GCSE Maths Probability (Higher): worked examples and questions with answers
By the end of this chapter you will be able to
- Use the probability scale from 0 to 1 and the language of chance, and write probabilities as fractions, decimals and percentages
- Calculate the theoretical probability of an event when outcomes are equally likely, and use P(not A) = 1 − P(A)
- Use relative frequency from experiments to estimate probabilities, find expected numbers, and judge whether something is fair or biased
- List outcomes systematically and use sample-space tables for two events
- Use the multiplication rule for independent events and the addition rule for mutually exclusive events
- Draw and use tree diagrams, with and without replacement
- Use sets, Venn diagrams, two-way tables and frequency trees to organise information and find probabilities
- Higher: calculate conditional probabilities and solve probability problems that need algebra
You should already know
- Fractions, decimals and percentages, and simplifying fractions (Chapters 3, 4 and 5)
- Multiplying and adding fractions (Chapter 3)
- Ratio and sharing in a ratio (Chapter 15)
- Solving linear equations (Chapter 9)
Where this leads
- Statistics: charts, averages and sampling (Chapter 24)
- Probability in real-life risk, games and insurance
Edexcel GCSE (9–1) Mathematics 1MA1, Higher tier. Content references: P1, P2, P3, P4, P5, P6, P7, P8, P9.
- 23.1 The probability scale and probability of single events: Worksheet (PDF) · Answers (PDF) · lesson page
- 23.2 Probabilities add up to 1: the probability of “not A”: Worksheet (PDF) · Answers (PDF) · lesson page
- 23.3 Relative frequency, expected outcomes and fairness: Worksheet (PDF) · Answers (PDF) · lesson page
- 23.4 Listing outcomes and sample-space tables: Worksheet (PDF) · Answers (PDF) · lesson page
- 23.5 Independent events: the AND rule and the OR rule: Worksheet (PDF) · Answers (PDF) · lesson page
- 23.6 Tree diagrams: with and without replacement: Worksheet (PDF) · Answers (PDF) · lesson page
- 23.7 Sets and Venn diagrams: Worksheet (PDF) · Answers (PDF) · lesson page
- 23.8 Two-way tables and frequency trees: Worksheet (PDF) · Answers (PDF) · lesson page
- 23.9 Conditional probability and probability with algebra: Worksheet (PDF) · Answers (PDF) · lesson page
- Check-up and exam-style questions: Worksheet (PDF) · Answers (PDF) · lesson page
Exercise P Do you remember?
Non-calculatorMethod. Simplify by dividing the top and the bottom by the same number: the highest common factor (HCF).
- List the factors of the top and the bottom. We want the biggest number that divides into both. This is the highest common factor (HCF).Factors of 12: 1, 2, 3, 4, 6, 12
Factors of 30: 1, 2, 3, 5, 6, 10, 15, 30
The highest common factor is 6. - Divide the top and the bottom by 6. Dividing both by the same number does not change the value of the fraction, but it makes the numbers smaller.12 ÷ 6 = 2 and 30 ÷ 6 = 5
1230 = 25
Check. 1230 = 0.4 as a decimal, and 25 = 0.4 too, so the value has not changed.
Watch out. Divide top and bottom. If you only divide one of them you change the value of the fraction.
Method. To find a fraction of an amount: divide by the denominator to find one part, then multiply by the numerator.
- Divide 30 by the denominator 5. The denominator tells us the amount is split into 5 equal parts. This finds the size of one part.30 ÷ 5 = 6
- Multiply by the numerator 2. The numerator tells us how many parts we take.6 × 2 = 12
Check. The other 3 parts would be 18, and 12 + 18 = 30. ✓
Method. A percentage is a number out of 100. Write it over 100, then simplify.
- Write 35% over 100. “Per cent” means out of 100.35100
- Simplify. Divide the top and the bottom by their highest common factor, 5.35 ÷ 5 = 7 and 100 ÷ 5 = 20
35100 = 720
Check. 7 ÷ 20 = 0.35 = 35%. ✓
Watch out. Divide both numbers, not just the top.
Method. To multiply fractions, multiply the numerators together and the denominators together (cancel first to keep the numbers small).
- Cancel common factors first. A number on the top of one fraction and a number on the bottom of the other can be divided by a common factor. This keeps the numbers small and gives an answer already in its simplest form.23 × 34 = 11 × 12
- Multiply the numerators, then the denominators. Multiplying fractions is just multiplying across.1 × 1 = 1
1 × 2 = 2
12
Check. As decimals: 0.6667 × 0.75 = 0.5, and our answer is 0.5. ✓
Watch out. Do not find a common denominator when multiplying. That is only for adding and subtracting.
Method. To subtract fractions, give them the same denominator, then subtract the numerators and keep the denominator.
- Find a common denominator: the LCM of 1 and 8. We can only add or subtract pieces of the same size, so the denominators must match. The lowest common multiple is the smallest number both denominators divide into.Multiples of 1: 1, 2, 3, 4, 5, 6, 7, 8
Multiples of 8: 8
LCM = 8 - Rewrite both fractions with denominator 8. Multiply the top and the bottom by the same number so the value does not change.11 = 88 (× 8)
38 = 38 (× 1) - Subtract the numerators and keep the denominator. The denominator only tells us the size of each piece, so it stays the same.88 − 38 = 58
Check. As decimals: 1 − 0.375 = 0.625, and our answer is 0.625. ✓
Watch out. Subtract in the right order: the first fraction minus the second.
The probability scale and probability of single events
Printable: Worksheet (PDF) · Answers (PDF) · Open this lesson on its own page
We use chance every day: “It will probably rain”, “I might win the raffle”, “There is no way I will finish that today.” In maths we measure chance with a number called a probability. The first words to learn are these. An experiment is anything we do where the result is not certain, such as rolling a die. Each possible result is an outcome. An event is the outcome (or group of outcomes) we are interested in, such as “the die shows an even number”. If every outcome has the same chance, we say the outcomes are equally likely, and a fair experiment, where nothing is rigged, is called random. A coin that is not fair is called biased.
The probability scale. Every probability is a number from 0 to 1. An event that cannot happen has probability 0 (impossible). An event that must happen has probability 1 (certain). An event that is as likely to happen as not has probability 1/2 (an even chance). Everything else lies between: the nearer to 1, the more likely. Probabilities can be written as fractions, decimals or percentages, so 1/2 = 0.5 = 50%. They are never written as ratios, and they are never bigger than 1 (or 100%) or smaller than 0.
Theoretical probability. When all the outcomes are equally likely we can calculate the probability without doing the experiment. Picture a bag with 3 red counters and 2 blue counters. There are 5 counters and each one is equally likely to be picked. Three of them are red, so the chance of red is 3 out of 5.
The rule is: probability = number of favourable outcomes ÷ total number of outcomes. “Favourable” just means “the ones we are looking for”. We write P(red) for “the probability of red”. To use the rule: (1) list or count all the possible outcomes, this is the bottom of the fraction; (2) count the outcomes that match the event, this is the top; (3) simplify the fraction. A single die has six equally likely outcomes, 1, 2, 3, 4, 5, 6. Three of them are even (2, 4, 6), so P(even) = 3/6 = 1/2.
Key ideas
- Probability is a number from 0 (impossible) to 1 (certain). 1/2 is an even chance.
- Write probabilities as fractions, decimals or percentages, never as a ratio.
- For equally likely outcomes: probability = favourable outcomes ÷ total outcomes.
- The bottom of the fraction is all the outcomes. The top is only the ones we want.
- Simplify fractions: 3/6 = 1/2. Probability can never be more than 1 or less than 0.
Key words. An outcome is one possible result of an experiment. An event is the outcome (or group of outcomes) we are interested in. Equally likely outcomes have the same chance. Probability = number of favourable outcomes ÷ total number of equally likely outcomes, and it is always between 0 and 1.
Method. Probability = favourable outcomes ÷ total outcomes, when all the outcomes are equally likely. Count the total first, then count the outcomes we want.
- List all the possible outcomes. The total number of equally likely outcomes goes on the bottom of the probability fraction.1, 2, 3, 4, 5, 6
Total number of outcomes = 6 - Pick out the outcomes where the score is a prime number. These are the favourable outcomes. Their number goes on the top.2, 3, 5
Number of favourable outcomes = 3 - Write the probability as a fraction. Probability = number of favourable outcomes ÷ total number of equally likely outcomes.P(the score is a prime number) = 36
- Simplify the fraction. Divide the top and the bottom by their highest common factor, 3. The value does not change but the numbers are smaller.3 ÷ 3 = 1 and 6 ÷ 3 = 2
36 = 12
Check. The other 3 outcomes do not fit the event, so P(the event does not happen) = 12. Then 36 + 36 = 66 = 1, as the probabilities of an event happening and not happening must add up to 1. ✓
Watch out. Write the answer as a fraction, decimal or percentage, never as a ratio such as 1 : 6. A fraction is best left in its simplest form.
Key words. An outcome is one possible result of an experiment. An event is the outcome (or group of outcomes) we are interested in. Equally likely outcomes have the same chance. Probability = number of favourable outcomes ÷ total number of equally likely outcomes, and it is always between 0 and 1.
Method. Probability = favourable outcomes ÷ total outcomes, when all the outcomes are equally likely. Count the total first, then count the outcomes we want.
- Find the total number of counters. Every counter is equally likely to be picked, so add up all the counters. This is the bottom of the fraction.5 + 3 + 2 = 10
- Count the counters that are red and green. These are the favourable outcomes. This number goes on the top.5 + 2 = 7
- Write the probability as a fraction. Probability = number of favourable outcomes ÷ total number of equally likely outcomes.P(the counter is red or green) = 710
Check. The other 3 outcomes do not fit the event, so P(the event does not happen) = 310. Then 710 + 310 = 1010 = 1, as the probabilities of an event happening and not happening must add up to 1. ✓
Watch out. Write the answer as a fraction, decimal or percentage, never as a ratio such as 1 : 6. A fraction is best left in its simplest form.
Key words. An outcome is one possible result of an experiment. An event is the outcome (or group of outcomes) we are interested in. Equally likely outcomes have the same chance. Probability = number of favourable outcomes ÷ total number of equally likely outcomes, and it is always between 0 and 1.
Method. Probability = favourable outcomes ÷ total outcomes, when all the outcomes are equally likely. Count the total first, then count the outcomes we want.
- List all the possible outcomes. The total number of equally likely outcomes goes on the bottom of the probability fraction. Count every section, even when a number appears more than once.1, 2, 3, 3, 4, 5, 5, 5
Total number of sections = 8 - Pick out the outcomes where the spinner lands on 5. These are the favourable outcomes. Their number goes on the top.5, 5, 5
Number of favourable sections = 3 - Write the probability as a fraction. Probability = number of favourable outcomes ÷ total number of equally likely outcomes.P(the spinner lands on 5) = 38
Check. The other 5 outcomes do not fit the event, so P(the event does not happen) = 58. Then 38 + 58 = 88 = 1, as the probabilities of an event happening and not happening must add up to 1. ✓
Watch out. Write the answer as a fraction, decimal or percentage, never as a ratio such as 1 : 6. A fraction is best left in its simplest form.
Method. Probabilities can be written as fractions, decimals or percentages. Change the fraction by making the denominator 100 or by dividing.
- Start with the fraction. A fraction, a decimal and a percentage are three ways of writing the same number.720
- Make the denominator 100. A percentage is a number out of 100. Multiply the top and the bottom by the same number.20 × 5 = 100, so 7 × 5 = 35
720 = 35100 - Write it as a decimal and a percentage. 35 out of 100 is 35%, and 35 hundredths is 0.35.35100 = 0.35 = 35%
Check. Multiply the decimal by the denominator: 0.35 × 20 = 7, which is the numerator 7. ✓
Watch out. A probability as a percentage can be written 25%, as a decimal 0.25 and as a fraction 14. They are all the same number.
Watch out
The bottom of the fraction is all the outcomes, not the number of outcomes you do not want. In a bag with 3 red and 2 blue counters, P(red) is 3/5, not 3/2 and not 3 : 2. And a number that appears twice on a spinner counts twice.Exercise 23A The probability scale and single events
Non-calculatorMethod. Work out (or reason out) the probability, then place it on the probability scale from 0 to 1.
- Work out how likely the event is. We need a number to compare with the scale.A coin has 2 equally likely sides and 1 is heads, so P(heads) = 1/2.
- Compare with the probability scale. The scale runs from impossible (0) through even chance (1/2) to certain (1).12: The probability is exactly 1/2, as likely as not.
Check. The complement has probability 12, and the two add to 1. ✓
Watch out. “Unlikely” does not mean “impossible”. Only a probability of exactly 0 is impossible, and only exactly 1 is certain.
Method. Work out (or reason out) the probability, then place it on the probability scale from 0 to 1.
- Work out how likely the event is. We need a number to compare with the scale.Friday always follows Thursday, so this must happen: probability 1.
- Compare with the probability scale. The scale runs from impossible (0) through even chance (1/2) to certain (1).1: The probability is 1, so it must happen.
Check. The complement has probability 0, and the two add to 1. ✓
Watch out. “Unlikely” does not mean “impossible”. Only a probability of exactly 0 is impossible, and only exactly 1 is certain.
Method. Work out (or reason out) the probability, then place it on the probability scale from 0 to 1.
- Work out how likely the event is. We need a number to compare with the scale.A die only has the numbers 1 to 6, so a 7 cannot happen: probability 0.
- Compare with the probability scale. The scale runs from impossible (0) through even chance (1/2) to certain (1).0: The probability is 0, so it cannot happen.
Check. The complement has probability 1, and the two add to 1. ✓
Watch out. “Unlikely” does not mean “impossible”. Only a probability of exactly 0 is impossible, and only exactly 1 is certain.
Method. Work out (or reason out) the probability, then place it on the probability scale from 0 to 1.
- Work out how likely the event is. We need a number to compare with the scale.P(red) = 1 out of 10 counters = 1/10.
- Compare with the probability scale. The scale runs from impossible (0) through even chance (1/2) to certain (1).110: 110 is less than 1/2, so it is more likely not to happen.
Check. The complement has probability 910, and the two add to 1. ✓
Watch out. “Unlikely” does not mean “impossible”. Only a probability of exactly 0 is impossible, and only exactly 1 is certain.
Method. Work out (or reason out) the probability, then place it on the probability scale from 0 to 1.
- Work out how likely the event is. We need a number to compare with the scale.P(red) = 9 out of 10 counters = 9/10.
- Compare with the probability scale. The scale runs from impossible (0) through even chance (1/2) to certain (1).910: 910 is more than 1/2, so it is more likely to happen than not.
Check. The complement has probability 110, and the two add to 1. ✓
Watch out. “Unlikely” does not mean “impossible”. Only a probability of exactly 0 is impossible, and only exactly 1 is certain.
Method. Work out (or reason out) the probability, then place it on the probability scale from 0 to 1.
- Work out how likely the event is. We need a number to compare with the scale.The outcomes 1 and 2 match, so P = 2 out of 6 = 1/3.
- Compare with the probability scale. The scale runs from impossible (0) through even chance (1/2) to certain (1).13: 13 is less than 1/2, so it is more likely not to happen.
Check. The complement has probability 23, and the two add to 1. ✓
Watch out. “Unlikely” does not mean “impossible”. Only a probability of exactly 0 is impossible, and only exactly 1 is certain.
Method. Probabilities can be written as fractions, decimals or percentages. Change the fraction by making the denominator 100 or by dividing.
- Start with the fraction. A fraction, a decimal and a percentage are three ways of writing the same number.35
- Make the denominator 100. A percentage is a number out of 100. Multiply the top and the bottom by the same number.5 × 20 = 100, so 3 × 20 = 60
35 = 60100 - Write it as a decimal and a percentage. 60 out of 100 is 60%, and 60 hundredths is 0.6.60100 = 0.6 = 60%
Check. Multiply the decimal by the denominator: 0.6 × 5 = 3, which is the numerator 3. ✓
Watch out. A probability as a percentage can be written 25%, as a decimal 0.25 and as a fraction 14. They are all the same number.
Method. Probabilities can be written as fractions, decimals or percentages. Change the fraction by making the denominator 100 or by dividing.
- Start with the fraction. A fraction, a decimal and a percentage are three ways of writing the same number.720
- Make the denominator 100. A percentage is a number out of 100. Multiply the top and the bottom by the same number.20 × 5 = 100, so 7 × 5 = 35
720 = 35100 - Write it as a decimal and a percentage. 35 out of 100 is 35%, and 35 hundredths is 0.35.35100 = 0.35 = 35%
Check. Multiply the decimal by the denominator: 0.35 × 20 = 7, which is the numerator 7. ✓
Watch out. A probability as a percentage can be written 25%, as a decimal 0.25 and as a fraction 14. They are all the same number.
Method. Probabilities can be written as fractions, decimals or percentages. Change the fraction by making the denominator 100 or by dividing.
- Start with the fraction. A fraction, a decimal and a percentage are three ways of writing the same number.18
- Divide the top by the bottom to get the decimal. A fraction bar means divide.1 ÷ 8 = 0.125
- Multiply by 100 to get the percentage. A percentage is a number out of 100, so multiply the decimal by 100.0.125 × 100 = 12.5%
Check. Multiply the decimal by the denominator: 0.125 × 8 = 1, which is the numerator 1. ✓
Watch out. A probability as a percentage can be written 25%, as a decimal 0.25 and as a fraction 14. They are all the same number.
Method. Probabilities can be written as fractions, decimals or percentages. Change the fraction by making the denominator 100 or by dividing.
- Start with the fraction. A fraction, a decimal and a percentage are three ways of writing the same number.925
- Make the denominator 100. A percentage is a number out of 100. Multiply the top and the bottom by the same number.25 × 4 = 100, so 9 × 4 = 36
925 = 36100 - Write it as a decimal and a percentage. 36 out of 100 is 36%, and 36 hundredths is 0.36.36100 = 0.36 = 36%
Check. Multiply the decimal by the denominator: 0.36 × 25 = 9, which is the numerator 9. ✓
Watch out. A probability as a percentage can be written 25%, as a decimal 0.25 and as a fraction 14. They are all the same number.
Method. Probabilities can be written as fractions, decimals or percentages. Change the fraction by making the denominator 100 or by dividing.
- Start with the fraction. A fraction, a decimal and a percentage are three ways of writing the same number.34
- Make the denominator 100. A percentage is a number out of 100. Multiply the top and the bottom by the same number.4 × 25 = 100, so 3 × 25 = 75
34 = 75100 - Write it as a decimal and a percentage. 75 out of 100 is 75%, and 75 hundredths is 0.75.75100 = 0.75 = 75%
Check. Multiply the decimal by the denominator: 0.75 × 4 = 3, which is the numerator 3. ✓
Watch out. A probability as a percentage can be written 25%, as a decimal 0.25 and as a fraction 14. They are all the same number.
Method. Probabilities can be written as fractions, decimals or percentages. Change the fraction by making the denominator 100 or by dividing.
- Start with the fraction. A fraction, a decimal and a percentage are three ways of writing the same number.1150
- Make the denominator 100. A percentage is a number out of 100. Multiply the top and the bottom by the same number.50 × 2 = 100, so 11 × 2 = 22
1150 = 22100 - Write it as a decimal and a percentage. 22 out of 100 is 22%, and 22 hundredths is 0.22.22100 = 0.22 = 22%
Check. Multiply the decimal by the denominator: 0.22 × 50 = 11, which is the numerator 11. ✓
Watch out. A probability as a percentage can be written 25%, as a decimal 0.25 and as a fraction 14. They are all the same number.
Method. Work out each probability, then find the letter at that point on the scale.
- Work out P(tails). 1 of the 2 equally likely sides is tails.P(tails) = 1/2
- Find 1/2 on the scale. It is the middle of the scale.Letter B
Check. B is exactly halfway between 0 and 1. ✓
Method. Count the red sections out of all the sections.
- Work out P(red). 3 of the 4 equal sections are red.P(red) = 3/4
- Find 3/4 on the scale. It is three quarters of the way along.Letter C
Check. 3/4 = 0.75, and C is at 0.75 on the scale. ✓
Method. Count the spades out of the 52 cards.
- Work out P(spade). There are 13 spades in 52 cards.P(spade) = 13/52 = 1/4
- Find 1/4 on the scale. It is one quarter of the way along.Letter A
Check. 13 × 4 = 52, so 13/52 = 1/4. ✓
Method. A certain event has probability 1.
- Decide how likely it is. It will definitely happen, so it is certain.P = 1
- Find 1 on the scale. It is the right-hand end of the scale.Letter D
Check. Certain events have probability 1. ✓
Key words. An outcome is one possible result of an experiment. An event is the outcome (or group of outcomes) we are interested in. Equally likely outcomes have the same chance. Probability = number of favourable outcomes ÷ total number of equally likely outcomes, and it is always between 0 and 1.
Method. Probability = favourable outcomes ÷ total outcomes, when all the outcomes are equally likely. Count the total first, then count the outcomes we want.
- List all the possible outcomes. The total number of equally likely outcomes goes on the bottom of the probability fraction.1, 2, 3, 4, 5, 6
Total number of outcomes = 6 - Pick out the outcomes where the score is 5. These are the favourable outcomes. Their number goes on the top.5
Number of favourable outcomes = 1 - Write the probability as a fraction. Probability = number of favourable outcomes ÷ total number of equally likely outcomes.P(the score is 5) = 16
Check. The other 5 outcomes do not fit the event, so P(the event does not happen) = 56. Then 16 + 56 = 66 = 1, as the probabilities of an event happening and not happening must add up to 1. ✓
Watch out. Write the answer as a fraction, decimal or percentage, never as a ratio such as 1 : 6. A fraction is best left in its simplest form.
Key words. An outcome is one possible result of an experiment. An event is the outcome (or group of outcomes) we are interested in. Equally likely outcomes have the same chance. Probability = number of favourable outcomes ÷ total number of equally likely outcomes, and it is always between 0 and 1.
Method. Probability = favourable outcomes ÷ total outcomes, when all the outcomes are equally likely. Count the total first, then count the outcomes we want.
- List all the possible outcomes. The total number of equally likely outcomes goes on the bottom of the probability fraction.1, 2, 3, 4, 5, 6
Total number of outcomes = 6 - Pick out the outcomes where the score is even. These are the favourable outcomes. Their number goes on the top.2, 4, 6
Number of favourable outcomes = 3 - Write the probability as a fraction. Probability = number of favourable outcomes ÷ total number of equally likely outcomes.P(the score is even) = 36
- Simplify the fraction. Divide the top and the bottom by their highest common factor, 3. The value does not change but the numbers are smaller.3 ÷ 3 = 1 and 6 ÷ 3 = 2
36 = 12
Check. The other 3 outcomes do not fit the event, so P(the event does not happen) = 12. Then 36 + 36 = 66 = 1, as the probabilities of an event happening and not happening must add up to 1. ✓
Watch out. Write the answer as a fraction, decimal or percentage, never as a ratio such as 1 : 6. A fraction is best left in its simplest form.
Key words. An outcome is one possible result of an experiment. An event is the outcome (or group of outcomes) we are interested in. Equally likely outcomes have the same chance. Probability = number of favourable outcomes ÷ total number of equally likely outcomes, and it is always between 0 and 1.
Method. Probability = favourable outcomes ÷ total outcomes, when all the outcomes are equally likely. Count the total first, then count the outcomes we want.
- List all the possible outcomes. The total number of equally likely outcomes goes on the bottom of the probability fraction.1, 2, 3, 4, 5, 6
Total number of outcomes = 6 - Pick out the outcomes where the score is bigger than 4. These are the favourable outcomes. Their number goes on the top.5, 6
Number of favourable outcomes = 2 - Write the probability as a fraction. Probability = number of favourable outcomes ÷ total number of equally likely outcomes.P(the score is bigger than 4) = 26
- Simplify the fraction. Divide the top and the bottom by their highest common factor, 2. The value does not change but the numbers are smaller.2 ÷ 2 = 1 and 6 ÷ 2 = 3
26 = 13
Check. The other 4 outcomes do not fit the event, so P(the event does not happen) = 23. Then 26 + 46 = 66 = 1, as the probabilities of an event happening and not happening must add up to 1. ✓
Watch out. Write the answer as a fraction, decimal or percentage, never as a ratio such as 1 : 6. A fraction is best left in its simplest form.
Key words. An outcome is one possible result of an experiment. An event is the outcome (or group of outcomes) we are interested in. Equally likely outcomes have the same chance. Probability = number of favourable outcomes ÷ total number of equally likely outcomes, and it is always between 0 and 1.
Method. Probability = favourable outcomes ÷ total outcomes, when all the outcomes are equally likely. Count the total first, then count the outcomes we want.
- List all the possible outcomes. The total number of equally likely outcomes goes on the bottom of the probability fraction.1, 2, 3, 4, 5, 6
Total number of outcomes = 6 - Pick out the outcomes where the score is a multiple of 3. These are the favourable outcomes. Their number goes on the top.3, 6
Number of favourable outcomes = 2 - Write the probability as a fraction. Probability = number of favourable outcomes ÷ total number of equally likely outcomes.P(the score is a multiple of 3) = 26
- Simplify the fraction. Divide the top and the bottom by their highest common factor, 2. The value does not change but the numbers are smaller.2 ÷ 2 = 1 and 6 ÷ 2 = 3
26 = 13
Check. The other 4 outcomes do not fit the event, so P(the event does not happen) = 23. Then 26 + 46 = 66 = 1, as the probabilities of an event happening and not happening must add up to 1. ✓
Watch out. Write the answer as a fraction, decimal or percentage, never as a ratio such as 1 : 6. A fraction is best left in its simplest form.
Key words. An outcome is one possible result of an experiment. An event is the outcome (or group of outcomes) we are interested in. Equally likely outcomes have the same chance. Probability = number of favourable outcomes ÷ total number of equally likely outcomes, and it is always between 0 and 1.
Method. Probability = favourable outcomes ÷ total outcomes, when all the outcomes are equally likely. Count the total first, then count the outcomes we want.
- List all the possible outcomes. The total number of equally likely outcomes goes on the bottom of the probability fraction.1, 2, 3, 4, 5, 6
Total number of outcomes = 6 - Pick out the outcomes where the score is less than 7. These are the favourable outcomes. Their number goes on the top.1, 2, 3, 4, 5, 6
Number of favourable outcomes = 6 - Write the probability as a fraction. Probability = number of favourable outcomes ÷ total number of equally likely outcomes.P(the score is less than 7) = 66
- Simplify the fraction. Divide the top and the bottom by their highest common factor, 6. The value does not change but the numbers are smaller.6 ÷ 6 = 1 and 6 ÷ 6 = 1
66 = 1 - Say what the answer means. Every outcome fits the event, so it is certain to happen. A certain event has probability 1.P(the score is less than 7) = 1
Check. The other 0 outcomes do not fit the event, so P(the event does not happen) = 0. Then 66 + 06 = 66 = 1, as the probabilities of an event happening and not happening must add up to 1. ✓
Watch out. Write the answer as a fraction, decimal or percentage, never as a ratio such as 1 : 6. A fraction is best left in its simplest form.
Key words. An outcome is one possible result of an experiment. An event is the outcome (or group of outcomes) we are interested in. Equally likely outcomes have the same chance. Probability = number of favourable outcomes ÷ total number of equally likely outcomes, and it is always between 0 and 1.
Method. Probability = favourable outcomes ÷ total outcomes, when all the outcomes are equally likely. Count the total first, then count the outcomes we want.
- List all the possible outcomes. The total number of equally likely outcomes goes on the bottom of the probability fraction.1, 2, 3, 4, 5, 6
Total number of outcomes = 6 - Pick out the outcomes where the score is 7. These are the favourable outcomes. Their number goes on the top.none
Number of favourable outcomes = 0 - Write the probability as a fraction. Probability = number of favourable outcomes ÷ total number of equally likely outcomes.P(the score is 7) = 06
- Say what the answer means. No outcome fits the event, so it cannot happen. An impossible event has probability 0.P(the score is 7) = 0
Check. The other 6 outcomes do not fit the event, so P(the event does not happen) = 1. Then 06 + 66 = 66 = 1, as the probabilities of an event happening and not happening must add up to 1. ✓
Watch out. Write the answer as a fraction, decimal or percentage, never as a ratio such as 1 : 6. A fraction is best left in its simplest form.
Key words. An outcome is one possible result of an experiment. An event is the outcome (or group of outcomes) we are interested in. Equally likely outcomes have the same chance. Probability = number of favourable outcomes ÷ total number of equally likely outcomes, and it is always between 0 and 1.
Method. Probability = favourable outcomes ÷ total outcomes, when all the outcomes are equally likely. Count the total first, then count the outcomes we want.
- Find the total number of counters. Every counter is equally likely to be picked, so add up all the counters. This is the bottom of the fraction.4 + 3 + 5 = 12
- Count the counters that are red. These are the favourable outcomes. This number goes on the top.4 red counters = 4
- Write the probability as a fraction. Probability = number of favourable outcomes ÷ total number of equally likely outcomes.P(the counter is red) = 412
- Simplify the fraction. Divide the top and the bottom by their highest common factor, 4. The value does not change but the numbers are smaller.4 ÷ 4 = 1 and 12 ÷ 4 = 3
412 = 13
Check. The other 8 outcomes do not fit the event, so P(the event does not happen) = 23. Then 412 + 812 = 1212 = 1, as the probabilities of an event happening and not happening must add up to 1. ✓
Watch out. Write the answer as a fraction, decimal or percentage, never as a ratio such as 1 : 6. A fraction is best left in its simplest form.
Key words. An outcome is one possible result of an experiment. An event is the outcome (or group of outcomes) we are interested in. Equally likely outcomes have the same chance. Probability = number of favourable outcomes ÷ total number of equally likely outcomes, and it is always between 0 and 1.
Method. Probability = favourable outcomes ÷ total outcomes, when all the outcomes are equally likely. Count the total first, then count the outcomes we want.
- Find the total number of counters. Every counter is equally likely to be picked, so add up all the counters. This is the bottom of the fraction.4 + 3 + 5 = 12
- Count the counters that are blue. These are the favourable outcomes. This number goes on the top.3 blue counters = 3
- Write the probability as a fraction. Probability = number of favourable outcomes ÷ total number of equally likely outcomes.P(the counter is blue) = 312
- Simplify the fraction. Divide the top and the bottom by their highest common factor, 3. The value does not change but the numbers are smaller.3 ÷ 3 = 1 and 12 ÷ 3 = 4
312 = 14
Check. The other 9 outcomes do not fit the event, so P(the event does not happen) = 34. Then 312 + 912 = 1212 = 1, as the probabilities of an event happening and not happening must add up to 1. ✓
Watch out. Write the answer as a fraction, decimal or percentage, never as a ratio such as 1 : 6. A fraction is best left in its simplest form.
Key words. An outcome is one possible result of an experiment. An event is the outcome (or group of outcomes) we are interested in. Equally likely outcomes have the same chance. Probability = number of favourable outcomes ÷ total number of equally likely outcomes, and it is always between 0 and 1.
Method. Probability = favourable outcomes ÷ total outcomes, when all the outcomes are equally likely. Count the total first, then count the outcomes we want.
- Find the total number of counters. Every counter is equally likely to be picked, so add up all the counters. This is the bottom of the fraction.4 + 3 + 5 = 12
- Count the counters that are green. These are the favourable outcomes. This number goes on the top.5 green counters = 5
- Write the probability as a fraction. Probability = number of favourable outcomes ÷ total number of equally likely outcomes.P(the counter is green) = 512
Check. The other 7 outcomes do not fit the event, so P(the event does not happen) = 712. Then 512 + 712 = 1212 = 1, as the probabilities of an event happening and not happening must add up to 1. ✓
Watch out. Write the answer as a fraction, decimal or percentage, never as a ratio such as 1 : 6. A fraction is best left in its simplest form.
Key words. An outcome is one possible result of an experiment. An event is the outcome (or group of outcomes) we are interested in. Equally likely outcomes have the same chance. Probability = number of favourable outcomes ÷ total number of equally likely outcomes, and it is always between 0 and 1.
Method. Probability = favourable outcomes ÷ total outcomes, when all the outcomes are equally likely. Count the total first, then count the outcomes we want.
- Find the total number of counters. Every counter is equally likely to be picked, so add up all the counters. This is the bottom of the fraction.4 + 3 + 5 = 12
- Count the counters that are red and blue. These are the favourable outcomes. This number goes on the top.4 + 3 = 7
- Write the probability as a fraction. Probability = number of favourable outcomes ÷ total number of equally likely outcomes.P(the counter is red or blue) = 712
Check. The other 5 outcomes do not fit the event, so P(the event does not happen) = 512. Then 712 + 512 = 1212 = 1, as the probabilities of an event happening and not happening must add up to 1. ✓
Watch out. Write the answer as a fraction, decimal or percentage, never as a ratio such as 1 : 6. A fraction is best left in its simplest form.
Key words. An outcome is one possible result of an experiment. An event is the outcome (or group of outcomes) we are interested in. Equally likely outcomes have the same chance. Probability = number of favourable outcomes ÷ total number of equally likely outcomes, and it is always between 0 and 1.
Method. Probability = favourable outcomes ÷ total outcomes, when all the outcomes are equally likely. Count the total first, then count the outcomes we want.
- List all the possible outcomes. The total number of equally likely outcomes goes on the bottom of the probability fraction.red, blue, green, red, yellow, red
Total number of sections = 6 - Pick out the outcomes where the spinner lands on red. These are the favourable outcomes. Their number goes on the top.red, red, red
Number of favourable sections = 3 - Write the probability as a fraction. Probability = number of favourable outcomes ÷ total number of equally likely outcomes.P(the spinner lands on red) = 36
- Simplify the fraction. Divide the top and the bottom by their highest common factor, 3. The value does not change but the numbers are smaller.3 ÷ 3 = 1 and 6 ÷ 3 = 2
36 = 12
Check. The other 3 outcomes do not fit the event, so P(the event does not happen) = 12. Then 36 + 36 = 66 = 1, as the probabilities of an event happening and not happening must add up to 1. ✓
Watch out. Write the answer as a fraction, decimal or percentage, never as a ratio such as 1 : 6. A fraction is best left in its simplest form.
Key words. An outcome is one possible result of an experiment. An event is the outcome (or group of outcomes) we are interested in. Equally likely outcomes have the same chance. Probability = number of favourable outcomes ÷ total number of equally likely outcomes, and it is always between 0 and 1.
Method. Probability = favourable outcomes ÷ total outcomes, when all the outcomes are equally likely. Count the total first, then count the outcomes we want.
- List all the possible outcomes. The total number of equally likely outcomes goes on the bottom of the probability fraction.red, blue, green, red, yellow, red
Total number of sections = 6 - Pick out the outcomes where the spinner lands on blue. These are the favourable outcomes. Their number goes on the top.blue
Number of favourable sections = 1 - Write the probability as a fraction. Probability = number of favourable outcomes ÷ total number of equally likely outcomes.P(the spinner lands on blue) = 16
Check. The other 5 outcomes do not fit the event, so P(the event does not happen) = 56. Then 16 + 56 = 66 = 1, as the probabilities of an event happening and not happening must add up to 1. ✓
Watch out. Write the answer as a fraction, decimal or percentage, never as a ratio such as 1 : 6. A fraction is best left in its simplest form.
Key words. An outcome is one possible result of an experiment. An event is the outcome (or group of outcomes) we are interested in. Equally likely outcomes have the same chance. Probability = number of favourable outcomes ÷ total number of equally likely outcomes, and it is always between 0 and 1.
Method. Probability = favourable outcomes ÷ total outcomes, when all the outcomes are equally likely. Count the total first, then count the outcomes we want.
- List all the possible outcomes. The total number of equally likely outcomes goes on the bottom of the probability fraction.red, blue, green, red, yellow, red
Total number of sections = 6 - Pick out the outcomes where the spinner lands on green or yellow. These are the favourable outcomes. Their number goes on the top.green, yellow
Number of favourable sections = 2 - Write the probability as a fraction. Probability = number of favourable outcomes ÷ total number of equally likely outcomes.P(the spinner lands on green or yellow) = 26
- Simplify the fraction. Divide the top and the bottom by their highest common factor, 2. The value does not change but the numbers are smaller.2 ÷ 2 = 1 and 6 ÷ 2 = 3
26 = 13
Check. The other 4 outcomes do not fit the event, so P(the event does not happen) = 23. Then 26 + 46 = 66 = 1, as the probabilities of an event happening and not happening must add up to 1. ✓
Watch out. Write the answer as a fraction, decimal or percentage, never as a ratio such as 1 : 6. A fraction is best left in its simplest form.
Key words. An outcome is one possible result of an experiment. An event is the outcome (or group of outcomes) we are interested in. Equally likely outcomes have the same chance. Probability = number of favourable outcomes ÷ total number of equally likely outcomes, and it is always between 0 and 1.
Method. Probability = favourable outcomes ÷ total outcomes, when all the outcomes are equally likely. Count the total first, then count the outcomes we want.
- List all the possible outcomes. The total number of equally likely outcomes goes on the bottom of the probability fraction.M, A, T, H, E, M, A, T, I, C, S
Total number of letters = 11 - Pick out the outcomes where the letter is M. These are the favourable outcomes. Their number goes on the top.M, M
Number of favourable letters = 2 - Write the probability as a fraction. Probability = number of favourable outcomes ÷ total number of equally likely outcomes.P(the letter is M) = 211
Check. The other 9 outcomes do not fit the event, so P(the event does not happen) = 911. Then 211 + 911 = 1111 = 1, as the probabilities of an event happening and not happening must add up to 1. ✓
Watch out. Write the answer as a fraction, decimal or percentage, never as a ratio such as 1 : 6. A fraction is best left in its simplest form.
Key words. An outcome is one possible result of an experiment. An event is the outcome (or group of outcomes) we are interested in. Equally likely outcomes have the same chance. Probability = number of favourable outcomes ÷ total number of equally likely outcomes, and it is always between 0 and 1.
Method. Probability = favourable outcomes ÷ total outcomes, when all the outcomes are equally likely. Count the total first, then count the outcomes we want.
- List all the possible outcomes. The total number of equally likely outcomes goes on the bottom of the probability fraction.M, A, T, H, E, M, A, T, I, C, S
Total number of letters = 11 - Pick out the outcomes where the letter is a vowel. These are the favourable outcomes. Their number goes on the top.A, E, A, I
Number of favourable letters = 4 - Write the probability as a fraction. Probability = number of favourable outcomes ÷ total number of equally likely outcomes.P(the letter is a vowel) = 411
Check. The other 7 outcomes do not fit the event, so P(the event does not happen) = 711. Then 411 + 711 = 1111 = 1, as the probabilities of an event happening and not happening must add up to 1. ✓
Watch out. Write the answer as a fraction, decimal or percentage, never as a ratio such as 1 : 6. A fraction is best left in its simplest form.
Key words. An outcome is one possible result of an experiment. An event is the outcome (or group of outcomes) we are interested in. Equally likely outcomes have the same chance. Probability = number of favourable outcomes ÷ total number of equally likely outcomes, and it is always between 0 and 1.
Method. Probability = favourable outcomes ÷ total outcomes, when all the outcomes are equally likely. Count the total first, then count the outcomes we want.
- List all the possible outcomes. The total number of equally likely outcomes goes on the bottom of the probability fraction.M, A, T, H, E, M, A, T, I, C, S
Total number of letters = 11 - Pick out the outcomes where the letter is T or C. These are the favourable outcomes. Their number goes on the top.T, T, C
Number of favourable letters = 3 - Write the probability as a fraction. Probability = number of favourable outcomes ÷ total number of equally likely outcomes.P(the letter is T or C) = 311
Check. The other 8 outcomes do not fit the event, so P(the event does not happen) = 811. Then 311 + 811 = 1111 = 1, as the probabilities of an event happening and not happening must add up to 1. ✓
Watch out. Write the answer as a fraction, decimal or percentage, never as a ratio such as 1 : 6. A fraction is best left in its simplest form.
Key words. An outcome is one possible result of an experiment. An event is the outcome (or group of outcomes) we are interested in. Equally likely outcomes have the same chance. Probability = number of favourable outcomes ÷ total number of equally likely outcomes, and it is always between 0 and 1.
Method. Probability = favourable outcomes ÷ total outcomes, when all the outcomes are equally likely. Count the total first, then count the outcomes we want.
- List all the possible outcomes. The total number of equally likely outcomes goes on the bottom of the probability fraction.M, A, T, H, E, M, A, T, I, C, S
Total number of letters = 11 - Pick out the outcomes where the letter is Z. These are the favourable outcomes. Their number goes on the top.none
Number of favourable letters = 0 - Write the probability as a fraction. Probability = number of favourable outcomes ÷ total number of equally likely outcomes.P(the letter is Z) = 011
- Say what the answer means. No outcome fits the event, so it cannot happen. An impossible event has probability 0.P(the letter is Z) = 0
Check. The other 11 outcomes do not fit the event, so P(the event does not happen) = 1. Then 011 + 1111 = 1111 = 1, as the probabilities of an event happening and not happening must add up to 1. ✓
Watch out. Write the answer as a fraction, decimal or percentage, never as a ratio such as 1 : 6. A fraction is best left in its simplest form.
Key words. An outcome is one possible result of an experiment. An event is the outcome (or group of outcomes) we are interested in. Equally likely outcomes have the same chance. Probability = number of favourable outcomes ÷ total number of equally likely outcomes, and it is always between 0 and 1.
Method. Probability = favourable outcomes ÷ total outcomes, when all the outcomes are equally likely. Count the total first, then count the outcomes we want.
- Find the total. A standard pack has 4 suits (hearts, diamonds, clubs, spades) with 13 cards in each suit, so every card is equally likely.4 × 13 = 52 cards
- Find the number we want. Count the cards in the pack that match.13 hearts, so 13
- Write the probability as a fraction. Probability = number of favourable outcomes ÷ total number of equally likely outcomes.P(the card is a heart) = 1352
- Simplify the fraction. Divide the top and the bottom by their highest common factor, 13. The value does not change but the numbers are smaller.13 ÷ 13 = 1 and 52 ÷ 13 = 4
1352 = 14
Check. The other 39 outcomes do not fit the event, so P(the event does not happen) = 34. Then 1352 + 3952 = 5252 = 1, as the probabilities of an event happening and not happening must add up to 1. ✓
Watch out. Write the answer as a fraction, decimal or percentage, never as a ratio such as 1 : 6. A fraction is best left in its simplest form.
Key words. An outcome is one possible result of an experiment. An event is the outcome (or group of outcomes) we are interested in. Equally likely outcomes have the same chance. Probability = number of favourable outcomes ÷ total number of equally likely outcomes, and it is always between 0 and 1.
Method. Probability = favourable outcomes ÷ total outcomes, when all the outcomes are equally likely. Count the total first, then count the outcomes we want.
- Find the total. A standard pack has 4 suits (hearts, diamonds, clubs, spades) with 13 cards in each suit, so every card is equally likely.4 × 13 = 52 cards
- Find the number we want. Count the cards in the pack that match.one king in each suit: 4 × 1 = 4
- Write the probability as a fraction. Probability = number of favourable outcomes ÷ total number of equally likely outcomes.P(the card is a king) = 452
- Simplify the fraction. Divide the top and the bottom by their highest common factor, 4. The value does not change but the numbers are smaller.4 ÷ 4 = 1 and 52 ÷ 4 = 13
452 = 113
Check. The other 48 outcomes do not fit the event, so P(the event does not happen) = 1213. Then 452 + 4852 = 5252 = 1, as the probabilities of an event happening and not happening must add up to 1. ✓
Watch out. Write the answer as a fraction, decimal or percentage, never as a ratio such as 1 : 6. A fraction is best left in its simplest form.
Key words. An outcome is one possible result of an experiment. An event is the outcome (or group of outcomes) we are interested in. Equally likely outcomes have the same chance. Probability = number of favourable outcomes ÷ total number of equally likely outcomes, and it is always between 0 and 1.
Method. Probability = favourable outcomes ÷ total outcomes, when all the outcomes are equally likely. Count the total first, then count the outcomes we want.
- Find the total. A standard pack has 4 suits (hearts, diamonds, clubs, spades) with 13 cards in each suit, so every card is equally likely.4 × 13 = 52 cards
- Find the number we want. Count the cards in the pack that match.the queen of hearts and the queen of diamonds: 2
- Write the probability as a fraction. Probability = number of favourable outcomes ÷ total number of equally likely outcomes.P(the card is a red queen) = 252
- Simplify the fraction. Divide the top and the bottom by their highest common factor, 2. The value does not change but the numbers are smaller.2 ÷ 2 = 1 and 52 ÷ 2 = 26
252 = 126
Check. The other 50 outcomes do not fit the event, so P(the event does not happen) = 2526. Then 252 + 5052 = 5252 = 1, as the probabilities of an event happening and not happening must add up to 1. ✓
Watch out. Write the answer as a fraction, decimal or percentage, never as a ratio such as 1 : 6. A fraction is best left in its simplest form.
Key words. An outcome is one possible result of an experiment. An event is the outcome (or group of outcomes) we are interested in. Equally likely outcomes have the same chance. Probability = number of favourable outcomes ÷ total number of equally likely outcomes, and it is always between 0 and 1.
Method. Probability = favourable outcomes ÷ total outcomes, when all the outcomes are equally likely. Count the total first, then count the outcomes we want.
- Find the total. A standard pack has 4 suits (hearts, diamonds, clubs, spades) with 13 cards in each suit, so every card is equally likely.4 × 13 = 52 cards
- Find the number we want. Count the cards in the pack that match.3 picture cards in each of 4 suits: 3 × 4 = 12
- Write the probability as a fraction. Probability = number of favourable outcomes ÷ total number of equally likely outcomes.P(the card is a picture card) = 1252
- Simplify the fraction. Divide the top and the bottom by their highest common factor, 4. The value does not change but the numbers are smaller.12 ÷ 4 = 3 and 52 ÷ 4 = 13
1252 = 313
Check. The other 40 outcomes do not fit the event, so P(the event does not happen) = 1013. Then 1252 + 4052 = 5252 = 1, as the probabilities of an event happening and not happening must add up to 1. ✓
Watch out. Write the answer as a fraction, decimal or percentage, never as a ratio such as 1 : 6. A fraction is best left in its simplest form.
Key words. An outcome is one possible result of an experiment. An event is the outcome (or group of outcomes) we are interested in. Equally likely outcomes have the same chance. Probability = number of favourable outcomes ÷ total number of equally likely outcomes, and it is always between 0 and 1.
Method. Probability = favourable outcomes ÷ total outcomes, when all the outcomes are equally likely. Count the total first, then count the outcomes we want.
- Find the total. A standard pack has 4 suits (hearts, diamonds, clubs, spades) with 13 cards in each suit, so every card is equally likely.4 × 13 = 52 cards
- Find the number we want. Count the cards in the pack that match.only 1 card matches
- Write the probability as a fraction. Probability = number of favourable outcomes ÷ total number of equally likely outcomes.P(the card is the ace of spades) = 152
Check. The other 51 outcomes do not fit the event, so P(the event does not happen) = 5152. Then 152 + 5152 = 5252 = 1, as the probabilities of an event happening and not happening must add up to 1. ✓
Watch out. Write the answer as a fraction, decimal or percentage, never as a ratio such as 1 : 6. A fraction is best left in its simplest form.
Key words. An outcome is one possible result of an experiment. An event is the outcome (or group of outcomes) we are interested in. Equally likely outcomes have the same chance. Probability = number of favourable outcomes ÷ total number of equally likely outcomes, and it is always between 0 and 1.
Method. Probability = favourable outcomes ÷ total outcomes, when all the outcomes are equally likely. Count the total first, then count the outcomes we want.
- List all the possible outcomes. The total number of equally likely outcomes goes on the bottom of the probability fraction.1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20
Total number of numbers = 20 - Pick out the outcomes where the number is a multiple of 5. These are the favourable outcomes. Their number goes on the top.5, 10, 15, 20
Number of favourable numbers = 4 - Write the probability as a fraction. Probability = number of favourable outcomes ÷ total number of equally likely outcomes.P(the number is a multiple of 5) = 420
- Simplify the fraction. Divide the top and the bottom by their highest common factor, 4. The value does not change but the numbers are smaller.4 ÷ 4 = 1 and 20 ÷ 4 = 5
420 = 15
Check. The other 16 outcomes do not fit the event, so P(the event does not happen) = 45. Then 420 + 1620 = 2020 = 1, as the probabilities of an event happening and not happening must add up to 1. ✓
Watch out. Write the answer as a fraction, decimal or percentage, never as a ratio such as 1 : 6. A fraction is best left in its simplest form.
Key words. An outcome is one possible result of an experiment. An event is the outcome (or group of outcomes) we are interested in. Equally likely outcomes have the same chance. Probability = number of favourable outcomes ÷ total number of equally likely outcomes, and it is always between 0 and 1.
Method. Probability = favourable outcomes ÷ total outcomes, when all the outcomes are equally likely. Count the total first, then count the outcomes we want.
- List all the possible outcomes. The total number of equally likely outcomes goes on the bottom of the probability fraction.1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20
Total number of numbers = 20 - Pick out the outcomes where the number is a square number. These are the favourable outcomes. Their number goes on the top.1, 4, 9, 16
Number of favourable numbers = 4 - Write the probability as a fraction. Probability = number of favourable outcomes ÷ total number of equally likely outcomes.P(the number is a square number) = 420
- Simplify the fraction. Divide the top and the bottom by their highest common factor, 4. The value does not change but the numbers are smaller.4 ÷ 4 = 1 and 20 ÷ 4 = 5
420 = 15
Check. The other 16 outcomes do not fit the event, so P(the event does not happen) = 45. Then 420 + 1620 = 2020 = 1, as the probabilities of an event happening and not happening must add up to 1. ✓
Watch out. Write the answer as a fraction, decimal or percentage, never as a ratio such as 1 : 6. A fraction is best left in its simplest form.
Key words. An outcome is one possible result of an experiment. An event is the outcome (or group of outcomes) we are interested in. Equally likely outcomes have the same chance. Probability = number of favourable outcomes ÷ total number of equally likely outcomes, and it is always between 0 and 1.
Method. Probability = favourable outcomes ÷ total outcomes, when all the outcomes are equally likely. Count the total first, then count the outcomes we want.
- List all the possible outcomes. The total number of equally likely outcomes goes on the bottom of the probability fraction.1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20
Total number of numbers = 20 - Pick out the outcomes where the number is a factor of 20. These are the favourable outcomes. Their number goes on the top.1, 2, 4, 5, 10, 20
Number of favourable numbers = 6 - Write the probability as a fraction. Probability = number of favourable outcomes ÷ total number of equally likely outcomes.P(the number is a factor of 20) = 620
- Simplify the fraction. Divide the top and the bottom by their highest common factor, 2. The value does not change but the numbers are smaller.6 ÷ 2 = 3 and 20 ÷ 2 = 10
620 = 310
Check. The other 14 outcomes do not fit the event, so P(the event does not happen) = 710. Then 620 + 1420 = 2020 = 1, as the probabilities of an event happening and not happening must add up to 1. ✓
Watch out. Write the answer as a fraction, decimal or percentage, never as a ratio such as 1 : 6. A fraction is best left in its simplest form.
Key words. An outcome is one possible result of an experiment. An event is the outcome (or group of outcomes) we are interested in. Equally likely outcomes have the same chance. Probability = number of favourable outcomes ÷ total number of equally likely outcomes, and it is always between 0 and 1.
Method. Probability = favourable outcomes ÷ total outcomes, when all the outcomes are equally likely. Count the total first, then count the outcomes we want.
- List all the possible outcomes. The total number of equally likely outcomes goes on the bottom of the probability fraction.1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20
Total number of numbers = 20 - Pick out the outcomes where the number is prime. These are the favourable outcomes. Their number goes on the top.2, 3, 5, 7, 11, 13, 17, 19
Number of favourable numbers = 8 - Write the probability as a fraction. Probability = number of favourable outcomes ÷ total number of equally likely outcomes.P(the number is prime) = 820
- Simplify the fraction. Divide the top and the bottom by their highest common factor, 4. The value does not change but the numbers are smaller.8 ÷ 4 = 2 and 20 ÷ 4 = 5
820 = 25
Check. The other 12 outcomes do not fit the event, so P(the event does not happen) = 35. Then 820 + 1220 = 2020 = 1, as the probabilities of an event happening and not happening must add up to 1. ✓
Watch out. Write the answer as a fraction, decimal or percentage, never as a ratio such as 1 : 6. A fraction is best left in its simplest form.
Key words. An outcome is one possible result of an experiment. An event is the outcome (or group of outcomes) we are interested in. Equally likely outcomes have the same chance. Probability = number of favourable outcomes ÷ total number of equally likely outcomes, and it is always between 0 and 1.
