GCSE Maths Loci, Bearings, Constructions and Vectors (Foundation): worked examples and questions with answers
By the end of this chapter you will be able to
- Use a scale such as 1 : 50 000 to change between distances on a map or drawing and real distances
- Construct perpendicular bisectors, angle bisectors, perpendiculars and a 60° angle with a ruler and compasses, and construct triangles from SSS, SAS and ASA
- Describe and draw loci, and shade the region that obeys several rules at once
- Measure, draw and calculate with three-figure bearings, including back bearings and journeys in two legs
- Write translations as column vectors and add, subtract, scale and find the magnitude of vectors
You should already know
- Ratio and units of length (Chapters 15 and 16)
- Angles on parallel lines and in triangles (Chapter 17)
- Pythagoras’ theorem and trigonometry (Chapter 20)
- Coordinates and translations (Chapters 12 and 21)
- Congruent triangles (Chapter 21)
Where this leads
- Circle theorems (Chapter 26, Higher)
- Vector proofs in the Higher exam, grades 8 and 9
- Plans, maps and navigation in everyday life
Edexcel GCSE (9–1) Mathematics 1MA1, Foundation tier. Content references: G2, G15, G24, G25, R2.
- 22.1 Scale drawings and maps: Worksheet (PDF) · Answers (PDF) · lesson page
- 22.2 Ruler and compass constructions: Worksheet (PDF) · Answers (PDF) · lesson page
- 22.3 Constructing triangles: Worksheet (PDF) · Answers (PDF) · lesson page
- 22.4 Loci: the four basic rules: Worksheet (PDF) · Answers (PDF) · lesson page
- 22.5 Combined loci and region problems: Worksheet (PDF) · Answers (PDF) · lesson page
- 22.6 Bearings: measuring, drawing and back bearings: Worksheet (PDF) · Answers (PDF) · lesson page
- 22.7 Bearings problems: journeys, Pythagoras and trigonometry: Worksheet (PDF) · Answers (PDF) · lesson page
- 22.8 Vectors: column vectors, addition and scalar multiples: Worksheet (PDF) · Answers (PDF) · lesson page
- Check-up and exam-style questions: Worksheet (PDF) · Answers (PDF) · lesson page
Exercise P Do you remember?
Non-calculatorKey words. A scale compares a length on a map or drawing with the real length. A scale of 1 : 50 000 means that 1 cm on the map is 50 000 cm in real life. A ratio compares two amounts in the same units.
Method. There are 1000 m in 1 km and 100 cm in 1 m, so multiply by 1000 and then by 100.
- Change km to m. 1 km = 1000 m.3.5 × 1000 = 3500 m
- Change m to cm. 1 m = 100 cm.3500 × 100 = 350 000 cm
Check. 1 km = 100 000 cm, and 3.5 × 100 000 = 350 000. ✓
Watch out. Multiply when you go to a smaller unit.
Key words. A bearing is an angle that gives a direction. It is measured from north, clockwise, and written with three figures (for example 045° or 270°). A back bearing is the bearing of the way back along the same line.
Method. Co-interior angles (angles between parallel lines on the same side of the crossing line) add up to 180°.
- State the rule. Co-interior angles add up to 180°.angle + 65° = 180°
- Subtract. 180° − 65° = 115°
Check. 65 + 115 = 180. ✓
Watch out. Do not confuse co-interior (add to 180°) with alternate (equal).
Key words. A bearing is an angle that gives a direction. It is measured from north, clockwise, and written with three figures (for example 045° or 270°). A back bearing is the bearing of the way back along the same line.
Method. Use Pythagoras’ theorem: add the squares of the shorter sides, then take the square root.
- Square and add. Hypotenuse2 = 62 + 82.36 + 64 = 100
- Square root. √100 = 10 cm
Check. 6, 8, 10 is twice 3, 4, 5. ✓
Watch out. The hypotenuse is the longest side.
Key words. A bearing is an angle that gives a direction. It is measured from north, clockwise, and written with three figures (for example 045° or 270°). A back bearing is the bearing of the way back along the same line.
Method. Opposite and adjacent means tan. Use the inverse tan to find the angle.
- Write the ratio. tan x = opposite ÷ adjacent.tan x = 3 ÷ 4 = 0.75
- Use the inverse. Press shift tan.x = tan−1(0.75) = 36.9°
Check. tan 36.9° = 0.75. ✓
Watch out. Use the inverse button, not tan itself.
Key words. A vector has a size (its length) and a direction. A column vector writes it as two numbers: how far across (right is +) over how far up (up is +). A scalar is an ordinary number.
Method. Right adds to x, down subtracts from y.
- Move right. 2 + 3 for the x-coordinate.2 + 3 = 5
- Move down. 5 − 4 for the y-coordinate.5 − 4 = 1
- Write the point. (5, 1)
Check. From (5, 1) move 3 left and 4 up to get back to (2, 5). ✓
Watch out. x is sideways, y is up and down.
Scale drawings and maps
Printable: Worksheet (PDF) · Answers (PDF) · Open this lesson on its own page
A map or a scale drawing is a smaller picture of something real. Every length in the picture is the real length divided by the same number. That number is the scale. Architects draw houses on plans, model-makers build toy cars, and walkers follow maps. All of them use scales.
The most common way to write a scale is as a ratio, for example 1 : 50 000. Both numbers are in the same units, so it means: 1 cm on the map is 50 000 cm in real life (or 1 mm is 50 000 mm, or 1 inch is 50 000 inches). You can read any ratio scale this way. A scale of 1 : 100 means that 1 cm on the drawing is 100 cm = 1 m in real life.
Sometimes a scale is written in words, such as “1 cm represents 2 km”. To turn this into a ratio, change both lengths to the same unit (centimetres) and write the map length first: 1 cm : 2 km = 1 cm : 200 000 cm = 1 : 200 000.
Changing units. Lengths on a map are measured in centimetres, but real distances are given in metres or kilometres. Remember: 100 cm = 1 m, 1000 m = 1 km, so 100 000 cm = 1 km. To go from centimetres to metres divide by 100. To go from centimetres to kilometres divide by 100 000.
The two rules. To go from the map to real life, multiply by the scale number (real life is bigger). To go from real life to the map, divide by the scale number (the map is smaller). Do the calculation in centimetres, then change the answer into a sensible unit. A bigger second number in the scale means that the map shows more land in less space: 1 : 50 000 shows a larger area than 1 : 25 000, so it has less detail.
Key ideas
- A scale 1 : n means 1 cm on the drawing is n cm in real life.
- Map to real life: multiply by n. Real life to map: divide by n.
- 100 cm = 1 m and 100 000 cm = 1 km.
- To write “1 cm to 2 km” as a ratio, change both to cm: 1 : 200 000.
- Always give the unit in your answer.
Key words. A scale compares a length on a map or drawing with the real length. A scale of 1 : 50 000 means that 1 cm on the map is 50 000 cm in real life. A ratio compares two amounts in the same units.
Method. Multiply the length on the map by the scale number to get centimetres, then change to sensible units.
- Say what the scale means. A scale of 1 : 50 000 means that every 1 cm on the map stands for 50 000 cm in real life.1 cm on the map = 50 000 cm real
- Multiply the map length by 50 000. The real distance is 50 000 times as long as the length on the map.4.5 × 50 000 = 225 000 cm
- Change the centimetres into km. There are 100 cm in 1 m and 1000 m in 1 km, so there are 100 000 cm in 1 km. Divide by 100 000.225 000 cm ÷ 100 000 = 2.25 km
Check. Go backwards: 2.25 km = 225 000 cm and 225 000 ÷ 50 000 = 4.5 cm, the length we started with. ✓
Watch out. Multiply by the scale number to go from the map to real life. Divide to go the other way. Change the units at the end.
Key words. A scale compares a length on a map or drawing with the real length. A scale of 1 : 50 000 means that 1 cm on the map is 50 000 cm in real life. A ratio compares two amounts in the same units.
Method. Change the real length to centimetres, then divide by the scale number to get the length on the map.
- Change the real length into centimetres. 1 km = 1000 m = 100 000 cm, so multiply by 100 000.3.5 km × 100 000 = 350 000 cm
- Say what the scale means. A scale of 1 : 25 000 means that every 25 000 cm in real life is only 1 cm on the map.25 000 cm real = 1 cm on the map
- Divide by 25 000. The map length is 25 000 times smaller than the real length.350 000 ÷ 25 000 = 14 cm
Check. Go forwards: 14 × 25 000 = 350 000 cm, which is the real length. ✓
Watch out. Going from real life to the map, you divide by the scale number (the map is smaller).
Key words. A scale compares a length on a map or drawing with the real length. A scale of 1 : 50 000 means that 1 cm on the map is 50 000 cm in real life. A ratio compares two amounts in the same units.
Method. Write the map length and the real length in the same unit (cm), make a ratio, and divide so the first number is 1.
- Change the real length into cm. Both parts of a ratio must be in the same unit. 1 km = 1000 m = 100 000 cm, so multiply by 100 000.3 km × 100 000 = 300 000 cm
- Write the ratio map : real. The scale compares the map length with the real length, in that order.6 : 300 000
- Divide both sides by 6 so the first number is 1. A scale is written as 1 : n. Dividing both parts by the same number keeps the ratio the same.6 ÷ 6 = 1 and 300 000 ÷ 6 = 50 000
Scale = 1 : 50 000
Check. 1 cm on the map stands for 50 000 cm = 500 m in real life. So 6 cm on the map should be 3 km. ✓
Watch out. Change to the same units first. A ratio like 2 : 4 km is wrong because the units do not match.
Key words. A scale compares a length on a map or drawing with the real length. A scale of 1 : 50 000 means that 1 cm on the map is 50 000 cm in real life. A ratio compares two amounts in the same units.
Method. Change the real length to centimetres, then divide by the scale number to get the length on the plan.
- Change the real length into centimetres. 1 m = 100 cm, so multiply by 100.4.20000000000000017763568394002504646778106689453125 m × 100 = 420.000000000000017763568394002504646778106689453125 cm
- Say what the scale means. A scale of 1 : 50 means that every 50 cm in real life is only 1 cm on the plan.50 cm real = 1 cm on the plan
- Divide by 50. The plan length is 50 times smaller than the real length.420.000000000000017763568394002504646778106689453125 ÷ 50 = 8.4000000000000003552713678800500929355621337890625 cm
Check. Go forwards: 8.4000000000000003552713678800500929355621337890625 × 50 = 420.000000000000017763568394002504646778106689453125 cm, which is the real length. ✓
Watch out. Going from real life to the map, you divide by the scale number (the map is smaller).
Watch out
Do not mix up the two directions. If your answer for a real distance is smaller than the length on the map, you divided instead of multiplying. Also watch the units: 4.5 cm on a 1 : 50 000 map is 225 000 cm, which is 2.25 km, not 225 km.Exercise 22A Scale and ratio
Non-calculatorKey words. A scale compares a length on a map or drawing with the real length. A scale of 1 : 50 000 means that 1 cm on the map is 50 000 cm in real life. A ratio compares two amounts in the same units.
Method. A scale 1 : n means 1 cm on the drawing is n cm in real life.
- Read the scale. The second number tells you the real length for every 1 cm on the drawing.1 : 10 means 1 cm : 10 cm
- Write the answer. No unit change is needed.1 cm on the drawing = 10 cm in real life
Check. 10 ÷ 1 = 10, so the real length is 10 times the drawing length. ✓
Key words. A scale compares a length on a map or drawing with the real length. A scale of 1 : 50 000 means that 1 cm on the map is 50 000 cm in real life. A ratio compares two amounts in the same units.
Method. 1 : 100 means 1 cm on the drawing is 100 cm in real life. Then change 100 cm to metres.
- Read the scale. The second number is the real length in cm.1 cm on the drawing = 100 cm in real life
- Change to metres. 100 cm = 1 m, so divide by 100.100 cm ÷ 100 = 1 m
Check. So a 5 cm line on this drawing is 5 m in real life. ✓
Key words. A scale compares a length on a map or drawing with the real length. A scale of 1 : 50 000 means that 1 cm on the map is 50 000 cm in real life. A ratio compares two amounts in the same units.
Method. 1 : 1000 means 1 cm on the map is 1000 cm in real life. Change 1000 cm to metres.
- Read the scale. The second number is the real length in cm.1 cm on the map = 1000 cm in real life
- Change to metres. 100 cm = 1 m, so divide by 100.1000 cm ÷ 100 = 10 m
Check. 10 m = 1000 cm. ✓
Key words. A scale compares a length on a map or drawing with the real length. A scale of 1 : 50 000 means that 1 cm on the map is 50 000 cm in real life. A ratio compares two amounts in the same units.
Method. 1 : 100 000 means 1 cm on the map is 100 000 cm in real life. Change 100 000 cm to kilometres.
- Read the scale. The second number is the real length in cm.1 cm on the map = 100 000 cm in real life
- Change to kilometres. 100 cm = 1 m and 1000 m = 1 km, so divide by 100 000.100 000 cm ÷ 100 000 = 1 km
Check. So 3 cm on this map is 3 km. ✓
Key words. A scale compares a length on a map or drawing with the real length. A scale of 1 : 50 000 means that 1 cm on the map is 50 000 cm in real life. A ratio compares two amounts in the same units.
Method. Write the map length and the real length in the same unit (cm), make a ratio, and divide so the first number is 1.
- Change the real length into cm. Both parts of a ratio must be in the same unit. 1 m = 100 cm, so multiply by 100.5 m × 100 = 500 cm
- Write the ratio map : real. The scale compares the map length with the real length, in that order.1 : 500
- The first number is already 1. So the scale is complete.Scale = 1 : 500
Check. 1 cm on the map stands for 500 cm = 5 m in real life. So 1 cm on the map should be 5 m. ✓
Watch out. Change to the same units first. A ratio like 2 : 4 km is wrong because the units do not match.
Key words. A scale compares a length on a map or drawing with the real length. A scale of 1 : 50 000 means that 1 cm on the map is 50 000 cm in real life. A ratio compares two amounts in the same units.
Method. Write the map length and the real length in the same unit (cm), make a ratio, and divide so the first number is 1.
- Change the real length into cm. Both parts of a ratio must be in the same unit. 1 m = 100 cm, so multiply by 100.20 m × 100 = 2000 cm
- Write the ratio map : real. The scale compares the map length with the real length, in that order.1 : 2000
- The first number is already 1. So the scale is complete.Scale = 1 : 2000
Check. 1 cm on the map stands for 2000 cm = 20 m in real life. So 1 cm on the map should be 20 m. ✓
Watch out. Change to the same units first. A ratio like 2 : 4 km is wrong because the units do not match.
Key words. A scale compares a length on a map or drawing with the real length. A scale of 1 : 50 000 means that 1 cm on the map is 50 000 cm in real life. A ratio compares two amounts in the same units.
Method. Write the map length and the real length in the same unit (cm), make a ratio, and divide so the first number is 1.
- Change the real length into cm. Both parts of a ratio must be in the same unit. 1 m = 100 cm, so multiply by 100.500 m × 100 = 50 000 cm
- Write the ratio map : real. The scale compares the map length with the real length, in that order.1 : 50 000
- The first number is already 1. So the scale is complete.Scale = 1 : 50 000
Check. 1 cm on the map stands for 50 000 cm = 500 m in real life. So 1 cm on the map should be 500 m. ✓
Watch out. Change to the same units first. A ratio like 2 : 4 km is wrong because the units do not match.
Key words. A scale compares a length on a map or drawing with the real length. A scale of 1 : 50 000 means that 1 cm on the map is 50 000 cm in real life. A ratio compares two amounts in the same units.
Method. Write the map length and the real length in the same unit (cm), make a ratio, and divide so the first number is 1.
- Change the real length into cm. Both parts of a ratio must be in the same unit. 1 km = 1000 m = 100 000 cm, so multiply by 100 000.2 km × 100 000 = 200 000 cm
- Write the ratio map : real. The scale compares the map length with the real length, in that order.1 : 200 000
- The first number is already 1. So the scale is complete.Scale = 1 : 200 000
Check. 1 cm on the map stands for 200 000 cm = 2 km in real life. So 1 cm on the map should be 2 km. ✓
Watch out. Change to the same units first. A ratio like 2 : 4 km is wrong because the units do not match.
Key words. A scale compares a length on a map or drawing with the real length. A scale of 1 : 50 000 means that 1 cm on the map is 50 000 cm in real life. A ratio compares two amounts in the same units.
Method. Multiply the length on the map by the scale number to get centimetres, then change to sensible units.
- Say what the scale means. A scale of 1 : 1000 means that every 1 cm on the map stands for 1000 cm in real life.1 cm on the map = 1000 cm real
- Multiply the map length by 1000. The real distance is 1000 times as long as the length on the map.3 × 1000 = 3000 cm
- Change the centimetres into m. There are 100 cm in 1 m, so divide by 100.3000 cm ÷ 100 = 30 m
Check. Go backwards: 30 m = 3000 cm and 3000 ÷ 1000 = 3 cm, the length we started with. ✓
Watch out. Multiply by the scale number to go from the map to real life. Divide to go the other way. Change the units at the end.
Key words. A scale compares a length on a map or drawing with the real length. A scale of 1 : 50 000 means that 1 cm on the map is 50 000 cm in real life. A ratio compares two amounts in the same units.
Method. Multiply the length on the map by the scale number to get centimetres, then change to sensible units.
- Say what the scale means. A scale of 1 : 5000 means that every 1 cm on the map stands for 5000 cm in real life.1 cm on the map = 5000 cm real
- Multiply the map length by 5000. The real distance is 5000 times as long as the length on the map.8 × 5000 = 40 000 cm
- Change the centimetres into m. There are 100 cm in 1 m, so divide by 100.40 000 cm ÷ 100 = 400 m
Check. Go backwards: 400 m = 40 000 cm and 40 000 ÷ 5000 = 8 cm, the length we started with. ✓
Watch out. Multiply by the scale number to go from the map to real life. Divide to go the other way. Change the units at the end.
Key words. A scale compares a length on a map or drawing with the real length. A scale of 1 : 50 000 means that 1 cm on the map is 50 000 cm in real life. A ratio compares two amounts in the same units.
Method. Multiply the length on the map by the scale number to get centimetres, then change to sensible units.
- Say what the scale means. A scale of 1 : 25 000 means that every 1 cm on the map stands for 25 000 cm in real life.1 cm on the map = 25 000 cm real
- Multiply the map length by 25 000. The real distance is 25 000 times as long as the length on the map.6 × 25 000 = 150 000 cm
- Change the centimetres into km. There are 100 cm in 1 m and 1000 m in 1 km, so there are 100 000 cm in 1 km. Divide by 100 000.150 000 cm ÷ 100 000 = 1.5 km
Check. Go backwards: 1.5 km = 150 000 cm and 150 000 ÷ 25 000 = 6 cm, the length we started with. ✓
Watch out. Multiply by the scale number to go from the map to real life. Divide to go the other way. Change the units at the end.
Key words. A scale compares a length on a map or drawing with the real length. A scale of 1 : 50 000 means that 1 cm on the map is 50 000 cm in real life. A ratio compares two amounts in the same units.
Method. Multiply the length on the map by the scale number to get centimetres, then change to sensible units.
- Say what the scale means. A scale of 1 : 200 000 means that every 1 cm on the map stands for 200 000 cm in real life.1 cm on the map = 200 000 cm real
- Multiply the map length by 200 000. The real distance is 200 000 times as long as the length on the map.2.5 × 200 000 = 500 000 cm
- Change the centimetres into km. There are 100 cm in 1 m and 1000 m in 1 km, so there are 100 000 cm in 1 km. Divide by 100 000.500 000 cm ÷ 100 000 = 5 km
Check. Go backwards: 5 km = 500 000 cm and 500 000 ÷ 200 000 = 2.5 cm, the length we started with. ✓
Watch out. Multiply by the scale number to go from the map to real life. Divide to go the other way. Change the units at the end.
Key words. A scale compares a length on a map or drawing with the real length. A scale of 1 : 50 000 means that 1 cm on the map is 50 000 cm in real life. A ratio compares two amounts in the same units.
Method. Multiply the length on the map by the scale number to get centimetres, then change to sensible units.
- Say what the scale means. A scale of 1 : 50 000 means that every 1 cm on the map stands for 50 000 cm in real life.1 cm on the map = 50 000 cm real
- Multiply the map length by 50 000. The real distance is 50 000 times as long as the length on the map.12 × 50 000 = 600 000 cm
- Change the centimetres into km. There are 100 cm in 1 m and 1000 m in 1 km, so there are 100 000 cm in 1 km. Divide by 100 000.600 000 cm ÷ 100 000 = 6 km
Check. Go backwards: 6 km = 600 000 cm and 600 000 ÷ 50 000 = 12 cm, the length we started with. ✓
Watch out. Multiply by the scale number to go from the map to real life. Divide to go the other way. Change the units at the end.
Key words. A scale compares a length on a map or drawing with the real length. A scale of 1 : 50 000 means that 1 cm on the map is 50 000 cm in real life. A ratio compares two amounts in the same units.
Method. Multiply the length on the drawing by the scale number to get centimetres, then change to sensible units.
- Say what the scale means. A scale of 1 : 200 means that every 1 cm on the drawing stands for 200 cm in real life.1 cm on the drawing = 200 cm real
- Multiply the drawing length by 200. The real distance is 200 times as long as the length on the drawing.9 × 200 = 1800 cm
- Change the centimetres into m. There are 100 cm in 1 m, so divide by 100.1800 cm ÷ 100 = 18 m
Check. Go backwards: 18 m = 1800 cm and 1800 ÷ 200 = 9 cm, the length we started with. ✓
Watch out. Multiply by the scale number to go from the map to real life. Divide to go the other way. Change the units at the end.
Key words. A scale compares a length on a map or drawing with the real length. A scale of 1 : 50 000 means that 1 cm on the map is 50 000 cm in real life. A ratio compares two amounts in the same units.
Method. Multiply the length on the map by the scale number to get centimetres, then change to sensible units.
- Say what the scale means. A scale of 1 : 50 000 means that every 1 cm on the map stands for 50 000 cm in real life.1 cm on the map = 50 000 cm real
- Multiply the map length by 50 000. The real distance is 50 000 times as long as the length on the map.7.20000000000000017763568394002504646778106689453125 × 50 000 = 360000.0000000000088817841970012523233890533447265625 cm
- Change the centimetres into km. There are 100 cm in 1 m and 1000 m in 1 km, so there are 100 000 cm in 1 km. Divide by 100 000.360000.0000000000088817841970012523233890533447265625 cm ÷ 100 000 = 3.600000000000000088817841970012523233890533447265625 km
Check. Go backwards: 3.600000000000000088817841970012523233890533447265625 km = 360000.0000000000088817841970012523233890533447265625 cm and 360000.0000000000088817841970012523233890533447265625 ÷ 50 000 = 7.20000000000000017763568394002504646778106689453125 cm, the length we started with. ✓
Watch out. Multiply by the scale number to go from the map to real life. Divide to go the other way. Change the units at the end.
Key words. A scale compares a length on a map or drawing with the real length. A scale of 1 : 50 000 means that 1 cm on the map is 50 000 cm in real life. A ratio compares two amounts in the same units.
Method. Change the real length to centimetres, then divide by the scale number to get the length on the map.
- Change the real length into centimetres. 1 m = 100 cm, so multiply by 100.50 m × 100 = 5000 cm
- Say what the scale means. A scale of 1 : 1000 means that every 1000 cm in real life is only 1 cm on the map.1000 cm real = 1 cm on the map
- Divide by 1000. The map length is 1000 times smaller than the real length.5000 ÷ 1000 = 5 cm
Check. Go forwards: 5 × 1000 = 5000 cm, which is the real length. ✓
Watch out. Going from real life to the map, you divide by the scale number (the map is smaller).
Key words. A scale compares a length on a map or drawing with the real length. A scale of 1 : 50 000 means that 1 cm on the map is 50 000 cm in real life. A ratio compares two amounts in the same units.
Method. Change the real length to centimetres, then divide by the scale number to get the length on the map.
- Change the real length into centimetres. 1 km = 1000 m = 100 000 cm, so multiply by 100 000.2 km × 100 000 = 200 000 cm
- Say what the scale means. A scale of 1 : 50 000 means that every 50 000 cm in real life is only 1 cm on the map.50 000 cm real = 1 cm on the map
- Divide by 50 000. The map length is 50 000 times smaller than the real length.200 000 ÷ 50 000 = 4 cm
Check. Go forwards: 4 × 50 000 = 200 000 cm, which is the real length. ✓
Watch out. Going from real life to the map, you divide by the scale number (the map is smaller).
Key words. A scale compares a length on a map or drawing with the real length. A scale of 1 : 50 000 means that 1 cm on the map is 50 000 cm in real life. A ratio compares two amounts in the same units.
Method. Change the real length to centimetres, then divide by the scale number to get the length on the map.
- Change the real length into centimetres. 1 km = 1000 m = 100 000 cm, so multiply by 100 000.15 km × 100 000 = 1 500 000 cm
- Say what the scale means. A scale of 1 : 250 000 means that every 250 000 cm in real life is only 1 cm on the map.250 000 cm real = 1 cm on the map
- Divide by 250 000. The map length is 250 000 times smaller than the real length.1 500 000 ÷ 250 000 = 6 cm
Check. Go forwards: 6 × 250 000 = 1 500 000 cm, which is the real length. ✓
Watch out. Going from real life to the map, you divide by the scale number (the map is smaller).
Key words. A scale compares a length on a map or drawing with the real length. A scale of 1 : 50 000 means that 1 cm on the map is 50 000 cm in real life. A ratio compares two amounts in the same units.
Method. Change the real length to centimetres, then divide by the scale number to get the length on the map.
- Change the real length into centimetres. 1 m = 100 cm, so multiply by 100.360 m × 100 = 36 000 cm
- Say what the scale means. A scale of 1 : 2000 means that every 2000 cm in real life is only 1 cm on the map.2000 cm real = 1 cm on the map
- Divide by 2000. The map length is 2000 times smaller than the real length.36 000 ÷ 2000 = 18 cm
Check. Go forwards: 18 × 2000 = 36 000 cm, which is the real length. ✓
Watch out. Going from real life to the map, you divide by the scale number (the map is smaller).
Key words. A scale compares a length on a map or drawing with the real length. A scale of 1 : 50 000 means that 1 cm on the map is 50 000 cm in real life. A ratio compares two amounts in the same units.
Method. Change the real length to centimetres, then divide by the scale number to get the length on the map.
- Change the real length into centimetres. 1 km = 1000 m = 100 000 cm, so multiply by 100 000.4.5 km × 100 000 = 450 000 cm
- Say what the scale means. A scale of 1 : 25 000 means that every 25 000 cm in real life is only 1 cm on the map.25 000 cm real = 1 cm on the map
- Divide by 25 000. The map length is 25 000 times smaller than the real length.450 000 ÷ 25 000 = 18 cm
Check. Go forwards: 18 × 25 000 = 450 000 cm, which is the real length. ✓
Watch out. Going from real life to the map, you divide by the scale number (the map is smaller).
Key words. A scale compares a length on a map or drawing with the real length. A scale of 1 : 50 000 means that 1 cm on the map is 50 000 cm in real life. A ratio compares two amounts in the same units.
Method. Change the real length to centimetres, then divide by the scale number to get the length on the drawing.
- Change the real length into centimetres. 1 m = 100 cm, so multiply by 100.1.8000000000000000444089209850062616169452667236328125 m × 100 = 180.00000000000000444089209850062616169452667236328125 cm
- Say what the scale means. A scale of 1 : 20 means that every 20 cm in real life is only 1 cm on the drawing.20 cm real = 1 cm on the drawing
- Divide by 20. The drawing length is 20 times smaller than the real length.180.00000000000000444089209850062616169452667236328125 ÷ 20 = 9.0000000000000002220446049250313080847263336181640625 cm
Check. Go forwards: 9.0000000000000002220446049250313080847263336181640625 × 20 = 180.00000000000000444089209850062616169452667236328125 cm, which is the real length. ✓
Watch out. Going from real life to the map, you divide by the scale number (the map is smaller).
Key words. A scale compares a length on a map or drawing with the real length. A scale of 1 : 50 000 means that 1 cm on the map is 50 000 cm in real life. A ratio compares two amounts in the same units.
Method. Write the map length and the real length in the same unit (cm), make a ratio, and divide so the first number is 1.
- Change the real length into cm. Both parts of a ratio must be in the same unit. 1 km = 1000 m = 100 000 cm, so multiply by 100 000.2 km × 100 000 = 200 000 cm
- Write the ratio map : real. The scale compares the map length with the real length, in that order.4 : 200 000
- Divide both sides by 4 so the first number is 1. A scale is written as 1 : n. Dividing both parts by the same number keeps the ratio the same.4 ÷ 4 = 1 and 200 000 ÷ 4 = 50 000
Scale = 1 : 50 000
Check. 1 cm on the map stands for 50 000 cm = 500 m in real life. So 4 cm on the map should be 2 km. ✓
Watch out. Change to the same units first. A ratio like 2 : 4 km is wrong because the units do not match.
Key words. A scale compares a length on a map or drawing with the real length. A scale of 1 : 50 000 means that 1 cm on the map is 50 000 cm in real life. A ratio compares two amounts in the same units.
Method. Write the map length and the real length in the same unit (cm), make a ratio, and divide so the first number is 1.
- Change the real length into cm. Both parts of a ratio must be in the same unit. 1 m = 100 cm, so multiply by 100.250 m × 100 = 25 000 cm
- Write the ratio map : real. The scale compares the map length with the real length, in that order.5 : 25 000
- Divide both sides by 5 so the first number is 1. A scale is written as 1 : n. Dividing both parts by the same number keeps the ratio the same.5 ÷ 5 = 1 and 25 000 ÷ 5 = 5000
Scale = 1 : 5000
Check. 1 cm on the map stands for 5000 cm = 50 m in real life. So 5 cm on the map should be 250 m. ✓
Watch out. Change to the same units first. A ratio like 2 : 4 km is wrong because the units do not match.
Key words. A scale compares a length on a map or drawing with the real length. A scale of 1 : 50 000 means that 1 cm on the map is 50 000 cm in real life. A ratio compares two amounts in the same units.
Method. Write the map length and the real length in the same unit (cm), make a ratio, and divide so the first number is 1.
- Change the real length into cm. Both parts of a ratio must be in the same unit. 1 km = 1000 m = 100 000 cm, so multiply by 100 000.8 km × 100 000 = 800 000 cm
- Write the ratio map : real. The scale compares the map length with the real length, in that order.2 : 800 000
- Divide both sides by 2 so the first number is 1. A scale is written as 1 : n. Dividing both parts by the same number keeps the ratio the same.2 ÷ 2 = 1 and 800 000 ÷ 2 = 400 000
Scale = 1 : 400 000
Check. 1 cm on the map stands for 400 000 cm = 4 km in real life. So 2 cm on the map should be 8 km. ✓
Watch out. Change to the same units first. A ratio like 2 : 4 km is wrong because the units do not match.
Key words. A scale compares a length on a map or drawing with the real length. A scale of 1 : 50 000 means that 1 cm on the map is 50 000 cm in real life. A ratio compares two amounts in the same units.
Method. Write the map length and the real length in the same unit (cm), make a ratio, and divide so the first number is 1.
- Change the real length into cm. Both parts of a ratio must be in the same unit. 1 m = 100 cm, so multiply by 100.6 m × 100 = 600 cm
- Write the ratio map : real. The scale compares the map length with the real length, in that order.3 : 600
- Divide both sides by 3 so the first number is 1. A scale is written as 1 : n. Dividing both parts by the same number keeps the ratio the same.3 ÷ 3 = 1 and 600 ÷ 3 = 200
Scale = 1 : 200
Check. 1 cm on the map stands for 200 cm = 2 m in real life. So 3 cm on the map should be 6 m. ✓
Watch out. Change to the same units first. A ratio like 2 : 4 km is wrong because the units do not match.
Key words. A scale compares a length on a map or drawing with the real length. A scale of 1 : 50 000 means that 1 cm on the map is 50 000 cm in real life. A ratio compares two amounts in the same units.
Method. Multiply the length on the model by the scale number to get centimetres, then change to sensible units.
- Say what the scale means. A scale of 1 : 24 means that every 1 cm on the model stands for 24 cm in real life.1 cm on the model = 24 cm real
- Multiply the model length by 24. The real car length is 24 times as long as the length on the model.17.5 × 24 = 420 cm
- Change the centimetres into m. There are 100 cm in 1 m, so divide by 100.420 cm ÷ 100 = 4.2 m
Check. Go backwards: 4.2 m = 420 cm and 420 ÷ 24 = 17.5 cm, the length we started with. ✓
Watch out. Multiply by the scale number to go from the map to real life. Divide to go the other way. Change the units at the end.
Key words. A scale compares a length on a map or drawing with the real length. A scale of 1 : 50 000 means that 1 cm on the map is 50 000 cm in real life. A ratio compares two amounts in the same units.
Method. Change the real length to centimetres, then divide by the scale number to get the length on the plan.
- Change the real length into centimetres. 1 m = 100 cm, so multiply by 100.5.5999999999999996447286321199499070644378662109375 m × 100 = 559.99999999999996447286321199499070644378662109375 cm
- Say what the scale means. A scale of 1 : 50 means that every 50 cm in real life is only 1 cm on the plan.50 cm real = 1 cm on the plan
- Divide by 50. The plan length is 50 times smaller than the real length.559.99999999999996447286321199499070644378662109375 ÷ 50 = 11.199999999999999289457264239899814128875732421875 cm
Check. Go forwards: 11.199999999999999289457264239899814128875732421875 × 50 = 559.99999999999996447286321199499070644378662109375 cm, which is the real length. ✓
Watch out. Going from real life to the map, you divide by the scale number (the map is smaller).
Key words. A scale compares a length on a map or drawing with the real length. A scale of 1 : 50 000 means that 1 cm on the map is 50 000 cm in real life. A ratio compares two amounts in the same units.
Method. Write the map length and the real length in the same unit (cm), make a ratio, and divide so the first number is 1.
- Change the real length into cm. Both parts of a ratio must be in the same unit. 1 m = 100 cm, so multiply by 100.250 m × 100 = 25 000 cm
- Write the ratio map : real. The scale compares the map length with the real length, in that order.1 : 25 000
- The first number is already 1. So the scale is complete.Scale = 1 : 25 000
Check. 1 cm on the map stands for 25 000 cm = 250 m in real life. So 1 cm on the map should be 250 m. ✓
Watch out. Change to the same units first. A ratio like 2 : 4 km is wrong because the units do not match.
Key words. A scale compares a length on a map or drawing with the real length. A scale of 1 : 50 000 means that 1 cm on the map is 50 000 cm in real life. A ratio compares two amounts in the same units.
Method. Multiply the length on the map by the scale number to get centimetres, then change to sensible units.
- Say what the scale means. A scale of 1 : 25 000 means that every 1 cm on the map stands for 25 000 cm in real life.1 cm on the map = 25 000 cm real
- Multiply the map length by 25 000. The real distance is 25 000 times as long as the length on the map.7.4000000000000003552713678800500929355621337890625 × 25 000 = 185000.0000000000088817841970012523233890533447265625 cm
- Change the centimetres into km. There are 100 cm in 1 m and 1000 m in 1 km, so there are 100 000 cm in 1 km. Divide by 100 000.185000.0000000000088817841970012523233890533447265625 cm ÷ 100 000 = 1.850000000000000088817841970012523233890533447265625 km
Check. Go backwards: 1.850000000000000088817841970012523233890533447265625 km = 185000.0000000000088817841970012523233890533447265625 cm and 185000.0000000000088817841970012523233890533447265625 ÷ 25 000 = 7.4000000000000003552713678800500929355621337890625 cm, the length we started with. ✓
Watch out. Multiply by the scale number to go from the map to real life. Divide to go the other way. Change the units at the end.
Key words. A scale compares a length on a map or drawing with the real length. A scale of 1 : 50 000 means that 1 cm on the map is 50 000 cm in real life. A ratio compares two amounts in the same units.
Method. A ratio scale uses the same unit on both sides. 1 : 2000 means 1 cm : 2000 cm. Change 2000 cm to metres.
- Read the scale correctly. Both numbers in the ratio are in the same unit, so the real length is 2000 cm, not 2000 m.1 cm on the map = 2000 cm in real life
- Change 2000 cm to metres. 100 cm = 1 m, so divide by 100.2000 ÷ 100 = 20 m
- Write the conclusion. Sam used the wrong unit.Sam is wrong. 1 cm on the map is 20 m in real life.
