south, back to the cave. ✓
Watch out. Check which way North is. It is at the top of the map, unless the map says something different.
Key words. A grid reference tells you which square of a map something is in. We say the letter (along the bottom) first, then the number (up the side). The compass points are North (N), East (E), South (S) and West (W), and in between them NE, SE, SW and NW.
Method. The opposite direction is a half turn away, which is two quarter turns.
- Think about a half turn. The opposite direction is a half turn away. That is two quarter turns.Start: north-east (NE)
- Turn two quarter turns. Each quarter turn moves two compass points.NE → SE → SW
- Write the answer. The opposite of north-east is south-west (SW).
Check. NE and SW are on opposite sides of the compass. ✓
Watch out. North-east is opposite south-west, not south-east.
Key words. A grid reference tells you which square of a map something is in. We say the letter (along the bottom) first, then the number (up the side). The compass points are North (N), East (E), South (S) and West (W), and in between them NE, SE, SW and NW.
Method. A quarter turn is a right angle. On the compass a quarter turn moves two points (for example North to East). Turn one quarter at a time.
- Remember what a turn is. A quarter turn is a right angle. It moves two places along the compass, for example N to E. A half turn moves four places.Clockwise goes N, NE, E, SE, S, SW, W, NW.
- Turn a quarter turn clockwise. 1 quarter turn clockwise. Each quarter turn moves two compass points.Start: north-east (NE)
NE → SE - Write the answer. You are now facing south-east (SE).
Check. Turning back the other way, a quarter turn anticlockwise from SE gives NE. ✓
Watch out. Clockwise is the way the hands of a clock go. Anticlockwise is the other way.
Key words. A grid reference tells you which square of a map something is in. We say the letter (along the bottom) first, then the number (up the side). The compass points are North (N), East (E), South (S) and West (W), and in between them NE, SE, SW and NW.
Method. Start at the place. Follow each direction in turn, counting squares. Write down the grid reference after each leg.
- Find the start. Begin at the boat.The boat is in D1.
- Go 2 squares east. North is up the map, south is down, east is to the right and west is to the left.D1 → F1
- Go 1 square north. North is up the map, south is down, east is to the right and west is to the left.F1 → F2
- Look at the square you are in. You are at F2. You have reached the cave.
Check. The route ends in F2, where the cave is. ✓
Watch out. Take one direction at a time. East and west change the letter. North and south change the number.
Watch out
Letter first, then number. C2 means column C, row 2. Do not write 2C. Also remember that north is up the page. If you walk down the map you are going south, not north. And a map square is a whole square, not a point: the castle is in F5, not at (6, 5).Exercise 10F Maps, grid references and compass points
Non-calculatorKey words. A grid reference tells you which square of a map something is in. We say the letter (along the bottom) first, then the number (up the side). The compass points are North (N), East (E), South (S) and West (W), and in between them NE, SE, SW and NW.
Method. Look down to the letter along the bottom. Look across to the number up the side. Write the letter first, then the number.
- Find the place on the map. Look for the school.The school is in the square that is highlighted.
- Read the letter. The letters are along the bottom of the map. Look straight down from the square. The letter comes first.Letter = B
- Read the number. The numbers are up the side of the map. Look straight across from the square.Number = 5
- Write the grid reference. Letter first, then number, with no space or comma.B5
Check. Start at B along the bottom and go up to row 5: you reach the school. ✓
Watch out. The letter comes first. E3 is not the same as 3E.
Key words. A grid reference tells you which square of a map something is in. We say the letter (along the bottom) first, then the number (up the side). The compass points are North (N), East (E), South (S) and West (W), and in between them NE, SE, SW and NW.
Method. Look down to the letter along the bottom. Look across to the number up the side. Write the letter first, then the number.
- Find the place on the map. Look for the lake.The lake is in the square that is highlighted.
- Read the letter. The letters are along the bottom of the map. Look straight down from the square. The letter comes first.Letter = F
- Read the number. The numbers are up the side of the map. Look straight across from the square.Number = 2
- Write the grid reference. Letter first, then number, with no space or comma.F2
Check. Start at F along the bottom and go up to row 2: you reach the lake. ✓
Watch out. The letter comes first. E3 is not the same as 3E.
Key words. A grid reference tells you which square of a map something is in. We say the letter (along the bottom) first, then the number (up the side). The compass points are North (N), East (E), South (S) and West (W), and in between them NE, SE, SW and NW.
Method. Look down to the letter along the bottom. Look across to the number up the side. Write the letter first, then the number.
- Find the place on the map. Look for the farm.The farm is in the square that is highlighted.
- Read the letter. The letters are along the bottom of the map. Look straight down from the square. The letter comes first.Letter = A
- Read the number. The numbers are up the side of the map. Look straight across from the square.Number = 1
- Write the grid reference. Letter first, then number, with no space or comma.A1
Check. Start at A along the bottom and go up to row 1: you reach the farm. ✓
Watch out. The letter comes first. E3 is not the same as 3E.
Key words. A grid reference tells you which square of a map something is in. We say the letter (along the bottom) first, then the number (up the side). The compass points are North (N), East (E), South (S) and West (W), and in between them NE, SE, SW and NW.
Method. Look down to the letter along the bottom. Look across to the number up the side. Write the letter first, then the number.
- Find the place on the map. Look for the castle.The castle is in the square that is highlighted.
- Read the letter. The letters are along the bottom of the map. Look straight down from the square. The letter comes first.Letter = E
- Read the number. The numbers are up the side of the map. Look straight across from the square.Number = 5
- Write the grid reference. Letter first, then number, with no space or comma.E5
Check. Start at E along the bottom and go up to row 5: you reach the castle. ✓
Watch out. The letter comes first. E3 is not the same as 3E.
Key words. A grid reference tells you which square of a map something is in. We say the letter (along the bottom) first, then the number (up the side). The compass points are North (N), East (E), South (S) and West (W), and in between them NE, SE, SW and NW.
Method. Find the letter along the bottom and go up to the number. Look at what is in that square.
- Split the grid reference E4. The letter says which column. The number says which row.Letter = E (column 5), number = 4 (row 4)
- Find the column. Go to column E along the bottom of the map.Column E
- Go up to the row. Go up column E until you reach row 4.This is the square that is highlighted.
- Say what is there. In E4 there is a shop.
Check. The shop is in E4. ✓
Watch out. Letter first, then number.
Key words. A grid reference tells you which square of a map something is in. We say the letter (along the bottom) first, then the number (up the side). The compass points are North (N), East (E), South (S) and West (W), and in between them NE, SE, SW and NW.
Method. Find the letter along the bottom and go up to the number. Look at what is in that square.
- Split the grid reference C3. The letter says which column. The number says which row.Letter = C (column 3), number = 3 (row 3)
- Find the column. Go to column C along the bottom of the map.Column C
- Go up to the row. Go up column C until you reach row 3.This is the square that is highlighted.
- Say what is there. In C3 there is a park.
Check. The park is in C3. ✓
Watch out. Letter first, then number.
Key words. A grid reference tells you which square of a map something is in. We say the letter (along the bottom) first, then the number (up the side). The compass points are North (N), East (E), South (S) and West (W), and in between them NE, SE, SW and NW.
Method. Find the letter along the bottom and go up to the number. Look at what is in that square.
- Split the grid reference D5. The letter says which column. The number says which row.Letter = D (column 4), number = 5 (row 5)
- Find the column. Go to column D along the bottom of the map.Column D
- Go up to the row. Go up column D until you reach row 5.This is the square that is highlighted.
- Say what is there. The square D5 is empty. There is nothing there.
Check. There is no picture in D5. ✓
Watch out. Letter first, then number.
Key words. A grid reference tells you which square of a map something is in. We say the letter (along the bottom) first, then the number (up the side). The compass points are North (N), East (E), South (S) and West (W), and in between them NE, SE, SW and NW.
Method. Find the letter along the bottom and go up to the number. Look at what is in that square.
- Split the grid reference B2. The letter says which column. The number says which row.Letter = B (column 2), number = 2 (row 2)
- Find the column. Go to column B along the bottom of the map.Column B
- Go up to the row. Go up column B until you reach row 2.This is the square that is highlighted.
- Say what is there. In B2 there is a bridge.
Check. The bridge is in B2. ✓
Watch out. Letter first, then number.
Key words. A grid reference tells you which square of a map something is in. We say the letter (along the bottom) first, then the number (up the side). The compass points are North (N), East (E), South (S) and West (W), and in between them NE, SE, SW and NW.
