GCSE Maths: Vectors: column vectors, addition and scalar multiples (Foundation)
Part of the GCSE Maths loci, bearings and vectors chapter (Foundation). Chapter overview · Higher version of this lesson · whole chapter on one page · Download worksheet (PDF) · Answers (PDF)
Vectors: column vectors, addition and scalar multiples
Some quantities only need a number: a mass of 5 kg or a time of 10 seconds. These are called scalars. Others need a number and a direction: a move of 3 squares right and 2 squares up, or a wind of 20 km/h from the west. These are vectors. A vector has a size (its length, also called its magnitude) and a direction.
Notation. A vector can be named by a single bold letter, such as a (you write a with an underline by hand), or by its start and end points with an arrow above them, such as →AB (the vector from A to B). On a diagram, the vector is drawn as an arrow.
Column vectors. A column vector gives the vector as two numbers written one above the other: x
y. The top number x is the move across (right is positive, left is negative). The bottom number y is the move up (up is positive, down is negative). For example 3
2 means 3 right and 2 up, and −2
−4 means 2 left and 4 down.
Equal and negative vectors. Two vectors are equal if they have the same length and the same direction. Where they start does not matter: all the arrows 3
2 are the same vector wherever they are drawn. The negative of a vector, written −a, has the same length but the opposite direction. If a = 3
2 then −a = −3
−2.
Translations. A translation moves every point of a shape the same distance in the same direction. It is described by a column vector. The translation 2
−3 moves every point 2 right and 3 down (Chapter 21).
Adding vectors. To add two vectors, draw them nose to tail: start the second arrow where the first ends. The sum a + b goes straight from the start of the first to the end of the second. With column vectors, add the top numbers and add the bottom numbers.
Subtracting vectors. a − b means a + (−b): add the opposite of b. With column vectors, subtract the top numbers and subtract the bottom numbers. On a diagram, if a and b start at the same point, then a − b goes from the tip of b to the tip of a.
Scalar multiples. Multiplying a vector by a scalar (a number) changes its length. 2a is twice as long as a in the same direction, ½a is half as long, and −a is the same length in the opposite direction. With column vectors, multiply both numbers by the scalar. Vectors that are scalar multiples of each other are parallel.
Magnitude. The magnitude (length) of a vector is written |a|. For x
y draw a right-angled triangle with shorter sides x and y: |a| = √(x2 + y2) by Pythagoras’ theorem. The vector from A to B is found by subtracting the coordinates: end minus start, so if A = (1, 2) and B = (4, 6) then the vector from A to B is 4 − 1
6 − 2 = 3
4.
Key ideas
- A column vector x
y means x across (right +) and y up (up +). - Add or subtract vectors by adding or subtracting the top numbers and the bottom numbers.
- Multiply a vector by a scalar: multiply both numbers. Vectors that are scalar multiples are parallel.
- Magnitude: |a| = √(x2 + y2). The vector from A to B = coordinates of B minus coordinates of A.
- A translation by a column vector moves every point the same way.
Key words. A vector has a size (its length) and a direction. A column vector writes it as two numbers: how far across (right is +) over how far up (up is +). A scalar is an ordinary number.
Method. Count the squares from the tail of the arrow to its tip: across first, then up or down.
- Find the move across. Right is positive and left is negative. Count from the start of the arrow to its tip, sideways only.4 right: top number = 4
- Find the move up or down. Up is positive and down is negative.2 down: bottom number = −2
- Write the column vector. Across on top, up underneath.a = 4
−2
Check. Start at the tail and add the vector: move 4 right and 2 down. You arrive at the tip. ✓
Watch out. The top number is across (x) and the bottom number is up (y). Do not swap them.
−2 and b = −1
4. Work out a + b.
Key words. A vector has a size (its length) and a direction. A column vector writes it as two numbers: how far across (right is +) over how far up (up is +). A scalar is an ordinary number.
Method. To add column vectors, add the top numbers and add the bottom numbers separately.
- Write the two column vectors. Each column vector has a top number (across) and a bottom number (up).a + b = 3
−2 + −1
4 - Add the top numbers. To add vectors, add the matching numbers: top with top.3 + −1 = 2
- Add the bottom numbers. Now do the same with the bottom with bottom.−2 + 4 = 2
- Write the answer as a column vector. Put the new top number over the new bottom number.a + b = 2
2
Check. On a grid: start at the origin, go 3 right and 2 down, then follow b. You arrive 2 right and 2 up of the start. ✓
Watch out. Take care with minus signs: subtracting a negative number adds. For example 3 − (−2) = 5.
1 and b = 1
−2. Work out 2a − 3b.
Key words. A vector has a size (its length) and a direction. A column vector writes it as two numbers: how far across (right is +) over how far up (up is +). A scalar is an ordinary number.
Method. Multiply each vector by its scalar first, then add or subtract the top numbers and the bottom numbers.
- Write each vector as a column. We can only add and subtract once everything is in column form.2a − 3b = 2 × 3
1 + −3 × 1
−2 - Do the scalar multiplications first. Multiply every number in each vector by its scalar (like BIDMAS: multiply before adding).6
2 + −3
6 - Add the top numbers. Add the matching numbers: top with top.6 + (−3) = 3
- Add the bottom numbers. Then bottom with bottom.2 + 6 = 8
- Write the answer. 2a − 3b = 3
8
Check. Check the top numbers again: 6 −3 = 3. ✓
Watch out. Do not forget to multiply both numbers, and watch the signs when you subtract a vector.
Key words. A vector has a size (its length) and a direction. A column vector writes it as two numbers: how far across (right is +) over how far up (up is +). A scalar is an ordinary number.
Method. Subtract the coordinates of the start point from the coordinates of the end point.
- Write the two points. A column vector from A to B says how far to move across and up to get from A to B.A = (1, 2) and B = (4, −3)
- Find the across move. Subtract the x-coordinates: end minus start.4 − 1 = 3
- Find the up move. Subtract the y-coordinates: end minus start.−3 − 2 = −5
- Write the column vector. Across on top, up underneath.→AB = 3
−5
Check. Start at A and add the vector: (1 + 3, 2 + −5) = (4, −3) = B. ✓
Watch out. It is end minus start. If you swap them you get the vector going the other way, which has the opposite signs.
−12. Work out the magnitude of a.
Key words. A vector has a size (its length) and a direction. A column vector writes it as two numbers: how far across (right is +) over how far up (up is +). A scalar is an ordinary number.
Method. The magnitude (length) of a vector is found with Pythagoras’ theorem on its two numbers.
- Draw the right-angled triangle. The vector a goes 5 across and 12 up or down. These two moves are at right angles, so the length of the vector is the hypotenuse.Shorter sides: 5 and 12
- Use Pythagoras’ theorem. Square each number, add them, then take the square root. Squaring removes any minus signs.|a|2 = 52 + (−12)2 = 25 + 144 = 169
- Square root. Find the length.|a| = √169 = 13
Check. The length must be at least as big as each number: 13 = 13.00 is bigger than 5 and 12. ✓
Watch out. Write |a| for the magnitude. The magnitude is never negative, even if the numbers in the vector are.
−3. Write the coordinates of the new vertices.