Check. 1 cm = 20 m means 1 cm : 2000 cm, since 20 m = 2000 cm. ✓
Watch out. Never read a ratio scale as 1 cm to n m. It is 1 cm to n cm.
Key words. A scale compares a length on a map or drawing with the real length. A scale of 1 : 50 000 means that 1 cm on the map is 50 000 cm in real life. A ratio compares two amounts in the same units.
Method. Work out what 1 cm stands for on each map. The map where 1 cm stands for the smaller distance is more zoomed in, so it shows more detail.
- Map A. 1 : 25 000 means 1 cm is 25 000 cm. Change to metres by dividing by 100.25 000 ÷ 100 = 250 m
- Map B. 1 : 50 000 means 1 cm is 50 000 cm.50 000 ÷ 100 = 500 m
- Compare. On map A each centimetre covers less real ground, so objects are drawn larger.250 m < 500 m, so Map A shows more detail.
Check. A road 500 m long is 2 cm long on map A but only 1 cm on map B. It is drawn bigger on map A. ✓
Watch out. A smaller second number in the scale means a larger-scale map with more detail.
Key words. A scale compares a length on a map or drawing with the real length. A scale of 1 : 50 000 means that 1 cm on the map is 50 000 cm in real life. A ratio compares two amounts in the same units.
Method. Find the real length of the path first, then use time = distance ÷ speed.
- Find the real length in centimetres. Multiply the map length by the scale number.8.4 × 25 000 = 210 000 cm
- Change to kilometres. 100 000 cm = 1 km, so divide by 100 000.210 000 ÷ 100 000 = 2.1 km
- Find the time in hours. Time = distance ÷ speed.2.1 ÷ 3 = 0.7 hours
- Change to minutes. There are 60 minutes in 1 hour.0.7 × 60 = 42 minutes
Check. At 3 km/h she walks 1 km in 20 minutes, so 2.1 km takes 2.1 × 20 = 42 minutes. ✓
Watch out. Do not forget to change the speed units and the distance units to match (km and km/h).
Key words. A scale compares a length on a map or drawing with the real length. A scale of 1 : 50 000 means that 1 cm on the map is 50 000 cm in real life. A ratio compares two amounts in the same units.
Method. Multiply by the scale number, then change centimetres to kilometres.
- Multiply by the scale number. Map to real life: multiply.2 × 50 000 = 100 000 cm
- Change to kilometres. 100 000 cm = 1000 m = 1 km.100 000 cm = 1 km
- Write the conclusion. A show-that question needs a final sentence.2 cm on the map is 1 km in real life, as required.
Check. 1 cm = 0.5 km, so 2 cm = 1 km. ✓
Watch out. End with a sentence that says what you have shown.
Key words. A scale compares a length on a map or drawing with the real length. A scale of 1 : 50 000 means that 1 cm on the map is 50 000 cm in real life. A ratio compares two amounts in the same units.
Method. First find the scale of the map as a ratio 1 : n, then use it to change the length of the road.
- Change 9 km to centimetres. 100 000 cm = 1 km.9 × 100 000 = 900 000 cm
- Write the ratio map : real. Both are now in cm.6 : 900 000
- Divide both sides by 6. The first number must be 1.1 : 150 000
- Multiply the road on the map by the scale number. Map to real life.14.2 × 150 000 = 2 130 000 cm
- Change to kilometres. Divide by 100 000.2 130 000 ÷ 100 000 = 21.3 km
Check. Another way: 6 cm is 9 km, so 1 cm is 1.5 km and 14.2 × 1.5 = 21.3 km. ✓
Watch out. A map scale is the same everywhere on the map, so once you know it you can measure any distance.
Exercise 22B Maps and scale drawings in context
Calculator allowedKey words. A scale compares a length on a map or drawing with the real length. A scale of 1 : 50 000 means that 1 cm on the map is 50 000 cm in real life. A ratio compares two amounts in the same units.
Method. Multiply the length on the map by the scale number to get centimetres, then change to sensible units.
- Say what the scale means. A scale of 1 : 50 000 means that every 1 cm on the map stands for 50 000 cm in real life.1 cm on the map = 50 000 cm real
- Multiply the map length by 50 000. The real distance is 50 000 times as long as the length on the map.5 × 50 000 = 250 000 cm
- Change the centimetres into km. There are 100 cm in 1 m and 1000 m in 1 km, so there are 100 000 cm in 1 km. Divide by 100 000.250 000 cm ÷ 100 000 = 2.5 km
Check. Go backwards: 2.5 km = 250 000 cm and 250 000 ÷ 50 000 = 5 cm, the length we started with. ✓
Watch out. Multiply by the scale number to go from the map to real life. Divide to go the other way. Change the units at the end.
Key words. A scale compares a length on a map or drawing with the real length. A scale of 1 : 50 000 means that 1 cm on the map is 50 000 cm in real life. A ratio compares two amounts in the same units.
Method. Multiply the length on the map by the scale number to get centimetres, then change to sensible units.
- Say what the scale means. A scale of 1 : 50 000 means that every 1 cm on the map stands for 50 000 cm in real life.1 cm on the map = 50 000 cm real
- Multiply the map length by 50 000. The real distance is 50 000 times as long as the length on the map.6 × 50 000 = 300 000 cm
- Change the centimetres into km. There are 100 cm in 1 m and 1000 m in 1 km, so there are 100 000 cm in 1 km. Divide by 100 000.300 000 cm ÷ 100 000 = 3 km
Check. Go backwards: 3 km = 300 000 cm and 300 000 ÷ 50 000 = 6 cm, the length we started with. ✓
Watch out. Multiply by the scale number to go from the map to real life. Divide to go the other way. Change the units at the end.
Key words. A scale compares a length on a map or drawing with the real length. A scale of 1 : 50 000 means that 1 cm on the map is 50 000 cm in real life. A ratio compares two amounts in the same units.
Method. Find the real length of the route A to B to C, then take away the direct road.
- Real length of A to B. Map to real: 5 cm × 50 000 = 250 000 cm = 2.5 km.2.5 km
- Real length of B to C. It is also 5 cm on the map.2.5 km
- Add them. Route A to B to C.2.5 + 2.5 = 5 km
- Take away the direct road. The direct road A to C is 3 km.5 − 3 = 2 km
Check. In centimetres on the map: 5 + 5 − 6 = 4 cm and 4 cm is 2 km. ✓
Watch out. The extra distance is a difference, so subtract.
Key words. A scale compares a length on a map or drawing with the real length. A scale of 1 : 50 000 means that 1 cm on the map is 50 000 cm in real life. A ratio compares two amounts in the same units.
Method. Draw the triangle accurately at the stated scale. Measure the angle with a protractor. A calculator can check it.
- Convert the lengths to the scale. 1 cm stands for 1 m, so the foot-to-wall distance is 2.5 cm.Horizontal side 2.5 cm; the ladder is 6.5 cm long.
- Draw the base and the right angle. Draw a horizontal line 2.5 cm long, then draw a vertical line at the right-hand end with a set square.Base PQ = 2.5 cm, right angle at Q.
- Find the top of the ladder. Set the compasses to 6.5 cm, put the point at P and draw an arc that crosses the vertical line at R.PR = 6.5 cm
- Measure. Place the protractor with its centre on P and read the angle QPR.QR measures 6 cm. Angle QPR = 67.4° to 1 d.p., so about 67°
Check. Trigonometry: cos(angle) = 2.5 ÷ 6.5, so angle = cos−1(0.3846…) = 67.4°. ✓
Watch out. Drawing and measuring is accurate to about 1°, so answers 1° or 2° either side are accepted.
Key words. A scale compares a length on a map or drawing with the real length. A scale of 1 : 50 000 means that 1 cm on the map is 50 000 cm in real life. A ratio compares two amounts in the same units.
Method. Draw a right-angled triangle: the ground is the shadow (8 cm), the flagpole is upright, and the Sun’s ray makes 35° with the ground.
- Draw the shadow. 1 cm stands for 1 m, so draw a horizontal line 8 cm long. Mark its ends F (foot of pole) and S (end of shadow).FS = 8 cm
- Draw the upright pole. The pole is at 90° to the ground, so draw a vertical line upwards from F.Right angle at F
- Draw the Sun’s ray. At S draw a line making 35° with the ground. It crosses the pole at the top T.Angle at S = 35°
- Measure FT and use the scale. FT measures about 5.6 cm, so the height is 5.6 m.Height = 5.6 m ≈ 6 m
Check. tan 35° = height ÷ 8, so height = 8 × tan 35° = 5.60 m. ✓
Watch out. Choose a scale that makes the drawing big enough to measure accurately.
Key words. A scale compares a length on a map or drawing with the real length. A scale of 1 : 50 000 means that 1 cm on the map is 50 000 cm in real life. A ratio compares two amounts in the same units.
Method. Change the real length to centimetres, then divide by the scale number to get the length on the drawing.
- Change the real length into centimetres. 1 m = 100 cm, so multiply by 100.36 m × 100 = 3600 cm
- Say what the scale means. A scale of 1 : 200 means that every 200 cm in real life is only 1 cm on the drawing.200 cm real = 1 cm on the drawing
- Divide by 200. The drawing length is 200 times smaller than the real length.3600 ÷ 200 = 18 cm
Check. Go forwards: 18 × 200 = 3600 cm, which is the real length. ✓
Watch out. Going from real life to the map, you divide by the scale number (the map is smaller).
Key words. A scale compares a length on a map or drawing with the real length. A scale of 1 : 50 000 means that 1 cm on the map is 50 000 cm in real life. A ratio compares two amounts in the same units.
Method. Multiply the length on the map by the scale number to get centimetres, then change to sensible units.
- Say what the scale means. A scale of 1 : 50 000 means that every 1 cm on the map stands for 50 000 cm in real life.1 cm on the map = 50 000 cm real
- Multiply the map length by 50 000. The real distance is 50 000 times as long as the length on the map.1 × 50 000 = 50 000 cm
- Change the centimetres into km. There are 100 cm in 1 m and 1000 m in 1 km, so there are 100 000 cm in 1 km. Divide by 100 000.50 000 cm ÷ 100 000 = 0.5 km
Check. Go backwards: 0.5 km = 50 000 cm and 50 000 ÷ 50 000 = 1 cm, the length we started with. ✓
Watch out. Multiply by the scale number to go from the map to real life. Divide to go the other way. Change the units at the end.
Key words. A scale compares a length on a map or drawing with the real length. A scale of 1 : 50 000 means that 1 cm on the map is 50 000 cm in real life. A ratio compares two amounts in the same units.
Method. Write the map length and the real length in the same unit (cm), make a ratio, and divide so the first number is 1.
- Change the real length into cm. Both parts of a ratio must be in the same unit. 1 km = 1000 m = 100 000 cm, so multiply by 100 000.5 km × 100 000 = 500 000 cm
- Write the ratio map : real. The scale compares the map length with the real length, in that order.1 : 500 000
- The first number is already 1. So the scale is complete.Scale = 1 : 500 000
Check. 1 cm on the map stands for 500 000 cm = 5 km in real life. So 1 cm on the map should be 5 km. ✓
Watch out. Change to the same units first. A ratio like 2 : 4 km is wrong because the units do not match.
Key words. A scale compares a length on a map or drawing with the real length. A scale of 1 : 50 000 means that 1 cm on the map is 50 000 cm in real life. A ratio compares two amounts in the same units.
Method. Multiply the length on the map by the scale number to get centimetres, then change to sensible units.
- Say what the scale means. A scale of 1 : 500 000 means that every 1 cm on the map stands for 500 000 cm in real life.1 cm on the map = 500 000 cm real
- Multiply the map length by 500 000. The real distance is 500 000 times as long as the length on the map.7.4000000000000003552713678800500929355621337890625 × 500 000 = 3700000.00000000017763568394002504646778106689453125 cm
- Change the centimetres into km. There are 100 cm in 1 m and 1000 m in 1 km, so there are 100 000 cm in 1 km. Divide by 100 000.3700000.00000000017763568394002504646778106689453125 cm ÷ 100 000 = 37.0000000000000017763568394002504646778106689453125 km
Check. Go backwards: 37.0000000000000017763568394002504646778106689453125 km = 3700000.00000000017763568394002504646778106689453125 cm and 3700000.00000000017763568394002504646778106689453125 ÷ 500 000 = 7.4000000000000003552713678800500929355621337890625 cm, the length we started with. ✓
Watch out. Multiply by the scale number to go from the map to real life. Divide to go the other way. Change the units at the end.
Key words. A scale compares a length on a map or drawing with the real length. A scale of 1 : 50 000 means that 1 cm on the map is 50 000 cm in real life. A ratio compares two amounts in the same units.
Method. Use Pythagoras’ theorem on the map to find the straight-line distance in cm. Then use the scale.
- Draw the right-angled triangle. East and north are at right angles, so the straight line is the hypotenuse.Shorter sides 4.8 cm and 3.6 cm
- Use Pythagoras. Add the squares, then square root.4.82 + 3.62 = 23.04 + 12.96 = 36
√36 = 6 cm on the map - Multiply by the scale number. Map to real life.6 × 25 000 = 150 000 cm
- Change to km. Divide by 100 000.150 000 ÷ 100 000 = 1.5 km
Check. The numbers 4.8, 3.6, 6 are 1.2 times the 3, 4, 5 triangle (3.6 : 4.8 : 6). ✓
Watch out. Do the Pythagoras on the map, then scale up. Do not scale a squared number by 25 000.
Key words. A scale compares a length on a map or drawing with the real length. A scale of 1 : 50 000 means that 1 cm on the map is 50 000 cm in real life. A ratio compares two amounts in the same units.
Method. Find the real distance, then use time = distance ÷ speed.
- Real distance in cm. Map to real: multiply by 50 000.15.6 × 50 000 = 780 000 cm
- Change to km. Divide by 100 000.780 000 ÷ 100 000 = 7.8 km
- Time in hours. Time = distance ÷ speed.7.8 ÷ 12 = 0.65 hours
- Time in minutes. Multiply by 60.0.65 × 60 = 39 minutes
Check. 12 km/h is 1 km every 5 minutes, so 7.8 km takes 7.8 × 5 = 39 minutes. ✓
Watch out. Check the units match before you divide.
Key words. A scale compares a length on a map or drawing with the real length. A scale of 1 : 50 000 means that 1 cm on the map is 50 000 cm in real life. A ratio compares two amounts in the same units.
Method. Multiply each model length by the scale number, then change from cm to m.
- Real height of the tower in cm. Model to real: multiply by 300.18 × 300 = 5400 cm
- Tower in metres. Divide by 100.5400 ÷ 100 = 54 m
- Real height of the window in cm. Multiply by 300.0.5 × 300 = 150 cm
- Window in metres. Divide by 100.150 ÷ 100 = 1.5 m
Check. 1 cm on the model is 3 m in real life, so 18 cm is 54 m and 0.5 cm is 1.5 m. ✓
Watch out. The same scale applies to every length on the model, big or small.
Ruler and compass constructions
Printable: Worksheet (PDF) · Answers (PDF) · Open this lesson on its own page
To construct something in geometry means to draw it accurately using only a ruler (for straight lines) and a pair of compasses (for arcs and circles). A protractor is used only to check your work. Constructions give exact results, because the compasses make every point on an arc exactly the same distance from the centre.
Rules for good constructions. Use a sharp pencil. Keep the compasses tight so the radius does not slip. Never rub out the construction arcs: they show that you used the correct method, and an examiner gives marks for them. When two arcs need the same radius, do not change the compasses in between.
1. The perpendicular bisector of a line AB. This is the line that cuts AB in half (bisects it) and meets it at 90° (is perpendicular to it). Every point on this line is the same distance from A and from B.
- Open the compasses to more than half the length of AB. Put the point on A and draw an arc above and an arc below the line.
- Keep the same radius. Put the point on B and draw two more arcs that cross the first two.
- Use a ruler to join the two places where the arcs cross. This line is the perpendicular bisector. It cuts AB at its midpoint M.
Why does it work? The four arcs have equal radii, so the four points A, P, B, Q are joined by four equal lengths: AP = PB = BQ = QA. That shape is a rhombus, and the diagonals of a rhombus cross each other at 90° and cut each other in half.
2. The bisector of an angle. To bisect an angle means to cut it into two equal angles.
- Put the compass point on the corner O. Draw an arc that crosses both arms. Call the crossing points P and Q.
- Put the point on P and draw an arc inside the angle. Keep the same radius, put the point on Q and draw another arc so the two arcs cross at R.
- Use a ruler to draw a straight line from O through R. This line is the angle bisector.
3. The perpendicular from a point P to a line. The perpendicular from P to the line is the shortest path from P to the line. This is the “perpendicular distance”.
- Put the compass point on P and draw an arc that crosses the line twice. Call the crossing points X and Y.
- Put the point on X and draw an arc on the other side of the line from P. Keep the same radius, put the point on Y and draw another arc to cross it at Z.
- Join P to Z with a ruler. The line PZ crosses the line at F, and PF is perpendicular to the line.
4. The perpendicular at a point P on a line. This makes a right angle at P.
- Put the compass point on P and draw arcs that cross the line on each side of P, at X and Y. (P is exactly in the middle of X and Y.)
- Open the compasses wider. Put the point on X and draw an arc above the line. Keep the same radius, put the point on Y and draw an arc to cross it at Z.
- Join P to Z. The line PZ is perpendicular to the line at P.
5. An angle of 60°. Draw a line AB. Put the compass point on A and draw an arc that crosses the line at P. Keep the same radius, put the point on P and draw an arc that crosses the first arc at Q. Join A to Q. The triangle APQ has three equal sides, so it is equilateral and angle QAP is 60°. From 60° you can make 30° by bisecting, and 120° by constructing two 60° angles side by side.
Key ideas
- Perpendicular bisector of AB: equal arcs from A and from B, join the crossing points. It cuts AB in half at 90°.
- Angle bisector: arc from the corner, then equal arcs from the two crossing points, join the corner to where those arcs cross.
- Perpendicular from a point to a line: arcs from the point cut the line twice, then equal arcs from those two points. This gives the shortest distance.
- 60° is made from an equilateral triangle: use the same radius for both arcs.
- Never rub out your construction arcs.
Key words. To construct means to draw accurately using only a ruler and a pair of compasses (no protractor). The construction arcs are the curved lines the compasses leave; you must not rub them out.
Method. Use equal arcs from A and from B (more than 4 cm), then join the two places where the arcs cross.
- Draw AB with a ruler. The line must be exactly 8 cm long because we are told its length.AB = 8 cm
- Draw arcs from A. The radius must be more than half of AB (more than 4 cm), or the arcs from A and B will not meet. Use 5.2 cm.Compass point on A: draw one arc above AB and one below it.
- Draw arcs from B. Use the same compass setting so that the two points where the arcs cross are the same distance from A and from B.Compass point on B: draw arcs that cross the first two at P and Q.
- Join P and Q. The line PQ is the perpendicular bisector. Leave all the arcs.
Check. Measure: the line crosses AB at M with AM = MB = 4 cm and the angle at M is 90°. ✓
Watch out. If the compass setting is half of AB or less, the arcs will not cross. Always open the compasses wider than half the line.
Key words. To construct means to draw accurately using only a ruler and a pair of compasses (no protractor). The construction arcs are the curved lines the compasses leave; you must not rub them out.
Method. Draw the angle with a protractor, then use arcs from the corner and then from the two crossing points.
- Draw the 72° angle. Use a ruler and a protractor for the angle you are given.Corner O, arms OA and OB
- Draw an arc from O. The arc must cross both arms. Call the crossing points P and Q.Compass point on O; arc crosses OA at P and OB at Q.
- Draw arcs from P and Q. Use the same radius for both. The arcs cross at R.Compass point on P, then on Q, same setting: arcs cross at R.
- Join O to R. OR is the angle bisector.
- Work out each angle. A bisector cuts the angle into two equal halves.72° ÷ 2 = 36° each
Check. Measure both new angles with a protractor: each should be 36°. ✓
Watch out. Use the compasses for the construction. Marking the half-angle with a protractor loses the marks for the method.
Key words. To construct means to draw accurately using only a ruler and a pair of compasses (no protractor). The construction arcs are the curved lines the compasses leave; you must not rub them out.
Method. Use arcs from P to find X and Y, then equal arcs from X and Y to find Z. Join P to Z.
- Draw an arc from P. Open the compasses wide enough to cross the line twice. Draw an arc crossing the line at X and Y.Compass point on P.
- Draw arcs from X and Y. On the far side of the line from P, draw arcs of the same radius from X and from Y. They cross at Z.Radius more than half of XY.
- Join P to Z. The line PZ meets the line at F, and PF is perpendicular to the line.
- Measure PF. The perpendicular distance from P to the line is the shortest distance from P to the line.PF = 2.8 cm
Check. Pick any other point on the line, such as X. The distance PX is the hypotenuse of a right-angled triangle with side PF, so PX is longer than PF. ✓
Watch out. The shortest distance from a point to a line is always the perpendicular distance, never a slanted one.
Key words. To construct means to draw accurately using only a ruler and a pair of compasses (no protractor). The construction arcs are the curved lines the compasses leave; you must not rub them out.
Method. Build 30° from the angles you can construct exactly: 60° (arc method), 90° (perpendicular) and halves of them (bisector).
- Draw a straight line and mark the point A. The angle will have its corner at A, with one arm along the line.Use a ruler. Make the line about 8 cm long.
- Construct 60°, then bisect it. 30° is half of 60°, so first make 60° and then use the angle bisector construction.Keep the compasses at the same setting while you work, and keep all your arcs.
- Join A to the new point. Draw the second arm of the angle with a ruler, passing through the intersection of the arcs.
- Check with a protractor. A construction is accurate to about 1°. Measure the angle.The angle should measure 30°.
Check. The protractor reading should be within 1° of 30°. ✓
Watch out. Use the compasses for the construction. A protractor is only for checking afterwards.
Key words. To construct means to draw accurately using only a ruler and a pair of compasses (no protractor). The construction arcs are the curved lines the compasses leave; you must not rub them out.
Method. Use arcs from P to find X and Y, then equal larger arcs from X and Y.
- Mark X and Y. Compass point on P: draw arcs that cross the line on both sides of P. P is now exactly half way between X and Y.PX = PY
- Draw arcs from X and Y. Open the compasses wider (more than PX). Keep the setting the same for both arcs. They cross at Z.Compass point on X, then on Y: arcs cross at Z above the line.
- Join P to Z. Use a ruler. Leave the arcs.
Check. Place a set square or protractor on P: the angle between PZ and the line should be 90°. ✓
Watch out. X and Y must be the same distance from P. Without that, the line is not perpendicular.
Watch out
Do not change the compass setting between the two arcs that must cross. If the radius changes the crossing point is not the same distance from both centres and the line will not be a true bisector. Do not rub out arcs.Exercise 22C Constructions: method and accuracy
Non-calculatorA Keep the same radius, put the point on B and draw arcs that cross the first two.
B Draw the line AB with a ruler.
C Join the two crossing points with a ruler.
D Open the compasses to more than half the length of AB.
E Put the compass point on A and draw an arc above and below AB.
Key words. To construct means to draw accurately using only a ruler and a pair of compasses (no protractor). The construction arcs are the curved lines the compasses leave; you must not rub them out.
Method. Think about what you need first: a line to bisect, then compasses open wide enough, then arcs from one end, then the other end, then join.
- Start with the line. You cannot bisect a line you have not drawn.Draw the line AB (step B).
- Set the compasses. More than half of AB so the arcs will cross.Open the compasses (step D).
- Arcs from A, then from B. The arcs from A come first so that those from B can cross them.Arcs from A, then arcs from B (steps E then A).
- Join. The line is drawn last.Join (step C). Order: B, D, E, A, C
Check. Every construction line is drawn after the arcs that locate it. ✓
Watch out. The compasses must keep the same radius for the arcs from A and from B.
A Keep the same radius and draw an arc from the second crossing so that the arcs cross.
B Put the compass point on the corner O and draw an arc that crosses both arms.
C Draw a straight line from O through the point where the arcs cross.
D Put the point on the first crossing and draw an arc inside the angle.
Key words. To construct means to draw accurately using only a ruler and a pair of compasses (no protractor). The construction arcs are the curved lines the compasses leave; you must not rub them out.
Method. The corner is the centre of the first arc. The two arcs inside the angle come next, and the bisector is drawn last.
- First arc. It must be centred on the corner and cross both arms.Step B
- Second arc. Centred on the first crossing, inside the angle.Step D
- Third arc. The same radius, from the second crossing, so the arcs cross.Step A
- Bisector. Join the corner to where the arcs cross.Step C. Order: B, D, A, C
Check. The bisector is drawn last because it needs the crossing point. ✓
Watch out. The corner is used for the first arc only. After that the centres are on the arms.
Key words. To construct means to draw accurately using only a ruler and a pair of compasses (no protractor). The construction arcs are the curved lines the compasses leave; you must not rub them out.
Method. Perpendicular means at right angles.
- Recall the word. “Perpendicular” means at 90°. A bisector cuts something in half.Perpendicular = 90°
- Fill the gap. 90 degrees
Check. A right angle is 90°. ✓
Key words. To construct means to draw accurately using only a ruler and a pair of compasses (no protractor). The construction arcs are the curved lines the compasses leave; you must not rub them out.
Method. Bisect means cut in half.
- Recall the word. To bisect means to cut into two equal parts.Bisect = cut in half
- Fill the gap. Two equal parts
Check. M is the midpoint of AB, so AM = MB. ✓
Key words. To construct means to draw accurately using only a ruler and a pair of compasses (no protractor). The construction arcs are the curved lines the compasses leave; you must not rub them out.
Method. The first arc has to cross both arms.
- Think about where the arms meet. The arms meet at the corner of the angle, so an arc centred there crosses both arms.Compass point on the corner (the vertex)
- Fill the gap. corner (vertex)
Check. An arc centred anywhere else would not cross both arms in the same way. ✓
Key words. To construct means to draw accurately using only a ruler and a pair of compasses (no protractor). The construction arcs are the curved lines the compasses leave; you must not rub them out.
Method. The arcs show your method.
- Think about why arcs matter. They show the examiner you used compasses correctly.Leave them on the page
- Fill the gap. never rub out the arcs
Check. Marks are given for correct arcs. ✓
Key words. To construct means to draw accurately using only a ruler and a pair of compasses (no protractor). The construction arcs are the curved lines the compasses leave; you must not rub them out.
Method. Use equal arcs from A and B with a radius of more than 4 cm. Join the places where the arcs cross.
- Draw the line. Use a ruler.AB = 8 cm
- Draw arcs from A and B. Same radius, more than 4 cm (for example 5 cm).Arcs cross above and below AB at P and Q.
- Join P and Q. The line PQ meets AB at M.
- Work out AM. M is half way along AB.8 ÷ 2 = 4 cm
Check. Measure AM and MB with a ruler: both are 4 cm. ✓
Watch out. Leave the arcs on the page.
Key words. To construct means to draw accurately using only a ruler and a pair of compasses (no protractor). The construction arcs are the curved lines the compasses leave; you must not rub them out.
Method. Draw the angle with a protractor. Use arcs from the corner, then from the two crossing points. Join the corner to where those arcs cross.
- Draw the angle. Use a protractor and a ruler.Angle = 50°
- Construct the bisector. First arc from the corner, then equal arcs from the two crossing points.
- Halve the angle. A bisector makes two equal angles.50 ÷ 2 = 25°
Check. Two angles of 25° make 50°. ✓
Watch out. The compasses must keep the same radius for the second and third arcs.
Key words. To construct means to draw accurately using only a ruler and a pair of compasses (no protractor). The construction arcs are the curved lines the compasses leave; you must not rub them out.
Method. Draw the angle with a protractor. Use arcs from the corner, then from the two crossing points. Join the corner to where those arcs cross.
- Draw the angle. Use a protractor and a ruler.Angle = 80°
- Construct the bisector. First arc from the corner, then equal arcs from the two crossing points.
- Halve the angle. A bisector makes two equal angles.80 ÷ 2 = 40°
Check. Two angles of 40° make 80°. ✓
Watch out. The compasses must keep the same radius for the second and third arcs.
Key words. To construct means to draw accurately using only a ruler and a pair of compasses (no protractor). The construction arcs are the curved lines the compasses leave; you must not rub them out.
Method. Draw the angle with a protractor. Use arcs from the corner, then from the two crossing points. Join the corner to where those arcs cross.
- Draw the angle. Use a protractor and a ruler.Angle = 120°
- Construct the bisector. First arc from the corner, then equal arcs from the two crossing points.
- Halve the angle. A bisector makes two equal angles.120 ÷ 2 = 60°
Check. Two angles of 60° make 120°. ✓
Watch out. The compasses must keep the same radius for the second and third arcs.
Key words. To construct means to draw accurately using only a ruler and a pair of compasses (no protractor). The construction arcs are the curved lines the compasses leave; you must not rub them out.
Method. Draw the angle with a protractor. Use arcs from the corner, then from the two crossing points. Join the corner to where those arcs cross.
- Draw the angle. Use a protractor and a ruler.Angle = 140°
- Construct the bisector. First arc from the corner, then equal arcs from the two crossing points.
- Halve the angle. A bisector makes two equal angles.140 ÷ 2 = 70°
Check. Two angles of 70° make 140°. ✓
Watch out. The compasses must keep the same radius for the second and third arcs.
Key words. To construct means to draw accurately using only a ruler and a pair of compasses (no protractor). The construction arcs are the curved lines the compasses leave; you must not rub them out.
Method. Build 60° from the angles you can construct exactly: 60° (arc method), 90° (perpendicular) and halves of them (bisector).
- Draw a straight line and mark the point A. The angle will have its corner at A, with one arm along the line.Use a ruler. Make the line about 8 cm long.
- Construct 60° with the arc method. Draw an arc from A, then an arc of the same radius from where it crosses the line. The three points A, P, Q are all the same distance apart, so APQ is an equilateral triangle.Keep the compasses at the same setting while you work, and keep all your arcs.
- Join A to the new point. Draw the second arm of the angle with a ruler, passing through the intersection of the arcs.
- Check with a protractor. A construction is accurate to about 1°. Measure the angle.The angle should measure 60°.
Check. The protractor reading should be within 1° of 60°. ✓
Watch out. Use the compasses for the construction. A protractor is only for checking afterwards.
Key words. To construct means to draw accurately using only a ruler and a pair of compasses (no protractor). The construction arcs are the curved lines the compasses leave; you must not rub them out.
Method. Build 120° from the angles you can construct exactly: 60° (arc method), 90° (perpendicular) and halves of them (bisector).
- Draw a straight line and mark the point A. The angle will have its corner at A, with one arm along the line.Use a ruler. Make the line about 8 cm long.
- Construct 60° twice. 120° = 60° + 60°. Make a 60° angle, then another 60° angle beside it using the same compass setting.Keep the compasses at the same setting while you work, and keep all your arcs.
- Join A to the new point. Draw the second arm of the angle with a ruler, passing through the intersection of the arcs.
- Check with a protractor. A construction is accurate to about 1°. Measure the angle.The angle should measure 120°.
Check. The protractor reading should be within 1° of 120°. ✓
Watch out. Use the compasses for the construction. A protractor is only for checking afterwards.
Key words. To construct means to draw accurately using only a ruler and a pair of compasses (no protractor). The construction arcs are the curved lines the compasses leave; you must not rub them out.
Method. Build 45° from the angles you can construct exactly: 60° (arc method), 90° (perpendicular) and halves of them (bisector).
- Draw a straight line and mark the point A. The angle will have its corner at A, with one arm along the line.Use a ruler. Make the line about 8 cm long.
- Construct 90°, then bisect it. 45° is half of 90°, so make a right angle first and then bisect it.Keep the compasses at the same setting while you work, and keep all your arcs.
- Join A to the new point. Draw the second arm of the angle with a ruler, passing through the intersection of the arcs.
- Check with a protractor. A construction is accurate to about 1°. Measure the angle.The angle should measure 45°.
Check. The protractor reading should be within 1° of 45°. ✓
Watch out. Use the compasses for the construction. A protractor is only for checking afterwards.
Key words. To construct means to draw accurately using only a ruler and a pair of compasses (no protractor). The construction arcs are the curved lines the compasses leave; you must not rub them out.
Method. Build 90° from the angles you can construct exactly: 60° (arc method), 90° (perpendicular) and halves of them (bisector).
- Draw a straight line and mark the point A. The angle will have its corner at A, with one arm along the line.Use a ruler. Make the line about 8 cm long.
- Construct a perpendicular at A. A right angle is the angle between a line and its perpendicular. Extend the line backwards past A, then construct the perpendicular at the point A.Keep the compasses at the same setting while you work, and keep all your arcs.
- Join A to the new point. Draw the second arm of the angle with a ruler, passing through the intersection of the arcs.
- Check with a protractor. A construction is accurate to about 1°. Measure the angle.The angle should measure 90°.
Check. The protractor reading should be within 1° of 90°. ✓
Watch out. Use the compasses for the construction. A protractor is only for checking afterwards.
Key words. To construct means to draw accurately using only a ruler and a pair of compasses (no protractor). The construction arcs are the curved lines the compasses leave; you must not rub them out.
Method. Draw the perpendicular from P to the line. Measure from P to the foot of the perpendicular.
- Draw an arc from P. It must cross the line twice at X and Y.Compass point on P
- Draw arcs from X and Y. Same radius, on the far side of the line, crossing at Z.Compass point on X, then Y
- Join PZ and measure PF. PF is the shortest distance.PF = 2.8 cm
Check. Any slanting line from P to the line is longer than PF. ✓
Watch out. The shortest distance is perpendicular to the line.
Key words. To construct means to draw accurately using only a ruler and a pair of compasses (no protractor). The construction arcs are the curved lines the compasses leave; you must not rub them out.
Method. Draw the perpendicular from P to the line. Measure from P to the foot of the perpendicular.
- Draw an arc from P. It must cross the line twice at X and Y.Compass point on P
- Draw arcs from X and Y. Same radius, on the far side of the line, crossing at Z.Compass point on X, then Y
- Join PZ and measure PF. PF is the shortest distance.PF = 4.1 cm
Check. Any slanting line from P to the line is longer than PF. ✓
Watch out. The shortest distance is perpendicular to the line.
Key words. To construct means to draw accurately using only a ruler and a pair of compasses (no protractor). The construction arcs are the curved lines the compasses leave; you must not rub them out.
Method. Think about what the arcs prove and what an examiner can see.
- Say what the arcs show. The arcs show that the compasses were used with equal radii from A and B, which is why the line is exactly a perpendicular bisector.The arcs are the evidence of the method.
- Say what happens in the exam. The mark scheme gives marks for the arcs. If they are rubbed out, the examiner cannot tell if the line was drawn by estimating.No arcs, no method marks.
- Write the conclusion. She should leave all construction arcs on the page.
Check. Construction questions often say: “You must show all your construction lines.” ✓
Watch out. Never rub out construction arcs. You can lose all the marks.
Key words. To construct means to draw accurately using only a ruler and a pair of compasses (no protractor). The construction arcs are the curved lines the compasses leave; you must not rub them out.
Method. The perpendicular makes a right angle at P, so APQ is a right-angled triangle. Use Pythagoras.
- Construct and mark the points. Use arcs from P to find the right angle at P (the method in this section).AP = 3 cm, PQ = 4 cm, angle APQ = 90°
- Spot the right-angled triangle. AQ is opposite the right angle, so it is the hypotenuse.AQ2 = 32 + 42
- Calculate. Add the squares and square root.AQ2 = 9 + 16 = 25
AQ = √25 = 5 cm
Check. Measure AQ on the accurate drawing: 5 cm. 3, 4, 5 is a Pythagorean triple. ✓
Watch out. The right angle at P is what lets us use Pythagoras. Construct it accurately.
Key words. To construct means to draw accurately using only a ruler and a pair of compasses (no protractor). The construction arcs are the curved lines the compasses leave; you must not rub them out.
Method. Another point X forms a right-angled triangle with P and the foot F of the perpendicular. The slanted line PX is the hypotenuse, which is the longest side.
- Draw the triangle. PF is perpendicular to the line, so the angle at F is 90°.PF = 3 cm, FX = 4 cm, angle PFX = 90°
- Find PX. PX is the hypotenuse. Use Pythagoras.PX2 = 32 + 42 = 25
PX = 5 cm - Compare and explain. In any right-angled triangle the hypotenuse is longer than each shorter side.5 cm > 3 cm. The perpendicular is shorter than the slanted line, whichever point X you choose.
Check. The hypotenuse is always the longest side, so PX > PF for every X. ✓
Watch out. “Shortest distance” always means perpendicular distance.