Method. Use the order of the compass points going clockwise from North: N, NE, E, SE, S, SW, W, NW.
- Write the compass points in order. Clockwise from North there are eight points.N, NE, E, SE, S, SW, W, NW
- Find the gaps in the picture. The picture has three question marks: between N and E, between S and W, and between W and N.Between N and E is NE.
Between S and W is SW.
Between W and N is NW. - Write the answers. The boxes are NE, SW and NW.
Check. The opposite of NE is SW, and the opposite of SE (shown) is NW. ✓
Watch out. In between N and E is NE, with N first.
Key words. A grid reference tells you which square of a map something is in. We say the letter (along the bottom) first, then the number (up the side). The compass points are North (N), East (E), South (S) and West (W), and in between them NE, SE, SW and NW.
Method. North is at the top of the map. Count how many squares you go across and how many up or down. Then choose the compass point.
- Find the two places. Start at the shop. We want to know which way to go to reach the castle.The shop: E4. The castle: E5.
- Count the squares. Count across (east or west). Count up or down (north or south). North is at the top of the map.1 square north
- Say the direction. It only goes north or south, so the direction is north.The castle is north (N) of the shop.
Check. Go the other way from the castle and you are going south, back to the shop. ✓
Watch out. Check which way North is. It is at the top of the map, unless the map says something different.
Key words. A grid reference tells you which square of a map something is in. We say the letter (along the bottom) first, then the number (up the side). The compass points are North (N), East (E), South (S) and West (W), and in between them NE, SE, SW and NW.
Method. North is at the top of the map. Count how many squares you go across and how many up or down. Then choose the compass point.
- Find the two places. Start at the lake. We want to know which way to go to reach the house.The lake: F2. The house: D2.
- Count the squares. Count across (east or west). Count up or down (north or south). North is at the top of the map.2 squares west
- Say the direction. It only goes east or west, so the direction is west.The house is west (W) of the lake.
Check. Go the other way from the house and you are going east, back to the lake. ✓
Watch out. Check which way North is. It is at the top of the map, unless the map says something different.
Key words. A grid reference tells you which square of a map something is in. We say the letter (along the bottom) first, then the number (up the side). The compass points are North (N), East (E), South (S) and West (W), and in between them NE, SE, SW and NW.
Method. North is at the top of the map. Count how many squares you go across and how many up or down. Then choose the compass point.
- Find the two places. Start at the wood. We want to know which way to go to reach the school.The wood: A4. The school: B5.
- Count the squares. Count across (east or west). Count up or down (north or south). North is at the top of the map.1 square east and 1 square north
- Say the direction. It goes across and up or down by the same number of squares, so the direction is in between two main directions: north-east.The school is north-east (NE) of the wood.
Check. Go the other way from the school and you are going south-west, back to the wood. ✓
Watch out. Check which way North is. It is at the top of the map, unless the map says something different.
Key words. A grid reference tells you which square of a map something is in. We say the letter (along the bottom) first, then the number (up the side). The compass points are North (N), East (E), South (S) and West (W), and in between them NE, SE, SW and NW.
Method. The opposite direction is a half turn away, which is two quarter turns.
- Think about a half turn. The opposite direction is a half turn away. That is two quarter turns.Start: south (S)
- Turn two quarter turns. Each quarter turn moves two compass points.S → W → N
- Write the answer. The opposite of south is north (N).
Check. S and N are on opposite sides of the compass. ✓
Watch out. North-east is opposite south-west, not south-east.
Key words. A grid reference tells you which square of a map something is in. We say the letter (along the bottom) first, then the number (up the side). The compass points are North (N), East (E), South (S) and West (W), and in between them NE, SE, SW and NW.
Method. The opposite direction is a half turn away, which is two quarter turns.
- Think about a half turn. The opposite direction is a half turn away. That is two quarter turns.Start: north-east (NE)
- Turn two quarter turns. Each quarter turn moves two compass points.NE → SE → SW
- Write the answer. The opposite of north-east is south-west (SW).
Check. NE and SW are on opposite sides of the compass. ✓
Watch out. North-east is opposite south-west, not south-east.
Key words. A grid reference tells you which square of a map something is in. We say the letter (along the bottom) first, then the number (up the side). The compass points are North (N), East (E), South (S) and West (W), and in between them NE, SE, SW and NW.
Method. The opposite direction is a half turn away, which is two quarter turns.
- Think about a half turn. The opposite direction is a half turn away. That is two quarter turns.Start: west (W)
- Turn two quarter turns. Each quarter turn moves two compass points.W → N → E
- Write the answer. The opposite of west is east (E).
Check. W and E are on opposite sides of the compass. ✓
Watch out. North-east is opposite south-west, not south-east.
Key words. A grid reference tells you which square of a map something is in. We say the letter (along the bottom) first, then the number (up the side). The compass points are North (N), East (E), South (S) and West (W), and in between them NE, SE, SW and NW.
Method. The opposite direction is a half turn away, which is two quarter turns.
- Think about a half turn. The opposite direction is a half turn away. That is two quarter turns.Start: south-east (SE)
- Turn two quarter turns. Each quarter turn moves two compass points.SE → SW → NW
- Write the answer. The opposite of south-east is north-west (NW).
Check. SE and NW are on opposite sides of the compass. ✓
Watch out. North-east is opposite south-west, not south-east.
Key words. A grid reference tells you which square of a map something is in. We say the letter (along the bottom) first, then the number (up the side). The compass points are North (N), East (E), South (S) and West (W), and in between them NE, SE, SW and NW.
Method. A quarter turn is a right angle. On the compass a quarter turn moves two points (for example North to East). Turn one quarter at a time.
- Remember what a turn is. A quarter turn is a right angle. It moves two places along the compass, for example N to E. A half turn moves four places.Clockwise goes N, NE, E, SE, S, SW, W, NW.
- Turn a quarter turn clockwise. 1 quarter turn clockwise. Each quarter turn moves two compass points.Start: north (N)
N → E - Write the answer. You are now facing east (E).
Check. Turning back the other way, a quarter turn anticlockwise from E gives N. ✓
Watch out. Clockwise is the way the hands of a clock go. Anticlockwise is the other way.
Key words. A grid reference tells you which square of a map something is in. We say the letter (along the bottom) first, then the number (up the side). The compass points are North (N), East (E), South (S) and West (W), and in between them NE, SE, SW and NW.
Method. A quarter turn is a right angle. On the compass a quarter turn moves two points (for example North to East). Turn one quarter at a time.
- Remember what a turn is. A quarter turn is a right angle. It moves two places along the compass, for example N to E. A half turn moves four places.Clockwise goes N, NE, E, SE, S, SW, W, NW.
- Turn a half turn clockwise. 2 quarter turns clockwise. Each quarter turn moves two compass points.Start: east (E)
E → S → W - Write the answer. You are now facing west (W).
Check. Turning back the other way, a half turn anticlockwise from W gives E. ✓
Watch out. Clockwise is the way the hands of a clock go. Anticlockwise is the other way.
Key words. A grid reference tells you which square of a map something is in. We say the letter (along the bottom) first, then the number (up the side). The compass points are North (N), East (E), South (S) and West (W), and in between them NE, SE, SW and NW.
Method. A quarter turn is a right angle. On the compass a quarter turn moves two points (for example North to East). Turn one quarter at a time.
- Remember what a turn is. A quarter turn is a right angle. It moves two places along the compass, for example N to E. A half turn moves four places.Clockwise goes N, NE, E, SE, S, SW, W, NW.
- Turn a quarter turn anticlockwise. 1 quarter turn anticlockwise. Each quarter turn moves two compass points.Start: south-west (SW)
SW → SE - Write the answer. You are now facing south-east (SE).
Check. Turning back the other way, a quarter turn clockwise from SE gives SW. ✓
Watch out. Clockwise is the way the hands of a clock go. Anticlockwise is the other way.
Key words. A grid reference tells you which square of a map something is in. We say the letter (along the bottom) first, then the number (up the side). The compass points are North (N), East (E), South (S) and West (W), and in between them NE, SE, SW and NW.
Method. A quarter turn is a right angle. On the compass a quarter turn moves two points (for example North to East). Turn one quarter at a time.
- Remember what a turn is. A quarter turn is a right angle. It moves two places along the compass, for example N to E. A half turn moves four places.Clockwise goes N, NE, E, SE, S, SW, W, NW.
- Turn a three-quarter turn clockwise. 3 quarter turns clockwise. Each quarter turn moves two compass points.Start: west (W)
W → N → E → S - Write the answer. You are now facing south (S).