Method. Probability = favourable outcomes ÷ total outcomes, when all the outcomes are equally likely. Count the total first, then count the outcomes we want.
- Find the total. Every ticket has the same chance of being drawn, so the bottom is all the tickets sold.250 tickets
- Find the number we want. Sam has 10 of them.10 tickets
- Write the probability as a fraction. Probability = number of favourable outcomes ÷ total number of equally likely outcomes.P(Sam wins) = 10250
- Simplify the fraction. Divide the top and the bottom by their highest common factor, 10. The value does not change but the numbers are smaller.10 ÷ 10 = 1 and 250 ÷ 10 = 25
10250 = 125
Check. The other 240 outcomes do not fit the event, so P(the event does not happen) = 2425. Then 10250 + 240250 = 250250 = 1, as the probabilities of an event happening and not happening must add up to 1. ✓
Watch out. Write the answer as a fraction, decimal or percentage, never as a ratio such as 1 : 6. A fraction is best left in its simplest form.
Key words. An outcome is one possible result of an experiment. An event is the outcome (or group of outcomes) we are interested in. Equally likely outcomes have the same chance. Probability = number of favourable outcomes ÷ total number of equally likely outcomes, and it is always between 0 and 1.
Method. Probability = favourable outcomes ÷ total outcomes, when all the outcomes are equally likely. Count the total first, then count the outcomes we want.
- Find the total. Every ticket has the same chance of being drawn, so the bottom is all the tickets sold.250 tickets
- Find the number we want. Tia has 15 of them.15 tickets
- Write the probability as a fraction. Probability = number of favourable outcomes ÷ total number of equally likely outcomes.P(Tia wins) = 15250
- Simplify the fraction. Divide the top and the bottom by their highest common factor, 5. The value does not change but the numbers are smaller.15 ÷ 5 = 3 and 250 ÷ 5 = 50
15250 = 350
Check. The other 235 outcomes do not fit the event, so P(the event does not happen) = 4750. Then 15250 + 235250 = 250250 = 1, as the probabilities of an event happening and not happening must add up to 1. ✓
Watch out. Write the answer as a fraction, decimal or percentage, never as a ratio such as 1 : 6. A fraction is best left in its simplest form.
Key words. An outcome is one possible result of an experiment. An event is the outcome (or group of outcomes) we are interested in. Equally likely outcomes have the same chance. Probability = number of favourable outcomes ÷ total number of equally likely outcomes, and it is always between 0 and 1.
Method. Probability = favourable outcomes ÷ total outcomes, when all the outcomes are equally likely. Count the total first, then count the outcomes we want.
- Find the total. Every ticket has the same chance of being drawn, so the bottom is all the tickets sold.250 tickets
- Find the number we want. Sam and Tia hold 10 + 15 tickets between them.10 + 15 = 25 tickets
- Write the probability as a fraction. Probability = number of favourable outcomes ÷ total number of equally likely outcomes.P(Sam or Tia wins) = 25250
- Simplify the fraction. Divide the top and the bottom by their highest common factor, 25. The value does not change but the numbers are smaller.25 ÷ 25 = 1 and 250 ÷ 25 = 10
25250 = 110
Check. The other 225 outcomes do not fit the event, so P(the event does not happen) = 910. Then 25250 + 225250 = 250250 = 1, as the probabilities of an event happening and not happening must add up to 1. ✓
Watch out. Write the answer as a fraction, decimal or percentage, never as a ratio such as 1 : 6. A fraction is best left in its simplest form.
Method. Work out each probability, write them with a common denominator, then put them in order.
- Work out each probability. Use favourable ÷ total each time.A: 1/2
B: 1/6
C: 4/6 = 2/3
D: 3/12 = 1/4 - Write them with the same denominator. The lowest common denominator of 2, 6, 3 and 4 is 12, so we can compare the numerators.A: 6/12
B: 2/12
C: 8/12
D: 3/12 - Put the numerators in order, smallest first. The smaller the probability, the less likely the event.2, 3, 6, 8 so B, D, A, C
Check. As decimals: B = 0.167, D = 0.25, A = 0.5, C = 0.667, which are in increasing order. ✓
Watch out. Compare fractions only after giving them the same denominator.
Method. The rule favourable ÷ total only works when all the outcomes are equally likely. Check whether that is true here.
- Find the two outcomes Ben has used. Ben says there are two outcomes: rain, or no rain.Outcomes: rain, no rain
- Ask whether they are equally likely. The chance of rain depends on the weather and the season, so there is no reason for it to be exactly one half just because there are two outcomes.The outcomes are not equally likely.
- Write the conclusion. Having two outcomes does not make each one 1/2.Ben is wrong: P(rain) is not 1/2 just because there are two outcomes.
Check. Compare with a die: it has 6 outcomes but P(6) = 1/6 only because they are equally likely. If a die were loaded, this would fail too. ✓
Watch out. Only use favourable ÷ total when every outcome has the same chance.
Method. Think about what a probability tells us and what it does not.
- Read what P(6) = 1/6 tells us. It tells us how likely a 6 is on each roll. It does not tell us what will happen in a short run of rolls.On each roll, P(6) = 1/6
- Think about 6 rolls. Each roll is separate and random. You could roll no sixes at all, or two sixes, or more.The number of sixes in 6 rolls can be 0, 1, 2, 3, ...
- Conclude. About one 6 in every six rolls is what we expect over many rolls, but it is not guaranteed.No, Zara is not correct.
Check. If it were true, then rolling 12 times would give exactly 2 sixes every time, which does not happen in practice. ✓
Watch out. Probability describes what is likely over many trials, not what must happen in a few.
Method. Probability = favourable outcomes ÷ all the counters, not ÷ the number of colours.
- Count all the counters. Each counter is an equally likely outcome. There are three red and one blue.3 + 1 = 4 counters
- Find the favourable outcomes. Only one counter is blue.1 blue counter
- Write the correct probability. Blue counters over all counters.P(blue) = 14
- Say what Jack did wrong. He counted colours (2) instead of counters (4), but the colours are not equally likely because there are 3 red counters.Jack should use 4, not 2.
Check. P(red) = 3/4 and 3/4 + 1/4 = 1. ✓
Watch out. Count the objects, not the types of object.
Method. The three colours together make all 12 sections, so take the red and blue away from 12.
- Add the red and blue sections. These are the sections that are not green.3 + 4 = 7
- Take the total from 12. The rest are green.12 − 7 = 5
Check. 3 + 4 + 5 = 12. ✓
Watch out. Check your three numbers add up to the total number of sections.
Key words. An outcome is one possible result of an experiment. An event is the outcome (or group of outcomes) we are interested in. Equally likely outcomes have the same chance. Probability = number of favourable outcomes ÷ total number of equally likely outcomes, and it is always between 0 and 1.
Method. Probability = favourable outcomes ÷ total outcomes, when all the outcomes are equally likely. Count the total first, then count the outcomes we want.
- Find the total. All 12 sections are equally likely.12 sections
- Find the number we want. There are 5 green sections from part (a).5 sections
- Write the probability as a fraction. Probability = number of favourable outcomes ÷ total number of equally likely outcomes.P(the spinner lands on green) = 512
Check. The other 7 outcomes do not fit the event, so P(the event does not happen) = 712. Then 512 + 712 = 1212 = 1, as the probabilities of an event happening and not happening must add up to 1. ✓
Watch out. Write the answer as a fraction, decimal or percentage, never as a ratio such as 1 : 6. A fraction is best left in its simplest form.
Method. Use the probability to find the total number of counters, then take away the red ones.
- Write what the probability means. P(red) = red counters ÷ all counters, and P(red) = 1/5, so the red counters are one fifth of all the counters.3 red counters are 15 of the total
- Find the total. If 3 counters are 1 fifth, then the whole is 5 times as many.3 × 5 = 15 counters
- Find the blue counters. Blue = total − red.15 − 3 = 12
Check. P(red) = 3/15 = 1/5, which matches the question. ✓
Watch out. A probability of 1/5 does not mean there are 5 counters. It means 1 in every 5, so scale up from the known number.
Method. Use the ratio to find what fraction of the counters are blue.
- Add the parts of the ratio. The total number of parts is the bottom of the fraction.2 + 3 + 5 = 10 parts
- Write blue as a fraction. Blue is 3 of the 10 parts, so it is the same fraction of the counters.P(blue) = 310
Check. In 40 counters there are 3 × 4 = 12 blue, and 12/40 = 3/10. ✓
Watch out. The ratio 2 : 3 : 5 gives parts of the whole (out of 10), not numbers of counters.
Method. Find the value of one part, then multiply by 5.
- Find one part. 40 counters shared into 10 equal parts.40 ÷ 10 = 4 counters per part
- Find green. Green is 5 parts.5 × 4 = 20 counters
Check. 2 + 3 + 5 = 10 parts, and 8 + 12 + 20 = 40. ✓
Probabilities add up to 1: the probability of “not A”
Printable: Worksheet (PDF) · Answers (PDF) · Open this lesson on its own page
Look at a single roll of a die. Exactly one of the numbers 1, 2, 3, 4, 5 or 6 must come up. These six outcomes cover every possibility, so we call them exhaustive. They cannot happen at the same time, so we also call them mutually exclusive (the die cannot show 2 and 5 together). Because exactly one of them must happen, the probabilities of all the outcomes add up to 1: 1/6 + 1/6 + 1/6 + 1/6 + 1/6 + 1/6 = 1. This is a very useful fact, because if we know all the probabilities but one, we can work out the missing one by taking the rest away from 1.
The complement. For any event A, the event “A does not happen” is called not A (or the complement of A, written A′). Since A either happens or does not happen, and these two cannot both happen, P(not A) = 1 − P(A). For example, if the probability that it rains is 0.3, then the probability that it does not rain is 1 − 0.3 = 0.7. It is usually quicker to work out “not A” this way than to count all the outcomes that are not A. Use it whenever you see the words not, fails, misses or at least one (you will see the last one in section 23.5).
Fractions, decimals and percentages. The rule works in every form. With a fraction, write 1 as a fraction with the same denominator: 1 − 3/8 = 8/8 − 3/8 = 5/8. With a decimal, 1 − 0.35 = 0.65. With a percentage, 100% − 35% = 65%.
Missing probabilities. If several outcomes are listed in a table and one probability is missing, add the known ones and take the total from 1. Adding for “or”. If two events cannot happen together (mutually exclusive), the probability of one or the other is found by adding their probabilities. For example, if P(red) = 0.2 and P(blue) = 0.35 for a spinner, then P(red or blue) = 0.2 + 0.35 = 0.55. We use this idea a lot in sections 23.5 and 23.6.
Key ideas
- The probabilities of all the possible outcomes of an experiment add up to 1.
- P(not A) = 1 − P(A), in any form: fractions, decimals or percentages.
- Mutually exclusive events cannot happen together. Exhaustive outcomes cover every possibility.
- To find a missing probability: add the known ones and subtract the total from 1.
- For mutually exclusive events, P(A or B) = P(A) + P(B).
Key words. The complement of an event is “the event does not happen”, written not A or A′. Outcomes are exhaustive if together they cover every possibility, so their probabilities add up to 1.
Method. The probabilities of an event happening and not happening add up to 1 (or 100%), so subtract the given probability from 1.
- Spot the event and its opposite. Either “late” happens or “not late” happens, never both, so these two events are opposites that cover every possibility.P(late) = 0.35
- Write the rule. An event either happens or it does not, so the two probabilities add up to 1. Therefore P(not A) = 1 − P(A).P(not late) = 1 − P(late)
- Subtract from 1. Line up the decimal points and take the probability away from 1.1 − 0.35 = 0.65
Check. Add the two probabilities: 0.35 + 0.65 = 1. ✓
Watch out. The answer must be between 0 and 1. If you get a negative number or a number bigger than 1 you have subtracted the wrong way round.
Key words. The complement of an event is “the event does not happen”, written not A or A′. Outcomes are exhaustive if together they cover every possibility, so their probabilities add up to 1.
Method. The probabilities of an event happening and not happening add up to 1 (or 100%), so subtract the given probability from 1.
- Spot the event and its opposite. Either “win” happens or “not win” happens, never both, so these two events are opposites that cover every possibility.P(win) = 38
- Write the rule. An event either happens or it does not, so the two probabilities add up to 1. Therefore P(not A) = 1 − P(A).P(not win) = 1 − P(win)
- Write 1 as a fraction with the same denominator. We can only subtract fractions with the same denominator. 1 whole is 8 out of 8.1 = 88
- Subtract the numerators. The denominator stays the same.88 − 38 = 58
Check. Add the two probabilities: 38 + 58 = 1. ✓
Watch out. The answer must be between 0 and 1. If you get a negative number or a number bigger than 1 you have subtracted the wrong way round.
| Colour | Red | Blue | Green | Yellow |
|---|---|---|---|---|
| Probability | 0.3 | 0.25 | 0.15 | x |
Key words. The complement of an event is “the event does not happen”, written not A or A′. Outcomes are exhaustive if together they cover every possibility, so their probabilities add up to 1.
Method. The probabilities of all the possible outcomes add up to 1. Add the ones we know, then take the total away from 1.
- Write down what we know. The outcomes listed cover every possibility, so their probabilities add up to 1. One of them is missing.P(red) = 0.3
P(blue) = 0.25
P(green) = 0.15
P(yellow) = ? - Add the known probabilities. Line up the decimal points carefully.0.3 + 0.25 + 0.15 = 0.7
- Subtract the total from 1. All the probabilities add up to 1, so the missing one is 1 minus the total of the others.1 − 0.7 = 0.3
Check. Add all the probabilities, including the one we found: 0.3 + 0.25 + 0.15 + 0.3 = 1. ✓
Watch out. Do not forget that the missing probability makes the total exactly 1 (not more, not less).
Key words. The complement of an event is “the event does not happen”, written not A or A′. Outcomes are exhaustive if together they cover every possibility, so their probabilities add up to 1.
Method. The probabilities of all the possible outcomes add up to 1. Add the ones we know, then take the total away from 1.
- Write down what we know. The outcomes listed cover every possibility, so their probabilities add up to 1. One of them is missing.P(win) = 12
P(draw) = 16
P(lose) = ? - Add the known probabilities. Use the common denominator 6 so that we can add them.36 + 16 = 46 = 23
- Subtract the total from 1. All the probabilities add up to 1, so the missing one is 1 minus the total of the others.66 − 46 = 26 = 13
Check. Add all the probabilities, including the one we found: 12 + 16 + 13 = 1. ✓
Watch out. Do not forget that the missing probability makes the total exactly 1 (not more, not less).
Key words. The complement of an event is “the event does not happen”, written not A or A′. Outcomes are exhaustive if together they cover every possibility, so their probabilities add up to 1.
Method. Red and blue cannot both happen on one spin, so the events are mutually exclusive. For mutually exclusive events we add the probabilities.
- Decide whether the events can happen together. The spinner lands on one colour only, so red and blue cannot both happen.Mutually exclusive
- Write the rule. For mutually exclusive events, P(A or B) = P(A) + P(B).P(red or blue) = P(red) + P(blue)
- Add the probabilities. Line up the decimal points.0.3 + 0.25 = 0.55
Check. The opposite event is green or yellow: 0.15 + 0.3 = 0.45 (since x = 0.3), and 0.55 + 0.45 = 1. ✓
Watch out. Add for “or” only when the events cannot happen together.
Watch out
Do not stop after finding the total of the known probabilities. The missing probability is 1 minus that total. And check that every probability is between 0 and 1 and that all of them add up to exactly 1. Also do not say P(not A) = P(A) − 1: that is negative.Exercise 23B Adding to 1 and the probability of “not”
Non-calculatorKey words. The complement of an event is “the event does not happen”, written not A or A′. Outcomes are exhaustive if together they cover every possibility, so their probabilities add up to 1.
Method. The probabilities of an event happening and not happening add up to 1 (or 100%), so subtract the given probability from 1.
- Spot the event and its opposite. Either “A” happens or “not A” happens, never both, so these two events are opposites that cover every possibility.P(A) = 27
- Write the rule. An event either happens or it does not, so the two probabilities add up to 1. Therefore P(not A) = 1 − P(A).P(not A) = 1 − P(A)
- Write 1 as a fraction with the same denominator. We can only subtract fractions with the same denominator. 1 whole is 7 out of 7.1 = 77
- Subtract the numerators. The denominator stays the same.77 − 27 = 57
Check. Add the two probabilities: 27 + 57 = 1. ✓
Watch out. The answer must be between 0 and 1. If you get a negative number or a number bigger than 1 you have subtracted the wrong way round.
Key words. The complement of an event is “the event does not happen”, written not A or A′. Outcomes are exhaustive if together they cover every possibility, so their probabilities add up to 1.
Method. The probabilities of an event happening and not happening add up to 1 (or 100%), so subtract the given probability from 1.
- Spot the event and its opposite. Either “A” happens or “not A” happens, never both, so these two events are opposites that cover every possibility.P(A) = 59
- Write the rule. An event either happens or it does not, so the two probabilities add up to 1. Therefore P(not A) = 1 − P(A).P(not A) = 1 − P(A)
- Write 1 as a fraction with the same denominator. We can only subtract fractions with the same denominator. 1 whole is 9 out of 9.1 = 99
- Subtract the numerators. The denominator stays the same.99 − 59 = 49
Check. Add the two probabilities: 59 + 49 = 1. ✓
Watch out. The answer must be between 0 and 1. If you get a negative number or a number bigger than 1 you have subtracted the wrong way round.
Key words. The complement of an event is “the event does not happen”, written not A or A′. Outcomes are exhaustive if together they cover every possibility, so their probabilities add up to 1.
Method. The probabilities of an event happening and not happening add up to 1 (or 100%), so subtract the given probability from 1.
- Spot the event and its opposite. Either “A” happens or “not A” happens, never both, so these two events are opposites that cover every possibility.P(A) = 310
- Write the rule. An event either happens or it does not, so the two probabilities add up to 1. Therefore P(not A) = 1 − P(A).P(not A) = 1 − P(A)
- Write 1 as a fraction with the same denominator. We can only subtract fractions with the same denominator. 1 whole is 10 out of 10.1 = 1010
- Subtract the numerators. The denominator stays the same.1010 − 310 = 710
Check. Add the two probabilities: 310 + 710 = 1. ✓
Watch out. The answer must be between 0 and 1. If you get a negative number or a number bigger than 1 you have subtracted the wrong way round.
Key words. The complement of an event is “the event does not happen”, written not A or A′. Outcomes are exhaustive if together they cover every possibility, so their probabilities add up to 1.
Method. The probabilities of an event happening and not happening add up to 1 (or 100%), so subtract the given probability from 1.
- Spot the event and its opposite. Either “A” happens or “not A” happens, never both, so these two events are opposites that cover every possibility.P(A) = 712
- Write the rule. An event either happens or it does not, so the two probabilities add up to 1. Therefore P(not A) = 1 − P(A).P(not A) = 1 − P(A)
- Write 1 as a fraction with the same denominator. We can only subtract fractions with the same denominator. 1 whole is 12 out of 12.1 = 1212
- Subtract the numerators. The denominator stays the same.1212 − 712 = 512
Check. Add the two probabilities: 712 + 512 = 1. ✓
Watch out. The answer must be between 0 and 1. If you get a negative number or a number bigger than 1 you have subtracted the wrong way round.
Key words. The complement of an event is “the event does not happen”, written not A or A′. Outcomes are exhaustive if together they cover every possibility, so their probabilities add up to 1.
Method. The probabilities of an event happening and not happening add up to 1 (or 100%), so subtract the given probability from 1.
- Spot the event and its opposite. Either “A” happens or “not A” happens, never both, so these two events are opposites that cover every possibility.P(A) = 120
- Write the rule. An event either happens or it does not, so the two probabilities add up to 1. Therefore P(not A) = 1 − P(A).P(not A) = 1 − P(A)
- Write 1 as a fraction with the same denominator. We can only subtract fractions with the same denominator. 1 whole is 20 out of 20.1 = 2020
- Subtract the numerators. The denominator stays the same.2020 − 120 = 1920
Check. Add the two probabilities: 120 + 1920 = 1. ✓
Watch out. The answer must be between 0 and 1. If you get a negative number or a number bigger than 1 you have subtracted the wrong way round.
Key words. The complement of an event is “the event does not happen”, written not A or A′. Outcomes are exhaustive if together they cover every possibility, so their probabilities add up to 1.
Method. The probabilities of an event happening and not happening add up to 1 (or 100%), so subtract the given probability from 1.
- Spot the event and its opposite. Either “rain” happens or “no rain” happens, never both, so these two events are opposites that cover every possibility.P(rain) = 0.7
- Write the rule. An event either happens or it does not, so the two probabilities add up to 1. Therefore P(not A) = 1 − P(A).P(no rain) = 1 − P(rain)
- Subtract from 1. Line up the decimal points and take the probability away from 1.1 − 0.7 = 0.3
Check. Add the two probabilities: 0.7 + 0.3 = 1. ✓
Watch out. The answer must be between 0 and 1. If you get a negative number or a number bigger than 1 you have subtracted the wrong way round.
Key words. The complement of an event is “the event does not happen”, written not A or A′. Outcomes are exhaustive if together they cover every possibility, so their probabilities add up to 1.
Method. The probabilities of an event happening and not happening add up to 1 (or 100%), so subtract the given probability from 1.
- Spot the event and its opposite. Either “win” happens or “not win” happens, never both, so these two events are opposites that cover every possibility.P(win) = 0.45
- Write the rule. An event either happens or it does not, so the two probabilities add up to 1. Therefore P(not A) = 1 − P(A).P(not win) = 1 − P(win)
- Subtract from 1. Line up the decimal points and take the probability away from 1.1 − 0.45 = 0.55
Check. Add the two probabilities: 0.45 + 0.55 = 1. ✓
Watch out. The answer must be between 0 and 1. If you get a negative number or a number bigger than 1 you have subtracted the wrong way round.
Key words. The complement of an event is “the event does not happen”, written not A or A′. Outcomes are exhaustive if together they cover every possibility, so their probabilities add up to 1.
Method. The probabilities of an event happening and not happening add up to 1 (or 100%), so subtract the given probability from 1.
- Spot the event and its opposite. Either “late” happens or “not late” happens, never both, so these two events are opposites that cover every possibility.P(late) = 0.08
- Write the rule. An event either happens or it does not, so the two probabilities add up to 1. Therefore P(not A) = 1 − P(A).P(not late) = 1 − P(late)
- Subtract from 1. Line up the decimal points and take the probability away from 1.1 − 0.08 = 0.92
Check. Add the two probabilities: 0.08 + 0.92 = 1. ✓
Watch out. The answer must be between 0 and 1. If you get a negative number or a number bigger than 1 you have subtracted the wrong way round.
Key words. The complement of an event is “the event does not happen”, written not A or A′. Outcomes are exhaustive if together they cover every possibility, so their probabilities add up to 1.
Method. The probabilities of an event happening and not happening add up to 1 (or 100%), so subtract the given probability from 1.
- Spot the event and its opposite. Either “pass” happens or “fail” happens, never both, so these two events are opposites that cover every possibility.P(pass) = 85%
- Write the rule. An event either happens or it does not, so the two percentages add up to 100%. Therefore P(not A) = 100% − P(A).P(fail) = 100% − P(pass)
- Subtract from 100%. Take the percentage away from 100.100% − 85% = 15%
Check. Add the two probabilities: 85% + 15% = 100%. ✓
Watch out. The answer must be between 0 and 1. If you get a negative number or a number bigger than 1 you have subtracted the wrong way round.
Key words. The complement of an event is “the event does not happen”, written not A or A′. Outcomes are exhaustive if together they cover every possibility, so their probabilities add up to 1.
Method. The probabilities of an event happening and not happening add up to 1 (or 100%), so subtract the given probability from 1.
- Spot the event and its opposite. Either “sunny” happens or “not sunny” happens, never both, so these two events are opposites that cover every possibility.P(sunny) = 62%
- Write the rule. An event either happens or it does not, so the two percentages add up to 100%. Therefore P(not A) = 100% − P(A).P(not sunny) = 100% − P(sunny)
- Subtract from 100%. Take the percentage away from 100.100% − 62% = 38%
Check. Add the two probabilities: 62% + 38% = 100%. ✓
Watch out. The answer must be between 0 and 1. If you get a negative number or a number bigger than 1 you have subtracted the wrong way round.
| Colour | Red | Blue | Green | Yellow |
|---|---|---|---|---|
| Probability | 0.2 | 0.35 | 0.15 | ? |
Key words. The complement of an event is “the event does not happen”, written not A or A′. Outcomes are exhaustive if together they cover every possibility, so their probabilities add up to 1.
Method. The probabilities of all the possible outcomes add up to 1. Add the ones we know, then take the total away from 1.
- Write down what we know. The outcomes listed cover every possibility, so their probabilities add up to 1. One of them is missing.P(red) = 0.2
P(blue) = 0.35
P(green) = 0.15
P(yellow) = ? - Add the known probabilities. Line up the decimal points carefully.0.2 + 0.35 + 0.15 = 0.7
- Subtract the total from 1. All the probabilities add up to 1, so the missing one is 1 minus the total of the others.1 − 0.7 = 0.3
Check. Add all the probabilities, including the one we found: 0.2 + 0.35 + 0.15 + 0.3 = 1. ✓
Watch out. Do not forget that the missing probability makes the total exactly 1 (not more, not less).
Key words. The complement of an event is “the event does not happen”, written not A or A′. Outcomes are exhaustive if together they cover every possibility, so their probabilities add up to 1.
Method. The probabilities of all the possible outcomes add up to 1. Add the ones we know, then take the total away from 1.
- Write down what we know. The outcomes listed cover every possibility, so their probabilities add up to 1. One of them is missing.P(red) = 310
P(blue) = 15
P(green) = ? - Add the known probabilities. Use the common denominator 10 so that we can add them.310 + 210 = 510 = 12
- Subtract the total from 1. All the probabilities add up to 1, so the missing one is 1 minus the total of the others.1010 − 510 = 510 = 12
Check. Add all the probabilities, including the one we found: 310 + 15 + 12 = 1. ✓
Watch out. Do not forget that the missing probability makes the total exactly 1 (not more, not less).
| Score | 1 | 2 | 3 | 4 | 5 | 6 |
|---|---|---|---|---|---|---|
| Probability | 0.1 | 0.15 | 0.2 | 0.2 | 0.15 | ? |
Key words. The complement of an event is “the event does not happen”, written not A or A′. Outcomes are exhaustive if together they cover every possibility, so their probabilities add up to 1.
Method. The probabilities of all the possible outcomes add up to 1. Add the ones we know, then take the total away from 1.
- Write down what we know. The outcomes listed cover every possibility, so their probabilities add up to 1. One of them is missing.P(1) = 0.1
P(2) = 0.15
P(3) = 0.2
P(4) = 0.2
P(5) = 0.15
P(6) = ? - Add the known probabilities. Line up the decimal points carefully.0.1 + 0.15 + 0.2 + 0.2 + 0.15 = 0.8
- Subtract the total from 1. All the probabilities add up to 1, so the missing one is 1 minus the total of the others.1 − 0.8 = 0.2
Check. Add all the probabilities, including the one we found: 0.1 + 0.15 + 0.2 + 0.2 + 0.15 + 0.2 = 1. ✓
Watch out. Do not forget that the missing probability makes the total exactly 1 (not more, not less).
Method. The even scores are 2, 4 and 6. They cannot happen together, so add their probabilities.
- Find the even scores and their probabilities. The even numbers on a die are 2, 4 and 6.P(2) = 0.15, P(4) = 0.2, P(6) = 0.2
- Add the probabilities. Scores cannot happen together (mutually exclusive), so we add for “or”.0.15 + 0.2 + 0.2 = 0.55
Check. The odd scores are 1, 3 and 5: 0.1 + 0.2 + 0.15 = 0.45, and 0.55 + 0.45 = 1. ✓
Watch out. Use the probability for 6 you found in part (a).
Key words. The complement of an event is “the event does not happen”, written not A or A′. Outcomes are exhaustive if together they cover every possibility, so their probabilities add up to 1.
Method. The probabilities of an event happening and not happening add up to 1 (or 100%), so subtract the given probability from 1.
- Spot the event and its opposite. Either “a 6” happens or “not a 6” happens, never both, so these two events are opposites that cover every possibility.P(a 6) = 0.2
- Write the rule. An event either happens or it does not, so the two probabilities add up to 1. Therefore P(not A) = 1 − P(A).P(not a 6) = 1 − P(a 6)
- Subtract from 1. Line up the decimal points and take the probability away from 1.1 − 0.2 = 0.8
Check. Add the two probabilities: 0.2 + 0.8 = 1. ✓
Watch out. The answer must be between 0 and 1. If you get a negative number or a number bigger than 1 you have subtracted the wrong way round.
Method. If these were all the outcomes, their probabilities would add up to 1. Check whether they do.
- Add the three probabilities. Exhaustive outcomes add to 1.0.1 + 0.6 + 0.2 = 0.9
- Compare with 1. The total is less than 1, so the three outcomes do not cover every possibility. Something else can happen (for example, the train is cancelled).0.9 < 1
- Find the missing probability. Subtract the total from 1.1 − 0.9 = 0.1
Check. 0.1 + 0.6 + 0.2 + 0.1 = 1. ✓
Watch out. Missing probability = 1 minus the total of the known ones.
Method. Probabilities of all the outcomes must add up to exactly 1. Add Ali’s numbers and compare.
- Add the probabilities. These are all the possible outcomes, so they must total 1.0.5 + 0.3 + 0.4 = 1.2
- Compare with 1. A total over 1 is impossible.1.2 > 1
- Write the conclusion. Ali cannot be correct because the probabilities add up to more than 1.
Check. If one of them were 0.2 instead of 0.4 the total would be exactly 1. ✓
Watch out. A total bigger than 1 or smaller than 1 shows an error or a missing outcome.
Key words. The complement of an event is “the event does not happen”, written not A or A′. Outcomes are exhaustive if together they cover every possibility, so their probabilities add up to 1.
Method. The probabilities of an event happening and not happening add up to 1 (or 100%), so subtract the given probability from 1.
- Spot the event and its opposite. Either “Ravi passes” happens or “Ravi fails” happens, never both, so these two events are opposites that cover every possibility.P(Ravi passes) = 0.58
- Write the rule. An event either happens or it does not, so the two probabilities add up to 1. Therefore P(not A) = 1 − P(A).P(Ravi fails) = 1 − P(Ravi passes)
- Subtract from 1. Line up the decimal points and take the probability away from 1.1 − 0.58 = 0.42
Check. Add the two probabilities: 0.58 + 0.42 = 1. ✓
Watch out. The answer must be between 0 and 1. If you get a negative number or a number bigger than 1 you have subtracted the wrong way round.
Key words. The complement of an event is “the event does not happen”, written not A or A′. Outcomes are exhaustive if together they cover every possibility, so their probabilities add up to 1.
Method. The probabilities of an event happening and not happening add up to 1 (or 100%), so subtract the given probability from 1.
- Spot the event and its opposite. Either “Aisha passes” happens or “Aisha fails” happens, never both, so these two events are opposites that cover every possibility.P(Aisha passes) = 0.72
- Write the rule. An event either happens or it does not, so the two probabilities add up to 1. Therefore P(not A) = 1 − P(A).P(Aisha fails) = 1 − P(Aisha passes)
- Subtract from 1. Line up the decimal points and take the probability away from 1.1 − 0.72 = 0.28
Check. Add the two probabilities: 0.72 + 0.28 = 1. ✓
Watch out. The answer must be between 0 and 1. If you get a negative number or a number bigger than 1 you have subtracted the wrong way round.
Method. Find P(green) using the fact that the probabilities add up to 1, then change the probability into a number of sections.
- Add P(red) and P(blue). Use the common denominator 12.13 + 14 = 412 + 312 = 712
- Find P(green). Subtract the total from 1.1212 − 712 = 512
- Change to a number of sections. The bottom 12 is the number of sections, so the top is the number of green sections.5 sections
Check. Red is 12 ÷ 3 = 4 sections, blue is 12 ÷ 4 = 3 sections, and 4 + 3 + 5 = 12. ✓
Watch out. Do not forget to use the common denominator before adding thirds and quarters.
Key words. The complement of an event is “the event does not happen”, written not A or A′. Outcomes are exhaustive if together they cover every possibility, so their probabilities add up to 1.
Method. The probabilities of all the possible outcomes add up to 1. Add the ones we know, then take the total away from 1.
- Write down what we know. The outcomes listed cover every possibility, so their probabilities add up to 1. One of them is missing.P(red) = 0.4
P(blue) = 0.35
P(yellow) = ? - Add the known probabilities. Line up the decimal points carefully.0.4 + 0.35 = 0.75
- Subtract the total from 1. All the probabilities add up to 1, so the missing one is 1 minus the total of the others.1 − 0.75 = 0.25
Check. Add all the probabilities, including the one we found: 0.4 + 0.35 + 0.25 = 1. ✓
Watch out. Do not forget that the missing probability makes the total exactly 1 (not more, not less).
Method. Red and yellow cannot both be picked, so add their probabilities.
- Use the probability of yellow from part (a). P(yellow) = 0.25.P(yellow) = 0.25
- Add P(red) and P(yellow). Mutually exclusive events: add for “or”.0.4 + 0.25 = 0.65
Check. P(not blue) = 1 − 0.35 = 0.65. ✓
Watch out. Red or yellow is the same as not blue.
Method. Mutually exclusive events cannot happen together, so P(A or B) = P(A) + P(B). A probability cannot be bigger than 1.
- Suppose they were mutually exclusive. Then we could add the probabilities to get P(A or B).P(A or B) = 0.7 + 0.5 = 1.2
- Compare with the largest possible probability. P(A or B) must be at most 1.1.2 > 1, which is impossible
- Conclude. So the assumption was wrong.A and B can happen together, so they are not mutually exclusive.
Check. Two events with probabilities 0.4 and 0.5 could be mutually exclusive (0.4 + 0.5 = 0.9). ✓
Watch out. Mutually exclusive events must have probabilities that add up to 1 or less.
Method. The probabilities of all the outcomes add up to 1, so write an equation and solve it.
- Write the equation. Add all four probabilities and make them equal to 1.x + 2x + 3x + 0.4 = 1
- Collect the x terms. x + 2x + 3x = 6x.6x + 0.4 = 1
- Subtract 0.4 from both sides. This leaves the x terms on their own.6x = 0.6
- Divide both sides by 6. This finds one x.x = 0.6 ÷ 6 = 0.1
Check. 0.1 + 0.2 + 0.3 + 0.4 = 1. ✓
Watch out. The probabilities must add to 1, not just to something that looks sensible.
Method. Put x = 0.1 into 3x.
- Find the probability of C. C has probability 3x.3x = 3 × 0.1
- Work out the product. Multiply the decimal by 3.3 × 0.1 = 0.3
Check. 0.3 is between 0 and 1 and 0.1 + 0.2 + 0.3 + 0.4 = 1. ✓
Watch out. Check the probability is a sensible value.
Relative frequency, expected outcomes and fairness
Printable: Worksheet (PDF) · Answers (PDF) · Open this lesson on its own page
Sometimes we cannot calculate a probability because the outcomes are not equally likely. Think of a drawing pin: it can land point up or point down, but there is no reason for each to be 1/2. Then we find out by trying it. Each go is a trial, and the number of times the event happens is its frequency. A table of these results is a frequency table. The relative frequency is the fraction of the trials in which the event happened:
relative frequency = frequency ÷ total number of trials
If a pin lands point up 18 times in 50 trials, the relative frequency of “point up” is 18/50 = 9/25 = 0.36. We use the relative frequency as our estimate of the probability.
More trials give better estimates. A small number of trials can be misleading. The graph below shows the relative frequency of heads when a coin was tossed 500 times (the results come from a computer simulation of a fair coin). After 10 tosses the relative frequency was 0.3. After 100 tosses it was 0.55, and after 500 tosses it was 0.478. As the number of trials grows, the relative frequency settles down towards the theoretical probability 0.5. This is why scientists, insurers and doctors collect as much data as they can. But a fair coin will not usually give exactly half heads: there is always some random variation.
Expected outcomes. If we know the probability of an event, we can predict roughly how many times it will happen in a number of trials: expected number = probability × number of trials. If P(6) = 1/6 and a die is rolled 120 times, we expect 1/6 × 120 = 20 sixes. We do not promise exactly 20: it is an average over many sets of trials.
Fair or biased? A fair die has all six outcomes equally likely. To test a die, roll it many times and compare each relative frequency with 1/6. If they are all close, there is no evidence of bias. If one is far away, and the number of trials is large, then the die may be biased. We say “may be” because we can never be completely sure from experiment alone. Throughout this chapter we assume experiments are random (nothing is rigged) and that each trial does not affect the next.
Key ideas
- Relative frequency = frequency ÷ total number of trials. It estimates the probability.
- More trials usually give a better estimate. Results from few trials can be very different from the true probability.
- Expected number = probability × number of trials. It is an average, not a promise.
- Compare relative frequencies with the theoretical probability to judge fairness. A fair die does not give exactly equal results.
- Relative frequencies from all the possible outcomes of one experiment add up to 1.
Key words. Frequency is how many times something happened. Relative frequency = frequency ÷ total number of trials. It is an estimate of the probability. An expected number is probability × number of trials.
Method. Relative frequency is the number of times the event happened divided by the number of trials.
- Write the rule. Relative frequency = frequency ÷ total number of trials. It estimates the probability.relative frequency = frequencytrials
- Put the numbers in. The event happened 28 times in 80 trials.2880
- Simplify the fraction. Divide the top and the bottom by their highest common factor, 4. The value does not change but the numbers are smaller.28 ÷ 4 = 7 and 80 ÷ 4 = 20
2880 = 720
Check. Multiply back: 720 × 80 = 28, which is the frequency 28. ✓
Watch out. The bottom of the fraction is the total number of trials, not the number of times the event did not happen.
Key words. Frequency is how many times something happened. Relative frequency = frequency ÷ total number of trials. It is an estimate of the probability. An expected number is probability × number of trials.
Method. The expected number of times something happens is the probability multiplied by the number of trials.
- Write down the rule. We multiply how likely the event is on one trial by the number of trials.expected number = probability × number of trials
- Write down the probability and the number of trials. We need both numbers.P(5) = 16, number of trials = 120
- Find the expected number. Expected number = probability × number of trials. Take 16 of 120: divide by 6, then multiply by 1.120 ÷ 6 = 20
20 × 1 = 20
Check. Work backwards: 20 ÷ 120 = 0.17, which is the probability we started with. ✓
Watch out. An expected number is an average over many trials. It does not promise exactly that many will happen.
Key words. Frequency is how many times something happened. Relative frequency = frequency ÷ total number of trials. It is an estimate of the probability. An expected number is probability × number of trials.
Method. Use the relative frequency of faulty bulbs as the probability, then multiply by the number of bulbs.
- Work out the relative frequency. Faulty bulbs divided by the number checked.relative frequency = 12500 = 3125
- Use it as the estimated probability. We use the experiment to estimate the probability.P(faulty) ≈ 3125 = 0.024
- Multiply by the number of bulbs made. Expected number = probability × number of trials.3125 × 8000 = 8000 ÷ 125 × 3 = 64 × 3 = 192
Check. 12 faulty in 500 means 24 faulty in 1000, so in 8000 we expect 24 × 8 = 192. ✓
Watch out. The answer is an estimate, so we write “about 192” and not “exactly 192”.
Key words. Frequency is how many times something happened. Relative frequency = frequency ÷ total number of trials. It is an estimate of the probability. An expected number is probability × number of trials.
Method. Work out the relative frequency of heads and compare it with 1/2, which is the probability for a fair coin.
- Work out the relative frequency of heads. Frequency of heads divided by the number of tosses.124200 = 3150 = 0.62
- Find the expected number of heads for a fair coin. A fair coin gives P(heads) = 1/2.12 × 200 = 100 heads
- Compare. 124 heads is quite a lot more than 100. With 200 trials this is a fairly big difference.0.62 compared with 0.5
- Write a conclusion. Because the gap is large for so many tosses, it suggests the coin may be biased towards heads. We cannot be certain.There is some evidence the coin is biased.
Check. If the coin were fair, 100 heads is the average. 124 is 24 more, which is unusual but not impossible. More tosses would give a stronger conclusion. ✓
Watch out. Never say a coin is “definitely” biased from one experiment.
Watch out
A relative frequency from a few trials can be far from the real probability. Tom tossing a coin 10 times and getting 7 heads does not prove that P(heads) = 0.7. Also, the expected number is an average: expecting 20 sixes in 120 rolls does not mean you will get exactly 20.Exercise 23C Relative frequency
Non-calculatorKey words. Frequency is how many times something happened. Relative frequency = frequency ÷ total number of trials. It is an estimate of the probability. An expected number is probability × number of trials.
Method. Relative frequency is the number of times the event happened divided by the number of trials.
- Write the rule. Relative frequency = frequency ÷ total number of trials. It estimates the probability.relative frequency = frequencytrials
- Put the numbers in. The event happened 9 times in 30 trials.930
- Simplify the fraction. Divide the top and the bottom by their highest common factor, 3. The value does not change but the numbers are smaller.9 ÷ 3 = 3 and 30 ÷ 3 = 10
930 = 310
Check. Multiply back: 310 × 30 = 9, which is the frequency 9. ✓
Watch out. The bottom of the fraction is the total number of trials, not the number of times the event did not happen.
Key words. Frequency is how many times something happened. Relative frequency = frequency ÷ total number of trials. It is an estimate of the probability. An expected number is probability × number of trials.
Method. Relative frequency is the number of times the event happened divided by the number of trials.
- Write the rule. Relative frequency = frequency ÷ total number of trials. It estimates the probability.relative frequency = frequencytrials
- Put the numbers in. The event happened 24 times in 80 trials.2480
- Simplify the fraction. Divide the top and the bottom by their highest common factor, 8. The value does not change but the numbers are smaller.24 ÷ 8 = 3 and 80 ÷ 8 = 10
2480 = 310
Check. Multiply back: 310 × 80 = 24, which is the frequency 24. ✓
Watch out. The bottom of the fraction is the total number of trials, not the number of times the event did not happen.
Key words. Frequency is how many times something happened. Relative frequency = frequency ÷ total number of trials. It is an estimate of the probability. An expected number is probability × number of trials.
Method. Relative frequency is the number of times the event happened divided by the number of trials.
- Write the rule. Relative frequency = frequency ÷ total number of trials. It estimates the probability.relative frequency = frequencytrials
- Put the numbers in. The event happened 15 times in 60 trials.1560
- Simplify the fraction. Divide the top and the bottom by their highest common factor, 15. The value does not change but the numbers are smaller.15 ÷ 15 = 1 and 60 ÷ 15 = 4
1560 = 14
Check. Multiply back: 14 × 60 = 15, which is the frequency 15. ✓
Watch out. The bottom of the fraction is the total number of trials, not the number of times the event did not happen.
Key words. Frequency is how many times something happened. Relative frequency = frequency ÷ total number of trials. It is an estimate of the probability. An expected number is probability × number of trials.
Method. Relative frequency is the number of times the event happened divided by the number of trials.
- Write the rule. Relative frequency = frequency ÷ total number of trials. It estimates the probability.relative frequency = frequencytrials
- Put the numbers in. The event happened 35 times in 140 trials.35140
- Simplify the fraction. Divide the top and the bottom by their highest common factor, 35. The value does not change but the numbers are smaller.35 ÷ 35 = 1 and 140 ÷ 35 = 4
35140 = 14
Check. Multiply back: 14 × 140 = 35, which is the frequency 35. ✓
Watch out. The bottom of the fraction is the total number of trials, not the number of times the event did not happen.
Key words. Frequency is how many times something happened. Relative frequency = frequency ÷ total number of trials. It is an estimate of the probability. An expected number is probability × number of trials.
Method. Relative frequency is the number of times the event happened divided by the number of trials.
- Write the rule. Relative frequency = frequency ÷ total number of trials. It estimates the probability.relative frequency = frequencytrials
- Put the numbers in. The event happened 6 times in 20 trials.620
- Simplify the fraction. Divide the top and the bottom by their highest common factor, 2. The value does not change but the numbers are smaller.6 ÷ 2 = 3 and 20 ÷ 2 = 10
620 = 310 - Write it as a decimal. Divide the top by the bottom.6 ÷ 20 = 0.3
Check. Multiply back: 310 × 20 = 6, which is the frequency 6. ✓
Watch out. The bottom of the fraction is the total number of trials, not the number of times the event did not happen.
Key words. Frequency is how many times something happened. Relative frequency = frequency ÷ total number of trials. It is an estimate of the probability. An expected number is probability × number of trials.
Method. Relative frequency is the number of times the event happened divided by the number of trials.
- Write the rule. Relative frequency = frequency ÷ total number of trials. It estimates the probability.relative frequency = frequencytrials
- Put the numbers in. The event happened 27 times in 60 trials.2760
- Simplify the fraction. Divide the top and the bottom by their highest common factor, 3. The value does not change but the numbers are smaller.27 ÷ 3 = 9 and 60 ÷ 3 = 20
2760 = 920 - Write it as a decimal. Divide the top by the bottom.27 ÷ 60 = 0.45
Check. Multiply back: 920 × 60 = 27, which is the frequency 27. ✓
Watch out. The bottom of the fraction is the total number of trials, not the number of times the event did not happen.
Key words. Frequency is how many times something happened. Relative frequency = frequency ÷ total number of trials. It is an estimate of the probability. An expected number is probability × number of trials.
Method. Relative frequency is the number of times the event happened divided by the number of trials.
- Write the rule. Relative frequency = frequency ÷ total number of trials. It estimates the probability.relative frequency = frequencytrials
- Put the numbers in. The event happened 13 times in 25 trials.1325
- Write it as a decimal. Divide the top by the bottom.13 ÷ 25 = 0.52
Check. Multiply back: 1325 × 25 = 13, which is the frequency 13. ✓
Watch out. The bottom of the fraction is the total number of trials, not the number of times the event did not happen.
Key words. Frequency is how many times something happened. Relative frequency = frequency ÷ total number of trials. It is an estimate of the probability. An expected number is probability × number of trials.
Method. Relative frequency is the number of times the event happened divided by the number of trials.
- Write the rule. Relative frequency = frequency ÷ total number of trials. It estimates the probability.relative frequency = frequencytrials
- Put the numbers in. The event happened 7 times in 8 trials.78
- Write it as a decimal. Divide the top by the bottom.7 ÷ 8 = 0.875
Check. Multiply back: 78 × 8 = 7, which is the frequency 7. ✓
Watch out. The bottom of the fraction is the total number of trials, not the number of times the event did not happen.
| Colour | Red | Blue | Green |
|---|---|---|---|
| Frequency | 24 | 31 | 25 |
Key words. Frequency is how many times something happened. Relative frequency = frequency ÷ total number of trials. It is an estimate of the probability. An expected number is probability × number of trials.
Method. Relative frequency is the number of times the event happened divided by the number of trials.
- Write the rule. Relative frequency = frequency ÷ total number of trials. It estimates the probability.relative frequency = frequencytrials
- Put the numbers in. The event happened 24 times in 80 trials.2480
- Simplify the fraction. Divide the top and the bottom by their highest common factor, 8. The value does not change but the numbers are smaller.24 ÷ 8 = 3 and 80 ÷ 8 = 10
2480 = 310
Check. Multiply back: 310 × 80 = 24, which is the frequency 24. ✓
Watch out. The bottom of the fraction is the total number of trials, not the number of times the event did not happen.
Key words. Frequency is how many times something happened. Relative frequency = frequency ÷ total number of trials. It is an estimate of the probability. An expected number is probability × number of trials.
Method. Relative frequency is the number of times the event happened divided by the number of trials.
- Write the rule. Relative frequency = frequency ÷ total number of trials. It estimates the probability.relative frequency = frequencytrials
- Put the numbers in. The event happened 31 times in 80 trials.3180
Check. Multiply back: 3180 × 80 = 31, which is the frequency 31. ✓
Watch out. The bottom of the fraction is the total number of trials, not the number of times the event did not happen.
Key words. Frequency is how many times something happened. Relative frequency = frequency ÷ total number of trials. It is an estimate of the probability. An expected number is probability × number of trials.
Method. Relative frequency is the number of times the event happened divided by the number of trials.
- Write the rule. Relative frequency = frequency ÷ total number of trials. It estimates the probability.relative frequency = frequencytrials
- Put the numbers in. The event happened 25 times in 80 trials.2580
- Simplify the fraction. Divide the top and the bottom by their highest common factor, 5. The value does not change but the numbers are smaller.25 ÷ 5 = 5 and 80 ÷ 5 = 16
2580 = 516
Check. Multiply back: 516 × 80 = 25, which is the frequency 25. ✓
Watch out. The bottom of the fraction is the total number of trials, not the number of times the event did not happen.
Method. Add the three fractions using the common denominator 80.
- Write each relative frequency over 80. The same trials give the same bottom number.2480 + 3180 + 2580
- Add the numerators. The denominators are all 80.8080 = 1
Check. 24 + 31 + 25 = 80, which is the number of spins. ✓
Watch out. Relative frequencies of all the outcomes always add up to 1.
| Number of tosses | 20 | 50 | 100 | 200 |
|---|---|---|---|---|
| Number of heads | 12 | 27 | 52 | 98 |
Key words. Frequency is how many times something happened. Relative frequency = frequency ÷ total number of trials. It is an estimate of the probability. An expected number is probability × number of trials.
Method. Relative frequency is the number of times the event happened divided by the number of trials.
- Write the rule. Relative frequency = frequency ÷ total number of trials. It estimates the probability.relative frequency = frequencytrials
- Put the numbers in. The event happened 12 times in 20 trials.1220
- Simplify the fraction. Divide the top and the bottom by their highest common factor, 4. The value does not change but the numbers are smaller.12 ÷ 4 = 3 and 20 ÷ 4 = 5
1220 = 35 - Write it as a decimal. Divide the top by the bottom.12 ÷ 20 = 0.6
Check. Multiply back: 35 × 20 = 12, which is the frequency 12. ✓
Watch out. The bottom of the fraction is the total number of trials, not the number of times the event did not happen.
Key words. Frequency is how many times something happened. Relative frequency = frequency ÷ total number of trials. It is an estimate of the probability. An expected number is probability × number of trials.
Method. Relative frequency is the number of times the event happened divided by the number of trials.
- Write the rule. Relative frequency = frequency ÷ total number of trials. It estimates the probability.relative frequency = frequencytrials
- Put the numbers in. The event happened 27 times in 50 trials.2750
- Write it as a decimal. Divide the top by the bottom.27 ÷ 50 = 0.54
Check. Multiply back: 2750 × 50 = 27, which is the frequency 27. ✓
Watch out. The bottom of the fraction is the total number of trials, not the number of times the event did not happen.
Key words. Frequency is how many times something happened. Relative frequency = frequency ÷ total number of trials. It is an estimate of the probability. An expected number is probability × number of trials.
Method. Relative frequency is the number of times the event happened divided by the number of trials.
- Write the rule. Relative frequency = frequency ÷ total number of trials. It estimates the probability.relative frequency = frequencytrials
- Put the numbers in. The event happened 52 times in 100 trials.52100
- Simplify the fraction. Divide the top and the bottom by their highest common factor, 4. The value does not change but the numbers are smaller.52 ÷ 4 = 13 and 100 ÷ 4 = 25
52100 = 1325 - Write it as a decimal. Divide the top by the bottom.52 ÷ 100 = 0.52
Check. Multiply back: 1325 × 100 = 52, which is the frequency 52. ✓
Watch out. The bottom of the fraction is the total number of trials, not the number of times the event did not happen.
Key words. Frequency is how many times something happened. Relative frequency = frequency ÷ total number of trials. It is an estimate of the probability. An expected number is probability × number of trials.
Method. Relative frequency is the number of times the event happened divided by the number of trials.
- Write the rule. Relative frequency = frequency ÷ total number of trials. It estimates the probability.relative frequency = frequencytrials
- Put the numbers in. The event happened 98 times in 200 trials.98200
- Simplify the fraction. Divide the top and the bottom by their highest common factor, 2. The value does not change but the numbers are smaller.98 ÷ 2 = 49 and 200 ÷ 2 = 100
98200 = 49100 - Write it as a decimal. Divide the top by the bottom.98 ÷ 200 = 0.49
Check. Multiply back: 49100 × 200 = 98, which is the frequency 98. ✓
Watch out. The bottom of the fraction is the total number of trials, not the number of times the event did not happen.
Method. A relative frequency based on more trials is a more reliable estimate.
- Look at the number of trials. The more trials, the better.200 is the largest number of tosses
- Choose. The relative frequency 0.49 comes from the most trials.After 200 tosses
Check. 0.49 is also closest to 0.5, the theoretical probability. ✓
Watch out. Do not just pick the value closest to 0.5; explain by using the number of trials.