Constructing triangles
Printable: Worksheet (PDF) · Answers (PDF) · Open this lesson on its own page
A triangle has three sides and three angles, but you do not need all six to draw it. If you are told enough information, there is only one possible triangle (apart from its position on the page). In Chapter 21 you met the same ideas as the conditions for congruent triangles: three sides (SSS), two sides and the angle between them (SAS), and two angles and a side (ASA).
SSS: three sides. Draw one side as the base, say AB. The corner C must be the right distance from A and from B. Draw an arc of the right radius from A, and another from B. The arcs cross at C.
SAS: two sides and the angle between them. Draw one side, measure the angle at one end with a protractor, mark the second side along the new line, then join the ends.
ASA: two angles and a side. Draw the side, then measure one angle at each end. The two lines cross at the third corner.
Right-angled triangles (RHS). If you know the hypotenuse and one other side, construct the right angle, then use an arc for the hypotenuse.
When is a triangle impossible? The two shorter sides must be able to reach each other. If the arcs do not cross, there is no triangle. This happens when the two short sides add up to less than or equal to the longest side. For example 3 cm, 4 cm and 8 cm cannot make a triangle because 3 + 4 = 7 is less than 8: the arcs fall short of each other.
Accuracy. A good construction is accurate to about 1 mm for lengths and 1° for angles. Always say which measurement you have taken and give a sensible unit. Leave all construction arcs on your page.
Key ideas
- SSS: base, then an arc from each end. SAS: side, angle at one end, then second side. ASA: side, then an angle at each end.
- Three angles alone do not fix a triangle: you can have a small or a big one with the same angles.
- A triangle with sides a, b, c is only possible if the two shorter sides add up to more than the longest.
- Measure carefully and leave construction arcs.
- RHS: build the right angle first, then use an arc for the hypotenuse.
Key words. To construct means to draw accurately using only a ruler and a pair of compasses (no protractor). The construction arcs are the curved lines the compasses leave; you must not rub them out.
Method. Draw the longest side as a base, then find the third corner with two arcs. Measure the angle with a protractor.
- Draw the base AB. Choose one side as the base and draw it with a ruler.AB = 7 cm
- Draw an arc from A. C is 6 cm from A, so every possible position of C is on an arc of radius 6 cm centred on A.Compasses set to 6 cm, point on A.
- Draw an arc from B. C is also 5 cm from B. Where the two arcs cross is the only point that is the right distance from both A and B.Compasses set to 5 cm, point on B. The arcs cross at C.
- Join AC and BC. Use a ruler. Keep the arcs.
- Measure angle C. The biggest angle is opposite the longest side (7 cm), which is angle C. Use a protractor.Angle C = 78.5° to 1 decimal place, so about 78°
Check. Cosine rule: cos C = (52 + 62 − 72) ÷ (2 × 5 × 6) = 0.2000, so C = 78.5°. Your measurement should be within 1° of this. ✓
Watch out. The two arcs must have the radii of the two sides that meet at C. Do not swap them.
Key words. To construct means to draw accurately using only a ruler and a pair of compasses (no protractor). The construction arcs are the curved lines the compasses leave; you must not rub them out.
Method. Draw one side, measure the angle at one end of it, mark the second side along the new line, then join up.
- Draw the side AB. It is one of the two sides next to the known angle.AB = 6 cm
- Measure the angle at A. Place the centre of the protractor on A with its zero line along AB. Mark the angle and draw a faint line through the mark.Angle A = 50°
- Mark C. C is on the new line and AC is a given length. Measure with a ruler (or an arc of the compasses).AC = 4.5 cm
- Join BC and measure it. This completes the triangle. Measure BC with a ruler.BC = 4.64 cm ≈ 4.6 cm
Check. Cosine rule: BC2 = 62 + 4.52 − 2 × 6 × 4.5 × cos 50° = 21.54, so BC = 4.64 cm. Your measurement should be within 1 mm of this. ✓
Watch out. The angle must be between the two given sides. If it is not between them, you cannot draw the triangle this way.
Key words. To construct means to draw accurately using only a ruler and a pair of compasses (no protractor). The construction arcs are the curved lines the compasses leave; you must not rub them out.
Method. Draw the side, then draw the angle at each end. The lines meet at the third corner.
- Draw the side AB. The side between the two known angles is the base.AB = 6 cm
- Draw the angle at A. Use a protractor at A with its zero line along AB. Draw a long faint line.Angle A = 50°
- Draw the angle at B. Use the protractor at B. Measure from BA (the zero line points back towards A). Draw a line that crosses the first line at C.Angle B = 60°
- Measure the side you want. Where the two lines cross is the third corner C. Measure with a ruler.AC = 5.53 cm ≈ 5.5 cm
Check. Sine rule: the third angle is 180° − 50° − 60° = 70°, and AC = 6 × sin 60° ÷ sin 70° = 5.53 cm. ✓
Watch out. Angles in a triangle add up to 180°, so the angles must add up to less than 180° or the lines will never meet.
Key words. To construct means to draw accurately using only a ruler and a pair of compasses (no protractor). The construction arcs are the curved lines the compasses leave; you must not rub them out.
Method. Try to draw it. The two shorter sides must reach each other when they are attached to the ends of the longest side.
- Draw the longest side. Take the 8 cm side as the base AB.AB = 8 cm
- Draw the two arcs. C must be 3 cm from A and 4 cm from B. So the arcs have radii 3 cm and 4 cm.Arc from A: radius 3 cm. Arc from B: radius 4 cm.
- See what happens. The arcs reach 3 cm and 4 cm from the ends. Together they cover only 3 + 4 = 7 cm of the 8 cm base.3 + 4 = 7 and 7 < 8, so the arcs do not meet.
- Write the conclusion. If the arcs never cross there is no point C.No triangle can be drawn. The two shorter sides must add up to more than the longest side.
Check. A triangle with sides 3, 4, 5 does exist, because 3 + 4 = 7 is more than 5. ✓
Watch out. It is not enough for the sides to be different. They must satisfy: two shorter sides add up to more than the longest.
Key words. To construct means to draw accurately using only a ruler and a pair of compasses (no protractor). The construction arcs are the curved lines the compasses leave; you must not rub them out.
Method. A right angle, the hypotenuse and one other side fix a triangle. Construct the right angle first, then the arc for the hypotenuse.
- Draw the base AB. The base is one of the shorter sides.AB = 2.5 cm
- Construct a right angle at B. Use the perpendicular-at-a-point construction at B (arcs from B, then larger arcs). The perpendicular line goes up from B.Angle ABC = 90°
- Draw an arc from A. C is 6.5 cm from A, so set the compasses to 6.5 cm and draw an arc from A that crosses the perpendicular at C.AC = 6.5 cm
- Join AC and measure BC. Use a ruler.BC = 6.0 cm
Check. Pythagoras: BC2 = 6.52 − 2.52 = 36.00, so BC = 6.0 cm. ✓
Watch out. The hypotenuse is opposite the right angle, so the arc is drawn from the end of the base that is not at the right angle.
Watch out
Check which sides and angles you have been given. For SAS the angle must be between the two sides. If you use the wrong end of the line you will draw a different triangle. And three angles (AAA) is not enough: it only tells you the shape, not the size.Exercise 22D Constructing triangles and measuring
Calculator allowedKey words. To construct means to draw accurately using only a ruler and a pair of compasses (no protractor). The construction arcs are the curved lines the compasses leave; you must not rub them out.
Method. Check for the condition for a unique triangle.
- Name the information. Three sides is SSS.SSS
- Check they fit. The two shorter sides must add to more than the longest.5 + 6 = 11 > 7
- Write the answer. Yes. SSS fixes the triangle.
Check. The arcs of radius 6 and 5 do cross. ✓
Key words. To construct means to draw accurately using only a ruler and a pair of compasses (no protractor). The construction arcs are the curved lines the compasses leave; you must not rub them out.
Method. Angles give the shape but not the size.
- Add the angles. They must add to 180°.40 + 60 + 80 = 180°. They do make a triangle shape.
- Think about the size. You can draw a small triangle or a larger one with the same three angles.Any enlargement keeps the angles.
- Write the answer. No. Many different-sized triangles have these angles.
Check. A 1 cm and a 2 cm version both have 40°, 60°, 80°. ✓
Key words. To construct means to draw accurately using only a ruler and a pair of compasses (no protractor). The construction arcs are the curved lines the compasses leave; you must not rub them out.
Method. Is the angle between the two sides?
- Check the sides. Angle A is at the vertex where AB and AC meet.The angle is between the two given sides.
- Write the answer. This is SAS.Yes. SAS fixes the triangle.
Check. Draw AB, the angle at A, and mark C 4 cm along. ✓
Key words. To construct means to draw accurately using only a ruler and a pair of compasses (no protractor). The construction arcs are the curved lines the compasses leave; you must not rub them out.
Method. Check that the two shorter sides can reach each other.
- Add the shorter sides. They must add up to more than the longest side.3 + 4 = 7
- Compare. 7 < 8, so the arcs will not meet
- Write the answer. No, no such triangle exists.
Check. 3, 4, 5 does work since 3 + 4 > 5. ✓
Key words. To construct means to draw accurately using only a ruler and a pair of compasses (no protractor). The construction arcs are the curved lines the compasses leave; you must not rub them out.
Method. Draw the longest side as a base, then find the third corner with two arcs. Measure the angle with a protractor.
- Draw the base AB. Choose one side as the base and draw it with a ruler.AB = 6 cm
- Draw an arc from A. C is 5 cm from A, so every possible position of C is on an arc of radius 5 cm centred on A.Compasses set to 5 cm, point on A.
- Draw an arc from B. C is also 4 cm from B. Where the two arcs cross is the only point that is the right distance from both A and B.Compasses set to 4 cm, point on B. The arcs cross at C.
- Join AC and BC. Use a ruler. Keep the arcs.
- Measure angle C. The biggest angle is opposite the longest side (6 cm), which is angle C. Use a protractor.Angle C = 82.8° to 1 decimal place, so about 83°
Check. Cosine rule: cos C = (42 + 52 − 62) ÷ (2 × 4 × 5) = 0.1250, so C = 82.8°. Your measurement should be within 1° of this. ✓
Watch out. The two arcs must have the radii of the two sides that meet at C. Do not swap them.
Key words. To construct means to draw accurately using only a ruler and a pair of compasses (no protractor). The construction arcs are the curved lines the compasses leave; you must not rub them out.
Method. Draw the longest side as a base, then find the third corner with two arcs. Measure the angle with a protractor.
- Draw the base AB. Choose one side as the base and draw it with a ruler.AB = 6 cm
- Draw an arc from A. C is 6 cm from A, so every possible position of C is on an arc of radius 6 cm centred on A.Compasses set to 6 cm, point on A.
- Draw an arc from B. C is also 6 cm from B. Where the two arcs cross is the only point that is the right distance from both A and B.Compasses set to 6 cm, point on B. The arcs cross at C.
- Join AC and BC. Use a ruler. Keep the arcs.
- Measure angle A. The biggest angle is opposite the longest side (6 cm), which is angle A. Use a protractor.Angle A = 60.0° to 1 decimal place, so about 60°
Check. Cosine rule: cos A = (62 + 62 − 62) ÷ (2 × 6 × 6) = 0.5000, so A = 60.0°. Your measurement should be within 1° of this. ✓
Watch out. The two arcs must have the radii of the two sides that meet at C. Do not swap them.
Key words. To construct means to draw accurately using only a ruler and a pair of compasses (no protractor). The construction arcs are the curved lines the compasses leave; you must not rub them out.
Method. Draw the longest side as a base, then find the third corner with two arcs. Measure the angle with a protractor.
- Draw the base AB. Choose one side as the base and draw it with a ruler.AB = 5 cm
- Draw an arc from A. C is 4 cm from A, so every possible position of C is on an arc of radius 4 cm centred on A.Compasses set to 4 cm, point on A.
- Draw an arc from B. C is also 3 cm from B. Where the two arcs cross is the only point that is the right distance from both A and B.Compasses set to 3 cm, point on B. The arcs cross at C.
- Join AC and BC. Use a ruler. Keep the arcs.
- Measure angle C. The biggest angle is opposite the longest side (5 cm), which is angle C. Use a protractor.Angle C = 90.0° to 1 decimal place, so about 90°
Check. Cosine rule: cos C = (32 + 42 − 52) ÷ (2 × 3 × 4) = 0.0000, so C = 90.0°. Your measurement should be within 1° of this. ✓
Watch out. The two arcs must have the radii of the two sides that meet at C. Do not swap them.
Key words. To construct means to draw accurately using only a ruler and a pair of compasses (no protractor). The construction arcs are the curved lines the compasses leave; you must not rub them out.
Method. Draw the longest side as a base, then find the third corner with two arcs. Measure the angle with a protractor.
- Draw the base AB. Choose one side as the base and draw it with a ruler.AB = 8 cm
- Draw an arc from A. C is 5 cm from A, so every possible position of C is on an arc of radius 5 cm centred on A.Compasses set to 5 cm, point on A.
- Draw an arc from B. C is also 5 cm from B. Where the two arcs cross is the only point that is the right distance from both A and B.Compasses set to 5 cm, point on B. The arcs cross at C.
- Join AC and BC. Use a ruler. Keep the arcs.
- Measure angle C. The biggest angle is opposite the longest side (8 cm), which is angle C. Use a protractor.Angle C = 106.3° to 1 decimal place, so about 106°
Check. Cosine rule: cos C = (52 + 52 − 82) ÷ (2 × 5 × 5) = −0.2800, so C = 106.3°. Your measurement should be within 1° of this. ✓
Watch out. The two arcs must have the radii of the two sides that meet at C. Do not swap them.
Key words. To construct means to draw accurately using only a ruler and a pair of compasses (no protractor). The construction arcs are the curved lines the compasses leave; you must not rub them out.
Method. Draw one side, measure the angle at one end of it, mark the second side along the new line, then join up.
- Draw the side AB. It is one of the two sides next to the known angle.AB = 7 cm
- Measure the angle at A. Place the centre of the protractor on A with its zero line along AB. Mark the angle and draw a faint line through the mark.Angle A = 40°
- Mark C. C is on the new line and AC is a given length. Measure with a ruler (or an arc of the compasses).AC = 5 cm
- Join BC and measure it. This completes the triangle. Measure BC with a ruler.BC = 4.51 cm ≈ 4.5 cm
Check. Cosine rule: BC2 = 72 + 52 − 2 × 7 × 5 × cos 40° = 20.38, so BC = 4.51 cm. Your measurement should be within 1 mm of this. ✓
Watch out. The angle must be between the two given sides. If it is not between them, you cannot draw the triangle this way.
Key words. To construct means to draw accurately using only a ruler and a pair of compasses (no protractor). The construction arcs are the curved lines the compasses leave; you must not rub them out.
Method. Draw one side, measure the angle at one end of it, mark the second side along the new line, then join up.
- Draw the side AB. It is one of the two sides next to the known angle.AB = 6 cm
- Measure the angle at A. Place the centre of the protractor on A with its zero line along AB. Mark the angle and draw a faint line through the mark.Angle A = 90°
- Mark C. C is on the new line and AC is a given length. Measure with a ruler (or an arc of the compasses).AC = 8 cm
- Join BC and measure it. This completes the triangle. Measure BC with a ruler.BC = 10.00 cm ≈ 10.0 cm
Check. Cosine rule: BC2 = 62 + 82 − 2 × 6 × 8 × cos 90° = 100.00, so BC = 10.00 cm. Your measurement should be within 1 mm of this. ✓
Watch out. The angle must be between the two given sides. If it is not between them, you cannot draw the triangle this way.
Key words. To construct means to draw accurately using only a ruler and a pair of compasses (no protractor). The construction arcs are the curved lines the compasses leave; you must not rub them out.
Method. Draw one side, measure the angle at one end of it, mark the second side along the new line, then join up.
- Draw the side AB. It is one of the two sides next to the known angle.AB = 5 cm
- Measure the angle at A. Place the centre of the protractor on A with its zero line along AB. Mark the angle and draw a faint line through the mark.Angle A = 60°
- Mark C. C is on the new line and AC is a given length. Measure with a ruler (or an arc of the compasses).AC = 5 cm
- Join BC and measure it. This completes the triangle. Measure BC with a ruler.BC = 5.00 cm ≈ 5.0 cm
Check. Cosine rule: BC2 = 52 + 52 − 2 × 5 × 5 × cos 60° = 25.00, so BC = 5.00 cm. Your measurement should be within 1 mm of this. ✓
Watch out. The angle must be between the two given sides. If it is not between them, you cannot draw the triangle this way.
Key words. To construct means to draw accurately using only a ruler and a pair of compasses (no protractor). The construction arcs are the curved lines the compasses leave; you must not rub them out.
Method. Draw one side, measure the angle at one end of it, mark the second side along the new line, then join up.
- Draw the side AB. It is one of the two sides next to the known angle.AB = 8 cm
- Measure the angle at A. Place the centre of the protractor on A with its zero line along AB. Mark the angle and draw a faint line through the mark.Angle A = 120°
- Mark C. C is on the new line and AC is a given length. Measure with a ruler (or an arc of the compasses).AC = 6 cm
- Join BC and measure it. This completes the triangle. Measure BC with a ruler.BC = 12.17 cm ≈ 12.2 cm
Check. Cosine rule: BC2 = 82 + 62 − 2 × 8 × 6 × cos 120° = 148.00, so BC = 12.17 cm. Your measurement should be within 1 mm of this. ✓
Watch out. The angle must be between the two given sides. If it is not between them, you cannot draw the triangle this way.
Key words. To construct means to draw accurately using only a ruler and a pair of compasses (no protractor). The construction arcs are the curved lines the compasses leave; you must not rub them out.
Method. Draw the side, then draw the angle at each end. The lines meet at the third corner.
- Draw the side AB. The side between the two known angles is the base.AB = 7 cm
- Draw the angle at A. Use a protractor at A with its zero line along AB. Draw a long faint line.Angle A = 40°
- Draw the angle at B. Use the protractor at B. Measure from BA (the zero line points back towards A). Draw a line that crosses the first line at C.Angle B = 70°
- Measure the side you want. Where the two lines cross is the third corner C. Measure with a ruler.AC = 7.00 cm ≈ 7.0 cm
Check. Sine rule: the third angle is 180° − 40° − 70° = 70°, and AC = 7 × sin 70° ÷ sin 70° = 7.00 cm. ✓
Watch out. Angles in a triangle add up to 180°, so the angles must add up to less than 180° or the lines will never meet.
Key words. To construct means to draw accurately using only a ruler and a pair of compasses (no protractor). The construction arcs are the curved lines the compasses leave; you must not rub them out.
Method. Draw the side, then draw the angle at each end. The lines meet at the third corner.
- Draw the side AB. The side between the two known angles is the base.AB = 6 cm
- Draw the angle at A. Use a protractor at A with its zero line along AB. Draw a long faint line.Angle A = 60°
- Draw the angle at B. Use the protractor at B. Measure from BA (the zero line points back towards A). Draw a line that crosses the first line at C.Angle B = 60°
- Measure the side you want. Where the two lines cross is the third corner C. Measure with a ruler.AC = 6.00 cm ≈ 6.0 cm
Check. Sine rule: the third angle is 180° − 60° − 60° = 60°, and AC = 6 × sin 60° ÷ sin 60° = 6.00 cm. ✓
Watch out. Angles in a triangle add up to 180°, so the angles must add up to less than 180° or the lines will never meet.
Key words. To construct means to draw accurately using only a ruler and a pair of compasses (no protractor). The construction arcs are the curved lines the compasses leave; you must not rub them out.
Method. Draw the side, then draw the angle at each end. The lines meet at the third corner.
- Draw the side AB. The side between the two known angles is the base.AB = 8 cm
- Draw the angle at A. Use a protractor at A with its zero line along AB. Draw a long faint line.Angle A = 30°
- Draw the angle at B. Use the protractor at B. Measure from BA (the zero line points back towards A). Draw a line that crosses the first line at C.Angle B = 45°
- Measure the side you want. Where the two lines cross is the third corner C. Measure with a ruler.AC = 5.86 cm ≈ 5.9 cm
Check. Sine rule: the third angle is 180° − 30° − 45° = 105°, and AC = 8 × sin 45° ÷ sin 105° = 5.86 cm. ✓
Watch out. Angles in a triangle add up to 180°, so the angles must add up to less than 180° or the lines will never meet.
Key words. To construct means to draw accurately using only a ruler and a pair of compasses (no protractor). The construction arcs are the curved lines the compasses leave; you must not rub them out.
Method. A right angle, the hypotenuse and one other side fix a triangle. Construct the right angle first, then the arc for the hypotenuse.
- Draw the base AB. The base is one of the shorter sides.AB = 6 cm
- Construct a right angle at B. Use the perpendicular-at-a-point construction at B (arcs from B, then larger arcs). The perpendicular line goes up from B.Angle ABC = 90°
- Draw an arc from A. C is 10 cm from A, so set the compasses to 10 cm and draw an arc from A that crosses the perpendicular at C.AC = 10 cm
- Join AC and measure BC. Use a ruler.BC = 8.0 cm
Check. Pythagoras: BC2 = 102 − 62 = 64.00, so BC = 8.0 cm. ✓
Watch out. The hypotenuse is opposite the right angle, so the arc is drawn from the end of the base that is not at the right angle.
Key words. To construct means to draw accurately using only a ruler and a pair of compasses (no protractor). The construction arcs are the curved lines the compasses leave; you must not rub them out.
Method. Use SSS with the base BC = 4 cm and arcs of radius 6 cm from B and from C.
- Draw the base BC. The unequal side makes a good base.BC = 4 cm
- Draw arcs from B and C. Both arcs have radius 6 cm, because AB = AC = 6 cm. They cross at A.Compass setting 6 cm.
- Join AB and AC and measure. Use a protractor at A, then at B.Angle A = 38.9° to 1 d.p.
Base angle = (180° − 38.9°) ÷ 2 = 70.5°
Check. The three angles add up: 39 + 2 × 71 = 180. ✓
Watch out. In an isosceles triangle the two angles beside the unequal side are equal.
Key words. To construct means to draw accurately using only a ruler and a pair of compasses (no protractor). The construction arcs are the curved lines the compasses leave; you must not rub them out.
Method. Use SSS: all three arcs have the same radius, 5 cm.
- Draw a base of 5 cm. Call it AB.AB = 5 cm
- Draw two arcs of radius 5 cm. One from A and one from B. They cross at C.AC = BC = 5 cm
- Join to make the triangle. All three sides are 5 cm.The triangle is equilateral.
- Explain the angles. The three angles of an equilateral triangle are equal and the angles in a triangle add to 180°.180° ÷ 3 = 60°
Check. This is also how the 60° construction works. ✓
Watch out. Do not change the compass setting between the arcs.
Key words. To construct means to draw accurately using only a ruler and a pair of compasses (no protractor). The construction arcs are the curved lines the compasses leave; you must not rub them out.
Method. Change the real lengths to lengths on the drawing, then use SSS.
- Change the lengths to the drawing. 1 cm stands for 10 m, so divide by 10.40 m → 4 cm, 50 m → 5 cm, 60 m → 6 cm
- Construct the triangle. Draw the 6 cm side as a base, then arcs of radius 4 cm and 5 cm from its ends.See the steps in the example.
- Measure the largest angle. It is opposite the longest side (60 m).About 83°
Check. Cosine rule: cos(angle) = (402 + 502 − 602) ÷ (2 × 40 × 50) = 0.125, angle = 82.8°. ✓
Watch out. The scale means every length is divided by 10 for the drawing. Angles do not change.
Key words. To construct means to draw accurately using only a ruler and a pair of compasses (no protractor). The construction arcs are the curved lines the compasses leave; you must not rub them out.
Method. Draw the side, then draw the angle at each end. The lines meet at the third corner.
- Draw the side AB. The side between the two known angles is the base.AB = 6 cm
- Draw the angle at A. Use a protractor at A with its zero line along AB. Draw a long faint line.Angle A = 50°
- Draw the angle at B. Use the protractor at B. Measure from BA (the zero line points back towards A). Draw a line that crosses the first line at C.Angle B = 60°
- Measure the side you want. Where the two lines cross is the third corner C. Measure with a ruler.AC = 5.53 cm ≈ 5.5 cm
Check. Sine rule: the third angle is 180° − 50° − 60° = 70°, and AC = 6 × sin 60° ÷ sin 70° = 5.53 cm. ✓
Watch out. Angles in a triangle add up to 180°, so the angles must add up to less than 180° or the lines will never meet.
Key words. To construct means to draw accurately using only a ruler and a pair of compasses (no protractor). The construction arcs are the curved lines the compasses leave; you must not rub them out.
Method. Check whether the two shorter sides can reach each other.
- Add the two shorter sides. In a real triangle the two shorter sides together must be longer than the longest side.4 + 5 = 9
- Compare with the longest side. 9 < 10
- Say what this means for the drawing. Draw the 10 cm base. The arcs of radius 4 cm and 5 cm reach only 9 cm in total, so they never cross.The arcs do not meet, so there is no triangle. Katie is wrong.
Check. Try 4, 5, 8: 4 + 5 = 9 > 8, so that triangle exists. ✓
Watch out. The longest side must be shorter than the sum of the other two.
Key words. To construct means to draw accurately using only a ruler and a pair of compasses (no protractor). The construction arcs are the curved lines the compasses leave; you must not rub them out.
Method. Compare the sizes of the two triangles. Then use what you know about angles.
- Compare the shortest sides. Congruent triangles have exactly the same side lengths.5 cm ≠ 8 cm, so the triangles are not the same size
- Compare the angles. Both have angles 50°, 60°, 70°, so they have the same shape.Same angles means the same shape
- Write the conclusion. Triangles with the same shape but a different size are similar.They are similar but not congruent. AAA is not a condition for congruence.
Check. The scale factor is 8 ÷ 5 = 1.6. Every side of the larger triangle is 1.6 times the matching side of the smaller one. ✓
Watch out. Congruent means identical in shape and size.
Key words. To construct means to draw accurately using only a ruler and a pair of compasses (no protractor). The construction arcs are the curved lines the compasses leave; you must not rub them out.
Method. A rhombus is two congruent triangles. Construct a triangle with two sides of 5 cm and an angle of 60° between them (SAS), then repeat it on the other side of the diagonal.
- Construct the first triangle. SAS with AB = 5 cm, angle A = 60°, AD = 5 cm. This is an equilateral triangle.The short diagonal BD = 5 cm
- Complete the rhombus. All four sides are 5 cm, so draw arcs of radius 5 cm from B and D. They cross at C.BC = DC = 5 cm
- Measure the longer diagonal AC. It is the height of two equilateral triangles together.AC = 2 × 5 × cos 30° = 8.66 cm ≈ 8.7 cm
Check. Check with Pythagoras: half the short diagonal is 2.5 cm and half the long diagonal is 4.33 cm: 2.52 + 4.332 = 25.00 = 52. ✓
Watch out. The diagonals of a rhombus cross at 90° and cut each other in half.
Key words. To construct means to draw accurately using only a ruler and a pair of compasses (no protractor). The construction arcs are the curved lines the compasses leave; you must not rub them out.
Method. Share the perimeter in the ratio to find the sides, construct with SSS, then test for a right angle with Pythagoras.
- Find the value of one part. There are 3 + 4 + 5 = 12 parts in the ratio.24 ÷ 12 = 2 cm per part
- Find the sides. Multiply each ratio number by 2.3 × 2 = 6 cm, 4 × 2 = 8 cm, 5 × 2 = 10 cm
- Construct the triangle. Base 10 cm, arcs of radius 6 cm from one end and 8 cm from the other.The arcs cross at C.
- Test for a right angle. If 62 + 82 = 102 then the angle opposite the 10 cm side is 90°.62 + 82 = 36 + 64 = 100 = 102. The triangle is right-angled.
Check. Measure the angle between the 6 cm and 8 cm sides: it is 90°. ✓
Watch out. Use the longest side as the hypotenuse in Pythagoras.
Loci: the four basic rules
Printable: Worksheet (PDF) · Answers (PDF) · Open this lesson on its own page
A locus (the plural is loci) is the set of all the points that obey a rule. A locus is usually a line, a curve, or a region. For example, think of a dog tied to a post by a rope 4 m long. The dog can stand on any point that is 4 m or less from the post: the locus of the furthest points it can reach is a circle.
There are four basic loci. Every harder locus problem uses them.
1. A fixed distance from a point. The locus of points that are exactly 3 cm from a point A is a circle with centre A and radius 3 cm. The points inside the circle are less than 3 cm from A, and the points outside are more than 3 cm from A.
2. The same distance from two points A and B. This locus is the perpendicular bisector of AB (Section 22.2). The points on one side are nearer to A, and the points on the other side are nearer to B.
3. A fixed distance from a line. The locus of points exactly 1.5 cm from a straight line segment AB is made of two parallel lines (one each side of AB) with a semicircle at each end. It looks like a running track (a stadium shape). If the line goes on for ever, the locus is just two parallel lines, 1.5 cm from the line on each side.
4. The same distance from two lines. The points that are the same distance from two lines that cross lie on the bisector of the angle between the lines (Section 22.2). On one side of the bisector the points are nearer to the first line; on the other side they are nearer to the second line.
Reading the rules. Words such as “within 3 cm” or “no more than” mean the circle and everything inside it. Words such as “at least 3 cm from” mean the circle and everything outside. “Closer to A than to B” means the side of the perpendicular bisector that contains A. Use a solid line for a boundary that is included and a dashed line for one that is not.
Key ideas
- The locus of points a fixed distance from a point is a circle.
- The locus of points equidistant from two points is their perpendicular bisector.
- The locus of points a fixed distance from a line segment is a stadium shape (two parallel lines and two semicircles).
- The locus of points equidistant from two lines is the angle bisector.
- Within / less than = inside. At least / more than = outside.
Key words. A locus (plural loci) is the set of all the points that obey a rule. Equidistant means the same distance away.
Method. The points exactly 3 cm from A make a circle. The points less than or equal to 3 cm are the inside of the circle.
- Mark the point A. This is the centre of the locus.Point A
- Set the compasses to 3 cm. Every point on the arc will be exactly 3 cm from A.Radius = 3 cm
- Draw the circle. Put the compass point on A and draw a complete circle.
- Shade the region. “Less than 3 cm” means the points inside the circle.
Check. A point 2 cm from A is inside the shaded region, and a point 4 cm from A is outside it. ✓
Watch out. The circle is the locus of points exactly 3 cm away. The inside of the circle is the locus of points less than 3 cm away.
Key words. A locus (plural loci) is the set of all the points that obey a rule. Equidistant means the same distance away.
Method. The locus of points equidistant from A and B is the perpendicular bisector of AB. The points nearer to A are on the same side as A.
- Draw AB. Use a ruler. AB = 5 cm.AB = 5 cm
- Construct the perpendicular bisector. Use equal arcs from A and from B (more than 2.5 cm), then join the places where they cross (Section 22.2).Leave the arcs.
- Shade the correct side. The side that contains A is closer to A.
Check. Pick a point on the shaded side, such as A itself: it is 0 cm from A and 5 cm from B. ✓
Watch out. Do not shade the side with B on it.
Key words. A locus (plural loci) is the set of all the points that obey a rule. Equidistant means the same distance away.
Method. The locus is two straight lines parallel to AB, joined at each end by a semicircle centred on the end of the segment.
- Draw AB. Use a ruler.AB = 4 cm
- Draw the two parallel lines. At A and at B, construct perpendiculars to AB, mark points 1.5 cm along each, and join them with a ruler (or use a set square).The lines are 1.5 cm above and 1.5 cm below AB.
- Draw the two semicircles. Put the compass point on A with radius 1.5 cm and draw a semicircle around the end. Repeat at B.Radius 1.5 cm at each end.
- Check the shape. It should look like a running track.
Check. Every point on the track is exactly 1.5 cm from the nearest point of AB. ✓
Watch out. Do not draw straight ends. Points near the end of AB must be 1.5 cm from B, which gives a semicircle.
Key words. A locus (plural loci) is the set of all the points that obey a rule. Equidistant means the same distance away.
Method. The points equidistant from two lines are on the bisector of the angle between them.
- Draw the two lines. Draw the lines OA and OB with an angle of 60° at O.Angle AOB = 60°
- Construct the angle bisector. Draw an arc from O, then equal arcs from P and Q, then join O to where they cross (Section 22.2).
- Say what the line means. Every point on this line is the same distance from OA as from OB.The angle between each arm and the bisector is 30°.
Check. Take the point R on the bisector 4 cm from O. Its perpendicular distance to either arm is 4 sin 30° = 2 cm. ✓
Watch out. Measure the distance to a line along a perpendicular, not a slanting line.
Key words. A locus (plural loci) is the set of all the points that obey a rule. Equidistant means the same distance away.
Method. A mobile phone mast can be received up to 12 km away. The points within 12 km of the mast form a circle. On the map, divide by the scale.
- Change 12 km to cm. 1 km = 100 000 cm.12 × 100 000 = 1 200 000 cm
- Divide by the scale number. Real life to map: divide. The scale is 1 : 400 000.1 200 000 ÷ 400 000 = 3 cm
- Draw the locus. Draw a circle of radius 3 cm centred on the mast M. Shade the inside of the circle.
Check. A scale of 1 : 400 000 means 1 cm is 4 km, so 3 cm is 12 km. ✓
Watch out. The radius on the map is 3 cm, not 12 cm.
Watch out
A locus is the whole set of points, not one point. Students often draw only a single dot or a short line. Also decide carefully whether the region is the circle itself, the inside, or the outside: “at most” and “within” mean inside.Exercise 22E Basic loci
Non-calculatorKey words. A locus (plural loci) is the set of all the points that obey a rule. Equidistant means the same distance away.
Method. The rule is “a fixed distance from a fixed point”.
- Use the rule. All the points the same distance from P form a circle with centre P.Radius = 5 cm
- Write the answer. A circle, centre P, radius 5 cm.
Check. Any point on the circle is 5 cm from P. ✓
Key words. A locus (plural loci) is the set of all the points that obey a rule. Equidistant means the same distance away.
Method. The rule is “equidistant from two points”.
- Use the rule. Points equally far from A and B lie on the line that cuts AB in half at 90°.Perpendicular bisector of AB
- Write the answer. The perpendicular bisector of AB.
Check. M, the midpoint of AB, is on the line and is the same distance from A and B. ✓
Key words. A locus (plural loci) is the set of all the points that obey a rule. Equidistant means the same distance away.
Method. The rule is “equidistant from two lines”.
- Use the rule. The line that cuts the angle between the lines into two equal parts.Angle bisector
- Write the answer. The bisector of the angle between the lines.
Check. Each point on it is the same perpendicular distance from both lines. ✓
Key words. A locus (plural loci) is the set of all the points that obey a rule. Equidistant means the same distance away.
Method. The rule is “a fixed distance from a line segment”.
- Use the rule. On each side of AB the locus is a line parallel to AB. Beyond each end it curves round.Parallel lines at 2 cm; semicircles of radius 2 cm at A and B
- Write the answer. A stadium (running track) shape.
Check. The ends are semicircles centred on A and B. ✓
Key words. A locus (plural loci) is the set of all the points that obey a rule. Equidistant means the same distance away.
Method. The tip stays the same distance from the centre.
- Find the fixed distance. The hand is rigid, so the tip is always the length of the hand from the centre.Fixed distance from the centre of the clock
- Write the answer. A circle centred on the middle of the clock face.
Check. After 60 seconds the tip is back where it started. ✓
Key words. A locus (plural loci) is the set of all the points that obey a rule. Equidistant means the same distance away.
Method. Equal distance from two points is a perpendicular bisector.
- Use the rule. The two lamp posts are the two fixed points.Same distance from A and B
- Write the answer. The perpendicular bisector of the line joining the two posts.
Check. She walks in a straight line, halfway between the posts. ✓
Key words. A locus (plural loci) is the set of all the points that obey a rule. Equidistant means the same distance away.
Method. The centre of the wheel stays the same height above the ground.
- Find the fixed distance. The centre is always one radius above the ground.30 cm
- Write the answer. A straight horizontal line 30 cm above the ground.
Check. The wheel can only roll along the ground, so its centre cannot go up or down. ✓
Key words. A locus (plural loci) is the set of all the points that obey a rule. Equidistant means the same distance away.
Method. The seat stays 2 m from the pivot.
- Find the fixed distance. The chain does not stretch.2 m from the bar
- Write the answer. An arc of a circle of radius 2 m, centred on the bar.