Check. Turning back the other way, a three-quarter turn anticlockwise from S gives W. ✓
Watch out. Clockwise is the way the hands of a clock go. Anticlockwise is the other way.
Key words. A grid reference tells you which square of a map something is in. We say the letter (along the bottom) first, then the number (up the side). The compass points are North (N), East (E), South (S) and West (W), and in between them NE, SE, SW and NW.
Method. Start at the place. Follow each direction in turn, counting squares. Write down the grid reference after each leg.
- Find the start. Begin at the farm.The farm is in A1.
- Go 1 square north. North is up the map, south is down, east is to the right and west is to the left.A1 → A2
- Go 1 square east. North is up the map, south is down, east is to the right and west is to the left.A2 → B2
- Look at the square you are in. You are at B2. You have reached the bridge.
Check. The route ends in B2, where the bridge is. ✓
Watch out. Take one direction at a time. East and west change the letter. North and south change the number.
Key words. A grid reference tells you which square of a map something is in. We say the letter (along the bottom) first, then the number (up the side). The compass points are North (N), East (E), South (S) and West (W), and in between them NE, SE, SW and NW.
Method. Start at the place. Follow each direction in turn, counting squares. Write down the grid reference after each leg.
- Find the start. Begin at the castle.The castle is in E5.
- Go 3 squares west. North is up the map, south is down, east is to the right and west is to the left.E5 → B5
- Go 3 squares south. North is up the map, south is down, east is to the right and west is to the left.B5 → B2
- Look at the square you are in. You are at B2. You have reached the bridge.
Check. The route ends in B2, where the bridge is. ✓
Watch out. Take one direction at a time. East and west change the letter. North and south change the number.
Key words. A grid reference tells you which square of a map something is in. We say the letter (along the bottom) first, then the number (up the side). The compass points are North (N), East (E), South (S) and West (W), and in between them NE, SE, SW and NW.
Method. Count how far across (east or west) and how far up or down (north or south). Write the directions with the number of squares.
- Find the two places. We start at the first place and want to get to the second.The school: B5. The house: D2.
- Count the squares across. The letters tell us how far east or west. Letters go A, B, C, D, E, F from west to east.B to D: 2 east
- Count the squares up or down. The numbers tell us how far north or south. Numbers get bigger going north (up).5 to 2: 3 south
- Write the route. Say the east or west move first, then the north or south move.Go 2 squares east, then 3 squares south.
Check. Follow the route from the school: you arrive at the house. ✓
Watch out. Other routes also work, for example the north or south move first.
Key words. A grid reference tells you which square of a map something is in. We say the letter (along the bottom) first, then the number (up the side). The compass points are North (N), East (E), South (S) and West (W), and in between them NE, SE, SW and NW.
Method. Remember: the letter comes first. Find the lake and read its grid reference.
- Find the lake. Look at the map. The lake is the blue shape.The lake is in the column F and in row 2.
- Write the reference. Letter first, then number.The lake is in F2.
- Say what Aisha did. Aisha wrote the number before the letter.Aisha wrote 2F. It should be F2.
Check. Column F, row 2 is where the lake is. ✓
Watch out. Grid references go letter, then number.
Key words. A grid reference tells you which square of a map something is in. We say the letter (along the bottom) first, then the number (up the side). The compass points are North (N), East (E), South (S) and West (W), and in between them NE, SE, SW and NW.
Method. Find the direction from the shop to the castle. Then compare with what Mei said.
- Work out the direction. Count squares across and up or down.The castle is north (N) of the shop. (Check: castle in E5, shop in E4.)
- Compare with Mei’s answer. Mei says the castle is south of the shop.South is the opposite of north. The castle is above the shop, so it is not south.
- Say what is right. Mei is wrong. The castle is north (N) of the shop.
Check. The castle is higher up the map than the shop, so it must be north of it. ✓
Watch out. North is at the top. Higher up the map means more north.
Key words. A grid reference tells you which square of a map something is in. We say the letter (along the bottom) first, then the number (up the side). The compass points are North (N), East (E), South (S) and West (W), and in between them NE, SE, SW and NW.
Method. Think about examples. Is the sentence true for all of them, some of them, or none?
- Think about the rule. In a grid reference the letter says which column and the number says which row.For example, the farm is A1 (letter A, number 1).
- Decide. We always say the letter first in this book.This is always true.
Check. C4, F2, B5: each has a letter then a number. ✓
Watch out. Test the sentence on the map.
Key words. A grid reference tells you which square of a map something is in. We say the letter (along the bottom) first, then the number (up the side). The compass points are North (N), East (E), South (S) and West (W), and in between them NE, SE, SW and NW.
Method. Think about examples. Is the sentence true for all of them, some of them, or none?
- Try an example. On the village map the castle is above the shop.The castle is north of the shop.
- Think about going back. To go from the castle back to the shop you go the opposite way.The shop is south of the castle. North and south are opposites.
- Decide. The same is true for any two places.This is always true.
Check. The castle is north of the shop, so the shop is south of the castle. ✓
Watch out. Test the sentence on the map.
Key words. A grid reference tells you which square of a map something is in. We say the letter (along the bottom) first, then the number (up the side). The compass points are North (N), East (E), South (S) and West (W), and in between them NE, SE, SW and NW.
Method. Think about examples. Is the sentence true for all of them, some of them, or none?
- Think about a column. A column goes straight up the map. All squares in column D have the letter D.D1, D2, D3, D4, D5
- Decide. This is always true.
Check. Squares in the same column all start with the same letter. ✓
Watch out. Test the sentence on the map.
Key words. A grid reference tells you which square of a map something is in. We say the letter (along the bottom) first, then the number (up the side). The compass points are North (N), East (E), South (S) and West (W), and in between them NE, SE, SW and NW.
Method. The treasure is in the same column as the boat (north of it) and in the same row as the lake (west of it). Find the square that fits both clues.
- Use the first clue. Directly north of the boat means the same column as the boat.The boat is in D1, so the column is D.
- Use the second clue. Directly west of the lake means the same row as the lake.The lake is in E4, so the row is 4.
- Put the clues together. The treasure is in column D and row 4.The grid reference is D4.
Check. D4 is in the same column as the boat (D1) and the same row as the lake (E4). ✓
Watch out. North and south keep the same letter. East and west keep the same number.
Routes, robots and treasure maps
Printable: Worksheet (PDF) · Answers (PDF) · Open this lesson on its own page
Robots follow programs. A program is a list of instructions. Here are three instructions for a robot on a grid:
- F3 means go forward 3 squares in the way the robot is facing.
- R means turn right a quarter turn (a right angle).
- L means turn left a quarter turn (a right angle).
A half turn is two quarter turns, so we write R R. Remember, left and right are from the robot’s point of view, not yours.
On a treasure map we use coordinates and compass points together. Going east makes the x-coordinate bigger. Going west makes it smaller. Going north (up) makes the y-coordinate bigger. Going south (down) makes it smaller. A treasure clue can also use a move: “the treasure is 4 right and 3 up from the old tree”.
The shortest route along the grid lines from one point to another goes across and then up or down. Add the number of squares across and the number of squares up or down.
Key ideas
- F n = forward n squares. R = turn right a quarter turn. L = turn left a quarter turn. A half turn is R R.
- A quarter turn is a right angle. Left and right are from the robot’s point of view.
- East: x gets bigger. West: x gets smaller. North: y gets bigger. South: y gets smaller.
- Shortest route along grid lines = squares across + squares up or down.
Key words. A program is a list of instructions. Forward means go straight ahead. A turn left or right is a quarter turn (a right angle) unless it says half turn. A half turn is two quarter turns.
Method. Follow the instructions one at a time. F means forward, R means turn right (a quarter turn) and L means turn left (a quarter turn). Write the position after each instruction.
- Write the start point and the way the robot faces. We follow the program from here. The robot’s left and right depend on the way it is facing.Start at (1, 1), facing north.
- Instruction 1: F3. Forward 3 squares north.(1, 1) → (1, 4)
- Instruction 2: R. Turn right a quarter turn: now facing east.north → east
- Instruction 3: F2. Forward 2 squares east.(1, 4) → (3, 4)
- Write where the robot finishes. Look at the last position and the last way it faces.The robot ends at (3, 4), facing east.
Check. Draw the path on the grid from (1, 1): it ends at (3, 4). ✓
Watch out. Turn left or right from the way the robot is facing, not from the way you are looking at the page.
Key words. A program is a list of instructions. Forward means go straight ahead. A turn left or right is a quarter turn (a right angle) unless it says half turn. A half turn is two quarter turns.