Key words. Frequency is how many times something happened. Relative frequency = frequency ÷ total number of trials. It is an estimate of the probability. An expected number is probability × number of trials.
Method. Relative frequency is the number of times the event happened divided by the number of trials.
- Write the rule. Relative frequency = frequency ÷ total number of trials. It estimates the probability.relative frequency = frequencytrials
- Put the numbers in. The event happened 38 times in 200 trials.38200
- Simplify the fraction. Divide the top and the bottom by their highest common factor, 2. The value does not change but the numbers are smaller.38 ÷ 2 = 19 and 200 ÷ 2 = 100
38200 = 19100
Check. Multiply back: 19100 × 200 = 38, which is the frequency 38. ✓
Watch out. The bottom of the fraction is the total number of trials, not the number of times the event did not happen.
Method. First find how many cycle, then write the relative frequency.
- Find the number who cycle. The four groups make up all 200 students.200 − 38 − 62 − 70 = 30
- Write over the total. Frequency over number of students.30200
- Simplify. Divide the top and bottom by 10.30200 = 320
Check. 38 + 62 + 70 + 30 = 200. ✓
Watch out. Find the missing frequency before writing the fraction.
Method. Think about whether 10 trials is enough to find a probability.
- Work out what Tom found. The relative frequency is heads over tosses.7 ÷ 10 = 0.7
- Think about the number of trials. Ten tosses is a very small number. Small samples vary a lot just by chance.Only 10 trials
- Compare with a fair coin. For a fair coin the probability is 0.5, and 7 heads in 10 tosses can easily happen by chance.Tom should toss many more times.
- Conclude. Tom may be wrong because 10 trials is too few to be reliable.
Check. If he tossed it 1000 times the relative frequency would probably be much nearer 0.5. ✓
Watch out. A probability from experiment is only an estimate and improves with more trials.
Method. Work out both relative frequencies, then compare the number of trials.
- Work out Ella's relative frequency. Frequency over trials.6 ÷ 20 = 0.3
- Work out Raj's relative frequency. Frequency over trials.58 ÷ 200 = 0.29
- Compare the number of trials. Raj did 200 trials and Ella only 20. More trials give a more reliable estimate.200 > 20
- Conclude. Raj's estimate, 0.29, is better.
Check. Both estimates are close, which is a good sign, but Raj’s has ten times as much data behind it. ✓
Watch out. Say why: it is based on more trials.
| Number of tosses | 20 | 50 | 100 | 200 | 400 |
|---|---|---|---|---|---|
| Heads | 12 | 28 | 50 | 102 | 184 |
Key words. Frequency is how many times something happened. Relative frequency = frequency ÷ total number of trials. It is an estimate of the probability. An expected number is probability × number of trials.
Method. Relative frequency is the number of times the event happened divided by the number of trials.
- Write the rule. Relative frequency = frequency ÷ total number of trials. It estimates the probability.relative frequency = frequencytrials
- Put the numbers in. The event happened 28 times in 50 trials.2850
- Simplify the fraction. Divide the top and the bottom by their highest common factor, 2. The value does not change but the numbers are smaller.28 ÷ 2 = 14 and 50 ÷ 2 = 25
2850 = 1425 - Write it as a decimal. Divide the top by the bottom.28 ÷ 50 = 0.56
Check. Multiply back: 1425 × 50 = 28, which is the frequency 28. ✓
Watch out. The bottom of the fraction is the total number of trials, not the number of times the event did not happen.
Key words. Frequency is how many times something happened. Relative frequency = frequency ÷ total number of trials. It is an estimate of the probability. An expected number is probability × number of trials.
Method. Relative frequency is the number of times the event happened divided by the number of trials.
- Write the rule. Relative frequency = frequency ÷ total number of trials. It estimates the probability.relative frequency = frequencytrials
- Put the numbers in. The event happened 184 times in 400 trials.184400
- Simplify the fraction. Divide the top and the bottom by their highest common factor, 8. The value does not change but the numbers are smaller.184 ÷ 8 = 23 and 400 ÷ 8 = 50
184400 = 2350 - Write it as a decimal. Divide the top by the bottom.184 ÷ 400 = 0.46
Check. Multiply back: 2350 × 400 = 184, which is the frequency 184. ✓
Watch out. The bottom of the fraction is the total number of trials, not the number of times the event did not happen.
Method. Work out how far each relative frequency is from 0.5.
- Work out the relative frequency after 20 tosses. Heads over tosses.12 ÷ 20 = 0.6
- Work out the relative frequency after 400 tosses. Heads over tosses.184 ÷ 400 = 0.46
- Find the differences from 0.5. Subtract and ignore the sign.20 tosses: |0.6 − 0.5| = 0.1
400 tosses: |0.46 − 0.5| = 0.04 - Compare. The smaller difference is closer.400 tosses is closer.
Check. The graph shows the line settling nearer the dashed line as the number of tosses grows. ✓
Watch out. Closer to 0.5 is the usual pattern, but chance can make a small experiment lucky.
Method. Estimate P(red) from the relative frequency, then multiply by the 20 counters in the bag.
- Work out the relative frequency of red. Red results over the number of picks.93150 = 3150 = 0.62
- Use it as the estimate of P(red). Counters are replaced, so every pick has the same chance.P(red) ≈ 0.62
- Multiply by the number of counters. Expected number of red counters = probability × 20.0.62 × 20 = 12.4
- Round to a whole number. There must be a whole number of counters.About 12 red counters
Check. 12 red counters gives P(red) = 12/20 = 0.6, which is close to Sam’s 0.62. ✓
Watch out. Counters come in whole numbers, so round the final answer sensibly.
Exercise 23D Expected outcomes, fair and biased
Calculator allowedKey words. Frequency is how many times something happened. Relative frequency = frequency ÷ total number of trials. It is an estimate of the probability. An expected number is probability × number of trials.
Method. The expected number of times something happens is the probability multiplied by the number of trials.
- Write down the rule. We multiply how likely the event is on one trial by the number of trials.expected number = probability × number of trials
- Write down the probability and the number of trials. We need both numbers.P(3) = 16, number of trials = 60
- Find the expected number. Expected number = probability × number of trials. Take 16 of 60: divide by 6, then multiply by 1.60 ÷ 6 = 10
10 × 1 = 10
Check. Work backwards: 10 ÷ 60 = 0.17, which is the probability we started with. ✓
Watch out. An expected number is an average over many trials. It does not promise exactly that many will happen.
Key words. Frequency is how many times something happened. Relative frequency = frequency ÷ total number of trials. It is an estimate of the probability. An expected number is probability × number of trials.
Method. The expected number of times something happens is the probability multiplied by the number of trials.
- Write down the rule. We multiply how likely the event is on one trial by the number of trials.expected number = probability × number of trials
- Write down the probability and the number of trials. We need both numbers.P(even) = 12, number of trials = 120
- Find the expected number. Expected number = probability × number of trials. Take 12 of 120: divide by 2, then multiply by 1.120 ÷ 2 = 60
60 × 1 = 60
Check. Work backwards: 60 ÷ 120 = 0.5, which is the probability we started with. ✓
Watch out. An expected number is an average over many trials. It does not promise exactly that many will happen.
Key words. Frequency is how many times something happened. Relative frequency = frequency ÷ total number of trials. It is an estimate of the probability. An expected number is probability × number of trials.
Method. The expected number of times something happens is the probability multiplied by the number of trials.
- Write down the rule. We multiply how likely the event is on one trial by the number of trials.expected number = probability × number of trials
- Write down the probability and the number of trials. We need both numbers.P(a number bigger than 4) = 13, number of trials = 300
- Find the expected number. Expected number = probability × number of trials. Take 13 of 300: divide by 3, then multiply by 1.300 ÷ 3 = 100
100 × 1 = 100
Check. Work backwards: 100 ÷ 300 = 0.33, which is the probability we started with. ✓
Watch out. An expected number is an average over many trials. It does not promise exactly that many will happen.
Key words. Frequency is how many times something happened. Relative frequency = frequency ÷ total number of trials. It is an estimate of the probability. An expected number is probability × number of trials.
Method. The expected number of times something happens is the probability multiplied by the number of trials.
- Write down the rule. We multiply how likely the event is on one trial by the number of trials.expected number = probability × number of trials
- Write down the probability and the number of trials. We need both numbers.P(6) = 16, number of trials = 450
- Find the expected number. Expected number = probability × number of trials. Take 16 of 450: divide by 6, then multiply by 1.450 ÷ 6 = 75
75 × 1 = 75
Check. Work backwards: 75 ÷ 450 = 0.17, which is the probability we started with. ✓
Watch out. An expected number is an average over many trials. It does not promise exactly that many will happen.
Key words. Frequency is how many times something happened. Relative frequency = frequency ÷ total number of trials. It is an estimate of the probability. An expected number is probability × number of trials.
Method. The expected number of times something happens is the probability multiplied by the number of trials.
- Write down the rule. We multiply how likely the event is on one trial by the number of trials.expected number = probability × number of trials
- Write down the probability and the number of trials. We need both numbers.P(heads) = 12, number of trials = 500
- Find the expected number. Expected number = probability × number of trials. Take 12 of 500: divide by 2, then multiply by 1.500 ÷ 2 = 250
250 × 1 = 250
Check. Work backwards: 250 ÷ 500 = 0.5, which is the probability we started with. ✓
Watch out. An expected number is an average over many trials. It does not promise exactly that many will happen.
Key words. Frequency is how many times something happened. Relative frequency = frequency ÷ total number of trials. It is an estimate of the probability. An expected number is probability × number of trials.
Method. The expected number of times something happens is the probability multiplied by the number of trials.
- Write down the rule. We multiply how likely the event is on one trial by the number of trials.expected number = probability × number of trials
- Write down the probability and the number of trials. We need both numbers.P(red) = 38, number of trials = 200
- Find the expected number. Expected number = probability × number of trials. Take 38 of 200: divide by 8, then multiply by 3.200 ÷ 8 = 25
25 × 3 = 75
Check. Work backwards: 75 ÷ 200 = 0.375, which is the probability we started with. ✓
Watch out. An expected number is an average over many trials. It does not promise exactly that many will happen.
Key words. Frequency is how many times something happened. Relative frequency = frequency ÷ total number of trials. It is an estimate of the probability. An expected number is probability × number of trials.
Method. The expected number of times something happens is the probability multiplied by the number of trials.
- Write down the rule. We multiply how likely the event is on one trial by the number of trials.expected number = probability × number of trials
- Write down the probability and the number of trials. We need both numbers.P(rain) = 0.2, number of trials = 365
- Find the expected number. Expected number = probability × number of trials.0.2 × 365 = 73
Check. Work backwards: 73 ÷ 365 = 0.2, which is the probability we started with. ✓
Watch out. An expected number is an average over many trials. It does not promise exactly that many will happen.
Key words. Frequency is how many times something happened. Relative frequency = frequency ÷ total number of trials. It is an estimate of the probability. An expected number is probability × number of trials.
Method. The expected number of times something happens is the probability multiplied by the number of trials.
- Write down the rule. We multiply how likely the event is on one trial by the number of trials.expected number = probability × number of trials
- Write down the probability and the number of trials. We need both numbers.P(faulty) = 2%, number of trials = 5000
- Find the expected number. Expected number = probability × number of trials.2% × 5000 = 100
Check. Work backwards: 100 ÷ 5000 = 0.02, which is the probability we started with. ✓
Watch out. An expected number is an average over many trials. It does not promise exactly that many will happen.
Key words. Frequency is how many times something happened. Relative frequency = frequency ÷ total number of trials. It is an estimate of the probability. An expected number is probability × number of trials.
Method. Relative frequency is the number of times the event happened divided by the number of trials.
- Write the rule. Relative frequency = frequency ÷ total number of trials. It estimates the probability.relative frequency = frequencytrials
- Put the numbers in. The event happened 24 times in 60 trials.2460
- Simplify the fraction. Divide the top and the bottom by their highest common factor, 12. The value does not change but the numbers are smaller.24 ÷ 12 = 2 and 60 ÷ 12 = 5
2460 = 25
Check. Multiply back: 25 × 60 = 24, which is the frequency 24. ✓
Watch out. The bottom of the fraction is the total number of trials, not the number of times the event did not happen.
Key words. Frequency is how many times something happened. Relative frequency = frequency ÷ total number of trials. It is an estimate of the probability. An expected number is probability × number of trials.
Method. The expected number of times something happens is the probability multiplied by the number of trials.
- Write down the rule. We multiply how likely the event is on one trial by the number of trials.expected number = probability × number of trials
- Write down the probability and the number of trials. We need both numbers.P(point up) = 25, number of trials = 150
- Find the expected number. Expected number = probability × number of trials. Take 25 of 150: divide by 5, then multiply by 2.150 ÷ 5 = 30
30 × 2 = 60
Check. Work backwards: 60 ÷ 150 = 0.4, which is the probability we started with. ✓
Watch out. An expected number is an average over many trials. It does not promise exactly that many will happen.
Method. Work out the expected number of wins, then the money taken in and the prize money paid out.
- Expected number of wins. Expected number = probability × number of plays.112 × 300 = 300 ÷ 12 = 25 wins
- Money taken in. Each play costs £2.300 × £2 = £600
- Prize money paid out. Each win pays £10.25 × £10 = £250
- Work out the profit. Profit = money in − money out.£600 − £250 = £350
Check. Per play the fair takes £2 and pays out 112 × £10 = about £0.83, so it makes about £1.17 per play. 300 × £1.17 ≈ £350. ✓
Watch out. It is an expected profit, so the real profit will vary from day to day.
| Score | 1 | 2 | 3 | 4 | 5 | 6 |
|---|---|---|---|---|---|---|
| Frequency | 17 | 23 | 19 | 25 | 16 | 20 |
Method. For a fair die each score has probability 1/6, so multiply by the number of rolls.
- Write P(each score). A fair die has 6 equally likely scores.P = 16
- Multiply by 120. Expected number = probability × number of rolls.16 × 120 = 20
Check. 6 × 20 = 120, the total number of rolls. ✓
Watch out. The expected values must add to the total number of rolls.
Method. Compare each frequency with 20.
- Find the difference for each score. Subtract 20 and ignore the sign.1: 3, 2: 3, 3: 1, 4: 5, 5: 4, 6: 0
- Pick the largest difference. The score 4 differs by 5.
Check. 25 − 20 = 5 and no other difference is bigger. ✓
Watch out. Ignore plus and minus signs when asking how far a value is from 20.
Method. A fair die does not give exactly 20 of each, so look at whether the differences are large.
- Look at the differences. They are all between 0 and 5.Differences: 3, 3, 1, 5, 4, 0
- Judge. These are small compared with 20, and random variation easily explains them.The results are close to 20 each time.
- Conclude. No clear evidence that the die is biased.
Check. A strongly biased die would have a score appearing much more or much less often, e.g. 40 sixes. ✓
Watch out. Fair does not mean exactly equal.
Method. Think about whether the coin remembers what happened before.
- Recall the probability. For a fair coin P(tails) = 1/2 on every toss.P(tails) = 12
- Think about the past tosses. The coin has no memory. Each toss is independent of the earlier ones.Earlier results do not change the next toss
- Conclude. Heads and tails are equally likely next time.No, Maya is not correct.
Check. If past results changed the next toss, then a fair coin could not be fair. Over many tosses it evens out only because there are so many tosses, not because of any pull. ✓
Watch out. This mistake is called the gambler’s fallacy.
Method. Compare each relative frequency with the theoretical probability 1/6 for a fair die, and think about how many trials there were.
- Work out the relative frequency for Die A. Frequency over rolls.530 = 16 ≈ 0.167
- Work out the relative frequency for Die B. Frequency over rolls.70300 = 730 ≈ 0.233
- Compare with 1/6 ≈ 0.167. Die A matches exactly. Die B is clearly higher.Die A: 0.167, Die B: 0.233
- Think about the trials. Die B has 300 trials, so its higher result is reliable evidence. Die A has only 30 trials.Die B is more likely to be biased.
Check. A fair die would give about 300 ÷ 6 = 50 sixes in 300 rolls. 70 is 20 more, a big gap for so many rolls. ✓
Watch out. A bigger sample gives stronger evidence.
Method. Expected wins = probability × number of games, so work backwards: number of games = wins ÷ probability.
- Write the equation. We want the expected number of wins to be 12.0.15 × n = 12
- Divide by 0.15. Undo the multiplication.n = 12 ÷ 0.15
- Work it out. Multiply the top and bottom by 100 to get whole numbers: 1200 ÷ 15.1200 ÷ 15 = 80
Check. 0.15 × 80 = 12. ✓
Watch out. Divide by the probability to go backwards, do not multiply.
Method. Think about what “expected” means in probability: an average over very many repeats.
- Look at an example. A fair coin tossed 5 times has an expected number of heads of 1/2 × 5.1/2 × 5 = 2.5
- Explain the decimal. You cannot get 2.5 heads on one set of 5 tosses, but the average over many sets of 5 tosses is 2.5.Average, not a single result
- Explain the uncertainty. Each trial is random, so any one set of trials can give more or fewer than the average.The actual number can differ.
Check. If you did 1000 sets of 5 tosses and averaged the heads you would get close to 2.5. ✓
Watch out. Use the word “average” when explaining.
Listing outcomes and sample-space tables
Printable: Worksheet (PDF) · Answers (PDF) · Open this lesson on its own page
To use the rule probability = favourable ÷ total we must know all the outcomes. When there are two or more events, such as tossing two coins, it is easy to miss one. The cure is to list the outcomes systematically: in a fixed order, so that nothing is missed or repeated.
Listing. For two coins, write what the first coin shows, then every possibility for the second: first coin heads (H): HH, HT. First coin tails (T): TH, TT. That gives 4 outcomes: HH, HT, TH, TT. Notice that HT and TH are different outcomes (the first coin and the second coin are different), and each of the four is equally likely. So P(two heads) = 1/4, and P(one head and one tail) = 2/4 = 1/2, not 1/3.
| coin 2 \ coin 1 | H | T |
|---|---|---|
| H | HH | HT |
| T | TH | TT |
Sample-space tables. For two events with several outcomes each, a table (a sample space diagram) is neat. Put the outcomes of one event along the top and the other down the side. Each cell gives one combined outcome, such as the total of two dice. Count the cells that match the question, and count all the cells. For two dice there are 6 × 6 = 36 equally likely outcomes.
| + | 1 | 2 | 3 | 4 | 5 | 6 |
|---|---|---|---|---|---|---|
| 1 | 2 | 3 | 4 | 5 | 6 | 7 |
| 2 | 3 | 4 | 5 | 6 | 7 | 8 |
| 3 | 4 | 5 | 6 | 7 | 8 | 9 |
| 4 | 5 | 6 | 7 | 8 | 9 | 10 |
| 5 | 6 | 7 | 8 | 9 | 10 | 11 |
| 6 | 7 | 8 | 9 | 10 | 11 | 12 |
Counting without listing. Sometimes we only need to know how many outcomes there are. If there are 3 starters and 2 main courses, each starter can go with each main course, so there are 3 × 2 = 6 different two-course meals. This is the product rule for counting: multiply the number of choices at each stage. It also tells us the size of the sample space: two dice give 6 × 6 = 36, three coins give 2 × 2 × 2 = 8.
Key ideas
- List outcomes in a fixed order so none is missed or repeated. HT and TH are different outcomes.
- A sample-space table shows every combined outcome of two events as a cell.
- Probability = number of matching cells ÷ total number of cells.
- Two dice have 36 outcomes. Two coins have 4. Three coins have 8.
- Product rule: number of outcomes = (choices at stage 1) × (choices at stage 2) × ...
Key words. An outcome is one possible result of an experiment. An event is the outcome (or group of outcomes) we are interested in. Equally likely outcomes have the same chance. Probability = number of favourable outcomes ÷ total number of equally likely outcomes, and it is always between 0 and 1.
Method. Probability = favourable outcomes ÷ total outcomes, when all the outcomes are equally likely. Count the total first, then count the outcomes we want.
- List all the possible outcomes. The total number of equally likely outcomes goes on the bottom of the probability fraction. Write the first coin first, then the second.HH, HT, TH, TT
Total number of outcomes = 4 - Pick out the outcomes where one head and one tail. These are the favourable outcomes. Their number goes on the top.HT, TH
Number of favourable outcomes = 2 - Write the probability as a fraction. Probability = number of favourable outcomes ÷ total number of equally likely outcomes.P(one head and one tail) = 24
- Simplify the fraction. Divide the top and the bottom by their highest common factor, 2. The value does not change but the numbers are smaller.2 ÷ 2 = 1 and 4 ÷ 2 = 2
24 = 12
Check. The other 2 outcomes do not fit the event, so P(the event does not happen) = 12. Then 24 + 24 = 44 = 1, as the probabilities of an event happening and not happening must add up to 1. ✓
Watch out. Write the answer as a fraction, decimal or percentage, never as a ratio such as 1 : 6. A fraction is best left in its simplest form.
| + | 1 | 2 | 3 | 4 | 5 | 6 |
|---|---|---|---|---|---|---|
| 1 | 2 | 3 | 4 | 5 | 6 | 7 |
| 2 | 3 | 4 | 5 | 6 | 7 | 8 |
| 3 | 4 | 5 | 6 | 7 | 8 | 9 |
| 4 | 5 | 6 | 7 | 8 | 9 | 10 |
| 5 | 6 | 7 | 8 | 9 | 10 | 11 |
| 6 | 7 | 8 | 9 | 10 | 11 | 12 |
Key words. An outcome is one possible result of an experiment. An event is the outcome (or group of outcomes) we are interested in. Equally likely outcomes have the same chance. Probability = number of favourable outcomes ÷ total number of equally likely outcomes, and it is always between 0 and 1.
Method. Probability = favourable outcomes ÷ total outcomes, when all the outcomes are equally likely. Count the total first, then count the outcomes we want.
- Draw the sample space table. Write the first die scores along the top and the second die scores down the side. Every cell is one outcome, and all the cells are equally likely. Each cell shows the total of the two scores.
Total number of outcomes = 6 × 6 = 36+ 1 2 3 4 5 6 1 2 3 4 5 6 7 2 3 4 5 6 7 8 3 4 5 6 7 8 9 4 5 6 7 8 9 10 5 6 7 8 9 10 11 6 7 8 9 10 11 12 - Highlight the cells where the total is 8. These are the favourable outcomes. Their number goes on the top of the fraction.
Number of highlighted cells = 5+ 1 2 3 4 5 6 1 2 3 4 5 6 7 2 3 4 5 6 7 8 3 4 5 6 7 8 9 4 5 6 7 8 9 10 5 6 7 8 9 10 11 6 7 8 9 10 11 12 - Write the probability as a fraction. Probability = number of favourable outcomes ÷ total number of equally likely outcomes.P(the total is 8) = 536
Check. The other 31 outcomes do not fit the event, so P(the event does not happen) = 3136. Then 536 + 3136 = 3636 = 1, as the probabilities of an event happening and not happening must add up to 1. ✓
Watch out. Write the answer as a fraction, decimal or percentage, never as a ratio such as 1 : 6. A fraction is best left in its simplest form.
Key words. An outcome is one possible result of an experiment. An event is the outcome (or group of outcomes) we are interested in. Equally likely outcomes have the same chance. Probability = number of favourable outcomes ÷ total number of equally likely outcomes, and it is always between 0 and 1.
Method. Probability = favourable outcomes ÷ total outcomes, when all the outcomes are equally likely. Count the total first, then count the outcomes we want.
- List all the possible outcomes. The total number of equally likely outcomes goes on the bottom of the probability fraction. List spinner A first, then spinner B: for each number there are two colours.1R, 1B, 2R, 2B, 3R, 3B
Total number of outcomes = 6 - Pick out the outcomes where an odd number and red. These are the favourable outcomes. Their number goes on the top.1R, 3R
Number of favourable outcomes = 2 - Write the probability as a fraction. Probability = number of favourable outcomes ÷ total number of equally likely outcomes.P(an odd number and red) = 26
- Simplify the fraction. Divide the top and the bottom by their highest common factor, 2. The value does not change but the numbers are smaller.2 ÷ 2 = 1 and 6 ÷ 2 = 3
26 = 13
Check. The other 4 outcomes do not fit the event, so P(the event does not happen) = 23. Then 26 + 46 = 66 = 1, as the probabilities of an event happening and not happening must add up to 1. ✓
Watch out. Write the answer as a fraction, decimal or percentage, never as a ratio such as 1 : 6. A fraction is best left in its simplest form.
Method. To count how many outcomes there are, multiply the number of choices at each stage.
- Split the problem into stages. We make one choice at a time, so we count the choices stage by stage.Sandwiches then Drinks
- Write down the number of choices at each stage. For each stage we count how many choices there are.Sandwiches: 3 choices
Drinks: 4 choices - Multiply the numbers of choices. Each choice at one stage can be paired with every choice at the next stage, so the numbers multiply (this is the product rule for counting).3 × 4 = 12
Check. For two stages, picture a table with 3 rows and 4 columns: it has 3 × 4 = 12 cells. ✓
Watch out. Multiply the numbers of choices. Do not add them.
Watch out
Do not forget that HT and TH are different outcomes. If you count “one head and one tail” as a single outcome you get 3 outcomes and the wrong answer 1/3. Also be careful to count all the cells, not just the highlighted ones, for the bottom of the fraction.Exercise 23E Listing outcomes and sample-space tables
Non-calculatorMethod. To count how many outcomes there are, multiply the number of choices at each stage.
- Split the problem into stages. We make one choice at a time, so we count the choices stage by stage.Coin then Die
- Write down the number of choices at each stage. For each stage we count how many choices there are.Coin: 2 choices
Die: 6 choices - Multiply the numbers of choices. Each choice at one stage can be paired with every choice at the next stage, so the numbers multiply (this is the product rule for counting).2 × 6 = 12
Check. For two stages, picture a table with 2 rows and 6 columns: it has 2 × 6 = 12 cells. ✓
Watch out. Multiply the numbers of choices. Do not add them.
Key words. An outcome is one possible result of an experiment. An event is the outcome (or group of outcomes) we are interested in. Equally likely outcomes have the same chance. Probability = number of favourable outcomes ÷ total number of equally likely outcomes, and it is always between 0 and 1.
Method. Probability = favourable outcomes ÷ total outcomes, when all the outcomes are equally likely. Count the total first, then count the outcomes we want.
- List all the possible outcomes. The total number of equally likely outcomes goes on the bottom of the probability fraction.H1, H2, H3, H4, H5, H6, T1, T2, T3, T4, T5, T6
Total number of outcomes = 12 - Pick out the outcomes where heads and a 6. These are the favourable outcomes. Their number goes on the top.H6
Number of favourable outcomes = 1 - Write the probability as a fraction. Probability = number of favourable outcomes ÷ total number of equally likely outcomes.P(heads and a 6) = 112
Check. The other 11 outcomes do not fit the event, so P(the event does not happen) = 1112. Then 112 + 1112 = 1212 = 1, as the probabilities of an event happening and not happening must add up to 1. ✓
Watch out. Write the answer as a fraction, decimal or percentage, never as a ratio such as 1 : 6. A fraction is best left in its simplest form.
Key words. An outcome is one possible result of an experiment. An event is the outcome (or group of outcomes) we are interested in. Equally likely outcomes have the same chance. Probability = number of favourable outcomes ÷ total number of equally likely outcomes, and it is always between 0 and 1.
Method. Probability = favourable outcomes ÷ total outcomes, when all the outcomes are equally likely. Count the total first, then count the outcomes we want.
- List all the possible outcomes. The total number of equally likely outcomes goes on the bottom of the probability fraction.H1, H2, H3, H4, H5, H6, T1, T2, T3, T4, T5, T6
Total number of outcomes = 12 - Pick out the outcomes where tails and an odd number. These are the favourable outcomes. Their number goes on the top.T1, T3, T5
Number of favourable outcomes = 3 - Write the probability as a fraction. Probability = number of favourable outcomes ÷ total number of equally likely outcomes.P(tails and an odd number) = 312
- Simplify the fraction. Divide the top and the bottom by their highest common factor, 3. The value does not change but the numbers are smaller.3 ÷ 3 = 1 and 12 ÷ 3 = 4
312 = 14
Check. The other 9 outcomes do not fit the event, so P(the event does not happen) = 34. Then 312 + 912 = 1212 = 1, as the probabilities of an event happening and not happening must add up to 1. ✓
Watch out. Write the answer as a fraction, decimal or percentage, never as a ratio such as 1 : 6. A fraction is best left in its simplest form.
Key words. An outcome is one possible result of an experiment. An event is the outcome (or group of outcomes) we are interested in. Equally likely outcomes have the same chance. Probability = number of favourable outcomes ÷ total number of equally likely outcomes, and it is always between 0 and 1.
Method. Probability = favourable outcomes ÷ total outcomes, when all the outcomes are equally likely. Count the total first, then count the outcomes we want.
- List all the possible outcomes. The total number of equally likely outcomes goes on the bottom of the probability fraction.HHH, HHT, HTH, HTT, THH, THT, TTH, TTT
Total number of outcomes = 8 - Pick out the outcomes where exactly two heads. These are the favourable outcomes. Their number goes on the top.HHT, HTH, THH
Number of favourable outcomes = 3 - Write the probability as a fraction. Probability = number of favourable outcomes ÷ total number of equally likely outcomes.P(exactly two heads) = 38
Check. The other 5 outcomes do not fit the event, so P(the event does not happen) = 58. Then 38 + 58 = 88 = 1, as the probabilities of an event happening and not happening must add up to 1. ✓
Watch out. Write the answer as a fraction, decimal or percentage, never as a ratio such as 1 : 6. A fraction is best left in its simplest form.
Key words. An outcome is one possible result of an experiment. An event is the outcome (or group of outcomes) we are interested in. Equally likely outcomes have the same chance. Probability = number of favourable outcomes ÷ total number of equally likely outcomes, and it is always between 0 and 1.
Method. Probability = favourable outcomes ÷ total outcomes, when all the outcomes are equally likely. Count the total first, then count the outcomes we want.
- List all the possible outcomes. The total number of equally likely outcomes goes on the bottom of the probability fraction.HHH, HHT, HTH, HTT, THH, THT, TTH, TTT
Total number of outcomes = 8 - Pick out the outcomes where at least one tail. These are the favourable outcomes. Their number goes on the top.HHT, HTH, HTT, THH, THT, TTH, TTT
Number of favourable outcomes = 7 - Write the probability as a fraction. Probability = number of favourable outcomes ÷ total number of equally likely outcomes.P(at least one tail) = 78
Check. The other 1 outcome do not fit the event, so P(the event does not happen) = 18. Then 78 + 18 = 88 = 1, as the probabilities of an event happening and not happening must add up to 1. ✓
Watch out. Write the answer as a fraction, decimal or percentage, never as a ratio such as 1 : 6. A fraction is best left in its simplest form.
Key words. An outcome is one possible result of an experiment. An event is the outcome (or group of outcomes) we are interested in. Equally likely outcomes have the same chance. Probability = number of favourable outcomes ÷ total number of equally likely outcomes, and it is always between 0 and 1.
Method. Probability = favourable outcomes ÷ total outcomes, when all the outcomes are equally likely. Count the total first, then count the outcomes we want.
- List all the possible outcomes. The total number of equally likely outcomes goes on the bottom of the probability fraction.HHH, HHT, HTH, HTT, THH, THT, TTH, TTT
Total number of outcomes = 8 - Pick out the outcomes where all three coins the same. These are the favourable outcomes. Their number goes on the top.HHH, TTT
Number of favourable outcomes = 2 - Write the probability as a fraction. Probability = number of favourable outcomes ÷ total number of equally likely outcomes.P(all three coins the same) = 28
- Simplify the fraction. Divide the top and the bottom by their highest common factor, 2. The value does not change but the numbers are smaller.2 ÷ 2 = 1 and 8 ÷ 2 = 4
28 = 14
Check. The other 6 outcomes do not fit the event, so P(the event does not happen) = 34. Then 28 + 68 = 88 = 1, as the probabilities of an event happening and not happening must add up to 1. ✓
Watch out. Write the answer as a fraction, decimal or percentage, never as a ratio such as 1 : 6. A fraction is best left in its simplest form.
| + | 1 | 2 | 3 | 4 | 5 | 6 |
|---|---|---|---|---|---|---|
| 1 | 2 | 3 | 4 | 5 | 6 | 7 |
| 2 | 3 | 4 | 5 | 6 | 7 | 8 |
| 3 | 4 | 5 | 6 | 7 | 8 | 9 |
| 4 | 5 | 6 | 7 | 8 | 9 | 10 |
| 5 | 6 | 7 | 8 | 9 | 10 | 11 |
| 6 | 7 | 8 | 9 | 10 | 11 | 12 |
Key words. An outcome is one possible result of an experiment. An event is the outcome (or group of outcomes) we are interested in. Equally likely outcomes have the same chance. Probability = number of favourable outcomes ÷ total number of equally likely outcomes, and it is always between 0 and 1.
Method. Probability = favourable outcomes ÷ total outcomes, when all the outcomes are equally likely. Count the total first, then count the outcomes we want.
- Draw the sample space table. Write the first die scores along the top and the second die scores down the side. Every cell is one outcome, and all the cells are equally likely.
Total number of outcomes = 6 × 6 = 36+ 1 2 3 4 5 6 1 2 3 4 5 6 7 2 3 4 5 6 7 8 3 4 5 6 7 8 9 4 5 6 7 8 9 10 5 6 7 8 9 10 11 6 7 8 9 10 11 12 - Highlight the cells where the total is 7. These are the favourable outcomes. Their number goes on the top of the fraction.
Number of highlighted cells = 6+ 1 2 3 4 5 6 1 2 3 4 5 6 7 2 3 4 5 6 7 8 3 4 5 6 7 8 9 4 5 6 7 8 9 10 5 6 7 8 9 10 11 6 7 8 9 10 11 12 - Write the probability as a fraction. Probability = number of favourable outcomes ÷ total number of equally likely outcomes.P(the total is 7) = 636
- Simplify the fraction. Divide the top and the bottom by their highest common factor, 6. The value does not change but the numbers are smaller.6 ÷ 6 = 1 and 36 ÷ 6 = 6
636 = 16
Check. The other 30 outcomes do not fit the event, so P(the event does not happen) = 56. Then 636 + 3036 = 3636 = 1, as the probabilities of an event happening and not happening must add up to 1. ✓
Watch out. Write the answer as a fraction, decimal or percentage, never as a ratio such as 1 : 6. A fraction is best left in its simplest form.
Key words. An outcome is one possible result of an experiment. An event is the outcome (or group of outcomes) we are interested in. Equally likely outcomes have the same chance. Probability = number of favourable outcomes ÷ total number of equally likely outcomes, and it is always between 0 and 1.
Method. Probability = favourable outcomes ÷ total outcomes, when all the outcomes are equally likely. Count the total first, then count the outcomes we want.
- Draw the sample space table. Write the first die scores along the top and the second die scores down the side. Every cell is one outcome, and all the cells are equally likely.
Total number of outcomes = 6 × 6 = 36+ 1 2 3 4 5 6 1 2 3 4 5 6 7 2 3 4 5 6 7 8 3 4 5 6 7 8 9 4 5 6 7 8 9 10 5 6 7 8 9 10 11 6 7 8 9 10 11 12 - Highlight the cells where the total is 12. These are the favourable outcomes. Their number goes on the top of the fraction.
Number of highlighted cells = 1+ 1 2 3 4 5 6 1 2 3 4 5 6 7 2 3 4 5 6 7 8 3 4 5 6 7 8 9 4 5 6 7 8 9 10 5 6 7 8 9 10 11 6 7 8 9 10 11 12 - Write the probability as a fraction. Probability = number of favourable outcomes ÷ total number of equally likely outcomes.P(the total is 12) = 136
Check. The other 35 outcomes do not fit the event, so P(the event does not happen) = 3536. Then 136 + 3536 = 3636 = 1, as the probabilities of an event happening and not happening must add up to 1. ✓
Watch out. Write the answer as a fraction, decimal or percentage, never as a ratio such as 1 : 6. A fraction is best left in its simplest form.
Key words. An outcome is one possible result of an experiment. An event is the outcome (or group of outcomes) we are interested in. Equally likely outcomes have the same chance. Probability = number of favourable outcomes ÷ total number of equally likely outcomes, and it is always between 0 and 1.
Method. Probability = favourable outcomes ÷ total outcomes, when all the outcomes are equally likely. Count the total first, then count the outcomes we want.
- Draw the sample space table. Write the first die scores along the top and the second die scores down the side. Every cell is one outcome, and all the cells are equally likely.
Total number of outcomes = 6 × 6 = 36+ 1 2 3 4 5 6 1 2 3 4 5 6 7 2 3 4 5 6 7 8 3 4 5 6 7 8 9 4 5 6 7 8 9 10 5 6 7 8 9 10 11 6 7 8 9 10 11 12 - Highlight the cells where the total is less than 5. These are the favourable outcomes. Their number goes on the top of the fraction.
Number of highlighted cells = 6+ 1 2 3 4 5 6 1 2 3 4 5 6 7 2 3 4 5 6 7 8 3 4 5 6 7 8 9 4 5 6 7 8 9 10 5 6 7 8 9 10 11 6 7 8 9 10 11 12 - Write the probability as a fraction. Probability = number of favourable outcomes ÷ total number of equally likely outcomes.P(the total is less than 5) = 636
- Simplify the fraction. Divide the top and the bottom by their highest common factor, 6. The value does not change but the numbers are smaller.6 ÷ 6 = 1 and 36 ÷ 6 = 6
636 = 16
Check. The other 30 outcomes do not fit the event, so P(the event does not happen) = 56. Then 636 + 3036 = 3636 = 1, as the probabilities of an event happening and not happening must add up to 1. ✓
Watch out. Write the answer as a fraction, decimal or percentage, never as a ratio such as 1 : 6. A fraction is best left in its simplest form.
Key words. An outcome is one possible result of an experiment. An event is the outcome (or group of outcomes) we are interested in. Equally likely outcomes have the same chance. Probability = number of favourable outcomes ÷ total number of equally likely outcomes, and it is always between 0 and 1.
Method. Probability = favourable outcomes ÷ total outcomes, when all the outcomes are equally likely. Count the total first, then count the outcomes we want.
- Draw the sample space table. Write the first die scores along the top and the second die scores down the side. Every cell is one outcome, and all the cells are equally likely.
Total number of outcomes = 6 × 6 = 36+ 1 2 3 4 5 6 1 2 3 4 5 6 7 2 3 4 5 6 7 8 3 4 5 6 7 8 9 4 5 6 7 8 9 10 5 6 7 8 9 10 11 6 7 8 9 10 11 12 - Highlight the cells where the total is even. These are the favourable outcomes. Their number goes on the top of the fraction.
Number of highlighted cells = 18+ 1 2 3 4 5 6 1 2 3 4 5 6 7 2 3 4 5 6 7 8 3 4 5 6 7 8 9 4 5 6 7 8 9 10 5 6 7 8 9 10 11 6 7 8 9 10 11 12 - Write the probability as a fraction. Probability = number of favourable outcomes ÷ total number of equally likely outcomes.P(the total is even) = 1836
- Simplify the fraction. Divide the top and the bottom by their highest common factor, 18. The value does not change but the numbers are smaller.18 ÷ 18 = 1 and 36 ÷ 18 = 2
1836 = 12
Check. The other 18 outcomes do not fit the event, so P(the event does not happen) = 12. Then 1836 + 1836 = 3636 = 1, as the probabilities of an event happening and not happening must add up to 1. ✓
Watch out. Write the answer as a fraction, decimal or percentage, never as a ratio such as 1 : 6. A fraction is best left in its simplest form.
Key words. An outcome is one possible result of an experiment. An event is the outcome (or group of outcomes) we are interested in. Equally likely outcomes have the same chance. Probability = number of favourable outcomes ÷ total number of equally likely outcomes, and it is always between 0 and 1.
Method. Probability = favourable outcomes ÷ total outcomes, when all the outcomes are equally likely. Count the total first, then count the outcomes we want.
- Draw the sample space table. Write the first die scores along the top and the second die scores down the side. Every cell is one outcome, and all the cells are equally likely.
Total number of outcomes = 6 × 6 = 36+ 1 2 3 4 5 6 1 2 3 4 5 6 7 2 3 4 5 6 7 8 3 4 5 6 7 8 9 4 5 6 7 8 9 10 5 6 7 8 9 10 11 6 7 8 9 10 11 12 - Highlight the cells where the total is a prime number. These are the favourable outcomes. Their number goes on the top of the fraction.
Number of highlighted cells = 15+ 1 2 3 4 5 6 1 2 3 4 5 6 7 2 3 4 5 6 7 8 3 4 5 6 7 8 9 4 5 6 7 8 9 10 5 6 7 8 9 10 11 6 7 8 9 10 11 12 - Write the probability as a fraction. Probability = number of favourable outcomes ÷ total number of equally likely outcomes.P(the total is a prime number) = 1536
- Simplify the fraction. Divide the top and the bottom by their highest common factor, 3. The value does not change but the numbers are smaller.15 ÷ 3 = 5 and 36 ÷ 3 = 12
1536 = 512
Check. The other 21 outcomes do not fit the event, so P(the event does not happen) = 712. Then 1536 + 2136 = 3636 = 1, as the probabilities of an event happening and not happening must add up to 1. ✓
Watch out. Write the answer as a fraction, decimal or percentage, never as a ratio such as 1 : 6. A fraction is best left in its simplest form.
Key words. An outcome is one possible result of an experiment. An event is the outcome (or group of outcomes) we are interested in. Equally likely outcomes have the same chance. Probability = number of favourable outcomes ÷ total number of equally likely outcomes, and it is always between 0 and 1.
Method. Probability = favourable outcomes ÷ total outcomes, when all the outcomes are equally likely. Count the total first, then count the outcomes we want.
- Draw the sample space table. Write the first die scores along the top and the second die scores down the side. Every cell is one outcome, and all the cells are equally likely. Each cell shows the difference (bigger − smaller).
Total number of outcomes = 6 × 6 = 36− 1 2 3 4 5 6 1 0 1 2 3 4 5 2 1 0 1 2 3 4 3 2 1 0 1 2 3 4 3 2 1 0 1 2 5 4 3 2 1 0 1 6 5 4 3 2 1 0 - Highlight the cells where the difference is 0. These are the favourable outcomes. Their number goes on the top of the fraction.
Number of highlighted cells = 6− 1 2 3 4 5 6 1 0 1 2 3 4 5 2 1 0 1 2 3 4 3 2 1 0 1 2 3 4 3 2 1 0 1 2 5 4 3 2 1 0 1 6 5 4 3 2 1 0 - Write the probability as a fraction. Probability = number of favourable outcomes ÷ total number of equally likely outcomes.P(the difference is 0) = 636
- Simplify the fraction. Divide the top and the bottom by their highest common factor, 6. The value does not change but the numbers are smaller.6 ÷ 6 = 1 and 36 ÷ 6 = 6
636 = 16
Check. The other 30 outcomes do not fit the event, so P(the event does not happen) = 56. Then 636 + 3036 = 3636 = 1, as the probabilities of an event happening and not happening must add up to 1. ✓
Watch out. Write the answer as a fraction, decimal or percentage, never as a ratio such as 1 : 6. A fraction is best left in its simplest form.
Key words. An outcome is one possible result of an experiment. An event is the outcome (or group of outcomes) we are interested in. Equally likely outcomes have the same chance. Probability = number of favourable outcomes ÷ total number of equally likely outcomes, and it is always between 0 and 1.
Method. Probability = favourable outcomes ÷ total outcomes, when all the outcomes are equally likely. Count the total first, then count the outcomes we want.
- Draw the sample space table. Write the first die scores along the top and the second die scores down the side. Every cell is one outcome, and all the cells are equally likely. Each cell shows the difference (bigger − smaller).
Total number of outcomes = 6 × 6 = 36− 1 2 3 4 5 6 1 0 1 2 3 4 5 2 1 0 1 2 3 4 3 2 1 0 1 2 3 4 3 2 1 0 1 2 5 4 3 2 1 0 1 6 5 4 3 2 1 0 - Highlight the cells where the difference is at least 4. These are the favourable outcomes. Their number goes on the top of the fraction.
Number of highlighted cells = 6− 1 2 3 4 5 6 1 0 1 2 3 4 5 2 1 0 1 2 3 4 3 2 1 0 1 2 3 4 3 2 1 0 1 2 5 4 3 2 1 0 1 6 5 4 3 2 1 0 - Write the probability as a fraction. Probability = number of favourable outcomes ÷ total number of equally likely outcomes.P(the difference is at least 4) = 636
- Simplify the fraction. Divide the top and the bottom by their highest common factor, 6. The value does not change but the numbers are smaller.6 ÷ 6 = 1 and 36 ÷ 6 = 6
636 = 16
Check. The other 30 outcomes do not fit the event, so P(the event does not happen) = 56. Then 636 + 3036 = 3636 = 1, as the probabilities of an event happening and not happening must add up to 1. ✓
Watch out. Write the answer as a fraction, decimal or percentage, never as a ratio such as 1 : 6. A fraction is best left in its simplest form.
Key words. An outcome is one possible result of an experiment. An event is the outcome (or group of outcomes) we are interested in. Equally likely outcomes have the same chance. Probability = number of favourable outcomes ÷ total number of equally likely outcomes, and it is always between 0 and 1.
Method. Probability = favourable outcomes ÷ total outcomes, when all the outcomes are equally likely. Count the total first, then count the outcomes we want.
- Draw the sample space table. Write the first die scores along the top and the second die scores down the side. Every cell is one outcome, and all the cells are equally likely. Each cell shows the difference (bigger − smaller).
Total number of outcomes = 6 × 6 = 36− 1 2 3 4 5 6 1 0 1 2 3 4 5 2 1 0 1 2 3 4 3 2 1 0 1 2 3 4 3 2 1 0 1 2 5 4 3 2 1 0 1 6 5 4 3 2 1 0 - Highlight the cells where the difference is 1. These are the favourable outcomes. Their number goes on the top of the fraction.
Number of highlighted cells = 10− 1 2 3 4 5 6 1 0 1 2 3 4 5 2 1 0 1 2 3 4 3 2 1 0 1 2 3 4 3 2 1 0 1 2 5 4 3 2 1 0 1 6 5 4 3 2 1 0 - Write the probability as a fraction. Probability = number of favourable outcomes ÷ total number of equally likely outcomes.P(the difference is 1) = 1036
- Simplify the fraction. Divide the top and the bottom by their highest common factor, 2. The value does not change but the numbers are smaller.10 ÷ 2 = 5 and 36 ÷ 2 = 18
1036 = 518
Check. The other 26 outcomes do not fit the event, so P(the event does not happen) = 1318. Then 1036 + 2636 = 3636 = 1, as the probabilities of an event happening and not happening must add up to 1. ✓
Watch out. Write the answer as a fraction, decimal or percentage, never as a ratio such as 1 : 6. A fraction is best left in its simplest form.
Key words. An outcome is one possible result of an experiment. An event is the outcome (or group of outcomes) we are interested in. Equally likely outcomes have the same chance. Probability = number of favourable outcomes ÷ total number of equally likely outcomes, and it is always between 0 and 1.
Method. Probability = favourable outcomes ÷ total outcomes, when all the outcomes are equally likely. Count the total first, then count the outcomes we want.
- Draw the sample space table. Write the first die scores along the top and the second die scores down the side. Every cell is one outcome, and all the cells are equally likely. Each cell shows the product.
Total number of outcomes = 6 × 6 = 36× 1 2 3 4 5 6 1 1 2 3 4 5 6 2 2 4 6 8 10 12 3 3 6 9 12 15 18 4 4 8 12 16 20 24 5 5 10 15 20 25 30 6 6 12 18 24 30 36 - Highlight the cells where the product is 12. These are the favourable outcomes. Their number goes on the top of the fraction.
Number of highlighted cells = 4× 1 2 3 4 5 6 1 1 2 3 4 5 6 2 2 4 6 8 10 12 3 3 6 9 12 15 18 4 4 8 12 16 20 24 5 5 10 15 20 25 30 6 6 12 18 24 30 36 - Write the probability as a fraction. Probability = number of favourable outcomes ÷ total number of equally likely outcomes.P(the product is 12) = 436
- Simplify the fraction. Divide the top and the bottom by their highest common factor, 4. The value does not change but the numbers are smaller.4 ÷ 4 = 1 and 36 ÷ 4 = 9
436 = 19
Check. The other 32 outcomes do not fit the event, so P(the event does not happen) = 89. Then 436 + 3236 = 3636 = 1, as the probabilities of an event happening and not happening must add up to 1. ✓
Watch out. Write the answer as a fraction, decimal or percentage, never as a ratio such as 1 : 6. A fraction is best left in its simplest form.
Key words. An outcome is one possible result of an experiment. An event is the outcome (or group of outcomes) we are interested in. Equally likely outcomes have the same chance. Probability = number of favourable outcomes ÷ total number of equally likely outcomes, and it is always between 0 and 1.
Method. Probability = favourable outcomes ÷ total outcomes, when all the outcomes are equally likely. Count the total first, then count the outcomes we want.
- Draw the sample space table. Write the first die scores along the top and the second die scores down the side. Every cell is one outcome, and all the cells are equally likely. Each cell shows the product.
Total number of outcomes = 6 × 6 = 36× 1 2 3 4 5 6 1 1 2 3 4 5 6 2 2 4 6 8 10 12 3 3 6 9 12 15 18 4 4 8 12 16 20 24 5 5 10 15 20 25 30 6 6 12 18 24 30 36 - Highlight the cells where the product is odd. These are the favourable outcomes. Their number goes on the top of the fraction.
Number of highlighted cells = 9× 1 2 3 4 5 6 1 1 2 3 4 5 6 2 2 4 6 8 10 12 3 3 6 9 12 15 18 4 4 8 12 16 20 24 5 5 10 15 20 25 30 6 6 12 18 24 30 36 - Write the probability as a fraction. Probability = number of favourable outcomes ÷ total number of equally likely outcomes.P(the product is odd) = 936
- Simplify the fraction. Divide the top and the bottom by their highest common factor, 9. The value does not change but the numbers are smaller.9 ÷ 9 = 1 and 36 ÷ 9 = 4
936 = 14
Check. The other 27 outcomes do not fit the event, so P(the event does not happen) = 34. Then 936 + 2736 = 3636 = 1, as the probabilities of an event happening and not happening must add up to 1. ✓
Watch out. Write the answer as a fraction, decimal or percentage, never as a ratio such as 1 : 6. A fraction is best left in its simplest form.
Key words. An outcome is one possible result of an experiment. An event is the outcome (or group of outcomes) we are interested in. Equally likely outcomes have the same chance. Probability = number of favourable outcomes ÷ total number of equally likely outcomes, and it is always between 0 and 1.
Method. Probability = favourable outcomes ÷ total outcomes, when all the outcomes are equally likely. Count the total first, then count the outcomes we want.
- Draw the sample space table. Write the first die scores along the top and the second die scores down the side. Every cell is one outcome, and all the cells are equally likely. Each cell shows the product.
Total number of outcomes = 6 × 6 = 36× 1 2 3 4 5 6 1 1 2 3 4 5 6 2 2 4 6 8 10 12 3 3 6 9 12 15 18 4 4 8 12 16 20 24 5 5 10 15 20 25 30 6 6 12 18 24 30 36 - Highlight the cells where the product is more than 20. These are the favourable outcomes. Their number goes on the top of the fraction.
Number of highlighted cells = 6× 1 2 3 4 5 6 1 1 2 3 4 5 6 2 2 4 6 8 10 12 3 3 6 9 12 15 18 4 4 8 12 16 20 24 5 5 10 15 20 25 30 6 6 12 18 24 30 36 - Write the probability as a fraction. Probability = number of favourable outcomes ÷ total number of equally likely outcomes.P(the product is more than 20) = 636
- Simplify the fraction. Divide the top and the bottom by their highest common factor, 6. The value does not change but the numbers are smaller.6 ÷ 6 = 1 and 36 ÷ 6 = 6
636 = 16
Check. The other 30 outcomes do not fit the event, so P(the event does not happen) = 56. Then 636 + 3036 = 3636 = 1, as the probabilities of an event happening and not happening must add up to 1. ✓
Watch out. Write the answer as a fraction, decimal or percentage, never as a ratio such as 1 : 6. A fraction is best left in its simplest form.
Key words. An outcome is one possible result of an experiment. An event is the outcome (or group of outcomes) we are interested in. Equally likely outcomes have the same chance. Probability = number of favourable outcomes ÷ total number of equally likely outcomes, and it is always between 0 and 1.
Method. Probability = favourable outcomes ÷ total outcomes, when all the outcomes are equally likely. Count the total first, then count the outcomes we want.