Check. The swing goes through part of a circle, so the locus is an arc. ✓
Key words. A locus (plural loci) is the set of all the points that obey a rule. Equidistant means the same distance away.
Method. Use compasses set to 3 cm, with the point on A.
- Mark A. It is the centre.Point A
- Set the compasses. The radius is the fixed distance.Radius = 3 cm
- Draw the circle and shade the inside. Less than 3 cm means inside the circle.
Check. A point inside is nearer than 3 cm. ✓
Watch out. Do not shade outside the circle.
Key words. A locus (plural loci) is the set of all the points that obey a rule. Equidistant means the same distance away.
Method. The boundary has two straight parts and two semicircles. The two semicircles together make one whole circle of radius 2 cm.
- Find the straight parts. Each is the same length as AB.2 × 4 = 8 cm
- Find the curved parts. Two semicircles make one circle. Circumference = 2πr.2 × π × 2 = 12.57 cm
- Add. Straight parts plus curved parts.8 + 12.57 = 20.6 cm to 1 d.p.
Check. The track is longer than the 8 cm of straight sides. 20.6 cm is more than 8 cm. ✓
Watch out. Do not forget the curved ends.
Key words. A locus (plural loci) is the set of all the points that obey a rule. Equidistant means the same distance away.
Method. Find the distance from the point to each of A and B using Pythagoras, then compare them.
- Work out the distance squared to A. Use Pythagoras: (horizontal difference)2 + (vertical difference)2. We compare squares, so there is no need for a square root.(3 − 1)2 + (5 − 1)2 = 4 + 16 = 20
- Work out the distance squared to B. Do the same for the second point.(3 − 7)2 + (5 − 1)2 = 16 + 16 = 32
- Compare. The point with the smaller distance squared is closer.20 < 32, so the point is closer to A.
Check. Distances: 4.47 and 5.66. The smaller one agrees. ✓
Watch out. Squaring does not change which distance is bigger, because distances are positive.
Key words. A locus (plural loci) is the set of all the points that obey a rule. Equidistant means the same distance away.
Method. Find the distance from the point to each of A and B using Pythagoras, then compare them.
- Work out the distance squared to A. Use Pythagoras: (horizontal difference)2 + (vertical difference)2. We compare squares, so there is no need for a square root.(5 − 1)2 + (2 − 1)2 = 16 + 1 = 17
- Work out the distance squared to B. Do the same for the second point.(5 − 7)2 + (2 − 1)2 = 4 + 1 = 5
- Compare. The point with the smaller distance squared is closer.17 > 5, so the point is closer to B.
Check. Distances: 4.12 and 2.24. The smaller one agrees. ✓
Watch out. Squaring does not change which distance is bigger, because distances are positive.
Key words. A locus (plural loci) is the set of all the points that obey a rule. Equidistant means the same distance away.
Method. Find the distance from the point to each of A and B using Pythagoras, then compare them.
- Work out the distance squared to A. Use Pythagoras: (horizontal difference)2 + (vertical difference)2. We compare squares, so there is no need for a square root.(4 − 1)2 + (7 − 1)2 = 9 + 36 = 45
- Work out the distance squared to B. Do the same for the second point.(4 − 7)2 + (7 − 1)2 = 9 + 36 = 45
- Compare. The point with the smaller distance squared is closer.45 = 45, so the point is equidistant from A and B.
Check. Distances: 6.71 and 6.71. The smaller one agrees. ✓
Watch out. Squaring does not change which distance is bigger, because distances are positive.
Key words. A locus (plural loci) is the set of all the points that obey a rule. Equidistant means the same distance away.
Method. Find the distance from the point to each of A and B using Pythagoras, then compare them.
- Work out the distance squared to A. Use Pythagoras: (horizontal difference)2 + (vertical difference)2. We compare squares, so there is no need for a square root.(4.5 − 1)2 + (0 − 1)2 = 12.25 + 1 = 13.25
- Work out the distance squared to B. Do the same for the second point.(4.5 − 7)2 + (0 − 1)2 = 6.25 + 1 = 7.25
- Compare. The point with the smaller distance squared is closer.13.25 > 7.25, so the point is closer to B.
Check. Distances: 3.64 and 2.69. The smaller one agrees. ✓
Watch out. Squaring does not change which distance is bigger, because distances are positive.
Key words. A locus (plural loci) is the set of all the points that obey a rule. Equidistant means the same distance away.
Method. A point is within 3 units of C if its distance from C is at most 3.
- Work out the distance squared. Use Pythagoras between the point and C.(6 − 4)2 + (5 − 4)2 = 4 + 1 = 5
- Work out the radius squared. We compare with the radius squared.32 = 9
- Compare. The point is within 3 units of C if its distance squared is less than or equal to the radius squared.5 ≤ 9, so the point is inside (or on) the circle.
Check. Distance = √5 = 2.24, which is at most 3. ✓
Watch out. On the boundary (distance exactly equal to the radius) the point is still “within” if the rule says at most.
Key words. A locus (plural loci) is the set of all the points that obey a rule. Equidistant means the same distance away.
Method. A point is within 3 units of C if its distance from C is at most 3.
- Work out the distance squared. Use Pythagoras between the point and C.(1 − 4)2 + (1 − 4)2 = 9 + 9 = 18
- Work out the radius squared. We compare with the radius squared.32 = 9
- Compare. The point is within 3 units of C if its distance squared is less than or equal to the radius squared.18 > 9, so the point is outside the circle.
Check. Distance = √18 = 4.24, which is more than 3. ✓
Watch out. On the boundary (distance exactly equal to the radius) the point is still “within” if the rule says at most.
Key words. A locus (plural loci) is the set of all the points that obey a rule. Equidistant means the same distance away.
Method. A point is within 3 units of C if its distance from C is at most 3.
- Work out the distance squared. Use Pythagoras between the point and C.(7 − 4)2 + (4 − 4)2 = 9 + 0 = 9
- Work out the radius squared. We compare with the radius squared.32 = 9
- Compare. The point is within 3 units of C if its distance squared is less than or equal to the radius squared.9 ≤ 9, so the point is inside (or on) the circle.
Check. Distance = √9 = 3.00, which is at most 3. ✓
Watch out. On the boundary (distance exactly equal to the radius) the point is still “within” if the rule says at most.
Key words. A locus (plural loci) is the set of all the points that obey a rule. Equidistant means the same distance away.
Method. A point is within 3 units of C if its distance from C is at most 3.
- Work out the distance squared. Use Pythagoras between the point and C.(4 − 4)2 + (7.5 − 4)2 = 0 + 12.25 = 12.25
- Work out the radius squared. We compare with the radius squared.32 = 9
- Compare. The point is within 3 units of C if its distance squared is less than or equal to the radius squared.12.25 > 9, so the point is outside the circle.
Check. Distance = √12.25 = 3.50, which is more than 3. ✓
Watch out. On the boundary (distance exactly equal to the radius) the point is still “within” if the rule says at most.
Key words. A locus (plural loci) is the set of all the points that obey a rule. Equidistant means the same distance away.
Method. M is the midpoint of AB and the perpendicular bisector meets AB at 90°. So triangle AMP is right-angled, with hypotenuse AP.
- Find AM. M is half way along AB.8 ÷ 2 = 4 cm
- Spot the right-angled triangle. Angle AMP = 90°. AP is opposite the right angle, so it is the hypotenuse.AP = 5 cm, AM = 4 cm
- Use Pythagoras. Subtract the squares to find a shorter side.PM2 = 52 − 42 = 25 − 16 = 9
PM = 3 cm
Check. 3, 4, 5 is a Pythagorean triple. ✓
Watch out. Remember that M is the midpoint, so AM is 4 cm, not 8 cm.
Key words. A locus (plural loci) is the set of all the points that obey a rule. Equidistant means the same distance away.
Method. The bisector makes 40° with each arm. Drop a perpendicular from P to OA to make a right-angled triangle, then use sin.
- Find the angle at O. The bisector cuts 80° into two equal parts.80° ÷ 2 = 40°
- Draw the right-angled triangle. The perpendicular from P meets OA at F. In triangle OFP, OP = 4 cm is the hypotenuse and PF is opposite the 40° angle.Opposite and hypotenuse means sin.
- Use sin. sin 40° = opposite ÷ hypotenuse, so opposite = hypotenuse × sin 40°.PF = 4 × sin 40° = 2.5712 = 2.57 cm
Check. The distance to the other arm is the same, 2.57 cm, because P is on the bisector. ✓
Watch out. Use the half-angle (40°), not 80°.
Key words. A locus (plural loci) is the set of all the points that obey a rule. Equidistant means the same distance away.
Method. The goat can reach every point within 6 m of the post. This is a circle of radius 6 m, so use area = πr2.
- Find the radius. The rope is as long as the radius.r = 6 m
- Use the formula. Area of a circle = π × radius × radius.π × 62 = π × 36 = 113.10
- Round. Nearest whole number.113 m2
Check. A square 12 m by 12 m has area 144 m2, and the circle (113) fits inside it. ✓
Watch out. The radius is the rope length, not the diameter.
Key words. A scale compares a length on a map or drawing with the real length. A scale of 1 : 50 000 means that 1 cm on the map is 50 000 cm in real life. A ratio compares two amounts in the same units.
Method. Change the real length to centimetres, then divide by the scale number to get the length on the map.
- Change the real length into centimetres. 1 km = 1000 m = 100 000 cm, so multiply by 100 000.25 km × 100 000 = 2 500 000 cm
- Say what the scale means. A scale of 1 : 500 000 means that every 500 000 cm in real life is only 1 cm on the map.500 000 cm real = 1 cm on the map
- Divide by 500 000. The map length is 500 000 times smaller than the real length.2 500 000 ÷ 500 000 = 5 cm
Check. Go forwards: 5 × 500 000 = 2 500 000 cm, which is the real length. ✓
Watch out. Going from real life to the map, you divide by the scale number (the map is smaller).
Key words. A locus (plural loci) is the set of all the points that obey a rule. Equidistant means the same distance away.
Method. Test a point that is not the midpoint. If it is also equidistant from A and B, then the locus is more than one point.
- Choose a point. Let A and B be 8 cm apart and let P be on the perpendicular line through the midpoint M, 3 cm above M.AM = MB = 4 cm and PM = 3 cm
- Find PA and PB. Both are hypotenuses of right-angled triangles with sides 4 and 3.PA = PB = √(42 + 32) = 5 cm
- Write the conclusion. P is the same distance from A and from B but is not the midpoint. So every point on the line through M at 90° to AB is in the locus.The locus is the whole perpendicular bisector.
Check. Choosing any other height above M gives another point of equal distance. ✓
Watch out. A locus is every point that obeys the rule.
Key words. A locus (plural loci) is the set of all the points that obey a rule. Equidistant means the same distance away.
Method. “At least 3 cm” means 3 cm or more.
- Test a point inside. A point at the centre is 0 cm from A.0 cm < 3 cm, so it does not obey “at least 3 cm”.
- Test a point outside. A point 5 cm from A.5 cm ≥ 3 cm, so it does obey the rule.
- Write the conclusion. The points that are 3 cm or more away are on and outside the circle.Tom should shade the outside of the circle (and the circle itself).
Check. The inside of the circle is the locus of points less than 3 cm from A. ✓
Watch out. At least means 3 or more. Within means 3 or less.
Key words. A locus (plural loci) is the set of all the points that obey a rule. Equidistant means the same distance away.
Method. Half the distance from A to B is always half the radius. Find the distance AM.
- Say what stays fixed. B stays 4 cm from A.AB = 4 cm
- Find AM. M is the midpoint of AB, so it is half way from A to B.AM = 4 ÷ 2 = 2 cm
- Say what this means. M is always 2 cm from A, however B moves.The locus of M is a circle of radius 2 cm centred on A.
Check. When B is due east of A, M is 2 cm east of A. When B is north of A, M is 2 cm north of A. ✓
Watch out. Always ask: what is the fixed distance from what fixed point?
Combined loci and region problems
Printable: Worksheet (PDF) · Answers (PDF) · Open this lesson on its own page
Real problems often give more than one rule: “the treasure is within 5 m of the tree and nearer to the gate than to the wall”. Each rule gives a locus. The answer is the region where all the rules are true at once. You find it in five steps.
- Draw an accurate plan (use the scale you are given, and a ruler).
- Draw the first locus lightly: a circle, a bisector, a parallel line. Decide which side (or inside/outside) obeys the rule.
- Draw the second locus in the same way, and any others.
- Shade the overlap: only the part of the plan that obeys every rule.
- Check with a test point inside your region. Measure to see that it obeys each rule.
Think of each rule as cutting away the part of the plan that does not obey it. What is left is the answer. For a rule such as “within 4 m of A” you keep the inside of a circle. For “at least 2 m from the wall” you keep the part of the plan on the far side of a line 2 m from the wall. For “nearer to A than B” you keep one side of the perpendicular bisector. For “nearer to side AB than to side AD” you keep one side of the angle bisector.
If a region would be empty (no point obeys every rule) say so. For example, no point can be within 2 cm of A and at least 5 cm from A.
Key ideas
- Draw each locus separately, then shade the overlap of all of them.
- Within / at most = inside the circle or band. At least = outside.
- “Nearer to A than B”: the side of the perpendicular bisector with A on it. “Nearer to AB than AD”: one side of the angle bisector.
- Use a test point to check your shaded region.
- Use the scale: each square in the plans in this book is 1 unit (1 m or 1 km).
Key words. A locus (plural loci) is the set of all the points that obey a rule. Equidistant means the same distance away.
Method. Draw each rule as a boundary line, then shade the region that obeys all the rules.
- Look at the plan and list the rules. Each rule gives a locus. The answer must obey every rule at the same time.Rule 1: within 4 m of A
Rule 2: nearer to side AB than to side AD - Draw rule 1: within 4 m of A. Each square is 1 m, so set the compasses to 4 squares. Put the point on A and draw an arc (a quarter circle) inside the garden.
- Draw rule 2: nearer to side AB than to side AD. Points the same distance from AB and AD are on the bisector of angle DAB. Construct it (it is the diagonal 45° line from A). Points nearer to AB are below this line.
- Shade the region that obeys all the rules. Points that are in the right place for every rule are where the regions overlap.
Check. Pick a point in the shaded region, for example (2.4, 1) measured from the bottom left corner of the plan. Test each rule:
distance from A = 2.6 m, which is at most 4 m ✓
distance from AB = 1.0 m and from AD = 2.4 m, so it is closer to AB ✓
Watch out. A point must pass every test. Shade only the overlap, not all of each region separately.
Key words. A locus (plural loci) is the set of all the points that obey a rule. Equidistant means the same distance away.
Method. Draw each rule as a boundary line, then shade the region that obeys all the rules.
- Look at the plan and list the rules. Each rule gives a locus. The answer must obey every rule at the same time.Rule 1: nearer to the tree P than to the tree Q
Rule 2: at least 2 m from the tree P
Rule 3: within 3 m of the wall AB - Draw rule 1: nearer to the tree P than to the tree Q. Points the same distance from P and Q lie on the perpendicular bisector of PQ. Construct it (it is the vertical line half way between the trees). Shade the side with P.
- Draw rule 2: at least 2 m from the tree P. Draw a circle with centre P and radius 2 squares. “At least 2 m” means on the circle or outside it.
- Draw rule 3: within 3 m of the wall AB. Draw a line parallel to AB and 3 squares above it. “Within 3 m” means between this line and the wall AB.
- Shade the region that obeys all the rules. Points that are in the right place for every rule are where the regions overlap.
Check. Pick a point in the shaded region, for example (3, 1.2) measured from the bottom left corner of the plan. Test each rule:
distance from P = 2.3 m and from Q = 6.4 m, so it is closer to P ✓
distance from P = 2.3 m, which is at least 2 m ✓
distance from AB = 1.2 m, which is at most 3 m ✓
Watch out. A point must pass every test. Shade only the overlap, not all of each region separately.
Key words. A locus (plural loci) is the set of all the points that obey a rule. Equidistant means the same distance away.
Method. Draw each rule as a boundary line, then shade the region that obeys all the rules.
- Look at the plan and list the rules. Each rule gives a locus. The answer must obey every rule at the same time.Rule 1: at most 6 km from town X
Rule 2: at least 4 km from town Y
Rule 3: within 2 km of the straight road XY - Draw rule 1: at most 6 km from town X. Each square is 1 km. Draw a circle with centre X and radius 6 squares. “At most 6 km” means inside the circle.
- Draw rule 2: at least 4 km from town Y. Draw a circle with centre Y and radius 4 squares. “At least 4 km” means outside the circle.
- Draw rule 3: within 2 km of the straight road XY. The road runs along the line through X and Y. Draw lines 2 squares above and 2 squares below it. “Within 2 km” means between these lines.
- Shade the region that obeys all the rules. Points that are in the right place for every rule are where the regions overlap.
Check. Pick a point in the shaded region, for example (3.6, 4) measured from the bottom left corner of the plan. Test each rule:
distance from X = 0.6 m, which is at most 6 m ✓
distance from Y = 7.4 m, which is at least 4 m ✓
distance from the road XY = 0.0 m, which is at most 2 m ✓
Watch out. A point must pass every test. Shade only the overlap, not all of each region separately.
Key words. A locus (plural loci) is the set of all the points that obey a rule. Equidistant means the same distance away.
Method. Draw each rule as a boundary line, then shade the region that obeys all the rules.
- Look at the plan and list the rules. Each rule gives a locus. The answer must obey every rule at the same time.Rule 1: nearer to A than to B
Rule 2: within 5 m of C
Rule 3: nearer to side AB than to side AC - Draw rule 1: nearer to A than to B. Construct the perpendicular bisector of AB and shade the side that contains A.
- Draw rule 2: within 5 m of C. Draw a circle with centre C and radius 5 squares. Shade inside it.
- Draw rule 3: nearer to side AB than to side AC. Construct the bisector of angle BAC. Points nearer to AB are on the AB side of the bisector.
- Shade the region that obeys all the rules. Points that are in the right place for every rule are where the regions overlap.
Check. Pick a point in the shaded region, for example (3.3, 1.6) measured from the bottom left corner of the plan. Test each rule:
distance from A = 3.7 m and from B = 5.0 m, so it is closer to A ✓
distance from C = 4.4 m, which is at most 5 m ✓
distance from AB = 1.6 m and from AC = 2.2 m, so it is closer to AB ✓
Watch out. A point must pass every test. Shade only the overlap, not all of each region separately.
Watch out
Do not shade each locus separately and stop. The answer is only where the shading overlaps. Also, check each inequality: “at least” means outside the circle, and “nearer to AB” means one particular side of the bisector, so test a point before you choose.Exercise 22F Region problems
Non-calculatorKey words. A locus (plural loci) is the set of all the points that obey a rule. Equidistant means the same distance away.
Method. Draw each rule as a boundary line, then shade the region that obeys all the rules.
- Look at the plan and list the rules. Each rule gives a locus. The answer must obey every rule at the same time.Rule 1: within 4 m of A
Rule 2: within 2 m of side AB - Draw rule 1: within 4 m of A. Set the compasses to 4 squares and draw an arc centred on A.
- Draw rule 2: within 2 m of side AB. Draw a line parallel to AB and 2 squares above it. Shade between this line and AB.
- Shade the region that obeys all the rules. Points that are in the right place for every rule are where the regions overlap.
Check. Pick a point in the shaded region, for example (2, 0.9) measured from the bottom left corner of the plan. Test each rule:
distance from A = 2.2 m, which is at most 4 m ✓
distance from AB = 0.9 m, which is at most 2 m ✓
Watch out. A point must pass every test. Shade only the overlap, not all of each region separately.
Key words. A locus (plural loci) is the set of all the points that obey a rule. Equidistant means the same distance away.
Method. Draw each rule as a boundary line, then shade the region that obeys all the rules.
- Look at the plan and list the rules. Each rule gives a locus. The answer must obey every rule at the same time.Rule 1: within 5 m of C
Rule 2: nearer to C than to D - Draw rule 1: within 5 m of C. Set the compasses to 5 squares. Put the point on C and draw an arc inside the rectangle.
- Draw rule 2: nearer to C than to D. Construct the perpendicular bisector of CD. It is the vertical line half way between D and C. Shade the side with C.
- Shade the region that obeys all the rules. Points that are in the right place for every rule are where the regions overlap.
Check. Pick a point in the shaded region, for example (6.1, 2.8) measured from the bottom left corner of the plan. Test each rule:
distance from C = 2.9 m, which is at most 5 m ✓
distance from C = 2.9 m and from D = 6.5 m, so it is closer to C ✓
Watch out. A point must pass every test. Shade only the overlap, not all of each region separately.
Key words. A locus (plural loci) is the set of all the points that obey a rule. Equidistant means the same distance away.
Method. Draw each rule as a boundary line, then shade the region that obeys all the rules.
- Look at the plan and list the rules. Each rule gives a locus. The answer must obey every rule at the same time.Rule 1: within 4 m of the tree T
Rule 2: nearer to side AB than to side DC
Rule 3: at least 1 m from side AD - Draw rule 1: within 4 m of the tree T. Each square is 1 m. Draw a circle with centre T and radius 4 squares. Shade inside it.
- Draw rule 2: nearer to side AB than to side DC. AB and DC are parallel. The points the same distance from both are on a line half way between them. Shade the side nearer to AB.
- Draw rule 3: at least 1 m from side AD. Draw a line parallel to AD and 1 square to its right. “At least 1 m” means on or to the right of this line.
- Shade the region that obeys all the rules. Points that are in the right place for every rule are where the regions overlap.
Check. Pick a point in the shaded region, for example (4.9, 1.6) measured from the bottom left corner of the plan. Test each rule:
distance from T = 1.4 m, which is at most 4 m ✓
distance from AB = 1.6 m and from DC = 4.4 m, so it is nearer to AB ✓
distance from AD = 4.9 m, which is at least 1 m ✓
Watch out. A point must pass every test. Shade only the overlap, not all of each region separately.
Key words. A locus (plural loci) is the set of all the points that obey a rule. Equidistant means the same distance away.
Method. Draw each rule as a boundary line, then shade the region that obeys all the rules.
- Look at the plan and list the rules. Each rule gives a locus. The answer must obey every rule at the same time.Rule 1: within 6 m of Q
Rule 2: at least 2 m from side PS
Rule 3: nearer to side RS than to side RQ - Draw rule 1: within 6 m of Q. Set the compasses to 6 squares and draw an arc centred on Q.
- Draw rule 2: at least 2 m from side PS. Draw a line parallel to PS and 2 squares to its right. “At least 2 m” means on this line or to its right.
- Draw rule 3: nearer to side RS than to side RQ. Points the same distance from RS and RQ are on the bisector of angle SRQ. Construct it (a 45° line from R). Points nearer to RS are above this line.
- Shade the region that obeys all the rules. Points that are in the right place for every rule are where the regions overlap.
Check. Pick a point in the shaded region, for example (6.5, 3.5) measured from the bottom left corner of the plan. Test each rule:
distance from Q = 4.9 m, which is at most 6 m ✓
distance from PS = 6.5 m, which is at least 2 m ✓
distance from RS = 2.5 m and from RQ = 3.5 m, so it is closer to RS ✓
Watch out. A point must pass every test. Shade only the overlap, not all of each region separately.
Key words. A locus (plural loci) is the set of all the points that obey a rule. Equidistant means the same distance away.
Method. Draw each rule as a boundary line, then shade the region that obeys all the rules.
- Look at the plan and list the rules. Each rule gives a locus. The answer must obey every rule at the same time.Rule 1: within 5 km of the lighthouse L
Rule 2: nearer to the port P than to L
Rule 3: at least 2 km from the straight coastline AB - Draw rule 1: within 5 km of the lighthouse L. Each square is 1 km. Draw a circle with centre L and radius 5 squares. Shade inside it.
- Draw rule 2: nearer to the port P than to L. Construct the perpendicular bisector of LP and shade the side that contains P.
- Draw rule 3: at least 2 km from the straight coastline AB. Draw a line parallel to the coast and 2 squares above it. “At least 2 km” means on or above this line.
- Shade the region that obeys all the rules. Points that are in the right place for every rule are where the regions overlap.
Check. Pick a point in the shaded region, for example (7.9, 3.9) measured from the bottom left corner of the plan. Test each rule:
distance from L = 4.1 m, which is at most 5 m ✓
distance from P = 2.8 m and from L = 4.1 m, so it is closer to P ✓
distance from the coast AB = 3.9 m, which is at least 2 m ✓
Watch out. A point must pass every test. Shade only the overlap, not all of each region separately.
Key words. A locus (plural loci) is the set of all the points that obey a rule. Equidistant means the same distance away.
Method. Test the point against each rule in turn. It is in the region only if every rule is true.
- Test rule 1: within 4 m of A. The distance from A to the point must be at most 4 m.A is at (0, 0). The point is (3, 2).
Distance = √(32 + 22) = 3.61 m: at most 4 ✓ - Test rule 2: nearer to AB than to AD. AB is the line y = 0 and AD is the line x = 0. The distance to AB is the y-coordinate and the distance to AD is the x-coordinate.Distance to AB = 2 m, distance to AD = 3 m: nearer to AB ✓
- Decide. The point must obey both rules to be in the shaded region.Both rules are true, so the point is in the region.
Check. Compare with the shaded region in the diagram for the garden. ✓
Watch out. Check every rule, not just the first one.
Key words. A locus (plural loci) is the set of all the points that obey a rule. Equidistant means the same distance away.
Method. Test the point against each rule in turn. It is in the region only if every rule is true.
- Test rule 1: within 4 m of A. The distance from A to the point must be at most 4 m.A is at (0, 0). The point is (1, 3).
Distance = √(12 + 32) = 3.16 m: at most 4 ✓ - Test rule 2: nearer to AB than to AD. AB is the line y = 0 and AD is the line x = 0. The distance to AB is the y-coordinate and the distance to AD is the x-coordinate.Distance to AB = 3 m, distance to AD = 1 m: nearer to AD, so the rule fails
- Decide. The point must obey both rules to be in the shaded region.At least one rule fails, so the point is not in the region.
Check. Compare with the shaded region in the diagram for the garden. ✓
Watch out. Check every rule, not just the first one.
Key words. A locus (plural loci) is the set of all the points that obey a rule. Equidistant means the same distance away.
Method. Test the point against each rule in turn. It is in the region only if every rule is true.
- Test rule 1: within 4 m of A. The distance from A to the point must be at most 4 m.A is at (0, 0). The point is (3.5, 3).
Distance = √(3.52 + 32) = 4.61 m: more than 4, so the rule fails - Test rule 2: nearer to AB than to AD. AB is the line y = 0 and AD is the line x = 0. The distance to AB is the y-coordinate and the distance to AD is the x-coordinate.Distance to AB = 3 m, distance to AD = 3.5 m: nearer to AB ✓
- Decide. The point must obey both rules to be in the shaded region.At least one rule fails, so the point is not in the region.
Check. Compare with the shaded region in the diagram for the garden. ✓
Watch out. Check every rule, not just the first one.
Key words. A locus (plural loci) is the set of all the points that obey a rule. Equidistant means the same distance away.
Method. Test the point against each rule in turn. It is in the region only if every rule is true.
- Test rule 1: within 4 m of A. The distance from A to the point must be at most 4 m.A is at (0, 0). The point is (4, 1).
Distance = √(42 + 12) = 4.12 m: more than 4, so the rule fails - Test rule 2: nearer to AB than to AD. AB is the line y = 0 and AD is the line x = 0. The distance to AB is the y-coordinate and the distance to AD is the x-coordinate.Distance to AB = 1 m, distance to AD = 4 m: nearer to AB ✓
- Decide. The point must obey both rules to be in the shaded region.At least one rule fails, so the point is not in the region.
Check. Compare with the shaded region in the diagram for the garden. ✓
Watch out. Check every rule, not just the first one.
Key words. A locus (plural loci) is the set of all the points that obey a rule. Equidistant means the same distance away.
Method. “Within 2 cm” means the distance from A is 2 cm or less. “At least 5 cm” means the distance is 5 cm or more.
- Write each rule as a distance. Call the distance from A to the point d cm.Rule 1: d ≤ 2. Rule 2: d ≥ 5.
- Look for a value that satisfies both. A number cannot be 2 or less and also 5 or more.No number d satisfies both.
- Write the conclusion. The two regions (inside the 2 cm circle and outside the 5 cm circle) do not overlap.Aisha is right: the region is empty.
Check. A point 1 cm from A obeys rule 1 but not rule 2. A point 6 cm from A obeys rule 2 but not rule 1. ✓
Watch out. When the overlap is empty, say “there is no such region”.
Key words. A locus (plural loci) is the set of all the points that obey a rule. Equidistant means the same distance away.
Method. A point that is within 3 cm of both A and B is close to both. Use the shortest distance between A and B: a straight line.
- Use the triangle idea. For any point P, the path A to P to B is at least as long as the straight line AB. So PA + PB ≥ AB.PA + PB ≥ 10
- Add the two rules. If PA ≤ 3 and PB ≤ 3 then PA + PB is at most 6.PA + PB ≤ 3 + 3 = 6
- Compare. The sum cannot be both at least 10 and at most 6.6 < 10, so no point can obey both rules.
Check. The two circles of radius 3 cm centred on A and B do not touch, since 3 + 3 = 6 is less than 10. ✓
Watch out. Draw the two circles on the page. They are far apart, so they do not overlap.
Key words. A locus (plural loci) is the set of all the points that obey a rule. Equidistant means the same distance away.
Method. The region is a sector: a fraction of a whole circle. The 45° angle is 45 out of 360 of the whole turn.
- Find the fraction of the circle. The angle is 45°, out of 360° in a full circle.45 ÷ 360 = 18
- Find the area of the whole circle. Area = πr2 with r = 4.π × 42 = 50.265 m2
- Multiply. Take one eighth of it.50.265 ÷ 8 = 6.28 m2
Check. It must be less than the quarter circle (12.57 m2), and 6.28 is half of that. ✓
Watch out. The bisector of a 90° corner makes a 45° angle.
Key words. A scale compares a length on a map or drawing with the real length. A scale of 1 : 50 000 means that 1 cm on the map is 50 000 cm in real life. A ratio compares two amounts in the same units.
Method. Change the real length to centimetres, then divide by the scale number to get the length on the map.
- Change the real length into centimetres. 1 km = 1000 m = 100 000 cm, so multiply by 100 000.20 km × 100 000 = 2 000 000 cm
- Say what the scale means. A scale of 1 : 50 000 means that every 50 000 cm in real life is only 1 cm on the map.50 000 cm real = 1 cm on the map
- Divide by 50 000. The map length is 50 000 times smaller than the real length.2 000 000 ÷ 50 000 = 40 cm
Check. Go forwards: 40 × 50 000 = 2 000 000 cm, which is the real length. ✓
Watch out. Going from real life to the map, you divide by the scale number (the map is smaller).
Bearings: measuring, drawing and back bearings
Printable: Worksheet (PDF) · Answers (PDF) · Open this lesson on its own page
A bearing is an angle that tells you the direction of one place from another. Pilots, sailors and walkers use bearings because a direction such as “north-east” is not exact enough. Every bearing follows three rules.
- Measure from north. The angle always starts at the north line (straight up the page).
- Measure clockwise. Turn the way the hands of a clock turn, so east is 90°.
- Give three figures. A bearing of 5° is written 005° and 45° is written 045°. Bearings go from 000° to 360°.
Reading a bearing. To find the bearing of B from A, stand at A and look at B. Draw a north line at A. Then turn clockwise from the north line until you point to B. The angle you turn through is the bearing. Be careful with the word “from”. The bearing of B from A starts at A. It is a different bearing from the bearing of A from B.
Drawing a bearing. To draw a line from P on a bearing of 135°: (1) draw a north line through P; (2) put the protractor on P with its zero on the north line; (3) turn clockwise to 135° and mark a dot; (4) draw a line from P through the dot. A bearing between 180° and 360° goes past south. You can measure 360° minus the bearing anticlockwise from north instead.
North lines are parallel. The north line at every point points the same way, so the north lines at two different points are parallel. This is the key to all bearings angle problems. Always draw a north line at each point you measure from.
Back bearings. If the bearing of B from A is 070°, what is the bearing of A from B (the way back)? Draw north lines at A and B. They are parallel lines and the line AB crosses both. The angle at B between the north line and the line back to A is a co-interior angle with 70° (they add to 180°), so it is 180° − 70° = 110°. But we need the angle measured clockwise, so take it from a full turn: 360° − 110° = 250°.
The shortcut. The way back is the opposite direction, which is half a turn (180°) away. So back bearing = bearing ± 180°. If the bearing is less than 180°, add 180°. If it is 180° or more, subtract 180°. This keeps the answer between 000° and 360°.
Key ideas
- A bearing is measured from north, clockwise, with three figures.
- The bearing of B from A: stand at A, face north, turn clockwise to B.
- Draw a north line at every point you measure from. North lines are parallel.
- Back bearing: add 180° if the bearing is less than 180°, subtract 180° if it is 180° or more.
- Co-interior angles between parallel north lines add up to 180°.
Key words. A bearing is an angle that gives a direction. It is measured from north, clockwise, and written with three figures (for example 045° or 270°). A back bearing is the bearing of the way back along the same line.
Method. Start at the north line, then turn clockwise until you reach the line. Read the number on the dial.
- Find north. Bearings always start from north, which is straight up the page.North = 000°
- Turn clockwise to the line. Follow the dial round the way a clock hand moves. The tick marks are 5° apart and the numbers are 30° apart.The line crosses the dial at 70°
- Write three figures. A bearing is always written with three figures, so put zeros in front of a small number.Bearing = 070°
Check. A line at 70° is less than 180°, so it points to the east side. This agrees with the picture. ✓
Watch out. Do not measure anticlockwise. A line pointing to the west side has a bearing bigger than 180°.
Key words. A bearing is an angle that gives a direction. It is measured from north, clockwise, and written with three figures (for example 045° or 270°). A back bearing is the bearing of the way back along the same line.
Method. Draw a north line at P, measure the bearing clockwise from north, then draw the line to the right length.
- Mark P and draw a north line through it. Every bearing is measured from north. Use a ruler to draw a line pointing straight up the page.Point P with a north line
- Place the protractor. Put the centre of the protractor on P and its 0° line along the north line.Use the protractor the usual way round: start at 000° (north) and turn clockwise to 135°.
- Make a mark and draw the line. Mark a small dot at 135°. Draw a line from P through the dot.Line at 135° from north
- Measure 5 cm along the line and label Q. Use a ruler. Label the end of the line.
Check. The line should point to the east half of the page, because 135° is less than 180°. ✓
Watch out. Always start from the north line and measure clockwise. Do not measure from the east-west line.
Key words. A bearing is an angle that gives a direction. It is measured from north, clockwise, and written with three figures (for example 045° or 270°). A back bearing is the bearing of the way back along the same line.
Method. The bearing of A from B is the back bearing of the bearing of B from A: add or subtract 180° so the answer stays between 0° and 360°.
- Draw a sketch with a north line at each point. The two north lines both point the same way, so they are parallel. The line AB crosses both of them.Bearing of B from A = 070°
- Find the angle at B between the north line and BA. Angles between parallel lines and on the same side of the crossing line are co-interior and add up to 180°.180° − 070° = 110°
- Turn it into a bearing. A bearing is measured clockwise from north, but this angle is measured the other way round. Take it away from a full turn of 360°.360° − 110° = 250°
- Write it with three figures and check with the shortcut. Going back is the exact opposite way, which is half a turn (180°) different from the forward bearing.70° + 180° = 250°. Back bearing = 250°
Check. Reverse it again: 250° − 180° = 70°. ✓
Watch out. Always draw the north line at the point you are measuring from. If the forward bearing is less than 180° add 180°; if it is more than 180° subtract 180°.
Key words. A bearing is an angle that gives a direction. It is measured from north, clockwise, and written with three figures (for example 045° or 270°). A back bearing is the bearing of the way back along the same line.
Method. The bearing of A from B is the back bearing of the bearing of B from A: add or subtract 180° so the answer stays between 0° and 360°.
- Draw a sketch with a north line at each point. The two north lines are parallel. The line AB crosses both of them.Bearing of B from A = 290°
- Find the angle between the north-south line at A and AB. The bearing is more than 180°, so the line has gone past south. The extra angle past south is the bearing minus 180°.290° − 180° = 110°
- Use alternate angles at B. Alternate angles (a Z shape) between parallel lines are equal. So the angle at B between the north line and BA is the same size, and it is measured clockwise from north.Angle = 110°
- Write it with three figures and check with the shortcut. Going back is half a turn different. Because the forward bearing is more than 180°, subtract 180°.290° − 180° = 110°. Back bearing = 110°
Check. Reverse it again: 110° + 180° = 290°. ✓
Watch out. Always draw the north line at the point you are measuring from. If the forward bearing is less than 180° add 180°; if it is more than 180° subtract 180°.