Method. Follow the instructions one at a time. F means forward, R means turn right (a quarter turn) and L means turn left (a quarter turn). Write the position after each instruction.
- Write the start point and the way the robot faces. We follow the program from here. The robot’s left and right depend on the way it is facing.Start at (5, 1), facing north.
- Instruction 1: F2. Forward 2 squares north.(5, 1) → (5, 3)
- Instruction 2: L. Turn left a quarter turn: now facing west.north → west
- Instruction 3: F3. Forward 3 squares west.(5, 3) → (2, 3)
- Instruction 4: R. Turn right a quarter turn: now facing north.west → north
- Instruction 5: F1. Forward 1 square north.(2, 3) → (2, 4)
- Write where the robot finishes. Look at the last position and the last way it faces.The robot ends at (2, 4), facing north.
Check. Draw the path on the grid from (5, 1): it ends at (2, 4). ✓
Watch out. Turn left or right from the way the robot is facing, not from the way you are looking at the page.
Key words. A program is a list of instructions. Forward means go straight ahead. A turn left or right is a quarter turn (a right angle) unless it says half turn. A half turn is two quarter turns.
Method. Look at each straight part of the path. If the robot is not facing the right way, turn first. Then write F and the number of squares.
- Look at the start and the way the robot faces. We start with the robot at the first point.Start at (1, 1), facing north.
- Do the path one straight part at a time. For each part: turn to face the right way if needed, then go forward the number of squares.(1, 1) to (1, 4): forward 3.
(1, 4) to (4, 4): turn right (now facing east), then forward 3.
(4, 4) to (4, 2): turn right (now facing south), then forward 2. - Write the program. Join all the instructions in order.Program: F3 R F3 R F2
Check. Run the program from (1, 1): F3 R F3 R F2 ends at (4, 2). ✓
Watch out. Check which way the robot is facing before you choose R or L.
Key words. A program is a list of instructions. Forward means go straight ahead. A turn left or right is a quarter turn (a right angle) unless it says half turn. A half turn is two quarter turns.
Method. Look at each straight part of the path. If the robot is not facing the right way, turn first. Then write F and the number of squares.
- Look at the start and the way the robot faces. We start with the robot at the first point.Start at (2, 2), facing north.
- Do the path one straight part at a time. For each part: turn to face the right way if needed, then go forward the number of squares.(2, 2) to (2, 5): forward 3.
(2, 5) to (2, 3): turn right twice, a half turn (now facing south), then forward 2. - Write the program. Join all the instructions in order.Program: F3 R R F2
Check. Run the program from (2, 2): F3 R R F2 ends at (2, 3). ✓
Watch out. Check which way the robot is facing before you choose R or L.
Key words. A program is a list of instructions. Forward means go straight ahead. A turn left or right is a quarter turn (a right angle) unless it says half turn. A half turn is two quarter turns.
Method. Follow the directions one at a time. East and west change the x-coordinate. North and south change the y-coordinate.
- Write the start point. The map starts here.Start at (2, 2).
- Follow each direction. East makes x bigger. West makes x smaller. North makes y bigger. South makes y smaller.3 east: (2, 2) → (5, 2) (x gets bigger)
4 north: (5, 2) → (5, 6) (y gets bigger)
2 west: (5, 6) → (3, 6) (x gets smaller) - Write where the treasure is. The last point is the place the map shows.The treasure is at (3, 6).
Check. Count the squares on the grid from (2, 2): you arrive at (3, 6). ✓
Watch out. North is up the grid, so going north makes the y-coordinate bigger.
Key words. A program is a list of instructions. Forward means go straight ahead. A turn left or right is a quarter turn (a right angle) unless it says half turn. A half turn is two quarter turns.
Method. “4 right and 3 up” is a translation. Do it to the old tree’s coordinates.
- Write the old tree’s coordinates. Along first, then up.Old tree = (3, 2)
- Move 4 right. Right adds to x.x: 3 + 4 = 7
- Move 3 up. Up adds to y.y: 2 + 3 = 5
- Write the treasure. The treasure is at (7, 5).
Check. From (3, 2) count 4 right and 3 up: (7, 5). ✓
Watch out. Right and left change x. Up and down change y.
Key words. A program is a list of instructions. Forward means go straight ahead. A turn left or right is a quarter turn (a right angle) unless it says half turn. A half turn is two quarter turns.
Method. Along the grid lines you must go across and then up or down. Add the two distances.
- Find how far across. Compare the x-coordinates.x: 1 to 6 is 5 squares.
- Find how far up or down. Compare the y-coordinates.y: 2 to 5 is 3 squares.
- Add them. Moving along the grid lines, you go across and then up or down.5 + 3 = 8 squares
Check. Another route (up first, then across) also has 3 + 5 = 8 squares. ✓
Watch out. Do not count the lines you start on twice. Count the squares between the points.
Watch out
Left and right belong to the robot. If the robot is facing south, turning left makes it face east, not west. Also, do not count the start square as a step: F3 moves the robot 3 squares from where it is. And remember each turn is only a quarter turn.Exercise 10G Robots, routes and treasure maps
Non-calculatorKey words. A program is a list of instructions. Forward means go straight ahead. A turn left or right is a quarter turn (a right angle) unless it says half turn. A half turn is two quarter turns.
Method. Follow the instructions one at a time. F means forward, R means turn right (a quarter turn) and L means turn left (a quarter turn). Write the position after each instruction.
- Write the start point and the way the robot faces. We follow the program from here. The robot’s left and right depend on the way it is facing.Start at (1, 1), facing north.
- Instruction 1: F3. Forward 3 squares north.(1, 1) → (1, 4)
- Instruction 2: R. Turn right a quarter turn: now facing east.north → east
- Instruction 3: F4. Forward 4 squares east.(1, 4) → (5, 4)
- Write where the robot finishes. Look at the last position and the last way it faces.The robot ends at (5, 4), facing east.
Check. Draw the path on the grid from (1, 1): it ends at (5, 4). ✓
Watch out. Turn left or right from the way the robot is facing, not from the way you are looking at the page.
Key words. A program is a list of instructions. Forward means go straight ahead. A turn left or right is a quarter turn (a right angle) unless it says half turn. A half turn is two quarter turns.
Method. Follow the instructions one at a time. F means forward, R means turn right (a quarter turn) and L means turn left (a quarter turn). Write the position after each instruction.
- Write the start point and the way the robot faces. We follow the program from here. The robot’s left and right depend on the way it is facing.Start at (2, 5), facing east.
- Instruction 1: F3. Forward 3 squares east.(2, 5) → (5, 5)
- Instruction 2: R. Turn right a quarter turn: now facing south.east → south
- Instruction 3: F4. Forward 4 squares south.(5, 5) → (5, 1)
- Instruction 4: L. Turn left a quarter turn: now facing east.south → east
- Instruction 5: F1. Forward 1 square east.(5, 1) → (6, 1)
- Write where the robot finishes. Look at the last position and the last way it faces.The robot ends at (6, 1), facing east.
Check. Draw the path on the grid from (2, 5): it ends at (6, 1). ✓
Watch out. Turn left or right from the way the robot is facing, not from the way you are looking at the page.
Key words. A program is a list of instructions. Forward means go straight ahead. A turn left or right is a quarter turn (a right angle) unless it says half turn. A half turn is two quarter turns.
Method. Follow the instructions one at a time. F means forward, R means turn right (a quarter turn) and L means turn left (a quarter turn). Write the position after each instruction.
- Write the start point and the way the robot faces. We follow the program from here. The robot’s left and right depend on the way it is facing.Start at (6, 6), facing south.
- Instruction 1: F2. Forward 2 squares south.(6, 6) → (6, 4)
- Instruction 2: R. Turn right a quarter turn: now facing west.south → west
- Instruction 3: F3. Forward 3 squares west.(6, 4) → (3, 4)
- Instruction 4: R. Turn right a quarter turn: now facing north.west → north
- Instruction 5: F1. Forward 1 square north.(3, 4) → (3, 5)
- Write where the robot finishes. Look at the last position and the last way it faces.The robot ends at (3, 5), facing north.
Check. Draw the path on the grid from (6, 6): it ends at (3, 5). ✓
Watch out. Turn left or right from the way the robot is facing, not from the way you are looking at the page.
Key words. A program is a list of instructions. Forward means go straight ahead. A turn left or right is a quarter turn (a right angle) unless it says half turn. A half turn is two quarter turns.
Method. Each R is a quarter turn clockwise. Each L is a quarter turn anticlockwise. Do the turns one at a time.