- Draw the sample space table. Write the spinner A scores along the top and the spinner B scores down the side. Every cell is one outcome, and all the cells are equally likely.
Total number of outcomes = 4 × 3 = 12+ 1 2 3 1 2 3 4 2 3 4 5 3 4 5 6 4 5 6 7 - Highlight the cells where the total is 5. These are the favourable outcomes. Their number goes on the top of the fraction.
Number of highlighted cells = 3+ 1 2 3 1 2 3 4 2 3 4 5 3 4 5 6 4 5 6 7 - Write the probability as a fraction. Probability = number of favourable outcomes ÷ total number of equally likely outcomes.P(the total is 5) = 312
- Simplify the fraction. Divide the top and the bottom by their highest common factor, 3. The value does not change but the numbers are smaller.3 ÷ 3 = 1 and 12 ÷ 3 = 4
312 = 14
Check. The other 9 outcomes do not fit the event, so P(the event does not happen) = 34. Then 312 + 912 = 1212 = 1, as the probabilities of an event happening and not happening must add up to 1. ✓
Watch out. Write the answer as a fraction, decimal or percentage, never as a ratio such as 1 : 6. A fraction is best left in its simplest form.
Key words. An outcome is one possible result of an experiment. An event is the outcome (or group of outcomes) we are interested in. Equally likely outcomes have the same chance. Probability = number of favourable outcomes ÷ total number of equally likely outcomes, and it is always between 0 and 1.
Method. Probability = favourable outcomes ÷ total outcomes, when all the outcomes are equally likely. Count the total first, then count the outcomes we want.
- Draw the sample space table. Write the spinner A scores along the top and the spinner B scores down the side. Every cell is one outcome, and all the cells are equally likely.
Total number of outcomes = 4 × 3 = 12+ 1 2 3 1 2 3 4 2 3 4 5 3 4 5 6 4 5 6 7 - Highlight the cells where the total is more than 4. These are the favourable outcomes. Their number goes on the top of the fraction.
Number of highlighted cells = 6+ 1 2 3 1 2 3 4 2 3 4 5 3 4 5 6 4 5 6 7 - Write the probability as a fraction. Probability = number of favourable outcomes ÷ total number of equally likely outcomes.P(the total is more than 4) = 612
- Simplify the fraction. Divide the top and the bottom by their highest common factor, 6. The value does not change but the numbers are smaller.6 ÷ 6 = 1 and 12 ÷ 6 = 2
612 = 12
Check. The other 6 outcomes do not fit the event, so P(the event does not happen) = 12. Then 612 + 612 = 1212 = 1, as the probabilities of an event happening and not happening must add up to 1. ✓
Watch out. Write the answer as a fraction, decimal or percentage, never as a ratio such as 1 : 6. A fraction is best left in its simplest form.
Key words. An outcome is one possible result of an experiment. An event is the outcome (or group of outcomes) we are interested in. Equally likely outcomes have the same chance. Probability = number of favourable outcomes ÷ total number of equally likely outcomes, and it is always between 0 and 1.
Method. Probability = favourable outcomes ÷ total outcomes, when all the outcomes are equally likely. Count the total first, then count the outcomes we want.
- Draw the sample space table. Write the spinner A scores along the top and the spinner B scores down the side. Every cell is one outcome, and all the cells are equally likely.
Total number of outcomes = 4 × 3 = 12+ 1 2 3 1 2 3 4 2 3 4 5 3 4 5 6 4 5 6 7 - Highlight the cells where the total is even. These are the favourable outcomes. Their number goes on the top of the fraction.
Number of highlighted cells = 6+ 1 2 3 1 2 3 4 2 3 4 5 3 4 5 6 4 5 6 7 - Write the probability as a fraction. Probability = number of favourable outcomes ÷ total number of equally likely outcomes.P(the total is even) = 612
- Simplify the fraction. Divide the top and the bottom by their highest common factor, 6. The value does not change but the numbers are smaller.6 ÷ 6 = 1 and 12 ÷ 6 = 2
612 = 12
Check. The other 6 outcomes do not fit the event, so P(the event does not happen) = 12. Then 612 + 612 = 1212 = 1, as the probabilities of an event happening and not happening must add up to 1. ✓
Watch out. Write the answer as a fraction, decimal or percentage, never as a ratio such as 1 : 6. A fraction is best left in its simplest form.
Key words. An outcome is one possible result of an experiment. An event is the outcome (or group of outcomes) we are interested in. Equally likely outcomes have the same chance. Probability = number of favourable outcomes ÷ total number of equally likely outcomes, and it is always between 0 and 1.
Method. Probability = favourable outcomes ÷ total outcomes, when all the outcomes are equally likely. Count the total first, then count the outcomes we want.
- List all the possible outcomes. The total number of equally likely outcomes goes on the bottom of the probability fraction.11, 12, 13, 21, 22, 23, 31, 32, 33
Total number of numbers = 9 - Pick out the outcomes where the number is even. These are the favourable outcomes. Their number goes on the top.12, 22, 32
Number of favourable numbers = 3 - Write the probability as a fraction. Probability = number of favourable outcomes ÷ total number of equally likely outcomes.P(the number is even) = 39
- Simplify the fraction. Divide the top and the bottom by their highest common factor, 3. The value does not change but the numbers are smaller.3 ÷ 3 = 1 and 9 ÷ 3 = 3
39 = 13
Check. The other 6 outcomes do not fit the event, so P(the event does not happen) = 23. Then 39 + 69 = 99 = 1, as the probabilities of an event happening and not happening must add up to 1. ✓
Watch out. Write the answer as a fraction, decimal or percentage, never as a ratio such as 1 : 6. A fraction is best left in its simplest form.
Key words. An outcome is one possible result of an experiment. An event is the outcome (or group of outcomes) we are interested in. Equally likely outcomes have the same chance. Probability = number of favourable outcomes ÷ total number of equally likely outcomes, and it is always between 0 and 1.
Method. Probability = favourable outcomes ÷ total outcomes, when all the outcomes are equally likely. Count the total first, then count the outcomes we want.
- List all the possible outcomes. The total number of equally likely outcomes goes on the bottom of the probability fraction.11, 12, 13, 21, 22, 23, 31, 32, 33
Total number of numbers = 9 - Pick out the outcomes where the number is bigger than 25. These are the favourable outcomes. Their number goes on the top.31, 32, 33
Number of favourable numbers = 3 - Write the probability as a fraction. Probability = number of favourable outcomes ÷ total number of equally likely outcomes.P(the number is bigger than 25) = 39
- Simplify the fraction. Divide the top and the bottom by their highest common factor, 3. The value does not change but the numbers are smaller.3 ÷ 3 = 1 and 9 ÷ 3 = 3
39 = 13
Check. The other 6 outcomes do not fit the event, so P(the event does not happen) = 23. Then 39 + 69 = 99 = 1, as the probabilities of an event happening and not happening must add up to 1. ✓
Watch out. Write the answer as a fraction, decimal or percentage, never as a ratio such as 1 : 6. A fraction is best left in its simplest form.
Key words. An outcome is one possible result of an experiment. An event is the outcome (or group of outcomes) we are interested in. Equally likely outcomes have the same chance. Probability = number of favourable outcomes ÷ total number of equally likely outcomes, and it is always between 0 and 1.
Method. Probability = favourable outcomes ÷ total outcomes, when all the outcomes are equally likely. Count the total first, then count the outcomes we want.
- List all the possible outcomes. The total number of equally likely outcomes goes on the bottom of the probability fraction. List systematically: all the orders starting with A, then B, then C.ABC, ACB, BAC, BCA, CAB, CBA
Total number of outcomes = 6 - Pick out the outcomes where A is first. These are the favourable outcomes. Their number goes on the top.ABC, ACB
Number of favourable outcomes = 2 - Write the probability as a fraction. Probability = number of favourable outcomes ÷ total number of equally likely outcomes.P(A is first) = 26
- Simplify the fraction. Divide the top and the bottom by their highest common factor, 2. The value does not change but the numbers are smaller.2 ÷ 2 = 1 and 6 ÷ 2 = 3
26 = 13
Check. The other 4 outcomes do not fit the event, so P(the event does not happen) = 23. Then 26 + 46 = 66 = 1, as the probabilities of an event happening and not happening must add up to 1. ✓
Watch out. Write the answer as a fraction, decimal or percentage, never as a ratio such as 1 : 6. A fraction is best left in its simplest form.
Method. To count how many outcomes there are, multiply the number of choices at each stage.
- Split the problem into stages. We make one choice at a time, so we count the choices stage by stage.Sandwiches then Soups
- Write down the number of choices at each stage. For each stage we count how many choices there are.Sandwiches: 3 choices
Soups: 2 choices - Multiply the numbers of choices. Each choice at one stage can be paired with every choice at the next stage, so the numbers multiply (this is the product rule for counting).3 × 2 = 6
Check. For two stages, picture a table with 3 rows and 2 columns: it has 3 × 2 = 6 cells. ✓
Watch out. Multiply the numbers of choices. Do not add them.
Method. To count how many outcomes there are, multiply the number of choices at each stage.
- Split the problem into stages. We make one choice at a time, so we count the choices stage by stage.Sandwiches then Soups then Drinks
- Write down the number of choices at each stage. For each stage we count how many choices there are.Sandwiches: 3 choices
Soups: 2 choices
Drinks: 4 choices - Multiply the numbers of choices. Each choice at one stage can be paired with every choice at the next stage, so the numbers multiply (this is the product rule for counting).3 × 2 × 4 = 24
Check. Multiply in the opposite order: 4 × 2 × 3 = 24. ✓
Watch out. Multiply the numbers of choices. Do not add them.
Key words. An outcome is one possible result of an experiment. An event is the outcome (or group of outcomes) we are interested in. Equally likely outcomes have the same chance. Probability = number of favourable outcomes ÷ total number of equally likely outcomes, and it is always between 0 and 1.
Method. Probability = favourable outcomes ÷ total outcomes, when all the outcomes are equally likely. Count the total first, then count the outcomes we want.
- List all the possible outcomes. The total number of equally likely outcomes goes on the bottom of the probability fraction.cheese, tomato, cheese, leek, ham, tomato, ham, leek, egg, tomato, egg, leek
Total number of outcomes = 6 - Pick out the outcomes where ham and tomato. These are the favourable outcomes. Their number goes on the top.ham, tomato
Number of favourable outcomes = 1 - Write the probability as a fraction. Probability = number of favourable outcomes ÷ total number of equally likely outcomes.P(ham and tomato) = 16
Check. The other 5 outcomes do not fit the event, so P(the event does not happen) = 56. Then 16 + 56 = 66 = 1, as the probabilities of an event happening and not happening must add up to 1. ✓
Watch out. Write the answer as a fraction, decimal or percentage, never as a ratio such as 1 : 6. A fraction is best left in its simplest form.
Key words. An outcome is one possible result of an experiment. An event is the outcome (or group of outcomes) we are interested in. Equally likely outcomes have the same chance. Probability = number of favourable outcomes ÷ total number of equally likely outcomes, and it is always between 0 and 1.
Method. Probability = favourable outcomes ÷ total outcomes, when all the outcomes are equally likely. Count the total first, then count the outcomes we want.
- List all the possible outcomes. The total number of equally likely outcomes goes on the bottom of the probability fraction.A1, A2, A3, A4, B1, B2, B3, B4, C1, C2, C3, C4
Total number of codes = 12 - Pick out the outcomes where A followed by an even digit. These are the favourable outcomes. Their number goes on the top.A2, A4
Number of favourable codes = 2 - Write the probability as a fraction. Probability = number of favourable outcomes ÷ total number of equally likely outcomes.P(A followed by an even digit) = 212
- Simplify the fraction. Divide the top and the bottom by their highest common factor, 2. The value does not change but the numbers are smaller.2 ÷ 2 = 1 and 12 ÷ 2 = 6
212 = 16
Check. The other 10 outcomes do not fit the event, so P(the event does not happen) = 56. Then 212 + 1012 = 1212 = 1, as the probabilities of an event happening and not happening must add up to 1. ✓
Watch out. Write the answer as a fraction, decimal or percentage, never as a ratio such as 1 : 6. A fraction is best left in its simplest form.
Key words. An outcome is one possible result of an experiment. An event is the outcome (or group of outcomes) we are interested in. Equally likely outcomes have the same chance. Probability = number of favourable outcomes ÷ total number of equally likely outcomes, and it is always between 0 and 1.
Method. Probability = favourable outcomes ÷ total outcomes, when all the outcomes are equally likely. Count the total first, then count the outcomes we want.
- List all the possible outcomes. The total number of equally likely outcomes goes on the bottom of the probability fraction.A1, A2, A3, A4, B1, B2, B3, B4, C1, C2, C3, C4
Total number of codes = 12 - Pick out the outcomes where B3 or C3. These are the favourable outcomes. Their number goes on the top.B3, C3
Number of favourable codes = 2 - Write the probability as a fraction. Probability = number of favourable outcomes ÷ total number of equally likely outcomes.P(B3 or C3) = 212
- Simplify the fraction. Divide the top and the bottom by their highest common factor, 2. The value does not change but the numbers are smaller.2 ÷ 2 = 1 and 12 ÷ 2 = 6
212 = 16
Check. The other 10 outcomes do not fit the event, so P(the event does not happen) = 56. Then 212 + 1012 = 1212 = 1, as the probabilities of an event happening and not happening must add up to 1. ✓
Watch out. Write the answer as a fraction, decimal or percentage, never as a ratio such as 1 : 6. A fraction is best left in its simplest form.
Method. A game is fair if both players have the same probability of winning. Find each probability from the sample-space table.
- Count the outcomes. Two dice have 6 × 6 outcomes in the table.6 × 6 = 36
- Count the totals of 8 or more. Totals: 8 occurs 5 times, 9 occurs 4 times, 10 occurs 3 times, 11 occurs 2 times, 12 occurs 1 time.5 + 4 + 3 + 2 + 1 = 15
- Find the probabilities. Ali wins on 15 cells. Beth wins on the rest.P(Ali) = 1536 = 512
P(Beth) = 2136 = 712 - Compare. The probabilities are not equal.Beth is more likely to win, so the game is not fair.
Check. 5/12 + 7/12 = 1, and a total of 7 or less has 6 + 5 + 4 + 3 + 2 + 1 = 21 cells. ✓
Watch out. Fair means equal probabilities, so compare the probabilities, not who “feels” more likely.
Key words. An outcome is one possible result of an experiment. An event is the outcome (or group of outcomes) we are interested in. Equally likely outcomes have the same chance. Probability = number of favourable outcomes ÷ total number of equally likely outcomes, and it is always between 0 and 1.
Method. Probability = favourable outcomes ÷ total outcomes, when all the outcomes are equally likely. Count the total first, then count the outcomes we want.
- Draw the sample space table. Write the red die scores along the top and the blue die scores down the side. Every cell is one outcome, and all the cells are equally likely. Write each cell as (red, blue).
Total number of outcomes = 6 × 6 = 36red \ blue 1 2 3 4 5 6 1 1,1 2,1 3,1 4,1 5,1 6,1 2 1,2 2,2 3,2 4,2 5,2 6,2 3 1,3 2,3 3,3 4,3 5,3 6,3 4 1,4 2,4 3,4 4,4 5,4 6,4 5 1,5 2,5 3,5 4,5 5,5 6,5 6 1,6 2,6 3,6 4,6 5,6 6,6 - Highlight the cells where red is bigger than blue. These are the favourable outcomes. Their number goes on the top of the fraction.
Number of highlighted cells = 15red \ blue 1 2 3 4 5 6 1 1,1 2,1 3,1 4,1 5,1 6,1 2 1,2 2,2 3,2 4,2 5,2 6,2 3 1,3 2,3 3,3 4,3 5,3 6,3 4 1,4 2,4 3,4 4,4 5,4 6,4 5 1,5 2,5 3,5 4,5 5,5 6,5 6 1,6 2,6 3,6 4,6 5,6 6,6 - Write the probability as a fraction. Probability = number of favourable outcomes ÷ total number of equally likely outcomes.P(red is bigger than blue) = 1536
- Simplify the fraction. Divide the top and the bottom by their highest common factor, 3. The value does not change but the numbers are smaller.15 ÷ 3 = 5 and 36 ÷ 3 = 12
1536 = 512
Check. The other 21 outcomes do not fit the event, so P(the event does not happen) = 712. Then 1536 + 2136 = 3636 = 1, as the probabilities of an event happening and not happening must add up to 1. ✓
Watch out. Write the answer as a fraction, decimal or percentage, never as a ratio such as 1 : 6. A fraction is best left in its simplest form.
Method. The rule favourable ÷ total only works if the outcomes are equally likely. Check whether Tom’s three outcomes are equally likely.
- List all the outcomes properly. Treat the coins as different: first coin then second coin.HH, HT, TH, TT
- Count the outcomes for each of Tom’s results. Two heads: HH (1 way). One head: HT, TH (2 ways). No heads: TT (1 way).Not equally likely: “one head” is twice as likely
- Find the correct probability. Use the 4 equally likely outcomes.P(two heads) = 14
Check. 1/4 + 2/4 + 1/4 = 1. ✓
Watch out. Always list outcomes so that each one is equally likely.
Method. Count how many cells of the sample-space table give each total, then compare.
- Draw the sample-space table of totals. Each cell is one of 36 equally likely outcomes.
+ 1 2 3 4 5 6 1 2 3 4 5 6 7 2 3 4 5 6 7 8 3 4 5 6 7 8 9 4 5 6 7 8 9 10 5 6 7 8 9 10 11 6 7 8 9 10 11 12 - Count the cells for each total. Look along each diagonal of equal totals.2: 1, 3: 2, 4: 3, 5: 4, 6: 5, 7: 6, 8: 5, 9: 4, 10: 3, 11: 2, 12: 1
- Compare. The largest count is for 7.7 occurs 6 times, and every other total occurs 5 times or fewer.
- Write the probability. 6 out of 36.P(7) = 636 = 16
Check. The counts add up: 1 + 2 + 3 + 4 + 5 + 6 + 5 + 4 + 3 + 2 + 1 = 36. ✓
Watch out. A table makes it easy to see why 7 is the most common total.
Method. To count how many outcomes there are, multiply the number of choices at each stage.
- Split the problem into stages. We make one choice at a time, so we count the choices stage by stage.First die then Second die
- Write down the number of choices at each stage. For each stage we count how many choices there are.First die: 6 choices
Second die: 6 choices - Multiply the numbers of choices. Each choice at one stage can be paired with every choice at the next stage, so the numbers multiply (this is the product rule for counting).6 × 6 = 36
Check. For two stages, picture a table with 6 rows and 6 columns: it has 6 × 6 = 36 cells. ✓
Watch out. Multiply the numbers of choices. Do not add them.
Method. To count how many outcomes there are, multiply the number of choices at each stage.
- Split the problem into stages. We make one choice at a time, so we count the choices stage by stage.First die then Second die then Third die
- Write down the number of choices at each stage. For each stage we count how many choices there are.First die: 6 choices
Second die: 6 choices
Third die: 6 choices - Multiply the numbers of choices. Each choice at one stage can be paired with every choice at the next stage, so the numbers multiply (this is the product rule for counting).6 × 6 × 6 = 216
Check. Multiply in the opposite order: 6 × 6 × 6 = 216. ✓
Watch out. Multiply the numbers of choices. Do not add them.
Key words. An outcome is one possible result of an experiment. An event is the outcome (or group of outcomes) we are interested in. Equally likely outcomes have the same chance. Probability = number of favourable outcomes ÷ total number of equally likely outcomes, and it is always between 0 and 1.
Method. Probability = favourable outcomes ÷ total outcomes, when all the outcomes are equally likely. Count the total first, then count the outcomes we want.
- Draw the sample space table. Write the first die scores along the top and the second die scores down the side. Every cell is one outcome, and all the cells are equally likely. Totals that are multiples of 3 are 3 and 6.
Total number of outcomes = 4 × 4 = 16+ 1 2 3 4 1 2 3 4 5 2 3 4 5 6 3 4 5 6 7 4 5 6 7 8 - Highlight the cells where the total is a multiple of 3. These are the favourable outcomes. Their number goes on the top of the fraction.
Number of highlighted cells = 5+ 1 2 3 4 1 2 3 4 5 2 3 4 5 6 3 4 5 6 7 4 5 6 7 8 - Write the probability as a fraction. Probability = number of favourable outcomes ÷ total number of equally likely outcomes.P(the total is a multiple of 3) = 516
Check. The other 11 outcomes do not fit the event, so P(the event does not happen) = 1116. Then 516 + 1116 = 1616 = 1, as the probabilities of an event happening and not happening must add up to 1. ✓
Watch out. Write the answer as a fraction, decimal or percentage, never as a ratio such as 1 : 6. A fraction is best left in its simplest form.
Independent events: the AND rule and the OR rule
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Two events are independent if the result of one has no effect on the result of the other. Tossing a coin and rolling a die are independent: whatever the coin shows, the die is still fair. Rain on two different, far-apart days is usually treated as independent too. In real life we assume independence only when it is reasonable.
The AND rule. To find the probability that both of two independent events happen, multiply the probabilities: P(A and B) = P(A) × P(B). Why? Look at the table of the 12 outcomes when a coin is tossed and a die is rolled. Only one cell, H6, is “heads and a 6”, so the probability is 1/12. And 1/2 × 1/6 = 1/12. Half of all the outcomes have heads, and one sixth of those have a 6, so we take one sixth of one half, which is multiplying.
| coin \ die | 1 | 2 | 3 | 4 | 5 | 6 |
|---|---|---|---|---|---|---|
| H | H1 | H2 | H3 | H4 | H5 | H6 |
| T | T1 | T2 | T3 | T4 | T5 | T6 |
The OR rule. Two events are mutually exclusive if they cannot happen at the same time (a die cannot show 2 and 5 on the same roll). For such events, the probability that either happens is found by adding: P(A or B) = P(A) + P(B). For example P(roll 2 or 5) = 1/6 + 1/6 = 2/6 = 1/3.
Do not mix them up. “And” (both things, one after the other) means multiply, and the answer is smaller. “Or” (one thing or the other, in the same trial) means add, and the answer is bigger. The AND rule needs independent events. The OR rule needs mutually exclusive events.
At least one. “At least one 6 in two rolls” means one 6, or two sixes. That is lots of cases, so use the opposite instead: P(at least one) = 1 − P(none). P(no 6 on one roll) = 5/6, so P(no 6 in two rolls) = 5/6 × 5/6 = 25/36, and P(at least one 6) = 1 − 25/36 = 11/36. Notice that this is not 1/6 + 1/6 = 1/3: that adds events that are not mutually exclusive (both rolls could be sixes).
Key ideas
- Independent events do not affect each other. The AND rule: P(A and B) = P(A) × P(B).
- Mutually exclusive events cannot happen together. The OR rule: P(A or B) = P(A) + P(B).
- “And” means multiply (smaller answer). “Or” means add (bigger answer).
- P(at least one) = 1 − P(none).
- We should say what we assume: for example, that the coin is fair and the events are independent.
Key words. Two events are independent if one happening does not change the probability of the other. Mutually exclusive events cannot happen at the same time. For independent events, P(A and B) = P(A) × P(B).
Method. For independent events, “A and B” means we multiply their probabilities: P(A and B) = P(A) × P(B).
- Check that the events are independent. The outcome of one does not change the chances for the other. So we can multiply their probabilities.Independent events
- Write down the probability of each event. We need each probability on its own.P(heads) = 12
P(a 6) = 16 - Multiply the probabilities. For independent events, P(A and B) = P(A) × P(B). Multiply the tops together and the bottoms together.12 × 16 = 112
Check. Both things have to happen, so the answer must be smaller than each single probability: 112 is smaller than 16. ✓
Watch out. Multiply for “and”. Do not add the probabilities.
Key words. Two events are independent if one happening does not change the probability of the other. Mutually exclusive events cannot happen at the same time. For independent events, P(A and B) = P(A) × P(B).
Method. For independent events, “A and B” means we multiply their probabilities: P(A and B) = P(A) × P(B).
- Check that the events are independent. Rain on one day does not change the chance of rain on the other (we assume this). So we can multiply their probabilities.Independent events
- Write down the probability of each event. We need each probability on its own.P(rain on Saturday) = 0.3
P(rain on Sunday) = 0.4 - Multiply the probabilities. For independent events, P(A and B) = P(A) × P(B). Multiply as if there were no decimal points, then count the decimal places.0.3 × 0.4
3 × 4 = 12, and there are 2 decimal places altogether
= 0.12
Check. Both things have to happen, so the answer must be smaller than each single probability: 0.12 is smaller than 0.3. ✓
Watch out. Multiply for “and”. Do not add the probabilities.
Key words. Two events are independent if one happening does not change the probability of the other. Mutually exclusive events cannot happen at the same time. For independent events, P(A and B) = P(A) × P(B).
Method. For mutually exclusive events, “A or B” means we add their probabilities: P(A or B) = P(A) + P(B).
- Check that the events are mutually exclusive. One counter cannot be both red and blue. So we can add their probabilities.Mutually exclusive events
- Write down the probability of each event. We need each probability on its own.P(red) = 310
P(blue) = 15 - Add the probabilities. For mutually exclusive events, P(A or B) = P(A) + P(B).310 + 15 = 310 + 210 = 510 = 12
Check. The opposite event has probability 1 − 12 = 12, and the two add to 1. ✓
Watch out. Add for “or”, but only when the events cannot both happen.
Key words. Two events are independent if one happening does not change the probability of the other. Mutually exclusive events cannot happen at the same time. For independent events, P(A and B) = P(A) × P(B).
Method. P(at least one) = 1 − P(none). Find the probability of none by multiplying, then subtract from 1.
- Use the opposite event. “At least one 6” is the opposite of “no 6 every time”. It is easier to find the opposite and subtract from 1.P(at least one) = 1 − P(none)
- Find the probability of the event not happening on one trial. Use P(not A) = 1 − P(A).P(not 6) = 1 − 16 = 56
- Multiply for all 2 trials. The trials are independent, so multiply the 2 probabilities.P(none) = 56 × 56 = 2536
- Subtract from 1. P(at least one) = 1 − P(none).3636 − 2536 = 1136
Check. P(none) + P(at least one) = 2536 + 1136 = 1. ✓
Watch out. Do not add the probabilities of each trial. For “at least one” always think “1 minus none”.
Key words. Two events are independent if one happening does not change the probability of the other. Mutually exclusive events cannot happen at the same time. For independent events, P(A and B) = P(A) × P(B).
Method. For “all three” multiply the three probabilities. “Fails at least one” is the opposite of “passes all three”.
- Check the events are independent. The tests do not affect each other, so we can multiply.Independent
- Multiply the three probabilities. P(all three) = P(1st) × P(2nd) × P(3rd).0.8 × 0.9 = 0.72
0.72 × 0.75 = 0.54 - Find the opposite event. Fails at least one means NOT passing all three.P(fails at least one) = 1 − 0.54 = 0.46
Check. Failing the first test alone has probability 0.2, which is less than 0.46, and 0.46 is bigger as it includes more ways to fail. ✓
Watch out. “At least one” is almost always quicker as 1 minus the opposite.
Watch out
Do not add when you should multiply. The probability of heads and a 6 is 1/2 × 1/6 = 1/12, not 1/2 + 1/6. And do not use the OR rule on events that can both happen: “a 6 on the first roll or a 6 on the second roll” is not 1/6 + 1/6, because both can be sixes.Exercise 23F Independent events: AND and OR
Non-calculatorKey words. Two events are independent if one happening does not change the probability of the other. Mutually exclusive events cannot happen at the same time. For independent events, P(A and B) = P(A) × P(B).
Method. For independent events, “A and B” means we multiply their probabilities: P(A and B) = P(A) × P(B).
- Check that the events are independent. The outcome of one does not change the chances for the other. So we can multiply their probabilities.Independent events
- Write down the probability of each event. We need each probability on its own.P(heads) = 12
P(a 3) = 16 - Multiply the probabilities. For independent events, P(A and B) = P(A) × P(B). Multiply the tops together and the bottoms together.12 × 16 = 112
Check. Both things have to happen, so the answer must be smaller than each single probability: 112 is smaller than 16. ✓
Watch out. Multiply for “and”. Do not add the probabilities.
Key words. Two events are independent if one happening does not change the probability of the other. Mutually exclusive events cannot happen at the same time. For independent events, P(A and B) = P(A) × P(B).
Method. For independent events, “A and B” means we multiply their probabilities: P(A and B) = P(A) × P(B).
- Check that the events are independent. The outcome of one does not change the chances for the other. So we can multiply their probabilities.Independent events
- Write down the probability of each event. We need each probability on its own.P(tails) = 12
P(an even number) = 12 - Multiply the probabilities. For independent events, P(A and B) = P(A) × P(B). Multiply the tops together and the bottoms together.12 × 12 = 14
Check. Both things have to happen, so the answer must be smaller than each single probability: 14 is smaller than 12. ✓
Watch out. Multiply for “and”. Do not add the probabilities.
Key words. Two events are independent if one happening does not change the probability of the other. Mutually exclusive events cannot happen at the same time. For independent events, P(A and B) = P(A) × P(B).
Method. For independent events, “A and B” means we multiply their probabilities: P(A and B) = P(A) × P(B).
- Check that the events are independent. The outcome of one does not change the chances for the other. So we can multiply their probabilities.Independent events
- Write down the probability of each event. We need each probability on its own.P(heads) = 12
P(a number bigger than 4) = 13 - Multiply the probabilities. For independent events, P(A and B) = P(A) × P(B). Multiply the tops together and the bottoms together.12 × 13 = 16
Check. Both things have to happen, so the answer must be smaller than each single probability: 16 is smaller than 13. ✓
Watch out. Multiply for “and”. Do not add the probabilities.
Key words. Two events are independent if one happening does not change the probability of the other. Mutually exclusive events cannot happen at the same time. For independent events, P(A and B) = P(A) × P(B).
Method. For independent events, “A and B” means we multiply their probabilities: P(A and B) = P(A) × P(B).
- Check that the events are independent. The outcome of one does not change the chances for the other. So we can multiply their probabilities.Independent events
- Write down the probability of each event. We need each probability on its own.P(a 6 first) = 16
P(a 6 second) = 16 - Multiply the probabilities. For independent events, P(A and B) = P(A) × P(B). Multiply the tops together and the bottoms together.16 × 16 = 136
Check. Both things have to happen, so the answer must be smaller than each single probability: 136 is smaller than 16. ✓
Watch out. Multiply for “and”. Do not add the probabilities.
Key words. Two events are independent if one happening does not change the probability of the other. Mutually exclusive events cannot happen at the same time. For independent events, P(A and B) = P(A) × P(B).
Method. For independent events, “A and B” means we multiply their probabilities: P(A and B) = P(A) × P(B).
- Check that the events are independent. The outcome of one does not change the chances for the other. So we can multiply their probabilities.Independent events
- Write down the probability of each event. We need each probability on its own.P(A) = 0.3
P(B) = 0.5 - Multiply the probabilities. For independent events, P(A and B) = P(A) × P(B). Multiply as if there were no decimal points, then count the decimal places.0.3 × 0.5
3 × 5 = 15, and there are 2 decimal places altogether
= 0.15
Check. Both things have to happen, so the answer must be smaller than each single probability: 0.15 is smaller than 0.3. ✓
Watch out. Multiply for “and”. Do not add the probabilities.
Key words. Two events are independent if one happening does not change the probability of the other. Mutually exclusive events cannot happen at the same time. For independent events, P(A and B) = P(A) × P(B).
Method. For independent events, “A and B” means we multiply their probabilities: P(A and B) = P(A) × P(B).
- Check that the events are independent. The outcome of one does not change the chances for the other. So we can multiply their probabilities.Independent events
- Write down the probability of each event. We need each probability on its own.P(A) = 0.6
P(B) = 0.2 - Multiply the probabilities. For independent events, P(A and B) = P(A) × P(B). Multiply as if there were no decimal points, then count the decimal places.0.6 × 0.2
6 × 2 = 12, and there are 2 decimal places altogether
= 0.12
Check. Both things have to happen, so the answer must be smaller than each single probability: 0.12 is smaller than 0.2. ✓
Watch out. Multiply for “and”. Do not add the probabilities.
Key words. Two events are independent if one happening does not change the probability of the other. Mutually exclusive events cannot happen at the same time. For independent events, P(A and B) = P(A) × P(B).
Method. For independent events, “A and B” means we multiply their probabilities: P(A and B) = P(A) × P(B).
- Check that the events are independent. The outcome of one does not change the chances for the other. So we can multiply their probabilities.Independent events
- Write down the probability of each event. We need each probability on its own.P(A) = 0.9
P(B) = 0.9 - Multiply the probabilities. For independent events, P(A and B) = P(A) × P(B). Multiply as if there were no decimal points, then count the decimal places.0.9 × 0.9
9 × 9 = 81, and there are 2 decimal places altogether
= 0.81
Check. Both things have to happen, so the answer must be smaller than each single probability: 0.81 is smaller than 0.9. ✓
Watch out. Multiply for “and”. Do not add the probabilities.
Key words. Two events are independent if one happening does not change the probability of the other. Mutually exclusive events cannot happen at the same time. For independent events, P(A and B) = P(A) × P(B).
Method. For independent events, “A and B” means we multiply their probabilities: P(A and B) = P(A) × P(B).
- Check that the events are independent. The outcome of one does not change the chances for the other. So we can multiply their probabilities.Independent events
- Write down the probability of each event. We need each probability on its own.P(A) = 0.04
P(B) = 0.5 - Multiply the probabilities. For independent events, P(A and B) = P(A) × P(B). Multiply as if there were no decimal points, then count the decimal places.0.04 × 0.5
4 × 5 = 20, and there are 3 decimal places altogether
= 0.02
Check. Both things have to happen, so the answer must be smaller than each single probability: 0.02 is smaller than 0.04. ✓
Watch out. Multiply for “and”. Do not add the probabilities.
Key words. Two events are independent if one happening does not change the probability of the other. Mutually exclusive events cannot happen at the same time. For independent events, P(A and B) = P(A) × P(B).
Method. For mutually exclusive events, “A or B” means we add their probabilities: P(A or B) = P(A) + P(B).
- Check that the events are mutually exclusive. These events cannot happen at the same time. So we can add their probabilities.Mutually exclusive events
- Write down the probability of each event. We need each probability on its own.P(A) = 0.3
P(B) = 0.5 - Add the probabilities. For mutually exclusive events, P(A or B) = P(A) + P(B).0.3 + 0.5 = 0.8
Check. The opposite event has probability 1 − 0.8 = 0.2, and the two add to 1. ✓
Watch out. Add for “or”, but only when the events cannot both happen.
Key words. Two events are independent if one happening does not change the probability of the other. Mutually exclusive events cannot happen at the same time. For independent events, P(A and B) = P(A) × P(B).
Method. For mutually exclusive events, “A or B” means we add their probabilities: P(A or B) = P(A) + P(B).
- Check that the events are mutually exclusive. These events cannot happen at the same time. So we can add their probabilities.Mutually exclusive events
- Write down the probability of each event. We need each probability on its own.P(A) = 0.15
P(B) = 0.25 - Add the probabilities. For mutually exclusive events, P(A or B) = P(A) + P(B).0.15 + 0.25 = 0.4
Check. The opposite event has probability 1 − 0.4 = 0.6, and the two add to 1. ✓
Watch out. Add for “or”, but only when the events cannot both happen.
Key words. Two events are independent if one happening does not change the probability of the other. Mutually exclusive events cannot happen at the same time. For independent events, P(A and B) = P(A) × P(B).
Method. For mutually exclusive events, “A or B” means we add their probabilities: P(A or B) = P(A) + P(B).
- Check that the events are mutually exclusive. These events cannot happen at the same time. So we can add their probabilities.Mutually exclusive events
- Write down the probability of each event. We need each probability on its own.P(A) = 0.07
P(B) = 0.4 - Add the probabilities. For mutually exclusive events, P(A or B) = P(A) + P(B).0.07 + 0.4 = 0.47
Check. The opposite event has probability 1 − 0.47 = 0.53, and the two add to 1. ✓
Watch out. Add for “or”, but only when the events cannot both happen.
Key words. Two events are independent if one happening does not change the probability of the other. Mutually exclusive events cannot happen at the same time. For independent events, P(A and B) = P(A) × P(B).
Method. For mutually exclusive events, “A or B” means we add their probabilities: P(A or B) = P(A) + P(B).
- Check that the events are mutually exclusive. These events cannot happen at the same time. So we can add their probabilities.Mutually exclusive events
- Write down the probability of each event. We need each probability on its own.P(1) = 16
P(6) = 16 - Add the probabilities. For mutually exclusive events, P(A or B) = P(A) + P(B).16 + 16 = 26 = 13
Check. The opposite event has probability 1 − 13 = 23, and the two add to 1. ✓
Watch out. Add for “or”, but only when the events cannot both happen.
Key words. Two events are independent if one happening does not change the probability of the other. Mutually exclusive events cannot happen at the same time. For independent events, P(A and B) = P(A) × P(B).
Method. For mutually exclusive events, “A or B” means we add their probabilities: P(A or B) = P(A) + P(B).
- Check that the events are mutually exclusive. These events cannot happen at the same time. So we can add their probabilities.Mutually exclusive events
- Write down the probability of each event. We need each probability on its own.P(2) = 16
P(3) = 16
P(4) = 16 - Add the probabilities. For mutually exclusive events, P(A or B) = P(A) + P(B).16 + 16 + 16 = 36 = 12
Check. The opposite event has probability 1 − 12 = 12, and the two add to 1. ✓
Watch out. Add for “or”, but only when the events cannot both happen.
Key words. Two events are independent if one happening does not change the probability of the other. Mutually exclusive events cannot happen at the same time. For independent events, P(A and B) = P(A) × P(B).
Method. For independent events, “A and B” means we multiply their probabilities: P(A and B) = P(A) × P(B).
- Check that the events are independent. The outcome of one does not change the chances for the other. So we can multiply their probabilities.Independent events
- Write down the probability of each event. We need each probability on its own.P(bus late) = 0.2
P(train late) = 0.1 - Multiply the probabilities. For independent events, P(A and B) = P(A) × P(B). Multiply as if there were no decimal points, then count the decimal places.0.2 × 0.1
2 × 1 = 2, and there are 2 decimal places altogether
= 0.02
Check. Both things have to happen, so the answer must be smaller than each single probability: 0.02 is smaller than 0.1. ✓
Watch out. Multiply for “and”. Do not add the probabilities.
Key words. Two events are independent if one happening does not change the probability of the other. Mutually exclusive events cannot happen at the same time. For independent events, P(A and B) = P(A) × P(B).
Method. For independent events, “A and B” means we multiply their probabilities: P(A and B) = P(A) × P(B).
- Check that the events are independent. P(bus not late) = 1 − 0.2 = 0.8 and P(train not late) = 1 − 0.1 = 0.9. They are independent. So we can multiply their probabilities.Independent events
- Write down the probability of each event. We need each probability on its own.P(bus not late) = 0.8
P(train not late) = 0.9 - Multiply the probabilities. For independent events, P(A and B) = P(A) × P(B). Multiply as if there were no decimal points, then count the decimal places.0.8 × 0.9
8 × 9 = 72, and there are 2 decimal places altogether
= 0.72
Check. Both things have to happen, so the answer must be smaller than each single probability: 0.72 is smaller than 0.8. ✓
Watch out. Multiply for “and”. Do not add the probabilities.
Method. “At least one late” is the opposite of “neither late”. Use the answer to part (b).
- Recall P(neither late). From part (b).0.8 × 0.9 = 0.72
- Subtract from 1. P(at least one late) = 1 − P(neither late).1 − 0.72 = 0.28
Check. Both late is 0.02, bus only 0.18, train only 0.08: 0.02 + 0.18 + 0.08 = 0.28. ✓
Watch out. Use 1 minus the opposite.
Key words. Two events are independent if one happening does not change the probability of the other. Mutually exclusive events cannot happen at the same time. For independent events, P(A and B) = P(A) × P(B).
Method. P(at least one) = 1 − P(none). Find the probability of none by multiplying, then subtract from 1.
- Use the opposite event. “At least one head” is the opposite of “no heads every time”. It is easier to find the opposite and subtract from 1.P(at least one) = 1 − P(none)
- Find the probability of the event not happening on one trial. Use P(not A) = 1 − P(A).P(not head) = 1 − 12 = 12
- Multiply for all 2 trials. The trials are independent, so multiply the 2 probabilities.P(none) = 12 × 12 = 14
- Subtract from 1. P(at least one) = 1 − P(none).44 − 14 = 34
Check. P(none) + P(at least one) = 14 + 34 = 1. ✓
Watch out. Do not add the probabilities of each trial. For “at least one” always think “1 minus none”.
Key words. Two events are independent if one happening does not change the probability of the other. Mutually exclusive events cannot happen at the same time. For independent events, P(A and B) = P(A) × P(B).
Method. P(at least one) = 1 − P(none). Find the probability of none by multiplying, then subtract from 1.
- Use the opposite event. “At least one head” is the opposite of “no heads every time”. It is easier to find the opposite and subtract from 1.P(at least one) = 1 − P(none)
- Find the probability of the event not happening on one trial. Use P(not A) = 1 − P(A).P(not head) = 1 − 12 = 12
- Multiply for all 3 trials. The trials are independent, so multiply the 3 probabilities.P(none) = 12 × 12 × 12 = 18
- Subtract from 1. P(at least one) = 1 − P(none).88 − 18 = 78
Check. P(none) + P(at least one) = 18 + 78 = 1. ✓
Watch out. Do not add the probabilities of each trial. For “at least one” always think “1 minus none”.
Key words. Two events are independent if one happening does not change the probability of the other. Mutually exclusive events cannot happen at the same time. For independent events, P(A and B) = P(A) × P(B).
Method. P(at least one) = 1 − P(none). Find the probability of none by multiplying, then subtract from 1.
- Use the opposite event. “At least one 6” is the opposite of “no 6 every time”. It is easier to find the opposite and subtract from 1.P(at least one) = 1 − P(none)
- Find the probability of the event not happening on one trial. Use P(not A) = 1 − P(A).P(not 6) = 1 − 16 = 56
- Multiply for all 2 trials. The trials are independent, so multiply the 2 probabilities.P(none) = 56 × 56 = 2536
- Subtract from 1. P(at least one) = 1 − P(none).3636 − 2536 = 1136
Check. P(none) + P(at least one) = 2536 + 1136 = 1. ✓
Watch out. Do not add the probabilities of each trial. For “at least one” always think “1 minus none”.
Key words. Two events are independent if one happening does not change the probability of the other. Mutually exclusive events cannot happen at the same time. For independent events, P(A and B) = P(A) × P(B).
Method. For independent events, “A and B” means we multiply their probabilities: P(A and B) = P(A) × P(B).
- Check that the events are independent. The outcome of one does not change the chances for the other. So we can multiply their probabilities.Independent events
- Write down the probability of each event. We need each probability on its own.P(a number bigger than 3) = 25
P(tails) = 12 - Multiply the probabilities. For independent events, P(A and B) = P(A) × P(B). Multiply the tops together and the bottoms together.25 × 12 = 210 = 15
Check. Both things have to happen, so the answer must be smaller than each single probability: 15 is smaller than 25. ✓
Watch out. Multiply for “and”. Do not add the probabilities.
Method. Exactly one germinates in two ways: the first does and the second does not, or the first does not and the second does. Find each way, then add.
- Find P(not germinate). Use P(not A) = 1 − P(A).1 − 0.8 = 0.2
- Way 1: first germinates, second does not. Independent events, so multiply.0.8 × 0.2 = 0.16
- Way 2: first does not, second does. Multiply again.0.2 × 0.8 = 0.16
- Add the two ways. They are different ways (this or that), so we add.0.16 + 0.16 = 0.32
Check. Both germinate: 0.64. Neither: 0.04. So 0.64 + 0.32 + 0.04 = 1. ✓
Watch out. “Exactly one” has two orders. Do not forget the second way.
Method. “Both” means “and”, and for independent events “and” means multiply.
- Read the question. We want a 6 on the first roll and a 6 on the second roll.“and”
- Say what Ali did. He added, but adding is for “or” with events that cannot happen together.Ali added: wrong
- Do it correctly. Multiply the probabilities.16 × 16 = 136
Check. There are 36 outcomes for two dice and only (6, 6) works. ✓
Watch out. Both things happening is rarer than one, so the answer must be smaller than 1/6.
Method. Check whether the answer is sensible: “both” must be less likely than either single day.
- Compare. Rain on both days can only happen if it rains on Saturday, so its probability cannot be more than P(rain on Saturday) = 0.3.0.7 > 0.3, which is impossible
- Find the correct answer. Independent events: multiply.0.3 × 0.4 = 0.12
Check. 0.12 is smaller than both 0.3 and 0.4. ✓
Watch out. Use a quick size check: “and” answers are smaller than the single probabilities.
Method. Mutually exclusive events cannot happen at the same time. Check whether one outcome is in both events.
- List the outcomes of each event. A: 2, 4, 6. B: 6.A = {2, 4, 6}, B = {6}
- Look for a shared outcome. If the same outcome is in both, both can happen at once.6 is in both
- Conclude. Not mutually exclusive.
Check. If the die shows 6, both A and B have happened. ✓
Watch out. Check for a shared outcome.
Method. Mutually exclusive events cannot happen at the same time. Check whether one outcome is in both events.
- List the outcomes of each event. A: 2, 4, 6. B: 5.A = {2, 4, 6}, B = {5}
- Look for a shared outcome. There is no outcome in both lists.No shared outcome
- Conclude. They cannot happen together.Mutually exclusive.
Check. A score of 5 is odd, so it cannot also be even. ✓
Watch out. Check for a shared outcome.
Key words. Two events are independent if one happening does not change the probability of the other. Mutually exclusive events cannot happen at the same time. For independent events, P(A and B) = P(A) × P(B).
Method. P(at least one) = 1 − P(none). Find the probability of none by multiplying, then subtract from 1.
- Use the opposite event. “At least one 6” is the opposite of “no 6 every time”. It is easier to find the opposite and subtract from 1.P(at least one) = 1 − P(none)
- Find the probability of the event not happening on one trial. Use P(not A) = 1 − P(A).P(not 6) = 1 − 16 = 56
- Multiply for all 3 trials. The trials are independent, so multiply the 3 probabilities.P(none) = 56 × 56 × 56 = 125216
- Subtract from 1. P(at least one) = 1 − P(none).216216 − 125216 = 91216
Check. P(none) + P(at least one) = 125216 + 91216 = 1. ✓
Watch out. Do not add the probabilities of each trial. For “at least one” always think “1 minus none”.
Method. Each machine works with probability 1 − 0.05. The machines are independent, so multiply the three probabilities.
- Find P(a machine works). Use P(not faulty) = 1 − P(faulty).1 − 0.05 = 0.95
- Multiply the three probabilities. P(all three work) = 0.95 × 0.95 × 0.95.0.95 × 0.95 = 0.9025
0.9025 × 0.95 = 0.857375 - Round to 3 decimal places. Look at the fourth decimal place: 3 is less than 5, so round down.0.857
Check. 0.95 is a bit less than 1, and cubing it makes it a bit smaller: 0.857. ✓
Watch out. Round only at the end.
Method. Use P(at least one 6) = 1 − P(no 6 in four rolls), then compare with 1/2.
- Find P(no 6) on one roll. Five of the six scores are not 6.56
- Find P(no 6 in four rolls). The rolls are independent, so multiply four times.56 × 56 × 56 × 56 = 6251296
- Subtract from 1. P(at least one 6) = 1 − P(none).12961296 − 6251296 = 6711296
- Compare with 1/2. Half of 1296 is 648, and 671 is bigger than 648.6711296 > 6481296 = 1/2
Check. 671 ÷ 1296 = 0.518, which is more than 0.5. ✓
Watch out. Show the comparison clearly in a “show that” question.
Method. Events are independent if P(A and B) = P(A) × P(B). Multiply the two probabilities and compare.
- Write the test. Independent events satisfy the AND rule.P(A) × P(B) = P(A and B)?
- Multiply P(A) and P(B). Use decimals.0.5 × 0.4 = 0.2
- Compare with P(A and B). They are the same.0.2 = 0.2 ✓
- Conclude. A and B are independent.
Check. If P(A and B) had been 0.3 the events would not be independent. ✓
Watch out. The test uses the rule both ways: independent events satisfy it, and events that satisfy it are independent.
Tree diagrams: with and without replacement
Printable: Worksheet (PDF) · Answers (PDF) · Open this lesson on its own page
A tree diagram is a picture of what can happen in two or more events, one after the other. Each stage has its own set of branches. On each branch we write the probability of that result, and at the end of each complete route we write the combined outcome. Here is a bag with 3 red and 2 blue counters. One counter is picked, its colour is noted and it is put back. Then a second counter is picked.
Rules for tree diagrams. (1) The probabilities on the branches leaving any one point add up to 1, because one of those things must happen. (2) To find the probability of a complete route, multiply along the branches (the “and” rule: first thing and second thing). (3) To find the probability of an event that can happen by more than one route, add the probabilities of those routes (the “or” rule: this route or that route). (4) The probabilities on all the complete routes add up to 1, which is a very good check.
Without replacement. What if the first counter is not put back? Then there are only 4 counters left for the second pick, and the numbers on the second branches change. If the first counter was red, 2 red and 2 blue are left, so the second branches are 2/4 and 2/4. If the first was blue, 3 red and 1 blue are left, so they are 3/4 and 1/4. The two picks are now dependent: the first result changes the probabilities for the second. This is the key difference: with replacement the branches are the same each time; without replacement the bottom number falls by one and the top number for the colour just taken falls by one.
Not just bags. Trees work for any events: wet or dry days, a free throw that is scored or missed, a test that is passed or failed. If the probabilities on the second stage depend on the first result, draw different second branches for each first branch. And for “at least one”, remember the shortcut: find the probability of the opposite (none) and subtract from 1.
Key ideas
- Branch probabilities from one point add up to 1.
- Multiply along the branches (and). Add the routes you want (or).
- The probabilities of all the complete routes add up to 1.
- With replacement: the same branches at each stage (independent). Without replacement: the numbers change (dependent).
- For “at least one”, use 1 − P(none).
Key words. A tree diagram shows every outcome of two or more events in order. The probabilities on the branches from one point always add to 1. Multiply along a route (“and”) and add the routes you want (“or”).
Method. Find the routes through the tree that give the event, multiply the probabilities along each route, then add the routes together.
- Draw the tree diagram. Write each probability on its branch. The branches from one point must add up to 1. The ends of the branches show every possible outcome.
- Find the routes through the tree that give the event. Each complete route is one possible outcome. Pick out the ones that match.red then red
- Multiply along each of these routes. Each route means “first thing and then second thing”, so we multiply the branch probabilities.red then red: 35 × 35 = 925
Check. The routes not used add up to 1625, and 925 + 1625 = 1. ✓
Watch out. Multiply along the branches (and), then add between the routes that give the event (or). Do not add along a route.
Key words. A tree diagram shows every outcome of two or more events in order. The probabilities on the branches from one point always add to 1. Multiply along a route (“and”) and add the routes you want (“or”).
Method. Find the routes through the tree that give the event, multiply the probabilities along each route, then add the routes together.
- Find the routes through the tree that give the event. Each complete route is one possible outcome. Pick out the ones that match.red then blue
blue then red - Multiply along each of these routes. Each route means “first thing and then second thing”, so we multiply the branch probabilities.red then blue: 35 × 25 = 625
blue then red: 25 × 35 = 625 - Add the routes. The routes are different ways for the event to happen (this or that), and they cannot happen together, so we add.625 + 625 = 1225
Check. The routes not used add up to 1325, and 1225 + 1325 = 1. ✓
Watch out. Multiply along the branches (and), then add between the routes that give the event (or). Do not add along a route.
Key words. A tree diagram shows every outcome of two or more events in order. The probabilities on the branches from one point always add to 1. Multiply along a route (“and”) and add the routes you want (“or”).
Method. Find the routes through the tree that give the event, multiply the probabilities along each route, then add the routes together.
- Draw the tree diagram. Write each probability on its branch. The branches from one point must add up to 1. The ends of the branches show every possible outcome.
- Find the routes through the tree that give the event. Each complete route is one possible outcome. Pick out the ones that match.red then red
blue then blue - Multiply along each of these routes. Each route means “first thing and then second thing”, so we multiply the branch probabilities.red then red: 410 × 39 = 1290 = 215
blue then blue: 610 × 59 = 3090 = 13 - Add the routes. The routes are different ways for the event to happen (this or that), and they cannot happen together, so we add.215 + 13 = 215 + 515 = 715
Check. The routes not used add up to 815, and 715 + 815 = 1. ✓
Watch out. Multiply along the branches (and), then add between the routes that give the event (or). Do not add along a route.