Key words. A vector has a size (its length) and a direction. A column vector writes it as two numbers: how far across (right is +) over how far up (up is +). A scalar is an ordinary number.
Method. A translation moves every point of the shape by the same vector, so add the vector to each vertex.
- Read the translation. The top number is the move across and the bottom number is the move up.2
−3: move 2 right and 3 down - Move vertex A. Add the vector to the coordinates of the vertex.(1, 1) → (1 + 2, 1 + (−3)) = (3, −2)
- Move vertex B. Add the vector to the coordinates of the vertex.(3, 1) → (3 + 2, 1 + (−3)) = (5, −2)
- Move vertex C. Add the vector to the coordinates of the vertex.(2, 3) → (2 + 2, 3 + (−3)) = (4, 0)
Check. Every vertex has moved the same distance in the same direction, so the new shape is identical to the old one (same size, same way up). ✓
Watch out. A translation does not turn or flip the shape. Do not change the order of the vertices.
−2 and b = −6
4. Show whether a and b are parallel.
Key words. A vector has a size (its length) and a direction. A column vector writes it as two numbers: how far across (right is +) over how far up (up is +). A scalar is an ordinary number.
Method. Two vectors are parallel when one is a scalar multiple of the other. Find the multiplier for the top numbers and the bottom numbers and see if it matches.
- Compare the top numbers. If the vectors are parallel, one is a multiple of the other, so the top numbers have the same scale factor as the bottom numbers.−6 ÷ 3 = −2
- Compare the bottom numbers. Is the multiplier the same?4 ÷ −2 = −2
- Write the conclusion. Both numbers are multiplied by the same scalar.b = −2a, so they are parallel.
Check. −2 × 3
−2 = −6
4. ✓
Watch out. The scalar can be negative. Vectors that point in opposite directions along the same line are still parallel.
Watch out
Keep the top number for across and the bottom for up. A common mistake is to read the vector from the wrong end of the arrow, or to forget the minus signs for left and down. And |a + b| is not |a| + |b|: work out the vector first, then its length.Exercise 22J Column vectors and translations
Non-calculator2
Key words. A vector has a size (its length) and a direction. A column vector writes it as two numbers: how far across (right is +) over how far up (up is +). A scalar is an ordinary number.
Method. Count the squares from the tail of the arrow to its tip: across first, then up or down.
- Find the move across. Right is positive and left is negative. Count from the start of the arrow to its tip, sideways only.3 right: top number = 3
- Find the move up or down. Up is positive and down is negative.2 up: bottom number = 2
- Write the column vector. Across on top, up underneath.a = 3
2
Check. Start at the tail and add the vector: move 3 right and 2 up. You arrive at the tip. ✓
Watch out. The top number is across (x) and the bottom number is up (y). Do not swap them.
3
Key words. A vector has a size (its length) and a direction. A column vector writes it as two numbers: how far across (right is +) over how far up (up is +). A scalar is an ordinary number.
Method. Count the squares from the tail of the arrow to its tip: across first, then up or down.
- Find the move across. Right is positive and left is negative. Count from the start of the arrow to its tip, sideways only.2 left: top number = −2
- Find the move up or down. Up is positive and down is negative.3 up: bottom number = 3
- Write the column vector. Across on top, up underneath.b = −2
3
Check. Start at the tail and add the vector: move 2 left and 3 up. You arrive at the tip. ✓
Watch out. The top number is across (x) and the bottom number is up (y). Do not swap them.
−3
Key words. A vector has a size (its length) and a direction. A column vector writes it as two numbers: how far across (right is +) over how far up (up is +). A scalar is an ordinary number.
Method. Count the squares from the tail of the arrow to its tip: across first, then up or down.
- Find the move across. Right is positive and left is negative. Count from the start of the arrow to its tip, sideways only.no sideways move: top number = 0
- Find the move up or down. Up is positive and down is negative.3 down: bottom number = −3
- Write the column vector. Across on top, up underneath.c = 0
−3
Check. Start at the tail and add the vector: move no sideways move and 3 down. You arrive at the tip. ✓
Watch out. The top number is across (x) and the bottom number is up (y). Do not swap them.
0
Key words. A vector has a size (its length) and a direction. A column vector writes it as two numbers: how far across (right is +) over how far up (up is +). A scalar is an ordinary number.
Method. Count the squares from the tail of the arrow to its tip: across first, then up or down.
- Find the move across. Right is positive and left is negative. Count from the start of the arrow to its tip, sideways only.4 right: top number = 4
- Find the move up or down. Up is positive and down is negative.no up or down move: bottom number = 0
- Write the column vector. Across on top, up underneath.d = 4
0
Check. Start at the tail and add the vector: move 4 right and no up or down move. You arrive at the tip. ✓
Watch out. The top number is across (x) and the bottom number is up (y). Do not swap them.
2
Key words. A vector has a size (its length) and a direction. A column vector writes it as two numbers: how far across (right is +) over how far up (up is +). A scalar is an ordinary number.
Method. Right and up are positive. Left and down are negative. Put the sideways move on top and the up-down move underneath.
- Write the sideways move. Right = positive, left = negative. If there is no sideways move, write 0.3 right → top number 3
- Write the up-down move. Up = positive, down = negative. If there is none, write 0.2 up → bottom number 2
- Write the column vector. 3
2
Check. Reading it back: 3
2 means 3 right and 2 up. ✓
Watch out. Left and down need a minus sign.
1
Key words. A vector has a size (its length) and a direction. A column vector writes it as two numbers: how far across (right is +) over how far up (up is +). A scalar is an ordinary number.
Method. Right and up are positive. Left and down are negative. Put the sideways move on top and the up-down move underneath.
- Write the sideways move. Right = positive, left = negative. If there is no sideways move, write 0.4 left → top number −4
- Write the up-down move. Up = positive, down = negative. If there is none, write 0.1 up → bottom number 1
- Write the column vector. −4
1
Check. Reading it back: −4
1 means 4 left and 1 up. ✓
Watch out. Left and down need a minus sign.
−5
Key words. A vector has a size (its length) and a direction. A column vector writes it as two numbers: how far across (right is +) over how far up (up is +). A scalar is an ordinary number.
Method. Right and up are positive. Left and down are negative. Put the sideways move on top and the up-down move underneath.
- Write the sideways move. Right = positive, left = negative. If there is no sideways move, write 0.2 right → top number 2
- Write the up-down move. Up = positive, down = negative. If there is none, write 0.5 down → bottom number −5
- Write the column vector. 2
−5
Check. Reading it back: 2
−5 means 2 right and 5 down. ✓
Watch out. Left and down need a minus sign.
0
Key words. A vector has a size (its length) and a direction. A column vector writes it as two numbers: how far across (right is +) over how far up (up is +). A scalar is an ordinary number.
Method. Right and up are positive. Left and down are negative. Put the sideways move on top and the up-down move underneath.
- Write the sideways move. Right = positive, left = negative. If there is no sideways move, write 0.6 left → top number −6
- Write the up-down move. Up = positive, down = negative. If there is none, write 0.no up-down move → bottom number 0
- Write the column vector. −6
0
Check. Reading it back: −6
0 means 6 left. ✓
Watch out. Left and down need a minus sign.