- Remember the order of the compass points. Turning right goes clockwise: N, E, S, W. Turning left goes anticlockwise.North → East → South → West → North
- Do each turn in order. One turn at a time, each is a quarter turn.Start: facing north
R: north → east
R: east → south
L: south → east - Write the answer. The robot faces east.
Check. The total turn is 3 quarter turns, each one a right angle. ✓
Watch out. R and L are quarter turns, not half turns.
Key words. A program is a list of instructions. Forward means go straight ahead. A turn left or right is a quarter turn (a right angle) unless it says half turn. A half turn is two quarter turns.
Method. Each R is a quarter turn clockwise. Each L is a quarter turn anticlockwise. Do the turns one at a time.
- Remember the order of the compass points. Turning right goes clockwise: N, E, S, W. Turning left goes anticlockwise.North → East → South → West → North
- Do each turn in order. One turn at a time, each is a quarter turn.Start: facing east
L: east → north
L: north → west
L: west → south - Write the answer. The robot faces south.
Check. The total turn is 3 quarter turns, each one a right angle. ✓
Watch out. R and L are quarter turns, not half turns.
Key words. A program is a list of instructions. Forward means go straight ahead. A turn left or right is a quarter turn (a right angle) unless it says half turn. A half turn is two quarter turns.
Method. Each R is a quarter turn clockwise. Each L is a quarter turn anticlockwise. Do the turns one at a time.
- Remember the order of the compass points. Turning right goes clockwise: N, E, S, W. Turning left goes anticlockwise.North → East → South → West → North
- Do each turn in order. One turn at a time, each is a quarter turn.Start: facing south
R: south → west
L: west → south
R: south → west
R: west → north - Write the answer. The robot faces north.
Check. The total turn is 4 quarter turns, each one a right angle. ✓
Watch out. R and L are quarter turns, not half turns.
Key words. A program is a list of instructions. Forward means go straight ahead. A turn left or right is a quarter turn (a right angle) unless it says half turn. A half turn is two quarter turns.
Method. Look at each straight part of the path. If the robot is not facing the right way, turn first. Then write F and the number of squares.
- Look at the start and the way the robot faces. We start with the robot at the first point.Start at (1, 1), facing north.
- Do the path one straight part at a time. For each part: turn to face the right way if needed, then go forward the number of squares.(1, 1) to (1, 3): forward 2.
(1, 3) to (5, 3): turn right (now facing east), then forward 4.
(5, 3) to (5, 5): turn left (now facing north), then forward 2. - Write the program. Join all the instructions in order.Program: F2 R F4 L F2
Check. Run the program from (1, 1): F2 R F4 L F2 ends at (5, 5). ✓
Watch out. Check which way the robot is facing before you choose R or L.
Key words. A program is a list of instructions. Forward means go straight ahead. A turn left or right is a quarter turn (a right angle) unless it says half turn. A half turn is two quarter turns.
Method. Each R and each L is one quarter turn, which is one right angle. Count the turns in the program.
- Write the program. From part (a).F2 R F4 L F2
- Count the turns. Count each R and each L.The turns are R, L: 2 turns.
- Write the answer. Each turn is one right angle.The robot turns through 2 right angles.
Check. 2 quarter turns is 2 right angles. ✓
Watch out. Count every R and L. Do not count the F instructions.
Key words. A program is a list of instructions. Forward means go straight ahead. A turn left or right is a quarter turn (a right angle) unless it says half turn. A half turn is two quarter turns.
Method. Look at each straight part of the path. If the robot is not facing the right way, turn first. Then write F and the number of squares.
- Look at the start and the way the robot faces. We start with the robot at the first point.Start at (5, 1), facing north.
- Do the path one straight part at a time. For each part: turn to face the right way if needed, then go forward the number of squares.(5, 1) to (5, 4): forward 3.
(5, 4) to (2, 4): turn left (now facing west), then forward 3.
(2, 4) to (2, 2): turn left (now facing south), then forward 2. - Write the program. Join all the instructions in order.Program: F3 L F3 L F2
Check. Run the program from (5, 1): F3 L F3 L F2 ends at (2, 2). ✓
Watch out. Check which way the robot is facing before you choose R or L.
A: F3 R F2 B: F2 R F3 C: R F2 L F3
Key words. A program is a list of instructions. Forward means go straight ahead. A turn left or right is a quarter turn (a right angle) unless it says half turn. A half turn is two quarter turns.
Method. Follow each program from the start (1, 1) facing north. Find the one that finishes at the star (4, 3).
- Follow program A. F3 R F2Ends at (3, 4).
- Follow program B. F2 R F3Ends at (4, 3). This is the star.
- Follow program C. R F2 L F3Ends at (3, 4).
- Write the answer. The program that reaches the star is B.
Check. B: F2 takes the robot to (1, 3). It turns right to face east. F3 takes it to (4, 3). ✓
Watch out. Follow every program fully. Do not stop when one looks right.
Key words. A program is a list of instructions. Forward means go straight ahead. A turn left or right is a quarter turn (a right angle) unless it says half turn. A half turn is two quarter turns.
Method. Follow the directions one at a time. East and west change the x-coordinate. North and south change the y-coordinate.
- Write the start point. The map starts here.Start at (1, 1).
- Follow each direction. East makes x bigger. West makes x smaller. North makes y bigger. South makes y smaller.4 east: (1, 1) → (5, 1) (x gets bigger)
3 north: (5, 1) → (5, 4) (y gets bigger) - Write where the treasure is. The last point is the place the map shows.The treasure is at (5, 4).
Check. Count the squares on the grid from (1, 1): you arrive at (5, 4). ✓
Watch out. North is up the grid, so going north makes the y-coordinate bigger.
Key words. A program is a list of instructions. Forward means go straight ahead. A turn left or right is a quarter turn (a right angle) unless it says half turn. A half turn is two quarter turns.
Method. Follow the directions one at a time. East and west change the x-coordinate. North and south change the y-coordinate.
- Write the start point. The map starts here.Start at (7, 6).
- Follow each direction. East makes x bigger. West makes x smaller. North makes y bigger. South makes y smaller.5 west: (7, 6) → (2, 6) (x gets smaller)
4 south: (2, 6) → (2, 2) (y gets smaller)
2 east: (2, 2) → (4, 2) (x gets bigger) - Write where the treasure is. The last point is the place the map shows.The treasure is at (4, 2).
Check. Count the squares on the grid from (7, 6): you arrive at (4, 2). ✓
Watch out. North is up the grid, so going north makes the y-coordinate bigger.
Key words. A program is a list of instructions. Forward means go straight ahead. A turn left or right is a quarter turn (a right angle) unless it says half turn. A half turn is two quarter turns.
Method. “3 right and 2 up” is a translation. Add 3 to the x-coordinate and 2 to the y-coordinate.
- Write the start. The rock is at (3, 4).x = 3, y = 4
- Move 3 right and 2 up. Right adds to x. Up adds to y.x: 3 + 3 = 6
y: 4 + 2 = 6 - Write the treasure. The treasure is at (6, 6).
Check. Count on the grid from (3, 4): 3 right and 2 up gets to (6, 6). ✓
Watch out. Right and left change x. Up and down change y.
Key words. A program is a list of instructions. Forward means go straight ahead. A turn left or right is a quarter turn (a right angle) unless it says half turn. A half turn is two quarter turns.
Method. Along the grid lines you must go across and then up or down. Add the two distances.
- Find how far across. Compare the x-coordinates.x: 1 to 5 is 4 squares.
- Find how far up or down. Compare the y-coordinates.y: 2 to 4 is 2 squares.
- Add them. Moving along the grid lines, you go across and then up or down.4 + 2 = 6 squares
Check. Another route (up first, then across) also has 2 + 4 = 6 squares. ✓
Watch out. Do not count the lines you start on twice. Count the squares between the points.
Key words. A program is a list of instructions. Forward means go straight ahead. A turn left or right is a quarter turn (a right angle) unless it says half turn. A half turn is two quarter turns.
Method. Along the grid lines you must go across and then up or down. Add the two distances.
- Find how far across. Compare the x-coordinates.x: 0 to 6 is 6 squares.
- Find how far up or down. Compare the y-coordinates.y: 0 to 3 is 3 squares.
- Add them. Moving along the grid lines, you go across and then up or down.6 + 3 = 9 squares
Check. Another route (up first, then across) also has 3 + 6 = 9 squares. ✓
Watch out. Do not count the lines you start on twice. Count the squares between the points.
Key words. A program is a list of instructions. Forward means go straight ahead. A turn left or right is a quarter turn (a right angle) unless it says half turn. A half turn is two quarter turns.