Key words. A bearing is an angle that gives a direction. It is measured from north, clockwise, and written with three figures (for example 045° or 270°). A back bearing is the bearing of the way back along the same line.
Method. Find the bearing of A from B (the back bearing). Then angle ABC is the gap between the bearings of A and C, both measured from the north line at B.
- Find the back bearing. The bearing of A from B is half a turn from the bearing of B from A: 40° is less than 180°, so add 180°.40° + 180° = 220°
- Mark the bearings at B. At B the north line is parallel to the one at A. The line BA is at 220° and the line BC is at 110°, both measured clockwise from north.BA = 220°, BC = 110°
- Find the angle between them. Angle ABC is the difference between the two bearings.220° − 110° = 110°
- Write the answer. This is the angle inside the triangle.Angle ABC = 110°
Check. Another way: the ship turns right by 110° − 40° = 70°. The angle inside the corner is 180° − 70° = 110°. ✓
Watch out. Draw the north line at B (the point you are working from), not just at A.
Watch out
Do not forget the north line at the second point. A bearing of B from A uses the north line at A. A bearing of A from B uses a different north line, at B. Also remember to write three figures (so 45° is 045°), and measure clockwise, even if the line is on the left of the page.Exercise 22G Bearings: reading, drawing and back bearings
Non-calculatorKey words. A bearing is an angle that gives a direction. It is measured from north, clockwise, and written with three figures (for example 045° or 270°). A back bearing is the bearing of the way back along the same line.
Method. Count clockwise from north in steps of 90° (a quarter turn) or 45° (an eighth of a turn).
- Start at north. North is 000°.N = 000°
- Turn clockwise. North is the starting line, so there is no turn.0 × 45° = 0°
- Write three figures. 000°
Check. The compass rose in this section shows the same bearing. ✓
Watch out. East is 090° (not 180°) because you turn a quarter of a full turn.
Key words. A bearing is an angle that gives a direction. It is measured from north, clockwise, and written with three figures (for example 045° or 270°). A back bearing is the bearing of the way back along the same line.
Method. Count clockwise from north in steps of 90° (a quarter turn) or 45° (an eighth of a turn).
- Start at north. North is 000°.N = 000°
- Turn clockwise. East is 2 eighth-turns of 45° clockwise from north.2 × 45° = 90°
- Write three figures. 090°
Check. The compass rose in this section shows the same bearing. ✓
Watch out. East is 090° (not 180°) because you turn a quarter of a full turn.
Key words. A bearing is an angle that gives a direction. It is measured from north, clockwise, and written with three figures (for example 045° or 270°). A back bearing is the bearing of the way back along the same line.
Method. Count clockwise from north in steps of 90° (a quarter turn) or 45° (an eighth of a turn).
- Start at north. North is 000°.N = 000°
- Turn clockwise. South is 4 eighth-turns of 45° clockwise from north.4 × 45° = 180°
- Write three figures. 180°
Check. The compass rose in this section shows the same bearing. ✓
Watch out. East is 090° (not 180°) because you turn a quarter of a full turn.
Key words. A bearing is an angle that gives a direction. It is measured from north, clockwise, and written with three figures (for example 045° or 270°). A back bearing is the bearing of the way back along the same line.
Method. Count clockwise from north in steps of 90° (a quarter turn) or 45° (an eighth of a turn).
- Start at north. North is 000°.N = 000°
- Turn clockwise. West is 6 eighth-turns of 45° clockwise from north.6 × 45° = 270°
- Write three figures. 270°
Check. The compass rose in this section shows the same bearing. ✓
Watch out. East is 090° (not 180°) because you turn a quarter of a full turn.
Key words. A bearing is an angle that gives a direction. It is measured from north, clockwise, and written with three figures (for example 045° or 270°). A back bearing is the bearing of the way back along the same line.
Method. Count clockwise from north in steps of 90° (a quarter turn) or 45° (an eighth of a turn).
- Start at north. North is 000°.N = 000°
- Turn clockwise. North-east is 1 eighth-turn of 45° clockwise from north.1 × 45° = 45°
- Write three figures. 045°
Check. The compass rose in this section shows the same bearing. ✓
Watch out. East is 090° (not 180°) because you turn a quarter of a full turn.
Key words. A bearing is an angle that gives a direction. It is measured from north, clockwise, and written with three figures (for example 045° or 270°). A back bearing is the bearing of the way back along the same line.
Method. Count clockwise from north in steps of 90° (a quarter turn) or 45° (an eighth of a turn).
- Start at north. North is 000°.N = 000°
- Turn clockwise. South-west is 5 eighth-turns of 45° clockwise from north.5 × 45° = 225°
- Write three figures. 225°
Check. The compass rose in this section shows the same bearing. ✓
Watch out. East is 090° (not 180°) because you turn a quarter of a full turn.
Key words. A bearing is an angle that gives a direction. It is measured from north, clockwise, and written with three figures (for example 045° or 270°). A back bearing is the bearing of the way back along the same line.
Method. A bearing needs three figures. Put zeros in front of a number with fewer than three digits.
- Count the digits. 8 has 1 digit.8
- Add zeros at the front. Make the number up to three figures.008°
Check. Bearings always have three figures, so 000, 045, 120, 359 are all fine. ✓
Watch out. 045° is not the same as 45° written without a zero: it is the same angle, but the three-figure form is correct for bearings.
Key words. A bearing is an angle that gives a direction. It is measured from north, clockwise, and written with three figures (for example 045° or 270°). A back bearing is the bearing of the way back along the same line.
Method. A bearing needs three figures. Put zeros in front of a number with fewer than three digits.
- Count the digits. 72 has 2 digits.72
- Add zeros at the front. Make the number up to three figures.072°
Check. Bearings always have three figures, so 000, 045, 120, 359 are all fine. ✓
Watch out. 045° is not the same as 45° written without a zero: it is the same angle, but the three-figure form is correct for bearings.
Key words. A bearing is an angle that gives a direction. It is measured from north, clockwise, and written with three figures (for example 045° or 270°). A back bearing is the bearing of the way back along the same line.
Method. A bearing needs three figures. Put zeros in front of a number with fewer than three digits.
- Count the digits. 5 has 1 digit.5
- Add zeros at the front. Make the number up to three figures.005°
Check. Bearings always have three figures, so 000, 045, 120, 359 are all fine. ✓
Watch out. 045° is not the same as 45° written without a zero: it is the same angle, but the three-figure form is correct for bearings.
Key words. A bearing is an angle that gives a direction. It is measured from north, clockwise, and written with three figures (for example 045° or 270°). A back bearing is the bearing of the way back along the same line.
Method. A bearing needs three figures. Put zeros in front of a number with fewer than three digits.
- Count the digits. 120 has 3 digits.120
- Add zeros at the front. Make the number up to three figures.120°
Check. Bearings always have three figures, so 000, 045, 120, 359 are all fine. ✓
Watch out. 045° is not the same as 45° written without a zero: it is the same angle, but the three-figure form is correct for bearings.
Key words. A bearing is an angle that gives a direction. It is measured from north, clockwise, and written with three figures (for example 045° or 270°). A back bearing is the bearing of the way back along the same line.
Method. Start at the north line, then turn clockwise until you reach the line. Read the number on the dial.
- Find north. Bearings always start from north, which is straight up the page.North = 000°
- Turn clockwise to the line. Follow the dial round the way a clock hand moves. The tick marks are 5° apart and the numbers are 30° apart.The line crosses the dial at 35°
- Write three figures. A bearing is always written with three figures, so put zeros in front of a small number.Bearing = 035°
Check. A line at 35° is less than 180°, so it points to the east side. This agrees with the picture. ✓
Watch out. Do not measure anticlockwise. A line pointing to the west side has a bearing bigger than 180°.
Key words. A bearing is an angle that gives a direction. It is measured from north, clockwise, and written with three figures (for example 045° or 270°). A back bearing is the bearing of the way back along the same line.
Method. Start at the north line, then turn clockwise until you reach the line. Read the number on the dial.
- Find north. Bearings always start from north, which is straight up the page.North = 000°
- Turn clockwise to the line. Follow the dial round the way a clock hand moves. The tick marks are 5° apart and the numbers are 30° apart.The line crosses the dial at 110°
- Write three figures. A bearing is always written with three figures, so put zeros in front of a small number.Bearing = 110°
Check. A line at 110° is less than 180°, so it points to the east side. This agrees with the picture. ✓
Watch out. Do not measure anticlockwise. A line pointing to the west side has a bearing bigger than 180°.
Key words. A bearing is an angle that gives a direction. It is measured from north, clockwise, and written with three figures (for example 045° or 270°). A back bearing is the bearing of the way back along the same line.
Method. Start at the north line, then turn clockwise until you reach the line. Read the number on the dial.
- Find north. Bearings always start from north, which is straight up the page.North = 000°
- Turn clockwise to the line. Follow the dial round the way a clock hand moves. The tick marks are 5° apart and the numbers are 30° apart.The line crosses the dial at 205°
- Write three figures. A bearing is always written with three figures, so put zeros in front of a small number.Bearing = 205°
Check. A line at 205° is more than 180°, so it points to the west side. This agrees with the picture. ✓
Watch out. Do not measure anticlockwise. A line pointing to the west side has a bearing bigger than 180°.
Key words. A bearing is an angle that gives a direction. It is measured from north, clockwise, and written with three figures (for example 045° or 270°). A back bearing is the bearing of the way back along the same line.
Method. Start at the north line, then turn clockwise until you reach the line. Read the number on the dial.
- Find north. Bearings always start from north, which is straight up the page.North = 000°
- Turn clockwise to the line. Follow the dial round the way a clock hand moves. The tick marks are 5° apart and the numbers are 30° apart.The line crosses the dial at 318°
- Write three figures. A bearing is always written with three figures, so put zeros in front of a small number.Bearing = 318°
Check. A line at 318° is more than 180°, so it points to the west side. This agrees with the picture. ✓
Watch out. Do not measure anticlockwise. A line pointing to the west side has a bearing bigger than 180°.
Key words. A bearing is an angle that gives a direction. It is measured from north, clockwise, and written with three figures (for example 045° or 270°). A back bearing is the bearing of the way back along the same line.
Method. Draw a north line at P, measure the bearing clockwise from north, then draw the line to the right length.
- Mark P and draw a north line through it. Every bearing is measured from north. Use a ruler to draw a line pointing straight up the page.Point P with a north line
- Place the protractor. Put the centre of the protractor on P and its 0° line along the north line.Use the protractor the usual way round: start at 000° (north) and turn clockwise to 60°.
- Make a mark and draw the line. Mark a small dot at 60°. Draw a line from P through the dot.Line at 60° from north
- Measure 6 cm along the line and label Q. Use a ruler. Label the end of the line.
Check. The line should point to the east half of the page, because 60° is less than 180°. ✓
Watch out. Always start from the north line and measure clockwise. Do not measure from the east-west line.
Key words. A bearing is an angle that gives a direction. It is measured from north, clockwise, and written with three figures (for example 045° or 270°). A back bearing is the bearing of the way back along the same line.
Method. Draw a north line at P, measure the bearing clockwise from north, then draw the line to the right length.
- Mark P and draw a north line through it. Every bearing is measured from north. Use a ruler to draw a line pointing straight up the page.Point P with a north line
- Place the protractor. Put the centre of the protractor on P and its 0° line along the north line.Use the protractor the usual way round: start at 000° (north) and turn clockwise to 135°.
- Make a mark and draw the line. Mark a small dot at 135°. Draw a line from P through the dot.Line at 135° from north
- Measure 6 cm along the line and label Q. Use a ruler. Label the end of the line.
Check. The line should point to the east half of the page, because 135° is less than 180°. ✓
Watch out. Always start from the north line and measure clockwise. Do not measure from the east-west line.
Key words. A bearing is an angle that gives a direction. It is measured from north, clockwise, and written with three figures (for example 045° or 270°). A back bearing is the bearing of the way back along the same line.
Method. Draw a north line at P, measure the bearing clockwise from north, then draw the line to the right length.
- Mark P and draw a north line through it. Every bearing is measured from north. Use a ruler to draw a line pointing straight up the page.Point P with a north line
- Place the protractor. Put the centre of the protractor on P and its 0° line along the north line.The bearing is more than 180°, so you go past south. Either measure 250° clockwise with a full-circle protractor, or measure 110° anticlockwise from north (because 360° − 250° = 110°).
- Make a mark and draw the line. Mark a small dot at 250°. Draw a line from P through the dot.Line at 250° from north
- Measure 6 cm along the line and label Q. Use a ruler. Label the end of the line.
Check. The line should point to the west half of the page, because 250° is more than 180°. ✓
Watch out. Always start from the north line and measure clockwise. Do not measure from the east-west line.
Key words. A bearing is an angle that gives a direction. It is measured from north, clockwise, and written with three figures (for example 045° or 270°). A back bearing is the bearing of the way back along the same line.
Method. Draw a north line at P, measure the bearing clockwise from north, then draw the line to the right length.
- Mark P and draw a north line through it. Every bearing is measured from north. Use a ruler to draw a line pointing straight up the page.Point P with a north line
- Place the protractor. Put the centre of the protractor on P and its 0° line along the north line.The bearing is more than 180°, so you go past south. Either measure 300° clockwise with a full-circle protractor, or measure 60° anticlockwise from north (because 360° − 300° = 60°).
- Make a mark and draw the line. Mark a small dot at 300°. Draw a line from P through the dot.Line at 300° from north
- Measure 6 cm along the line and label Q. Use a ruler. Label the end of the line.
Check. The line should point to the west half of the page, because 300° is more than 180°. ✓
Watch out. Always start from the north line and measure clockwise. Do not measure from the east-west line.
Key words. A bearing is an angle that gives a direction. It is measured from north, clockwise, and written with three figures (for example 045° or 270°). A back bearing is the bearing of the way back along the same line.
Method. The bearing of P from Q is the back bearing of the bearing of Q from P: add or subtract 180° so the answer stays between 0° and 360°.
- Draw a sketch with a north line at each point. The two north lines both point the same way, so they are parallel. The line AB crosses both of them.Bearing of Q from P = 040°
- Find the angle at Q between the north line and QP. Angles between parallel lines and on the same side of the crossing line are co-interior and add up to 180°.180° − 040° = 140°
- Turn it into a bearing. A bearing is measured clockwise from north, but this angle is measured the other way round. Take it away from a full turn of 360°.360° − 140° = 220°
- Write it with three figures and check with the shortcut. Going back is the exact opposite way, which is half a turn (180°) different from the forward bearing.40° + 180° = 220°. Back bearing = 220°
Check. Reverse it again: 220° − 180° = 40°. ✓
Watch out. Always draw the north line at the point you are measuring from. If the forward bearing is less than 180° add 180°; if it is more than 180° subtract 180°.
Key words. A bearing is an angle that gives a direction. It is measured from north, clockwise, and written with three figures (for example 045° or 270°). A back bearing is the bearing of the way back along the same line.
Method. The bearing of P from Q is the back bearing of the bearing of Q from P: add or subtract 180° so the answer stays between 0° and 360°.
- Draw a sketch with a north line at each point. The two north lines both point the same way, so they are parallel. The line AB crosses both of them.Bearing of Q from P = 125°
- Find the angle at Q between the north line and QP. Angles between parallel lines and on the same side of the crossing line are co-interior and add up to 180°.180° − 125° = 55°
- Turn it into a bearing. A bearing is measured clockwise from north, but this angle is measured the other way round. Take it away from a full turn of 360°.360° − 55° = 305°
- Write it with three figures and check with the shortcut. Going back is the exact opposite way, which is half a turn (180°) different from the forward bearing.125° + 180° = 305°. Back bearing = 305°
Check. Reverse it again: 305° − 180° = 125°. ✓
Watch out. Always draw the north line at the point you are measuring from. If the forward bearing is less than 180° add 180°; if it is more than 180° subtract 180°.
Key words. A bearing is an angle that gives a direction. It is measured from north, clockwise, and written with three figures (for example 045° or 270°). A back bearing is the bearing of the way back along the same line.
Method. The bearing of P from Q is the back bearing of the bearing of Q from P: add or subtract 180° so the answer stays between 0° and 360°.
- Draw a sketch with a north line at each point. The two north lines are parallel. The line AB crosses both of them.Bearing of Q from P = 200°
- Find the angle between the north-south line at P and PQ. The bearing is more than 180°, so the line has gone past south. The extra angle past south is the bearing minus 180°.200° − 180° = 20°
- Use alternate angles at Q. Alternate angles (a Z shape) between parallel lines are equal. So the angle at B between the north line and BA is the same size, and it is measured clockwise from north.Angle = 20°
- Write it with three figures and check with the shortcut. Going back is half a turn different. Because the forward bearing is more than 180°, subtract 180°.200° − 180° = 20°. Back bearing = 020°
Check. Reverse it again: 20° + 180° = 200°. ✓
Watch out. Always draw the north line at the point you are measuring from. If the forward bearing is less than 180° add 180°; if it is more than 180° subtract 180°.
Key words. A bearing is an angle that gives a direction. It is measured from north, clockwise, and written with three figures (for example 045° or 270°). A back bearing is the bearing of the way back along the same line.
Method. The bearing of P from Q is the back bearing of the bearing of Q from P: add or subtract 180° so the answer stays between 0° and 360°.
- Draw a sketch with a north line at each point. The two north lines are parallel. The line AB crosses both of them.Bearing of Q from P = 305°
- Find the angle between the north-south line at P and PQ. The bearing is more than 180°, so the line has gone past south. The extra angle past south is the bearing minus 180°.305° − 180° = 125°
- Use alternate angles at Q. Alternate angles (a Z shape) between parallel lines are equal. So the angle at B between the north line and BA is the same size, and it is measured clockwise from north.Angle = 125°
- Write it with three figures and check with the shortcut. Going back is half a turn different. Because the forward bearing is more than 180°, subtract 180°.305° − 180° = 125°. Back bearing = 125°
Check. Reverse it again: 125° + 180° = 305°. ✓
Watch out. Always draw the north line at the point you are measuring from. If the forward bearing is less than 180° add 180°; if it is more than 180° subtract 180°.
Key words. A bearing is an angle that gives a direction. It is measured from north, clockwise, and written with three figures (for example 045° or 270°). A back bearing is the bearing of the way back along the same line.
Method. The bearing of P from Q is the back bearing of the bearing of Q from P: add or subtract 180° so the answer stays between 0° and 360°.
- Draw a sketch with a north line at each point. The two north lines both point the same way, so they are parallel. The line AB crosses both of them.Bearing of Q from P = 090°
- Find the angle at Q between the north line and QP. Angles between parallel lines and on the same side of the crossing line are co-interior and add up to 180°.180° − 090° = 90°
- Turn it into a bearing. A bearing is measured clockwise from north, but this angle is measured the other way round. Take it away from a full turn of 360°.360° − 90° = 270°
- Write it with three figures and check with the shortcut. Going back is the exact opposite way, which is half a turn (180°) different from the forward bearing.90° + 180° = 270°. Back bearing = 270°
Check. Reverse it again: 270° − 180° = 90°. ✓
Watch out. Always draw the north line at the point you are measuring from. If the forward bearing is less than 180° add 180°; if it is more than 180° subtract 180°.
Key words. A bearing is an angle that gives a direction. It is measured from north, clockwise, and written with three figures (for example 045° or 270°). A back bearing is the bearing of the way back along the same line.
Method. The bearing of P from Q is the back bearing of the bearing of Q from P: add or subtract 180° so the answer stays between 0° and 360°.
- Draw a sketch with a north line at each point. The two north lines are parallel. The line AB crosses both of them.Bearing of Q from P = 270°
- Find the angle between the north-south line at P and PQ. The bearing is more than 180°, so the line has gone past south. The extra angle past south is the bearing minus 180°.270° − 180° = 90°
- Use alternate angles at Q. Alternate angles (a Z shape) between parallel lines are equal. So the angle at B between the north line and BA is the same size, and it is measured clockwise from north.Angle = 90°
- Write it with three figures and check with the shortcut. Going back is half a turn different. Because the forward bearing is more than 180°, subtract 180°.270° − 180° = 90°. Back bearing = 090°
Check. Reverse it again: 90° + 180° = 270°. ✓
Watch out. Always draw the north line at the point you are measuring from. If the forward bearing is less than 180° add 180°; if it is more than 180° subtract 180°.
Key words. A bearing is an angle that gives a direction. It is measured from north, clockwise, and written with three figures (for example 045° or 270°). A back bearing is the bearing of the way back along the same line.
Method. Due east is a quarter turn clockwise from north.
- Find the direction. East is at 90° from north.90°
- Write three figures. 090°
Check. East on a compass is 090°. ✓
Key words. A bearing is an angle that gives a direction. It is measured from north, clockwise, and written with three figures (for example 045° or 270°). A back bearing is the bearing of the way back along the same line.
Method. A is due west of B, and west is three quarter turns from north.
- Find the direction. From B, A is back to the west.West = 270°
- Check with the shortcut. 90° + 180° = 270°.270°
Check. The way back is the opposite direction. ✓
Key words. A bearing is an angle that gives a direction. It is measured from north, clockwise, and written with three figures (for example 045° or 270°). A back bearing is the bearing of the way back along the same line.
Method. Due south is a half turn.
- Find the direction. South is half a turn from north.180°
- Write three figures. 180 already has three figures.180°
Check. South on a compass is 180°. ✓
Key words. A bearing is an angle that gives a direction. It is measured from north, clockwise, and written with three figures (for example 045° or 270°). A back bearing is the bearing of the way back along the same line.
Method. A is due north of C.
- Find the direction. From C, A is straight up (north).North = 000°
- Check with the shortcut. 180° is not less than 180°, so subtract 180°: 180° − 180° = 0°.000°
Check. North is 000°, written with three figures. ✓
Key words. A bearing is an angle that gives a direction. It is measured from north, clockwise, and written with three figures (for example 045° or 270°). A back bearing is the bearing of the way back along the same line.
Method. Draw a north line at A, then measure clockwise from it to the line AB.
- Use the north line at A. The bearing of B from A starts at A.Stand at A
- Measure clockwise. Place the protractor on the point with zero on the north line. Turn clockwise to the line.The line AB is at 63.4° to 1 d.p.
- Write three figures. Round to the nearest degree.063°
Check. The line AB points into the east half of the page, which matches. ✓
Watch out. Measure from the north line at the point named after “from”.
Key words. A bearing is an angle that gives a direction. It is measured from north, clockwise, and written with three figures (for example 045° or 270°). A back bearing is the bearing of the way back along the same line.
Method. Draw a north line at A, then measure clockwise from it to the line AC.
- Use the north line at A. The bearing of C from A starts at A.Stand at A
- Measure clockwise. Place the protractor on the point with zero on the north line. Turn clockwise to the line.The line AC is at 326.3° to 1 d.p.
- Write three figures. Round to the nearest degree.326°
Check. The line AC points into the west half of the page, which matches. ✓
Watch out. Measure from the north line at the point named after “from”.
Key words. A bearing is an angle that gives a direction. It is measured from north, clockwise, and written with three figures (for example 045° or 270°). A back bearing is the bearing of the way back along the same line.
Method. Draw a north line at B, then measure clockwise from it to the line BC.
- Use the north line at B. The bearing of C from B starts at B.Stand at B
- Measure clockwise. Place the protractor on the point with zero on the north line. Turn clockwise to the line.The line BC is at 279.5° to 1 d.p.
- Write three figures. Round to the nearest degree.279°
Check. The line BC points into the west half of the page, which matches. ✓
Watch out. Measure from the north line at the point named after “from”.
Key words. A bearing is an angle that gives a direction. It is measured from north, clockwise, and written with three figures (for example 045° or 270°). A back bearing is the bearing of the way back along the same line.
Method. A bearing must always have three figures.
- Say what is wrong. Bearings are written with three figures so that they cannot be confused with other angles.5° has only one figure.
- Correct it. Add two zeros at the front.005°
Check. 005° is just under 10° clockwise from north: almost due north. ✓
Watch out. Learn the pattern: 007°, 045°, 090°.
Key words. A bearing is an angle that gives a direction. It is measured from north, clockwise, and written with three figures (for example 045° or 270°). A back bearing is the bearing of the way back along the same line.
Method. The bearing of A from B is the back bearing of the bearing of B from A: add or subtract 180° so the answer stays between 0° and 360°.
- Draw a sketch with a north line at each point. The two north lines both point the same way, so they are parallel. The line AB crosses both of them.Bearing of B from A = 130°
- Find the angle at B between the north line and BA. Angles between parallel lines and on the same side of the crossing line are co-interior and add up to 180°.180° − 130° = 50°
- Turn it into a bearing. A bearing is measured clockwise from north, but this angle is measured the other way round. Take it away from a full turn of 360°.360° − 50° = 310°
- Write it with three figures and check with the shortcut. Going back is the exact opposite way, which is half a turn (180°) different from the forward bearing.130° + 180° = 310°. Back bearing = 310°. So the bearing of A from B is 310°, as required.
Check. Reverse it again: 310° − 180° = 130°. ✓
Watch out. Always draw the north line at the point you are measuring from. If the forward bearing is less than 180° add 180°; if it is more than 180° subtract 180°.
Key words. A bearing is an angle that gives a direction. It is measured from north, clockwise, and written with three figures (for example 045° or 270°). A back bearing is the bearing of the way back along the same line.
Method. The bearing of S from L is the back bearing of the bearing of L from S: add or subtract 180° so the answer stays between 0° and 360°.
- Draw a sketch with a north line at each point. The two north lines are parallel. The line AB crosses both of them.Bearing of L from S = 200°
- Find the angle between the north-south line at S and SL. The bearing is more than 180°, so the line has gone past south. The extra angle past south is the bearing minus 180°.200° − 180° = 20°
- Use alternate angles at L. Alternate angles (a Z shape) between parallel lines are equal. So the angle at B between the north line and BA is the same size, and it is measured clockwise from north.Angle = 20°
- Write it with three figures and check with the shortcut. Going back is half a turn different. Because the forward bearing is more than 180°, subtract 180°.200° − 180° = 20°. Back bearing = 020°
Check. Reverse it again: 20° + 180° = 200°. ✓
Watch out. Always draw the north line at the point you are measuring from. If the forward bearing is less than 180° add 180°; if it is more than 180° subtract 180°.
Key words. A bearing is an angle that gives a direction. It is measured from north, clockwise, and written with three figures (for example 045° or 270°). A back bearing is the bearing of the way back along the same line.
Method. Find the back bearing of A from B. Then angle ABC is the difference between the bearings of A and C from B.
- Find the bearing of A from B. 56° is less than 180°, so add 180°.56° + 180° = 236°
- Look at the north line at B. The line BA is at 236° and the line BC is at 148°, both clockwise from north.BA = 236°, BC = 148°
- Find the difference. This is the angle between the two lines.236° − 148° = 88°
Check. The ship turned right by 148° − 56° = 92°, so the corner angle is 180° − 92° = 88°. ✓
Watch out. Use the north line at B.
Key words. A bearing is an angle that gives a direction. It is measured from north, clockwise, and written with three figures (for example 045° or 270°). A back bearing is the bearing of the way back along the same line.
Method. A, B and C are on one straight line, so C is in the same direction from A as B is. The bearing of A from C is the back bearing.
- Find the bearing of C from A. B is on the line AC, so the bearing of C from A is also 072°.Bearing of C from A = 072°
- Find the back bearing. 72° is less than 180°, so add 180°.72° + 180° = 252°
- Write the answer with a reason. The way back is the opposite direction (half a turn).The bearing of A from C is 252°.
Check. Draw it: the line from C back to A points south-west. 252° is in the south-west quarter. ✓
Watch out. Points on a straight line have the same bearing from the first point.
Key words. A bearing is an angle that gives a direction. It is measured from north, clockwise, and written with three figures (for example 045° or 270°). A back bearing is the bearing of the way back along the same line.
Method. Draw the three points. Triangle ABC has a right angle at B and two equal sides, so it is an isosceles right-angled triangle.
- Draw the diagram. B is east of A and C is south of B. East and south are at right angles.AB = BC = 6 km, angle ABC = 90°
- Find angle BAC. The two base angles of an isosceles triangle are equal and the angles add to 180°.(180° − 90°) ÷ 2 = 45°
- Find the bearing. East is 090°. C is a further 45° clockwise from east, towards south.90° + 45° = 135°
Check. 135° is exactly south-east, which is where C is. ✓
Watch out. The angle 45° is measured from the east line, not from north.
Key words. A bearing is an angle that gives a direction. It is measured from north, clockwise, and written with three figures (for example 045° or 270°). A back bearing is the bearing of the way back along the same line.
Method. Call the bearing of B from A x. The back bearing is x + 180° (if x is less than 180°). Make an equation.
- Write the two bearings. Let the bearing of B from A be x°. The bearing of A from B is x + 180 (if x < 180).Bearing of A from B = x + 180
- Form the equation. It is three times the first bearing.x + 180 = 3x
- Solve. Subtract x from both sides, then divide by 2.180 = 2x
x = 90 - Check the condition. 90 is less than 180, so adding 180 was right.Bearing of B from A = 090°
Check. B is due east of A. The bearing of A from B is 270° = 3 × 90°. ✓
Watch out. If you assume x is more than 180° the equation is x − 180 = 3x and x comes out negative, so it cannot be right.
Bearings problems: journeys, Pythagoras and trigonometry
Printable: Worksheet (PDF) · Answers (PDF) · Open this lesson on its own page
Many bearings questions describe a journey in two parts: a ship sails from A to B on one bearing, then from B to C on another. You are then asked how far C is from A, or what the bearing of C from A is. To solve these, link the bearings to triangles and use the tools you already know: angles in parallel lines, Pythagoras’ theorem and trigonometry (Chapter 20).
- Sketch the journey. Draw the points and the lines, and put a north line at every point where a bearing is given.
- Find the angles you need. Use parallel north lines (co-interior or alternate angles), the back bearing (± 180°), and angles in a triangle.
- Use a triangle. If there is a right angle, use Pythagoras for a length and sin, cos or tan for an angle. In Higher problems with no right angle, use the sine rule and cosine rule.
- Turn the angle back into a bearing. Add it to, or take it away from, a known bearing. Check your answer against the sketch: is it in the right quarter of the compass?
The example below follows these steps. A ship sails 8 km on a bearing of 070° from A to B, then 6 km on a bearing of 160° from B to C. The two bearings differ by 90°, so the path turns through a right angle at B, and triangle ABC has a right angle at B.
Using coordinates. If a place is a number of kilometres east and north of another, make a right-angled triangle from those steps. The angle from the north-south line is found with tan, then you convert it to a bearing: for the north-east quarter the bearing is the angle itself; for the south-east quarter it is 180° minus the angle; for the south-west quarter it is 180° plus the angle; for the north-west quarter it is 360° minus the angle.
Isosceles triangles. If two distances are equal (a ship sails the same distance on two legs), the triangle is isosceles. The base angles are equal, and the angle between the equal sides is the difference between the two bearings.
Higher tier: no right angle. If the path does not turn through exactly 90°, the angle at B in the triangle is 180° minus the turn. Use the cosine rule to find the third side from two sides and the angle between them, then the sine rule to find another angle.
Key ideas
- Draw a north line at every point. North lines are parallel.
- Back bearing: ± 180°. Angles between bearings from the same point are found by subtracting.
- Right angle: Pythagoras for lengths, tan, sin, cos for angles. No right angle (Higher): cosine rule for a length, sine rule for an angle.
- Turn an angle into a bearing by adding or subtracting from a known bearing. Check the quarter of the compass.
- Give bearings to the nearest degree with three figures.
Key words. A bearing is an angle that gives a direction. It is measured from north, clockwise, and written with three figures (for example 045° or 270°). A back bearing is the bearing of the way back along the same line.
Method. Draw the journey and mark the right angle where the ship turns. Use Pythagoras for a distance and trigonometry for an angle, then turn the angle into a bearing.
- Draw a sketch and put a north line at A and at B. A bearing is always measured from north, so we need a north line at every point we measure from.A to B: 8 km on a bearing of 070°
B to C: 6 km on a bearing of 160° - Find angle ABC. The ship changes direction from 070° to 160°. The bearings differ by 90°, so the ship turns right through a quarter turn and the path makes a right angle at B.160° − 070° = 90°
Angle ABC = 90°. Triangle ABC is right-angled. - Use Pythagoras to find AC. AC is opposite the right angle, so it is the hypotenuse: add the squares, then square root.AC2 = 82 + 62 = 64 + 36 = 100
AC = √100 = 10.0 km - Find angle BAC with trigonometry. In the right-angled triangle we know the side opposite the angle (BC = 6) and the side next to it (AB = 8). Opposite and adjacent means tan.tan(angle BAC) = 6 ÷ 8
angle BAC = tan−1(6 ÷ 8) = 36.9° - Add to the bearing of B from A. C is further round clockwise from north than B is, so add the angle to 070°.70° + 36.9° = 106.9°
Bearing of C from A = 107° (to the nearest degree) - Find the back bearing. The bearing of A from C is the opposite direction to the bearing of C from A, so add or subtract 180°.107° + 180° = 287°
Bearing of A from C = 287°
Check. Using coordinates from A (east, north): B = (7.52, 2.74) and C = (9.57, −2.90), so C is 10.0 km from A on a bearing of 107°. ✓
Watch out. The angle found with trigonometry is inside the triangle. You must add it to (or subtract it from) a bearing before you answer.
Key words. A bearing is an angle that gives a direction. It is measured from north, clockwise, and written with three figures (for example 045° or 270°). A back bearing is the bearing of the way back along the same line.
Method. Draw the journey and mark the right angle where the ship turns. Use Pythagoras for a distance and trigonometry for an angle, then turn the angle into a bearing.
- Draw a sketch and put a north line at A and at B. A bearing is always measured from north, so we need a north line at every point we measure from.P to B: 9 km on a bearing of 310°
B to C: 5 km on a bearing of 220° - Find angle ABC. The ship changes direction from 310° to 220°. The bearings differ by 90°, so the ship turns left through a quarter turn and the path makes a right angle at B.310° − 220° = 90°
Angle ABC = 90°. Triangle ABC is right-angled. - Use Pythagoras to find AC. AC is opposite the right angle, so it is the hypotenuse: add the squares, then square root.AC2 = 92 + 52 = 81 + 25 = 106
AC = √106 = 10.3 km - Find angle BAC with trigonometry. In the right-angled triangle we know the side opposite the angle (BC = 5) and the side next to it (AB = 9). Opposite and adjacent means tan.tan(angle BAC) = 5 ÷ 9
angle BAC = tan−1(5 ÷ 9) = 29.1° - Take away from the bearing of B from A. C is anticlockwise from B as seen from A, so subtract the angle from 310°.310° − 29.1° = 280.9°
Bearing of C from A = 281° (to the nearest degree)
Check. Using coordinates from A (east, north): B = (−6.89, 5.79) and C = (−10.11, 1.95), so C is 10.3 km from A on a bearing of 281°. ✓
Watch out. The angle found with trigonometry is inside the triangle. You must add it to (or subtract it from) a bearing before you answer.
Key words. A bearing is an angle that gives a direction. It is measured from north, clockwise, and written with three figures (for example 045° or 270°). A back bearing is the bearing of the way back along the same line.
Method. Draw the east and north steps as a right-angled triangle, find the angle with tan, then turn it into a bearing measured clockwise from north.
- Find the steps east and north. Draw a right-angled triangle from A to B: one side goes east or west, the other goes north or south.East/west step: 5 km east
North/south step: 3 km south - Find the angle from the north-south line. The east/west step is opposite the angle and the north/south step is next to it, so use tan.tan(angle) = 5 ÷ 3
angle = tan−1(5 ÷ 3) = 59.0° - Turn the angle into a bearing. Bearings are measured clockwise from north. Decide which quarter of the compass the point is in.Bearing = 180° − 59.0° = 121.0°
To the nearest degree, bearing = 121°
Check. 121° points into the east half of the compass, which matches the picture. ✓
Watch out. Measure the angle from the north-south line, not from the east-west line.
Key words. A bearing is an angle that gives a direction. It is measured from north, clockwise, and written with three figures (for example 045° or 270°). A back bearing is the bearing of the way back along the same line.
Method. The triangle is isosceles, so find the base angles. Combine them with the back bearing of the first leg to get the new bearing.