4
Key words. A vector has a size (its length) and a direction. A column vector writes it as two numbers: how far across (right is +) over how far up (up is +). A scalar is an ordinary number.
Method. Subtract the coordinates of the start point from the coordinates of the end point.
- Write the two points. A column vector from A to B says how far to move across and up to get from A to B.A = (1, 2) and B = (4, 6)
- Find the across move. Subtract the x-coordinates: end minus start.4 − 1 = 3
- Find the up move. Subtract the y-coordinates: end minus start.6 − 2 = 4
- Write the column vector. Across on top, up underneath.→AB = 3
4
Check. Start at A and add the vector: (1 + 3, 2 + 4) = (4, 6) = B. ✓
Watch out. It is end minus start. If you swap them you get the vector going the other way, which has the opposite signs.
−4
Key words. A vector has a size (its length) and a direction. A column vector writes it as two numbers: how far across (right is +) over how far up (up is +). A scalar is an ordinary number.
Method. Subtract the coordinates of the start point from the coordinates of the end point.
- Write the two points. A column vector from A to B says how far to move across and up to get from A to B.A = (−2, 3) and B = (2, −1)
- Find the across move. Subtract the x-coordinates: end minus start.2 − (−2) = 4
- Find the up move. Subtract the y-coordinates: end minus start.−1 − 3 = −4
- Write the column vector. Across on top, up underneath.→AB = 4
−4
Check. Start at A and add the vector: (−2 + 4, 3 + −4) = (2, −1) = B. ✓
Watch out. It is end minus start. If you swap them you get the vector going the other way, which has the opposite signs.
0
Key words. A vector has a size (its length) and a direction. A column vector writes it as two numbers: how far across (right is +) over how far up (up is +). A scalar is an ordinary number.
Method. Subtract the coordinates of the start point from the coordinates of the end point.
- Write the two points. A column vector from A to B says how far to move across and up to get from A to B.A = (5, 4) and B = (1, 4)
- Find the across move. Subtract the x-coordinates: end minus start.1 − 5 = −4
- Find the up move. Subtract the y-coordinates: end minus start.4 − 4 = 0
- Write the column vector. Across on top, up underneath.→AB = −4
0
Check. Start at A and add the vector: (5 + −4, 4 + 0) = (1, 4) = B. ✓
Watch out. It is end minus start. If you swap them you get the vector going the other way, which has the opposite signs.
−3
Key words. A vector has a size (its length) and a direction. A column vector writes it as two numbers: how far across (right is +) over how far up (up is +). A scalar is an ordinary number.
Method. Subtract the coordinates of the start point from the coordinates of the end point.
- Write the two points. A column vector from A to B says how far to move across and up to get from A to B.A = (0, −3) and B = (−4, −6)
- Find the across move. Subtract the x-coordinates: end minus start.−4 − 0 = −4
- Find the up move. Subtract the y-coordinates: end minus start.−6 − (−3) = −3
- Write the column vector. Across on top, up underneath.→AB = −4
−3
Check. Start at A and add the vector: (0 + −4, −3 + −3) = (−4, −6) = B. ✓
Watch out. It is end minus start. If you swap them you get the vector going the other way, which has the opposite signs.
4
Key words. A vector has a size (its length) and a direction. A column vector writes it as two numbers: how far across (right is +) over how far up (up is +). A scalar is an ordinary number.
Method. Add the vector to the coordinates of the start point.
- Write the start point and the vector. A column vector is a move: across then up.A = (2, 1), →AB = 3
4 - Add the across move to the x-coordinate. The top number moves the point right (if positive) or left (if negative).2 + 3 = 5
- Add the up move to the y-coordinate. The bottom number moves the point up (if positive) or down (if negative).1 + 4 = 5
- Write the coordinates. B = (5, 5)
Check. Subtract to go back: (5 − 3, 5 − 4) = (2, 1) = A. ✓
Watch out. The top number changes x (sideways) and the bottom number changes y (up and down). Do not swap them.
−2
Key words. A vector has a size (its length) and a direction. A column vector writes it as two numbers: how far across (right is +) over how far up (up is +). A scalar is an ordinary number.
Method. Add the vector to the coordinates of the start point.
- Write the start point and the vector. A column vector is a move: across then up.A = (−1, 5), →AB = 4
−2 - Add the across move to the x-coordinate. The top number moves the point right (if positive) or left (if negative).−1 + 4 = 3
- Add the up move to the y-coordinate. The bottom number moves the point up (if positive) or down (if negative).5 + (−2) = 3
- Write the coordinates. B = (3, 3)
Check. Subtract to go back: (3 − 4, 3 − (−2)) = (−1, 5) = A. ✓
Watch out. The top number changes x (sideways) and the bottom number changes y (up and down). Do not swap them.
−6
Key words. A vector has a size (its length) and a direction. A column vector writes it as two numbers: how far across (right is +) over how far up (up is +). A scalar is an ordinary number.
Method. Add the vector to the coordinates of the start point.
- Write the start point and the vector. A column vector is a move: across then up.A = (0, 0), →AB = −3
−6 - Add the across move to the x-coordinate. The top number moves the point right (if positive) or left (if negative).0 + (−3) = −3
- Add the up move to the y-coordinate. The bottom number moves the point up (if positive) or down (if negative).0 + (−6) = −6
- Write the coordinates. B = (−3, −6)
Check. Subtract to go back: (−3 − (−3), −6 − (−6)) = (0, 0) = A. ✓
Watch out. The top number changes x (sideways) and the bottom number changes y (up and down). Do not swap them.
5
Key words. A vector has a size (its length) and a direction. A column vector writes it as two numbers: how far across (right is +) over how far up (up is +). A scalar is an ordinary number.
Method. Add the vector to the coordinates of the start point.
- Write the start point and the vector. A column vector is a move: across then up.A = (6, −2), →AB = −2
5 - Add the across move to the x-coordinate. The top number moves the point right (if positive) or left (if negative).6 + (−2) = 4
- Add the up move to the y-coordinate. The bottom number moves the point up (if positive) or down (if negative).−2 + 5 = 3
- Write the coordinates. B = (4, 3)
Check. Subtract to go back: (4 − (−2), 3 − 5) = (6, −2) = A. ✓
Watch out. The top number changes x (sideways) and the bottom number changes y (up and down). Do not swap them.
−2 to give T′. Write the coordinates of A′, B′ and C′.
Key words. A vector has a size (its length) and a direction. A column vector writes it as two numbers: how far across (right is +) over how far up (up is +). A scalar is an ordinary number.
Method. A translation moves every point of the shape by the same vector, so add the vector to each vertex.
- Read the translation. The top number is the move across and the bottom number is the move up.3
−2: move 3 right and 2 down - Move vertex A. Add the vector to the coordinates of the vertex.(1, 1) → (1 + 3, 1 + (−2)) = (4, −1)
- Move vertex B. Add the vector to the coordinates of the vertex.(3, 1) → (3 + 3, 1 + (−2)) = (6, −1)
- Move vertex C. Add the vector to the coordinates of the vertex.(2, 3) → (2 + 3, 3 + (−2)) = (5, 1)
Check. Every vertex has moved the same distance in the same direction, so the new shape is identical to the old one (same size, same way up). ✓
Watch out. A translation does not turn or flip the shape. Do not change the order of the vertices.