Method. Along the grid lines you must go across and then up or down. Add the two distances.
- Find how far across. Compare the x-coordinates.x: 7 to 2 is 5 squares.
- Find how far up or down. Compare the y-coordinates.y: 5 to 1 is 4 squares.
- Add them. Moving along the grid lines, you go across and then up or down.5 + 4 = 9 squares
Check. Another route (up first, then across) also has 4 + 5 = 9 squares. ✓
Watch out. Do not count the lines you start on twice. Count the squares between the points.
Key words. A program is a list of instructions. Forward means go straight ahead. A turn left or right is a quarter turn (a right angle) unless it says half turn. A half turn is two quarter turns.
Method. Follow the program carefully. Then compare it with what Leo said.
- Follow F2. The robot starts at (1, 1) facing north. Forward 2 means 2 up.(1, 1) → (1, 3)
- Follow R. Turn right from north to face east.Now facing east.
- Follow F3. Forward 3 means 3 along.(1, 3) → (4, 3)
- Compare. Leo said (3, 4). That has the numbers the wrong way round.The robot finishes at (4, 3).
Check. (4, 3) is 4 along and 3 up. ✓
Watch out. Along first, then up.
Key words. A program is a list of instructions. Forward means go straight ahead. A turn left or right is a quarter turn (a right angle) unless it says half turn. A half turn is two quarter turns.
Method. Test the sentence with some examples.
- Try it. Start facing north. Turn right four times.N → E → S → W → N
- Think about why. Four quarter turns make one whole turn.4 right angles = a whole turn.
- Decide. This is always true.
Check. Four quarter turns is 360 degrees, a whole turn. ✓
Watch out. Try different starting directions.
Key words. A program is a list of instructions. Forward means go straight ahead. A turn left or right is a quarter turn (a right angle) unless it says half turn. A half turn is two quarter turns.
Method. Test the sentence with some examples.
- Try it. Start facing north. Turn right.N → E
- Compare. The robot faces east, not west.West is a turn left.
- Decide. This is never true.
Check. North to east is a quarter turn clockwise, which is right. ✓
Watch out. Try different starting directions.
Key words. A program is a list of instructions. Forward means go straight ahead. A turn left or right is a quarter turn (a right angle) unless it says half turn. A half turn is two quarter turns.
Method. Test the sentence with some examples.
- Try facing north. F4 goes 4 up.(2, 2) → (2, 6): y changed.
- Try facing east. F4 goes 4 along.(2, 2) → (6, 2): y stayed the same.
- Decide. It depends on the way the robot faces.This is sometimes true.
Check. North and south change y. East and west do not. ✓
Watch out. Try different starting directions.
Key words. A program is a list of instructions. Forward means go straight ahead. A turn left or right is a quarter turn (a right angle) unless it says half turn. A half turn is two quarter turns.
Method. Follow the program. Then look at the shape the robot’s path makes.
- Follow the program one instruction at a time. Each F3 goes 3 squares. Each R is a quarter turn right.F3: (2, 2) → (2, 5)
R: north → east
F3: (2, 5) → (5, 5)
R: east → south
F3: (5, 5) → (5, 2)
R: south → west
F3: (5, 2) → (2, 2) - Look at where the robot finishes. Compare the end with the start.The robot ends at (2, 2), where it started, but now it is facing west.
- Name the shape. The path has 4 sides of 3 squares and 4 right angles.The path is a square.
Check. The robot turned right 3 times and then went forward. The 4 sides are all 3 long. ✓
Watch out. Check the end of the path. The robot is back at the start.
Key words. A program is a list of instructions. Forward means go straight ahead. A turn left or right is a quarter turn (a right angle) unless it says half turn. A half turn is two quarter turns.
Method. Work out how far across and how far up the robot must go. Then use the fewest instructions.
- Find the distances. The robot goes from (2, 2) to (6, 5).Across: 6 − 2 = 4. Up: 5 − 2 = 3.
- Use the way the robot faces. It faces north, so first it goes up 3. Then it turns right to face east and goes 4 across.F3, then R, then F4
- Write the program. This has only 3 instructions.Program: F3 R F4
Check. F3 R F4 ends at (6, 5). The other way, R F4 L F3, needs 4 instructions. ✓
Watch out. The robot starts facing north, so going up first saves a turn.
Chapter summary
| Skill | Method |
|---|---|
| Coordinates | Write (along, up) in brackets. The first number is x (along the x-axis). The second is y (up the y-axis). The origin is (0, 0). Along the corridor, then up the stairs. |
| Plotting | Start at (0, 0). Go along x, go up y, mark the point. Join points in order to make a polygon. Check the sides and right angles to name it. |
| Missing corners | Rectangle: copy x from one corner and y from another. Parallelogram: use the same move on opposite sides. Kite and isosceles triangle: use the mirror line. |
| Lines | A horizontal line: all the points have the same y. A vertical line: all the points have the same x. |
| Translating points | Right: add to x. Left: take away from x. Up: add to y. Down: take away from y. Say it as “3 right, 2 up”. |
| Describing a move | Compare x-coordinates for left or right. Compare y-coordinates for up or down. Check with a second corner for a shape. |
| Translating shapes | Move every corner by the same move. The shape stays the same size and faces the same way. |
| Maps | Grid reference: letter first, then number (for example C4). North is at the top. The eight points: N, NE, E, SE, S, SW, W, NW. |
| Robots and routes | F = forward, R = quarter turn right, L = quarter turn left. East: x up. West: x down. North: y up. South: y down. Shortest route = across + up or down. |
Can you…?
- I can read and write coordinates, along first and then up.
- I can plot points and join them to make a polygon, and name the shape.
- I can find a missing corner of a square, rectangle, parallelogram, kite or isosceles triangle.
- I can find a missing coordinate on a horizontal or vertical line.
- I can translate a point or a shape and write the new coordinates.
- I can describe the translation from one point or shape to another.
- I can use grid references and the eight compass points on a map.
- I can follow and write robot programs with forward and quarter turns.
- I can solve treasure-map problems with coordinates and compass directions.
Key terms
- Coordinates
- Two numbers in brackets, (along, up), that give the position of a point.
- x-axis
- The line going along the bottom of a grid.
- y-axis
- The line going up the side of a grid.
- Origin
- The point (0, 0) where the axes meet.
- Plot
- To mark a point on a grid.
- Vertex
- A corner of a shape (plural: vertices).
- Polygon
- A flat shape with straight sides.
- Horizontal
- Flat, going across.
- Vertical
- Straight up and down.
- Translation
- A slide. The shape does not turn or flip.
- Grid reference
- The letter then the number that names a square on a map, such as C4.
- Compass points
- N, NE, E, SE, S, SW, W and NW.
- Program
- A list of instructions for a robot.
- Quarter turn
- A right angle. A turn left or right in a robot program.
- Perimeter
- The distance all the way round a shape.
Exercise 10Z Check-up (non-calculator)
Non-calculatorKey words. Coordinates are two numbers in brackets, like (3, 5). They tell us exactly where a point is. The x-axis is the line going along the bottom. The y-axis is the line going up the side. The origin is the point (0, 0) where the two axes meet.
Method. Start at the origin. Count how far along (the x-axis) and then how far up (the y-axis) to reach the point. Write the two numbers in brackets, along first.
- Start at the origin. The origin is the point where the x-axis and the y-axis meet. We count every position from here.(0, 0)
- Go along the x-axis. The first number tells us how far to go along (think: along the corridor first). Look straight down from the point to the x-axis.P is above the number 2 on the x-axis.
Along = 2 - Go up the y-axis. The second number tells us how far to go up (then up the stairs). Look straight across from the point to the y-axis.P is level with the number 5 on the y-axis.
Up = 5 - Write the coordinates. We always write the along number first, then the up number, in brackets with a comma between them.P = (2, 5)
Check. Start at (0, 0). Go 2 along and 5 up. You arrive at P. ✓
Watch out. Along first, then up. (3, 5) and (5, 3) are two different points.
Key words. To plot a point means to mark it on a grid with a small cross or dot. A vertex is a corner of a shape (more than one are called vertices). A polygon is a flat shape with straight sides.
Method. Start at the origin. For each point go along first, then up, and mark it with a cross.
- Find the origin. Every point is measured from (0, 0), where the axes meet.Put your finger on (0, 0).
- Plot A (4, 3). The first number is along, the second number is up. Then mark the point with a small cross.Go 4 along the x-axis, then 3 up.
- Check the picture. Every point should sit where its along number and up number meet.