- Draw a sketch with north lines. The north lines at different points are parallel.Bearing of B from A = 040°, bearing of C from A = 100°
AB = AC = 8 km - Find angle BAC. It is the difference between the two bearings measured from the same point.100° − 40° = 60°
- Find the base angles. AB = AC, so triangle ABC is isosceles. Its base angles are equal and the three angles add up to 180°.(180° − 60°) ÷ 2 = 120° ÷ 2 = 60°
- Find the bearing of A from B. This is the back bearing of the first bearing: add or subtract 180°.40° + 180° = 220°
- Turn from BA towards BC. At B the line BC is 60° anticlockwise from BA (the base angle), so subtract it.220° − 60° = 160°
Bearing of C from B = 160°
Check. With coordinates: B = (5.14, 6.13) and C = (7.88, −1.39). The bearing of C from B is 160°. ✓
Watch out. Base angles of an isosceles triangle are the two angles beside the unequal side, not the angle between the equal sides.
Watch out
The angle you find with trigonometry is an angle in the triangle, not the bearing. To get the bearing you must add it to a known bearing (or subtract it). Also, make sure you use the right back bearing: the bearing of A from C is not the same as the bearing of C from A.Exercise 22H Bearings and right-angled triangles
Calculator allowedKey words. A bearing is an angle that gives a direction. It is measured from north, clockwise, and written with three figures (for example 045° or 270°). A back bearing is the bearing of the way back along the same line.
Method. Draw the journey and mark the right angle where the ship turns. Use Pythagoras for a distance and trigonometry for an angle, then turn the angle into a bearing.
- Draw a sketch and put a north line at A and at B. A bearing is always measured from north, so we need a north line at every point we measure from.A to B: 12 km on a bearing of 000°
B to C: 5 km on a bearing of 090° - Find angle ABC. The ship changes direction from 000° to 090°. The bearings differ by 90°, so the ship turns right through a quarter turn and the path makes a right angle at B.090° − 000° = 90°
Angle ABC = 90°. Triangle ABC is right-angled. - Use Pythagoras to find AC. AC is opposite the right angle, so it is the hypotenuse: add the squares, then square root.AC2 = 122 + 52 = 144 + 25 = 169
AC = √169 = 13.0 km - Find angle BAC with trigonometry. In the right-angled triangle we know the side opposite the angle (BC = 5) and the side next to it (AB = 12). Opposite and adjacent means tan.tan(angle BAC) = 5 ÷ 12
angle BAC = tan−1(5 ÷ 12) = 22.6° - Add to the bearing of B from A. C is further round clockwise from north than B is, so add the angle to 000°.0° + 22.6° = 22.6°
Bearing of C from A = 023° (to the nearest degree)
Check. Using coordinates from A (east, north): B = (0.00, 12.00) and C = (5.00, 12.00), so C is 13.0 km from A on a bearing of 023°. ✓
Watch out. The angle found with trigonometry is inside the triangle. You must add it to (or subtract it from) a bearing before you answer.
Key words. A bearing is an angle that gives a direction. It is measured from north, clockwise, and written with three figures (for example 045° or 270°). A back bearing is the bearing of the way back along the same line.
Method. Draw the journey and mark the right angle where the ship turns. Use Pythagoras for a distance and trigonometry for an angle, then turn the angle into a bearing.
- Draw a sketch and put a north line at A and at B. A bearing is always measured from north, so we need a north line at every point we measure from.A to B: 12 km on a bearing of 000°
B to C: 5 km on a bearing of 090° - Find angle ABC. The ship changes direction from 000° to 090°. The bearings differ by 90°, so the ship turns right through a quarter turn and the path makes a right angle at B.090° − 000° = 90°
Angle ABC = 90°. Triangle ABC is right-angled. - Use Pythagoras to find AC. AC is opposite the right angle, so it is the hypotenuse: add the squares, then square root.AC2 = 122 + 52 = 144 + 25 = 169
AC = √169 = 13.0 km - Find angle BAC with trigonometry. In the right-angled triangle we know the side opposite the angle (BC = 5) and the side next to it (AB = 12). Opposite and adjacent means tan.tan(angle BAC) = 5 ÷ 12
angle BAC = tan−1(5 ÷ 12) = 22.6° - Add to the bearing of B from A. C is further round clockwise from north than B is, so add the angle to 000°.0° + 22.6° = 22.6°
Bearing of C from A = 023° (to the nearest degree)
Check. Using coordinates from A (east, north): B = (0.00, 12.00) and C = (5.00, 12.00), so C is 13.0 km from A on a bearing of 023°. ✓
Watch out. The angle found with trigonometry is inside the triangle. You must add it to (or subtract it from) a bearing before you answer.
Key words. A bearing is an angle that gives a direction. It is measured from north, clockwise, and written with three figures (for example 045° or 270°). A back bearing is the bearing of the way back along the same line.
Method. Draw the journey and mark the right angle where the ship turns. Use Pythagoras for a distance and trigonometry for an angle, then turn the angle into a bearing.
- Draw a sketch and put a north line at A and at B. A bearing is always measured from north, so we need a north line at every point we measure from.A to B: 20 km on a bearing of 090°
B to C: 15 km on a bearing of 180° - Find angle ABC. The ship changes direction from 090° to 180°. The bearings differ by 90°, so the ship turns right through a quarter turn and the path makes a right angle at B.180° − 090° = 90°
Angle ABC = 90°. Triangle ABC is right-angled. - Use Pythagoras to find AC. AC is opposite the right angle, so it is the hypotenuse: add the squares, then square root.AC2 = 202 + 152 = 400 + 225 = 625
AC = √625 = 25.0 km - Find angle BAC with trigonometry. In the right-angled triangle we know the side opposite the angle (BC = 15) and the side next to it (AB = 20). Opposite and adjacent means tan.tan(angle BAC) = 15 ÷ 20
angle BAC = tan−1(15 ÷ 20) = 36.9° - Add to the bearing of B from A. C is further round clockwise from north than B is, so add the angle to 090°.90° + 36.9° = 126.9°
Bearing of C from A = 127° (to the nearest degree)
Check. Using coordinates from A (east, north): B = (20.00, 0.00) and C = (20.00, −15.00), so C is 25.0 km from A on a bearing of 127°. ✓
Watch out. The angle found with trigonometry is inside the triangle. You must add it to (or subtract it from) a bearing before you answer.
Key words. A bearing is an angle that gives a direction. It is measured from north, clockwise, and written with three figures (for example 045° or 270°). A back bearing is the bearing of the way back along the same line.
Method. Draw the journey and mark the right angle where the ship turns. Use Pythagoras for a distance and trigonometry for an angle, then turn the angle into a bearing.
- Draw a sketch and put a north line at A and at B. A bearing is always measured from north, so we need a north line at every point we measure from.A to B: 8 km on a bearing of 180°
B to C: 6 km on a bearing of 270° - Find angle ABC. The ship changes direction from 180° to 270°. The bearings differ by 90°, so the ship turns right through a quarter turn and the path makes a right angle at B.270° − 180° = 90°
Angle ABC = 90°. Triangle ABC is right-angled. - Use Pythagoras to find AC. AC is opposite the right angle, so it is the hypotenuse: add the squares, then square root.AC2 = 82 + 62 = 64 + 36 = 100
AC = √100 = 10.0 km - Find angle BAC with trigonometry. In the right-angled triangle we know the side opposite the angle (BC = 6) and the side next to it (AB = 8). Opposite and adjacent means tan.tan(angle BAC) = 6 ÷ 8
angle BAC = tan−1(6 ÷ 8) = 36.9° - Add to the bearing of B from A. C is further round clockwise from north than B is, so add the angle to 180°.180° + 36.9° = 216.9°
Bearing of C from A = 217° (to the nearest degree)
Check. Using coordinates from A (east, north): B = (0.00, −8.00) and C = (−6.00, −8.00), so C is 10.0 km from A on a bearing of 217°. ✓
Watch out. The angle found with trigonometry is inside the triangle. You must add it to (or subtract it from) a bearing before you answer.
Key words. A bearing is an angle that gives a direction. It is measured from north, clockwise, and written with three figures (for example 045° or 270°). A back bearing is the bearing of the way back along the same line.
Method. Draw the journey and mark the right angle where the ship turns. Use Pythagoras for a distance and trigonometry for an angle, then turn the angle into a bearing.
- Draw a sketch and put a north line at A and at B. A bearing is always measured from north, so we need a north line at every point we measure from.A to B: 24 km on a bearing of 270°
B to C: 10 km on a bearing of 000° - Find angle ABC. The ship changes direction from 270° to 000°. The bearings differ by 90°, so the ship turns right through a quarter turn and the path makes a right angle at B.000° − 270° = 90°
Angle ABC = 90°. Triangle ABC is right-angled. - Use Pythagoras to find AC. AC is opposite the right angle, so it is the hypotenuse: add the squares, then square root.AC2 = 242 + 102 = 576 + 100 = 676
AC = √676 = 26.0 km - Find angle BAC with trigonometry. In the right-angled triangle we know the side opposite the angle (BC = 10) and the side next to it (AB = 24). Opposite and adjacent means tan.tan(angle BAC) = 10 ÷ 24
angle BAC = tan−1(10 ÷ 24) = 22.6° - Add to the bearing of B from A. C is further round clockwise from north than B is, so add the angle to 270°.270° + 22.6° = 292.6°
Bearing of C from A = 293° (to the nearest degree)
Check. Using coordinates from A (east, north): B = (−24.00, −0.00) and C = (−24.00, 10.00), so C is 26.0 km from A on a bearing of 293°. ✓
Watch out. The angle found with trigonometry is inside the triangle. You must add it to (or subtract it from) a bearing before you answer.
Key words. A bearing is an angle that gives a direction. It is measured from north, clockwise, and written with three figures (for example 045° or 270°). A back bearing is the bearing of the way back along the same line.
Method. Draw the journey and mark the right angle where the ship turns. Use Pythagoras for a distance and trigonometry for an angle, then turn the angle into a bearing.
- Draw a sketch and put a north line at A and at B. A bearing is always measured from north, so we need a north line at every point we measure from.A to B: 9 km on a bearing of 000°
B to C: 12 km on a bearing of 270° - Find angle ABC. The ship changes direction from 000° to 270°. The bearings differ by 90°, so the ship turns left through a quarter turn and the path makes a right angle at B.000° − 270° = 90°
Angle ABC = 90°. Triangle ABC is right-angled. - Use Pythagoras to find AC. AC is opposite the right angle, so it is the hypotenuse: add the squares, then square root.AC2 = 92 + 122 = 81 + 144 = 225
AC = √225 = 15.0 km - Find angle BAC with trigonometry. In the right-angled triangle we know the side opposite the angle (BC = 12) and the side next to it (AB = 9). Opposite and adjacent means tan.tan(angle BAC) = 12 ÷ 9
angle BAC = tan−1(12 ÷ 9) = 53.1° - Take away from the bearing of B from A. C is anticlockwise from B as seen from A, so subtract the angle from 000°.0° − 53.1° = 306.9°
Bearing of C from A = 307° (to the nearest degree)
Check. Using coordinates from A (east, north): B = (0.00, 9.00) and C = (−12.00, 9.00), so C is 15.0 km from A on a bearing of 307°. ✓
Watch out. The angle found with trigonometry is inside the triangle. You must add it to (or subtract it from) a bearing before you answer.
Key words. A bearing is an angle that gives a direction. It is measured from north, clockwise, and written with three figures (for example 045° or 270°). A back bearing is the bearing of the way back along the same line.
Method. Draw the journey and mark the right angle where the ship turns. Use Pythagoras for a distance and trigonometry for an angle, then turn the angle into a bearing.
- Draw a sketch and put a north line at A and at B. A bearing is always measured from north, so we need a north line at every point we measure from.A to B: 15 km on a bearing of 180°
B to C: 8 km on a bearing of 090° - Find angle ABC. The ship changes direction from 180° to 090°. The bearings differ by 90°, so the ship turns left through a quarter turn and the path makes a right angle at B.180° − 090° = 90°
Angle ABC = 90°. Triangle ABC is right-angled. - Use Pythagoras to find AC. AC is opposite the right angle, so it is the hypotenuse: add the squares, then square root.AC2 = 152 + 82 = 225 + 64 = 289
AC = √289 = 17.0 km - Find angle BAC with trigonometry. In the right-angled triangle we know the side opposite the angle (BC = 8) and the side next to it (AB = 15). Opposite and adjacent means tan.tan(angle BAC) = 8 ÷ 15
angle BAC = tan−1(8 ÷ 15) = 28.1° - Take away from the bearing of B from A. C is anticlockwise from B as seen from A, so subtract the angle from 180°.180° − 28.1° = 151.9°
Bearing of C from A = 152° (to the nearest degree)
Check. Using coordinates from A (east, north): B = (0.00, −15.00) and C = (8.00, −15.00), so C is 17.0 km from A on a bearing of 152°. ✓
Watch out. The angle found with trigonometry is inside the triangle. You must add it to (or subtract it from) a bearing before you answer.
Key words. A bearing is an angle that gives a direction. It is measured from north, clockwise, and written with three figures (for example 045° or 270°). A back bearing is the bearing of the way back along the same line.
Method. Draw the journey and mark the right angle where the ship turns. Use Pythagoras for a distance and trigonometry for an angle, then turn the angle into a bearing.
- Draw a sketch and put a north line at A and at B. A bearing is always measured from north, so we need a north line at every point we measure from.A to B: 10 km on a bearing of 050°
B to C: 7.5 km on a bearing of 140° - Find angle ABC. The ship changes direction from 050° to 140°. The bearings differ by 90°, so the ship turns right through a quarter turn and the path makes a right angle at B.140° − 050° = 90°
Angle ABC = 90°. Triangle ABC is right-angled. - Use Pythagoras to find AC. AC is opposite the right angle, so it is the hypotenuse: add the squares, then square root.AC2 = 102 + 7.52 = 100 + 56.25 = 156.25
AC = √156.25 = 12.5 km - Find angle BAC with trigonometry. In the right-angled triangle we know the side opposite the angle (BC = 7.5) and the side next to it (AB = 10). Opposite and adjacent means tan.tan(angle BAC) = 7.5 ÷ 10
angle BAC = tan−1(7.5 ÷ 10) = 36.9° - Add to the bearing of B from A. C is further round clockwise from north than B is, so add the angle to 050°.50° + 36.9° = 86.9°
Bearing of C from A = 087° (to the nearest degree)
Check. Using coordinates from A (east, north): B = (7.66, 6.43) and C = (12.48, 0.68), so C is 12.5 km from A on a bearing of 087°. ✓
Watch out. The angle found with trigonometry is inside the triangle. You must add it to (or subtract it from) a bearing before you answer.
Key words. A bearing is an angle that gives a direction. It is measured from north, clockwise, and written with three figures (for example 045° or 270°). A back bearing is the bearing of the way back along the same line.
Method. Draw the journey and mark the right angle where the ship turns. Use Pythagoras for a distance and trigonometry for an angle, then turn the angle into a bearing.
- Draw a sketch and put a north line at A and at B. A bearing is always measured from north, so we need a north line at every point we measure from.A to B: 16 km on a bearing of 120°
B to C: 12 km on a bearing of 030° - Find angle ABC. The ship changes direction from 120° to 030°. The bearings differ by 90°, so the ship turns left through a quarter turn and the path makes a right angle at B.120° − 030° = 90°
Angle ABC = 90°. Triangle ABC is right-angled. - Use Pythagoras to find AC. AC is opposite the right angle, so it is the hypotenuse: add the squares, then square root.AC2 = 162 + 122 = 256 + 144 = 400
AC = √400 = 20.0 km - Find angle BAC with trigonometry. In the right-angled triangle we know the side opposite the angle (BC = 12) and the side next to it (AB = 16). Opposite and adjacent means tan.tan(angle BAC) = 12 ÷ 16
angle BAC = tan−1(12 ÷ 16) = 36.9° - Take away from the bearing of B from A. C is anticlockwise from B as seen from A, so subtract the angle from 120°.120° − 36.9° = 83.1°
Bearing of C from A = 083° (to the nearest degree) - Find the back bearing. The bearing of A from C is the opposite direction to the bearing of C from A, so add or subtract 180°.83° + 180° = 263°
Bearing of A from C = 263°
Check. Using coordinates from A (east, north): B = (13.86, −8.00) and C = (19.86, 2.39), so C is 20.0 km from A on a bearing of 083°. ✓
Watch out. The angle found with trigonometry is inside the triangle. You must add it to (or subtract it from) a bearing before you answer.
Key words. A bearing is an angle that gives a direction. It is measured from north, clockwise, and written with three figures (for example 045° or 270°). A back bearing is the bearing of the way back along the same line.
Method. Draw the east and north steps as a right-angled triangle, find the angle with tan, then turn it into a bearing measured clockwise from north.
- Find the steps east and north. Draw a right-angled triangle from A to B: one side goes east or west, the other goes north or south.East/west step: 8 km east
North/south step: 6 km north - Find the angle from the north-south line. The east/west step is opposite the angle and the north/south step is next to it, so use tan.tan(angle) = 8 ÷ 6
angle = tan−1(8 ÷ 6) = 53.1° - Turn the angle into a bearing. Bearings are measured clockwise from north. Decide which quarter of the compass the point is in.Bearing = angle from north = 53.1°
To the nearest degree, bearing = 053°
Check. 053° points into the east half of the compass, which matches the picture. ✓
Watch out. Measure the angle from the north-south line, not from the east-west line.
Key words. A bearing is an angle that gives a direction. It is measured from north, clockwise, and written with three figures (for example 045° or 270°). A back bearing is the bearing of the way back along the same line.
Method. Draw the east and north steps as a right-angled triangle, find the angle with tan, then turn it into a bearing measured clockwise from north.
- Find the steps east and north. Draw a right-angled triangle from A to B: one side goes east or west, the other goes north or south.East/west step: 7 km east
North/south step: 4 km south - Find the angle from the north-south line. The east/west step is opposite the angle and the north/south step is next to it, so use tan.tan(angle) = 7 ÷ 4
angle = tan−1(7 ÷ 4) = 60.3° - Turn the angle into a bearing. Bearings are measured clockwise from north. Decide which quarter of the compass the point is in.Bearing = 180° − 60.3° = 119.7°
To the nearest degree, bearing = 120°
Check. 120° points into the east half of the compass, which matches the picture. ✓
Watch out. Measure the angle from the north-south line, not from the east-west line.
Key words. A bearing is an angle that gives a direction. It is measured from north, clockwise, and written with three figures (for example 045° or 270°). A back bearing is the bearing of the way back along the same line.
Method. Draw the east and north steps as a right-angled triangle, find the angle with tan, then turn it into a bearing measured clockwise from north.
- Find the steps east and north. Draw a right-angled triangle from A to B: one side goes east or west, the other goes north or south.East/west step: 5 km west
North/south step: 12 km south - Find the angle from the north-south line. The east/west step is opposite the angle and the north/south step is next to it, so use tan.tan(angle) = 5 ÷ 12
angle = tan−1(5 ÷ 12) = 22.6° - Turn the angle into a bearing. Bearings are measured clockwise from north. Decide which quarter of the compass the point is in.Bearing = 180° + 22.6° = 202.6°
To the nearest degree, bearing = 203°
Check. 203° points into the west half of the compass, which matches the picture. ✓
Watch out. Measure the angle from the north-south line, not from the east-west line.
Key words. A bearing is an angle that gives a direction. It is measured from north, clockwise, and written with three figures (for example 045° or 270°). A back bearing is the bearing of the way back along the same line.
Method. Draw the east and north steps as a right-angled triangle, find the angle with tan, then turn it into a bearing measured clockwise from north.
- Find the steps east and north. Draw a right-angled triangle from A to B: one side goes east or west, the other goes north or south.East/west step: 3 km west
North/south step: 9 km north - Find the angle from the north-south line. The east/west step is opposite the angle and the north/south step is next to it, so use tan.tan(angle) = 3 ÷ 9
angle = tan−1(3 ÷ 9) = 18.4° - Turn the angle into a bearing. Bearings are measured clockwise from north. Decide which quarter of the compass the point is in.Bearing = 360° − 18.4° = 341.6°
To the nearest degree, bearing = 342°
Check. 342° points into the west half of the compass, which matches the picture. ✓
Watch out. Measure the angle from the north-south line, not from the east-west line.
Key words. A bearing is an angle that gives a direction. It is measured from north, clockwise, and written with three figures (for example 045° or 270°). A back bearing is the bearing of the way back along the same line.
Method. Draw the journey and mark the right angle where the ship turns. Use Pythagoras for a distance and trigonometry for an angle, then turn the angle into a bearing.
- Draw a sketch and put a north line at A and at B. A bearing is always measured from north, so we need a north line at every point we measure from.A to B: 300 km on a bearing of 090°
B to C: 400 km on a bearing of 180° - Find angle ABC. The ship changes direction from 090° to 180°. The bearings differ by 90°, so the ship turns right through a quarter turn and the path makes a right angle at B.180° − 090° = 90°
Angle ABC = 90°. Triangle ABC is right-angled. - Use Pythagoras to find AC. AC is opposite the right angle, so it is the hypotenuse: add the squares, then square root.AC2 = 3002 + 4002 = 90 000 + 160 000 = 250 000
AC = √250 000 = 500 km - Find angle BAC with trigonometry. In the right-angled triangle we know the side opposite the angle (BC = 400) and the side next to it (AB = 300). Opposite and adjacent means tan.tan(angle BAC) = 400 ÷ 300
angle BAC = tan−1(400 ÷ 300) = 53.1° - Add to the bearing of B from A. C is further round clockwise from north than B is, so add the angle to 090°.90° + 53.1° = 143.1°
Bearing of C from A = 143° (to the nearest degree) - Find the back bearing. The bearing of A from C is the opposite direction to the bearing of C from A, so add or subtract 180°.143° + 180° = 323°
Bearing of A from C = 323°
Check. Using coordinates from A (east, north): B = (300.00, 0.00) and C = (300.00, −400.00), so C is 500 km from A on a bearing of 143°. ✓
Watch out. The angle found with trigonometry is inside the triangle. You must add it to (or subtract it from) a bearing before you answer.
Key words. A bearing is an angle that gives a direction. It is measured from north, clockwise, and written with three figures (for example 045° or 270°). A back bearing is the bearing of the way back along the same line.
Method. The triangle is isosceles, so find the base angles. Combine them with the back bearing of the first leg to get the new bearing.
- Draw a sketch with north lines. The north lines at different points are parallel.Bearing of B from A = 030°, bearing of C from A = 110°
AB = AC = 6 km - Find angle BAC. It is the difference between the two bearings measured from the same point.110° − 30° = 80°
- Find the base angles. AB = AC, so triangle ABC is isosceles. Its base angles are equal and the three angles add up to 180°.(180° − 80°) ÷ 2 = 100° ÷ 2 = 50°
- Find the bearing of A from B. This is the back bearing of the first bearing: add or subtract 180°.30° + 180° = 210°
- Turn from BA towards BC. At B the line BC is 50° anticlockwise from BA (the base angle), so subtract it.210° − 50° = 160°
Bearing of C from B = 160°
Check. With coordinates: B = (3.00, 5.20) and C = (5.64, −2.05). The bearing of C from B is 160°. ✓
Watch out. Base angles of an isosceles triangle are the two angles beside the unequal side, not the angle between the equal sides.
Key words. A bearing is an angle that gives a direction. It is measured from north, clockwise, and written with three figures (for example 045° or 270°). A back bearing is the bearing of the way back along the same line.
Method. The north and east legs are at right angles, so use Pythagoras for the distance and tan for the bearing.
- Find the distance. The straight line back to the start is the hypotenuse.52 + 122 = 25 + 144 = 169
√169 = 13 km - Find the angle from north. The east leg (12) is opposite the angle at the start and the north leg (5) is next to it, so use tan.tan x = 12 ÷ 5 = 2.4
x = tan−1(2.4) = 67.4° - Write the bearing. The ship is in the north-east quarter, so the bearing is the angle from north.67.4° is 067° to the nearest degree, as required.
Check. 067° is a little more than north-east (045°), which matches a longer east leg. ✓
Watch out. The angle from north is found with the east distance over the north distance, not the other way round.
Key words. A bearing is an angle that gives a direction. It is measured from north, clockwise, and written with three figures (for example 045° or 270°). A back bearing is the bearing of the way back along the same line.
Method. The angle in the triangle is measured from the line AB, not from north. Add it to the bearing of B.
- Say what 36.9° is. It is the angle between AB and AC, inside the triangle. It is not measured from north.Angle BAC = 36.9°
- Find where AC is. The ship turned right, so C is clockwise from B. Add the angle to the bearing of B from A.70° + 36.9° = 106.9°
- Write the bearing. Round and write three figures.Bearing of C from A = 107°
Check. C is south-east of A (between 090° and 180°). 036.9° would be north-east. ✓
Watch out. A bearing is always measured from north.
Key words. A bearing is an angle that gives a direction. It is measured from north, clockwise, and written with three figures (for example 045° or 270°). A back bearing is the bearing of the way back along the same line.
Method. Find how far each ship has sailed. The bearings differ by 90°, so the ships and the port make a right-angled triangle with the right angle at P.
- Find the distances sailed. Distance = speed × time.A: 12 × 2 = 24 km. B: 16 × 2 = 32 km.
- Check for a right angle at P. The bearings are 045° and 135°.135° − 45° = 90°, so angle APB = 90°
- Find the distance AB. AB is the hypotenuse.AB2 = 242 + 322 = 576 + 1024 = 1600
AB = 40 km - Find the angle at A. PB (32) is opposite the angle at A and PA (24) is next to it.tan(angle PAB) = 32 ÷ 24
angle PAB = 53.1° - Find the back bearing of P from A. The bearing of A from P is 045°, so add 180°.45° + 180° = 225°
- Find the bearing of B from A. B is anticlockwise from the line AP as seen from A, so subtract the angle.225° − 53.1° = 171.9° ≈ 172°
Check. Coordinates (east, north): A = (16.97, 16.97), B = (22.63, −22.63). B is 5.66 east and 39.60 south of A, so the bearing is 180° − tan−1(5.66 ÷ 39.60) = 171.9°. ✓
Watch out. Draw the sketch first: the ships sail in two directions at right angles.
Exercise 22I Harder bearings problems
Calculator allowedKey words. A bearing is an angle that gives a direction. It is measured from north, clockwise, and written with three figures (for example 045° or 270°). A back bearing is the bearing of the way back along the same line.
Method. Draw the journey and mark the right angle where the ship turns. Use Pythagoras for a distance and trigonometry for an angle, then turn the angle into a bearing.
- Draw a sketch and put a north line at A and at B. A bearing is always measured from north, so we need a north line at every point we measure from.A to B: 6 km on a bearing of 060°
B to C: 4 km on a bearing of 150° - Find angle ABC. The ship changes direction from 060° to 150°. The bearings differ by 90°, so the ship turns right through a quarter turn and the path makes a right angle at B.150° − 060° = 90°
Angle ABC = 90°. Triangle ABC is right-angled. - Use Pythagoras to find AC. AC is opposite the right angle, so it is the hypotenuse: add the squares, then square root.AC2 = 62 + 42 = 36 + 16 = 52
AC = √52 = 7.2 km - Find angle BAC with trigonometry. In the right-angled triangle we know the side opposite the angle (BC = 4) and the side next to it (AB = 6). Opposite and adjacent means tan.tan(angle BAC) = 4 ÷ 6
angle BAC = tan−1(4 ÷ 6) = 33.7° - Add to the bearing of B from A. C is further round clockwise from north than B is, so add the angle to 060°.60° + 33.7° = 93.7°
Bearing of C from A = 094° (to the nearest degree)
Check. Using coordinates from A (east, north): B = (5.20, 3.00) and C = (7.20, −0.46), so C is 7.2 km from A on a bearing of 094°. ✓
Watch out. The angle found with trigonometry is inside the triangle. You must add it to (or subtract it from) a bearing before you answer.
Key words. A bearing is an angle that gives a direction. It is measured from north, clockwise, and written with three figures (for example 045° or 270°). A back bearing is the bearing of the way back along the same line.
Method. The triangle is isosceles, so find the base angles. Combine them with the back bearing of the first leg to get the new bearing.
- Draw a sketch with north lines. The north lines at different points are parallel.Bearing of B from A = 020°, bearing of C from A = 120°
AB = AC = 9 km - Find angle BAC. It is the difference between the two bearings measured from the same point.120° − 20° = 100°
- Find the base angles. AB = AC, so triangle ABC is isosceles. Its base angles are equal and the three angles add up to 180°.(180° − 100°) ÷ 2 = 80° ÷ 2 = 40°
- Find the bearing of A from B. This is the back bearing of the first bearing: add or subtract 180°.20° + 180° = 200°
- Turn from BA towards BC. At B the line BC is 40° anticlockwise from BA (the base angle), so subtract it.200° − 40° = 160°
Bearing of C from B = 160°
Check. With coordinates: B = (3.08, 8.46) and C = (7.79, −4.50). The bearing of C from B is 160°. ✓
Watch out. Base angles of an isosceles triangle are the two angles beside the unequal side, not the angle between the equal sides.
Key words. A bearing is an angle that gives a direction. It is measured from north, clockwise, and written with three figures (for example 045° or 270°). A back bearing is the bearing of the way back along the same line.
Method. Draw a north line at S and at C. Use the back bearing of C from S, and the fact that angle CSL is 90°.
- Find the bearing of C from S. The bearing of S from C is 060°, which is less than 180°, so add 180°.60° + 180° = 240°
- Use the right angle at S. Angle CSL = 90°. L is anticlockwise from the line SC as seen from S, because L is to the east and C is to the south-west. Subtract 90°.240° − 90° = 150°
- Write the answer. Bearing of L from S = 150°
Check. L is due east of C. From S (north-east of C) L is south-east of S, so 150° is sensible. ✓
Watch out. Add or subtract 90° in the right direction: sketch it.
Key words. A bearing is an angle that gives a direction. It is measured from north, clockwise, and written with three figures (for example 045° or 270°). A back bearing is the bearing of the way back along the same line.
Method. The bearings at G differ by 90°, so triangle GHL has a right angle at G. Find HL with Pythagoras and the bearing with trigonometry and the back bearing.
- Find angle HGL. The bearings of H and L from G are 040° and 130°.130° − 40° = 90°
- Find HL. HL is the hypotenuse.HL2 = 32 + 42 = 25
HL = 5 km - Find angle GHL. GL (4) is opposite the angle at H and GH (3) is next to it.tan(GHL) = 4 ÷ 3
GHL = 53.1° - Find the bearing of G from H. This is the back bearing of 040°: add 180°.40° + 180° = 220°
- Find the bearing of L from H. L is anticlockwise from the line HG as seen from H, so subtract.220° − 53.1° = 166.9° ≈ 167°
Check. Coordinates from G: H = (1.93, 2.30), L = (3.06, −2.57). The bearing of L from H is 166.9°. ✓
Watch out. Check with a sketch: L is mostly south of H.
Vectors: column vectors, addition and scalar multiples
Printable: Worksheet (PDF) · Answers (PDF) · Open this lesson on its own page
Some quantities only need a number: a mass of 5 kg or a time of 10 seconds. These are called scalars. Others need a number and a direction: a move of 3 squares right and 2 squares up, or a wind of 20 km/h from the west. These are vectors. A vector has a size (its length, also called its magnitude) and a direction.
Notation. A vector can be named by a single bold letter, such as a (you write a with an underline by hand), or by its start and end points with an arrow above them, such as →AB (the vector from A to B). On a diagram, the vector is drawn as an arrow.
Column vectors. A column vector gives the vector as two numbers written one above the other: x
y. The top number x is the move across (right is positive, left is negative). The bottom number y is the move up (up is positive, down is negative). For example 3
2 means 3 right and 2 up, and −2
−4 means 2 left and 4 down.
Equal and negative vectors. Two vectors are equal if they have the same length and the same direction. Where they start does not matter: all the arrows 3
2 are the same vector wherever they are drawn. The negative of a vector, written −a, has the same length but the opposite direction. If a = 3
2 then −a = −3
−2.
Translations. A translation moves every point of a shape the same distance in the same direction. It is described by a column vector. The translation 2
−3 moves every point 2 right and 3 down (Chapter 21).
Adding vectors. To add two vectors, draw them nose to tail: start the second arrow where the first ends. The sum a + b goes straight from the start of the first to the end of the second. With column vectors, add the top numbers and add the bottom numbers.
Subtracting vectors. a − b means a + (−b): add the opposite of b. With column vectors, subtract the top numbers and subtract the bottom numbers. On a diagram, if a and b start at the same point, then a − b goes from the tip of b to the tip of a.
Scalar multiples. Multiplying a vector by a scalar (a number) changes its length. 2a is twice as long as a in the same direction, ½a is half as long, and −a is the same length in the opposite direction. With column vectors, multiply both numbers by the scalar. Vectors that are scalar multiples of each other are parallel.
Magnitude. The magnitude (length) of a vector is written |a|. For x
y draw a right-angled triangle with shorter sides x and y: |a| = √(x2 + y2) by Pythagoras’ theorem. The vector from A to B is found by subtracting the coordinates: end minus start, so if A = (1, 2) and B = (4, 6) then the vector from A to B is 4 − 1
6 − 2 = 3
4.
Key ideas
- A column vector x
y means x across (right +) and y up (up +). - Add or subtract vectors by adding or subtracting the top numbers and the bottom numbers.
- Multiply a vector by a scalar: multiply both numbers. Vectors that are scalar multiples are parallel.
- Magnitude: |a| = √(x2 + y2). The vector from A to B = coordinates of B minus coordinates of A.
- A translation by a column vector moves every point the same way.
Key words. A vector has a size (its length) and a direction. A column vector writes it as two numbers: how far across (right is +) over how far up (up is +). A scalar is an ordinary number.
Method. Count the squares from the tail of the arrow to its tip: across first, then up or down.
- Find the move across. Right is positive and left is negative. Count from the start of the arrow to its tip, sideways only.4 right: top number = 4
- Find the move up or down. Up is positive and down is negative.2 down: bottom number = −2
- Write the column vector. Across on top, up underneath.a = 4
−2
Check. Start at the tail and add the vector: move 4 right and 2 down. You arrive at the tip. ✓
Watch out. The top number is across (x) and the bottom number is up (y). Do not swap them.
−2 and b = −1
4. Work out a + b.
Key words. A vector has a size (its length) and a direction. A column vector writes it as two numbers: how far across (right is +) over how far up (up is +). A scalar is an ordinary number.
Method. To add column vectors, add the top numbers and add the bottom numbers separately.
- Write the two column vectors. Each column vector has a top number (across) and a bottom number (up).a + b = 3
−2 + −1
4 - Add the top numbers. To add vectors, add the matching numbers: top with top.3 + −1 = 2
- Add the bottom numbers. Now do the same with the bottom with bottom.−2 + 4 = 2
- Write the answer as a column vector. Put the new top number over the new bottom number.a + b = 2
2
Check. On a grid: start at the origin, go 3 right and 2 down, then follow b. You arrive 2 right and 2 up of the start. ✓
Watch out. Take care with minus signs: subtracting a negative number adds. For example 3 − (−2) = 5.
1 and b = 1
−2. Work out 2a − 3b.
Key words. A vector has a size (its length) and a direction. A column vector writes it as two numbers: how far across (right is +) over how far up (up is +). A scalar is an ordinary number.
Method. Multiply each vector by its scalar first, then add or subtract the top numbers and the bottom numbers.
- Write each vector as a column. We can only add and subtract once everything is in column form.2a − 3b = 2 × 3
1 + −3 × 1
−2 - Do the scalar multiplications first. Multiply every number in each vector by its scalar (like BIDMAS: multiply before adding).6
2 + −3
6 - Add the top numbers. Add the matching numbers: top with top.6 + (−3) = 3
- Add the bottom numbers. Then bottom with bottom.2 + 6 = 8
- Write the answer. 2a − 3b = 3
8
Check. Check the top numbers again: 6 −3 = 3. ✓
Watch out. Do not forget to multiply both numbers, and watch the signs when you subtract a vector.
Key words. A vector has a size (its length) and a direction. A column vector writes it as two numbers: how far across (right is +) over how far up (up is +). A scalar is an ordinary number.
Method. Subtract the coordinates of the start point from the coordinates of the end point.
- Write the two points. A column vector from A to B says how far to move across and up to get from A to B.A = (1, 2) and B = (4, −3)
- Find the across move. Subtract the x-coordinates: end minus start.4 − 1 = 3
- Find the up move. Subtract the y-coordinates: end minus start.−3 − 2 = −5
- Write the column vector. Across on top, up underneath.→AB = 3
−5
Check. Start at A and add the vector: (1 + 3, 2 + −5) = (4, −3) = B. ✓
Watch out. It is end minus start. If you swap them you get the vector going the other way, which has the opposite signs.