−3
Key words. A vector has a size (its length) and a direction. A column vector writes it as two numbers: how far across (right is +) over how far up (up is +). A scalar is an ordinary number.
Method. Subtract the coordinates of a vertex from the coordinates of its image.
- Choose one vertex and its image. Every point moves the same way in a translation, so one vertex is enough.A = (−4, 1) moves to A′ = (1, −2)
- Find the move across. New x minus old x.1 − (−4) = 5
- Find the move up. New y minus old y.−2 − 1 = −3
- Write the vector. Across on top, up underneath.Translation vector = 5
−3
Check. Test another vertex: B = (−2, 1) + 5
−3 = (3, −2) = B′. ✓
Watch out. Use image minus object, not object minus image.
−2. Write down each vector.
2
Key words. A vector has a size (its length) and a direction. A column vector writes it as two numbers: how far across (right is +) over how far up (up is +). A scalar is an ordinary number.
Method. Multiply the top number and the bottom number of the vector by the scalar.
- Write the multiplication. A scalar multiple means the vector is stretched (or shrunk) by the number in front.−1a = −1 × 3
−2 - Multiply the top number. Multiply every number in the column vector by the scalar.−1 × 3 = −3
- Multiply the bottom number. Do the same with the bottom number.−1 × (−2) = 2
- Write the answer. Put the two results in a column.−1a = −3
2
Check. The new vector is −1 times as long as a and points the opposite way. ✓
Watch out. Multiply both numbers, not just the top one. A negative scalar also reverses the direction.
−4
Key words. A vector has a size (its length) and a direction. A column vector writes it as two numbers: how far across (right is +) over how far up (up is +). A scalar is an ordinary number.
Method. Multiply the top number and the bottom number of the vector by the scalar.
- Write the multiplication. A scalar multiple means the vector is stretched (or shrunk) by the number in front.2a = 2 × 3
−2 - Multiply the top number. Multiply every number in the column vector by the scalar.2 × 3 = 6
- Multiply the bottom number. Do the same with the bottom number.2 × (−2) = −4
- Write the answer. Put the two results in a column.2a = 6
−4
Check. The new vector is 2 times as long as a and points the same way. ✓
Watch out. Multiply both numbers, not just the top one.
6
Key words. A vector has a size (its length) and a direction. A column vector writes it as two numbers: how far across (right is +) over how far up (up is +). A scalar is an ordinary number.
Method. Multiply the top number and the bottom number of the vector by the scalar.
- Write the multiplication. A scalar multiple means the vector is stretched (or shrunk) by the number in front.−3a = −3 × 3
−2 - Multiply the top number. Multiply every number in the column vector by the scalar.−3 × 3 = −9
- Multiply the bottom number. Do the same with the bottom number.−3 × (−2) = 6
- Write the answer. Put the two results in a column.−3a = −9
6
Check. The new vector is −3 times as long as a and points the opposite way. ✓
Watch out. Multiply both numbers, not just the top one. A negative scalar also reverses the direction.
4, then −1
2, then 5
−6 (in metres). Work out its total movement as a column vector and its distance from where it started.
0, 7 m
Key words. A vector has a size (its length) and a direction. A column vector writes it as two numbers: how far across (right is +) over how far up (up is +). A scalar is an ordinary number.
Method. The total movement is the sum of the three vectors. Add the top numbers and add the bottom numbers.
- Write the sum. Each leg is a vector. The resultant is the vector sum.3
4 + −1
2 + 5
−6 - Add the top numbers. Across total.3 + (−1) + 5 = 7
- Add the bottom numbers. Up-down total.4 + 2 + (−6) = 0
- Write the total vector. 7
0 - Find the distance from the start. The total movement is 7 across and 0 up, so the drone is 7 units east of the start.Distance = 7 units
Check. The drone goes 7 right overall and ends level with its start. ✓
Watch out. Add all three vectors before finding a length.
1 and the vector from A to D is 1
3. Write down (a) the vector from B to C, (b) the vector from D to C, (c) the coordinates of C.
3, (b) 4
1, (c) (6, 5)
Key words. A vector has a size (its length) and a direction. A column vector writes it as two numbers: how far across (right is +) over how far up (up is +). A scalar is an ordinary number.
Method. Opposite sides of a parallelogram are equal and parallel, so they are the same vector.
- Find the vector from B to C. BC is opposite AD, so it is the same vector as AD.→BC = →AD = 1
3 - Find the vector from D to C. DC is opposite AB.→DC = →AB = 4
1 - Find B. Add AB to the coordinates of A.B = (1 + 4, 1 + 1) = (5, 2)
- Find C. Add BC to the coordinates of B.C = (5 + 1, 2 + 3) = (6, 5)
Check. Another way: D = (1 + 1, 1 + 3) = (2, 4), and adding DC = (4 over 1) gives (6, 5). ✓
Watch out. In a parallelogram, the vector for one side is equal to the vector for the opposite side.
3 and 3
2 equal? Give a reason.
Key words. A vector has a size (its length) and a direction. A column vector writes it as two numbers: how far across (right is +) over how far up (up is +). A scalar is an ordinary number.
Method. Two vectors are equal only if both their top numbers and both their bottom numbers are equal.
- Compare the top numbers. Across moves.2 and 3 are different
- Compare the bottom numbers. Up moves.3 and 2 are different
- Write the conclusion. The first vector goes 2 across and 3 up, the second goes 3 across and 2 up. They point in different directions.The vectors are not equal.
Check. Draw both from the same point: they end at different places. ✓
Watch out. Order matters in a column vector.
−2, and then the image is translated by −3
2. Show that the final triangle is in the same position as T.
−2 + −3
2 = 0
0
Key words. A vector has a size (its length) and a direction. A column vector writes it as two numbers: how far across (right is +) over how far up (up is +). A scalar is an ordinary number.
Method. Two translations in a row add together as vectors.
- Add the vectors. Add the top numbers and add the bottom numbers.3
−2 + −3
2 - Work out the total. 3 + (−3) = 0 and (−2) + 2 = 0.0
0 - Write the conclusion. A translation by a zero vector moves nothing.The final triangle is back at T.
Check. The second translation is −(first), the opposite journey. ✓
Watch out. Opposite vectors cancel.
Key words. A vector has a size (its length) and a direction. A column vector writes it as two numbers: how far across (right is +) over how far up (up is +). A scalar is an ordinary number.
Method. Find the translation vector from A to A′, then apply it to B.
- Find the vector. Subtract: image minus object.5
−2 = 5
−2 - Apply it to B. Add the vector to the coordinates of B.(5 + 5, −4 + (−2)) = (10, −6)
Check. Check A: (2 + 5, 3 − 2) = (7, 1) = A′. ✓
Watch out. Use the same vector for every point.
8, 10 km
Key words. A vector has a size (its length) and a direction. A column vector writes it as two numbers: how far across (right is +) over how far up (up is +). A scalar is an ordinary number.