Check. Read each point back: look along to its x-coordinate and up to its y-coordinate. They match the numbers in the question. ✓
Watch out. Do not mix up the two numbers: along first, then up.
Key words. Coordinates are two numbers in brackets, like (3, 5). They tell us exactly where a point is. The x-axis is the line going along the bottom. The y-axis is the line going up the side. The origin is the point (0, 0) where the two axes meet.
Method. Start at the origin. Go along first, then up. The letter you land on is the answer.
- Start at the origin. Every position is measured from the point (0, 0).(0, 0)
- Go 5 along the x-axis. The first number is the along number.(5, 2): along = 5
- Go 2 up. The second number is the up number.Up = 2
- Read the letter at the point. We stop where the two moves meet.The letter is B.
Check. Point B is 5 along and 2 up, which is (5, 2). ✓
Watch out. Do not go up first. The first number is always the along number.
Key words. A vertex is a corner of a shape. Horizontal means flat, like the horizon. Vertical means straight up and down. A parallelogram has two pairs of parallel sides. A kite has two pairs of equal sides that are next to each other.
Method. A rectangle has sides that go straight across and straight up. The missing corner lines up with one corner going up or down, and with another corner going across.
- Write the coordinates of the corners you know. We use them to work out the missing corner.A = (1, 2)
B = (6, 2)
C = (6, 5) - Find the side joining D to A. In a rectangle the sides are straight up and down or flat. AD goes straight up or down, so D has the same x-coordinate as A.A = (1, 2), so the x-coordinate of D is 1.
- Find the side joining D to C. CD is a flat side, so D has the same y-coordinate as C.C = (6, 5), so the y-coordinate of D is 5.
- Write the missing corner and draw the sides. Put the x-coordinate first, then the y-coordinate. Join it to the other corners.D = (1, 5)
Check. The completed shape is a rectangle. ✓
Watch out. Check each side of your shape. It must look like the shape in the question.
Key words. A translation is a slide. Every point moves the same distance in the same direction. The shape is not turned and not flipped. We describe it with left or right, and up or down.
Method. Left and right moves change the x-coordinate (the first number). Up and down moves change the y-coordinate (the second number).
- Write the starting point. Along first, then up.A = (3, 4)
- Move 2 squares right. Moving right adds to the x-coordinate. Moving left takes away from the x-coordinate. The y-coordinate does not change here.x: 3 + 2 = 5
- Move 3 squares up. Moving up adds to the y-coordinate. Moving down takes away from the y-coordinate. The x-coordinate does not change here.y: 4 + 3 = 7
- Write the new point. Put the new x-coordinate first and the new y-coordinate second. We write a small dash after the letter for the new point.A′ = (5, 7)
Check. Count on the grid from (3, 4): 2 right, 3 up gets to (5, 7). ✓
Watch out. Left and right change the first number. Up and down change the second number. Do not mix them up.
Key words. A translation is a slide. Every point moves the same distance in the same direction. The shape is not turned and not flipped. We describe it with left or right, and up or down.
Method. Compare the x-coordinates to find the move left or right. Compare the y-coordinates to find the move up or down.
- Write the two points. Along first, then up.A = (2, 5) and B = (6, 2)
- Compare the x-coordinates. The x-coordinate tells us how far along we are. If it gets bigger the move is to the right. If it gets smaller the move is to the left.x goes from 2 to 6: 6 − 2 = 4
4 right - Compare the y-coordinates. The y-coordinate tells us how far up we are. If it gets bigger the move is up. If it gets smaller the move is down.y goes from 5 to 2: 5 − 2 = 3
3 down - Write the translation. We say the left or right move first, then the up or down move.From A to B: 4 right, 3 down
Check. Start at (2, 5) and move 4 right, 3 down: you get to (6, 2). ✓
Watch out. Left and right come from the x-coordinates (first numbers). Up and down come from the y-coordinates (second numbers).
Key words. A translation is a slide. Every point moves the same distance in the same direction. The shape is not turned and not flipped. We describe it with left or right, and up or down.
Method. Translate every corner by the same move. Then join the new corners in the same order.
- Write the corners of the shape. We move every corner (vertex) by the same move.A = (3, 3)
B = (5, 3)
C = (3, 5) - Move every corner 2 left, 1 down. Right adds to x, left takes away from x. Up adds to y, down takes away from y.A (3, 3) → (3 − 2, 3 − 1) = A′ (1, 2)
B (5, 3) → (5 − 2, 3 − 1) = B′ (3, 2)
C (3, 5) → (3 − 2, 5 − 1) = C′ (1, 4) - Plot the new corners and join them in order. The new shape (orange) is the old shape (blue) after the slide. The arrows show the move.
- Write the new coordinates. The new shape has the same size and shape as the old one.A′ (1, 2), B′ (3, 2), C′ (1, 4)
Check. Each new corner is 2 left, 1 down from the old one, and the new shape looks the same as the old shape. ✓
Watch out. Move every corner by the same amount. If one corner is missed, the shape gets squashed.
Key words. A grid reference tells you which square of a map something is in. We say the letter (along the bottom) first, then the number (up the side). The compass points are North (N), East (E), South (S) and West (W), and in between them NE, SE, SW and NW.
Method. Look down to the letter along the bottom. Look across to the number up the side. Write the letter first, then the number.
- Find the place on the map. Look for the shop.The shop is in the square that is highlighted.
- Read the letter. The letters are along the bottom of the map. Look straight down from the square. The letter comes first.Letter = E
- Read the number. The numbers are up the side of the map. Look straight across from the square.Number = 4
- Write the grid reference. Letter first, then number, with no space or comma.E4
Check. Start at E along the bottom and go up to row 4: you reach the shop. ✓
Watch out. The letter comes first. E3 is not the same as 3E.
Key words. A program is a list of instructions. Forward means go straight ahead. A turn left or right is a quarter turn (a right angle) unless it says half turn. A half turn is two quarter turns.
Method. Follow the instructions one at a time. F means forward, R means turn right (a quarter turn) and L means turn left (a quarter turn). Write the position after each instruction.
- Write the start point and the way the robot faces. We follow the program from here. The robot’s left and right depend on the way it is facing.Start at (2, 1), facing north.
- Instruction 1: F2. Forward 2 squares north.(2, 1) → (2, 3)
- Instruction 2: R. Turn right a quarter turn: now facing east.north → east
- Instruction 3: F3. Forward 3 squares east.(2, 3) → (5, 3)
- Write where the robot finishes. Look at the last position and the last way it faces.The robot ends at (5, 3), facing east.
Check. Draw the path on the grid from (2, 1): it ends at (5, 3). ✓
Watch out. Turn left or right from the way the robot is facing, not from the way you are looking at the page.
Key words. Coordinates are two numbers in brackets, like (3, 5). They tell us exactly where a point is. The x-axis is the line going along the bottom. The y-axis is the line going up the side. The origin is the point (0, 0) where the two axes meet.
Method. Read the point carefully, along first and then up. Compare with Ben’s answer.
- Read the point P. Look down to the x-axis, then across to the y-axis.P is above 3 and level with 5.
- Write the coordinates. Along first, then up.P = (3, 5)
- Compare. Ben wrote (5, 3). That is 5 along and 3 up.Ben is wrong: he wrote the up number first.
Check. (3, 5) means 3 along and 5 up. ✓
Watch out. Along first, then up.
Total 19 marks. Allow about 19 minutes.
Exercise 10X SATs-style questions
Non-calculatorKey words. Coordinates are two numbers in brackets, like (3, 5). They tell us exactly where a point is. The x-axis is the line going along the bottom. The y-axis is the line going up the side. The origin is the point (0, 0) where the two axes meet.
Method. Start at the origin. Count how far along (the x-axis) and then how far up (the y-axis) to reach the point. Write the two numbers in brackets, along first.
- Start at the origin. The origin is the point where the x-axis and the y-axis meet. We count every position from here.(0, 0)
- Go along the x-axis. The first number tells us how far to go along (think: along the corridor first). Look straight down from the point to the x-axis.A is above the number 5 on the x-axis.
Along = 5 - Go up the y-axis. The second number tells us how far to go up (then up the stairs). Look straight across from the point to the y-axis.A is level with the number 3 on the y-axis.
Up = 3 - Write the coordinates. We always write the along number first, then the up number, in brackets with a comma between them.A = (5, 3)
Check. Start at (0, 0). Go 5 along and 3 up. You arrive at A. ✓
Watch out. Along first, then up. (3, 5) and (5, 3) are two different points.