−12. Work out the magnitude of a.
Key words. A vector has a size (its length) and a direction. A column vector writes it as two numbers: how far across (right is +) over how far up (up is +). A scalar is an ordinary number.
Method. The magnitude (length) of a vector is found with Pythagoras’ theorem on its two numbers.
- Draw the right-angled triangle. The vector a goes 5 across and 12 up or down. These two moves are at right angles, so the length of the vector is the hypotenuse.Shorter sides: 5 and 12
- Use Pythagoras’ theorem. Square each number, add them, then take the square root. Squaring removes any minus signs.|a|2 = 52 + (−12)2 = 25 + 144 = 169
- Square root. Find the length.|a| = √169 = 13
Check. The length must be at least as big as each number: 13 = 13.00 is bigger than 5 and 12. ✓
Watch out. Write |a| for the magnitude. The magnitude is never negative, even if the numbers in the vector are.
−3. Write the coordinates of the new vertices.
Key words. A vector has a size (its length) and a direction. A column vector writes it as two numbers: how far across (right is +) over how far up (up is +). A scalar is an ordinary number.
Method. A translation moves every point of the shape by the same vector, so add the vector to each vertex.
- Read the translation. The top number is the move across and the bottom number is the move up.2
−3: move 2 right and 3 down - Move vertex A. Add the vector to the coordinates of the vertex.(1, 1) → (1 + 2, 1 + (−3)) = (3, −2)
- Move vertex B. Add the vector to the coordinates of the vertex.(3, 1) → (3 + 2, 1 + (−3)) = (5, −2)
- Move vertex C. Add the vector to the coordinates of the vertex.(2, 3) → (2 + 2, 3 + (−3)) = (4, 0)
Check. Every vertex has moved the same distance in the same direction, so the new shape is identical to the old one (same size, same way up). ✓
Watch out. A translation does not turn or flip the shape. Do not change the order of the vertices.
−2 and b = −6
4. Show whether a and b are parallel.
Key words. A vector has a size (its length) and a direction. A column vector writes it as two numbers: how far across (right is +) over how far up (up is +). A scalar is an ordinary number.
Method. Two vectors are parallel when one is a scalar multiple of the other. Find the multiplier for the top numbers and the bottom numbers and see if it matches.
- Compare the top numbers. If the vectors are parallel, one is a multiple of the other, so the top numbers have the same scale factor as the bottom numbers.−6 ÷ 3 = −2
- Compare the bottom numbers. Is the multiplier the same?4 ÷ −2 = −2
- Write the conclusion. Both numbers are multiplied by the same scalar.b = −2a, so they are parallel.
Check. −2 × 3
−2 = −6
4. ✓
Watch out. The scalar can be negative. Vectors that point in opposite directions along the same line are still parallel.
Watch out
Keep the top number for across and the bottom for up. A common mistake is to read the vector from the wrong end of the arrow, or to forget the minus signs for left and down. And |a + b| is not |a| + |b|: work out the vector first, then its length.Exercise 22J Column vectors and translations
Non-calculator2
Key words. A vector has a size (its length) and a direction. A column vector writes it as two numbers: how far across (right is +) over how far up (up is +). A scalar is an ordinary number.
Method. Count the squares from the tail of the arrow to its tip: across first, then up or down.
- Find the move across. Right is positive and left is negative. Count from the start of the arrow to its tip, sideways only.3 right: top number = 3
- Find the move up or down. Up is positive and down is negative.2 up: bottom number = 2
- Write the column vector. Across on top, up underneath.a = 3
2
Check. Start at the tail and add the vector: move 3 right and 2 up. You arrive at the tip. ✓
Watch out. The top number is across (x) and the bottom number is up (y). Do not swap them.
3
Key words. A vector has a size (its length) and a direction. A column vector writes it as two numbers: how far across (right is +) over how far up (up is +). A scalar is an ordinary number.
Method. Count the squares from the tail of the arrow to its tip: across first, then up or down.
- Find the move across. Right is positive and left is negative. Count from the start of the arrow to its tip, sideways only.2 left: top number = −2
- Find the move up or down. Up is positive and down is negative.3 up: bottom number = 3
- Write the column vector. Across on top, up underneath.b = −2
3
Check. Start at the tail and add the vector: move 2 left and 3 up. You arrive at the tip. ✓
Watch out. The top number is across (x) and the bottom number is up (y). Do not swap them.
−3
Key words. A vector has a size (its length) and a direction. A column vector writes it as two numbers: how far across (right is +) over how far up (up is +). A scalar is an ordinary number.
Method. Count the squares from the tail of the arrow to its tip: across first, then up or down.
- Find the move across. Right is positive and left is negative. Count from the start of the arrow to its tip, sideways only.no sideways move: top number = 0
- Find the move up or down. Up is positive and down is negative.3 down: bottom number = −3
- Write the column vector. Across on top, up underneath.c = 0
−3
Check. Start at the tail and add the vector: move no sideways move and 3 down. You arrive at the tip. ✓
Watch out. The top number is across (x) and the bottom number is up (y). Do not swap them.
0
Key words. A vector has a size (its length) and a direction. A column vector writes it as two numbers: how far across (right is +) over how far up (up is +). A scalar is an ordinary number.
Method. Count the squares from the tail of the arrow to its tip: across first, then up or down.
- Find the move across. Right is positive and left is negative. Count from the start of the arrow to its tip, sideways only.4 right: top number = 4
- Find the move up or down. Up is positive and down is negative.no up or down move: bottom number = 0
- Write the column vector. Across on top, up underneath.d = 4
0
Check. Start at the tail and add the vector: move 4 right and no up or down move. You arrive at the tip. ✓
Watch out. The top number is across (x) and the bottom number is up (y). Do not swap them.
2
Key words. A vector has a size (its length) and a direction. A column vector writes it as two numbers: how far across (right is +) over how far up (up is +). A scalar is an ordinary number.
Method. Right and up are positive. Left and down are negative. Put the sideways move on top and the up-down move underneath.
- Write the sideways move. Right = positive, left = negative. If there is no sideways move, write 0.3 right → top number 3
- Write the up-down move. Up = positive, down = negative. If there is none, write 0.2 up → bottom number 2
- Write the column vector. 3
2
Check. Reading it back: 3
2 means 3 right and 2 up. ✓
Watch out. Left and down need a minus sign.
1
Key words. A vector has a size (its length) and a direction. A column vector writes it as two numbers: how far across (right is +) over how far up (up is +). A scalar is an ordinary number.
Method. Right and up are positive. Left and down are negative. Put the sideways move on top and the up-down move underneath.
- Write the sideways move. Right = positive, left = negative. If there is no sideways move, write 0.4 left → top number −4
- Write the up-down move. Up = positive, down = negative. If there is none, write 0.1 up → bottom number 1
- Write the column vector. −4
1
Check. Reading it back: −4
1 means 4 left and 1 up. ✓
Watch out. Left and down need a minus sign.
−5
Key words. A vector has a size (its length) and a direction. A column vector writes it as two numbers: how far across (right is +) over how far up (up is +). A scalar is an ordinary number.
Method. Right and up are positive. Left and down are negative. Put the sideways move on top and the up-down move underneath.
- Write the sideways move. Right = positive, left = negative. If there is no sideways move, write 0.2 right → top number 2
- Write the up-down move. Up = positive, down = negative. If there is none, write 0.5 down → bottom number −5
- Write the column vector. 2
−5
Check. Reading it back: 2
−5 means 2 right and 5 down. ✓
Watch out. Left and down need a minus sign.
0
Key words. A vector has a size (its length) and a direction. A column vector writes it as two numbers: how far across (right is +) over how far up (up is +). A scalar is an ordinary number.
Method. Right and up are positive. Left and down are negative. Put the sideways move on top and the up-down move underneath.
- Write the sideways move. Right = positive, left = negative. If there is no sideways move, write 0.6 left → top number −6
- Write the up-down move. Up = positive, down = negative. If there is none, write 0.no up-down move → bottom number 0
- Write the column vector. −6
0
Check. Reading it back: −6
0 means 6 left. ✓
Watch out. Left and down need a minus sign.
4
Key words. A vector has a size (its length) and a direction. A column vector writes it as two numbers: how far across (right is +) over how far up (up is +). A scalar is an ordinary number.
Method. Subtract the coordinates of the start point from the coordinates of the end point.
- Write the two points. A column vector from A to B says how far to move across and up to get from A to B.A = (1, 2) and B = (4, 6)
- Find the across move. Subtract the x-coordinates: end minus start.4 − 1 = 3
- Find the up move. Subtract the y-coordinates: end minus start.6 − 2 = 4
- Write the column vector. Across on top, up underneath.→AB = 3
4
Check. Start at A and add the vector: (1 + 3, 2 + 4) = (4, 6) = B. ✓
Watch out. It is end minus start. If you swap them you get the vector going the other way, which has the opposite signs.
−4
Key words. A vector has a size (its length) and a direction. A column vector writes it as two numbers: how far across (right is +) over how far up (up is +). A scalar is an ordinary number.
Method. Subtract the coordinates of the start point from the coordinates of the end point.
- Write the two points. A column vector from A to B says how far to move across and up to get from A to B.A = (−2, 3) and B = (2, −1)
- Find the across move. Subtract the x-coordinates: end minus start.2 − (−2) = 4
- Find the up move. Subtract the y-coordinates: end minus start.−1 − 3 = −4
- Write the column vector. Across on top, up underneath.→AB = 4
−4
Check. Start at A and add the vector: (−2 + 4, 3 + −4) = (2, −1) = B. ✓
Watch out. It is end minus start. If you swap them you get the vector going the other way, which has the opposite signs.
0
Key words. A vector has a size (its length) and a direction. A column vector writes it as two numbers: how far across (right is +) over how far up (up is +). A scalar is an ordinary number.
Method. Subtract the coordinates of the start point from the coordinates of the end point.
- Write the two points. A column vector from A to B says how far to move across and up to get from A to B.A = (5, 4) and B = (1, 4)
- Find the across move. Subtract the x-coordinates: end minus start.1 − 5 = −4
- Find the up move. Subtract the y-coordinates: end minus start.4 − 4 = 0
- Write the column vector. Across on top, up underneath.→AB = −4
0
Check. Start at A and add the vector: (5 + −4, 4 + 0) = (1, 4) = B. ✓
Watch out. It is end minus start. If you swap them you get the vector going the other way, which has the opposite signs.
−3
Key words. A vector has a size (its length) and a direction. A column vector writes it as two numbers: how far across (right is +) over how far up (up is +). A scalar is an ordinary number.
Method. Subtract the coordinates of the start point from the coordinates of the end point.
- Write the two points. A column vector from A to B says how far to move across and up to get from A to B.A = (0, −3) and B = (−4, −6)
- Find the across move. Subtract the x-coordinates: end minus start.−4 − 0 = −4
- Find the up move. Subtract the y-coordinates: end minus start.−6 − (−3) = −3
- Write the column vector. Across on top, up underneath.→AB = −4
−3
Check. Start at A and add the vector: (0 + −4, −3 + −3) = (−4, −6) = B. ✓
Watch out. It is end minus start. If you swap them you get the vector going the other way, which has the opposite signs.
4
Key words. A vector has a size (its length) and a direction. A column vector writes it as two numbers: how far across (right is +) over how far up (up is +). A scalar is an ordinary number.
Method. Add the vector to the coordinates of the start point.
- Write the start point and the vector. A column vector is a move: across then up.A = (2, 1), →AB = 3
4 - Add the across move to the x-coordinate. The top number moves the point right (if positive) or left (if negative).2 + 3 = 5
- Add the up move to the y-coordinate. The bottom number moves the point up (if positive) or down (if negative).1 + 4 = 5
- Write the coordinates. B = (5, 5)
Check. Subtract to go back: (5 − 3, 5 − 4) = (2, 1) = A. ✓
Watch out. The top number changes x (sideways) and the bottom number changes y (up and down). Do not swap them.
−2
Key words. A vector has a size (its length) and a direction. A column vector writes it as two numbers: how far across (right is +) over how far up (up is +). A scalar is an ordinary number.
Method. Add the vector to the coordinates of the start point.
- Write the start point and the vector. A column vector is a move: across then up.A = (−1, 5), →AB = 4
−2 - Add the across move to the x-coordinate. The top number moves the point right (if positive) or left (if negative).−1 + 4 = 3
- Add the up move to the y-coordinate. The bottom number moves the point up (if positive) or down (if negative).5 + (−2) = 3
- Write the coordinates. B = (3, 3)
Check. Subtract to go back: (3 − 4, 3 − (−2)) = (−1, 5) = A. ✓
Watch out. The top number changes x (sideways) and the bottom number changes y (up and down). Do not swap them.
−6
Key words. A vector has a size (its length) and a direction. A column vector writes it as two numbers: how far across (right is +) over how far up (up is +). A scalar is an ordinary number.
Method. Add the vector to the coordinates of the start point.
- Write the start point and the vector. A column vector is a move: across then up.A = (0, 0), →AB = −3
−6 - Add the across move to the x-coordinate. The top number moves the point right (if positive) or left (if negative).0 + (−3) = −3
- Add the up move to the y-coordinate. The bottom number moves the point up (if positive) or down (if negative).0 + (−6) = −6
- Write the coordinates. B = (−3, −6)
Check. Subtract to go back: (−3 − (−3), −6 − (−6)) = (0, 0) = A. ✓
Watch out. The top number changes x (sideways) and the bottom number changes y (up and down). Do not swap them.
5
Key words. A vector has a size (its length) and a direction. A column vector writes it as two numbers: how far across (right is +) over how far up (up is +). A scalar is an ordinary number.
Method. Add the vector to the coordinates of the start point.
- Write the start point and the vector. A column vector is a move: across then up.A = (6, −2), →AB = −2
5 - Add the across move to the x-coordinate. The top number moves the point right (if positive) or left (if negative).6 + (−2) = 4
- Add the up move to the y-coordinate. The bottom number moves the point up (if positive) or down (if negative).−2 + 5 = 3
- Write the coordinates. B = (4, 3)
Check. Subtract to go back: (4 − (−2), 3 − 5) = (6, −2) = A. ✓
Watch out. The top number changes x (sideways) and the bottom number changes y (up and down). Do not swap them.
−2 to give T′. Write the coordinates of A′, B′ and C′.
Key words. A vector has a size (its length) and a direction. A column vector writes it as two numbers: how far across (right is +) over how far up (up is +). A scalar is an ordinary number.
Method. A translation moves every point of the shape by the same vector, so add the vector to each vertex.
- Read the translation. The top number is the move across and the bottom number is the move up.3
−2: move 3 right and 2 down - Move vertex A. Add the vector to the coordinates of the vertex.(1, 1) → (1 + 3, 1 + (−2)) = (4, −1)
- Move vertex B. Add the vector to the coordinates of the vertex.(3, 1) → (3 + 3, 1 + (−2)) = (6, −1)
- Move vertex C. Add the vector to the coordinates of the vertex.(2, 3) → (2 + 3, 3 + (−2)) = (5, 1)
Check. Every vertex has moved the same distance in the same direction, so the new shape is identical to the old one (same size, same way up). ✓
Watch out. A translation does not turn or flip the shape. Do not change the order of the vertices.
−3
Key words. A vector has a size (its length) and a direction. A column vector writes it as two numbers: how far across (right is +) over how far up (up is +). A scalar is an ordinary number.
Method. Subtract the coordinates of a vertex from the coordinates of its image.
- Choose one vertex and its image. Every point moves the same way in a translation, so one vertex is enough.A = (−4, 1) moves to A′ = (1, −2)
- Find the move across. New x minus old x.1 − (−4) = 5
- Find the move up. New y minus old y.−2 − 1 = −3
- Write the vector. Across on top, up underneath.Translation vector = 5
−3
Check. Test another vertex: B = (−2, 1) + 5
−3 = (3, −2) = B′. ✓
Watch out. Use image minus object, not object minus image.
−2. Write down each vector.
2
Key words. A vector has a size (its length) and a direction. A column vector writes it as two numbers: how far across (right is +) over how far up (up is +). A scalar is an ordinary number.
Method. Multiply the top number and the bottom number of the vector by the scalar.
- Write the multiplication. A scalar multiple means the vector is stretched (or shrunk) by the number in front.−1a = −1 × 3
−2 - Multiply the top number. Multiply every number in the column vector by the scalar.−1 × 3 = −3
- Multiply the bottom number. Do the same with the bottom number.−1 × (−2) = 2
- Write the answer. Put the two results in a column.−1a = −3
2
Check. The new vector is −1 times as long as a and points the opposite way. ✓
Watch out. Multiply both numbers, not just the top one. A negative scalar also reverses the direction.
−4
Key words. A vector has a size (its length) and a direction. A column vector writes it as two numbers: how far across (right is +) over how far up (up is +). A scalar is an ordinary number.
Method. Multiply the top number and the bottom number of the vector by the scalar.
- Write the multiplication. A scalar multiple means the vector is stretched (or shrunk) by the number in front.2a = 2 × 3
−2 - Multiply the top number. Multiply every number in the column vector by the scalar.2 × 3 = 6
- Multiply the bottom number. Do the same with the bottom number.2 × (−2) = −4
- Write the answer. Put the two results in a column.2a = 6
−4
Check. The new vector is 2 times as long as a and points the same way. ✓
Watch out. Multiply both numbers, not just the top one.
6
Key words. A vector has a size (its length) and a direction. A column vector writes it as two numbers: how far across (right is +) over how far up (up is +). A scalar is an ordinary number.
Method. Multiply the top number and the bottom number of the vector by the scalar.
- Write the multiplication. A scalar multiple means the vector is stretched (or shrunk) by the number in front.−3a = −3 × 3
−2 - Multiply the top number. Multiply every number in the column vector by the scalar.−3 × 3 = −9
- Multiply the bottom number. Do the same with the bottom number.−3 × (−2) = 6
- Write the answer. Put the two results in a column.−3a = −9
6
Check. The new vector is −3 times as long as a and points the opposite way. ✓
Watch out. Multiply both numbers, not just the top one. A negative scalar also reverses the direction.
4, then −1
2, then 5
−6 (in metres). Work out its total movement as a column vector and its distance from where it started.
0, 7 m
Key words. A vector has a size (its length) and a direction. A column vector writes it as two numbers: how far across (right is +) over how far up (up is +). A scalar is an ordinary number.
Method. The total movement is the sum of the three vectors. Add the top numbers and add the bottom numbers.
- Write the sum. Each leg is a vector. The resultant is the vector sum.3
4 + −1
2 + 5
−6 - Add the top numbers. Across total.3 + (−1) + 5 = 7
- Add the bottom numbers. Up-down total.4 + 2 + (−6) = 0
- Write the total vector. 7
0 - Find the distance from the start. The total movement is 7 across and 0 up, so the drone is 7 units east of the start.Distance = 7 units
Check. The drone goes 7 right overall and ends level with its start. ✓
Watch out. Add all three vectors before finding a length.
1 and the vector from A to D is 1
3. Write down (a) the vector from B to C, (b) the vector from D to C, (c) the coordinates of C.
3, (b) 4
1, (c) (6, 5)
Key words. A vector has a size (its length) and a direction. A column vector writes it as two numbers: how far across (right is +) over how far up (up is +). A scalar is an ordinary number.
Method. Opposite sides of a parallelogram are equal and parallel, so they are the same vector.
- Find the vector from B to C. BC is opposite AD, so it is the same vector as AD.→BC = →AD = 1
3 - Find the vector from D to C. DC is opposite AB.→DC = →AB = 4
1 - Find B. Add AB to the coordinates of A.B = (1 + 4, 1 + 1) = (5, 2)
- Find C. Add BC to the coordinates of B.C = (5 + 1, 2 + 3) = (6, 5)
Check. Another way: D = (1 + 1, 1 + 3) = (2, 4), and adding DC = (4 over 1) gives (6, 5). ✓
Watch out. In a parallelogram, the vector for one side is equal to the vector for the opposite side.
3 and 3
2 equal? Give a reason.
Key words. A vector has a size (its length) and a direction. A column vector writes it as two numbers: how far across (right is +) over how far up (up is +). A scalar is an ordinary number.
Method. Two vectors are equal only if both their top numbers and both their bottom numbers are equal.
- Compare the top numbers. Across moves.2 and 3 are different
- Compare the bottom numbers. Up moves.3 and 2 are different
- Write the conclusion. The first vector goes 2 across and 3 up, the second goes 3 across and 2 up. They point in different directions.The vectors are not equal.
Check. Draw both from the same point: they end at different places. ✓
Watch out. Order matters in a column vector.
−2, and then the image is translated by −3
2. Show that the final triangle is in the same position as T.
−2 + −3
2 = 0
0
Key words. A vector has a size (its length) and a direction. A column vector writes it as two numbers: how far across (right is +) over how far up (up is +). A scalar is an ordinary number.
Method. Two translations in a row add together as vectors.
- Add the vectors. Add the top numbers and add the bottom numbers.3
−2 + −3
2 - Work out the total. 3 + (−3) = 0 and (−2) + 2 = 0.0
0 - Write the conclusion. A translation by a zero vector moves nothing.The final triangle is back at T.
Check. The second translation is −(first), the opposite journey. ✓
Watch out. Opposite vectors cancel.
Key words. A vector has a size (its length) and a direction. A column vector writes it as two numbers: how far across (right is +) over how far up (up is +). A scalar is an ordinary number.
Method. Find the translation vector from A to A′, then apply it to B.
- Find the vector. Subtract: image minus object.5
−2 = 5
−2 - Apply it to B. Add the vector to the coordinates of B.(5 + 5, −4 + (−2)) = (10, −6)
Check. Check A: (2 + 5, 3 − 2) = (7, 1) = A′. ✓
Watch out. Use the same vector for every point.
8, 10 km
Key words. A vector has a size (its length) and a direction. A column vector writes it as two numbers: how far across (right is +) over how far up (up is +). A scalar is an ordinary number.
Method. Right is positive and up (north) is positive. Then find the length with Pythagoras.
- Write the vector. East is across, north is up.6
8 - Find the length. Square each, add, square root.√(62 + 82) = √100 = 10 km
Check. 6, 8, 10 is double the 3, 4, 5 triple. ✓
Watch out. The length of a vector is found with Pythagoras.
5 to R(4, 1). Work out the coordinates of Q and the vector from P to Q.
−6
Key words. A vector has a size (its length) and a direction. A column vector writes it as two numbers: how far across (right is +) over how far up (up is +). A scalar is an ordinary number.
Method. Work backwards: Q is R moved back by the second vector. Then find the vector from P to Q.
- Work out Q. The second translation moves Q to R, so Q = R minus the vector.(4 − (−3), 1 − 5) = (7, −4)
- Find the vector from P to Q. End minus start.6
−6 = 6
−6
Check. Go forward: (1, 2) + 6
−6 = (7, −4), then + −3
5 = (4, 1). ✓
Watch out. Undo a translation by subtracting its vector.
Exercise 22K Combining vectors: addition, scalar multiples and magnitude
Calculator allowed2 + 4
1
3
Key words. A vector has a size (its length) and a direction. A column vector writes it as two numbers: how far across (right is +) over how far up (up is +). A scalar is an ordinary number.
Method. To add column vectors, add the top numbers and add the bottom numbers separately.
- Write the two column vectors. Each column vector has a top number (across) and a bottom number (up).a + b = 3
2 + 4
1 - Add the top numbers. To add vectors, add the matching numbers: top with top.3 + 4 = 7
- Add the bottom numbers. Now do the same with the bottom with bottom.2 + 1 = 3
- Write the answer as a column vector. Put the new top number over the new bottom number.a + b = 7
3
Check. On a grid: start at the origin, go 3 right and 2 up, then follow b. You arrive 7 right and 3 up of the start. ✓
Watch out. Take care with minus signs: subtracting a negative number adds. For example 3 − (−2) = 5.
5 + 2
−3
2
Key words. A vector has a size (its length) and a direction. A column vector writes it as two numbers: how far across (right is +) over how far up (up is +). A scalar is an ordinary number.
Method. To add column vectors, add the top numbers and add the bottom numbers separately.
- Write the two column vectors. Each column vector has a top number (across) and a bottom number (up).a + b = −1
5 + 2
−3 - Add the top numbers. To add vectors, add the matching numbers: top with top.−1 + 2 = 1
- Add the bottom numbers. Now do the same with the bottom with bottom.5 + −3 = 2
- Write the answer as a column vector. Put the new top number over the new bottom number.a + b = 1
2
Check. On a grid: start at the origin, go 1 left and 5 up, then follow b. You arrive 1 right and 2 up of the start. ✓
Watch out. Take care with minus signs: subtracting a negative number adds. For example 3 − (−2) = 5.
−4 + −2
−2
−6
Key words. A vector has a size (its length) and a direction. A column vector writes it as two numbers: how far across (right is +) over how far up (up is +). A scalar is an ordinary number.
Method. To add column vectors, add the top numbers and add the bottom numbers separately.
- Write the two column vectors. Each column vector has a top number (across) and a bottom number (up).a + b = 6
−4 + −2
−2 - Add the top numbers. To add vectors, add the matching numbers: top with top.6 + −2 = 4
- Add the bottom numbers. Now do the same with the bottom with bottom.−4 + −2 = −6
- Write the answer as a column vector. Put the new top number over the new bottom number.a + b = 4
−6
Check. On a grid: start at the origin, go 6 right and 4 down, then follow b. You arrive 4 right and 6 down of the start. ✓
Watch out. Take care with minus signs: subtracting a negative number adds. For example 3 − (−2) = 5.
7 + −5
3
10
Key words. A vector has a size (its length) and a direction. A column vector writes it as two numbers: how far across (right is +) over how far up (up is +). A scalar is an ordinary number.
Method. To add column vectors, add the top numbers and add the bottom numbers separately.
- Write the two column vectors. Each column vector has a top number (across) and a bottom number (up).a + b = 0
7 + −5
3 - Add the top numbers. To add vectors, add the matching numbers: top with top.0 + −5 = −5
- Add the bottom numbers. Now do the same with the bottom with bottom.7 + 3 = 10
- Write the answer as a column vector. Put the new top number over the new bottom number.a + b = −5
10
Check. On a grid: start at the origin, go 0 right and 7 up, then follow b. You arrive 5 left and 10 up of the start. ✓
Watch out. Take care with minus signs: subtracting a negative number adds. For example 3 − (−2) = 5.
7 − 2
3
4
Key words. A vector has a size (its length) and a direction. A column vector writes it as two numbers: how far across (right is +) over how far up (up is +). A scalar is an ordinary number.
Method. To subtract column vectors, subtract the top numbers and subtract the bottom numbers separately.
- Write the two column vectors. Each column vector has a top number (across) and a bottom number (up).a − b = 5
7 − 2
3 - Subtract the top numbers. To subtract vectors, subtract the matching numbers: top with top.5 − 2 = 3
- Subtract the bottom numbers. Now do the same with the bottom with bottom.7 − 3 = 4
- Write the answer as a column vector. Put the new top number over the new bottom number.a − b = 3
4
Check. On a grid: start at the origin, go 5 right and 7 up, then go the opposite way along b. You arrive 3 right and 4 up of the start. ✓
Watch out. Take care with minus signs: subtracting a negative number adds. For example 3 − (−2) = 5.
−2 − 4
5
−7
Key words. A vector has a size (its length) and a direction. A column vector writes it as two numbers: how far across (right is +) over how far up (up is +). A scalar is an ordinary number.
Method. To subtract column vectors, subtract the top numbers and subtract the bottom numbers separately.
- Write the two column vectors. Each column vector has a top number (across) and a bottom number (up).a − b = 1
−2 − 4
5 - Subtract the top numbers. To subtract vectors, subtract the matching numbers: top with top.1 − 4 = −3
- Subtract the bottom numbers. Now do the same with the bottom with bottom.−2 − 5 = −7
- Write the answer as a column vector. Put the new top number over the new bottom number.a − b = −3
−7
Check. On a grid: start at the origin, go 1 right and 2 down, then go the opposite way along b. You arrive 3 left and 7 down of the start. ✓
Watch out. Take care with minus signs: subtracting a negative number adds. For example 3 − (−2) = 5.
6 − −1
2
4
Key words. A vector has a size (its length) and a direction. A column vector writes it as two numbers: how far across (right is +) over how far up (up is +). A scalar is an ordinary number.
Method. To subtract column vectors, subtract the top numbers and subtract the bottom numbers separately.
- Write the two column vectors. Each column vector has a top number (across) and a bottom number (up).a − b = −3
6 − −1
2 - Subtract the top numbers. To subtract vectors, subtract the matching numbers: top with top.−3 − (−1) = −2
- Subtract the bottom numbers. Now do the same with the bottom with bottom.6 − 2 = 4
- Write the answer as a column vector. Put the new top number over the new bottom number.a − b = −2
4
Check. On a grid: start at the origin, go 3 left and 6 up, then go the opposite way along b. You arrive 2 left and 4 up of the start. ✓
Watch out. Take care with minus signs: subtracting a negative number adds. For example 3 − (−2) = 5.
−4 − −6
−9
5
Key words. A vector has a size (its length) and a direction. A column vector writes it as two numbers: how far across (right is +) over how far up (up is +). A scalar is an ordinary number.
Method. To subtract column vectors, subtract the top numbers and subtract the bottom numbers separately.
- Write the two column vectors. Each column vector has a top number (across) and a bottom number (up).a − b = 2
−4 − −6
−9 - Subtract the top numbers. To subtract vectors, subtract the matching numbers: top with top.2 − (−6) = 8
- Subtract the bottom numbers. Now do the same with the bottom with bottom.−4 − (−9) = 5
- Write the answer as a column vector. Put the new top number over the new bottom number.a − b = 8
5
Check. On a grid: start at the origin, go 2 right and 4 down, then go the opposite way along b. You arrive 8 right and 5 up of the start. ✓
Watch out. Take care with minus signs: subtracting a negative number adds. For example 3 − (−2) = 5.
−1
−2
Key words. A vector has a size (its length) and a direction. A column vector writes it as two numbers: how far across (right is +) over how far up (up is +). A scalar is an ordinary number.
Method. Multiply the top number and the bottom number of the vector by the scalar.
- Write the multiplication. A scalar multiple means the vector is stretched (or shrunk) by the number in front.2a = 2 × 3
−1 - Multiply the top number. Multiply every number in the column vector by the scalar.2 × 3 = 6
- Multiply the bottom number. Do the same with the bottom number.2 × (−1) = −2
- Write the answer. Put the two results in a column.2a = 6
−2
Check. The new vector is 2 times as long as a and points the same way. ✓
Watch out. Multiply both numbers, not just the top one.
4
−12
Key words. A vector has a size (its length) and a direction. A column vector writes it as two numbers: how far across (right is +) over how far up (up is +). A scalar is an ordinary number.
Method. Multiply the top number and the bottom number of the vector by the scalar.
- Write the multiplication. A scalar multiple means the vector is stretched (or shrunk) by the number in front.−3a = −3 × 2
4 - Multiply the top number. Multiply every number in the column vector by the scalar.−3 × 2 = −6
- Multiply the bottom number. Do the same with the bottom number.−3 × 4 = −12
- Write the answer. Put the two results in a column.−3a = −6
−12
Check. The new vector is −3 times as long as a and points the opposite way. ✓
Watch out. Multiply both numbers, not just the top one. A negative scalar also reverses the direction.
−6
−3
Key words. A vector has a size (its length) and a direction. A column vector writes it as two numbers: how far across (right is +) over how far up (up is +). A scalar is an ordinary number.
Method. Multiply the top number and the bottom number of the vector by the scalar.
- Write the multiplication. A scalar multiple means the vector is stretched (or shrunk) by the number in front.0.5a = 0.5 × 8
−6 - Multiply the top number. Multiply every number in the column vector by the scalar.0.5 × 8 = 4
- Multiply the bottom number. Do the same with the bottom number.0.5 × (−6) = −3
- Write the answer. Put the two results in a column.0.5a = 4
−3
Check. The new vector is 0.5 times as long as a and points the same way. ✓
Watch out. Multiply both numbers, not just the top one.
8
2
Key words. A vector has a size (its length) and a direction. A column vector writes it as two numbers: how far across (right is +) over how far up (up is +). A scalar is an ordinary number.
Method. Multiply the top number and the bottom number of the vector by the scalar.
- Write the multiplication. A scalar multiple means the vector is stretched (or shrunk) by the number in front.0.25a = 0.25 × 12
8 - Multiply the top number. Multiply every number in the column vector by the scalar.0.25 × 12 = 3
- Multiply the bottom number. Do the same with the bottom number.0.25 × 8 = 2
- Write the answer. Put the two results in a column.0.25a = 3
2
Check. The new vector is 0.25 times as long as a and points the same way. ✓
Watch out. Multiply both numbers, not just the top one.
3, b = −1
4. Work out each vector.
7
Key words. A vector has a size (its length) and a direction. A column vector writes it as two numbers: how far across (right is +) over how far up (up is +). A scalar is an ordinary number.
Method. Multiply each vector by its scalar first, then add or subtract the top numbers and the bottom numbers.
- Write each vector as a column. We can only add and subtract once everything is in column form.a + b = 2
3 + −1
4 - Do the scalar multiplications first. Multiply every number in each vector by its scalar (like BIDMAS: multiply before adding).2
3 + −1
4 - Add the top numbers. Add the matching numbers: top with top.2 + (−1) = 1
- Add the bottom numbers. Then bottom with bottom.3 + 4 = 7
- Write the answer. a + b = 1
7
Check. Check the top numbers again: 2 −1 = 1. ✓
Watch out. Do not forget to multiply both numbers, and watch the signs when you subtract a vector.
10
Key words. A vector has a size (its length) and a direction. A column vector writes it as two numbers: how far across (right is +) over how far up (up is +). A scalar is an ordinary number.
Method. Multiply each vector by its scalar first, then add or subtract the top numbers and the bottom numbers.
- Write each vector as a column. We can only add and subtract once everything is in column form.2a + b = 2 × 2
3 + −1
4 - Do the scalar multiplications first. Multiply every number in each vector by its scalar (like BIDMAS: multiply before adding).4
6 + −1
4 - Add the top numbers. Add the matching numbers: top with top.4 + (−1) = 3
- Add the bottom numbers. Then bottom with bottom.6 + 4 = 10
- Write the answer. 2a + b = 3
10
Check. Check the top numbers again: 4 −1 = 3. ✓
Watch out. Do not forget to multiply both numbers, and watch the signs when you subtract a vector.
1
Key words. A vector has a size (its length) and a direction. A column vector writes it as two numbers: how far across (right is +) over how far up (up is +). A scalar is an ordinary number.
Method. Multiply each vector by its scalar first, then add or subtract the top numbers and the bottom numbers.
- Write each vector as a column. We can only add and subtract once everything is in column form.3a − 2b = 3 × 2
3 + −2 × −1
4 - Do the scalar multiplications first. Multiply every number in each vector by its scalar (like BIDMAS: multiply before adding).6
9 + 2
−8 - Add the top numbers. Add the matching numbers: top with top.6 + 2 = 8
- Add the bottom numbers. Then bottom with bottom.9 + (−8) = 1
- Write the answer. 3a − 2b = 8
1
Check. Check the top numbers again: 6 + 2 = 8. ✓
Watch out. Do not forget to multiply both numbers, and watch the signs when you subtract a vector.
−9
Key words. A vector has a size (its length) and a direction. A column vector writes it as two numbers: how far across (right is +) over how far up (up is +). A scalar is an ordinary number.
Method. Multiply each vector by its scalar first, then add or subtract the top numbers and the bottom numbers.
- Write each vector as a column. We can only add and subtract once everything is in column form.a − 3b = 2
3 + −3 × −1
4 - Do the scalar multiplications first. Multiply every number in each vector by its scalar (like BIDMAS: multiply before adding).2
3 + 3
−12 - Add the top numbers. Add the matching numbers: top with top.2 + 3 = 5
- Add the bottom numbers. Then bottom with bottom.3 + (−12) = −9
- Write the answer. a − 3b = 5
−9
Check. Check the top numbers again: 2 + 3 = 5. ✓
Watch out. Do not forget to multiply both numbers, and watch the signs when you subtract a vector.
6 and 1
2
Key words. A vector has a size (its length) and a direction. A column vector writes it as two numbers: how far across (right is +) over how far up (up is +). A scalar is an ordinary number.
