GCSE Maths · Loci, Bearings and Vectors · Foundation · Summary
GCSE Maths Loci, Bearings and Vectors (Foundation): summary and key words
Part of the GCSE Maths loci, bearings and vectors chapter (Foundation). Chapter overview · Higher version of this lesson · whole chapter on one page
Chapter summary
| Skill | Method |
|---|---|
| Scale: map to real life | Multiply by the scale number (1 : n means 1 cm is n cm); change cm to m (÷ 100) or km (÷ 100 000) |
| Scale: real life to map | Change to cm, then divide by the scale number |
| Write a scale as 1 : n | Change both lengths to cm, put the map length first, divide so the first number is 1 |
| Perpendicular bisector | Equal arcs from each end (more than half), join the crossing points |
| Angle bisector | Arc from the corner, equal arcs from the two crossing points, join the corner to where they cross |
| Perpendicular from / at a point | Arc from the point to cut the line twice, then equal arcs from those two points |
| Construct a triangle | SSS: base then two arcs. SAS: side, angle, side. ASA: side then angle at each end |
| Loci | Circle (fixed distance from a point), perpendicular bisector (equidistant from two points), parallel lines/stadium (distance from a line), angle bisector (two lines) |
| Combined loci | Draw each locus, then shade only where all the rules overlap; check with a test point |
| Bearings | Measure from north, clockwise, three figures; draw a north line at every point |
| Back bearing | Add 180° if the bearing is less than 180°, subtract 180° if it is 180° or more |
| Two-leg journey | Sketch with north lines, find the angle with parallel-line facts, use Pythagoras/trig (cosine and sine rules in Higher), then change to a bearing |
| Column vectors | Top = across (right +), bottom = up. Add/subtract each row. Scalar: multiply both numbers. Magnitude: √(x2 + y2) |
| Vector between points | End minus start for each coordinate |
| Vector geometry (Higher) | Route method: go along known vectors, against an arrow gives a negative; midpoint is half; ratio m/(m + n); parallel = scalar multiple; collinear = parallel + shared point |
Can you…?
- I can change between map distances and real distances for a scale such as 1 : 50 000.
- I can write a scale as a ratio 1 : n from a map distance and a real distance.
- I can construct a perpendicular bisector, an angle bisector, a perpendicular from or at a point, and a 60° angle.
- I can construct a triangle from SSS, SAS or ASA information.
- I can describe the four basic loci and draw them accurately.
- I can shade the region that satisfies two or three rules at once.
- I can read, draw and write three-figure bearings.
- I can find a back bearing and use parallel lines to find angles between bearings.
- I can solve two-leg bearings problems with Pythagoras and trigonometry.
- I can write a translation as a column vector and use column vectors to add, subtract and scale.
- I can find the magnitude of a vector and decide if two vectors are parallel.
- Higher: I can use the route method to write vectors in terms of a and b, find midpoints and ratio points, and prove that lines are parallel or that points are collinear.
Key terms
- Scale
- The ratio of a length on a map or drawing to the real length, e.g. 1 : 50 000.
- Construct
- Draw accurately using only a ruler and compasses.
- Perpendicular bisector
- The line that cuts a line segment in half at 90°.
- Bisect
- To cut into two equal parts.
- Angle bisector
- The line that cuts an angle into two equal angles.
- Locus
- The set of all points that obey a rule (plural: loci).
- Equidistant
- The same distance away.
- Bearing
- An angle measured clockwise from north, written with three figures.
- Back bearing
- The bearing of the return direction: the original bearing plus or minus 180°.
- Co-interior angles
- Angles between two parallel lines on the same side of a crossing line. They add up to 180°.
- Vector
- A quantity with both size (magnitude) and direction.
- Column vector
- A vector written as two numbers: across on top, up underneath.
- Scalar
- An ordinary number, with size but no direction.
- Magnitude
- The length of a vector, written |a|.
- Translation
- A move of every point of a shape by the same vector.
- Parallel vectors
- Vectors that are scalar multiples of each other.
- Position vector
- A vector giving the position of a point from the origin.
- Collinear
- Lying on the same straight line.