Websink Prep UKGCSE MathsTextbook contentsMaths textbooksYear 1Year 2Year 4Year 5Year 6GCSEBrowse allPast papersFind a tutorBecome a tutor
GCSE Maths · EdexcelChapter 22 · Constructions, loci, bearings and vectors
GCSE Maths · Loci, Bearings and Vectors · Higher · Summary

GCSE Maths Loci, Bearings and Vectors (Higher): summary and key words

Part of the GCSE Maths loci, bearings and vectors chapter (Higher). Chapter overview · Foundation version of this lesson · whole chapter on one page

Chapter summary

SkillMethod
Scale: map to real lifeMultiply by the scale number (1 : n means 1 cm is n cm); change cm to m (÷ 100) or km (÷ 100 000)
Scale: real life to mapChange to cm, then divide by the scale number
Write a scale as 1 : nChange both lengths to cm, put the map length first, divide so the first number is 1
Perpendicular bisectorEqual arcs from each end (more than half), join the crossing points
Angle bisectorArc from the corner, equal arcs from the two crossing points, join the corner to where they cross
Perpendicular from / at a pointArc from the point to cut the line twice, then equal arcs from those two points
Construct a triangleSSS: base then two arcs. SAS: side, angle, side. ASA: side then angle at each end
LociCircle (fixed distance from a point), perpendicular bisector (equidistant from two points), parallel lines/stadium (distance from a line), angle bisector (two lines)
Combined lociDraw each locus, then shade only where all the rules overlap; check with a test point
BearingsMeasure from north, clockwise, three figures; draw a north line at every point
Back bearingAdd 180° if the bearing is less than 180°, subtract 180° if it is 180° or more
Two-leg journeySketch with north lines, find the angle with parallel-line facts, use Pythagoras/trig (cosine and sine rules in Higher), then change to a bearing
Column vectorsTop = across (right +), bottom = up. Add/subtract each row. Scalar: multiply both numbers. Magnitude: √(x2 + y2)
Vector between pointsEnd minus start for each coordinate
Vector geometry (Higher)Route method: go along known vectors, against an arrow gives a negative; midpoint is half; ratio m/(m + n); parallel = scalar multiple; collinear = parallel + shared point

Can you…?

  • I can change between map distances and real distances for a scale such as 1 : 50 000.
  • I can write a scale as a ratio 1 : n from a map distance and a real distance.
  • I can construct a perpendicular bisector, an angle bisector, a perpendicular from or at a point, and a 60° angle.
  • I can construct a triangle from SSS, SAS or ASA information.
  • I can describe the four basic loci and draw them accurately.
  • I can shade the region that satisfies two or three rules at once.
  • I can read, draw and write three-figure bearings.
  • I can find a back bearing and use parallel lines to find angles between bearings.
  • I can solve two-leg bearings problems with Pythagoras and trigonometry.
  • I can write a translation as a column vector and use column vectors to add, subtract and scale.
  • I can find the magnitude of a vector and decide if two vectors are parallel.
  • Higher: I can use the route method to write vectors in terms of a and b, find midpoints and ratio points, and prove that lines are parallel or that points are collinear.

Key terms

Scale
The ratio of a length on a map or drawing to the real length, e.g. 1 : 50 000.
Construct
Draw accurately using only a ruler and compasses.
Perpendicular bisector
The line that cuts a line segment in half at 90°.
Bisect
To cut into two equal parts.
Angle bisector
The line that cuts an angle into two equal angles.
Locus
The set of all points that obey a rule (plural: loci).
Equidistant
The same distance away.
Bearing
An angle measured clockwise from north, written with three figures.
Back bearing
The bearing of the return direction: the original bearing plus or minus 180°.
Co-interior angles
Angles between two parallel lines on the same side of a crossing line. They add up to 180°.
Vector
A quantity with both size (magnitude) and direction.
Column vector
A vector written as two numbers: across on top, up underneath.
Scalar
An ordinary number, with size but no direction.
Magnitude
The length of a vector, written |a|.
Translation
A move of every point of a shape by the same vector.
Parallel vectors
Vectors that are scalar multiples of each other.
Position vector
A vector giving the position of a point from the origin.
Collinear
Lying on the same straight line.

Websink Prep UK is an independent site. It is not affiliated with, endorsed by or sponsored by AQA, Pearson Edexcel, OCR, WJEC, Eduqas, CCEA, SQA, GL Assessment, CEM or the Department for Education. All exam board names and trademarks belong to their owners. Past papers are linked from the exam boards' own websites and are not hosted here.

About Websink Prep UK · Find a tutor · Privacy · Terms · Cookie settings