Key words. A tree diagram shows every outcome of two or more events in order. The probabilities on the branches from one point always add to 1. Multiply along a route (“and”) and add the routes you want (“or”).
Method. Find the routes through the tree that give the event, multiply the probabilities along each route, then add the routes together.
- Draw the tree diagram. Write each probability on its branch. The branches from one point must add up to 1. The ends of the branches show every possible outcome.
- Find the routes through the tree that give the event. Each complete route is one possible outcome. Pick out the ones that match.rain then dry
dry then rain - Multiply along each of these routes. Each route means “first thing and then second thing”, so we multiply the branch probabilities.rain then dry: 0.3 × 0.7 = 0.21
dry then rain: 0.7 × 0.3 = 0.21 - Add the routes. The routes are different ways for the event to happen (this or that), and they cannot happen together, so we add.0.21 + 0.21 = 0.42
Check. The routes not used add up to 0.58, and 0.42 + 0.58 = 1. ✓
Watch out. Multiply along the branches (and), then add between the routes that give the event (or). Do not add along a route.
Key words. A tree diagram shows every outcome of two or more events in order. The probabilities on the branches from one point always add to 1. Multiply along a route (“and”) and add the routes you want (“or”).
Method. Use P(event) = 1 − P(opposite event). Find the routes of the opposite event on the tree, multiply along them, add them, and subtract from 1.
- Think about the opposite event. It is easier to find the probability that the event does not happen, then subtract from 1. The routes that do not give "at least one is blue" are:red then red
- Multiply along each of these routes. Each route is "first thing and second thing", so we multiply the branch probabilities.red then red: 58 × 47 = 2056 = 514
- Subtract from 1. The event and its opposite together make probability 1.1 − 514 = 914
Check. Directly: the routes that give the event add up to 914, which agrees. ✓
Watch out. Multiply along the branches (and), then add between the routes that give the event (or). Do not add along a route.
Key words. A tree diagram shows every outcome of two or more events in order. The probabilities on the branches from one point always add to 1. Multiply along a route (“and”) and add the routes you want (“or”).
Method. Find the routes through the tree that give the event, multiply the probabilities along each route, then add the routes together.
- Find the routes through the tree that give the event. Each complete route is one possible outcome. Pick out the ones that match.red then red then blue
red then blue then red
blue then red then red - Multiply along each of these routes. Each route means “first thing and then second thing”, so we multiply the branch probabilities.red then red then blue: 610 × 59 × 48 = 120720 = 16
red then blue then red: 610 × 49 × 58 = 120720 = 16
blue then red then red: 410 × 69 × 58 = 120720 = 16 - Add the routes. The routes are different ways for the event to happen (this or that), and they cannot happen together, so we add.16 + 16 + 16 = 36 = 12
Check. The routes not used add up to 12, and 12 + 12 = 1. ✓
Watch out. Multiply along the branches (and), then add between the routes that give the event (or). Do not add along a route.
Key words. A tree diagram shows every outcome of two or more events in order. The probabilities on the branches from one point always add to 1. Multiply along a route (“and”) and add the routes you want (“or”).
Method. Find the routes through the tree that give the event, multiply the probabilities along each route, then add the routes together.
- Draw the tree diagram. Write each probability on its branch. The branches from one point must add up to 1. The ends of the branches show every possible outcome.
- Find the routes through the tree that give the event. Each complete route is one possible outcome. Pick out the ones that match.late then on time
on time then late - Multiply along each of these routes. Each route means “first thing and then second thing”, so we multiply the branch probabilities.late then on time: 0.1 × 0.6 = 0.06
on time then late: 0.9 × 0.05 = 0.045 - Add the routes. The routes are different ways for the event to happen (this or that), and they cannot happen together, so we add.0.06 + 0.045 = 0.105
Check. The routes not used add up to 0.895, and 0.105 + 0.895 = 1. ✓
Watch out. Multiply along the branches (and), then add between the routes that give the event (or). Do not add along a route.
Watch out
With replacement the second-stage probabilities stay the same. Without replacement they change: the denominator goes down by one. Also check that your final route probabilities add up to 1, and do not add along a branch or multiply between different routes.Exercise 23G Tree diagrams: independent events and replacement
Non-calculatorKey words. A tree diagram shows every outcome of two or more events in order. The probabilities on the branches from one point always add to 1. Multiply along a route (“and”) and add the routes you want (“or”).
Method. Find the routes through the tree that give the event, multiply the probabilities along each route, then add the routes together.
- Find the routes through the tree that give the event. Each complete route is one possible outcome. Pick out the ones that match.red then red
- Multiply along each of these routes. Each route means “first thing and then second thing”, so we multiply the branch probabilities.red then red: 35 × 35 = 925
Check. The routes not used add up to 1625, and 925 + 1625 = 1. ✓
Watch out. Multiply along the branches (and), then add between the routes that give the event (or). Do not add along a route.
Key words. A tree diagram shows every outcome of two or more events in order. The probabilities on the branches from one point always add to 1. Multiply along a route (“and”) and add the routes you want (“or”).
Method. Find the routes through the tree that give the event, multiply the probabilities along each route, then add the routes together.
- Find the routes through the tree that give the event. Each complete route is one possible outcome. Pick out the ones that match.blue then blue
- Multiply along each of these routes. Each route means “first thing and then second thing”, so we multiply the branch probabilities.blue then blue: 25 × 25 = 425
Check. The routes not used add up to 2125, and 425 + 2125 = 1. ✓
Watch out. Multiply along the branches (and), then add between the routes that give the event (or). Do not add along a route.
Key words. A tree diagram shows every outcome of two or more events in order. The probabilities on the branches from one point always add to 1. Multiply along a route (“and”) and add the routes you want (“or”).
Method. Find the routes through the tree that give the event, multiply the probabilities along each route, then add the routes together.
- Find the routes through the tree that give the event. Each complete route is one possible outcome. Pick out the ones that match.red then blue
blue then red - Multiply along each of these routes. Each route means “first thing and then second thing”, so we multiply the branch probabilities.red then blue: 35 × 25 = 625
blue then red: 25 × 35 = 625 - Add the routes. The routes are different ways for the event to happen (this or that), and they cannot happen together, so we add.625 + 625 = 1225
Check. The routes not used add up to 1325, and 1225 + 1325 = 1. ✓
Watch out. Multiply along the branches (and), then add between the routes that give the event (or). Do not add along a route.
Key words. A tree diagram shows every outcome of two or more events in order. The probabilities on the branches from one point always add to 1. Multiply along a route (“and”) and add the routes you want (“or”).
Method. Use P(event) = 1 − P(opposite event). Find the routes of the opposite event on the tree, multiply along them, add them, and subtract from 1.
- Think about the opposite event. It is easier to find the probability that the event does not happen, then subtract from 1. The routes that do not give "at least one red" are:blue then blue
- Multiply along each of these routes. Each route is "first thing and second thing", so we multiply the branch probabilities.blue then blue: 25 × 25 = 425
- Subtract from 1. The event and its opposite together make probability 1.1 − 425 = 2125
Check. Directly: the routes that give the event add up to 2125, which agrees. ✓
Watch out. Multiply along the branches (and), then add between the routes that give the event (or). Do not add along a route.
Key words. A tree diagram shows every outcome of two or more events in order. The probabilities on the branches from one point always add to 1. Multiply along a route (“and”) and add the routes you want (“or”).
Method. Find the routes through the tree that give the event, multiply the probabilities along each route, then add the routes together.
- Find the routes through the tree that give the event. Each complete route is one possible outcome. Pick out the ones that match.red then red
- Multiply along each of these routes. Each route means “first thing and then second thing”, so we multiply the branch probabilities.red then red: 510 × 510 = 25100 = 14
Check. The routes not used add up to 34, and 14 + 34 = 1. ✓
Watch out. Multiply along the branches (and), then add between the routes that give the event (or). Do not add along a route.
Key words. A tree diagram shows every outcome of two or more events in order. The probabilities on the branches from one point always add to 1. Multiply along a route (“and”) and add the routes you want (“or”).
Method. Find the routes through the tree that give the event, multiply the probabilities along each route, then add the routes together.
- Find the routes through the tree that give the event. Each complete route is one possible outcome. Pick out the ones that match.red then red
green then green
blue then blue - Multiply along each of these routes. Each route means “first thing and then second thing”, so we multiply the branch probabilities.red then red: 510 × 510 = 25100 = 14
green then green: 310 × 310 = 9100
blue then blue: 210 × 210 = 4100 = 125 - Add the routes. The routes are different ways for the event to happen (this or that), and they cannot happen together, so we add.14 + 9100 + 125 = 25100 + 9100 + 4100 = 38100 = 1950
Check. The routes not used add up to 3150, and 1950 + 3150 = 1. ✓
Watch out. Multiply along the branches (and), then add between the routes that give the event (or). Do not add along a route.
Key words. A tree diagram shows every outcome of two or more events in order. The probabilities on the branches from one point always add to 1. Multiply along a route (“and”) and add the routes you want (“or”).
Method. Find the routes through the tree that give the event, multiply the probabilities along each route, then add the routes together.
- Find the routes through the tree that give the event. Each complete route is one possible outcome. Pick out the ones that match.green then blue
- Multiply along each of these routes. Each route means “first thing and then second thing”, so we multiply the branch probabilities.green then blue: 310 × 210 = 6100 = 350
Check. The routes not used add up to 4750, and 350 + 4750 = 1. ✓
Watch out. Multiply along the branches (and), then add between the routes that give the event (or). Do not add along a route.
Key words. A tree diagram shows every outcome of two or more events in order. The probabilities on the branches from one point always add to 1. Multiply along a route (“and”) and add the routes you want (“or”).
Method. Find the routes through the tree that give the event, multiply the probabilities along each route, then add the routes together.
- Find the routes through the tree that give the event. Each complete route is one possible outcome. Pick out the ones that match.green then green
green then blue
blue then green
blue then blue - Multiply along each of these routes. Each route means “first thing and then second thing”, so we multiply the branch probabilities.green then green: 310 × 310 = 9100
green then blue: 310 × 210 = 6100 = 350
blue then green: 210 × 310 = 6100 = 350
blue then blue: 210 × 210 = 4100 = 125 - Add the routes. The routes are different ways for the event to happen (this or that), and they cannot happen together, so we add.9100 + 350 + 350 + 125 = 9100 + 6100 + 6100 + 4100 = 25100 = 14
Check. The routes not used add up to 34, and 14 + 34 = 1. ✓
Watch out. Multiply along the branches (and), then add between the routes that give the event (or). Do not add along a route.
Key words. A tree diagram shows every outcome of two or more events in order. The probabilities on the branches from one point always add to 1. Multiply along a route (“and”) and add the routes you want (“or”).
Method. Find the routes through the tree that give the event, multiply the probabilities along each route, then add the routes together.
- Draw the tree diagram. Write each probability on its branch. The branches from one point must add up to 1. The ends of the branches show every possible outcome.
- Find the routes through the tree that give the event. Each complete route is one possible outcome. Pick out the ones that match.hit then hit
- Multiply along each of these routes. Each route means “first thing and then second thing”, so we multiply the branch probabilities.hit then hit: 14 × 14 = 116
Check. The routes not used add up to 1516, and 116 + 1516 = 1. ✓
Watch out. Multiply along the branches (and), then add between the routes that give the event (or). Do not add along a route.
Key words. A tree diagram shows every outcome of two or more events in order. The probabilities on the branches from one point always add to 1. Multiply along a route (“and”) and add the routes you want (“or”).
Method. Find the routes through the tree that give the event, multiply the probabilities along each route, then add the routes together.
- Find the routes through the tree that give the event. Each complete route is one possible outcome. Pick out the ones that match.hit then miss
miss then hit - Multiply along each of these routes. Each route means “first thing and then second thing”, so we multiply the branch probabilities.hit then miss: 14 × 34 = 316
miss then hit: 34 × 14 = 316 - Add the routes. The routes are different ways for the event to happen (this or that), and they cannot happen together, so we add.316 + 316 = 616 = 38
Check. The routes not used add up to 58, and 38 + 58 = 1. ✓
Watch out. Multiply along the branches (and), then add between the routes that give the event (or). Do not add along a route.
Key words. A tree diagram shows every outcome of two or more events in order. The probabilities on the branches from one point always add to 1. Multiply along a route (“and”) and add the routes you want (“or”).
Method. Use P(event) = 1 − P(opposite event). Find the routes of the opposite event on the tree, multiply along them, add them, and subtract from 1.
- Think about the opposite event. It is easier to find the probability that the event does not happen, then subtract from 1. The routes that do not give "shaded at least once" are:miss then miss
- Multiply along each of these routes. Each route is "first thing and second thing", so we multiply the branch probabilities.miss then miss: 34 × 34 = 916
- Subtract from 1. The event and its opposite together make probability 1.1 − 916 = 716
Check. Directly: the routes that give the event add up to 716, which agrees. ✓
Watch out. Multiply along the branches (and), then add between the routes that give the event (or). Do not add along a route.
Key words. A tree diagram shows every outcome of two or more events in order. The probabilities on the branches from one point always add to 1. Multiply along a route (“and”) and add the routes you want (“or”).
Method. Find the routes through the tree that give the event, multiply the probabilities along each route, then add the routes together.
- Draw the tree diagram. Write each probability on its branch. The branches from one point must add up to 1. The ends of the branches show every possible outcome.
- Find the routes through the tree that give the event. Each complete route is one possible outcome. Pick out the ones that match.rain then rain
- Multiply along each of these routes. Each route means “first thing and then second thing”, so we multiply the branch probabilities.rain then rain: 0.4 × 0.4 = 0.16
Check. The routes not used add up to 0.84, and 0.16 + 0.84 = 1. ✓
Watch out. Multiply along the branches (and), then add between the routes that give the event (or). Do not add along a route.
Key words. A tree diagram shows every outcome of two or more events in order. The probabilities on the branches from one point always add to 1. Multiply along a route (“and”) and add the routes you want (“or”).
Method. Find the routes through the tree that give the event, multiply the probabilities along each route, then add the routes together.
- Find the routes through the tree that give the event. Each complete route is one possible outcome. Pick out the ones that match.dry then dry
- Multiply along each of these routes. Each route means “first thing and then second thing”, so we multiply the branch probabilities.dry then dry: 0.6 × 0.6 = 0.36
Check. The routes not used add up to 0.64, and 0.36 + 0.64 = 1. ✓
Watch out. Multiply along the branches (and), then add between the routes that give the event (or). Do not add along a route.
Key words. A tree diagram shows every outcome of two or more events in order. The probabilities on the branches from one point always add to 1. Multiply along a route (“and”) and add the routes you want (“or”).
Method. Find the routes through the tree that give the event, multiply the probabilities along each route, then add the routes together.
- Find the routes through the tree that give the event. Each complete route is one possible outcome. Pick out the ones that match.rain then dry
dry then rain - Multiply along each of these routes. Each route means “first thing and then second thing”, so we multiply the branch probabilities.rain then dry: 0.4 × 0.6 = 0.24
dry then rain: 0.6 × 0.4 = 0.24 - Add the routes. The routes are different ways for the event to happen (this or that), and they cannot happen together, so we add.0.24 + 0.24 = 0.48
Check. The routes not used add up to 0.52, and 0.48 + 0.52 = 1. ✓
Watch out. Multiply along the branches (and), then add between the routes that give the event (or). Do not add along a route.
Key words. A tree diagram shows every outcome of two or more events in order. The probabilities on the branches from one point always add to 1. Multiply along a route (“and”) and add the routes you want (“or”).
Method. Find the routes through the tree that give the event, multiply the probabilities along each route, then add the routes together.
- Find the routes through the tree that give the event. Each complete route is one possible outcome. Pick out the ones that match.score then score
- Multiply along each of these routes. Each route means “first thing and then second thing”, so we multiply the branch probabilities.score then score: 0.7 × 0.7 = 0.49
Check. The routes not used add up to 0.51, and 0.49 + 0.51 = 1. ✓
Watch out. Multiply along the branches (and), then add between the routes that give the event (or). Do not add along a route.
Key words. A tree diagram shows every outcome of two or more events in order. The probabilities on the branches from one point always add to 1. Multiply along a route (“and”) and add the routes you want (“or”).
Method. Find the routes through the tree that give the event, multiply the probabilities along each route, then add the routes together.
- Find the routes through the tree that give the event. Each complete route is one possible outcome. Pick out the ones that match.score then miss
miss then score - Multiply along each of these routes. Each route means “first thing and then second thing”, so we multiply the branch probabilities.score then miss: 0.7 × 0.3 = 0.21
miss then score: 0.3 × 0.7 = 0.21 - Add the routes. The routes are different ways for the event to happen (this or that), and they cannot happen together, so we add.0.21 + 0.21 = 0.42
Check. The routes not used add up to 0.58, and 0.42 + 0.58 = 1. ✓
Watch out. Multiply along the branches (and), then add between the routes that give the event (or). Do not add along a route.
Key words. A tree diagram shows every outcome of two or more events in order. The probabilities on the branches from one point always add to 1. Multiply along a route (“and”) and add the routes you want (“or”).
Method. Use P(event) = 1 − P(opposite event). Find the routes of the opposite event on the tree, multiply along them, add them, and subtract from 1.
- Think about the opposite event. It is easier to find the probability that the event does not happen, then subtract from 1. The routes that do not give "scores at least one" are:miss then miss
- Multiply along each of these routes. Each route is "first thing and second thing", so we multiply the branch probabilities.miss then miss: 0.3 × 0.3 = 0.09
- Subtract from 1. The event and its opposite together make probability 1.1 − 0.09 = 0.91
Check. Directly: the routes that give the event add up to 0.91, which agrees. ✓
Watch out. Multiply along the branches (and), then add between the routes that give the event (or). Do not add along a route.
Key words. A tree diagram shows every outcome of two or more events in order. The probabilities on the branches from one point always add to 1. Multiply along a route (“and”) and add the routes you want (“or”).
Method. Find the routes through the tree that give the event, multiply the probabilities along each route, then add the routes together.
- Draw the tree diagram. Write each probability on its branch. The branches from one point must add up to 1. The ends of the branches show every possible outcome.
- Find the routes through the tree that give the event. Each complete route is one possible outcome. Pick out the ones that match.pass then pass
- Multiply along each of these routes. Each route means “first thing and then second thing”, so we multiply the branch probabilities.pass then pass: 0.85 × 0.9 = 0.765
Check. The routes not used add up to 0.235, and 0.765 + 0.235 = 1. ✓
Watch out. Multiply along the branches (and), then add between the routes that give the event (or). Do not add along a route.
Key words. A tree diagram shows every outcome of two or more events in order. The probabilities on the branches from one point always add to 1. Multiply along a route (“and”) and add the routes you want (“or”).
Method. Find the routes through the tree that give the event, multiply the probabilities along each route, then add the routes together.
- Find the routes through the tree that give the event. Each complete route is one possible outcome. Pick out the ones that match.pass then fail
fail then pass - Multiply along each of these routes. Each route means “first thing and then second thing”, so we multiply the branch probabilities.pass then fail: 0.85 × 0.1 = 0.085
fail then pass: 0.15 × 0.9 = 0.135 - Add the routes. The routes are different ways for the event to happen (this or that), and they cannot happen together, so we add.0.085 + 0.135 = 0.22
Check. The routes not used add up to 0.78, and 0.22 + 0.78 = 1. ✓
Watch out. Multiply along the branches (and), then add between the routes that give the event (or). Do not add along a route.
Key words. A tree diagram shows every outcome of two or more events in order. The probabilities on the branches from one point always add to 1. Multiply along a route (“and”) and add the routes you want (“or”).
Method. Find the routes through the tree that give the event, multiply the probabilities along each route, then add the routes together.
- Find the routes through the tree that give the event. Each complete route is one possible outcome. Pick out the ones that match.fail then fail
- Multiply along each of these routes. Each route means “first thing and then second thing”, so we multiply the branch probabilities.fail then fail: 0.15 × 0.1 = 0.015
Check. The routes not used add up to 0.985, and 0.015 + 0.985 = 1. ✓
Watch out. Multiply along the branches (and), then add between the routes that give the event (or). Do not add along a route.
Key words. A tree diagram shows every outcome of two or more events in order. The probabilities on the branches from one point always add to 1. Multiply along a route (“and”) and add the routes you want (“or”).
Method. Find the routes through the tree that give the event, multiply the probabilities along each route, then add the routes together.
- Draw the tree diagram. Write each probability on its branch. The branches from one point must add up to 1. The ends of the branches show every possible outcome.
- Find the routes through the tree that give the event. Each complete route is one possible outcome. Pick out the ones that match.heads then tails
tails then heads - Multiply along each of these routes. Each route means “first thing and then second thing”, so we multiply the branch probabilities.heads then tails: 0.6 × 0.4 = 0.24
tails then heads: 0.4 × 0.6 = 0.24 - Add the routes. The routes are different ways for the event to happen (this or that), and they cannot happen together, so we add.0.24 + 0.24 = 0.48
Check. The routes not used add up to 0.52, and 0.48 + 0.52 = 1. ✓
Watch out. In a “show that” question write the final line clearly: exactly one head has probability 0.48.
Method. Think about what the branches from one point represent.
- Look at one point in the tree. The branches leaving it show every possible result of the next event.e.g. red or blue
- Use what you know about probabilities. Exactly one of these results must happen, and they cannot happen together, so their probabilities add up to 1.sum of probabilities = 1
- Give an example. In the tree with replacement: P(red) + P(blue) = 3/5 + 2/5 = 1.35 + 25 = 1
Check. The same reasoning shows that the probabilities of all complete routes add to 1. ✓
Watch out. A branch probability always uses the same “out of” as the other branches from that point.
Key words. A tree diagram shows every outcome of two or more events in order. The probabilities on the branches from one point always add to 1. Multiply along a route (“and”) and add the routes you want (“or”).
Method. Find the routes through the tree that give the event, multiply the probabilities along each route, then add the routes together.
- Draw the tree diagram. Write each probability on its branch. The branches from one point must add up to 1. The ends of the branches show every possible outcome.
- Find the routes through the tree that give the event. Each complete route is one possible outcome. Pick out the ones that match.red then blue
blue then red - Multiply along each of these routes. Each route means “first thing and then second thing”, so we multiply the branch probabilities.red then blue: 410 × 610 = 24100 = 625
blue then red: 610 × 410 = 24100 = 625 - Add the routes. The routes are different ways for the event to happen (this or that), and they cannot happen together, so we add.625 + 625 = 1225
Check. The routes not used add up to 1325, and 1225 + 1325 = 1. ✓
Watch out. Multiply along the branches (and), then add between the routes that give the event (or). Do not add along a route.
Key words. A tree diagram shows every outcome of two or more events in order. The probabilities on the branches from one point always add to 1. Multiply along a route (“and”) and add the routes you want (“or”).
Method. Find the routes through the tree that give the event, multiply the probabilities along each route, then add the routes together.
- Draw the tree diagram. Write each probability on its branch. The branches from one point must add up to 1. The ends of the branches show every possible outcome.
- Find the routes through the tree that give the event. Each complete route is one possible outcome. Pick out the ones that match.red then red
blue then blue
green then green - Multiply along each of these routes. Each route means “first thing and then second thing”, so we multiply the branch probabilities.red then red: 24 × 24 = 416 = 14
blue then blue: 14 × 14 = 116
green then green: 14 × 14 = 116 - Add the routes. The routes are different ways for the event to happen (this or that), and they cannot happen together, so we add.14 + 116 + 116 = 416 + 116 + 116 = 616 = 38
Check. The routes not used add up to 58, and 38 + 58 = 1. ✓
Watch out. Multiply along the branches (and), then add between the routes that give the event (or). Do not add along a route.
Key words. A tree diagram shows every outcome of two or more events in order. The probabilities on the branches from one point always add to 1. Multiply along a route (“and”) and add the routes you want (“or”).
Method. Find the routes through the tree that give the event, multiply the probabilities along each route, then add the routes together.
- Draw the tree diagram. Write each probability on its branch. The branches from one point must add up to 1. The ends of the branches show every possible outcome.
- Find the routes through the tree that give the event. Each complete route is one possible outcome. Pick out the ones that match.head then head then head
- Multiply along each of these routes. Each route means “first thing and then second thing”, so we multiply the branch probabilities.head then head then head: 0.6 × 0.6 × 0.6 = 0.216
Check. The routes not used add up to 0.784, and 0.216 + 0.784 = 1. ✓
Watch out. Multiply along the branches (and), then add between the routes that give the event (or). Do not add along a route.
Key words. A tree diagram shows every outcome of two or more events in order. The probabilities on the branches from one point always add to 1. Multiply along a route (“and”) and add the routes you want (“or”).
Method. Find the routes through the tree that give the event, multiply the probabilities along each route, then add the routes together.
- Find the routes through the tree that give the event. Each complete route is one possible outcome. Pick out the ones that match.head then head then tail
head then tail then head
tail then head then head - Multiply along each of these routes. Each route means “first thing and then second thing”, so we multiply the branch probabilities.head then head then tail: 0.6 × 0.6 × 0.4 = 0.144
head then tail then head: 0.6 × 0.4 × 0.6 = 0.144
tail then head then head: 0.4 × 0.6 × 0.6 = 0.144 - Add the routes. The routes are different ways for the event to happen (this or that), and they cannot happen together, so we add.0.144 + 0.144 + 0.144 = 0.432
Check. The routes not used add up to 0.568, and 0.432 + 0.568 = 1. ✓
Watch out. Multiply along the branches (and), then add between the routes that give the event (or). Do not add along a route.
Key words. A tree diagram shows every outcome of two or more events in order. The probabilities on the branches from one point always add to 1. Multiply along a route (“and”) and add the routes you want (“or”).
Method. Use P(event) = 1 − P(opposite event). Find the routes of the opposite event on the tree, multiply along them, add them, and subtract from 1.
- Think about the opposite event. It is easier to find the probability that the event does not happen, then subtract from 1. The routes that do not give "at least one tail" are:head then head then head
- Multiply along each of these routes. Each route is "first thing and second thing", so we multiply the branch probabilities.head then head then head: 0.6 × 0.6 × 0.6 = 0.216
- Subtract from 1. The event and its opposite together make probability 1.1 − 0.216 = 0.784
Check. Directly: the routes that give the event add up to 0.784, which agrees. ✓
Watch out. Multiply along the branches (and), then add between the routes that give the event (or). Do not add along a route.
Exercise 23H Tree diagrams: dependent events and no replacement
Non-calculatorKey words. A tree diagram shows every outcome of two or more events in order. The probabilities on the branches from one point always add to 1. Multiply along a route (“and”) and add the routes you want (“or”).
Method. Find the routes through the tree that give the event, multiply the probabilities along each route, then add the routes together.
- Find the routes through the tree that give the event. Each complete route is one possible outcome. Pick out the ones that match.red then red
- Multiply along each of these routes. Each route means “first thing and then second thing”, so we multiply the branch probabilities.red then red: 410 × 39 = 1290 = 215
Check. The routes not used add up to 1315, and 215 + 1315 = 1. ✓
Watch out. Multiply along the branches (and), then add between the routes that give the event (or). Do not add along a route.
Key words. A tree diagram shows every outcome of two or more events in order. The probabilities on the branches from one point always add to 1. Multiply along a route (“and”) and add the routes you want (“or”).
Method. Find the routes through the tree that give the event, multiply the probabilities along each route, then add the routes together.
- Find the routes through the tree that give the event. Each complete route is one possible outcome. Pick out the ones that match.blue then blue
- Multiply along each of these routes. Each route means “first thing and then second thing”, so we multiply the branch probabilities.blue then blue: 610 × 59 = 3090 = 13
Check. The routes not used add up to 23, and 13 + 23 = 1. ✓
Watch out. Multiply along the branches (and), then add between the routes that give the event (or). Do not add along a route.
Key words. A tree diagram shows every outcome of two or more events in order. The probabilities on the branches from one point always add to 1. Multiply along a route (“and”) and add the routes you want (“or”).
Method. Find the routes through the tree that give the event, multiply the probabilities along each route, then add the routes together.
- Find the routes through the tree that give the event. Each complete route is one possible outcome. Pick out the ones that match.red then red
blue then blue - Multiply along each of these routes. Each route means “first thing and then second thing”, so we multiply the branch probabilities.red then red: 410 × 39 = 1290 = 215
blue then blue: 610 × 59 = 3090 = 13 - Add the routes. The routes are different ways for the event to happen (this or that), and they cannot happen together, so we add.215 + 13 = 215 + 515 = 715
Check. The routes not used add up to 815, and 715 + 815 = 1. ✓
Watch out. Multiply along the branches (and), then add between the routes that give the event (or). Do not add along a route.
Key words. A tree diagram shows every outcome of two or more events in order. The probabilities on the branches from one point always add to 1. Multiply along a route (“and”) and add the routes you want (“or”).
Method. Find the routes through the tree that give the event, multiply the probabilities along each route, then add the routes together.
- Find the routes through the tree that give the event. Each complete route is one possible outcome. Pick out the ones that match.red then blue
blue then red - Multiply along each of these routes. Each route means “first thing and then second thing”, so we multiply the branch probabilities.red then blue: 410 × 69 = 2490 = 415
blue then red: 610 × 49 = 2490 = 415 - Add the routes. The routes are different ways for the event to happen (this or that), and they cannot happen together, so we add.415 + 415 = 815
Check. The routes not used add up to 715, and 815 + 715 = 1. ✓
Watch out. Multiply along the branches (and), then add between the routes that give the event (or). Do not add along a route.
Key words. A tree diagram shows every outcome of two or more events in order. The probabilities on the branches from one point always add to 1. Multiply along a route (“and”) and add the routes you want (“or”).
Method. Use P(event) = 1 − P(opposite event). Find the routes of the opposite event on the tree, multiply along them, add them, and subtract from 1.
- Think about the opposite event. It is easier to find the probability that the event does not happen, then subtract from 1. The routes that do not give "at least one red" are:blue then blue
- Multiply along each of these routes. Each route is "first thing and second thing", so we multiply the branch probabilities.blue then blue: 610 × 59 = 3090 = 13
- Subtract from 1. The event and its opposite together make probability 1.1 − 13 = 23
Check. Directly: the routes that give the event add up to 23, which agrees. ✓
Watch out. Multiply along the branches (and), then add between the routes that give the event (or). Do not add along a route.
Key words. A tree diagram shows every outcome of two or more events in order. The probabilities on the branches from one point always add to 1. Multiply along a route (“and”) and add the routes you want (“or”).
Method. Find the routes through the tree that give the event, multiply the probabilities along each route, then add the routes together.
- Find the routes through the tree that give the event. Each complete route is one possible outcome. Pick out the ones that match.red then red
- Multiply along each of these routes. Each route means “first thing and then second thing”, so we multiply the branch probabilities.red then red: 510 × 49 = 2090 = 29
Check. The routes not used add up to 79, and 29 + 79 = 1. ✓
Watch out. Multiply along the branches (and), then add between the routes that give the event (or). Do not add along a route.
Key words. A tree diagram shows every outcome of two or more events in order. The probabilities on the branches from one point always add to 1. Multiply along a route (“and”) and add the routes you want (“or”).
Method. Find the routes through the tree that give the event, multiply the probabilities along each route, then add the routes together.
- Find the routes through the tree that give the event. Each complete route is one possible outcome. Pick out the ones that match.green then yellow
- Multiply along each of these routes. Each route means “first thing and then second thing”, so we multiply the branch probabilities.green then yellow: 310 × 29 = 690 = 115
Check. The routes not used add up to 1415, and 115 + 1415 = 1. ✓
Watch out. Multiply along the branches (and), then add between the routes that give the event (or). Do not add along a route.
Key words. A tree diagram shows every outcome of two or more events in order. The probabilities on the branches from one point always add to 1. Multiply along a route (“and”) and add the routes you want (“or”).
Method. Find the routes through the tree that give the event, multiply the probabilities along each route, then add the routes together.
- Find the routes through the tree that give the event. Each complete route is one possible outcome. Pick out the ones that match.red then red
green then green
yellow then yellow - Multiply along each of these routes. Each route means “first thing and then second thing”, so we multiply the branch probabilities.red then red: 510 × 49 = 2090 = 29
green then green: 310 × 29 = 690 = 115
yellow then yellow: 210 × 19 = 290 = 145 - Add the routes. The routes are different ways for the event to happen (this or that), and they cannot happen together, so we add.29 + 115 + 145 = 1045 + 345 + 145 = 1445
Check. The routes not used add up to 3145, and 1445 + 3145 = 1. ✓
Watch out. Multiply along the branches (and), then add between the routes that give the event (or). Do not add along a route.
Key words. A tree diagram shows every outcome of two or more events in order. The probabilities on the branches from one point always add to 1. Multiply along a route (“and”) and add the routes you want (“or”).
Method. Find the routes through the tree that give the event, multiply the probabilities along each route, then add the routes together.
- Find the routes through the tree that give the event. Each complete route is one possible outcome. Pick out the ones that match.green then green
green then yellow
yellow then green
yellow then yellow - Multiply along each of these routes. Each route means “first thing and then second thing”, so we multiply the branch probabilities.green then green: 310 × 29 = 690 = 115
green then yellow: 310 × 29 = 690 = 115
yellow then green: 210 × 39 = 690 = 115
yellow then yellow: 210 × 19 = 290 = 145 - Add the routes. The routes are different ways for the event to happen (this or that), and they cannot happen together, so we add.115 + 115 + 115 + 145 = 345 + 345 + 345 + 145 = 1045 = 29
Check. The routes not used add up to 79, and 29 + 79 = 1. ✓
Watch out. Multiply along the branches (and), then add between the routes that give the event (or). Do not add along a route.
Key words. A tree diagram shows every outcome of two or more events in order. The probabilities on the branches from one point always add to 1. Multiply along a route (“and”) and add the routes you want (“or”).
Method. Find the routes through the tree that give the event, multiply the probabilities along each route, then add the routes together.
- Draw the tree diagram. Write each probability on its branch. The branches from one point must add up to 1. The ends of the branches show every possible outcome.
- Find the routes through the tree that give the event. Each complete route is one possible outcome. Pick out the ones that match.dark then dark
- Multiply along each of these routes. Each route means “first thing and then second thing”, so we multiply the branch probabilities.dark then dark: 38 × 27 = 656 = 328
Check. The routes not used add up to 2528, and 328 + 2528 = 1. ✓
Watch out. Multiply along the branches (and), then add between the routes that give the event (or). Do not add along a route.
Key words. A tree diagram shows every outcome of two or more events in order. The probabilities on the branches from one point always add to 1. Multiply along a route (“and”) and add the routes you want (“or”).
Method. Find the routes through the tree that give the event, multiply the probabilities along each route, then add the routes together.
- Find the routes through the tree that give the event. Each complete route is one possible outcome. Pick out the ones that match.milk then dark
dark then milk - Multiply along each of these routes. Each route means “first thing and then second thing”, so we multiply the branch probabilities.milk then dark: 58 × 37 = 1556
dark then milk: 38 × 57 = 1556 - Add the routes. The routes are different ways for the event to happen (this or that), and they cannot happen together, so we add.1556 + 1556 = 3056 = 1528
Check. The routes not used add up to 1328, and 1528 + 1328 = 1. ✓
Watch out. Multiply along the branches (and), then add between the routes that give the event (or). Do not add along a route.
Key words. A tree diagram shows every outcome of two or more events in order. The probabilities on the branches from one point always add to 1. Multiply along a route (“and”) and add the routes you want (“or”).
Method. Use P(event) = 1 − P(opposite event). Find the routes of the opposite event on the tree, multiply along them, add them, and subtract from 1.
- Think about the opposite event. It is easier to find the probability that the event does not happen, then subtract from 1. The routes that do not give "at least one dark" are:milk then milk
- Multiply along each of these routes. Each route is "first thing and second thing", so we multiply the branch probabilities.milk then milk: 58 × 47 = 2056 = 514
- Subtract from 1. The event and its opposite together make probability 1.1 − 514 = 914
Check. Directly: the routes that give the event add up to 914, which agrees. ✓
Watch out. Multiply along the branches (and), then add between the routes that give the event (or). Do not add along a route.
Key words. A tree diagram shows every outcome of two or more events in order. The probabilities on the branches from one point always add to 1. Multiply along a route (“and”) and add the routes you want (“or”).
Method. Find the routes through the tree that give the event, multiply the probabilities along each route, then add the routes together.
- Draw the tree diagram. Write each probability on its branch. The branches from one point must add up to 1. The ends of the branches show every possible outcome.
- Find the routes through the tree that give the event. Each complete route is one possible outcome. Pick out the ones that match.black then black
white then white - Multiply along each of these routes. Each route means “first thing and then second thing”, so we multiply the branch probabilities.black then black: 610 × 59 = 3090 = 13
white then white: 410 × 39 = 1290 = 215 - Add the routes. The routes are different ways for the event to happen (this or that), and they cannot happen together, so we add.13 + 215 = 515 + 215 = 715
Check. The routes not used add up to 815, and 715 + 815 = 1. ✓
Watch out. Multiply along the branches (and), then add between the routes that give the event (or). Do not add along a route.
Key words. A tree diagram shows every outcome of two or more events in order. The probabilities on the branches from one point always add to 1. Multiply along a route (“and”) and add the routes you want (“or”).
Method. Find the routes through the tree that give the event, multiply the probabilities along each route, then add the routes together.
- Find the routes through the tree that give the event. Each complete route is one possible outcome. Pick out the ones that match.boy then boy
- Multiply along each of these routes. Each route means “first thing and then second thing”, so we multiply the branch probabilities.boy then boy: 512 × 411 = 20132 = 533
Check. The routes not used add up to 2833, and 533 + 2833 = 1. ✓
Watch out. Multiply along the branches (and), then add between the routes that give the event (or). Do not add along a route.
Key words. A tree diagram shows every outcome of two or more events in order. The probabilities on the branches from one point always add to 1. Multiply along a route (“and”) and add the routes you want (“or”).
Method. Find the routes through the tree that give the event, multiply the probabilities along each route, then add the routes together.
- Find the routes through the tree that give the event. Each complete route is one possible outcome. Pick out the ones that match.girl then boy
boy then girl - Multiply along each of these routes. Each route means “first thing and then second thing”, so we multiply the branch probabilities.girl then boy: 712 × 511 = 35132
boy then girl: 512 × 711 = 35132 - Add the routes. The routes are different ways for the event to happen (this or that), and they cannot happen together, so we add.35132 + 35132 = 70132 = 3566
Check. The routes not used add up to 3166, and 3566 + 3166 = 1. ✓
Watch out. Multiply along the branches (and), then add between the routes that give the event (or). Do not add along a route.
Key words. A tree diagram shows every outcome of two or more events in order. The probabilities on the branches from one point always add to 1. Multiply along a route (“and”) and add the routes you want (“or”).
Method. Find the routes through the tree that give the event, multiply the probabilities along each route, then add the routes together.
- Find the routes through the tree that give the event. Each complete route is one possible outcome. Pick out the ones that match.Jo then Jo
- Multiply along each of these routes. Each route means “first thing and then second thing”, so we multiply the branch probabilities.Jo then Jo: 520 × 419 = 20380 = 119
Check. The routes not used add up to 1819, and 119 + 1819 = 1. ✓
Watch out. Multiply along the branches (and), then add between the routes that give the event (or). Do not add along a route.
Key words. A tree diagram shows every outcome of two or more events in order. The probabilities on the branches from one point always add to 1. Multiply along a route (“and”) and add the routes you want (“or”).
Method. Use P(event) = 1 − P(opposite event). Find the routes of the opposite event on the tree, multiply along them, add them, and subtract from 1.
- Think about the opposite event. It is easier to find the probability that the event does not happen, then subtract from 1. The routes that do not give "Jo wins at least one" are:other then other
- Multiply along each of these routes. Each route is "first thing and second thing", so we multiply the branch probabilities.other then other: 1520 × 1419 = 210380 = 2138
- Subtract from 1. The event and its opposite together make probability 1.1 − 2138 = 1738
Check. Directly: the routes that give the event add up to 1738, which agrees. ✓
Watch out. Multiply along the branches (and), then add between the routes that give the event (or). Do not add along a route.
Method. Without replacement the second probability changes because there is one counter fewer.
- Find what Sam assumed. He used 3/5 twice, which is right only if the first counter is put back.Sam: with replacement
- Find the second probability. After taking one red counter, 2 red counters remain out of 4 counters.P(second red, if the first was red) = 24
- Multiply. Both red means first red and second red.35 × 24 = 620 = 310
Check. Sam’s answer 9/25 = 0.36 is too big; the correct 0.3 is a bit smaller. ✓
Watch out. Without replacement: bottom number drops by 1, and the top number of the colour just taken drops by 1.
Method. Work out each route and compare.
- Find P(red then blue). First red out of 10, then blue out of 9.410 × 69 = 2490 = 415
- Find P(blue then red). First blue out of 10, then red out of 9.610 × 49 = 2490 = 415
- Compare. Both routes use the same numbers 4, 6, 10 and 9, just multiplied in a different order.Both are 4/15, so they are equal.
Check. The final answer for one of each colour is 4/15 + 4/15 = 8/15. ✓
Watch out. Multiplication can be done in any order, so the order of the picks does not change the probability.
Key words. A tree diagram shows every outcome of two or more events in order. The probabilities on the branches from one point always add to 1. Multiply along a route (“and”) and add the routes you want (“or”).
Method. Find the routes through the tree that give the event, multiply the probabilities along each route, then add the routes together.
- Find the routes through the tree that give the event. Each complete route is one possible outcome. Pick out the ones that match.red then red then red
- Multiply along each of these routes. Each route means “first thing and then second thing”, so we multiply the branch probabilities.red then red then red: 58 × 47 × 36 = 60336 = 528
Check. The routes not used add up to 2328, and 528 + 2328 = 1. ✓
Watch out. Multiply along the branches (and), then add between the routes that give the event (or). Do not add along a route.
Key words. A tree diagram shows every outcome of two or more events in order. The probabilities on the branches from one point always add to 1. Multiply along a route (“and”) and add the routes you want (“or”).
Method. Find the routes through the tree that give the event, multiply the probabilities along each route, then add the routes together.
- Find the routes through the tree that give the event. Each complete route is one possible outcome. Pick out the ones that match.red then red then blue
red then blue then red
blue then red then red - Multiply along each of these routes. Each route means “first thing and then second thing”, so we multiply the branch probabilities.red then red then blue: 58 × 47 × 36 = 60336 = 528
red then blue then red: 58 × 37 × 46 = 60336 = 528
blue then red then red: 38 × 57 × 46 = 60336 = 528 - Add the routes. The routes are different ways for the event to happen (this or that), and they cannot happen together, so we add.528 + 528 + 528 = 1528
Check. The routes not used add up to 1328, and 1528 + 1328 = 1. ✓
Watch out. Multiply along the branches (and), then add between the routes that give the event (or). Do not add along a route.
Key words. A tree diagram shows every outcome of two or more events in order. The probabilities on the branches from one point always add to 1. Multiply along a route (“and”) and add the routes you want (“or”).
Method. Use P(event) = 1 − P(opposite event). Find the routes of the opposite event on the tree, multiply along them, add them, and subtract from 1.
- Think about the opposite event. It is easier to find the probability that the event does not happen, then subtract from 1. The routes that do not give "at least one blue" are:red then red then red
- Multiply along each of these routes. Each route is "first thing and second thing", so we multiply the branch probabilities.red then red then red: 58 × 47 × 36 = 60336 = 528
- Subtract from 1. The event and its opposite together make probability 1.1 − 528 = 2328
Check. Directly: the routes that give the event add up to 2328, which agrees. ✓
Watch out. Multiply along the branches (and), then add between the routes that give the event (or). Do not add along a route.
Key words. A tree diagram shows every outcome of two or more events in order. The probabilities on the branches from one point always add to 1. Multiply along a route (“and”) and add the routes you want (“or”).
Method. Use P(event) = 1 − P(opposite event). Find the routes of the opposite event on the tree, multiply along them, add them, and subtract from 1.
- Draw the tree diagram. Write each probability on its branch. The branches from one point must add up to 1. The ends of the branches show every possible outcome.
- Think about the opposite event. It is easier to find the probability that the event does not happen, then subtract from 1. The routes that do not give "at least one faulty" are:working then working
- Multiply along each of these routes. Each route is "first thing and second thing", so we multiply the branch probabilities.working then working: 58 × 47 = 2056 = 514
- Subtract from 1. The event and its opposite together make probability 1.1 − 514 = 914
Check. Directly: the routes that give the event add up to 914, which agrees. ✓
Watch out. Multiply along the branches (and), then add between the routes that give the event (or). Do not add along a route.
Key words. A tree diagram shows every outcome of two or more events in order. The probabilities on the branches from one point always add to 1. Multiply along a route (“and”) and add the routes you want (“or”).
Method. Find the routes through the tree that give the event, multiply the probabilities along each route, then add the routes together.
- Find the routes through the tree that give the event. Each complete route is one possible outcome. Pick out the ones that match.late then late
- Multiply along each of these routes. Each route means “first thing and then second thing”, so we multiply the branch probabilities.late then late: 0.1 × 0.4 = 0.04
Check. The routes not used add up to 0.96, and 0.04 + 0.96 = 1. ✓
Watch out. Multiply along the branches (and), then add between the routes that give the event (or). Do not add along a route.
Key words. A tree diagram shows every outcome of two or more events in order. The probabilities on the branches from one point always add to 1. Multiply along a route (“and”) and add the routes you want (“or”).
Method. Find the routes through the tree that give the event, multiply the probabilities along each route, then add the routes together.
- Find the routes through the tree that give the event. Each complete route is one possible outcome. Pick out the ones that match.late then late
on time then late - Multiply along each of these routes. Each route means “first thing and then second thing”, so we multiply the branch probabilities.late then late: 0.1 × 0.4 = 0.04
on time then late: 0.9 × 0.05 = 0.045 - Add the routes. The routes are different ways for the event to happen (this or that), and they cannot happen together, so we add.0.04 + 0.045 = 0.085
Check. The routes not used add up to 0.915, and 0.085 + 0.915 = 1. ✓
Watch out. Multiply along the branches (and), then add between the routes that give the event (or). Do not add along a route.
Key words. A tree diagram shows every outcome of two or more events in order. The probabilities on the branches from one point always add to 1. Multiply along a route (“and”) and add the routes you want (“or”).
Method. Find the routes through the tree that give the event, multiply the probabilities along each route, then add the routes together.
- Find the routes through the tree that give the event. Each complete route is one possible outcome. Pick out the ones that match.late then on time
on time then late - Multiply along each of these routes. Each route means “first thing and then second thing”, so we multiply the branch probabilities.late then on time: 0.1 × 0.6 = 0.06
on time then late: 0.9 × 0.05 = 0.045 - Add the routes. The routes are different ways for the event to happen (this or that), and they cannot happen together, so we add.0.06 + 0.045 = 0.105
Check. The routes not used add up to 0.895, and 0.105 + 0.895 = 1. ✓
Watch out. Multiply along the branches (and), then add between the routes that give the event (or). Do not add along a route.
Sets and Venn diagrams
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A set is a collection of items called elements. We write a set in curly brackets: A = {2, 4, 6, 8}. The symbol ∈ means “is an element of”, so 4 ∈ A, and ∉ means “is not an element of”, so 5 ∉ A. The universal set, written ξ, is everything we are talking about, for example all the whole numbers from 1 to 10. The empty set {} or ∅ has no elements. n(A) means the number of elements of A, so n(A) = 4 above. If every element of B is also in A we write B ⊂ A (B is a subset of A).
Combining sets. Let A = {even numbers} and B = {multiples of 3} for ξ = {1, 2, ..., 12}, so A = {2, 4, 6, 8, 10, 12} and B = {3, 6, 9, 12}. A ∩ B (“A intersection B”) contains the elements in both A and B: {6, 12}. A ∪ B (“A union B”) contains the elements in A or B or both: {2, 3, 4, 6, 8, 9, 10, 12}. A′ (“A complement” or “not A”) contains everything in ξ that is not in A: {1, 3, 5, 7, 9, 11}. A handy way to remember: ∩ looks like the letter A for “And”, and ∪ is like a cup for “or”.
Venn diagrams. A Venn diagram shows sets as circles inside a rectangle that stands for ξ. The overlap of two circles is A ∩ B. Anything inside the rectangle but outside every circle is in none of the sets. We can write either the elements or the number of elements in each region. When counting, fill in the middle first and then work outwards. Be careful: a number given for a circle (such as “18 play football”) includes the overlap.
Probability from a Venn diagram. If one item is chosen at random from everything in ξ, then all the items are equally likely, so P(event) = n(event) ÷ n(ξ). For example, with 30 students in total and 13 of them in A only, P(A only) = 13/30. The total on the bottom is everything in ξ, including the numbers outside the circles.
Higher: the addition formula. The numbers in A and in B both count the overlap, so P(A) + P(B) counts the overlap twice. Subtract it once: P(A ∪ B) = P(A) + P(B) − P(A ∩ B). Also P(A′) = 1 − P(A), and P(neither) = 1 − P(A ∪ B).
Key ideas
- ξ is the universal set. ∈ means “is in”. n(A) is the number of elements in A.
- A ∩ B = in both A and B. A ∪ B = in A or B or both. A′ = not in A.
- Fill in a Venn diagram from the middle outwards. Subtract the overlap from each circle total.
- P(event) = n(event) ÷ n(ξ). The bottom number is everything in ξ.
- Higher: P(A ∪ B) = P(A) + P(B) − P(A ∩ B).
Key words. A set is a collection of items. ξ is the universal set (everything we are considering). A ∩ B (“A intersection B”) is what is in both A and B. A ∪ B (“A union B”) is what is in A or B or both. A′ is what is not in A. n(A) is the number of items in A.
Method. Write out both sets, then use the meaning of ∩ (both), ∪ (either) and ′ (not in) to pick out the elements.
- Write out the sets. List every element.ξ = {1, 2, ..., 12}
A = {2, 4, 6, 8, 10, 12}
B = {3, 6, 9, 12} - A ∩ B: in both sets. Find the numbers that appear in both lists.A ∩ B = {6, 12}
- A ∪ B: in A or B (or both). Combine the lists, writing each number once.A ∪ B = {2, 3, 4, 6, 8, 9, 10, 12}
- A′: not in A. Everything in ξ that is not even, so the odd numbers.A′ = {1, 3, 5, 7, 9, 11}
Check. n(A) + n(A′) = 6 + 6 = 12 = n(ξ), as it should. ✓
Watch out. Do not write a repeated element twice in A ∪ B.
Key words. A set is a collection of items. ξ is the universal set (everything we are considering). A ∩ B (“A intersection B”) is what is in both A and B. A ∪ B (“A union B”) is what is in A or B or both. A′ is what is not in A. n(A) is the number of items in A.
Method. Fill in the overlap first, then work outwards: subtract the overlap from each circle total, and finally find the number outside both circles from the total.
- Start with the overlap. The people in both sets go in the middle where the circles overlap. This is F ∩ S.Both football and swimming: 5
- Work out F only. The whole of circle F has 18 people, but 5 of them are also in S. They are already in the middle, so take them away.18 − 5 = 13
- Work out S only. In the same way, circle S has 12 people, 5 of whom are in the middle.12 − 5 = 7
- Work out the number in neither set. The numbers in the circles add up to 13 + 5 + 7 = 25. The rest of the 30 are outside both circles.30 − 25 = 5
- Draw the Venn diagram. Write each number in its region. The numbers must add up to the total.
Check. Total of all regions: 13 + 5 + 7 + 5 = 30. Circle F: 13 + 5 = 18. Circle S: 7 + 5 = 12. ✓
Watch out. The number given for a circle includes the overlap, so you must subtract the overlap to find “only”.
Key words. A set is a collection of items. ξ is the universal set (everything we are considering). A ∩ B (“A intersection B”) is what is in both A and B. A ∪ B (“A union B”) is what is in A or B or both. A′ is what is not in A. n(A) is the number of items in A.
Method. Work out which regions belong to each set, then add the numbers in those regions.
- Find the regions of A ∪ B. ∪ means “or”: the items in either set, or both.in A only: 8
in B only: 7
in both A and B: 5 - Add them. Count each region once.8 + 5 + 7 = 20, so n(A ∪ B) = 20
- Find the regions of A′. The dash ′ means “not in”: everything outside that set, including outside the circles.in none of the sets (outside the circles): 4
in B only: 7 - Add them. A′ is everything outside circle A.7 + 4 = 11, so n(A′) = 11
Check. n(A) = 13, and n(A) + n(A′) = 13 + 11 = 24 = n(ξ). ✓
Watch out. A′ includes the number outside both circles.