Method. Right is positive and up (north) is positive. Then find the length with Pythagoras.
- Write the vector. East is across, north is up.6
8 - Find the length. Square each, add, square root.√(62 + 82) = √100 = 10 km
Check. 6, 8, 10 is double the 3, 4, 5 triple. ✓
Watch out. The length of a vector is found with Pythagoras.
5 to R(4, 1). Work out the coordinates of Q and the vector from P to Q.
−6
Key words. A vector has a size (its length) and a direction. A column vector writes it as two numbers: how far across (right is +) over how far up (up is +). A scalar is an ordinary number.
Method. Work backwards: Q is R moved back by the second vector. Then find the vector from P to Q.
- Work out Q. The second translation moves Q to R, so Q = R minus the vector.(4 − (−3), 1 − 5) = (7, −4)
- Find the vector from P to Q. End minus start.6
−6 = 6
−6
Check. Go forward: (1, 2) + 6
−6 = (7, −4), then + −3
5 = (4, 1). ✓
Watch out. Undo a translation by subtracting its vector.
Exercise 22K Combining vectors: addition, scalar multiples and magnitude
Calculator allowed2 + 4
1
3
Key words. A vector has a size (its length) and a direction. A column vector writes it as two numbers: how far across (right is +) over how far up (up is +). A scalar is an ordinary number.
Method. To add column vectors, add the top numbers and add the bottom numbers separately.
- Write the two column vectors. Each column vector has a top number (across) and a bottom number (up).a + b = 3
2 + 4
1 - Add the top numbers. To add vectors, add the matching numbers: top with top.3 + 4 = 7
- Add the bottom numbers. Now do the same with the bottom with bottom.2 + 1 = 3
- Write the answer as a column vector. Put the new top number over the new bottom number.a + b = 7
3
Check. On a grid: start at the origin, go 3 right and 2 up, then follow b. You arrive 7 right and 3 up of the start. ✓
Watch out. Take care with minus signs: subtracting a negative number adds. For example 3 − (−2) = 5.
5 + 2
−3
2
Key words. A vector has a size (its length) and a direction. A column vector writes it as two numbers: how far across (right is +) over how far up (up is +). A scalar is an ordinary number.
Method. To add column vectors, add the top numbers and add the bottom numbers separately.
- Write the two column vectors. Each column vector has a top number (across) and a bottom number (up).a + b = −1
5 + 2
−3 - Add the top numbers. To add vectors, add the matching numbers: top with top.−1 + 2 = 1
- Add the bottom numbers. Now do the same with the bottom with bottom.5 + −3 = 2
- Write the answer as a column vector. Put the new top number over the new bottom number.a + b = 1
2
Check. On a grid: start at the origin, go 1 left and 5 up, then follow b. You arrive 1 right and 2 up of the start. ✓
Watch out. Take care with minus signs: subtracting a negative number adds. For example 3 − (−2) = 5.
−4 + −2
−2
−6
Key words. A vector has a size (its length) and a direction. A column vector writes it as two numbers: how far across (right is +) over how far up (up is +). A scalar is an ordinary number.
Method. To add column vectors, add the top numbers and add the bottom numbers separately.
- Write the two column vectors. Each column vector has a top number (across) and a bottom number (up).a + b = 6
−4 + −2
−2 - Add the top numbers. To add vectors, add the matching numbers: top with top.6 + −2 = 4
- Add the bottom numbers. Now do the same with the bottom with bottom.−4 + −2 = −6
- Write the answer as a column vector. Put the new top number over the new bottom number.a + b = 4
−6
Check. On a grid: start at the origin, go 6 right and 4 down, then follow b. You arrive 4 right and 6 down of the start. ✓
Watch out. Take care with minus signs: subtracting a negative number adds. For example 3 − (−2) = 5.
7 + −5
3
10
Key words. A vector has a size (its length) and a direction. A column vector writes it as two numbers: how far across (right is +) over how far up (up is +). A scalar is an ordinary number.
Method. To add column vectors, add the top numbers and add the bottom numbers separately.
- Write the two column vectors. Each column vector has a top number (across) and a bottom number (up).a + b = 0
7 + −5
3 - Add the top numbers. To add vectors, add the matching numbers: top with top.0 + −5 = −5
- Add the bottom numbers. Now do the same with the bottom with bottom.7 + 3 = 10
- Write the answer as a column vector. Put the new top number over the new bottom number.a + b = −5
10
Check. On a grid: start at the origin, go 0 right and 7 up, then follow b. You arrive 5 left and 10 up of the start. ✓
Watch out. Take care with minus signs: subtracting a negative number adds. For example 3 − (−2) = 5.
7 − 2
3
4
Key words. A vector has a size (its length) and a direction. A column vector writes it as two numbers: how far across (right is +) over how far up (up is +). A scalar is an ordinary number.
Method. To subtract column vectors, subtract the top numbers and subtract the bottom numbers separately.
- Write the two column vectors. Each column vector has a top number (across) and a bottom number (up).a − b = 5
7 − 2
3 - Subtract the top numbers. To subtract vectors, subtract the matching numbers: top with top.5 − 2 = 3
- Subtract the bottom numbers. Now do the same with the bottom with bottom.7 − 3 = 4
- Write the answer as a column vector. Put the new top number over the new bottom number.a − b = 3
4
Check. On a grid: start at the origin, go 5 right and 7 up, then go the opposite way along b. You arrive 3 right and 4 up of the start. ✓
Watch out. Take care with minus signs: subtracting a negative number adds. For example 3 − (−2) = 5.
−2 − 4
5
−7
Key words. A vector has a size (its length) and a direction. A column vector writes it as two numbers: how far across (right is +) over how far up (up is +). A scalar is an ordinary number.
Method. To subtract column vectors, subtract the top numbers and subtract the bottom numbers separately.
- Write the two column vectors. Each column vector has a top number (across) and a bottom number (up).a − b = 1
−2 − 4
5 - Subtract the top numbers. To subtract vectors, subtract the matching numbers: top with top.1 − 4 = −3
- Subtract the bottom numbers. Now do the same with the bottom with bottom.−2 − 5 = −7
- Write the answer as a column vector. Put the new top number over the new bottom number.a − b = −3
−7
Check. On a grid: start at the origin, go 1 right and 2 down, then go the opposite way along b. You arrive 3 left and 7 down of the start. ✓
Watch out. Take care with minus signs: subtracting a negative number adds. For example 3 − (−2) = 5.
6 − −1
2
4
Key words. A vector has a size (its length) and a direction. A column vector writes it as two numbers: how far across (right is +) over how far up (up is +). A scalar is an ordinary number.
Method. To subtract column vectors, subtract the top numbers and subtract the bottom numbers separately.
- Write the two column vectors. Each column vector has a top number (across) and a bottom number (up).a − b = −3
6 − −1
2 - Subtract the top numbers. To subtract vectors, subtract the matching numbers: top with top.−3 − (−1) = −2
- Subtract the bottom numbers. Now do the same with the bottom with bottom.6 − 2 = 4
- Write the answer as a column vector. Put the new top number over the new bottom number.a − b = −2
4
Check. On a grid: start at the origin, go 3 left and 6 up, then go the opposite way along b. You arrive 2 left and 4 up of the start. ✓
Watch out. Take care with minus signs: subtracting a negative number adds. For example 3 − (−2) = 5.