Method. Two vectors are parallel when one is a scalar multiple of the other. Find the multiplier for the top numbers and the bottom numbers and see if it matches.
- Compare the top numbers. If the vectors are parallel, one is a multiple of the other, so the top numbers have the same scale factor as the bottom numbers.1 ÷ 3 = 0.333333333333333333333333333333333333333333333333333333333333
- Compare the bottom numbers. Is the multiplier the same?2 ÷ 6 = 0.333333333333333333333333333333333333333333333333333333333333
- Write the conclusion. Both numbers are multiplied by the same scalar.b = 0.333333333333333333333333333333333333333333333333333333333333a, so they are parallel.
Check. 0.333333333333333333333333333333333333333333333333333333333333 × 3
6 = 1
2. ✓
Watch out. The scalar can be negative. Vectors that point in opposite directions along the same line are still parallel.
−3 and −4
6
Key words. A vector has a size (its length) and a direction. A column vector writes it as two numbers: how far across (right is +) over how far up (up is +). A scalar is an ordinary number.
Method. Two vectors are parallel when one is a scalar multiple of the other. Find the multiplier for the top numbers and the bottom numbers and see if it matches.
- Compare the top numbers. If the vectors are parallel, one is a multiple of the other, so the top numbers have the same scale factor as the bottom numbers.−4 ÷ 2 = −2
- Compare the bottom numbers. Is the multiplier the same?6 ÷ −3 = −2
- Write the conclusion. Both numbers are multiplied by the same scalar.b = −2a, so they are parallel.
Check. −2 × 2
−3 = −4
6. ✓
Watch out. The scalar can be negative. Vectors that point in opposite directions along the same line are still parallel.
1 and 8
3
Key words. A vector has a size (its length) and a direction. A column vector writes it as two numbers: how far across (right is +) over how far up (up is +). A scalar is an ordinary number.
Method. Two vectors are parallel when one is a scalar multiple of the other. Find the multiplier for the top numbers and the bottom numbers and see if it matches.
- Compare the top numbers. If the vectors are parallel, both numbers are multiplied by the same scalar.8 ÷ 4 = 2
- Compare the bottom numbers. Is the multiplier the same?3 ÷ 1 = 3
- Write the conclusion. The multipliers are different, so one vector is not a scalar multiple of the other.The vectors are not parallel.
Check. No single number turns 4
1 into 8
3. ✓
Watch out. The scalar can be negative. Vectors that point in opposite directions along the same line are still parallel.
0 and −10
0
Key words. A vector has a size (its length) and a direction. A column vector writes it as two numbers: how far across (right is +) over how far up (up is +). A scalar is an ordinary number.
Method. Two vectors are parallel when one is a scalar multiple of the other. Find the multiplier for the top numbers and the bottom numbers and see if it matches.
- Compare the top numbers. If the vectors are parallel, one is a multiple of the other, so the top numbers have the same scale factor as the bottom numbers.−10 ÷ 5 = −2
- Compare the bottom numbers. Is the multiplier the same?The bottom numbers are both 0.
- Write the conclusion. Both numbers are multiplied by the same scalar.b = −2a, so they are parallel.
Check. −2 × 5
0 = −10
0. ✓
Watch out. The scalar can be negative. Vectors that point in opposite directions along the same line are still parallel.
4
Key words. A vector has a size (its length) and a direction. A column vector writes it as two numbers: how far across (right is +) over how far up (up is +). A scalar is an ordinary number.
Method. The magnitude (length) of a vector is found with Pythagoras’ theorem on its two numbers.
- Draw the right-angled triangle. The vector a goes 3 across and 4 up or down. These two moves are at right angles, so the length of the vector is the hypotenuse.Shorter sides: 3 and 4
- Use Pythagoras’ theorem. Square each number, add them, then take the square root. Squaring removes any minus signs.|a|2 = 32 + 42 = 9 + 16 = 25
- Square root. Find the length.|a| = √25 = 5
Check. The length must be at least as big as each number: 5 = 5.00 is bigger than 3 and 4. ✓
Watch out. Write |a| for the magnitude. The magnitude is never negative, even if the numbers in the vector are.
12
Key words. A vector has a size (its length) and a direction. A column vector writes it as two numbers: how far across (right is +) over how far up (up is +). A scalar is an ordinary number.
Method. The magnitude (length) of a vector is found with Pythagoras’ theorem on its two numbers.
- Draw the right-angled triangle. The vector a goes 5 across and 12 up or down. These two moves are at right angles, so the length of the vector is the hypotenuse.Shorter sides: 5 and 12
- Use Pythagoras’ theorem. Square each number, add them, then take the square root. Squaring removes any minus signs.|a|2 = 52 + 122 = 25 + 144 = 169
- Square root. Find the length.|a| = √169 = 13
Check. The length must be at least as big as each number: 13 = 13.00 is bigger than 5 and 12. ✓
Watch out. Write |a| for the magnitude. The magnitude is never negative, even if the numbers in the vector are.
6
Key words. A vector has a size (its length) and a direction. A column vector writes it as two numbers: how far across (right is +) over how far up (up is +). A scalar is an ordinary number.
Method. The magnitude (length) of a vector is found with Pythagoras’ theorem on its two numbers.
- Draw the right-angled triangle. The vector a goes 8 across and 6 up or down. These two moves are at right angles, so the length of the vector is the hypotenuse.Shorter sides: 8 and 6
- Use Pythagoras’ theorem. Square each number, add them, then take the square root. Squaring removes any minus signs.|a|2 = 82 + 62 = 64 + 36 = 100
- Square root. Find the length.|a| = √100 = 10
Check. The length must be at least as big as each number: 10 = 10.00 is bigger than 8 and 6. ✓
Watch out. Write |a| for the magnitude. The magnitude is never negative, even if the numbers in the vector are.
24
Key words. A vector has a size (its length) and a direction. A column vector writes it as two numbers: how far across (right is +) over how far up (up is +). A scalar is an ordinary number.
Method. The magnitude (length) of a vector is found with Pythagoras’ theorem on its two numbers.
- Draw the right-angled triangle. The vector a goes 7 across and 24 up or down. These two moves are at right angles, so the length of the vector is the hypotenuse.Shorter sides: 7 and 24
- Use Pythagoras’ theorem. Square each number, add them, then take the square root. Squaring removes any minus signs.|a|2 = (−7)2 + 242 = 49 + 576 = 625
- Square root. Find the length.|a| = √625 = 25
Check. The length must be at least as big as each number: 25 = 25.00 is bigger than 7 and 24. ✓
Watch out. Write |a| for the magnitude. The magnitude is never negative, even if the numbers in the vector are.
5
Key words. A vector has a size (its length) and a direction. A column vector writes it as two numbers: how far across (right is +) over how far up (up is +). A scalar is an ordinary number.
Method. The magnitude (length) of a vector is found with Pythagoras’ theorem on its two numbers.
- Draw the right-angled triangle. The vector a goes 2 across and 5 up or down. These two moves are at right angles, so the length of the vector is the hypotenuse.Shorter sides: 2 and 5
- Use Pythagoras’ theorem. Square each number, add them, then take the square root. Squaring removes any minus signs.|a|2 = 22 + 52 = 4 + 25 = 29
- Square root and round. Use a calculator and round as the question asks.|a| = √29 = 5.3852… = 5.4
Check. The length must be at least as big as each number: 5.4 ≈ 5.39 is bigger than 2 and 5. ✓
Watch out. Write |a| for the magnitude. The magnitude is never negative, even if the numbers in the vector are.
−7
Key words. A vector has a size (its length) and a direction. A column vector writes it as two numbers: how far across (right is +) over how far up (up is +). A scalar is an ordinary number.
Method. The magnitude (length) of a vector is found with Pythagoras’ theorem on its two numbers.
- Draw the right-angled triangle. The vector a goes 3 across and 7 up or down. These two moves are at right angles, so the length of the vector is the hypotenuse.Shorter sides: 3 and 7
- Use Pythagoras’ theorem. Square each number, add them, then take the square root. Squaring removes any minus signs.|a|2 = (−3)2 + (−7)2 = 9 + 49 = 58
- Square root and round. Use a calculator and round as the question asks.|a| = √58 = 7.6158… = 7.6
Check. The length must be at least as big as each number: 7.6 ≈ 7.62 is bigger than 3 and 7. ✓
Watch out. Write |a| for the magnitude. The magnitude is never negative, even if the numbers in the vector are.
−1
Key words. A vector has a size (its length) and a direction. A column vector writes it as two numbers: how far across (right is +) over how far up (up is +). A scalar is an ordinary number.
Method. The magnitude (length) of a vector is found with Pythagoras’ theorem on its two numbers.
- Draw the right-angled triangle. The vector a goes 6 across and 1 up or down. These two moves are at right angles, so the length of the vector is the hypotenuse.Shorter sides: 6 and 1
- Use Pythagoras’ theorem. Square each number, add them, then take the square root. Squaring removes any minus signs.|a|2 = 62 + (−1)2 = 36 + 1 = 37
- Square root and round. Use a calculator and round as the question asks.|a| = √37 = 6.0828… = 6.1
Check. The length must be at least as big as each number: 6.1 ≈ 6.08 is bigger than 6 and 1. ✓
Watch out. Write |a| for the magnitude. The magnitude is never negative, even if the numbers in the vector are.
3 and b = −1
4. Work out |a + b| correct to 1 decimal place.
Key words. A vector has a size (its length) and a direction. A column vector writes it as two numbers: how far across (right is +) over how far up (up is +). A scalar is an ordinary number.
Method. First find the vector a + b, then find its magnitude. Do not add the magnitudes.
- Add the vectors. Add the top numbers and the bottom numbers.2
3 + −1
4 = 1
7 - Square and add. Pythagoras on the new vector.12 + 72 = 1 + 49 = 50
- Square root and round. √50 = 7.071… = 7.1
Check. |a| + |b| = 3.61 + 4.12 = 7.73, which is not the same. ✓
Watch out. |a + b| is not |a| + |b|.
180 km (east, north) in still air. The wind blows it by −40
−60 km. Work out the plane’s actual movement as a vector and the distance it actually travels in 1 hour, correct to 1 decimal place.
120; 233.2 km
Key words. A vector has a size (its length) and a direction. A column vector writes it as two numbers: how far across (right is +) over how far up (up is +). A scalar is an ordinary number.
Method. The resultant movement is the plane’s vector plus the wind vector. Then find its magnitude.
- Add the vectors. Add the top numbers and the bottom numbers.240
180 + −40
−60 = 200
120 - Find the magnitude. Pythagoras on the resultant.2002 + 1202 = 40000 + 14400 = 54400
√54400 = 233.2 - Write the answer. With units.233.2 km
Check. The plane would have gone √(2402 + 1802) = 300 km without the wind, so 233.2 km is less. ✓
Watch out. Add the vectors first, then use Pythagoras.
−9 and b = −2
3. Show that a is parallel to b, and say how many times as long a is.
Key words. A vector has a size (its length) and a direction. A column vector writes it as two numbers: how far across (right is +) over how far up (up is +). A scalar is an ordinary number.
Method. If a is a scalar multiple of b, they are parallel. Find the multiplier.
- Compare the top numbers. Divide the top of a by the top of b.6 ÷ (−2) = −3
- Compare the bottom numbers. Is the multiplier the same?(−9) ÷ 3 = −3
- Write the conclusion. The multiplier is the same, so a = −3b.They are parallel. The magnitude is 3 times as big, and the direction is opposite.
Check. −3 × −2
3 = 6
−9. ✓
Watch out. A negative scalar reverses the direction but the vectors are still parallel.
0 and b = 0
4 to show she is wrong.
Key words. A vector has a size (its length) and a direction. A column vector writes it as two numbers: how far across (right is +) over how far up (up is +). A scalar is an ordinary number.
Method. Calculate both sides and compare.
- Work out |a + b|. Add first, then find the length.3
0 + 0
4 = 3
4
|a + b| = √(9 + 16) = 5 - Work out |a| + |b|. Find each length, then add.|a| = 3 and |b| = 4, so the sum is 7
- Compare. 5 ≠ 7, so Zara is wrong.
Check. In a triangle, the third side is shorter than the sum of the other two. ✓
Watch out. One counterexample is enough to disprove a general claim.
6 is parallel to 2
3. Work out the value of k.
Key words. A vector has a size (its length) and a direction. A column vector writes it as two numbers: how far across (right is +) over how far up (up is +). A scalar is an ordinary number.
Method. Parallel vectors are scalar multiples. Find the multiplier from the bottom numbers, then use it for the top numbers.
- Find the multiplier. The bottom numbers are 6 and 3.6 ÷ 3 = 2
- Use it for the top numbers. The same multiplier applies to the top.k = 2 × 2 = 4
Check. 2 × 2
3 = 4
6. ✓
Watch out. Use the numbers you know both of first.
4. Find a vector that is parallel to a, in the same direction, with magnitude 10.
8
Key words. A vector has a size (its length) and a direction. A column vector writes it as two numbers: how far across (right is +) over how far up (up is +). A scalar is an ordinary number.
Method. First find |a|. Then multiply a by the scalar that scales its length to 10.
- Find |a|. Pythagoras.√(32 + 42) = √25 = 5
- Find the scale factor. We need a length of 10, which is twice 5.10 ÷ 5 = 2
- Multiply the vector. Same direction, so the scalar is positive.23
4 = 6
8
Check. |(6 over 8)| = √(36 + 64) = 10. ✓
Watch out. A scalar multiple of a vector is parallel to it. A positive scalar keeps the direction.
Chapter summary
| Skill | Method |
|---|---|
| Scale: map to real life | Multiply by the scale number (1 : n means 1 cm is n cm); change cm to m (÷ 100) or km (÷ 100 000) |
| Scale: real life to map | Change to cm, then divide by the scale number |
| Write a scale as 1 : n | Change both lengths to cm, put the map length first, divide so the first number is 1 |
| Perpendicular bisector | Equal arcs from each end (more than half), join the crossing points |
| Angle bisector | Arc from the corner, equal arcs from the two crossing points, join the corner to where they cross |
| Perpendicular from / at a point | Arc from the point to cut the line twice, then equal arcs from those two points |
| Construct a triangle | SSS: base then two arcs. SAS: side, angle, side. ASA: side then angle at each end |
| Loci | Circle (fixed distance from a point), perpendicular bisector (equidistant from two points), parallel lines/stadium (distance from a line), angle bisector (two lines) |
| Combined loci | Draw each locus, then shade only where all the rules overlap; check with a test point |
| Bearings | Measure from north, clockwise, three figures; draw a north line at every point |
| Back bearing | Add 180° if the bearing is less than 180°, subtract 180° if it is 180° or more |
| Two-leg journey | Sketch with north lines, find the angle with parallel-line facts, use Pythagoras/trig (cosine and sine rules in Higher), then change to a bearing |
| Column vectors | Top = across (right +), bottom = up. Add/subtract each row. Scalar: multiply both numbers. Magnitude: √(x2 + y2) |
| Vector between points | End minus start for each coordinate |
| Vector geometry (Higher) | Route method: go along known vectors, against an arrow gives a negative; midpoint is half; ratio m/(m + n); parallel = scalar multiple; collinear = parallel + shared point |
Can you…?
- I can change between map distances and real distances for a scale such as 1 : 50 000.
- I can write a scale as a ratio 1 : n from a map distance and a real distance.
- I can construct a perpendicular bisector, an angle bisector, a perpendicular from or at a point, and a 60° angle.
- I can construct a triangle from SSS, SAS or ASA information.
- I can describe the four basic loci and draw them accurately.
- I can shade the region that satisfies two or three rules at once.
- I can read, draw and write three-figure bearings.
- I can find a back bearing and use parallel lines to find angles between bearings.
- I can solve two-leg bearings problems with Pythagoras and trigonometry.
- I can write a translation as a column vector and use column vectors to add, subtract and scale.
- I can find the magnitude of a vector and decide if two vectors are parallel.
- Higher: I can use the route method to write vectors in terms of a and b, find midpoints and ratio points, and prove that lines are parallel or that points are collinear.
Key terms
- Scale
- The ratio of a length on a map or drawing to the real length, e.g. 1 : 50 000.
- Construct
- Draw accurately using only a ruler and compasses.
- Perpendicular bisector
- The line that cuts a line segment in half at 90°.
- Bisect
- To cut into two equal parts.
- Angle bisector
- The line that cuts an angle into two equal angles.
- Locus
- The set of all points that obey a rule (plural: loci).
- Equidistant
- The same distance away.
- Bearing
- An angle measured clockwise from north, written with three figures.
- Back bearing
- The bearing of the return direction: the original bearing plus or minus 180°.
- Co-interior angles
- Angles between two parallel lines on the same side of a crossing line. They add up to 180°.
- Vector
- A quantity with both size (magnitude) and direction.
- Column vector
- A vector written as two numbers: across on top, up underneath.
- Scalar
- An ordinary number, with size but no direction.
- Magnitude
- The length of a vector, written |a|.
- Translation
- A move of every point of a shape by the same vector.
- Parallel vectors
- Vectors that are scalar multiples of each other.
- Position vector
- A vector giving the position of a point from the origin.
- Collinear
- Lying on the same straight line.
Exercise 22Z Check-up (non-calculator)
Non-calculatorKey words. A scale compares a length on a map or drawing with the real length. A scale of 1 : 50 000 means that 1 cm on the map is 50 000 cm in real life. A ratio compares two amounts in the same units.
Method. Multiply the length on the map by the scale number to get centimetres, then change to sensible units.
- Say what the scale means. A scale of 1 : 50 000 means that every 1 cm on the map stands for 50 000 cm in real life.1 cm on the map = 50 000 cm real
- Multiply the map length by 50 000. The real distance is 50 000 times as long as the length on the map.6 × 50 000 = 300 000 cm
- Change the centimetres into km. There are 100 cm in 1 m and 1000 m in 1 km, so there are 100 000 cm in 1 km. Divide by 100 000.300 000 cm ÷ 100 000 = 3 km
Check. Go backwards: 3 km = 300 000 cm and 300 000 ÷ 50 000 = 6 cm, the length we started with. ✓
Watch out. Multiply by the scale number to go from the map to real life. Divide to go the other way. Change the units at the end.
Key words. A scale compares a length on a map or drawing with the real length. A scale of 1 : 50 000 means that 1 cm on the map is 50 000 cm in real life. A ratio compares two amounts in the same units.
Method. Write the map length and the real length in the same unit (cm), make a ratio, and divide so the first number is 1.
- Change the real length into cm. Both parts of a ratio must be in the same unit. 1 km = 1000 m = 100 000 cm, so multiply by 100 000.2 km × 100 000 = 200 000 cm
- Write the ratio map : real. The scale compares the map length with the real length, in that order.1 : 200 000
- The first number is already 1. So the scale is complete.Scale = 1 : 200 000
Check. 1 cm on the map stands for 200 000 cm = 2 km in real life. So 1 cm on the map should be 2 km. ✓
Watch out. Change to the same units first. A ratio like 2 : 4 km is wrong because the units do not match.
Key words. A bearing is an angle that gives a direction. It is measured from north, clockwise, and written with three figures (for example 045° or 270°). A back bearing is the bearing of the way back along the same line.
Method. The bearing of A from B is the back bearing of the bearing of B from A: add or subtract 180° so the answer stays between 0° and 360°.
- Draw a sketch with a north line at each point. The two north lines both point the same way, so they are parallel. The line AB crosses both of them.Bearing of B from A = 065°
- Find the angle at B between the north line and BA. Angles between parallel lines and on the same side of the crossing line are co-interior and add up to 180°.180° − 065° = 115°
- Turn it into a bearing. A bearing is measured clockwise from north, but this angle is measured the other way round. Take it away from a full turn of 360°.360° − 115° = 245°
- Write it with three figures and check with the shortcut. Going back is the exact opposite way, which is half a turn (180°) different from the forward bearing.65° + 180° = 245°. Back bearing = 245°
Check. Reverse it again: 245° − 180° = 65°. ✓
Watch out. Always draw the north line at the point you are measuring from. If the forward bearing is less than 180° add 180°; if it is more than 180° subtract 180°.
Key words. A locus (plural loci) is the set of all the points that obey a rule. Equidistant means the same distance away.
Method. “The same distance from two points” is one of the four basic loci.
- Recall the rule. Points equidistant from A and B lie on the line that cuts AB in half at right angles.Perpendicular bisector of AB
- Write the answer. You construct it with equal arcs from A and from B.The perpendicular bisector of AB.
Check. The midpoint of AB is on this line. ✓
Key words. A locus (plural loci) is the set of all the points that obey a rule. Equidistant means the same distance away.
Method. A fixed distance from a fixed point gives a circle.
- Recall the rule. All points at the same distance from P form a circle.Centre P
- State the radius. The fixed distance is the radius.A circle with centre P and radius 4 cm.
Check. Any point on the circle is 4 cm from P. ✓
−3 and b = −4
5. Work out a + b.
2
Key words. A vector has a size (its length) and a direction. A column vector writes it as two numbers: how far across (right is +) over how far up (up is +). A scalar is an ordinary number.
Method. To add column vectors, add the top numbers and add the bottom numbers separately.
- Write the two column vectors. Each column vector has a top number (across) and a bottom number (up).a + b = 2
−3 + −4
5 - Add the top numbers. To add vectors, add the matching numbers: top with top.2 + −4 = −2
- Add the bottom numbers. Now do the same with the bottom with bottom.−3 + 5 = 2
- Write the answer as a column vector. Put the new top number over the new bottom number.a + b = −2
2
Check. On a grid: start at the origin, go 2 right and 3 down, then follow b. You arrive 2 left and 2 up of the start. ✓
Watch out. Take care with minus signs: subtracting a negative number adds. For example 3 − (−2) = 5.
−3. Work out 3a.
−9
Key words. A vector has a size (its length) and a direction. A column vector writes it as two numbers: how far across (right is +) over how far up (up is +). A scalar is an ordinary number.
Method. Multiply the top number and the bottom number of the vector by the scalar.
- Write the multiplication. A scalar multiple means the vector is stretched (or shrunk) by the number in front.3a = 3 × 2
−3 - Multiply the top number. Multiply every number in the column vector by the scalar.3 × 2 = 6
- Multiply the bottom number. Do the same with the bottom number.3 × (−3) = −9
- Write the answer. Put the two results in a column.3a = 6
−9
Check. The new vector is 3 times as long as a and points the same way. ✓
Watch out. Multiply both numbers, not just the top one.
3
Key words. A vector has a size (its length) and a direction. A column vector writes it as two numbers: how far across (right is +) over how far up (up is +). A scalar is an ordinary number.
Method. Subtract the coordinates of the start point from the coordinates of the end point.
- Write the two points. A column vector from A to B says how far to move across and up to get from A to B.A = (1, 2) and B = (5, 5)
- Find the across move. Subtract the x-coordinates: end minus start.5 − 1 = 4
- Find the up move. Subtract the y-coordinates: end minus start.5 − 2 = 3
- Write the column vector. Across on top, up underneath.→AB = 4
3
Check. Start at A and add the vector: (1 + 4, 2 + 3) = (5, 5) = B. ✓
Watch out. It is end minus start. If you swap them you get the vector going the other way, which has the opposite signs.
Key words. A bearing is an angle that gives a direction. It is measured from north, clockwise, and written with three figures (for example 045° or 270°). A back bearing is the bearing of the way back along the same line.
Method. The bearing of A from B is the back bearing of the bearing of B from A: add or subtract 180° so the answer stays between 0° and 360°.
- Draw a sketch with a north line at each point. The two north lines are parallel. The line AB crosses both of them.Bearing of B from A = 300°
- Find the angle between the north-south line at A and AB. The bearing is more than 180°, so the line has gone past south. The extra angle past south is the bearing minus 180°.300° − 180° = 120°
- Use alternate angles at B. Alternate angles (a Z shape) between parallel lines are equal. So the angle at B between the north line and BA is the same size, and it is measured clockwise from north.Angle = 120°
- Write it with three figures and check with the shortcut. Going back is half a turn different. Because the forward bearing is more than 180°, subtract 180°.300° − 180° = 120°. Back bearing = 120°
Check. Reverse it again: 120° + 180° = 300°. ✓
Watch out. Always draw the north line at the point you are measuring from. If the forward bearing is less than 180° add 180°; if it is more than 180° subtract 180°.
Key words. To construct means to draw accurately using only a ruler and a pair of compasses (no protractor). The construction arcs are the curved lines the compasses leave; you must not rub them out.
Method. The two shorter sides must be able to reach each other.
- Add the shorter sides. In a triangle the two shorter sides add up to more than the longest.3 + 4 = 7
- Compare. 7 < 8
Check. With sides 3, 4, 5 it would work, since 3 + 4 = 7 > 5. ✓
Watch out. The arcs of radius 3 cm and 4 cm do not meet over an 8 cm base.
Total 31 marks. Allow about 31 minutes.
Exercise 22X Exam-style questions
Non-calculatorKey words. A scale compares a length on a map or drawing with the real length. A scale of 1 : 50 000 means that 1 cm on the map is 50 000 cm in real life. A ratio compares two amounts in the same units.
Method. Multiply the length on the map by the scale number to get centimetres, then change to sensible units.
- Say what the scale means. A scale of 1 : 25 000 means that every 1 cm on the map stands for 25 000 cm in real life.1 cm on the map = 25 000 cm real
- Multiply the map length by 25 000. The real distance is 25 000 times as long as the length on the map.8.4000000000000003552713678800500929355621337890625 × 25 000 = 210000.0000000000088817841970012523233890533447265625 cm
- Change the centimetres into km. There are 100 cm in 1 m and 1000 m in 1 km, so there are 100 000 cm in 1 km. Divide by 100 000.210000.0000000000088817841970012523233890533447265625 cm ÷ 100 000 = 2.100000000000000088817841970012523233890533447265625 km
Check. Go backwards: 2.100000000000000088817841970012523233890533447265625 km = 210000.0000000000088817841970012523233890533447265625 cm and 210000.0000000000088817841970012523233890533447265625 ÷ 25 000 = 8.4000000000000003552713678800500929355621337890625 cm, the length we started with. ✓
Watch out. Multiply by the scale number to go from the map to real life. Divide to go the other way. Change the units at the end.
Key words. To construct means to draw accurately using only a ruler and a pair of compasses (no protractor). The construction arcs are the curved lines the compasses leave; you must not rub them out.
Method. Use equal arcs from A and B, more than 3.5 cm, then join the places where they cross.
- Draw AB. Use a ruler.AB = 7 cm
- Draw arcs from A and B. Same radius, more than 3.5 cm. They cross above and below AB.Arcs from A, then from B
- Join the crossing points. Leave the arcs.
Check. The line crosses AB at its midpoint, 3.5 cm from A, at 90°. ✓
Watch out. Marks: 1 for two correct pairs of arcs, 1 for the line.
Key words. A locus (plural loci) is the set of all the points that obey a rule. Equidistant means the same distance away.
Method. Draw each rule as a boundary line, then shade the region that obeys all the rules.
- Look at the plan and list the rules. Each rule gives a locus. The answer must obey every rule at the same time.Rule 1: within 6 m of C
Rule 2: nearer to C than to D
Rule 3: at least 1 m from side BC - Draw rule 1: within 6 m of C. Set the compasses to 6 squares. Put the point on C and draw an arc inside the plan.
- Draw rule 2: nearer to C than to D. Construct the perpendicular bisector of CD and shade the side containing C.
- Draw rule 3: at least 1 m from side BC. Draw a line parallel to BC and 1 square to its left. Shade the side away from BC.
- Shade the region that obeys all the rules. Points that are in the right place for every rule are where the regions overlap.
Check. Pick a point in the shaded region, for example (6.2, 2.6) measured from the bottom left corner of the plan. Test each rule:
distance from C = 3.7 m, which is at most 6 m ✓
distance from C = 3.7 m and from D = 6.6 m, so it is closer to C ✓
distance from BC = 2.8 m, which is at least 1 m ✓
Watch out. A point must pass every test. Shade only the overlap, not all of each region separately.
Key words. A bearing is an angle that gives a direction. It is measured from north, clockwise, and written with three figures (for example 045° or 270°). A back bearing is the bearing of the way back along the same line.
Method. Draw the journey and mark the right angle where the ship turns. Use Pythagoras for a distance and trigonometry for an angle, then turn the angle into a bearing.
- Draw a sketch and put a north line at A and at B. A bearing is always measured from north, so we need a north line at every point we measure from.A to B: 12 km on a bearing of 040°
B to C: 5 km on a bearing of 130° - Find angle ABC. The ship changes direction from 040° to 130°. The bearings differ by 90°, so the ship turns right through a quarter turn and the path makes a right angle at B.130° − 040° = 90°
Angle ABC = 90°. Triangle ABC is right-angled. - Use Pythagoras to find AC. AC is opposite the right angle, so it is the hypotenuse: add the squares, then square root.AC2 = 122 + 52 = 144 + 25 = 169
AC = √169 = 13.0 km - Find angle BAC with trigonometry. In the right-angled triangle we know the side opposite the angle (BC = 5) and the side next to it (AB = 12). Opposite and adjacent means tan.tan(angle BAC) = 5 ÷ 12
angle BAC = tan−1(5 ÷ 12) = 22.6° - Add to the bearing of B from A. C is further round clockwise from north than B is, so add the angle to 040°.40° + 22.6° = 62.6°
Bearing of C from A = 063° (to the nearest degree)
Check. Using coordinates from A (east, north): B = (7.71, 9.19) and C = (11.54, 5.98), so C is 13.0 km from A on a bearing of 063°. ✓
Watch out. The angle found with trigonometry is inside the triangle. You must add it to (or subtract it from) a bearing before you answer.
Key words. A bearing is an angle that gives a direction. It is measured from north, clockwise, and written with three figures (for example 045° or 270°). A back bearing is the bearing of the way back along the same line.
Method. The bearing of A from B is the back bearing of the bearing of B from A: add or subtract 180° so the answer stays between 0° and 360°.
- Draw a sketch with a north line at each point. The two north lines both point the same way, so they are parallel. The line AB crosses both of them.Bearing of B from A = 125°
- Find the angle at B between the north line and BA. Angles between parallel lines and on the same side of the crossing line are co-interior and add up to 180°.180° − 125° = 55°
- Turn it into a bearing. A bearing is measured clockwise from north, but this angle is measured the other way round. Take it away from a full turn of 360°.360° − 55° = 305°
- Write it with three figures and check with the shortcut. Going back is the exact opposite way, which is half a turn (180°) different from the forward bearing.125° + 180° = 305°. Back bearing = 305°
Check. Reverse it again: 305° − 180° = 125°. ✓
Watch out. Always draw the north line at the point you are measuring from. If the forward bearing is less than 180° add 180°; if it is more than 180° subtract 180°.
Key words. To construct means to draw accurately using only a ruler and a pair of compasses (no protractor). The construction arcs are the curved lines the compasses leave; you must not rub them out.
Method. Draw the longest side as a base, then find the third corner with two arcs. Measure the angle with a protractor.
- Draw the base AB. Choose one side as the base and draw it with a ruler.AB = 6 cm
- Draw an arc from A. C is 5 cm from A, so every possible position of C is on an arc of radius 5 cm centred on A.Compasses set to 5 cm, point on A.
- Draw an arc from B. C is also 4 cm from B. Where the two arcs cross is the only point that is the right distance from both A and B.Compasses set to 4 cm, point on B. The arcs cross at C.
- Join AC and BC. Use a ruler. Keep the arcs.
- Measure angle C. The biggest angle is opposite the longest side (6 cm), which is angle C. Use a protractor.Angle C = 82.8° to 1 decimal place, so about 83°
Check. Cosine rule: cos C = (42 + 52 − 62) ÷ (2 × 4 × 5) = 0.1250, so C = 82.8°. Your measurement should be within 1° of this. ✓
Watch out. The two arcs must have the radii of the two sides that meet at C. Do not swap them.
−1 and b = −2
4. Work out 2a − b.[2 marks]
−6
Key words. A vector has a size (its length) and a direction. A column vector writes it as two numbers: how far across (right is +) over how far up (up is +). A scalar is an ordinary number.
Method. Multiply each vector by its scalar first, then add or subtract the top numbers and the bottom numbers.
- Write each vector as a column. We can only add and subtract once everything is in column form.2a − b = 2 × 3
−1 + −1 × −2
4 - Do the scalar multiplications first. Multiply every number in each vector by its scalar (like BIDMAS: multiply before adding).6
−2 + 2
−4 - Add the top numbers. Add the matching numbers: top with top.6 + 2 = 8
- Add the bottom numbers. Then bottom with bottom.(−2) + (−4) = −6
- Write the answer. 2a − b = 8
−6
Check. Check the top numbers again: 6 + 2 = 8. ✓
Watch out. Do not forget to multiply both numbers, and watch the signs when you subtract a vector.
Key words. A bearing is an angle that gives a direction. It is measured from north, clockwise, and written with three figures (for example 045° or 270°). A back bearing is the bearing of the way back along the same line.
Method. The triangle is isosceles, so find the base angles. Combine them with the back bearing of the first leg to get the new bearing.
- Draw a sketch with north lines. The north lines at different points are parallel.Bearing of B from A = 070°, bearing of C from A = 130°
AB = AC = 7 km - Find angle BAC. It is the difference between the two bearings measured from the same point.130° − 70° = 60°
- Find the base angles. AB = AC, so triangle ABC is isosceles. Its base angles are equal and the three angles add up to 180°.(180° − 60°) ÷ 2 = 120° ÷ 2 = 60°
- Find the bearing of A from B. This is the back bearing of the first bearing: add or subtract 180°.70° + 180° = 250°
- Turn from BA towards BC. At B the line BC is 60° anticlockwise from BA (the base angle), so subtract it.250° − 60° = 190°
Bearing of C from B = 190°
Check. With coordinates: B = (6.58, 2.39) and C = (5.36, −4.50). The bearing of C from B is 190°. ✓
Watch out. Base angles of an isosceles triangle are the two angles beside the unequal side, not the angle between the equal sides.
Key words. A bearing is an angle that gives a direction. It is measured from north, clockwise, and written with three figures (for example 045° or 270°). A back bearing is the bearing of the way back along the same line.
Method. Draw the journey and mark the right angle where the ship turns. Use Pythagoras for a distance and trigonometry for an angle, then turn the angle into a bearing.
- Draw a sketch and put a north line at A and at B. A bearing is always measured from north, so we need a north line at every point we measure from.A to B: 300 km on a bearing of 090°
B to C: 400 km on a bearing of 180° - Find angle ABC. The ship changes direction from 090° to 180°. The bearings differ by 90°, so the ship turns right through a quarter turn and the path makes a right angle at B.180° − 090° = 90°
Angle ABC = 90°. Triangle ABC is right-angled. - Use Pythagoras to find AC. AC is opposite the right angle, so it is the hypotenuse: add the squares, then square root.AC2 = 3002 + 4002 = 90 000 + 160 000 = 250 000
AC = √250 000 = 500 km - Find angle BAC with trigonometry. In the right-angled triangle we know the side opposite the angle (BC = 400) and the side next to it (AB = 300). Opposite and adjacent means tan.tan(angle BAC) = 400 ÷ 300
angle BAC = tan−1(400 ÷ 300) = 53.1° - Add to the bearing of B from A. C is further round clockwise from north than B is, so add the angle to 090°.90° + 53.1° = 143.1°
Bearing of C from A = 143° (to the nearest degree) - Find the back bearing. The bearing of A from C is the opposite direction to the bearing of C from A, so add or subtract 180°.143° + 180° = 323°
Bearing of A from C = 323°
Check. Using coordinates from A (east, north): B = (300.00, 0.00) and C = (300.00, −400.00), so C is 500 km from A on a bearing of 143°. ✓
Watch out. The angle found with trigonometry is inside the triangle. You must add it to (or subtract it from) a bearing before you answer.
Key words. To construct means to draw accurately using only a ruler and a pair of compasses (no protractor). The construction arcs are the curved lines the compasses leave; you must not rub them out.
Method. Compare the perpendicular with a slanted line using a right-angled triangle.
- Draw the picture. Let F be the foot of the perpendicular from P, and let X be any other point on the line.PF is perpendicular to the line, so angle PFX = 90°
- Use the hypotenuse. In triangle PFX, PX is opposite the right angle, so PX is the hypotenuse.PX is the longest side
- Conclude. The hypotenuse is longer than the shorter side PF.PX > PF, so the perpendicular PF is the shortest distance.
Check. If PF = 3 and FX = 4, then PX = 5, which is longer than 3. ✓
Watch out. Marks: 1 for the right-angled triangle, 1 for hypotenuse longest.