Key words. A set is a collection of items. ξ is the universal set (everything we are considering). A ∩ B (“A intersection B”) is what is in both A and B. A ∪ B (“A union B”) is what is in A or B or both. A′ is what is not in A. n(A) is the number of items in A.
Method. Probability = favourable outcomes ÷ total outcomes, when all the outcomes are equally likely. Count the total first, then count the outcomes we want.
- Find the total number of items. Add the numbers in every region, including the ones outside the circles. This goes on the bottom.4 + 8 + 7 + 5 = 24
- Find the number of items in the event. ∩ means “and”: only the items in both sets. The dash ′ means “not in”: everything outside that set, including outside the circles.in B only: 7
- Write the probability as a fraction. Probability = number of favourable outcomes ÷ total number of equally likely outcomes.P(dog but not cat) = 724
Check. The other 17 outcomes do not fit the event, so P(the event does not happen) = 1724. Then 724 + 1724 = 2424 = 1, as the probabilities of an event happening and not happening must add up to 1. ✓
Watch out. The total on the bottom is everything in the universal set ξ, not just the numbers inside the circles.
Key words. A set is a collection of items. ξ is the universal set (everything we are considering). A ∩ B (“A intersection B”) is what is in both A and B. A ∪ B (“A union B”) is what is in A or B or both. A′ is what is not in A. n(A) is the number of items in A.
Method. With three sets, work from the middle outwards: the triple overlap first, then the pairs, then the single circles, and finally the outside.
- Start in the very middle. The people in all three sets go where all three circles overlap.A ∩ B ∩ C: 3
- Work out the regions where exactly two circles overlap. Each pair total includes the middle region, so subtract the middle number.A and B only: 8 − 3 = 5
A and C only: 6 − 3 = 3
B and C only: 5 − 3 = 2 - Work out the regions that are in one circle only. Each circle total includes the middle and the two-way overlaps, so subtract all of them.A only: 20 − 5 − 3 − 3 = 9
B only: 18 − 5 − 2 − 3 = 8
C only: 14 − 3 − 2 − 3 = 6 - Work out the number in none of the sets. Add all seven numbers inside the circles and subtract from the total.9 + 8 + 6 + 5 + 3 + 2 + 3 = 36, so 40 − 36 = 4
- Draw the Venn diagram. Write each number in its region.
Check. All the regions add up to 40, the total. Circle A: 9 + 5 + 3 + 3 = 20. ✓
Watch out. Always start from the middle. Subtracting in the wrong order gives negative numbers.
Key words. A set is a collection of items. ξ is the universal set (everything we are considering). A ∩ B (“A intersection B”) is what is in both A and B. A ∪ B (“A union B”) is what is in A or B or both. A′ is what is not in A. n(A) is the number of items in A.
Method. Use the addition formula P(A ∪ B) = P(A) + P(B) − P(A ∩ B), then use the opposite event for “neither”.
- Write the formula. Adding P(A) and P(B) counts the overlap twice, so subtract it once.P(A ∪ B) = P(A) + P(B) − P(A ∩ B)
- Put in the numbers. Add first, then subtract.0.5 + 0.4 − 0.2 = 0.9 − 0.2 = 0.7
- Find “neither”. Neither is the opposite of A or B (or both).P(neither) = 1 − 0.7 = 0.3
Check. A only is 0.5 − 0.2 = 0.3, B only is 0.4 − 0.2 = 0.2, both is 0.2, neither is 0.3. Total: 0.3 + 0.2 + 0.2 + 0.3 = 1. ✓
Watch out. If you forget to subtract P(A ∩ B) your total can exceed what is possible.
Watch out
In a Venn diagram the number given for a circle includes the overlap. If 18 play football and 5 play football and swim, only 13 play football only. Also remember that A′ includes the people outside both circles, and for a probability the bottom number is everyone in ξ.Exercise 23I Sets and Venn diagrams
Non-calculatorMethod. Write out the numbers that are odd.
- Check each number from 1 to 12. Odd numbers are not divisible by 2.1, 3, 5, 7, 9, 11
- Write the set. Use curly brackets.A = {1, 3, 5, 7, 9, 11}
Check. There are 6 odd numbers and 6 even numbers, 12 in all. ✓
Watch out. Use curly brackets for sets.
Method. Write out the prime numbers up to 12.
- Recall what a prime number is. A prime has exactly two factors, 1 and itself. 1 is not prime.Prime numbers: 2, 3, 5, 7, 11
- Write the set. Use curly brackets.B = {2, 3, 5, 7, 11}
Check. 4, 6, 8, 9, 10, 12 each have more than two factors. ✓
Watch out. 1 is not a prime number.
Key words. A set is a collection of items. ξ is the universal set (everything we are considering). A ∩ B (“A intersection B”) is what is in both A and B. A ∪ B (“A union B”) is what is in A or B or both. A′ is what is not in A. n(A) is the number of items in A.
Method. Write out each set, then use the meaning of the symbols to pick out the right elements.
- Write out the elements of each set. We need to see exactly which numbers are in each set.ξ = {1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12}
A = {1, 3, 5, 7, 9, 11} and B = {2, 3, 5, 7, 11} - Decide what the symbols mean. ∩ means “and”: only the items in both sets.A ∩ B
- Pick out the elements that fit. Check each number of ξ in turn.A ∩ B = {3, 5, 7, 11}
Check. The number of elements is 4. We can check by counting: n(A ∩ B) = 4. ✓
Watch out. ∩ needs the element to be in both sets. ∪ needs it in at least one. A′ is everything in ξ that is not in A.
Key words. A set is a collection of items. ξ is the universal set (everything we are considering). A ∩ B (“A intersection B”) is what is in both A and B. A ∪ B (“A union B”) is what is in A or B or both. A′ is what is not in A. n(A) is the number of items in A.
Method. Write out each set, then use the meaning of the symbols to pick out the right elements.
- Write out the elements of each set. We need to see exactly which numbers are in each set.ξ = {1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12}
A = {1, 3, 5, 7, 9, 11} and B = {2, 3, 5, 7, 11} - Decide what the symbols mean. ∪ means “or”: the items in either set, or both.A ∪ B
- Pick out the elements that fit. Check each number of ξ in turn.A ∪ B = {1, 2, 3, 5, 7, 9, 11}
Check. The number of elements is 7. We can check by counting: n(A ∪ B) = 7. ✓
Watch out. ∩ needs the element to be in both sets. ∪ needs it in at least one. A′ is everything in ξ that is not in A.
Key words. A set is a collection of items. ξ is the universal set (everything we are considering). A ∩ B (“A intersection B”) is what is in both A and B. A ∪ B (“A union B”) is what is in A or B or both. A′ is what is not in A. n(A) is the number of items in A.
Method. Write out each set, then use the meaning of the symbols to pick out the right elements.
- Write out the elements of each set. We need to see exactly which numbers are in each set.ξ = {1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12}
A = {1, 3, 5, 7, 9, 11} and B = {2, 3, 5, 7, 11} - Decide what the symbols mean. The dash ′ means “not in”: everything outside that set, including outside the circles.A′
- Pick out the elements that fit. Check each number of ξ in turn.A′ = {2, 4, 6, 8, 10, 12}
Check. The number of elements is 6. We can check by counting: n(A′) = 6. ✓
Watch out. ∩ needs the element to be in both sets. ∪ needs it in at least one. A′ is everything in ξ that is not in A.
Key words. A set is a collection of items. ξ is the universal set (everything we are considering). A ∩ B (“A intersection B”) is what is in both A and B. A ∪ B (“A union B”) is what is in A or B or both. A′ is what is not in A. n(A) is the number of items in A.
Method. Write out each set, then use the meaning of the symbols to pick out the right elements.
- Write out the elements of each set. We need to see exactly which numbers are in each set.ξ = {1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12}
A = {1, 3, 5, 7, 9, 11} and B = {2, 3, 5, 7, 11} - Decide what the symbols mean. ∪ means “or”: the items in either set, or both. The dash ′ means “not in”: everything outside that set, including outside the circles.(A ∪ B)′
- Pick out the elements that fit. Check each number of ξ in turn.(A ∪ B)′ = {4, 6, 8, 10, 12}
Check. The number of elements is 5. We can check by counting: n((A ∪ B)′) = 5. ✓
Watch out. ∩ needs the element to be in both sets. ∪ needs it in at least one. A′ is everything in ξ that is not in A.
Method. n(A) means the number of elements in A.
- Count the elements of A. Count each one once.1, 2, 3, 4, 5, 6: that is 6 elements
- Write the answer. n(A) = 6
Check. 6 numbers are listed, so n(A) = 6. ✓
Watch out. n(A) is a number, not a list.
Method. First find A ∩ B, the elements in both sets, then count them.
- List A ∩ B. Numbers in both lists.A ∩ B = {4, 5, 6}
- Count them. n(A ∩ B) = 3
Check. 4, 5, 6 appear in both lists. ✓
Watch out. Do not count numbers that are in only one of the sets.
Method. Find A ∪ B, the elements in either set, then count them.
- List A ∪ B. Write each element once.A ∪ B = {1, 2, 3, 4, 5, 6, 7, 8}
- Count them. n(A ∪ B) = 8
Check. n(A) + n(B) − n(A ∩ B) = 6 + 5 − 3 = 8. ✓
Watch out. Overlap elements are only counted once.
Method. Find the elements of ξ that are in neither A nor B.
- List A ∪ B. From the previous part.A ∪ B = {1, 2, ..., 8}
- Find what is left in ξ. ξ = {1, ..., 9}, so only 9 is not in A ∪ B.(A ∪ B)′ = {9}
- Count. n((A ∪ B)′) = 1
Check. n(A ∪ B) + n((A ∪ B)′) = 8 + 1 = 9 = n(ξ). ✓
Watch out. Do not forget to look at ξ to find the missing element.
Key words. A set is a collection of items. ξ is the universal set (everything we are considering). A ∩ B (“A intersection B”) is what is in both A and B. A ∪ B (“A union B”) is what is in A or B or both. A′ is what is not in A. n(A) is the number of items in A.
Method. Fill in the overlap first, then work outwards: subtract the overlap from each circle total, and finally find the number outside both circles from the total.
- Start with the overlap. The people in both sets go in the middle where the circles overlap. This is A ∩ B.Both football and swimming: 5
- Work out A only. The whole of circle A has 18 people, but 5 of them are also in B. They are already in the middle, so take them away.18 − 5 = 13
- Work out B only. In the same way, circle B has 12 people, 5 of whom are in the middle.12 − 5 = 7
- Work out the number in neither set. The numbers in the circles add up to 13 + 5 + 7 = 25. The rest of the 30 are outside both circles.30 − 25 = 5
- Draw the Venn diagram. Write each number in its region. The numbers must add up to the total.
Check. Total of all regions: 13 + 5 + 7 + 5 = 30. Circle A: 13 + 5 = 18. Circle B: 7 + 5 = 12. ✓
Watch out. The number given for a circle includes the overlap, so you must subtract the overlap to find “only”.
Key words. A set is a collection of items. ξ is the universal set (everything we are considering). A ∩ B (“A intersection B”) is what is in both A and B. A ∪ B (“A union B”) is what is in A or B or both. A′ is what is not in A. n(A) is the number of items in A.
Method. Fill in the overlap first, then work outwards: subtract the overlap from each circle total, and finally find the number outside both circles from the total.
- Start with the overlap. The people in both sets go in the middle where the circles overlap. This is A ∩ B.Both cat and dog: 6
- Work out A only. The whole of circle A has 25 people, but 6 of them are also in B. They are already in the middle, so take them away.25 − 6 = 19
- Work out B only. In the same way, circle B has 17 people, 6 of whom are in the middle.17 − 6 = 11
- Work out the number in neither set. The numbers in the circles add up to 19 + 6 + 11 = 36. The rest of the 40 are outside both circles.40 − 36 = 4
- Draw the Venn diagram. Write each number in its region. The numbers must add up to the total.
Check. Total of all regions: 19 + 6 + 11 + 4 = 40. Circle A: 19 + 6 = 25. Circle B: 11 + 6 = 17. ✓
Watch out. The number given for a circle includes the overlap, so you must subtract the overlap to find “only”.
Key words. A set is a collection of items. ξ is the universal set (everything we are considering). A ∩ B (“A intersection B”) is what is in both A and B. A ∪ B (“A union B”) is what is in A or B or both. A′ is what is not in A. n(A) is the number of items in A.
Method. Fill in the overlap first, then work outwards: subtract the overlap from each circle total, and finally find the number outside both circles from the total.
- Start with the overlap. The people in both sets go in the middle where the circles overlap. This is A ∩ B.Both French and Spanish: 10
- Work out A only. The whole of circle A has 28 people, but 10 of them are also in B. They are already in the middle, so take them away.28 − 10 = 18
- Work out B only. In the same way, circle B has 25 people, 10 of whom are in the middle.25 − 10 = 15
- Work out the number in neither set. The numbers in the circles add up to 18 + 10 + 15 = 43. The rest of the 50 are outside both circles.50 − 43 = 7
- Draw the Venn diagram. Write each number in its region. The numbers must add up to the total.
Check. Total of all regions: 18 + 10 + 15 + 7 = 50. Circle A: 18 + 10 = 28. Circle B: 15 + 10 = 25. ✓
Watch out. The number given for a circle includes the overlap, so you must subtract the overlap to find “only”.
Key words. A set is a collection of items. ξ is the universal set (everything we are considering). A ∩ B (“A intersection B”) is what is in both A and B. A ∪ B (“A union B”) is what is in A or B or both. A′ is what is not in A. n(A) is the number of items in A.
Method. Find the regions of the Venn diagram that make up the set, then add the numbers inside them.
- Decide which regions of the diagram belong to the set. This is just the set itself, so we take every region inside its circle.in A only: 9
in both A and B: 4 - Add the numbers in those regions. Each region holds a different group of items, so we add them to count the whole set.9 + 4 = 13
Check. All the numbers in the diagram add up to 22. Counting the other regions gives 9, and 13 + 9 = 22. ✓
Watch out. Count each region only once. Numbers in an overlap belong to both circles, so make sure you include them when the question says “A or B”.
Key words. A set is a collection of items. ξ is the universal set (everything we are considering). A ∩ B (“A intersection B”) is what is in both A and B. A ∪ B (“A union B”) is what is in A or B or both. A′ is what is not in A. n(A) is the number of items in A.
Method. Find the regions of the Venn diagram that make up the set, then add the numbers inside them.
- Decide which regions of the diagram belong to the set. ∩ means “and”: only the items in both sets.in both A and B: 4
- Read off the number. There is only one region to count.n(A ∩ B) = 4
Check. All the numbers in the diagram add up to 22. Counting the other regions gives 18, and 4 + 18 = 22. ✓
Watch out. Count each region only once. Numbers in an overlap belong to both circles, so make sure you include them when the question says “A or B”.
Key words. A set is a collection of items. ξ is the universal set (everything we are considering). A ∩ B (“A intersection B”) is what is in both A and B. A ∪ B (“A union B”) is what is in A or B or both. A′ is what is not in A. n(A) is the number of items in A.
Method. Find the regions of the Venn diagram that make up the set, then add the numbers inside them.
- Decide which regions of the diagram belong to the set. ∪ means “or”: the items in either set, or both.in A only: 9
in B only: 6
in both A and B: 4 - Add the numbers in those regions. Each region holds a different group of items, so we add them to count the whole set.9 + 6 + 4 = 19
Check. All the numbers in the diagram add up to 22. Counting the other regions gives 3, and 19 + 3 = 22. ✓
Watch out. Count each region only once. Numbers in an overlap belong to both circles, so make sure you include them when the question says “A or B”.
Key words. A set is a collection of items. ξ is the universal set (everything we are considering). A ∩ B (“A intersection B”) is what is in both A and B. A ∪ B (“A union B”) is what is in A or B or both. A′ is what is not in A. n(A) is the number of items in A.
Method. Find the regions of the Venn diagram that make up the set, then add the numbers inside them.
- Decide which regions of the diagram belong to the set. The dash ′ means “not in”: everything outside that set, including outside the circles.in none of the sets (outside the circles): 3
in B only: 6 - Add the numbers in those regions. Each region holds a different group of items, so we add them to count the whole set.3 + 6 = 9
Check. All the numbers in the diagram add up to 22. Counting the other regions gives 13, and 9 + 13 = 22. ✓
Watch out. Count each region only once. Numbers in an overlap belong to both circles, so make sure you include them when the question says “A or B”.
Key words. A set is a collection of items. ξ is the universal set (everything we are considering). A ∩ B (“A intersection B”) is what is in both A and B. A ∪ B (“A union B”) is what is in A or B or both. A′ is what is not in A. n(A) is the number of items in A.
Method. Find the regions of the Venn diagram that make up the set, then add the numbers inside them.
- Decide which regions of the diagram belong to the set. ∩ means “and”: only the items in both sets. The dash ′ means “not in”: everything outside that set, including outside the circles.in A only: 9
- Read off the number. There is only one region to count.n(A ∩ B′) = 9
Check. All the numbers in the diagram add up to 22. Counting the other regions gives 13, and 9 + 13 = 22. ✓
Watch out. Count each region only once. Numbers in an overlap belong to both circles, so make sure you include them when the question says “A or B”.
Key words. A set is a collection of items. ξ is the universal set (everything we are considering). A ∩ B (“A intersection B”) is what is in both A and B. A ∪ B (“A union B”) is what is in A or B or both. A′ is what is not in A. n(A) is the number of items in A.
Method. Find the regions of the Venn diagram that make up the set, then add the numbers inside them.
- Decide which regions of the diagram belong to the set. ∪ means “or”: the items in either set, or both. The dash ′ means “not in”: everything outside that set, including outside the circles.in none of the sets (outside the circles): 3
- Read off the number. There is only one region to count.n((A ∪ B)′) = 3
Check. All the numbers in the diagram add up to 22. Counting the other regions gives 19, and 3 + 19 = 22. ✓
Watch out. Count each region only once. Numbers in an overlap belong to both circles, so make sure you include them when the question says “A or B”.
Key words. A set is a collection of items. ξ is the universal set (everything we are considering). A ∩ B (“A intersection B”) is what is in both A and B. A ∪ B (“A union B”) is what is in A or B or both. A′ is what is not in A. n(A) is the number of items in A.
Method. Look at which regions are shaded and match them to the symbols ∩ (and), ∪ (or) and ′ (not).
- List the shaded regions. Describe each shaded part in words.in both A and B
- Match them to set notation. ∩ means “and”: only the items in both sets.A ∩ B
- Check by shading. Shade the regions described by your answer and compare with the picture.A ∩ B matches the picture.
Check. The region A ∩ B contains 1 of the regions of the diagram, which agrees with the picture. ✓
Watch out. There can be more than one correct way to describe the same region, for example (A ∪ B)′ = A′ ∩ B′.
Key words. A set is a collection of items. ξ is the universal set (everything we are considering). A ∩ B (“A intersection B”) is what is in both A and B. A ∪ B (“A union B”) is what is in A or B or both. A′ is what is not in A. n(A) is the number of items in A.
Method. Look at which regions are shaded and match them to the symbols ∩ (and), ∪ (or) and ′ (not).
- List the shaded regions. Describe each shaded part in words.in A only
in B only
in both A and B - Match them to set notation. ∪ means “or”: the items in either set, or both.A ∪ B
- Check by shading. Shade the regions described by your answer and compare with the picture.A ∪ B matches the picture.
Check. The region A ∪ B contains 3 of the regions of the diagram, which agrees with the picture. ✓
Watch out. There can be more than one correct way to describe the same region, for example (A ∪ B)′ = A′ ∩ B′.
Key words. A set is a collection of items. ξ is the universal set (everything we are considering). A ∩ B (“A intersection B”) is what is in both A and B. A ∪ B (“A union B”) is what is in A or B or both. A′ is what is not in A. n(A) is the number of items in A.
Method. Look at which regions are shaded and match them to the symbols ∩ (and), ∪ (or) and ′ (not).
- List the shaded regions. Describe each shaded part in words.in none of the sets (outside the circles)
in B only - Match them to set notation. The dash ′ means “not in”: everything outside that set, including outside the circles.A′
- Check by shading. Shade the regions described by your answer and compare with the picture.A′ matches the picture.
Check. The region A′ contains 2 of the regions of the diagram, which agrees with the picture. ✓
Watch out. There can be more than one correct way to describe the same region, for example (A ∪ B)′ = A′ ∩ B′.
Key words. A set is a collection of items. ξ is the universal set (everything we are considering). A ∩ B (“A intersection B”) is what is in both A and B. A ∪ B (“A union B”) is what is in A or B or both. A′ is what is not in A. n(A) is the number of items in A.
Method. Look at which regions are shaded and match them to the symbols ∩ (and), ∪ (or) and ′ (not).
- List the shaded regions. Describe each shaded part in words.in A only
- Match them to set notation. ∩ means “and”: only the items in both sets. The dash ′ means “not in”: everything outside that set, including outside the circles.A ∩ B′
- Check by shading. Shade the regions described by your answer and compare with the picture.A ∩ B′ matches the picture.
Check. The region A ∩ B′ contains 1 of the regions of the diagram, which agrees with the picture. ✓
Watch out. There can be more than one correct way to describe the same region, for example (A ∪ B)′ = A′ ∩ B′.
Key words. A set is a collection of items. ξ is the universal set (everything we are considering). A ∩ B (“A intersection B”) is what is in both A and B. A ∪ B (“A union B”) is what is in A or B or both. A′ is what is not in A. n(A) is the number of items in A.
Method. Look at which regions are shaded and match them to the symbols ∩ (and), ∪ (or) and ′ (not).
- List the shaded regions. Describe each shaded part in words.in none of the sets (outside the circles)
- Match them to set notation. ∪ means “or”: the items in either set, or both. The dash ′ means “not in”: everything outside that set, including outside the circles.(A ∪ B)′
- Check by shading. Shade the regions described by your answer and compare with the picture.(A ∪ B)′ matches the picture.
Check. The region (A ∪ B)′ contains 1 of the regions of the diagram, which agrees with the picture. ✓
Watch out. There can be more than one correct way to describe the same region, for example (A ∪ B)′ = A′ ∩ B′.
Method. ∅ is the empty set, with no elements. Think about what it means for the overlap to be empty.
- Read the statement. A ∩ B = ∅ says there are no elements in both A and B.overlap is empty
- Say what this means for the Venn diagram. The circles do not overlap.The circles are separate
- Give an example. The set of odd numbers and the set of even numbers share nothing.A = {1, 3, 5}, B = {2, 4, 6}: A ∩ B = ∅
Check. This is the same idea as mutually exclusive events in probability. ✓
Watch out. Do not confuse ∅ with 0: the empty set has no elements, and n(∅) = 0.
Key words. A set is a collection of items. ξ is the universal set (everything we are considering). A ∩ B (“A intersection B”) is what is in both A and B. A ∪ B (“A union B”) is what is in A or B or both. A′ is what is not in A. n(A) is the number of items in A.
Method. Fill in the overlap first, then work outwards: subtract the overlap from each circle total, and finally find the number outside both circles from the total.
- Start with the overlap. The people in both sets go in the middle where the circles overlap. This is B ∩ S.Both a brother and a sister: 7
- Work out B only. The whole of circle B has 15 people, but 7 of them are also in S. They are already in the middle, so take them away.15 − 7 = 8
- Work out S only. In the same way, circle S has 12 people, 7 of whom are in the middle.12 − 7 = 5
- Work out the number in neither set. The numbers in the circles add up to 8 + 7 + 5 = 20. The rest of the 28 are outside both circles.28 − 20 = 8
- Draw the Venn diagram. Write each number in its region. The numbers must add up to the total.
Check. Total of all regions: 8 + 7 + 5 + 8 = 28. Circle B: 8 + 7 = 15. Circle S: 5 + 7 = 12. ✓
Watch out. The number given for a circle includes the overlap, so you must subtract the overlap to find “only”.
Method. Add n(A) and n(B), but the overlap has been counted twice, so subtract it once.
- Add the two circle totals. This counts the elements in the overlap twice.14 + 9 = 23
- Subtract the overlap once. Take away the double-counted elements.23 − 4 = 19
- State the result. n(A ∪ B) = 19
Check. A only = 14 − 4 = 10, B only = 9 − 4 = 5, both = 4: 10 + 5 + 4 = 19. ✓
Watch out. Do not just add n(A) and n(B).
Key words. A set is a collection of items. ξ is the universal set (everything we are considering). A ∩ B (“A intersection B”) is what is in both A and B. A ∪ B (“A union B”) is what is in A or B or both. A′ is what is not in A. n(A) is the number of items in A.
Method. Find the regions of the Venn diagram that make up the set, then add the numbers inside them.
- Decide which regions of the diagram belong to the set. ∩ means “and”: only the items in both sets.in all three sets: 1
- Read off the number. There is only one region to count.n(A ∩ B ∩ C) = 1
Check. All the numbers in the diagram add up to 30. Counting the other regions gives 29, and 1 + 29 = 30. ✓
Watch out. Count each region only once. Numbers in an overlap belong to both circles, so make sure you include them when the question says “A or B”.
Key words. A set is a collection of items. ξ is the universal set (everything we are considering). A ∩ B (“A intersection B”) is what is in both A and B. A ∪ B (“A union B”) is what is in A or B or both. A′ is what is not in A. n(A) is the number of items in A.
Method. Find the regions of the Venn diagram that make up the set, then add the numbers inside them.
- Decide which regions of the diagram belong to the set. ∪ means “or”: the items in either set, or both.in A only: 5
in B only: 4
in A and B only: 3
in C only: 6
in A and C only: 2
in B and C only: 4
in all three sets: 1 - Add the numbers in those regions. Each region holds a different group of items, so we add them to count the whole set.5 + 4 + 3 + 6 + 2 + 4 + 1 = 25
Check. All the numbers in the diagram add up to 30. Counting the other regions gives 5, and 25 + 5 = 30. ✓
Watch out. Count each region only once. Numbers in an overlap belong to both circles, so make sure you include them when the question says “A or B”.
Key words. A set is a collection of items. ξ is the universal set (everything we are considering). A ∩ B (“A intersection B”) is what is in both A and B. A ∪ B (“A union B”) is what is in A or B or both. A′ is what is not in A. n(A) is the number of items in A.
Method. Find the regions of the Venn diagram that make up the set, then add the numbers inside them.
- Decide which regions of the diagram belong to the set. ∩ means “and”: only the items in both sets. The dash ′ means “not in”: everything outside that set, including outside the circles.in A and B only: 3
- Read off the number. There is only one region to count.n(A ∩ B ∩ C′) = 3
Check. All the numbers in the diagram add up to 30. Counting the other regions gives 27, and 3 + 27 = 30. ✓
Watch out. Count each region only once. Numbers in an overlap belong to both circles, so make sure you include them when the question says “A or B”.
Key words. A set is a collection of items. ξ is the universal set (everything we are considering). A ∩ B (“A intersection B”) is what is in both A and B. A ∪ B (“A union B”) is what is in A or B or both. A′ is what is not in A. n(A) is the number of items in A.
Method. Find the regions of the Venn diagram that make up the set, then add the numbers inside them.
- Decide which regions of the diagram belong to the set. ∪ means “or”: the items in either set, or both. The dash ′ means “not in”: everything outside that set, including outside the circles.in none of the sets (outside the circles): 5
- Read off the number. There is only one region to count.n((A ∪ B ∪ C)′) = 5
Check. All the numbers in the diagram add up to 30. Counting the other regions gives 25, and 5 + 25 = 30. ✓
Watch out. Count each region only once. Numbers in an overlap belong to both circles, so make sure you include them when the question says “A or B”.
Key words. A set is a collection of items. ξ is the universal set (everything we are considering). A ∩ B (“A intersection B”) is what is in both A and B. A ∪ B (“A union B”) is what is in A or B or both. A′ is what is not in A. n(A) is the number of items in A.
Method. Find the regions of the Venn diagram that make up the set, then add the numbers inside them.
- Decide which regions of the diagram belong to the set. ∩ means “and”: only the items in both sets. The dash ′ means “not in”: everything outside that set, including outside the circles.in B only: 4
in A and B only: 3 - Add the numbers in those regions. Each region holds a different group of items, so we add them to count the whole set.4 + 3 = 7
Check. All the numbers in the diagram add up to 30. Counting the other regions gives 23, and 7 + 23 = 30. ✓
Watch out. Count each region only once. Numbers in an overlap belong to both circles, so make sure you include them when the question says “A or B”.
Key words. A set is a collection of items. ξ is the universal set (everything we are considering). A ∩ B (“A intersection B”) is what is in both A and B. A ∪ B (“A union B”) is what is in A or B or both. A′ is what is not in A. n(A) is the number of items in A.
Method. With three sets, work from the middle outwards: the triple overlap first, then the pairs, then the single circles, and finally the outside.
- Start in the very middle. The people in all three sets go where all three circles overlap.A ∩ B ∩ C: 4
- Work out the regions where exactly two circles overlap. Each pair total includes the middle region, so subtract the middle number.A and B only: 12 − 4 = 8
A and C only: 10 − 4 = 6
B and C only: 9 − 4 = 5 - Work out the regions that are in one circle only. Each circle total includes the middle and the two-way overlaps, so subtract all of them.A only: 30 − 8 − 6 − 4 = 12
B only: 28 − 8 − 5 − 4 = 11
C only: 25 − 6 − 5 − 4 = 10 - Work out the number in none of the sets. Add all seven numbers inside the circles and subtract from the total.12 + 11 + 10 + 8 + 6 + 5 + 4 = 56, so 60 − 56 = 4
- Draw the Venn diagram. Write each number in its region.
Check. All the regions add up to 60, the total. Circle A: 12 + 8 + 6 + 4 = 30. ✓
Watch out. Always start from the middle. Subtracting in the wrong order gives negative numbers.
Exercise 23J Probability from Venn diagrams
Non-calculatorKey words. A set is a collection of items. ξ is the universal set (everything we are considering). A ∩ B (“A intersection B”) is what is in both A and B. A ∪ B (“A union B”) is what is in A or B or both. A′ is what is not in A. n(A) is the number of items in A.
Method. Probability = favourable outcomes ÷ total outcomes, when all the outcomes are equally likely. Count the total first, then count the outcomes we want.
- Find the total number of items. Add the numbers in every region, including the ones outside the circles. This goes on the bottom.4 + 8 + 7 + 5 = 24
- Find the number of items in the event. This is just the set itself, so we take every region inside its circle.in A only: 8
in both A and B: 5
8 + 5 = 13 - Write the probability as a fraction. Probability = number of favourable outcomes ÷ total number of equally likely outcomes.P(the student is in A) = 1324
Check. The other 11 outcomes do not fit the event, so P(the event does not happen) = 1124. Then 1324 + 1124 = 2424 = 1, as the probabilities of an event happening and not happening must add up to 1. ✓
Watch out. The total on the bottom is everything in the universal set ξ, not just the numbers inside the circles.
Key words. A set is a collection of items. ξ is the universal set (everything we are considering). A ∩ B (“A intersection B”) is what is in both A and B. A ∪ B (“A union B”) is what is in A or B or both. A′ is what is not in A. n(A) is the number of items in A.
Method. Probability = favourable outcomes ÷ total outcomes, when all the outcomes are equally likely. Count the total first, then count the outcomes we want.
- Find the total number of items. Add the numbers in every region, including the ones outside the circles. This goes on the bottom.4 + 8 + 7 + 5 = 24
- Find the number of items in the event. This is just the set itself, so we take every region inside its circle.in B only: 7
in both A and B: 5
7 + 5 = 12 - Write the probability as a fraction. Probability = number of favourable outcomes ÷ total number of equally likely outcomes.P(the student is in B) = 1224
- Simplify the fraction. Divide the top and the bottom by their highest common factor, 12. The value does not change but the numbers are smaller.12 ÷ 12 = 1 and 24 ÷ 12 = 2
1224 = 12
Check. The other 12 outcomes do not fit the event, so P(the event does not happen) = 12. Then 1224 + 1224 = 2424 = 1, as the probabilities of an event happening and not happening must add up to 1. ✓
Watch out. The total on the bottom is everything in the universal set ξ, not just the numbers inside the circles.
Key words. A set is a collection of items. ξ is the universal set (everything we are considering). A ∩ B (“A intersection B”) is what is in both A and B. A ∪ B (“A union B”) is what is in A or B or both. A′ is what is not in A. n(A) is the number of items in A.
Method. Probability = favourable outcomes ÷ total outcomes, when all the outcomes are equally likely. Count the total first, then count the outcomes we want.
- Find the total number of items. Add the numbers in every region, including the ones outside the circles. This goes on the bottom.4 + 8 + 7 + 5 = 24
- Find the number of items in the event. ∩ means “and”: only the items in both sets.in both A and B: 5
- Write the probability as a fraction. Probability = number of favourable outcomes ÷ total number of equally likely outcomes.P(the student is in A ∩ B) = 524
Check. The other 19 outcomes do not fit the event, so P(the event does not happen) = 1924. Then 524 + 1924 = 2424 = 1, as the probabilities of an event happening and not happening must add up to 1. ✓
Watch out. The total on the bottom is everything in the universal set ξ, not just the numbers inside the circles.
Key words. A set is a collection of items. ξ is the universal set (everything we are considering). A ∩ B (“A intersection B”) is what is in both A and B. A ∪ B (“A union B”) is what is in A or B or both. A′ is what is not in A. n(A) is the number of items in A.
Method. Probability = favourable outcomes ÷ total outcomes, when all the outcomes are equally likely. Count the total first, then count the outcomes we want.
- Find the total number of items. Add the numbers in every region, including the ones outside the circles. This goes on the bottom.4 + 8 + 7 + 5 = 24
- Find the number of items in the event. ∪ means “or”: the items in either set, or both.in A only: 8
in B only: 7
in both A and B: 5
8 + 7 + 5 = 20 - Write the probability as a fraction. Probability = number of favourable outcomes ÷ total number of equally likely outcomes.P(the student is in A ∪ B) = 2024
- Simplify the fraction. Divide the top and the bottom by their highest common factor, 4. The value does not change but the numbers are smaller.20 ÷ 4 = 5 and 24 ÷ 4 = 6
2024 = 56
Check. The other 4 outcomes do not fit the event, so P(the event does not happen) = 16. Then 2024 + 424 = 2424 = 1, as the probabilities of an event happening and not happening must add up to 1. ✓
Watch out. The total on the bottom is everything in the universal set ξ, not just the numbers inside the circles.
Key words. A set is a collection of items. ξ is the universal set (everything we are considering). A ∩ B (“A intersection B”) is what is in both A and B. A ∪ B (“A union B”) is what is in A or B or both. A′ is what is not in A. n(A) is the number of items in A.
Method. Probability = favourable outcomes ÷ total outcomes, when all the outcomes are equally likely. Count the total first, then count the outcomes we want.
- Find the total number of items. Add the numbers in every region, including the ones outside the circles. This goes on the bottom.4 + 8 + 7 + 5 = 24
- Find the number of items in the event. The dash ′ means “not in”: everything outside that set, including outside the circles.in none of the sets (outside the circles): 4
in B only: 7
4 + 7 = 11 - Write the probability as a fraction. Probability = number of favourable outcomes ÷ total number of equally likely outcomes.P(the student is not in A) = 1124
Check. The other 13 outcomes do not fit the event, so P(the event does not happen) = 1324. Then 1124 + 1324 = 2424 = 1, as the probabilities of an event happening and not happening must add up to 1. ✓
Watch out. The total on the bottom is everything in the universal set ξ, not just the numbers inside the circles.
Key words. A set is a collection of items. ξ is the universal set (everything we are considering). A ∩ B (“A intersection B”) is what is in both A and B. A ∪ B (“A union B”) is what is in A or B or both. A′ is what is not in A. n(A) is the number of items in A.
Method. Probability = favourable outcomes ÷ total outcomes, when all the outcomes are equally likely. Count the total first, then count the outcomes we want.
- Find the total number of items. Add the numbers in every region, including the ones outside the circles. This goes on the bottom.4 + 8 + 7 + 5 = 24
- Find the number of items in the event. ∩ means “and”: only the items in both sets. The dash ′ means “not in”: everything outside that set, including outside the circles.in A only: 8
- Write the probability as a fraction. Probability = number of favourable outcomes ÷ total number of equally likely outcomes.P(the student is in A only) = 824
- Simplify the fraction. Divide the top and the bottom by their highest common factor, 8. The value does not change but the numbers are smaller.8 ÷ 8 = 1 and 24 ÷ 8 = 3
824 = 13
Check. The other 16 outcomes do not fit the event, so P(the event does not happen) = 23. Then 824 + 1624 = 2424 = 1, as the probabilities of an event happening and not happening must add up to 1. ✓
Watch out. The total on the bottom is everything in the universal set ξ, not just the numbers inside the circles.
Key words. A set is a collection of items. ξ is the universal set (everything we are considering). A ∩ B (“A intersection B”) is what is in both A and B. A ∪ B (“A union B”) is what is in A or B or both. A′ is what is not in A. n(A) is the number of items in A.
Method. Probability = favourable outcomes ÷ total outcomes, when all the outcomes are equally likely. Count the total first, then count the outcomes we want.
- Find the total number of items. Add the numbers in every region, including the ones outside the circles. This goes on the bottom.5 + 13 + 7 + 5 = 30
- Find the number of items in the event. ∩ means “and”: only the items in both sets. The dash ′ means “not in”: everything outside that set, including outside the circles.in F only: 13
- Write the probability as a fraction. Probability = number of favourable outcomes ÷ total number of equally likely outcomes.P(plays football only) = 1330
Check. The other 17 outcomes do not fit the event, so P(the event does not happen) = 1730. Then 1330 + 1730 = 3030 = 1, as the probabilities of an event happening and not happening must add up to 1. ✓
Watch out. The total on the bottom is everything in the universal set ξ, not just the numbers inside the circles.
Key words. A set is a collection of items. ξ is the universal set (everything we are considering). A ∩ B (“A intersection B”) is what is in both A and B. A ∪ B (“A union B”) is what is in A or B or both. A′ is what is not in A. n(A) is the number of items in A.
Method. Probability = favourable outcomes ÷ total outcomes, when all the outcomes are equally likely. Count the total first, then count the outcomes we want.
- Find the total number of items. Add the numbers in every region, including the ones outside the circles. This goes on the bottom.5 + 13 + 7 + 5 = 30
- Find the number of items in the event. ∪ means “or”: the items in either set, or both. The dash ′ means “not in”: everything outside that set, including outside the circles.in none of the sets (outside the circles): 5
- Write the probability as a fraction. Probability = number of favourable outcomes ÷ total number of equally likely outcomes.P(plays neither sport) = 530
- Simplify the fraction. Divide the top and the bottom by their highest common factor, 5. The value does not change but the numbers are smaller.5 ÷ 5 = 1 and 30 ÷ 5 = 6
530 = 16
Check. The other 25 outcomes do not fit the event, so P(the event does not happen) = 56. Then 530 + 2530 = 3030 = 1, as the probabilities of an event happening and not happening must add up to 1. ✓
Watch out. The total on the bottom is everything in the universal set ξ, not just the numbers inside the circles.
Key words. A set is a collection of items. ξ is the universal set (everything we are considering). A ∩ B (“A intersection B”) is what is in both A and B. A ∪ B (“A union B”) is what is in A or B or both. A′ is what is not in A. n(A) is the number of items in A.
Method. Probability = favourable outcomes ÷ total outcomes, when all the outcomes are equally likely. Count the total first, then count the outcomes we want.
- Find the total number of items. Add the numbers in every region, including the ones outside the circles. This goes on the bottom.5 + 13 + 7 + 5 = 30
- Find the number of items in the event. ∪ means “or”: the items in either set, or both.in F only: 13
in S only: 7
in both F and S: 5
13 + 7 + 5 = 25 - Write the probability as a fraction. Probability = number of favourable outcomes ÷ total number of equally likely outcomes.P(plays at least one sport) = 2530
- Simplify the fraction. Divide the top and the bottom by their highest common factor, 5. The value does not change but the numbers are smaller.25 ÷ 5 = 5 and 30 ÷ 5 = 6
2530 = 56
Check. The other 5 outcomes do not fit the event, so P(the event does not happen) = 16. Then 2530 + 530 = 3030 = 1, as the probabilities of an event happening and not happening must add up to 1. ✓
Watch out. The total on the bottom is everything in the universal set ξ, not just the numbers inside the circles.
Key words. A set is a collection of items. ξ is the universal set (everything we are considering). A ∩ B (“A intersection B”) is what is in both A and B. A ∪ B (“A union B”) is what is in A or B or both. A′ is what is not in A. n(A) is the number of items in A.
Method. Probability = favourable outcomes ÷ total outcomes, when all the outcomes are equally likely. Count the total first, then count the outcomes we want.
- Find the total number of items. Add the numbers in every region, including the ones outside the circles. This goes on the bottom.5 + 13 + 7 + 5 = 30
- Find the number of items in the event. ∩ means “and”: only the items in both sets. ∪ means “or”: the items in either set, or both. The dash ′ means “not in”: everything outside that set, including outside the circles.in F only: 13
in S only: 7
13 + 7 = 20 - Write the probability as a fraction. Probability = number of favourable outcomes ÷ total number of equally likely outcomes.P(plays exactly one sport) = 2030
- Simplify the fraction. Divide the top and the bottom by their highest common factor, 10. The value does not change but the numbers are smaller.20 ÷ 10 = 2 and 30 ÷ 10 = 3
2030 = 23
Check. The other 10 outcomes do not fit the event, so P(the event does not happen) = 13. Then 2030 + 1030 = 3030 = 1, as the probabilities of an event happening and not happening must add up to 1. ✓
Watch out. The total on the bottom is everything in the universal set ξ, not just the numbers inside the circles.
Key words. A set is a collection of items. ξ is the universal set (everything we are considering). A ∩ B (“A intersection B”) is what is in both A and B. A ∪ B (“A union B”) is what is in A or B or both. A′ is what is not in A. n(A) is the number of items in A.
Method. Probability = favourable outcomes ÷ total outcomes, when all the outcomes are equally likely. Count the total first, then count the outcomes we want.
- Find the total number of items. Add the numbers in every region, including the ones outside the circles. This goes on the bottom.4 + 19 + 11 + 6 = 40
- Find the number of items in the event. ∩ means “and”: only the items in both sets. The dash ′ means “not in”: everything outside that set, including outside the circles.in C only: 19
- Write the probability as a fraction. Probability = number of favourable outcomes ÷ total number of equally likely outcomes.P(owns a cat only) = 1940
Check. The other 21 outcomes do not fit the event, so P(the event does not happen) = 2140. Then 1940 + 2140 = 4040 = 1, as the probabilities of an event happening and not happening must add up to 1. ✓
Watch out. The total on the bottom is everything in the universal set ξ, not just the numbers inside the circles.
Key words. A set is a collection of items. ξ is the universal set (everything we are considering). A ∩ B (“A intersection B”) is what is in both A and B. A ∪ B (“A union B”) is what is in A or B or both. A′ is what is not in A. n(A) is the number of items in A.
Method. Probability = favourable outcomes ÷ total outcomes, when all the outcomes are equally likely. Count the total first, then count the outcomes we want.
- Find the total number of items. Add the numbers in every region, including the ones outside the circles. This goes on the bottom.4 + 19 + 11 + 6 = 40
- Find the number of items in the event. This is just the set itself, so we take every region inside its circle.in D only: 11
in both C and D: 6
11 + 6 = 17 - Write the probability as a fraction. Probability = number of favourable outcomes ÷ total number of equally likely outcomes.P(owns a dog) = 1740
Check. The other 23 outcomes do not fit the event, so P(the event does not happen) = 2340. Then 1740 + 2340 = 4040 = 1, as the probabilities of an event happening and not happening must add up to 1. ✓
Watch out. The total on the bottom is everything in the universal set ξ, not just the numbers inside the circles.
Key words. A set is a collection of items. ξ is the universal set (everything we are considering). A ∩ B (“A intersection B”) is what is in both A and B. A ∪ B (“A union B”) is what is in A or B or both. A′ is what is not in A. n(A) is the number of items in A.
Method. Probability = favourable outcomes ÷ total outcomes, when all the outcomes are equally likely. Count the total first, then count the outcomes we want.
- Find the total number of items. Add the numbers in every region, including the ones outside the circles. This goes on the bottom.4 + 19 + 11 + 6 = 40
- Find the number of items in the event. The dash ′ means “not in”: everything outside that set, including outside the circles.in none of the sets (outside the circles): 4
in D only: 11
4 + 11 = 15 - Write the probability as a fraction. Probability = number of favourable outcomes ÷ total number of equally likely outcomes.P(owns no cat) = 1540
- Simplify the fraction. Divide the top and the bottom by their highest common factor, 5. The value does not change but the numbers are smaller.15 ÷ 5 = 3 and 40 ÷ 5 = 8
1540 = 38
Check. The other 25 outcomes do not fit the event, so P(the event does not happen) = 58. Then 1540 + 2540 = 4040 = 1, as the probabilities of an event happening and not happening must add up to 1. ✓
Watch out. The total on the bottom is everything in the universal set ξ, not just the numbers inside the circles.
Key words. A set is a collection of items. ξ is the universal set (everything we are considering). A ∩ B (“A intersection B”) is what is in both A and B. A ∪ B (“A union B”) is what is in A or B or both. A′ is what is not in A. n(A) is the number of items in A.
Method. Probability = favourable outcomes ÷ total outcomes, when all the outcomes are equally likely. Count the total first, then count the outcomes we want.
- Find the total number of items. Add the numbers in every region, including the ones outside the circles. This goes on the bottom.4 + 19 + 11 + 6 = 40
- Find the number of items in the event. ∪ means “or”: the items in either set, or both. The dash ′ means “not in”: everything outside that set, including outside the circles.in none of the sets (outside the circles): 4
- Write the probability as a fraction. Probability = number of favourable outcomes ÷ total number of equally likely outcomes.P(owns neither pet) = 440
- Simplify the fraction. Divide the top and the bottom by their highest common factor, 4. The value does not change but the numbers are smaller.4 ÷ 4 = 1 and 40 ÷ 4 = 10
440 = 110
Check. The other 36 outcomes do not fit the event, so P(the event does not happen) = 910. Then 440 + 3640 = 4040 = 1, as the probabilities of an event happening and not happening must add up to 1. ✓
Watch out. The total on the bottom is everything in the universal set ξ, not just the numbers inside the circles.
Key words. A set is a collection of items. ξ is the universal set (everything we are considering). A ∩ B (“A intersection B”) is what is in both A and B. A ∪ B (“A union B”) is what is in A or B or both. A′ is what is not in A. n(A) is the number of items in A.
Method. Probability = favourable outcomes ÷ total outcomes, when all the outcomes are equally likely. Count the total first, then count the outcomes we want.
- Find the total number of items. Add the numbers in every region, including the ones outside the circles. This goes on the bottom.28 + 20 + 12 + 0 = 60
- Find the number of items in the event. ∪ means “or”: the items in either set, or both.in W only: 20
in C only: 12
in both W and C: 0
20 + 12 + 0 = 32 - Write the probability as a fraction. Probability = number of favourable outcomes ÷ total number of equally likely outcomes.P(walks or cycles) = 3260
- Simplify the fraction. Divide the top and the bottom by their highest common factor, 4. The value does not change but the numbers are smaller.32 ÷ 4 = 8 and 60 ÷ 4 = 15
3260 = 815
Check. The other 28 outcomes do not fit the event, so P(the event does not happen) = 715. Then 3260 + 2860 = 6060 = 1, as the probabilities of an event happening and not happening must add up to 1. ✓
Watch out. The total on the bottom is everything in the universal set ξ, not just the numbers inside the circles.
Key words. A set is a collection of items. ξ is the universal set (everything we are considering). A ∩ B (“A intersection B”) is what is in both A and B. A ∪ B (“A union B”) is what is in A or B or both. A′ is what is not in A. n(A) is the number of items in A.
Method. Probability = favourable outcomes ÷ total outcomes, when all the outcomes are equally likely. Count the total first, then count the outcomes we want.
- Find the total number of items. Add the numbers in every region, including the ones outside the circles. This goes on the bottom.13 + 8 + 5 + 4 = 30
- Find the number of items in the event. ∪ means “or”: the items in either set, or both. The dash ′ means “not in”: everything outside that set, including outside the circles.in none of the sets (outside the circles): 13
- Write the probability as a fraction. Probability = number of favourable outcomes ÷ total number of equally likely outcomes.P(in neither A nor B) = 1330
Check. The other 17 outcomes do not fit the event, so P(the event does not happen) = 1730. Then 1330 + 1730 = 3030 = 1, as the probabilities of an event happening and not happening must add up to 1. ✓
Watch out. The total on the bottom is everything in the universal set ξ, not just the numbers inside the circles.
Method. Check whether Ali’s answer is possible and find his mistake.
- Look at his answer. A probability can never be larger than 1.2524 > 1, which is impossible
- Find the mistake. He added 13 and 12. The 5 students in the overlap are counted in both numbers, so they have been counted twice.The overlap was counted twice
- Do it correctly. Subtract the overlap once, or count the regions of A ∪ B directly: 8 + 5 + 7 = 20.P(A ∪ B) = 2024 = 56
Check. 13 + 12 − 5 = 20 students, and 20/24 = 5/6. ✓
Watch out. A “probability” larger than 1 is always a sign of an error.
Key words. A set is a collection of items. ξ is the universal set (everything we are considering). A ∩ B (“A intersection B”) is what is in both A and B. A ∪ B (“A union B”) is what is in A or B or both. A′ is what is not in A. n(A) is the number of items in A.
Method. Probability = favourable outcomes ÷ total outcomes, when all the outcomes are equally likely. Count the total first, then count the outcomes we want.
- Find the total number of items. Add the numbers in every region, including the ones outside the circles. This goes on the bottom.12 + 7 + 5 + 3 + 6 + 2 + 4 + 1 = 40
- Find the number of items in the event. ∩ means “and”: only the items in both sets.in all three sets: 1
- Write the probability as a fraction. Probability = number of favourable outcomes ÷ total number of equally likely outcomes.P(uses all three) = 140
Check. The other 39 outcomes do not fit the event, so P(the event does not happen) = 3940. Then 140 + 3940 = 4040 = 1, as the probabilities of an event happening and not happening must add up to 1. ✓
Watch out. The total on the bottom is everything in the universal set ξ, not just the numbers inside the circles.
Key words. A set is a collection of items. ξ is the universal set (everything we are considering). A ∩ B (“A intersection B”) is what is in both A and B. A ∪ B (“A union B”) is what is in A or B or both. A′ is what is not in A. n(A) is the number of items in A.
Method. Probability = favourable outcomes ÷ total outcomes, when all the outcomes are equally likely. Count the total first, then count the outcomes we want.
- Find the total number of items. Add the numbers in every region, including the ones outside the circles. This goes on the bottom.12 + 7 + 5 + 3 + 6 + 2 + 4 + 1 = 40
- Find the number of items in the event. ∩ means “and”: only the items in both sets. The dash ′ means “not in”: everything outside that set, including outside the circles.in A and B only: 3
- Write the probability as a fraction. Probability = number of favourable outcomes ÷ total number of equally likely outcomes.P(uses bus and bike only) = 340
Check. The other 37 outcomes do not fit the event, so P(the event does not happen) = 3740. Then 340 + 3740 = 4040 = 1, as the probabilities of an event happening and not happening must add up to 1. ✓
Watch out. The total on the bottom is everything in the universal set ξ, not just the numbers inside the circles.
Key words. A set is a collection of items. ξ is the universal set (everything we are considering). A ∩ B (“A intersection B”) is what is in both A and B. A ∪ B (“A union B”) is what is in A or B or both. A′ is what is not in A. n(A) is the number of items in A.
Method. Probability = favourable outcomes ÷ total outcomes, when all the outcomes are equally likely. Count the total first, then count the outcomes we want.
- Find the total number of items. Add the numbers in every region, including the ones outside the circles. This goes on the bottom.12 + 7 + 5 + 3 + 6 + 2 + 4 + 1 = 40
- Find the number of items in the event. ∩ means “and”: only the items in both sets. ∪ means “or”: the items in either set, or both. The dash ′ means “not in”: everything outside that set, including outside the circles.in A only: 7
in B only: 5
in C only: 6
7 + 5 + 6 = 18 - Write the probability as a fraction. Probability = number of favourable outcomes ÷ total number of equally likely outcomes.P(uses exactly one type) = 1840
- Simplify the fraction. Divide the top and the bottom by their highest common factor, 2. The value does not change but the numbers are smaller.18 ÷ 2 = 9 and 40 ÷ 2 = 20
1840 = 920
Check. The other 22 outcomes do not fit the event, so P(the event does not happen) = 1120. Then 1840 + 2240 = 4040 = 1, as the probabilities of an event happening and not happening must add up to 1. ✓
Watch out. The total on the bottom is everything in the universal set ξ, not just the numbers inside the circles.