−4 − −6
−9
5
Key words. A vector has a size (its length) and a direction. A column vector writes it as two numbers: how far across (right is +) over how far up (up is +). A scalar is an ordinary number.
Method. To subtract column vectors, subtract the top numbers and subtract the bottom numbers separately.
- Write the two column vectors. Each column vector has a top number (across) and a bottom number (up).a − b = 2
−4 − −6
−9 - Subtract the top numbers. To subtract vectors, subtract the matching numbers: top with top.2 − (−6) = 8
- Subtract the bottom numbers. Now do the same with the bottom with bottom.−4 − (−9) = 5
- Write the answer as a column vector. Put the new top number over the new bottom number.a − b = 8
5
Check. On a grid: start at the origin, go 2 right and 4 down, then go the opposite way along b. You arrive 8 right and 5 up of the start. ✓
Watch out. Take care with minus signs: subtracting a negative number adds. For example 3 − (−2) = 5.
−1
−2
Key words. A vector has a size (its length) and a direction. A column vector writes it as two numbers: how far across (right is +) over how far up (up is +). A scalar is an ordinary number.
Method. Multiply the top number and the bottom number of the vector by the scalar.
- Write the multiplication. A scalar multiple means the vector is stretched (or shrunk) by the number in front.2a = 2 × 3
−1 - Multiply the top number. Multiply every number in the column vector by the scalar.2 × 3 = 6
- Multiply the bottom number. Do the same with the bottom number.2 × (−1) = −2
- Write the answer. Put the two results in a column.2a = 6
−2
Check. The new vector is 2 times as long as a and points the same way. ✓
Watch out. Multiply both numbers, not just the top one.
4
−12
Key words. A vector has a size (its length) and a direction. A column vector writes it as two numbers: how far across (right is +) over how far up (up is +). A scalar is an ordinary number.
Method. Multiply the top number and the bottom number of the vector by the scalar.
- Write the multiplication. A scalar multiple means the vector is stretched (or shrunk) by the number in front.−3a = −3 × 2
4 - Multiply the top number. Multiply every number in the column vector by the scalar.−3 × 2 = −6
- Multiply the bottom number. Do the same with the bottom number.−3 × 4 = −12
- Write the answer. Put the two results in a column.−3a = −6
−12
Check. The new vector is −3 times as long as a and points the opposite way. ✓
Watch out. Multiply both numbers, not just the top one. A negative scalar also reverses the direction.
−6
−3
Key words. A vector has a size (its length) and a direction. A column vector writes it as two numbers: how far across (right is +) over how far up (up is +). A scalar is an ordinary number.
Method. Multiply the top number and the bottom number of the vector by the scalar.
- Write the multiplication. A scalar multiple means the vector is stretched (or shrunk) by the number in front.0.5a = 0.5 × 8
−6 - Multiply the top number. Multiply every number in the column vector by the scalar.0.5 × 8 = 4
- Multiply the bottom number. Do the same with the bottom number.0.5 × (−6) = −3
- Write the answer. Put the two results in a column.0.5a = 4
−3
Check. The new vector is 0.5 times as long as a and points the same way. ✓
Watch out. Multiply both numbers, not just the top one.
8
2
Key words. A vector has a size (its length) and a direction. A column vector writes it as two numbers: how far across (right is +) over how far up (up is +). A scalar is an ordinary number.
Method. Multiply the top number and the bottom number of the vector by the scalar.
- Write the multiplication. A scalar multiple means the vector is stretched (or shrunk) by the number in front.0.25a = 0.25 × 12
8 - Multiply the top number. Multiply every number in the column vector by the scalar.0.25 × 12 = 3
- Multiply the bottom number. Do the same with the bottom number.0.25 × 8 = 2
- Write the answer. Put the two results in a column.0.25a = 3
2
Check. The new vector is 0.25 times as long as a and points the same way. ✓
Watch out. Multiply both numbers, not just the top one.
3, b = −1
4. Work out each vector.
7
Key words. A vector has a size (its length) and a direction. A column vector writes it as two numbers: how far across (right is +) over how far up (up is +). A scalar is an ordinary number.
Method. Multiply each vector by its scalar first, then add or subtract the top numbers and the bottom numbers.
- Write each vector as a column. We can only add and subtract once everything is in column form.a + b = 2
3 + −1
4 - Do the scalar multiplications first. Multiply every number in each vector by its scalar (like BIDMAS: multiply before adding).2
3 + −1
4 - Add the top numbers. Add the matching numbers: top with top.2 + (−1) = 1
- Add the bottom numbers. Then bottom with bottom.3 + 4 = 7
- Write the answer. a + b = 1
7
Check. Check the top numbers again: 2 −1 = 1. ✓
Watch out. Do not forget to multiply both numbers, and watch the signs when you subtract a vector.
10
Key words. A vector has a size (its length) and a direction. A column vector writes it as two numbers: how far across (right is +) over how far up (up is +). A scalar is an ordinary number.
Method. Multiply each vector by its scalar first, then add or subtract the top numbers and the bottom numbers.
- Write each vector as a column. We can only add and subtract once everything is in column form.2a + b = 2 × 2
3 + −1
4 - Do the scalar multiplications first. Multiply every number in each vector by its scalar (like BIDMAS: multiply before adding).4
6 + −1
4 - Add the top numbers. Add the matching numbers: top with top.4 + (−1) = 3
- Add the bottom numbers. Then bottom with bottom.6 + 4 = 10
- Write the answer. 2a + b = 3
10
Check. Check the top numbers again: 4 −1 = 3. ✓
Watch out. Do not forget to multiply both numbers, and watch the signs when you subtract a vector.
1
Key words. A vector has a size (its length) and a direction. A column vector writes it as two numbers: how far across (right is +) over how far up (up is +). A scalar is an ordinary number.
Method. Multiply each vector by its scalar first, then add or subtract the top numbers and the bottom numbers.
- Write each vector as a column. We can only add and subtract once everything is in column form.3a − 2b = 3 × 2
3 + −2 × −1
4 - Do the scalar multiplications first. Multiply every number in each vector by its scalar (like BIDMAS: multiply before adding).6
9 + 2
−8 - Add the top numbers. Add the matching numbers: top with top.6 + 2 = 8
- Add the bottom numbers. Then bottom with bottom.9 + (−8) = 1
- Write the answer. 3a − 2b = 8
1
Check. Check the top numbers again: 6 + 2 = 8. ✓
Watch out. Do not forget to multiply both numbers, and watch the signs when you subtract a vector.
−9
Key words. A vector has a size (its length) and a direction. A column vector writes it as two numbers: how far across (right is +) over how far up (up is +). A scalar is an ordinary number.
Method. Multiply each vector by its scalar first, then add or subtract the top numbers and the bottom numbers.