Key words. Coordinates are two numbers in brackets, like (3, 5). They tell us exactly where a point is. The x-axis is the line going along the bottom. The y-axis is the line going up the side. The origin is the point (0, 0) where the two axes meet.
Method. Start at the origin. Go along first, then up. The letter you land on is the answer.
- Start at the origin. Every position is measured from the point (0, 0).(0, 0)
- Go 2 along the x-axis. The first number is the along number.(2, 6): along = 2
- Go 6 up. The second number is the up number.Up = 6
- Read the letter at the point. We stop where the two moves meet.The letter is X.
Check. Point X is 2 along and 6 up, which is (2, 6). ✓
Watch out. Do not go up first. The first number is always the along number.
Key words. A vertex is a corner of a shape. Horizontal means flat, like the horizon. Vertical means straight up and down. A parallelogram has two pairs of parallel sides. A kite has two pairs of equal sides that are next to each other.
Method. Plot the three points. A rectangle has straight sides across and up, so D lines up with A and with C.
- Plot A, B and C. Along first, then up.A (1, 1): 1 along, 1 up
B (4, 1): 4 along, 1 up
C (4, 3): 4 along, 3 up - Find D. D is straight above A (x = 1) and level with C (y = 3).D = (1, 3)
- Draw the shape. Join A, B, C, D in order.
Check. The sides are 3 and 2 long, with 4 right angles. It is a rectangle. ✓
Watch out. D copies the x from A and the y from C.
Key words. A translation is a slide. Every point moves the same distance in the same direction. The shape is not turned and not flipped. We describe it with left or right, and up or down.
Method. Translate every corner by the same move. Then join the new corners in the same order.
- Write the corners of the shape. We move every corner (vertex) by the same move.A = (1, 2)
B = (3, 2)
C = (1, 5) - Move every corner 3 right, 2 up. Right adds to x, left takes away from x. Up adds to y, down takes away from y.A (1, 2) → (1 + 3, 2 + 2) = A′ (4, 4)
B (3, 2) → (3 + 3, 2 + 2) = B′ (6, 4)
C (1, 5) → (1 + 3, 5 + 2) = C′ (4, 7) - Plot the new corners and join them in order. The new shape (orange) is the old shape (blue) after the slide. The arrows show the move.
- Write the new coordinates. The new shape has the same size and shape as the old one.A′ (4, 4), B′ (6, 4), C′ (4, 7)
Check. Each new corner is 3 right, 2 up from the old one, and the new shape looks the same as the old shape. ✓
Watch out. Move every corner by the same amount. If one corner is missed, the shape gets squashed.
Key words. A translation is a slide. Every point moves the same distance in the same direction. The shape is not turned and not flipped. We describe it with left or right, and up or down.
Method. Compare the x-coordinates to find the move left or right. Compare the y-coordinates to find the move up or down.
- Write the two points. Along first, then up.A = (2, 4) and B = (7, 2)
- Compare the x-coordinates. The x-coordinate tells us how far along we are. If it gets bigger the move is to the right. If it gets smaller the move is to the left.x goes from 2 to 7: 7 − 2 = 5
5 right - Compare the y-coordinates. The y-coordinate tells us how far up we are. If it gets bigger the move is up. If it gets smaller the move is down.y goes from 4 to 2: 4 − 2 = 2
2 down - Write the translation. We say the left or right move first, then the up or down move.From A to B: 5 right, 2 down
Check. Start at (2, 4) and move 5 right, 2 down: you get to (7, 2). ✓
Watch out. Left and right come from the x-coordinates (first numbers). Up and down come from the y-coordinates (second numbers).
Key words. A grid reference tells you which square of a map something is in. We say the letter (along the bottom) first, then the number (up the side). The compass points are North (N), East (E), South (S) and West (W), and in between them NE, SE, SW and NW.
Method. Look down to the letter along the bottom. Look across to the number up the side. Write the letter first, then the number.
- Find the place on the map. Look for the lake.The lake is in the square that is highlighted.
- Read the letter. The letters are along the bottom of the map. Look straight down from the square. The letter comes first.Letter = E
- Read the number. The numbers are up the side of the map. Look straight across from the square.Number = 4
- Write the grid reference. Letter first, then number, with no space or comma.E4
Check. Start at E along the bottom and go up to row 4: you reach the lake. ✓
Watch out. The letter comes first. E3 is not the same as 3E.
Key words. A grid reference tells you which square of a map something is in. We say the letter (along the bottom) first, then the number (up the side). The compass points are North (N), East (E), South (S) and West (W), and in between them NE, SE, SW and NW.
Method. North is at the top of the map. Count how many squares you go across and how many up or down. Then choose the compass point.
- Find the two places. Start at the castle. We want to know which way to go to reach the lake.The castle: F5. The lake: E4.
- Count the squares. Count across (east or west). Count up or down (north or south). North is at the top of the map.1 square west and 1 square south
- Say the direction. It goes across and up or down by the same number of squares, so the direction is in between two main directions: south-west.The lake is south-west (SW) of the castle.
Check. Go the other way from the lake and you are going north-east, back to the castle. ✓
Watch out. Check which way North is. It is at the top of the map, unless the map says something different.
Key words. A program is a list of instructions. Forward means go straight ahead. A turn left or right is a quarter turn (a right angle) unless it says half turn. A half turn is two quarter turns.
Method. Follow the instructions one at a time. F means forward, R means turn right (a quarter turn) and L means turn left (a quarter turn). Write the position after each instruction.
- Write the start point and the way the robot faces. We follow the program from here. The robot’s left and right depend on the way it is facing.Start at (3, 2), facing east.
- Instruction 1: F2. Forward 2 squares east.(3, 2) → (5, 2)
- Instruction 2: L. Turn left a quarter turn: now facing north.east → north
- Instruction 3: F3. Forward 3 squares north.(5, 2) → (5, 5)
- Instruction 4: L. Turn left a quarter turn: now facing west.north → west
- Instruction 5: F4. Forward 4 squares west.(5, 5) → (1, 5)
- Write where the robot finishes. Look at the last position and the last way it faces.The robot ends at (1, 5), facing west.
Check. Draw the path on the grid from (3, 2): it ends at (1, 5). ✓
Watch out. Turn left or right from the way the robot is facing, not from the way you are looking at the page.
Key words. Coordinates are two numbers in brackets, like (3, 5). They tell us exactly where a point is. The x-axis is the line going along the bottom. The y-axis is the line going up the side. The origin is the point (0, 0) where the two axes meet.
Method. Look at the second number. A point on the x-axis has a second number of 0.
- Look at the point. The point is (4, 0): 4 along and 0 up.x = 4, y = 0
- Find where it is. It has not gone up at all, so it is on the bottom line, the x-axis.It is on the x-axis.
- Answer. Points on the y-axis have x = 0.Amira is wrong. (4, 0) is on the x-axis.
Check. The y-axis points are like (0, 4), with 0 along. ✓
Watch out. A point on the x-axis has y = 0. A point on the y-axis has x = 0.
Key words. A vertex is a corner of a shape. Horizontal means flat, like the horizon. Vertical means straight up and down. A parallelogram has two pairs of parallel sides. A kite has two pairs of equal sides that are next to each other.
Method. Find the missing corner D of the parallelogram. Then find the move from A to B.
- Find the move from B to C. In a parallelogram opposite sides make the same move.B (5, 1) to C (6, 4): 1 right, 3 up.
- Do the same move from A. Add 1 to x and 3 to y.A (1, 1) → D (1 + 1, 1 + 3) = (2, 4)
- Find the move from A to B. Compare the coordinates.A (1, 1) to B (5, 1): x goes up 4, y does not change.
The move is 4 right.
Check. ABCD has two pairs of parallel sides: it is a parallelogram. ✓
Watch out. Use the same move for the opposite side.
Key words. A program is a list of instructions. Forward means go straight ahead. A turn left or right is a quarter turn (a right angle) unless it says half turn. A half turn is two quarter turns.
Method. Follow the three directions one at a time. Then compare the start and the treasure to find the one move.
- Follow the directions. East makes x bigger. North makes y bigger. West makes x smaller.4 east: (2, 3) → (6, 3)
2 north: (6, 3) → (6, 5)
3 west: (6, 5) → (3, 5) - Write the treasure. The last point is the treasure.The treasure is at (3, 5).
- Find the one move from the start. Compare (2, 3) and (3, 5).x: 2 to 3 is 1 right.
y: 3 to 5 is 2 up.
The move is 1 right, 2 up.
Check. 4 east then 3 west is 1 east. Then 2 north. ✓
Watch out. West takes away from x. Do not add it.