Key words. A set is a collection of items. ξ is the universal set (everything we are considering). A ∩ B (“A intersection B”) is what is in both A and B. A ∪ B (“A union B”) is what is in A or B or both. A′ is what is not in A. n(A) is the number of items in A.
Method. Probability = favourable outcomes ÷ total outcomes, when all the outcomes are equally likely. Count the total first, then count the outcomes we want.
- Find the total number of items. Add the numbers in every region, including the ones outside the circles. This goes on the bottom.12 + 7 + 5 + 3 + 6 + 2 + 4 + 1 = 40
- Find the number of items in the event. ∪ means “or”: the items in either set, or both. The dash ′ means “not in”: everything outside that set, including outside the circles.in none of the sets (outside the circles): 12
- Write the probability as a fraction. Probability = number of favourable outcomes ÷ total number of equally likely outcomes.P(uses none) = 1240
- Simplify the fraction. Divide the top and the bottom by their highest common factor, 4. The value does not change but the numbers are smaller.12 ÷ 4 = 3 and 40 ÷ 4 = 10
1240 = 310
Check. The other 28 outcomes do not fit the event, so P(the event does not happen) = 710. Then 1240 + 2840 = 4040 = 1, as the probabilities of an event happening and not happening must add up to 1. ✓
Watch out. The total on the bottom is everything in the universal set ξ, not just the numbers inside the circles.
Method. Use the addition formula.
- Write the formula. The overlap is counted twice when we add, so subtract it once.P(A ∪ B) = P(A) + P(B) − P(A ∩ B)
- Substitute. Use the given probabilities.0.6 + 0.3 − 0.1 = 0.9 − 0.1 = 0.8
Check. A only 0.5, both 0.1, B only 0.2: 0.5 + 0.1 + 0.2 = 0.8. ✓
Watch out. Subtract the overlap once.
Method. Neither is the opposite of “A or B”.
- Use the answer from (a). P(A ∪ B) = 0.8.P(A ∪ B) = 0.8
- Subtract from 1. P(neither) = 1 − P(A ∪ B).1 − 0.8 = 0.2
Check. 0.8 + 0.2 = 1. ✓
Watch out. Use the opposite event.
Method. A ∩ B′ is A without the overlap.
- Understand the region. A ∩ B′ means in A but not in B, which is A only.A only = A − overlap
- Subtract. P(A only) = P(A) − P(A ∩ B).0.6 − 0.1 = 0.5
Check. A only + both = 0.5 + 0.1 = 0.6 = P(A). ✓
Watch out. A only is not the same as A.
Method. Rearrange the addition formula to find the overlap, then decide whether it is zero.
- Write the formula. P(A ∪ B) = P(A) + P(B) − P(A ∩ B).0.65 = 0.45 + 0.35 − P(A ∩ B)
- Add P(A) and P(B). Simplify the right-hand side.0.65 = 0.8 − P(A ∩ B)
- Solve for P(A ∩ B). Swap the terms: P(A ∩ B) = 0.8 − 0.65.P(A ∩ B) = 0.15
- Decide. Mutually exclusive means P(A ∩ B) = 0.0.15 ≠ 0, so A and B are not mutually exclusive.
Check. 0.45 + 0.35 − 0.15 = 0.65. ✓
Watch out. If events were mutually exclusive then P(A ∪ B) would equal P(A) + P(B) = 0.8, not 0.65.
Two-way tables and frequency trees
Printable: Worksheet (PDF) · Answers (PDF) · Open this lesson on its own page
When people (or items) are sorted by two things at once, such as year group and how they travel, a two-way table keeps the information tidy. One category goes down the side and the other goes across the top. Each cell shows how many are in both categories, and the totals are written at the ends of the rows and the bottom of the columns.
| Walk | Bus | Total | |
|---|---|---|---|
| Boys | 12 | 6 | 18 |
| Girls | 9 | 8 | 17 |
| Total | 21 | 14 | 35 |
Completing a table. Every row adds up to its row total and every column adds up to its column total. So look for a row or column with only one number missing and work it out by adding (if the total is missing) or by subtracting the known numbers from the total (if a cell is missing). Then repeat. Reading probabilities. If one person is chosen at random from the whole table, P(event) = number in the event ÷ grand total. For example P(girl) = 17/35 and P(boy who walks) = 12/35.
Frequency trees. A frequency tree looks like a tree diagram but shows numbers of people instead of probabilities. The first box holds the total. Each branch splits the number into groups, and each group splits again. The numbers coming out of a box must add up to the number in the box. If you are given a fraction or a percentage, multiply the number in the box by it. A frequency tree turns probabilities into expected numbers, so it is a friendly way to see what a tree diagram means: the probability of a route is its number divided by the grand total.
Key ideas
- A two-way table has row totals and column totals. Every row and column adds up to its total.
- To complete it, find a row or column with only one missing number.
- P(event) from a table = number in the event ÷ total in the group chosen from.
- A frequency tree shows numbers, not probabilities. Numbers leaving a box add up to the number in it.
- Take a fraction (or percentage) of the number in the previous box, not of the original total.
| Walk | Bus | Total | |
|---|---|---|---|
| Boys | 12 | ? | 18 |
| Girls | ? | 8 | ? |
| Total | 21 | ? | 35 |
Method. In a two-way table every row and every column adds up to its total. Find a row or column with only one missing number, work it out, then repeat.
- Find the missing number in the Boys row, Bus column. The numbers in a row add up to the row total, so subtract the known numbers from the total.18 − 12 = 6
- Find the missing number in the Total row, Bus column. The numbers in a row add up to the row total, so subtract the known numbers from the total.35 − 21 = 14
- Find the missing number in the Girls row, Walk column. The numbers in a column add up to the column total, so subtract the known numbers from the total.21 − 12 = 9
- Find the missing number in the Girls row, Total column. The numbers in a column add up to the column total, so subtract the known numbers from the total.35 − 18 = 17
- Write the completed table. Check that every row and every column adds up to its total.
Walk Bus Total Boys 12 6 18 Girls 9 8 17 Total 21 14 35
Check. Check the grand total: the row totals add to 35 and the column totals add to 35, and both equal 35. ✓
Watch out. Start with a row or column that has only one missing number.
Key words. An outcome is one possible result of an experiment. An event is the outcome (or group of outcomes) we are interested in. Equally likely outcomes have the same chance. Probability = number of favourable outcomes ÷ total number of equally likely outcomes, and it is always between 0 and 1.
Method. Read the numbers from the completed table. The bottom of each fraction is the grand total, 35.
- Find the grand total. It is the bottom right number.35 students
- Girls who walk. Where the Girls row meets the Walk column.9, so P(girl who walks) = 935
- Students who take the bus. Use the Bus column total.14, so P(bus) = 1435 = 25
Check. P(walk) + P(bus) = 21/35 + 14/35 = 1. ✓
Watch out. Use the column total, not just one cell, for “the student takes the bus”.
Method. Work out each number on the tree by finding a fraction of the number in the box before it.
- Start with the total. The first box of a frequency tree holds everyone (or everything) in the survey.Students: 80
- Work out the first branches. Multiply the total by the fraction (or use the number given). The numbers on the first branches must add up to the total.Girls: 35 of 80 = 80 ÷ 5 × 3 = 48
Boys: 25 of 80 = 80 ÷ 5 × 2 = 32
Check: 48 + 32 = 80 - Work out the second branches. Each second branch is a fraction of the number on the branch before it, not of the total.Girls, Left: 18 of 48 = 6
Girls, Right: 78 of 48 = 42
Boys, Left: 14 of 32 = 8
Boys, Right: 34 of 32 = 24 - Draw the frequency tree. Write each number in its box. The numbers coming out of a box must add up to the number in it.
Check. The numbers from each box add up to the number in that box. ✓
Watch out. Take the fraction of the number on the previous branch, not of the original total.
Key words. An outcome is one possible result of an experiment. An event is the outcome (or group of outcomes) we are interested in. Equally likely outcomes have the same chance. Probability = number of favourable outcomes ÷ total number of equally likely outcomes, and it is always between 0 and 1.
Method. Read the numbers off the frequency tree. The bottom is 80.
- Left-handed girls. Follow the Girls branch then Left.6 students, so P = 680 = 340
- All left-handed students. Add the left-handed girls and the left-handed boys.6 + 8 = 14
- Write the probability. Left-handed students over all students.1480 = 740
Check. P(right-handed) = 3340, and the two add to 1. ✓
Watch out. “Left-handed” includes both the girls and the boys.
Watch out
In a two-way table, take care which total goes on the bottom. For “a girl who walks” use the grand total (35). In a frequency tree, a second-stage fraction is a fraction of the number on its own branch, not of the original total: 18 of the 48 girls is 6, not 18 of 80.Exercise 23K Two-way tables
Non-calculator| Zoo | Museum | Total | |
|---|---|---|---|
| Boys | 14 | 6 | 20 |
| Girls | 9 | 11 | 20 |
| Total | 23 | 17 | 40 |
Method. Find where the Girls row meets the Zoo column.
- Find the Girls row. Rows go across.Girls: 9, 11, 20
- Find the Zoo column. Columns go down.Zoo: 14, 9, 23
- Read where they meet. 9 girls voted for the zoo
Check. 9 + 11 = 20, which is the Girls total. ✓
Watch out. Do not read a total by mistake.
Method. This is the Museum column total.
- Find the Museum column. Columns go down.Museum: 6, 11, 17
- Read the total at the bottom. The bottom number of a column is its total.17 students voted for the museum
Check. 23 + 17 = 40, the grand total. ✓
Watch out. Use the total, because the question asks about all students.
Method. This is the Boys row total.
- Find the Boys row. Rows go across.Boys: 14, 6, 20
- Read the total at the end. The last number of a row is its total.20 boys
Check. 14 + 6 = 20. ✓
Watch out. A row total is the last number in the row.
| Swim | Run | Total | |
|---|---|---|---|
| Adults | ? | 11 | 30 |
| Children | 8 | ? | ? |
| Total | ? | 23 | 50 |
Method. In a two-way table every row and every column adds up to its total. Find a row or column with only one missing number, work it out, then repeat.
- Find the missing number in the Adults row, Swim column. The numbers in a row add up to the row total, so subtract the known numbers from the total.30 − 11 = 19
- Find the missing number in the Total row, Swim column. The numbers in a row add up to the row total, so subtract the known numbers from the total.50 − 23 = 27
- Find the missing number in the Children row, Run column. The numbers in a column add up to the column total, so subtract the known numbers from the total.23 − 11 = 12
- Find the missing number in the Children row, Total column. The numbers in a column add up to the column total, so subtract the known numbers from the total.50 − 30 = 20
- Write the completed table. Check that every row and every column adds up to its total.
Swim Run Total Adults 19 11 30 Children 8 12 20 Total 27 23 50
Check. Check the grand total: the row totals add to 50 and the column totals add to 50, and both equal 50. ✓
Watch out. Start with a row or column that has only one missing number.
| Tea | Coffee | Total | |
|---|---|---|---|
| Men | 16 | ? | 35 |
| Women | ? | 11 | ? |
| Total | ? | ? | 60 |
Method. In a two-way table every row and every column adds up to its total. Find a row or column with only one missing number, work it out, then repeat.
- Find the missing number in the Men row, Coffee column. The numbers in a row add up to the row total, so subtract the known numbers from the total.35 − 16 = 19
- Find the missing number in the Total row, Coffee column. The total at the bottom of a column is the sum of the numbers in the column.19 + 11 = 30
- Find the missing number in the Women row, Total column. The numbers in a column add up to the column total, so subtract the known numbers from the total.60 − 35 = 25
- Find the missing number in the Women row, Tea column. The numbers in a row add up to the row total, so subtract the known numbers from the total.25 − 11 = 14
- Find the missing number in the Total row, Tea column. The numbers in a row add up to the row total, so subtract the known numbers from the total.60 − 30 = 30
- Write the completed table. Check that every row and every column adds up to its total.
Tea Coffee Total Men 16 19 35 Women 14 11 25 Total 30 30 60
Check. Check the grand total: the row totals add to 60 and the column totals add to 60, and both equal 60. ✓
Watch out. Start with a row or column that has only one missing number.
| Blue | White | Total | |
|---|---|---|---|
| Small | 7 | ? | 18 |
| Medium | ? | 15 | 27 |
| Large | 9 | ? | ? |
| Total | ? | ? | 70 |
Method. In a two-way table every row and every column adds up to its total. Find a row or column with only one missing number, work it out, then repeat.
- Find the missing number in the Small row, White column. The numbers in a row add up to the row total, so subtract the known numbers from the total.18 − 7 = 11
- Find the missing number in the Medium row, Blue column. The numbers in a row add up to the row total, so subtract the known numbers from the total.27 − 15 = 12
- Find the missing number in the Total row, Blue column. The total at the bottom of a column is the sum of the numbers in the column.7 + 12 + 9 = 28
- Find the missing number in the Large row, Total column. The numbers in a column add up to the column total, so subtract the known numbers from the total.70 − 18 − 27 = 25
- Find the missing number in the Large row, White column. The numbers in a row add up to the row total, so subtract the known numbers from the total.25 − 9 = 16
- Find the missing number in the Total row, White column. The numbers in a row add up to the row total, so subtract the known numbers from the total.70 − 28 = 42
- Write the completed table. Check that every row and every column adds up to its total.
Blue White Total Small 7 11 18 Medium 12 15 27 Large 9 16 25 Total 28 42 70
Check. Check the grand total: the row totals add to 70 and the column totals add to 70, and both equal 70. ✓
Watch out. Start with a row or column that has only one missing number.
| Saturday | Sunday | Total | |
|---|---|---|---|
| Adult | 15 | 10 | 25 |
| Child | 5 | 20 | 25 |
| Total | 20 | 30 | 50 |
Key words. An outcome is one possible result of an experiment. An event is the outcome (or group of outcomes) we are interested in. Equally likely outcomes have the same chance. Probability = number of favourable outcomes ÷ total number of equally likely outcomes, and it is always between 0 and 1.
Method. Probability = favourable outcomes ÷ total outcomes, when all the outcomes are equally likely. Count the total first, then count the outcomes we want.
- Find the total the probability is out of. The Adult row total is the number of adult tickets.25 adult tickets
- Find the number we want from the table. Every ticket is equally likely, so the total goes on the bottom.50 tickets
- Write the probability as a fraction. Probability = number of favourable outcomes ÷ total number of equally likely outcomes.P(an adult ticket) = 2550
- Simplify the fraction. Divide the top and the bottom by their highest common factor, 25. The value does not change but the numbers are smaller.25 ÷ 25 = 1 and 50 ÷ 25 = 2
2550 = 12
Check. The other 25 outcomes do not fit the event, so P(the event does not happen) = 12. Then 2550 + 2550 = 5050 = 1, as the probabilities of an event happening and not happening must add up to 1. ✓
Watch out. The bottom of the fraction is the total of the whole group chosen from (usually the grand total). Read the correct row and column.
Key words. An outcome is one possible result of an experiment. An event is the outcome (or group of outcomes) we are interested in. Equally likely outcomes have the same chance. Probability = number of favourable outcomes ÷ total number of equally likely outcomes, and it is always between 0 and 1.
Method. Probability = favourable outcomes ÷ total outcomes, when all the outcomes are equally likely. Count the total first, then count the outcomes we want.
- Find the total the probability is out of. The Saturday column total is the number of Saturday tickets.20 Saturday tickets
- Find the number we want from the table. Every ticket is equally likely, so the total goes on the bottom.50 tickets
- Write the probability as a fraction. Probability = number of favourable outcomes ÷ total number of equally likely outcomes.P(a Saturday ticket) = 2050
- Simplify the fraction. Divide the top and the bottom by their highest common factor, 10. The value does not change but the numbers are smaller.20 ÷ 10 = 2 and 50 ÷ 10 = 5
2050 = 25
Check. The other 30 outcomes do not fit the event, so P(the event does not happen) = 35. Then 2050 + 3050 = 5050 = 1, as the probabilities of an event happening and not happening must add up to 1. ✓
Watch out. The bottom of the fraction is the total of the whole group chosen from (usually the grand total). Read the correct row and column.
Key words. An outcome is one possible result of an experiment. An event is the outcome (or group of outcomes) we are interested in. Equally likely outcomes have the same chance. Probability = number of favourable outcomes ÷ total number of equally likely outcomes, and it is always between 0 and 1.
Method. Probability = favourable outcomes ÷ total outcomes, when all the outcomes are equally likely. Count the total first, then count the outcomes we want.
- Find the total the probability is out of. Where the Child row meets the Sunday column.20 child tickets for Sunday
- Find the number we want from the table. Every ticket is equally likely, so the total goes on the bottom.50 tickets
- Write the probability as a fraction. Probability = number of favourable outcomes ÷ total number of equally likely outcomes.P(a child ticket for Sunday) = 2050
- Simplify the fraction. Divide the top and the bottom by their highest common factor, 10. The value does not change but the numbers are smaller.20 ÷ 10 = 2 and 50 ÷ 10 = 5
2050 = 25
Check. The other 30 outcomes do not fit the event, so P(the event does not happen) = 35. Then 2050 + 3050 = 5050 = 1, as the probabilities of an event happening and not happening must add up to 1. ✓
Watch out. The bottom of the fraction is the total of the whole group chosen from (usually the grand total). Read the correct row and column.
Key words. An outcome is one possible result of an experiment. An event is the outcome (or group of outcomes) we are interested in. Equally likely outcomes have the same chance. Probability = number of favourable outcomes ÷ total number of equally likely outcomes, and it is always between 0 and 1.
Method. Probability = favourable outcomes ÷ total outcomes, when all the outcomes are equally likely. Count the total first, then count the outcomes we want.
- Find the total the probability is out of. Not adult means child, so use the Child row total.25 child tickets
- Find the number we want from the table. Every ticket is equally likely, so the total goes on the bottom.50 tickets
- Write the probability as a fraction. Probability = number of favourable outcomes ÷ total number of equally likely outcomes.P(not an adult ticket) = 2550
- Simplify the fraction. Divide the top and the bottom by their highest common factor, 25. The value does not change but the numbers are smaller.25 ÷ 25 = 1 and 50 ÷ 25 = 2
2550 = 12
Check. The other 25 outcomes do not fit the event, so P(the event does not happen) = 12. Then 2550 + 2550 = 5050 = 1, as the probabilities of an event happening and not happening must add up to 1. ✓
Watch out. The bottom of the fraction is the total of the whole group chosen from (usually the grand total). Read the correct row and column.
| In band | Not in band | Total | |
|---|---|---|---|
| Boys | 8 | 12 | 20 |
| Girls | 6 | 19 | 25 |
| Total | 14 | 31 | 45 |
Method. Compare the fraction of boys in the band with the fraction of girls in the band, not the raw numbers.
- Find the fraction of boys in the band. Boys in the band over all boys.820 = 25 = 0.4
- Find the fraction of girls in the band. Girls in the band over all girls.625 = 0.24
- Compare. 0.4 is bigger than 0.24.Boys are more likely to be in the band.
- Conclude. Phil is right.
Check. Using a common denominator of 100: boys 40/100, girls 24/100. ✓
Watch out. Compare fractions of each group, because the groups are different sizes (20 boys, 25 girls).
| Snack | No snack | Total | |
|---|---|---|---|
| Hot drink | 27 | 18 | 45 |
| Cold drink | 21 | 54 | 75 |
| Total | 48 | 72 | 120 |
Key words. An outcome is one possible result of an experiment. An event is the outcome (or group of outcomes) we are interested in. Equally likely outcomes have the same chance. Probability = number of favourable outcomes ÷ total number of equally likely outcomes, and it is always between 0 and 1.
Method. Probability = favourable outcomes ÷ total outcomes, when all the outcomes are equally likely. Count the total first, then count the outcomes we want.
- Find the total the probability is out of. Where the Hot drink row meets the Snack column.27 customers
- Find the number we want from the table. The whole group is 120 customers.120 customers
- Write the probability as a fraction. Probability = number of favourable outcomes ÷ total number of equally likely outcomes.P(a hot drink and a snack) = 27120
- Simplify the fraction. Divide the top and the bottom by their highest common factor, 3. The value does not change but the numbers are smaller.27 ÷ 3 = 9 and 120 ÷ 3 = 40
27120 = 940
Check. The other 93 outcomes do not fit the event, so P(the event does not happen) = 3140. Then 27120 + 93120 = 120120 = 1, as the probabilities of an event happening and not happening must add up to 1. ✓
Watch out. The bottom of the fraction is the total of the whole group chosen from (usually the grand total). Read the correct row and column.
Key words. An outcome is one possible result of an experiment. An event is the outcome (or group of outcomes) we are interested in. Equally likely outcomes have the same chance. Probability = number of favourable outcomes ÷ total number of equally likely outcomes, and it is always between 0 and 1.
Method. Probability = favourable outcomes ÷ total outcomes, when all the outcomes are equally likely. Count the total first, then count the outcomes we want.
- Find the total the probability is out of. Use the Snack column total.48 customers
- Find the number we want from the table. The whole group is 120 customers.120 customers
- Write the probability as a fraction. Probability = number of favourable outcomes ÷ total number of equally likely outcomes.P(a snack) = 48120
- Simplify the fraction. Divide the top and the bottom by their highest common factor, 24. The value does not change but the numbers are smaller.48 ÷ 24 = 2 and 120 ÷ 24 = 5
48120 = 25
Check. The other 72 outcomes do not fit the event, so P(the event does not happen) = 35. Then 48120 + 72120 = 120120 = 1, as the probabilities of an event happening and not happening must add up to 1. ✓
Watch out. The bottom of the fraction is the total of the whole group chosen from (usually the grand total). Read the correct row and column.
Key words. An outcome is one possible result of an experiment. An event is the outcome (or group of outcomes) we are interested in. Equally likely outcomes have the same chance. Probability = number of favourable outcomes ÷ total number of equally likely outcomes, and it is always between 0 and 1.
Method. Probability = favourable outcomes ÷ total outcomes, when all the outcomes are equally likely. Count the total first, then count the outcomes we want.
- Find the total the probability is out of. Where the Cold drink row meets the No snack column.54 customers
- Find the number we want from the table. The whole group is 120 customers.120 customers
- Write the probability as a fraction. Probability = number of favourable outcomes ÷ total number of equally likely outcomes.P(a cold drink and no snack) = 54120
- Simplify the fraction. Divide the top and the bottom by their highest common factor, 6. The value does not change but the numbers are smaller.54 ÷ 6 = 9 and 120 ÷ 6 = 20
54120 = 920
Check. The other 66 outcomes do not fit the event, so P(the event does not happen) = 1120. Then 54120 + 66120 = 120120 = 1, as the probabilities of an event happening and not happening must add up to 1. ✓
Watch out. The bottom of the fraction is the total of the whole group chosen from (usually the grand total). Read the correct row and column.
| Friday | Saturday | Total | |
|---|---|---|---|
| Adult | 150 | ? | 330 |
| Child | ? | 120 | ? |
| Total | ? | ? | 600 |
Method. Complete the table, find the relative frequency of Child tickets for Saturday, then multiply by 150.
- Find the missing number in the Adult row, Saturday column. The numbers in a row add up to the row total, so subtract the known numbers from the total.330 − 150 = 180
- Find the missing number in the Total row, Saturday column. The total at the bottom of a column is the sum of the numbers in the column.180 + 120 = 300
- Find the missing number in the Child row, Total column. The numbers in a column add up to the column total, so subtract the known numbers from the total.600 − 330 = 270
- Find the missing number in the Child row, Friday column. The numbers in a row add up to the row total, so subtract the known numbers from the total.270 − 120 = 150
- Find the missing number in the Total row, Friday column. The numbers in a row add up to the row total, so subtract the known numbers from the total.600 − 300 = 300
- Find the relative frequency of Child tickets for Saturday. Child, Saturday over all tickets.120600 = 15
- Multiply by 150. Expected number = probability × number of tickets.15 × 150 = 30
Check. Total check: 150 + 180 + 120 + 150 = 600. ✓
Watch out. Use the relative frequency from the whole table as the probability.
Method. The grand total is the sum of all the cell numbers.
- Add all the cells. Every person is in exactly one cell.6 + 9 + 14 + 11 = 40
- Write the probability of the second cell. Second cell over the grand total.940
- Say what to check. It is already in simplest form because 9 and 40 share no factor.940
Check. All four cell probabilities add up: 6 + 9 + 14 + 11 = 40, so 40/40 = 1. ✓
Watch out. Every item belongs in exactly one cell of a two-way table.
| Jab | No jab | Total | |
|---|---|---|---|
| Under 40 | 3 | 22 | 25 |
| 40 and over | 11 | 14 | 25 |
| Total | 14 | 36 | 50 |
Key words. An outcome is one possible result of an experiment. An event is the outcome (or group of outcomes) we are interested in. Equally likely outcomes have the same chance. Probability = number of favourable outcomes ÷ total number of equally likely outcomes, and it is always between 0 and 1.
Method. Probability = favourable outcomes ÷ total outcomes, when all the outcomes are equally likely. Count the total first, then count the outcomes we want.
- Find the total the probability is out of. Where Under 40 meets Jab.3 patients
- Find the number we want from the table. The grand total.50 patients
- Write the probability as a fraction. Probability = number of favourable outcomes ÷ total number of equally likely outcomes.P(under 40 and had a jab) = 350
Check. The other 47 outcomes do not fit the event, so P(the event does not happen) = 4750. Then 350 + 4750 = 5050 = 1, as the probabilities of an event happening and not happening must add up to 1. ✓
Watch out. The bottom of the fraction is the total of the whole group chosen from (usually the grand total). Read the correct row and column.
Key words. An outcome is one possible result of an experiment. An event is the outcome (or group of outcomes) we are interested in. Equally likely outcomes have the same chance. Probability = number of favourable outcomes ÷ total number of equally likely outcomes, and it is always between 0 and 1.
Method. Probability = favourable outcomes ÷ total outcomes, when all the outcomes are equally likely. Count the total first, then count the outcomes we want.
- Find the total the probability is out of. Use the No jab column total.36 patients
- Find the number we want from the table. The grand total.50 patients
- Write the probability as a fraction. Probability = number of favourable outcomes ÷ total number of equally likely outcomes.P(no jab) = 3650
- Simplify the fraction. Divide the top and the bottom by their highest common factor, 2. The value does not change but the numbers are smaller.36 ÷ 2 = 18 and 50 ÷ 2 = 25
3650 = 1825
Check. The other 14 outcomes do not fit the event, so P(the event does not happen) = 725. Then 3650 + 1450 = 5050 = 1, as the probabilities of an event happening and not happening must add up to 1. ✓
Watch out. The bottom of the fraction is the total of the whole group chosen from (usually the grand total). Read the correct row and column.
Method. In a two-way table every row and every column adds up to its total. Find a row or column with only one missing number, work it out, then repeat.
- Find the missing number in the Row 1 row, Column 2 column. The numbers in a row add up to the row total, so subtract the known numbers from the total.50 − 28 = 22
- Find the missing number in the Row 2 row, Column 1 column. The numbers in a column add up to the column total, so subtract the known numbers from the total.45 − 28 = 17
- Find the missing number in the Row 2 row, Column 2 column. The numbers in a column add up to the column total, so subtract the known numbers from the total.35 − 22 = 13
- Write the completed table. Check that every row and every column adds up to its total.
Column 1 Column 2 Total Row 1 28 22 50 Row 2 17 13 30 Total 45 35 80
Check. Check the grand total: the row totals add to 80 and the column totals add to 80, and both equal 80. ✓
Watch out. Start with a row or column that has only one missing number.
Exercise 23L Frequency trees
Calculator allowedMethod. Build the frequency tree from the fractions, then add the vegetarian branches.
- Work out the adults and the children. Multiply the total 200 by each fraction.Adults: 35 of 200 = 120
Children: 200 − 120 = 80 - Work out the vegetarians in each group. Take the fraction of each group, not of 200.Adults: 14 of 120 = 30
Children: 12 of 80 = 40 - Add the vegetarians. Add the two vegetarian branches.30 + 40 = 70
- Show the tree. Write the numbers in the boxes.
Check. Not vegetarian: 90 + 40 = 130, and 70 + 130 = 200. ✓
Watch out. Take the fraction of the number on that branch.
Method. Find 60% of 150, then 40% of that.
- Find the smartphone owners. 60% of 150: find 10% then multiply by 6.10% of 150 = 15, so 60% = 6 × 15 = 90
- Find the owners who use the app. 40% of 90: find 10% (9) then multiply by 4.4 × 9 = 36
- State the answer. People without a smartphone are not asked or are not counted, so only these 36.36 people
- Draw the tree. Boxes for owners and non-owners and for app users.
Check. 36 ÷ 150 = 0.24 = 24%, and 60% × 40% = 0.6 × 0.4 = 0.24. ✓
Watch out. Take 40% of the 90 owners, not of all 150 people.
Method. Work out the faulty and good items, then the flagged items in each group, and add.
- Faulty items. 3% of 5000.5000 × 0.03 = 150
- Good items. The rest.5000 − 150 = 4850
- Faulty items flagged. 90% of 150.0.9 × 150 = 135
- Good items flagged. 2% of 4850.0.02 × 4850 = 97
- Add the flagged items. Total flagged = faulty flagged + good flagged.135 + 97 = 232
Check. Recheck 2% of 4850: 1% = 48.5, so 2% = 97. ✓
Watch out. The test flags items from both groups, so add both.
Conditional probability and probability with algebra
Printable: Worksheet (PDF) · Answers (PDF) · Open this lesson on its own page
Sometimes we are told something has already happened, and we are asked how likely something else is given that. This is conditional probability. It is written P(A | B), read “the probability of A given B”. For example, “P(girl | walks)” means: choose a student who walks, and ask how likely it is that this student is a girl.
The word given shrinks the sample space. We are no longer choosing from everyone. We are choosing only from the group we are told about. So the bottom of the probability fraction is the size of that group, not the grand total.
| Walk | Bus | Total | |
|---|---|---|---|
| Boys | 12 | 6 | 18 |
| Girls | 9 | 8 | 17 |
| Total | 21 | 14 | 35 |
From a two-way table: restrict to the row or column named after “given”. From a Venn diagram: P(A | B) = n(A ∩ B) ÷ n(B). From a tree diagram: use the rule P(A | B) = P(A and B) ÷ P(B), where P(A and B) is a route probability and P(B) is found by adding the routes where B happens. On a tree with dependent events the branch for the second stage is already a conditional probability: for example, the branch probability 3/9 on the second stage after a red is P(second red | first red).
Order matters. P(A | B) is usually not the same as P(B | A). The probability that a person who owns a pet is a child is different from the probability that a child owns a pet. Independence. Events A and B are independent exactly when knowing B does not change the probability of A, that is P(A | B) = P(A), which is the same as P(A and B) = P(A) × P(B).
Algebra and probability. Probabilities can contain unknowns. If a bag has x red counters and 5 blue counters, then P(red) = x/(x + 5). If we are told P(red) = 3/5, we form an equation and solve it. We use two facts again and again: all the probabilities of the outcomes add up to 1, and probabilities of picks without replacement multiply with the numbers going down by one.
Key ideas
- P(A | B) means the probability of A given that B has happened. “Given” shrinks the sample space to the group B.
- Table or Venn: P(A | B) = n(A ∩ B) ÷ n(B). Tree: P(A | B) = P(A and B) ÷ P(B).
- P(A | B) is not usually the same as P(B | A).
- A and B are independent when P(A | B) = P(A), that is P(A and B) = P(A) × P(B).
- With algebra: write each probability as a fraction containing the unknown, make an equation, and solve it. All probabilities add up to 1.
| Walk | Bus | Total | |
|---|---|---|---|
| Boys | 12 | 6 | 18 |
| Girls | 9 | 8 | 17 |
| Total | 21 | 14 | 35 |
Key words. Conditional probability is the probability of an event given that another event has happened. The word “given” shrinks the sample space to just the group we are told about. P(A | B) = n(A ∩ B) ÷ n(B).
Method. For a conditional probability, shrink the sample space to the group we are told about (the “given” group), then work out probability = favourable ÷ size of that group.
- Narrow down to the group we are told about: the student walks. The word “given” tells us the choice has already been made from this group only. The size of this group goes on the bottom.Walk column total = 12 + 9 = 21 students
- Count how many in that group also have the event: the student is a girl. This is the number we want. It goes on the top.9 of them are girls, so 9
- Write the probability as a fraction. Probability = number of favourable outcomes ÷ total number of equally likely outcomes.P(the student is a girl | the student walks) = 921
- Simplify the fraction. Divide the top and the bottom by their highest common factor, 3. The value does not change but the numbers are smaller.9 ÷ 3 = 3 and 21 ÷ 3 = 7
921 = 37
Check. The other 12 outcomes do not fit the event, so P(the event does not happen) = 47. Then 921 + 1221 = 2121 = 1, as the probabilities of an event happening and not happening must add up to 1. ✓
Watch out. The bottom of a conditional probability is the size of the group after “given”, not the total of everyone.
Key words. Conditional probability is the probability of an event given that another event has happened. The word “given” shrinks the sample space to just the group we are told about. P(A | B) = n(A ∩ B) ÷ n(B).
Method. For a conditional probability, shrink the sample space to the group we are told about (the “given” group), then work out probability = favourable ÷ size of that group.
- Narrow down to the group we are told about: B. The word “given” tells us the choice has already been made from this group only. The size of this group goes on the bottom.n(B) = 5 + 7 = 12 students study music
- Count how many in that group also have the event: A. This is the number we want. It goes on the top.n(A ∩ B) = 5 students are in both
- Write the probability as a fraction. Probability = number of favourable outcomes ÷ total number of equally likely outcomes.P(A | B) = 512
Check. The other 7 outcomes do not fit the event, so P(the event does not happen) = 712. Then 512 + 712 = 1212 = 1, as the probabilities of an event happening and not happening must add up to 1. ✓
Watch out. The bottom of a conditional probability is the size of the group after “given”, not the total of everyone.
Key words. Conditional probability is the probability of an event given that another event has happened. The word “given” shrinks the sample space to just the group we are told about. P(A | B) = n(A ∩ B) ÷ n(B).
Method. P(A | B) = P(A and B) ÷ P(B). Use the tree to find P(B) and P(A and B), then divide.
- Write the rule. Conditional probability: the probability of the event given the condition is the probability of both, divided by the probability of the condition.P(first red | second red) = P(first red and second red)P(second red)
- Find P(second red). Find every route on the tree where the condition happens, multiply along each, and add.red then red: 410 × 39 = 1290 = 215
blue then red: 610 × 49 = 2490 = 415
215 + 415 = 615 = 25
P(second red) = 25 - Find P(first red and second red). Of those routes, pick the ones where the event also happens.red then red: 410 × 39 = 1290 = 215
P(first red and second red) = 215 - Divide. Write both probabilities over a common denominator, so we can just divide the numerators.215 ÷ 615 = 2 ÷ 6 = 13
Check. Think of 6 equally likely cases where the condition holds, of which 2 also have the event: 13. ✓
Watch out. The bottom is the probability of the given condition, not 1 and not the total.
Key words. Conditional probability is the probability of an event given that another event has happened. The word “given” shrinks the sample space to just the group we are told about. P(A | B) = n(A ∩ B) ÷ n(B).
Method. Use expected numbers (a frequency tree). The “given positive” group is everyone with a positive test, so find its size.
- Find the number with the condition. 2% of 1000.0.02 × 1000 = 20 people have the condition, 980 do not.
- Find the positive tests in each group. 90% of 20 and 5% of 980.0.9 × 20 = 18
0.05 × 980 = 49 - Find the total number of positive tests. This is the size of the group we are told about (“given positive”).18 + 49 = 67
- Find how many of these have the condition. Positive tests among those with the condition.18 people
- Write the probability. Number with the condition and positive, over all positives.1867
- Show the frequency tree. This summarises all the numbers.
Check. 18 ÷ 67 = 0.269: only about 27%, even though the test looks accurate, because the condition is rare. ✓
Watch out. The bottom is all the positive tests, not all 1000 people and not just the 20 who have the condition.
Key words. Conditional probability is the probability of an event given that another event has happened. The word “given” shrinks the sample space to just the group we are told about. P(A | B) = n(A ∩ B) ÷ n(B).
Method. Use P(A | B) = P(A and B) ÷ P(B), then compare with P(A).
- Write the rule. Conditional probability formula.P(A | B) = P(A and B) ÷ P(B)
- Substitute. Use the given values.0.2 ÷ 0.5 = 2 ÷ 5 = 0.4
- Compare with P(A). If P(A | B) = P(A), knowing B does not change the chance of A.P(A | B) = 0.4 = P(A)
- Conclude. A and B are independent.
Check. P(A) × P(B) = 0.4 × 0.5 = 0.2 = P(A and B). ✓
Watch out. Independence is tested by P(A | B) = P(A).
Method. Write P(blue) as a fraction containing x, put it equal to 5/8, and solve.
- Count all the counters. The total is red plus blue.Total = 3 + x
- Write P(blue). Blue counters over all counters.P(blue) = x3 + x
- Form the equation. We are told P(blue) = 5/8.x3 + x = 58
- Cross-multiply. Multiply both sides by 8 and by (3 + x) to clear the fractions.8x = 5(3 + x)
- Expand and solve. Multiply out the bracket, subtract 5x from both sides, then divide by 3.8x = 15 + 5x
3x = 15
x = 5
Check. With 5 blue and 3 red there are 8 counters and P(blue) = 5/8. ✓
Watch out. Remember that the number of blue counters is also part of the total on the bottom.
Method. Write P(both red) as a product of two fractions in terms of x, equate to 2/9, rearrange into a quadratic and solve by factorising.
- Write the two probabilities. After the first red counter is taken, there is one fewer red and one fewer counter in total.P(1st red) = 55 + x, P(2nd red) = 44 + x
- Multiply and set equal to 2/9. Both red means first and second.55 + x × 44 + x = 20(5 + x)(4 + x) = 29
- Cross-multiply. Multiply both sides by 9 and by the bottom, then divide by 2.20 × 9 = 2(5 + x)(4 + x)
90 = (5 + x)(4 + x) - Expand and rearrange. (5 + x)(4 + x) = 20 + 9x + x2. Subtract 90 from both sides.20 + 9x + x2 = 90
x2 + 9x − 70 = 0 - Factorise and solve. Two numbers that multiply to −70 and add to 9 are 14 and −5.(x + 14)(x − 5) = 0
x = −14 or x = 5 - Choose the sensible answer. The number of counters cannot be negative.x = 5
Check. 5 red and 5 blue: P(both red) = 5/10 × 4/9 = 20/90 = 2/9. ✓
Watch out. Reject the negative solution in context.
Watch out
P(A | B) and P(B | A) are different. And the bottom of a conditional probability is the size of the given group: 9/21 for “a girl, given walks”, not 9/35. With algebra, do not forget that a counter taken without replacement also reduces the total: both the top and the bottom change.Exercise 23M Conditional probability
Non-calculator| Walk | Bus | Total | |
|---|---|---|---|
| Boys | 12 | 6 | 18 |
| Girls | 9 | 8 | 17 |
| Total | 21 | 14 | 35 |
Key words. Conditional probability is the probability of an event given that another event has happened. The word “given” shrinks the sample space to just the group we are told about. P(A | B) = n(A ∩ B) ÷ n(B).
Method. For a conditional probability, shrink the sample space to the group we are told about (the “given” group), then work out probability = favourable ÷ size of that group.
- Narrow down to the group we are told about: takes the bus. The word “given” tells us the choice has already been made from this group only. The size of this group goes on the bottom.Bus column total = 6 + 8 = 14
- Count how many in that group also have the event: a boy. This is the number we want. It goes on the top.6 boys take the bus: 6
- Write the probability as a fraction. Probability = number of favourable outcomes ÷ total number of equally likely outcomes.P(a boy | takes the bus) = 614
- Simplify the fraction. Divide the top and the bottom by their highest common factor, 2. The value does not change but the numbers are smaller.6 ÷ 2 = 3 and 14 ÷ 2 = 7
614 = 37
Check. The other 8 outcomes do not fit the event, so P(the event does not happen) = 47. Then 614 + 814 = 1414 = 1, as the probabilities of an event happening and not happening must add up to 1. ✓
Watch out. The bottom of a conditional probability is the size of the group after “given”, not the total of everyone.
Key words. Conditional probability is the probability of an event given that another event has happened. The word “given” shrinks the sample space to just the group we are told about. P(A | B) = n(A ∩ B) ÷ n(B).
Method. For a conditional probability, shrink the sample space to the group we are told about (the “given” group), then work out probability = favourable ÷ size of that group.
- Narrow down to the group we are told about: is a girl. The word “given” tells us the choice has already been made from this group only. The size of this group goes on the bottom.Girls row total = 9 + 8 = 17
- Count how many in that group also have the event: walks. This is the number we want. It goes on the top.9 girls walk: 9
- Write the probability as a fraction. Probability = number of favourable outcomes ÷ total number of equally likely outcomes.P(walks | is a girl) = 917
Check. The other 8 outcomes do not fit the event, so P(the event does not happen) = 817. Then 917 + 817 = 1717 = 1, as the probabilities of an event happening and not happening must add up to 1. ✓
Watch out. The bottom of a conditional probability is the size of the group after “given”, not the total of everyone.
Key words. Conditional probability is the probability of an event given that another event has happened. The word “given” shrinks the sample space to just the group we are told about. P(A | B) = n(A ∩ B) ÷ n(B).
Method. For a conditional probability, shrink the sample space to the group we are told about (the “given” group), then work out probability = favourable ÷ size of that group.
- Narrow down to the group we are told about: is a boy. The word “given” tells us the choice has already been made from this group only. The size of this group goes on the bottom.Boys row total = 12 + 6 = 18
- Count how many in that group also have the event: takes the bus. This is the number we want. It goes on the top.6 boys take the bus: 6
- Write the probability as a fraction. Probability = number of favourable outcomes ÷ total number of equally likely outcomes.P(takes the bus | is a boy) = 618
- Simplify the fraction. Divide the top and the bottom by their highest common factor, 6. The value does not change but the numbers are smaller.6 ÷ 6 = 1 and 18 ÷ 6 = 3
618 = 13
Check. The other 12 outcomes do not fit the event, so P(the event does not happen) = 23. Then 618 + 1218 = 1818 = 1, as the probabilities of an event happening and not happening must add up to 1. ✓
Watch out. The bottom of a conditional probability is the size of the group after “given”, not the total of everyone.
Key words. Conditional probability is the probability of an event given that another event has happened. The word “given” shrinks the sample space to just the group we are told about. P(A | B) = n(A ∩ B) ÷ n(B).
Method. For a conditional probability, shrink the sample space to the group we are told about (the “given” group), then work out probability = favourable ÷ size of that group.
- Narrow down to the group we are told about: B. The word “given” tells us the choice has already been made from this group only. The size of this group goes on the bottom.n(B) = 4 + 6 = 10
- Count how many in that group also have the event: A. This is the number we want. It goes on the top.n(A ∩ B) = 4
- Write the probability as a fraction. Probability = number of favourable outcomes ÷ total number of equally likely outcomes.P(A | B) = 410
- Simplify the fraction. Divide the top and the bottom by their highest common factor, 2. The value does not change but the numbers are smaller.4 ÷ 2 = 2 and 10 ÷ 2 = 5
410 = 25
Check. The other 6 outcomes do not fit the event, so P(the event does not happen) = 35. Then 410 + 610 = 1010 = 1, as the probabilities of an event happening and not happening must add up to 1. ✓
Watch out. The bottom of a conditional probability is the size of the group after “given”, not the total of everyone.
Key words. Conditional probability is the probability of an event given that another event has happened. The word “given” shrinks the sample space to just the group we are told about. P(A | B) = n(A ∩ B) ÷ n(B).
Method. For a conditional probability, shrink the sample space to the group we are told about (the “given” group), then work out probability = favourable ÷ size of that group.
- Narrow down to the group we are told about: A. The word “given” tells us the choice has already been made from this group only. The size of this group goes on the bottom.n(A) = 9 + 4 = 13
- Count how many in that group also have the event: B. This is the number we want. It goes on the top.n(A ∩ B) = 4
- Write the probability as a fraction. Probability = number of favourable outcomes ÷ total number of equally likely outcomes.P(B | A) = 413
Check. The other 9 outcomes do not fit the event, so P(the event does not happen) = 913. Then 413 + 913 = 1313 = 1, as the probabilities of an event happening and not happening must add up to 1. ✓
Watch out. The bottom of a conditional probability is the size of the group after “given”, not the total of everyone.
Key words. Conditional probability is the probability of an event given that another event has happened. The word “given” shrinks the sample space to just the group we are told about. P(A | B) = n(A ∩ B) ÷ n(B).
Method. For a conditional probability, shrink the sample space to the group we are told about (the “given” group), then work out probability = favourable ÷ size of that group.
- Narrow down to the group we are told about: B′. The word “given” tells us the choice has already been made from this group only. The size of this group goes on the bottom.n(B′) = 9 + 3 = 12
- Count how many in that group also have the event: A. This is the number we want. It goes on the top.n(A ∩ B′) = 9
- Write the probability as a fraction. Probability = number of favourable outcomes ÷ total number of equally likely outcomes.P(A | B′) = 912
- Simplify the fraction. Divide the top and the bottom by their highest common factor, 3. The value does not change but the numbers are smaller.9 ÷ 3 = 3 and 12 ÷ 3 = 4
912 = 34
Check. The other 3 outcomes do not fit the event, so P(the event does not happen) = 14. Then 912 + 312 = 1212 = 1, as the probabilities of an event happening and not happening must add up to 1. ✓
Watch out. The bottom of a conditional probability is the size of the group after “given”, not the total of everyone.
Key words. Conditional probability is the probability of an event given that another event has happened. The word “given” shrinks the sample space to just the group we are told about. P(A | B) = n(A ∩ B) ÷ n(B).
Method. For a conditional probability, shrink the sample space to the group we are told about (the “given” group), then work out probability = favourable ÷ size of that group.
- Narrow down to the group we are told about: the score is even. The word “given” tells us the choice has already been made from this group only. The size of this group goes on the bottom.Even scores: 2, 4, 6, so 3
- Count how many in that group also have the event: the score is greater than 3. This is the number we want. It goes on the top.Of these, 4 and 6 are greater than 3: 2
- Write the probability as a fraction. Probability = number of favourable outcomes ÷ total number of equally likely outcomes.P(the score is greater than 3 | the score is even) = 23
Check. The other 1 outcome do not fit the event, so P(the event does not happen) = 13. Then 23 + 13 = 33 = 1, as the probabilities of an event happening and not happening must add up to 1. ✓
Watch out. The bottom of a conditional probability is the size of the group after “given”, not the total of everyone.
Key words. Conditional probability is the probability of an event given that another event has happened. The word “given” shrinks the sample space to just the group we are told about. P(A | B) = n(A ∩ B) ÷ n(B).
Method. For a conditional probability, shrink the sample space to the group we are told about (the “given” group), then work out probability = favourable ÷ size of that group.
- Narrow down to the group we are told about: a heart. The word “given” tells us the choice has already been made from this group only. The size of this group goes on the bottom.There are 13 hearts: 13
- Count how many in that group also have the event: a king. This is the number we want. It goes on the top.Only the king of hearts is both: 1
- Write the probability as a fraction. Probability = number of favourable outcomes ÷ total number of equally likely outcomes.P(a king | a heart) = 113
Check. The other 12 outcomes do not fit the event, so P(the event does not happen) = 1213. Then 113 + 1213 = 1313 = 1, as the probabilities of an event happening and not happening must add up to 1. ✓
Watch out. The bottom of a conditional probability is the size of the group after “given”, not the total of everyone.
Method. Once the first counter is red, there are 3 red counters among 9 left.
- Remove the first counter. It was red, so 4 − 1 = 3 red remain and 9 counters in total remain.3 red out of 9
- Write the probability. Red left over all left.39 = 13
Check. This is the second-stage branch after red on the tree. ✓
Watch out. Use the numbers left in the bag.
Key words. Conditional probability is the probability of an event given that another event has happened. The word “given” shrinks the sample space to just the group we are told about. P(A | B) = n(A ∩ B) ÷ n(B).
Method. P(A | B) = P(A and B) ÷ P(B). Use the tree to find P(B) and P(A and B), then divide.
- Write the rule. Conditional probability: the probability of the event given the condition is the probability of both, divided by the probability of the condition.P(first red | second red) = P(first red and second red)P(second red)
- Find P(second red). Find every route on the tree where the condition happens, multiply along each, and add.red then red: 410 × 39 = 1290 = 215
blue then red: 610 × 49 = 2490 = 415
215 + 415 = 615 = 25
P(second red) = 25 - Find P(first red and second red). Of those routes, pick the ones where the event also happens.red then red: 410 × 39 = 1290 = 215
P(first red and second red) = 215 - Divide. Write both probabilities over a common denominator, so we can just divide the numerators.215 ÷ 615 = 2 ÷ 6 = 13
Check. Think of 6 equally likely cases where the condition holds, of which 2 also have the event: 13. ✓
Watch out. The bottom is the probability of the given condition, not 1 and not the total.
Key words. Conditional probability is the probability of an event given that another event has happened. The word “given” shrinks the sample space to just the group we are told about. P(A | B) = n(A ∩ B) ÷ n(B).
Method. P(A | B) = P(A and B) ÷ P(B). Use the tree to find P(B) and P(A and B), then divide.
- Write the rule. Conditional probability: the probability of the event given the condition is the probability of both, divided by the probability of the condition.P(different colours | second blue) = P(different colours and second blue)P(second blue)
- Find P(second blue). Find every route on the tree where the condition happens, multiply along each, and add.red then blue: 410 × 69 = 2490 = 415
blue then blue: 610 × 59 = 3090 = 13
415 + 13 = 415 + 515 = 915 = 35
P(second blue) = 35 - Find P(different colours and second blue). Of those routes, pick the ones where the event also happens.red then blue: 410 × 69 = 2490 = 415
P(different colours and second blue) = 415 - Divide. Write both probabilities over a common denominator, so we can just divide the numerators.415 ÷ 915 = 4 ÷ 9 = 49
Check. Think of 9 equally likely cases where the condition holds, of which 4 also have the event: 49. ✓
Watch out. The bottom is the probability of the given condition, not 1 and not the total.
Key words. A tree diagram shows every outcome of two or more events in order. The probabilities on the branches from one point always add to 1. Multiply along a route (“and”) and add the routes you want (“or”).
Method. Find the routes through the tree that give the event, multiply the probabilities along each route, then add the routes together.
- Find the routes through the tree that give the event. Each complete route is one possible outcome. Pick out the ones that match.rain then rain
- Multiply along each of these routes. Each route means “first thing and then second thing”, so we multiply the branch probabilities.rain then rain: 0.3 × 0.6 = 0.18
Check. The routes not used add up to 0.82, and 0.18 + 0.82 = 1. ✓
Watch out. Multiply along the branches (and), then add between the routes that give the event (or). Do not add along a route.
Key words. A tree diagram shows every outcome of two or more events in order. The probabilities on the branches from one point always add to 1. Multiply along a route (“and”) and add the routes you want (“or”).
Method. Find the routes through the tree that give the event, multiply the probabilities along each route, then add the routes together.
- Find the routes through the tree that give the event. Each complete route is one possible outcome. Pick out the ones that match.rain then rain
dry then rain - Multiply along each of these routes. Each route means “first thing and then second thing”, so we multiply the branch probabilities.rain then rain: 0.3 × 0.6 = 0.18
dry then rain: 0.7 × 0.2 = 0.14 - Add the routes. The routes are different ways for the event to happen (this or that), and they cannot happen together, so we add.0.18 + 0.14 = 0.32
Check. The routes not used add up to 0.68, and 0.32 + 0.68 = 1. ✓
Watch out. Multiply along the branches (and), then add between the routes that give the event (or). Do not add along a route.
Key words. Conditional probability is the probability of an event given that another event has happened. The word “given” shrinks the sample space to just the group we are told about. P(A | B) = n(A ∩ B) ÷ n(B).
Method. P(A | B) = P(A and B) ÷ P(B). Use the tree to find P(B) and P(A and B), then divide.
- Write the rule. Conditional probability: the probability of the event given the condition is the probability of both, divided by the probability of the condition.P(rain Monday | rain Tuesday) = P(rain Monday and rain Tuesday)P(rain Tuesday)
- Find P(rain Tuesday). Find every route on the tree where the condition happens, multiply along each, and add.rain then rain: 0.3 × 0.6 = 0.18
dry then rain: 0.7 × 0.2 = 0.14
0.18 + 0.14 = 0.32
P(rain Tuesday) = 0.32 - Find P(rain Monday and rain Tuesday). Of those routes, pick the ones where the event also happens.rain then rain: 0.3 × 0.6 = 0.18
P(rain Monday and rain Tuesday) = 0.18 - Divide. Write both probabilities over a common denominator, so we can just divide the numerators.950 ÷ 1650 = 9 ÷ 16 = 916
Check. Think of 16 equally likely cases where the condition holds, of which 9 also have the event: 916. ✓
Watch out. The bottom is the probability of the given condition, not 1 and not the total.