- Write each vector as a column. We can only add and subtract once everything is in column form.a − 3b = 2
3 + −3 × −1
4 - Do the scalar multiplications first. Multiply every number in each vector by its scalar (like BIDMAS: multiply before adding).2
3 + 3
−12 - Add the top numbers. Add the matching numbers: top with top.2 + 3 = 5
- Add the bottom numbers. Then bottom with bottom.3 + (−12) = −9
- Write the answer. a − 3b = 5
−9
Check. Check the top numbers again: 2 + 3 = 5. ✓
Watch out. Do not forget to multiply both numbers, and watch the signs when you subtract a vector.
6 and 1
2
Key words. A vector has a size (its length) and a direction. A column vector writes it as two numbers: how far across (right is +) over how far up (up is +). A scalar is an ordinary number.
Method. Two vectors are parallel when one is a scalar multiple of the other. Find the multiplier for the top numbers and the bottom numbers and see if it matches.
- Compare the top numbers. If the vectors are parallel, one is a multiple of the other, so the top numbers have the same scale factor as the bottom numbers.1 ÷ 3 = 0.333333333333333333333333333333333333333333333333333333333333
- Compare the bottom numbers. Is the multiplier the same?2 ÷ 6 = 0.333333333333333333333333333333333333333333333333333333333333
- Write the conclusion. Both numbers are multiplied by the same scalar.b = 0.333333333333333333333333333333333333333333333333333333333333a, so they are parallel.
Check. 0.333333333333333333333333333333333333333333333333333333333333 × 3
6 = 1
2. ✓
Watch out. The scalar can be negative. Vectors that point in opposite directions along the same line are still parallel.
−3 and −4
6
Key words. A vector has a size (its length) and a direction. A column vector writes it as two numbers: how far across (right is +) over how far up (up is +). A scalar is an ordinary number.
Method. Two vectors are parallel when one is a scalar multiple of the other. Find the multiplier for the top numbers and the bottom numbers and see if it matches.
- Compare the top numbers. If the vectors are parallel, one is a multiple of the other, so the top numbers have the same scale factor as the bottom numbers.−4 ÷ 2 = −2
- Compare the bottom numbers. Is the multiplier the same?6 ÷ −3 = −2
- Write the conclusion. Both numbers are multiplied by the same scalar.b = −2a, so they are parallel.
Check. −2 × 2
−3 = −4
6. ✓
Watch out. The scalar can be negative. Vectors that point in opposite directions along the same line are still parallel.
1 and 8
3
Key words. A vector has a size (its length) and a direction. A column vector writes it as two numbers: how far across (right is +) over how far up (up is +). A scalar is an ordinary number.
Method. Two vectors are parallel when one is a scalar multiple of the other. Find the multiplier for the top numbers and the bottom numbers and see if it matches.
- Compare the top numbers. If the vectors are parallel, both numbers are multiplied by the same scalar.8 ÷ 4 = 2
- Compare the bottom numbers. Is the multiplier the same?3 ÷ 1 = 3
- Write the conclusion. The multipliers are different, so one vector is not a scalar multiple of the other.The vectors are not parallel.
Check. No single number turns 4
1 into 8
3. ✓
Watch out. The scalar can be negative. Vectors that point in opposite directions along the same line are still parallel.
0 and −10
0
Key words. A vector has a size (its length) and a direction. A column vector writes it as two numbers: how far across (right is +) over how far up (up is +). A scalar is an ordinary number.
Method. Two vectors are parallel when one is a scalar multiple of the other. Find the multiplier for the top numbers and the bottom numbers and see if it matches.
- Compare the top numbers. If the vectors are parallel, one is a multiple of the other, so the top numbers have the same scale factor as the bottom numbers.−10 ÷ 5 = −2
- Compare the bottom numbers. Is the multiplier the same?The bottom numbers are both 0.
- Write the conclusion. Both numbers are multiplied by the same scalar.b = −2a, so they are parallel.
Check. −2 × 5
0 = −10
0. ✓
Watch out. The scalar can be negative. Vectors that point in opposite directions along the same line are still parallel.
4
Key words. A vector has a size (its length) and a direction. A column vector writes it as two numbers: how far across (right is +) over how far up (up is +). A scalar is an ordinary number.
Method. The magnitude (length) of a vector is found with Pythagoras’ theorem on its two numbers.
- Draw the right-angled triangle. The vector a goes 3 across and 4 up or down. These two moves are at right angles, so the length of the vector is the hypotenuse.Shorter sides: 3 and 4
- Use Pythagoras’ theorem. Square each number, add them, then take the square root. Squaring removes any minus signs.|a|2 = 32 + 42 = 9 + 16 = 25
- Square root. Find the length.|a| = √25 = 5
Check. The length must be at least as big as each number: 5 = 5.00 is bigger than 3 and 4. ✓
Watch out. Write |a| for the magnitude. The magnitude is never negative, even if the numbers in the vector are.
12
Key words. A vector has a size (its length) and a direction. A column vector writes it as two numbers: how far across (right is +) over how far up (up is +). A scalar is an ordinary number.
Method. The magnitude (length) of a vector is found with Pythagoras’ theorem on its two numbers.
- Draw the right-angled triangle. The vector a goes 5 across and 12 up or down. These two moves are at right angles, so the length of the vector is the hypotenuse.Shorter sides: 5 and 12
- Use Pythagoras’ theorem. Square each number, add them, then take the square root. Squaring removes any minus signs.|a|2 = 52 + 122 = 25 + 144 = 169
- Square root. Find the length.|a| = √169 = 13
Check. The length must be at least as big as each number: 13 = 13.00 is bigger than 5 and 12. ✓
Watch out. Write |a| for the magnitude. The magnitude is never negative, even if the numbers in the vector are.
6
Key words. A vector has a size (its length) and a direction. A column vector writes it as two numbers: how far across (right is +) over how far up (up is +). A scalar is an ordinary number.
Method. The magnitude (length) of a vector is found with Pythagoras’ theorem on its two numbers.
- Draw the right-angled triangle. The vector a goes 8 across and 6 up or down. These two moves are at right angles, so the length of the vector is the hypotenuse.Shorter sides: 8 and 6
- Use Pythagoras’ theorem. Square each number, add them, then take the square root. Squaring removes any minus signs.|a|2 = 82 + 62 = 64 + 36 = 100
- Square root. Find the length.|a| = √100 = 10
Check. The length must be at least as big as each number: 10 = 10.00 is bigger than 8 and 6. ✓
Watch out. Write |a| for the magnitude. The magnitude is never negative, even if the numbers in the vector are.
24
Key words. A vector has a size (its length) and a direction. A column vector writes it as two numbers: how far across (right is +) over how far up (up is +). A scalar is an ordinary number.
Method. The magnitude (length) of a vector is found with Pythagoras’ theorem on its two numbers.
- Draw the right-angled triangle. The vector a goes 7 across and 24 up or down. These two moves are at right angles, so the length of the vector is the hypotenuse.Shorter sides: 7 and 24
- Use Pythagoras’ theorem. Square each number, add them, then take the square root. Squaring removes any minus signs.|a|2 = (−7)2 + 242 = 49 + 576 = 625
- Square root. Find the length.|a| = √625 = 25
Check. The length must be at least as big as each number: 25 = 25.00 is bigger than 7 and 24. ✓
Watch out. Write |a| for the magnitude. The magnitude is never negative, even if the numbers in the vector are.