Key words. Conditional probability is the probability of an event given that another event has happened. The word “given” shrinks the sample space to just the group we are told about. P(A | B) = n(A ∩ B) ÷ n(B).
Method. Use expected numbers on a frequency tree. The group we are told about is everyone with a positive test.
- Find the people with and without the disease. 1% of 2000 have it.0.01 × 2000 = 20 have the disease, 1980 do not
- Find the positive tests in each group. 95% of 20 and 4% of 1980.0.95 × 20 = 19
0.04 × 1980 = 79.2 - Add the positive tests. This is the size of the group we are told about.19 + 79.2 = 98.2
- Write the probability. Positive and diseased over all positive.19 ÷ 98.2 = 0.19 to 2 d.p.
Check. Most positive tests are false alarms: 79.2 out of 98.2. This is because the disease is rare. ✓
Watch out. Use all the positive tests as the bottom, not 2000 and not 20.
Method. Work out both conditional probabilities and compare.
- Find P(A | B). Overlap over n(B).410 = 25
- Find P(B | A). Overlap over n(A).413
- Compare. 2/5 = 0.4 and 4/13 = 0.31 (to 2 d.p.). They are different.P(A | B) ≠ P(B | A)
Check. They share the same top (4) but have different bottoms (10 and 13), so they are equal only when n(A) = n(B). ✓
Watch out. The bottom number is the “given” group, which is different each time.
Method. Independent events have P(A | B) = P(A). Find P(A | B) and compare.
- Write the rule. P(A | B) = P(A and B) ÷ P(B).0.1 ÷ 0.4
- Work it out. Multiply top and bottom by 10.1 ÷ 4 = 0.25
- Compare with P(A). P(A) = 0.5.0.25 ≠ 0.5
- Conclude. Knowing B changes the probability of A, so they are not independent.A and B are not independent.
Check. P(A) × P(B) = 0.5 × 0.4 = 0.2, which is not P(A and B) = 0.1. ✓
Watch out. Check independence with either rule, and state clearly which one you use.
| Instrument | None | Total | |
|---|---|---|---|
| Year 10 | 16 | 14 | 30 |
| Year 11 | 24 | 26 | 50 |
| Total | 40 | 40 | 80 |
Key words. Conditional probability is the probability of an event given that another event has happened. The word “given” shrinks the sample space to just the group we are told about. P(A | B) = n(A ∩ B) ÷ n(B).
Method. For a conditional probability, shrink the sample space to the group we are told about (the “given” group), then work out probability = favourable ÷ size of that group.
- Narrow down to the group we are told about: plays an instrument. The word “given” tells us the choice has already been made from this group only. The size of this group goes on the bottom.Instrument column total = 16 + 24 = 40
- Count how many in that group also have the event: Year 10. This is the number we want. It goes on the top.16 are in Year 10: 16
- Write the probability as a fraction. Probability = number of favourable outcomes ÷ total number of equally likely outcomes.P(Year 10 | plays an instrument) = 1640
- Simplify the fraction. Divide the top and the bottom by their highest common factor, 8. The value does not change but the numbers are smaller.16 ÷ 8 = 2 and 40 ÷ 8 = 5
1640 = 25
Check. The other 24 outcomes do not fit the event, so P(the event does not happen) = 35. Then 1640 + 2440 = 4040 = 1, as the probabilities of an event happening and not happening must add up to 1. ✓
Watch out. The bottom of a conditional probability is the size of the group after “given”, not the total of everyone.
Method. Use the grand total, because no condition is given.
- Find the Year 10 total. Row total.30
- Divide by the grand total. 3080 = 38
Check. 3/8 = 0.375. ✓
Watch out. Without “given” the bottom is everyone.
Method. Compare the two probabilities.
- Change to decimals. P(Year 10 | instrument) = 16/40 and P(Year 10) = 30/80.0.4 and 0.375
- Compare. 0.4 is bigger than 0.375.P(Year 10 | instrument) > P(Year 10)
- Interpret. Knowing that a student plays an instrument changes the probability of Year 10, so the events are not independent.Not independent
Check. If they were independent, both probabilities would be 0.375. ✓
Watch out. Independence needs the two probabilities to be exactly equal.
Key words. Conditional probability is the probability of an event given that another event has happened. The word “given” shrinks the sample space to just the group we are told about. P(A | B) = n(A ∩ B) ÷ n(B).
Method. P(A | B) = P(A and B) ÷ P(B). Use the tree to find P(B) and P(A and B), then divide.
- Write the rule. Conditional probability: the probability of the event given the condition is the probability of both, divided by the probability of the condition.P(first red | second blue) = P(first red and second blue)P(second blue)
- Find P(second blue). Find every route on the tree where the condition happens, multiply along each, and add.red then blue: 38 × 57 = 1556
blue then blue: 58 × 47 = 2056 = 514
1556 + 514 = 1556 + 2056 = 3556 = 58
P(second blue) = 58 - Find P(first red and second blue). Of those routes, pick the ones where the event also happens.red then blue: 38 × 57 = 1556
P(first red and second blue) = 1556 - Divide. Write both probabilities over a common denominator, so we can just divide the numerators.1556 ÷ 3556 = 15 ÷ 35 = 37
Check. Think of 35 equally likely cases where the condition holds, of which 15 also have the event: 37. ✓
Watch out. The bottom is the probability of the given condition, not 1 and not the total.
Key words. Conditional probability is the probability of an event given that another event has happened. The word “given” shrinks the sample space to just the group we are told about. P(A | B) = n(A ∩ B) ÷ n(B).
Method. For a conditional probability, shrink the sample space to the group we are told about (the “given” group), then work out probability = favourable ÷ size of that group.
- Narrow down to the group we are told about: B. The word “given” tells us the choice has already been made from this group only. The size of this group goes on the bottom.n(B) = 5 + 3 + 4 + 1 = 13
- Count how many in that group also have the event: A. This is the number we want. It goes on the top.n(A ∩ B) = 3 + 1 = 4
- Write the probability as a fraction. Probability = number of favourable outcomes ÷ total number of equally likely outcomes.P(A | B) = 413
Check. The other 9 outcomes do not fit the event, so P(the event does not happen) = 913. Then 413 + 913 = 1313 = 1, as the probabilities of an event happening and not happening must add up to 1. ✓
Watch out. The bottom of a conditional probability is the size of the group after “given”, not the total of everyone.
Key words. Conditional probability is the probability of an event given that another event has happened. The word “given” shrinks the sample space to just the group we are told about. P(A | B) = n(A ∩ B) ÷ n(B).
Method. For a conditional probability, shrink the sample space to the group we are told about (the “given” group), then work out probability = favourable ÷ size of that group.
- Narrow down to the group we are told about: A′. The word “given” tells us the choice has already been made from this group only. The size of this group goes on the bottom.n(A′) = 27 (everything outside circle A)
- Count how many in that group also have the event: C. This is the number we want. It goes on the top.n(C ∩ A′) = 10 (the parts of C outside A)
- Write the probability as a fraction. Probability = number of favourable outcomes ÷ total number of equally likely outcomes.P(C | A′) = 1027
Check. The other 17 outcomes do not fit the event, so P(the event does not happen) = 1727. Then 1027 + 1727 = 2727 = 1, as the probabilities of an event happening and not happening must add up to 1. ✓
Watch out. The bottom of a conditional probability is the size of the group after “given”, not the total of everyone.
Key words. Conditional probability is the probability of an event given that another event has happened. The word “given” shrinks the sample space to just the group we are told about. P(A | B) = n(A ∩ B) ÷ n(B).
Method. For a conditional probability, shrink the sample space to the group we are told about (the “given” group), then work out probability = favourable ÷ size of that group.
- Narrow down to the group we are told about: C. The word “given” tells us the choice has already been made from this group only. The size of this group goes on the bottom.n(C) = 13
- Count how many in that group also have the event: A ∩ B. This is the number we want. It goes on the top.n(A ∩ B ∩ C) = 1
- Write the probability as a fraction. Probability = number of favourable outcomes ÷ total number of equally likely outcomes.P(A ∩ B | C) = 113
Check. The other 12 outcomes do not fit the event, so P(the event does not happen) = 1213. Then 113 + 1213 = 1313 = 1, as the probabilities of an event happening and not happening must add up to 1. ✓
Watch out. The bottom of a conditional probability is the size of the group after “given”, not the total of everyone.
Exercise 23N Probability and algebra
Non-calculatorMethod. Write P(blue) with x, make it equal to 5/8 and solve.
- Write P(blue). Blue over all counters (3 + x).x3 + x
- Form the equation. It equals 5/8.x3 + x = 58
- Cross-multiply. Multiply both sides by 8(3 + x).8x = 5(3 + x) = 15 + 5x
- Solve. Subtract 5x then divide by 3.3x = 15, so x = 5
Check. 5 blue and 3 red: P(blue) = 5/8. ✓
Watch out. The unknown is part of the total.
Method. The total is a sum with x. Write P(green) and solve.
- Find the total. Add red, blue and green.x + 2x + 6 = 3x + 6
- Write P(green). Green over the total.63x + 6 = 14
- Cross-multiply. Multiply both sides by 4(3x + 6).24 = 3x + 6
- Solve. Subtract 6, then divide by 3.18 = 3x, so x = 6
- Find the number of counters. Put x = 6 into 3x + 6.3 × 6 + 6 = 24 counters
Check. 6 red, 12 blue, 6 green = 24, and 6/24 = 1/4. ✓
Watch out. Do not forget that the 2x blue counters count towards the total.
Method. The probabilities add up to 1. Form and solve an equation.
- Write the equation. Add all four probabilities and set the total to 1.0.3 + x + 2x + (x + 0.1) = 1
- Collect like terms. Add the x terms and the numbers.4x + 0.4 = 1
- Subtract 0.4 from both sides. Get the x term on its own.4x = 0.6
- Divide by 4. Find one x.x = 0.6 ÷ 4 = 0.15
- Find P(D). D has probability x + 0.1.0.15 + 0.1 = 0.25
Check. 0.3 + 0.15 + 0.3 + 0.25 = 1. ✓
Watch out. Always check that every probability is between 0 and 1.
Method. Write P(both red) in terms of n, equate to 1/11, rearrange into a quadratic and factorise.
- Write the two probabilities. After one red counter is taken there are 3 red and n − 1 counters left.P(1st red) = 4n, P(2nd red) = 3n − 1
- Multiply and set equal to 1/11. Both red means first and second.12n(n − 1) = 111
- Cross-multiply. Multiply both sides by 11 and by n(n − 1).132 = n(n − 1) = n2 − n
- Rearrange to equal zero. Subtract 132 from both sides.n2 − n − 132 = 0
- Factorise. Two numbers that multiply to −132 and add to −1 are −12 and 11.(n − 12)(n + 11) = 0
- Solve and reject the negative. A number of counters cannot be negative.n = 12 (or −11, rejected)
Check. 12 counters, 4 red: 4/12 × 3/11 = 12/132 = 1/11. ✓
Watch out. Reject the negative solution because n is a number of counters.
Method. With replacement, both picks have the same probability. Square it, set it equal to 1/4, and take the square root.
- Write P(red). Red over all counters.P(red) = xx + 6
- Write P(both red). With replacement the picks are independent: multiply.xx + 6 × xx + 6 = x2(x + 6)2 = 14
- Take square roots. A probability is positive, so use the positive root of 1/4, which is 1/2.xx + 6 = 12
- Solve. Cross-multiply: 2x = x + 6.2x = x + 6, so x = 6
Check. 6 red and 6 blue: P(red) = 1/2, and 1/2 × 1/2 = 1/4. ✓
Watch out. Take the square root of both sides before cross-multiplying, to keep the algebra simple.
Method. Write P(both red) in terms of x, equate to 1/5, and solve the quadratic.
- Write the two probabilities. After one red is taken: 2 red and x + 2 counters left.P(1st red) = 33 + x, P(2nd red) = 22 + x
- Multiply and set equal to 1/5. Both red means first and second.6(3 + x)(2 + x) = 15
- Cross-multiply. Multiply both sides by 5 and by the bottom.30 = (3 + x)(2 + x) = 6 + 5x + x2
- Rearrange. Subtract 30 from both sides.x2 + 5x − 24 = 0
- Factorise. Numbers that multiply to −24 and add to 5: 8 and −3.(x + 8)(x − 3) = 0
- Solve. The number of counters must be positive.x = 3
Check. 3 red and 3 blue: 3/6 × 2/5 = 6/30 = 1/5. ✓
Watch out. The second probability has 2 added to x on the bottom, not 3.
Method. All the regions add up to 40. Form an equation, solve it, then use the overlap.
- Add the regions. The four numbers must add up to the total.(x + 3) + x + 2x + 5 = 40
- Collect like terms. Add the x terms and the numbers.4x + 8 = 40
- Solve. Subtract 8, then divide by 4.4x = 32, so x = 8
- Find the overlap. A ∩ B has x students.8 students
- Write the probability. Overlap over the total.840 = 15
Check. Regions: 11 + 8 + 16 + 5 = 40. ✓
Watch out. Use all four regions, including the one outside the circles.
Method. Use P(A ∪ B) = P(A) + P(B) − P(A ∩ B) and solve for x.
- Write the formula with the values. Put in each probability.0.5 = x + 2x − 0.1
- Collect like terms. x + 2x = 3x.0.5 = 3x − 0.1
- Add 0.1 to both sides. This isolates the x term.0.6 = 3x
- Divide by 3. Find one x.x = 0.2
Check. P(A) = 0.2, P(B) = 0.4, so 0.2 + 0.4 − 0.1 = 0.5. ✓
Watch out. Do not forget to subtract the overlap.
Method. Both days: multiply p by itself. Solve p2 = 0.09, then use the tree.
- Form the equation. Both late means late and late, so multiply.p × p = 0.09, so p2 = 0.09
- Take the square root. A probability cannot be negative.p = 0.3
- Find P(not late). 1 minus P(late).1 − 0.3 = 0.7
- Find the two routes for exactly one late day. Late then on time, or on time then late.0.3 × 0.7 = 0.21 and 0.7 × 0.3 = 0.21
- Add the routes. Different routes: add.0.21 + 0.21 = 0.42
Check. 0.09 + 0.42 + 0.49 = 1. ✓
Watch out. Reject the negative square root.
Method. Call the original total T. Red is 3/5 of T, and the red number stays the same after adding blue.
- Write the red counters in terms of T. P(red) = 3/5.red = 35 T
- Write red after adding 4 blue. The total is now T + 4 and the red number is unchanged.red = 12(T + 4)
- Form an equation. Both expressions equal the number of red counters.35 T = 12(T + 4)
- Multiply both sides by 10. To clear the fractions.6T = 5(T + 4) = 5T + 20
- Solve. Subtract 5T.T = 20
- Find each colour. Red = 3/5 of 20, blue is the rest.red = 12, blue = 20 − 12 = 8
Check. After adding 4 blue: 12 red out of 24, which is 1/2. ✓
Watch out. The number of red counters does not change when blue counters are added.
Method. Put the numbers into P(A | B) = P(A and B) ÷ P(B) and solve.
- Write the rule. Conditional probability.0.4 = 0.12 ÷ x
- Multiply both sides by x. To remove x from the bottom.0.4x = 0.12
- Divide by 0.4. Multiply top and bottom by 10 to get whole numbers.x = 0.12 ÷ 0.4 = 1.2 ÷ 4 = 0.3
Check. 0.12 ÷ 0.3 = 0.4. ✓
Watch out. x is on the bottom, so multiply both sides by x first.
Method. Find P(win second game) from the two routes on a tree, in terms of p, and equate to 0.55.
- Find the two routes that give a win in the second game. Win then win, or lose then win.P(lose first) = 1 − p
- Multiply along each route. And means multiply.win, win: 0.7p
lose, win: 0.4(1 − p) - Add the routes and form an equation. Different routes: add.0.7p + 0.4(1 − p) = 0.55
- Expand and collect. 0.4(1 − p) = 0.4 − 0.4p.0.7p + 0.4 − 0.4p = 0.55
0.3p + 0.4 = 0.55 - Solve. Subtract 0.4, then divide by 0.3.0.3p = 0.15, so p = 0.5
Check. 0.7 × 0.5 + 0.4 × 0.5 = 0.35 + 0.2 = 0.55. ✓
Watch out. Do not forget the route where she loses the first game and wins the second.
Method. There are two routes: red then blue, and blue then red. Find each in terms of x and y and add.
- Find the total counters. x red and y blue.Total = x + y; after one pick, x + y − 1
- Red then blue. Multiply the two probabilities. After a red, there are still y blue out of x + y − 1.xx + y × yx + y − 1 = xy(x + y)(x + y − 1)
- Blue then red. After a blue, there are still x red.yx + y × xx + y − 1 = xy(x + y)(x + y − 1)
- Add the two routes. They have the same value and different routes add.xy(x + y)(x + y − 1) + xy(x + y)(x + y − 1) = 2xy(x + y)(x + y − 1)
Check. Try x = 4, y = 6: 2 × 24 ÷ (10 × 9) = 48/90 = 8/15, which matches 4/15 + 4/15 from the tree. ✓
Watch out. In a proof, show the general routes, not just a numerical example.
Chapter summary
| Skill | Method |
|---|---|
| Probability of an event | favourable outcomes ÷ total outcomes, for equally likely outcomes. Always between 0 and 1. |
| Probability of not A | P(not A) = 1 − P(A). All the probabilities of the outcomes add up to 1. |
| Relative frequency | frequency ÷ number of trials. It estimates the probability. More trials give a better estimate. |
| Expected number | probability × number of trials |
| Fair or biased? | Compare relative frequencies with the theoretical probability, using plenty of trials. Fair does not mean exactly equal. |
| Listing outcomes | List systematically or use a sample-space table. Probability = matching cells ÷ all cells (two dice: 36). |
| Counting outcomes | Product rule: multiply the number of choices at each stage. |
| Independent events | P(A and B) = P(A) × P(B). “And” means multiply. |
| Mutually exclusive events | P(A or B) = P(A) + P(B). “Or” means add. |
| At least one | P(at least one) = 1 − P(none) |
| Tree diagrams | Multiply along the branches, add the routes. Without replacement the numbers on the second branches change. |
| Sets and Venn diagrams | ∩ both, ∪ either, A′ not in A, ξ everything. Fill in from the middle outwards. P = n(event) ÷ n(ξ). |
| Two-way tables | Rows and columns add up to their totals. Probability = number ÷ grand total. |
| Frequency trees | Numbers, not probabilities. Take a fraction of the number in the box before it. |
| Higher: P(A or B) | P(A ∪ B) = P(A) + P(B) − P(A ∩ B) |
| Higher: conditional probability | P(A | B) = P(A and B) ÷ P(B) = n(A ∩ B) ÷ n(B). “Given” shrinks the sample space. |
| Higher: probability and algebra | Write each probability with the unknown, form an equation (probabilities add to 1, or a route probability equals a given value) and solve. |
Can you…?
- I can use the words impossible, unlikely, even chance, likely and certain, and the probability scale from 0 to 1.
- I can work out the probability of a single event when outcomes are equally likely.
- I can use P(not A) = 1 − P(A) and find a missing probability.
- I can work out a relative frequency and use it to estimate a probability.
- I can find an expected number of outcomes.
- I can say whether an experiment suggests a die or coin is fair or biased, and explain why more trials are better.
- I can list outcomes systematically and use a sample-space table.
- I can use the product rule to count outcomes.
- I can use the AND rule for independent events and the OR rule for mutually exclusive events.
- I can draw and use tree diagrams with and without replacement.
- I can use set notation and Venn diagrams to count and to find probabilities.
- I can complete and use two-way tables and frequency trees.
- Higher: I can find conditional probabilities from tables, Venn diagrams and tree diagrams.
- Higher: I can form and solve equations from probability information.
Key terms
- Probability
- A number from 0 to 1 that measures how likely an event is.
- Outcome
- One possible result of an experiment.
- Event
- An outcome or group of outcomes we are interested in.
- Equally likely
- Outcomes that each have the same chance of happening.
- Random
- Not predictable or rigged: each outcome has its fair chance.
- Biased
- Not fair: some outcomes are more likely than they should be.
- Theoretical probability
- Probability worked out from equally likely outcomes: favourable ÷ total.
- Trial
- One go of an experiment.
- Frequency
- The number of times an event happens.
- Relative frequency
- Frequency divided by the number of trials: an estimate of probability.
- Expected number
- Probability multiplied by the number of trials.
- Complement
- The event “A does not happen”, written not A or A′.
- Exhaustive
- Covering every possible outcome, so the probabilities add up to 1.
- Mutually exclusive
- Events that cannot happen at the same time.
- Independent
- Events where one has no effect on the probability of the other.
- Dependent
- Events where the result of one changes the probability of the other.
- Sample space
- The list or table of all possible outcomes.
- Product rule for counting
- Number of outcomes = (choices at stage 1) × (choices at stage 2) × ...
- Tree diagram
- A diagram of branches showing the outcomes of events in order, with their probabilities.
- With replacement
- An item is put back after it is picked, so probabilities stay the same.
- Without replacement
- An item is not put back, so later probabilities change.
- Set
- A collection of items called elements, written in curly brackets.
- Universal set (ξ)
- The set of everything being considered.
- Intersection (A ∩ B)
- The elements in both A and B.
- Union (A ∪ B)
- The elements in A or B or both.
- Venn diagram
- A diagram that uses overlapping circles inside a rectangle to show sets.
- Two-way table
- A table showing two categories at once, with row and column totals.
- Frequency tree
- A tree showing numbers of people or items instead of probabilities.
- Conditional probability
- The probability of an event given that another event has happened: P(A | B).
Exercise 23Z Check-up (non-calculator)
Non-calculatorKey words. An outcome is one possible result of an experiment. An event is the outcome (or group of outcomes) we are interested in. Equally likely outcomes have the same chance. Probability = number of favourable outcomes ÷ total number of equally likely outcomes, and it is always between 0 and 1.
Method. Probability = favourable outcomes ÷ total outcomes, when all the outcomes are equally likely. Count the total first, then count the outcomes we want.
- Find the total number of counters. Every counter is equally likely to be picked, so add up all the counters. This is the bottom of the fraction.5 + 3 + 2 = 10
- Count the counters that are blue. These are the favourable outcomes. This number goes on the top.3 blue counters = 3
- Write the probability as a fraction. Probability = number of favourable outcomes ÷ total number of equally likely outcomes.P(the counter is blue) = 310
Check. The other 7 outcomes do not fit the event, so P(the event does not happen) = 710. Then 310 + 710 = 1010 = 1, as the probabilities of an event happening and not happening must add up to 1. ✓
Watch out. Write the answer as a fraction, decimal or percentage, never as a ratio such as 1 : 6. A fraction is best left in its simplest form.
Key words. The complement of an event is “the event does not happen”, written not A or A′. Outcomes are exhaustive if together they cover every possibility, so their probabilities add up to 1.
Method. The probabilities of an event happening and not happening add up to 1 (or 100%), so subtract the given probability from 1.
- Spot the event and its opposite. Either “late” happens or “not late” happens, never both, so these two events are opposites that cover every possibility.P(late) = 0.35
- Write the rule. An event either happens or it does not, so the two probabilities add up to 1. Therefore P(not A) = 1 − P(A).P(not late) = 1 − P(late)
- Subtract from 1. Line up the decimal points and take the probability away from 1.1 − 0.35 = 0.65
Check. Add the two probabilities: 0.35 + 0.65 = 1. ✓
Watch out. The answer must be between 0 and 1. If you get a negative number or a number bigger than 1 you have subtracted the wrong way round.
Key words. The complement of an event is “the event does not happen”, written not A or A′. Outcomes are exhaustive if together they cover every possibility, so their probabilities add up to 1.
Method. The probabilities of all the possible outcomes add up to 1. Add the ones we know, then take the total away from 1.
- Write down what we know. The outcomes listed cover every possibility, so their probabilities add up to 1. One of them is missing.P(red) = 12
P(blue) = 16
P(green) = ? - Add the known probabilities. Use the common denominator 6 so that we can add them.36 + 16 = 46 = 23
- Subtract the total from 1. All the probabilities add up to 1, so the missing one is 1 minus the total of the others.66 − 46 = 26 = 13
Check. Add all the probabilities, including the one we found: 12 + 16 + 13 = 1. ✓
Watch out. Do not forget that the missing probability makes the total exactly 1 (not more, not less).
Key words. Frequency is how many times something happened. Relative frequency = frequency ÷ total number of trials. It is an estimate of the probability. An expected number is probability × number of trials.
Method. Relative frequency is the number of times the event happened divided by the number of trials.
- Write the rule. Relative frequency = frequency ÷ total number of trials. It estimates the probability.relative frequency = frequencytrials
- Put the numbers in. The event happened 18 times in 50 trials.1850
- Simplify the fraction. Divide the top and the bottom by their highest common factor, 2. The value does not change but the numbers are smaller.18 ÷ 2 = 9 and 50 ÷ 2 = 25
1850 = 925
Check. Multiply back: 925 × 50 = 18, which is the frequency 18. ✓
Watch out. The bottom of the fraction is the total number of trials, not the number of times the event did not happen.
Key words. Frequency is how many times something happened. Relative frequency = frequency ÷ total number of trials. It is an estimate of the probability. An expected number is probability × number of trials.
Method. The expected number of times something happens is the probability multiplied by the number of trials.
- Write down the rule. We multiply how likely the event is on one trial by the number of trials.expected number = probability × number of trials
- Write down the probability and the number of trials. We need both numbers.P(red) = 15, number of trials = 150
- Find the expected number. Expected number = probability × number of trials. Take 15 of 150: divide by 5, then multiply by 1.150 ÷ 5 = 30
30 × 1 = 30
Check. Work backwards: 30 ÷ 150 = 0.2, which is the probability we started with. ✓
Watch out. An expected number is an average over many trials. It does not promise exactly that many will happen.
Key words. Two events are independent if one happening does not change the probability of the other. Mutually exclusive events cannot happen at the same time. For independent events, P(A and B) = P(A) × P(B).
Method. For independent events, “A and B” means we multiply their probabilities: P(A and B) = P(A) × P(B).
- Check that the events are independent. The outcome of one does not change the chances for the other. So we can multiply their probabilities.Independent events
- Write down the probability of each event. We need each probability on its own.P(first coin heads) = 12
P(second coin heads) = 12 - Multiply the probabilities. For independent events, P(A and B) = P(A) × P(B). Multiply the tops together and the bottoms together.12 × 12 = 14
Check. Both things have to happen, so the answer must be smaller than each single probability: 14 is smaller than 12. ✓
Watch out. Multiply for “and”. Do not add the probabilities.
Key words. An outcome is one possible result of an experiment. An event is the outcome (or group of outcomes) we are interested in. Equally likely outcomes have the same chance. Probability = number of favourable outcomes ÷ total number of equally likely outcomes, and it is always between 0 and 1.
Method. Probability = favourable outcomes ÷ total outcomes, when all the outcomes are equally likely. Count the total first, then count the outcomes we want.
- Draw the sample space table. Write the first die scores along the top and the second die scores down the side. Every cell is one outcome, and all the cells are equally likely.
Total number of outcomes = 6 × 6 = 36+ 1 2 3 4 5 6 1 2 3 4 5 6 7 2 3 4 5 6 7 8 3 4 5 6 7 8 9 4 5 6 7 8 9 10 5 6 7 8 9 10 11 6 7 8 9 10 11 12 - Highlight the cells where the total is 9. These are the favourable outcomes. Their number goes on the top of the fraction.
Number of highlighted cells = 4+ 1 2 3 4 5 6 1 2 3 4 5 6 7 2 3 4 5 6 7 8 3 4 5 6 7 8 9 4 5 6 7 8 9 10 5 6 7 8 9 10 11 6 7 8 9 10 11 12 - Write the probability as a fraction. Probability = number of favourable outcomes ÷ total number of equally likely outcomes.P(the total is 9) = 436
- Simplify the fraction. Divide the top and the bottom by their highest common factor, 4. The value does not change but the numbers are smaller.4 ÷ 4 = 1 and 36 ÷ 4 = 9
436 = 19
Check. The other 32 outcomes do not fit the event, so P(the event does not happen) = 89. Then 436 + 3236 = 3636 = 1, as the probabilities of an event happening and not happening must add up to 1. ✓
Watch out. Write the answer as a fraction, decimal or percentage, never as a ratio such as 1 : 6. A fraction is best left in its simplest form.
Key words. A tree diagram shows every outcome of two or more events in order. The probabilities on the branches from one point always add to 1. Multiply along a route (“and”) and add the routes you want (“or”).
Method. Find the routes through the tree that give the event, multiply the probabilities along each route, then add the routes together.
- Find the routes through the tree that give the event. Each complete route is one possible outcome. Pick out the ones that match.red then red
- Multiply along each of these routes. Each route means “first thing and then second thing”, so we multiply the branch probabilities.red then red: 35 × 24 = 620 = 310
Check. The routes not used add up to 710, and 310 + 710 = 1. ✓
Watch out. Multiply along the branches (and), then add between the routes that give the event (or). Do not add along a route.
| Zoo | Museum | Total | |
|---|---|---|---|
| Boys | 14 | 6 | 20 |
| Girls | 9 | 11 | 20 |
| Total | 23 | 17 | 40 |
Key words. Conditional probability is the probability of an event given that another event has happened. The word “given” shrinks the sample space to just the group we are told about. P(A | B) = n(A ∩ B) ÷ n(B).
Method. For a conditional probability, shrink the sample space to the group we are told about (the “given” group), then work out probability = favourable ÷ size of that group.
- Narrow down to the group we are told about: the student is a girl. The word “given” tells us the choice has already been made from this group only. The size of this group goes on the bottom.Girls row total = 9 + 11 = 20
- Count how many in that group also have the event: voted for the zoo. This is the number we want. It goes on the top.9 girls voted for the zoo: 9
- Write the probability as a fraction. Probability = number of favourable outcomes ÷ total number of equally likely outcomes.P(voted for the zoo | the student is a girl) = 920
Check. The other 11 outcomes do not fit the event, so P(the event does not happen) = 1120. Then 920 + 1120 = 2020 = 1, as the probabilities of an event happening and not happening must add up to 1. ✓
Watch out. The bottom of a conditional probability is the size of the group after “given”, not the total of everyone.
Method. Write P(red) with x, put it equal to 2/3 and solve.
- Write P(red). Red over all counters.xx + 4 = 23
- Cross-multiply. Multiply both sides by 3(x + 4).3x = 2(x + 4) = 2x + 8
- Solve. Subtract 2x.x = 8
Check. 8 red and 4 blue: P(red) = 8/12 = 2/3. ✓
Watch out. Blue counters are part of the total.
Total 58 marks. Allow about 58 minutes.
Exercise 23X Exam-style questions
Non-calculatorKey words. An outcome is one possible result of an experiment. An event is the outcome (or group of outcomes) we are interested in. Equally likely outcomes have the same chance. Probability = number of favourable outcomes ÷ total number of equally likely outcomes, and it is always between 0 and 1.
Method. Probability = favourable outcomes ÷ total outcomes, when all the outcomes are equally likely. Count the total first, then count the outcomes we want.
- Find the total number of counters. Every counter is equally likely to be picked, so add up all the counters. This is the bottom of the fraction.4 + 5 + 1 = 10
- Count the counters that are green. These are the favourable outcomes. This number goes on the top.1 green counter = 1
- Write the probability as a fraction. Probability = number of favourable outcomes ÷ total number of equally likely outcomes.P(the counter is green) = 110
Check. The other 9 outcomes do not fit the event, so P(the event does not happen) = 910. Then 110 + 910 = 1010 = 1, as the probabilities of an event happening and not happening must add up to 1. ✓
Watch out. Write the answer as a fraction, decimal or percentage, never as a ratio such as 1 : 6. A fraction is best left in its simplest form.
Key words. An outcome is one possible result of an experiment. An event is the outcome (or group of outcomes) we are interested in. Equally likely outcomes have the same chance. Probability = number of favourable outcomes ÷ total number of equally likely outcomes, and it is always between 0 and 1.
Method. Probability = favourable outcomes ÷ total outcomes, when all the outcomes are equally likely. Count the total first, then count the outcomes we want.
- Find the total number of counters. Every counter is equally likely to be picked, so add up all the counters. This is the bottom of the fraction.4 + 5 + 1 = 10
- Count the counters that are red and green. These are the favourable outcomes. This number goes on the top.4 + 1 = 5
- Write the probability as a fraction. Probability = number of favourable outcomes ÷ total number of equally likely outcomes.P(the counter is not blue) = 510
- Simplify the fraction. Divide the top and the bottom by their highest common factor, 5. The value does not change but the numbers are smaller.5 ÷ 5 = 1 and 10 ÷ 5 = 2
510 = 12
Check. The other 5 outcomes do not fit the event, so P(the event does not happen) = 12. Then 510 + 510 = 1010 = 1, as the probabilities of an event happening and not happening must add up to 1. ✓
Watch out. Write the answer as a fraction, decimal or percentage, never as a ratio such as 1 : 6. A fraction is best left in its simplest form.
Key words. An outcome is one possible result of an experiment. An event is the outcome (or group of outcomes) we are interested in. Equally likely outcomes have the same chance. Probability = number of favourable outcomes ÷ total number of equally likely outcomes, and it is always between 0 and 1.
Method. Probability = favourable outcomes ÷ total outcomes, when all the outcomes are equally likely. Count the total first, then count the outcomes we want.
- Find the total number of counters. Every counter is equally likely to be picked, so add up all the counters. This is the bottom of the fraction.4 + 5 + 1 = 10
- Count the counters that are red and green. These are the favourable outcomes. This number goes on the top.4 + 1 = 5
- Write the probability as a fraction. Probability = number of favourable outcomes ÷ total number of equally likely outcomes.P(the counter is red or green) = 510
- Simplify the fraction. Divide the top and the bottom by their highest common factor, 5. The value does not change but the numbers are smaller.5 ÷ 5 = 1 and 10 ÷ 5 = 2
510 = 12
Check. The other 5 outcomes do not fit the event, so P(the event does not happen) = 12. Then 510 + 510 = 1010 = 1, as the probabilities of an event happening and not happening must add up to 1. ✓
Watch out. Write the answer as a fraction, decimal or percentage, never as a ratio such as 1 : 6. A fraction is best left in its simplest form.
| Colour | Red | Blue | Green | Yellow |
|---|---|---|---|---|
| Probability | 0.3 | 0.25 | 0.35 | ? |
Key words. The complement of an event is “the event does not happen”, written not A or A′. Outcomes are exhaustive if together they cover every possibility, so their probabilities add up to 1.
Method. The probabilities of all the possible outcomes add up to 1. Add the ones we know, then take the total away from 1.
- Write down what we know. The outcomes listed cover every possibility, so their probabilities add up to 1. One of them is missing.P(red) = 0.3
P(blue) = 0.25
P(green) = 0.35
P(yellow) = ? - Add the known probabilities. Line up the decimal points carefully.0.3 + 0.25 + 0.35 = 0.9
- Subtract the total from 1. All the probabilities add up to 1, so the missing one is 1 minus the total of the others.1 − 0.9 = 0.1
Check. Add all the probabilities, including the one we found: 0.3 + 0.25 + 0.35 + 0.1 = 1. ✓
Watch out. Do not forget that the missing probability makes the total exactly 1 (not more, not less).
Key words. Frequency is how many times something happened. Relative frequency = frequency ÷ total number of trials. It is an estimate of the probability. An expected number is probability × number of trials.
Method. The expected number of times something happens is the probability multiplied by the number of trials.
- Write down the rule. We multiply how likely the event is on one trial by the number of trials.expected number = probability × number of trials
- Write down the probability and the number of trials. We need both numbers.P(blue) = 0.25, number of trials = 200
- Find the expected number. Expected number = probability × number of trials.0.25 × 200 = 50
Check. Work backwards: 50 ÷ 200 = 0.25, which is the probability we started with. ✓
Watch out. An expected number is an average over many trials. It does not promise exactly that many will happen.
| Score | 1 | 2 | 3 | 4 | 5 | 6 |
|---|---|---|---|---|---|---|
| Frequency | 8 | 12 | 9 | 11 | 10 | 10 |
Key words. Frequency is how many times something happened. Relative frequency = frequency ÷ total number of trials. It is an estimate of the probability. An expected number is probability × number of trials.
Method. Relative frequency is the number of times the event happened divided by the number of trials.
- Write the rule. Relative frequency = frequency ÷ total number of trials. It estimates the probability.relative frequency = frequencytrials
- Put the numbers in. The event happened 10 times in 60 trials.1060
- Simplify the fraction. Divide the top and the bottom by their highest common factor, 10. The value does not change but the numbers are smaller.10 ÷ 10 = 1 and 60 ÷ 10 = 6
1060 = 16
Check. Multiply back: 16 × 60 = 10, which is the frequency 10. ✓
Watch out. The bottom of the fraction is the total number of trials, not the number of times the event did not happen.
Method. A fair die would give about 60 ÷ 6 = 10 of each score. Compare the results with 10.
- Find the expected number of each score. For a fair die each score has probability 1/6.16 × 60 = 10
- Compare with the table. The frequencies are 8, 12, 9, 11, 10, 10, all close to 10.The largest difference is 2
- Decide. Small differences are normal random variation.There is no evidence that the die is biased, so Priya is not right.
Check. Even the biggest gap (12 compared with 10) is small. ✓
Watch out. Marks: 1 for expected 10, 1 for comparing, 1 for a conclusion.
Key words. An outcome is one possible result of an experiment. An event is the outcome (or group of outcomes) we are interested in. Equally likely outcomes have the same chance. Probability = number of favourable outcomes ÷ total number of equally likely outcomes, and it is always between 0 and 1.
Method. Probability = favourable outcomes ÷ total outcomes, when all the outcomes are equally likely. Count the total first, then count the outcomes we want.
- Draw the sample space table. Write the first die scores along the top and the second die scores down the side. Every cell is one outcome, and all the cells are equally likely.
Total number of outcomes = 6 × 6 = 36× 1 2 3 4 5 6 1 1 2 3 4 5 6 2 2 4 6 8 10 12 3 3 6 9 12 15 18 4 4 8 12 16 20 24 5 5 10 15 20 25 30 6 6 12 18 24 30 36 - Highlight the cells where the product is 12. These are the favourable outcomes. Their number goes on the top of the fraction.
Number of highlighted cells = 4× 1 2 3 4 5 6 1 1 2 3 4 5 6 2 2 4 6 8 10 12 3 3 6 9 12 15 18 4 4 8 12 16 20 24 5 5 10 15 20 25 30 6 6 12 18 24 30 36 - Write the probability as a fraction. Probability = number of favourable outcomes ÷ total number of equally likely outcomes.P(the product is 12) = 436
- Simplify the fraction. Divide the top and the bottom by their highest common factor, 4. The value does not change but the numbers are smaller.4 ÷ 4 = 1 and 36 ÷ 4 = 9
436 = 19
Check. The other 32 outcomes do not fit the event, so P(the event does not happen) = 89. Then 436 + 3236 = 3636 = 1, as the probabilities of an event happening and not happening must add up to 1. ✓
Watch out. Write the answer as a fraction, decimal or percentage, never as a ratio such as 1 : 6. A fraction is best left in its simplest form.
Key words. Two events are independent if one happening does not change the probability of the other. Mutually exclusive events cannot happen at the same time. For independent events, P(A and B) = P(A) × P(B).
Method. For independent events, “A and B” means we multiply their probabilities: P(A and B) = P(A) × P(B).
- Check that the events are independent. The outcome of one does not change the chances for the other. So we can multiply their probabilities.Independent events
- Write down the probability of each event. We need each probability on its own.P(heads) = 12
P(an even number) = 25 - Multiply the probabilities. For independent events, P(A and B) = P(A) × P(B). Multiply the tops together and the bottoms together.12 × 25 = 210 = 15
Check. Both things have to happen, so the answer must be smaller than each single probability: 15 is smaller than 25. ✓
Watch out. Multiply for “and”. Do not add the probabilities.
Method. With replacement every stage has the same probabilities as the bag.
- Find the first-stage probabilities. 3 red and 2 blue out of 5.red 3/5, blue 2/5
- Copy them to the second stage. The counter is replaced, so the bag is the same.After red: red 3/5, blue 2/5
After blue: red 3/5, blue 2/5
Check. Each pair adds to 1. ✓
Watch out. With replacement, the probabilities do not change.
Key words. A tree diagram shows every outcome of two or more events in order. The probabilities on the branches from one point always add to 1. Multiply along a route (“and”) and add the routes you want (“or”).
Method. Find the routes through the tree that give the event, multiply the probabilities along each route, then add the routes together.
- Draw the tree diagram. Write each probability on its branch. The branches from one point must add up to 1. The ends of the branches show every possible outcome.
- Find the routes through the tree that give the event. Each complete route is one possible outcome. Pick out the ones that match.red then red
blue then blue - Multiply along each of these routes. Each route means “first thing and then second thing”, so we multiply the branch probabilities.red then red: 35 × 35 = 925
blue then blue: 25 × 25 = 425 - Add the routes. The routes are different ways for the event to happen (this or that), and they cannot happen together, so we add.925 + 425 = 1325
Check. The routes not used add up to 1225, and 1325 + 1225 = 1. ✓
Watch out. Multiply along the branches (and), then add between the routes that give the event (or). Do not add along a route.
Key words. A tree diagram shows every outcome of two or more events in order. The probabilities on the branches from one point always add to 1. Multiply along a route (“and”) and add the routes you want (“or”).
Method. Find the routes through the tree that give the event, multiply the probabilities along each route, then add the routes together.
- Find the routes through the tree that give the event. Each complete route is one possible outcome. Pick out the ones that match.red then blue
blue then red - Multiply along each of these routes. Each route means “first thing and then second thing”, so we multiply the branch probabilities.red then blue: 410 × 69 = 2490 = 415
blue then red: 610 × 49 = 2490 = 415 - Add the routes. The routes are different ways for the event to happen (this or that), and they cannot happen together, so we add.415 + 415 = 815
Check. The routes not used add up to 715, and 815 + 715 = 1. ✓
Watch out. Multiply along the branches (and), then add between the routes that give the event (or). Do not add along a route.
Key words. A set is a collection of items. ξ is the universal set (everything we are considering). A ∩ B (“A intersection B”) is what is in both A and B. A ∪ B (“A union B”) is what is in A or B or both. A′ is what is not in A. n(A) is the number of items in A.
Method. Fill in the overlap first, then work outwards: subtract the overlap from each circle total, and finally find the number outside both circles from the total.
- Start with the overlap. The people in both sets go in the middle where the circles overlap. This is A ∩ B.Both A and B: 7
- Work out A only. The whole of circle A has 22 people, but 7 of them are also in B. They are already in the middle, so take them away.22 − 7 = 15
- Work out B only. In the same way, circle B has 18 people, 7 of whom are in the middle.18 − 7 = 11
- Work out the number in neither set. The numbers in the circles add up to 15 + 7 + 11 = 33. The rest of the 40 are outside both circles.40 − 33 = 7
- Draw the Venn diagram. Write each number in its region. The numbers must add up to the total.
Check. Total of all regions: 15 + 7 + 11 + 7 = 40. Circle A: 15 + 7 = 22. Circle B: 11 + 7 = 18. ✓
Watch out. The number given for a circle includes the overlap, so you must subtract the overlap to find “only”.
Key words. A set is a collection of items. ξ is the universal set (everything we are considering). A ∩ B (“A intersection B”) is what is in both A and B. A ∪ B (“A union B”) is what is in A or B or both. A′ is what is not in A. n(A) is the number of items in A.
Method. Probability = favourable outcomes ÷ total outcomes, when all the outcomes are equally likely. Count the total first, then count the outcomes we want.
- Find the total number of items. Add the numbers in every region, including the ones outside the circles. This goes on the bottom.7 + 15 + 11 + 7 = 40
- Find the number of items in the event. ∪ means “or”: the items in either set, or both. The dash ′ means “not in”: everything outside that set, including outside the circles.in none of the sets (outside the circles): 7
- Write the probability as a fraction. Probability = number of favourable outcomes ÷ total number of equally likely outcomes.P(plays neither) = 740
Check. The other 33 outcomes do not fit the event, so P(the event does not happen) = 3340. Then 740 + 3340 = 4040 = 1, as the probabilities of an event happening and not happening must add up to 1. ✓
Watch out. The total on the bottom is everything in the universal set ξ, not just the numbers inside the circles.
| Swimming | Running | Total | |
|---|---|---|---|
| Men | 20 | ? | 35 |
| Women | ? | 25 | ? |
| Total | 30 | ? | 70 |
Method. In a two-way table every row and every column adds up to its total. Find a row or column with only one missing number, work it out, then repeat.
- Find the missing number in the Men row, Running column. The numbers in a row add up to the row total, so subtract the known numbers from the total.35 − 20 = 15
- Find the missing number in the Total row, Running column. The numbers in a row add up to the row total, so subtract the known numbers from the total.70 − 30 = 40
- Find the missing number in the Women row, Swimming column. The numbers in a column add up to the column total, so subtract the known numbers from the total.30 − 20 = 10
- Find the missing number in the Women row, Total column. The numbers in a column add up to the column total, so subtract the known numbers from the total.70 − 35 = 35
- Write the completed table. Check that every row and every column adds up to its total.
Swimming Running Total Men 20 15 35 Women 10 25 35 Total 30 40 70
Check. Check the grand total: the row totals add to 70 and the column totals add to 70, and both equal 70. ✓
Watch out. Start with a row or column that has only one missing number.
Key words. An outcome is one possible result of an experiment. An event is the outcome (or group of outcomes) we are interested in. Equally likely outcomes have the same chance. Probability = number of favourable outcomes ÷ total number of equally likely outcomes, and it is always between 0 and 1.
Method. Probability = favourable outcomes ÷ total outcomes, when all the outcomes are equally likely. Count the total first, then count the outcomes we want.
- Find the total the probability is out of. Where the Women row meets the Swimming column.10 women
- Find the number we want from the table. The grand total.70 members
- Write the probability as a fraction. Probability = number of favourable outcomes ÷ total number of equally likely outcomes.P(a woman who prefers swimming) = 1070
- Simplify the fraction. Divide the top and the bottom by their highest common factor, 10. The value does not change but the numbers are smaller.10 ÷ 10 = 1 and 70 ÷ 10 = 7
1070 = 17
Check. The other 60 outcomes do not fit the event, so P(the event does not happen) = 67. Then 1070 + 6070 = 7070 = 1, as the probabilities of an event happening and not happening must add up to 1. ✓
Watch out. The bottom of the fraction is the total of the whole group chosen from (usually the grand total). Read the correct row and column.
Method. Build the frequency tree from the fractions, then add the vegetarian branches.
- Adults and children. Multiply the total by each fraction.Adults: 23 of 120 = 80
Children: 120 − 80 = 40 - Vegetarians in each group. Take the fraction of each group.Adults: 14 of 80 = 20
Children: 12 of 40 = 20 - Add the vegetarians. Add the two vegetarian branches.20 + 20 = 40
- Show the tree. Write the numbers in the boxes.
Check. Not vegetarian: 60 + 20 = 80, and 40 + 80 = 120. ✓
Watch out. Marks: 2 for the first branches, 1 for the second branches, 1 for the answer.
Key words. Two events are independent if one happening does not change the probability of the other. Mutually exclusive events cannot happen at the same time. For independent events, P(A and B) = P(A) × P(B).
Method. P(at least one) = 1 − P(none). Find the probability of none by multiplying, then subtract from 1.
- Use the opposite event. “At least one late day” is the opposite of “on time every time”. It is easier to find the opposite and subtract from 1.P(at least one) = 1 − P(none)
- Find the probability of the event not happening on one trial. Use P(not A) = 1 − P(A).P(not late day) = 1 − 0.1 = 0.9
- Multiply for all 3 trials. The trials are independent, so multiply the 3 probabilities.P(none) = 0.9 × 0.9 × 0.9 = 0.729
- Subtract from 1. P(at least one) = 1 − P(none).1 − 0.729 = 0.271
Check. P(none) + P(at least one) = 0.729 + 0.271 = 1. ✓
Watch out. Do not add the probabilities of each trial. For “at least one” always think “1 minus none”.
Method. The rule favourable ÷ total needs equally likely outcomes. List the outcomes properly.
- List all outcomes. The coins are separate: first then second.HH, HT, TH, TT: 4 equally likely outcomes
- Correct the probability. Only HH has two heads.P(two heads) = 14
- Explain Sam’s mistake. One head can happen in two ways (HT and TH), so “one head” is not as unlikely as the others.The three outcomes are not equally likely.
Check. 1/4 + 1/2 + 1/4 = 1. ✓
Watch out. Marks: 1 for listing four outcomes, 1 for the explanation.
Method. Find the expected number of winners, then money in minus money out.
- Expected winners. Probability × number of plays.18 × 400 = 50
- Money in. Each play costs £2.400 × £2 = £800
- Prizes out. Each winner gets £12.50 × £12 = £600
- Profit. Money in minus money out.£800 − £600 = £200
Check. Each play: £2 − 1/8 × £12 = £0.50 profit, and 400 × £0.50 = £200. ✓
Watch out. Marks: 1 expected winners, 1 money in, 1 prizes, 1 profit.
Key words. Conditional probability is the probability of an event given that another event has happened. The word “given” shrinks the sample space to just the group we are told about. P(A | B) = n(A ∩ B) ÷ n(B).
Method. P(A | B) = P(A and B) ÷ P(B). Use the tree to find P(B) and P(A and B), then divide.
- Write the rule. Conditional probability: the probability of the event given the condition is the probability of both, divided by the probability of the condition.P(first red | second blue) = P(first red and second blue)P(second blue)
- Find P(second blue). Find every route on the tree where the condition happens, multiply along each, and add.red then blue: 610 × 49 = 2490 = 415
blue then blue: 410 × 39 = 1290 = 215
415 + 215 = 615 = 25
P(second blue) = 25 - Find P(first red and second blue). Of those routes, pick the ones where the event also happens.red then blue: 610 × 49 = 2490 = 415
P(first red and second blue) = 415 - Divide. Write both probabilities over a common denominator, so we can just divide the numerators.415 ÷ 615 = 4 ÷ 6 = 23
Check. Think of 6 equally likely cases where the condition holds, of which 4 also have the event: 23. ✓
Watch out. The bottom is the probability of the given condition, not 1 and not the total.
Method. Write P(both red) in terms of x, equate to 2/15, rearrange and factorise.
- Write the probabilities. After a red counter is taken: 3 red and 3 + x counters left.P(1st red) = 44 + x, P(2nd red) = 33 + x
- Multiply and equate. Both red means first and second.12(4 + x)(3 + x) = 215
- Cross-multiply. Multiply both sides by 15 and by the bottom, then divide by 2.180 = 2(4 + x)(3 + x), so 90 = (4 + x)(3 + x)
- Expand. (4 + x)(3 + x) = 12 + 7x + x2.x2 + 7x + 12 = 90
- Rearrange. Subtract 90 from both sides.x2 + 7x − 78 = 0
- Factorise and solve. Numbers that multiply to −78 and add to 7 are 13 and −6. A number of counters is positive.(x + 13)(x − 6) = 0, so x = 6
Check. 6 blue and 4 red: 4/10 × 3/9 = 12/90 = 2/15. ✓
Watch out. Marks: 1 for each probability, 1 for the equation, 1 for the quadratic, 1 for the solution.
Method. Use P(A or B) = P(A) + P(B) − P(A and B).
- Write the formula. The overlap is counted twice when we add.P(A or B) = P(A) + P(B) − P(A and B)
- Substitute. Add, then subtract.0.5 + 0.4 − 0.2 = 0.7
Check. A only 0.3, both 0.2, B only 0.2: total 0.7. ✓
Watch out. Subtract the overlap once.
Method. Neither is the opposite of “A or B”.
- Use part (a). P(A or B) = 0.7.P(A or B) = 0.7
- Subtract from 1. Neither happens exactly when A or B does not happen.1 − 0.7 = 0.3
Check. 0.7 + 0.3 = 1. ✓
Watch out. Use the opposite event.
Method. Compare P(A and B) with P(A) × P(B).
- Multiply. For independent events P(A and B) = P(A) × P(B).0.5 × 0.4 = 0.2
- Compare. It equals the given P(A and B).0.2 = 0.2
- Conclude. A and B are independent.
Check. P(A | B) = 0.2 ÷ 0.4 = 0.5 = P(A). ✓
Watch out. State the comparison clearly.