5
Key words. A vector has a size (its length) and a direction. A column vector writes it as two numbers: how far across (right is +) over how far up (up is +). A scalar is an ordinary number.
Method. The magnitude (length) of a vector is found with Pythagoras’ theorem on its two numbers.
- Draw the right-angled triangle. The vector a goes 2 across and 5 up or down. These two moves are at right angles, so the length of the vector is the hypotenuse.Shorter sides: 2 and 5
- Use Pythagoras’ theorem. Square each number, add them, then take the square root. Squaring removes any minus signs.|a|2 = 22 + 52 = 4 + 25 = 29
- Square root and round. Use a calculator and round as the question asks.|a| = √29 = 5.3852… = 5.4
Check. The length must be at least as big as each number: 5.4 ≈ 5.39 is bigger than 2 and 5. ✓
Watch out. Write |a| for the magnitude. The magnitude is never negative, even if the numbers in the vector are.
−7
Key words. A vector has a size (its length) and a direction. A column vector writes it as two numbers: how far across (right is +) over how far up (up is +). A scalar is an ordinary number.
Method. The magnitude (length) of a vector is found with Pythagoras’ theorem on its two numbers.
- Draw the right-angled triangle. The vector a goes 3 across and 7 up or down. These two moves are at right angles, so the length of the vector is the hypotenuse.Shorter sides: 3 and 7
- Use Pythagoras’ theorem. Square each number, add them, then take the square root. Squaring removes any minus signs.|a|2 = (−3)2 + (−7)2 = 9 + 49 = 58
- Square root and round. Use a calculator and round as the question asks.|a| = √58 = 7.6158… = 7.6
Check. The length must be at least as big as each number: 7.6 ≈ 7.62 is bigger than 3 and 7. ✓
Watch out. Write |a| for the magnitude. The magnitude is never negative, even if the numbers in the vector are.
−1
Key words. A vector has a size (its length) and a direction. A column vector writes it as two numbers: how far across (right is +) over how far up (up is +). A scalar is an ordinary number.
Method. The magnitude (length) of a vector is found with Pythagoras’ theorem on its two numbers.
- Draw the right-angled triangle. The vector a goes 6 across and 1 up or down. These two moves are at right angles, so the length of the vector is the hypotenuse.Shorter sides: 6 and 1
- Use Pythagoras’ theorem. Square each number, add them, then take the square root. Squaring removes any minus signs.|a|2 = 62 + (−1)2 = 36 + 1 = 37
- Square root and round. Use a calculator and round as the question asks.|a| = √37 = 6.0828… = 6.1
Check. The length must be at least as big as each number: 6.1 ≈ 6.08 is bigger than 6 and 1. ✓
Watch out. Write |a| for the magnitude. The magnitude is never negative, even if the numbers in the vector are.
3 and b = −1
4. Work out |a + b| correct to 1 decimal place.
Key words. A vector has a size (its length) and a direction. A column vector writes it as two numbers: how far across (right is +) over how far up (up is +). A scalar is an ordinary number.
Method. First find the vector a + b, then find its magnitude. Do not add the magnitudes.
- Add the vectors. Add the top numbers and the bottom numbers.2
3 + −1
4 = 1
7 - Square and add. Pythagoras on the new vector.12 + 72 = 1 + 49 = 50
- Square root and round. √50 = 7.071… = 7.1
Check. |a| + |b| = 3.61 + 4.12 = 7.73, which is not the same. ✓
Watch out. |a + b| is not |a| + |b|.
180 km (east, north) in still air. The wind blows it by −40
−60 km. Work out the plane’s actual movement as a vector and the distance it actually travels in 1 hour, correct to 1 decimal place.
120; 233.2 km
Key words. A vector has a size (its length) and a direction. A column vector writes it as two numbers: how far across (right is +) over how far up (up is +). A scalar is an ordinary number.
Method. The resultant movement is the plane’s vector plus the wind vector. Then find its magnitude.
- Add the vectors. Add the top numbers and the bottom numbers.240
180 + −40
−60 = 200
120 - Find the magnitude. Pythagoras on the resultant.2002 + 1202 = 40000 + 14400 = 54400
√54400 = 233.2 - Write the answer. With units.233.2 km
Check. The plane would have gone √(2402 + 1802) = 300 km without the wind, so 233.2 km is less. ✓
Watch out. Add the vectors first, then use Pythagoras.
−9 and b = −2
3. Show that a is parallel to b, and say how many times as long a is.
Key words. A vector has a size (its length) and a direction. A column vector writes it as two numbers: how far across (right is +) over how far up (up is +). A scalar is an ordinary number.
Method. If a is a scalar multiple of b, they are parallel. Find the multiplier.
- Compare the top numbers. Divide the top of a by the top of b.6 ÷ (−2) = −3
- Compare the bottom numbers. Is the multiplier the same?(−9) ÷ 3 = −3
- Write the conclusion. The multiplier is the same, so a = −3b.They are parallel. The magnitude is 3 times as big, and the direction is opposite.
Check. −3 × −2
3 = 6
−9. ✓
Watch out. A negative scalar reverses the direction but the vectors are still parallel.
0 and b = 0
4 to show she is wrong.
Key words. A vector has a size (its length) and a direction. A column vector writes it as two numbers: how far across (right is +) over how far up (up is +). A scalar is an ordinary number.
Method. Calculate both sides and compare.
- Work out |a + b|. Add first, then find the length.3
0 + 0
4 = 3
4
|a + b| = √(9 + 16) = 5 - Work out |a| + |b|. Find each length, then add.|a| = 3 and |b| = 4, so the sum is 7
- Compare. 5 ≠ 7, so Zara is wrong.
Check. In a triangle, the third side is shorter than the sum of the other two. ✓
Watch out. One counterexample is enough to disprove a general claim.
6 is parallel to 2
3. Work out the value of k.
Key words. A vector has a size (its length) and a direction. A column vector writes it as two numbers: how far across (right is +) over how far up (up is +). A scalar is an ordinary number.
Method. Parallel vectors are scalar multiples. Find the multiplier from the bottom numbers, then use it for the top numbers.
- Find the multiplier. The bottom numbers are 6 and 3.6 ÷ 3 = 2
- Use it for the top numbers. The same multiplier applies to the top.k = 2 × 2 = 4
Check. 2 × 2
3 = 4
6. ✓
Watch out. Use the numbers you know both of first.
4. Find a vector that is parallel to a, in the same direction, with magnitude 10.
8
Key words. A vector has a size (its length) and a direction. A column vector writes it as two numbers: how far across (right is +) over how far up (up is +). A scalar is an ordinary number.
Method. First find |a|. Then multiply a by the scalar that scales its length to 10.
- Find |a|. Pythagoras.√(32 + 42) = √25 = 5
- Find the scale factor. We need a length of 10, which is twice 5.10 ÷ 5 = 2
- Multiply the vector. Same direction, so the scalar is positive.23
4 = 6
8
Check. |(6 over 8)| = √(36 + 64) = 10. ✓
Watch out. A scalar multiple of a vector is parallel to it. A positive scalar keeps the direction.