GCSE Maths Quadratic and Other Graphs (Higher): worked examples and questions with answers
By the end of this chapter you will be able to
- Complete a table of values and plot a quadratic graph as a smooth curve
- Find the roots, y-intercept, line of symmetry and turning point of a quadratic from its graph
- Solve equations by reading a graph, including by drawing a line on the same grid
- Recognise and draw cubic and reciprocal graphs, and match a graph to its equation
- Read and use real-life curved graphs
- Draw, read and interpret distance-time and speed-time graphs
- Higher: sketch a quadratic and find its turning point by completing the square
You should already know
- Substituting numbers into a rule, including negative numbers (Chapter 8)
- Plotting a straight-line graph from a table of values (Chapter 12)
- Squares, cubes and square roots (Chapter 2)
- Speed = distance ÷ time (more in Chapter 16)
Where this leads
- Solving quadratic equations by factorising and the formula (Chapter 14)
- Simultaneous equations solved by graphs (Chapter 14)
- Compound measures and proportion graphs (Chapter 16)
- Gradients of curves, areas under graphs and transformations of graphs (Chapter 25)
Edexcel GCSE (9–1) Mathematics 1MA1, Higher tier. Content references: A11, A12, A14.
- 13.1 Tables of values and plotting quadratic graphs: Worksheet (PDF) · Answers (PDF) · lesson page
- 13.2 Roots, intercepts, symmetry and turning points: Worksheet (PDF) · Answers (PDF) · lesson page
- 13.3 Solving equations using graphs: Worksheet (PDF) · Answers (PDF) · lesson page
- 13.4 Cubic and reciprocal graphs: Worksheet (PDF) · Answers (PDF) · lesson page
- 13.5 Recognising graphs from their equations: Worksheet (PDF) · Answers (PDF) · lesson page
- 13.6 Real-life curved graphs: Worksheet (PDF) · Answers (PDF) · lesson page
- 13.7 Distance-time graphs: Worksheet (PDF) · Answers (PDF) · lesson page
- 13.8 Speed-time graphs: Worksheet (PDF) · Answers (PDF) · lesson page
- 13.9 Sketching quadratics and completing the square: Worksheet (PDF) · Answers (PDF) · lesson page
- Check-up and exam-style questions: Worksheet (PDF) · Answers (PDF) · lesson page
Exercise P Do you remember?
Non-calculatorMethod. Squaring means multiplying a number by itself. A negative times a negative is a positive.
- Write the square as a multiplication. (−3)² means (−3) × (−3).(−3) × (−3)
- Multiply the numbers, then decide the sign. 3 × 3 = 9. Two negatives multiplied give a positive.(−3) × (−3) = 9
Check. On a calculator, press (, −, 3, ), then x². The brackets matter. It shows 9. ✓
Watch out. (−3)² is 9, but −3² (no brackets) means −(3 × 3) = −9.
Key words. To substitute means to replace the letter by a number. A table of values lists x-values and the y-values that go with them. Each pair (x, y) is a coordinate that can be plotted.
Method. Substitute the x-value into the rule and work out y, using BIDMAS.
- Write down the rule. The rule tells us how to get y from x. Here y comes from 2x − 5.y = 2x − 5
- Replace x by 4. Substituting means putting the number in place of the letter. Put a negative number in brackets: (−2)² means (−2) × (−2) = 4.y = 2 × 4 − 5
- Work it out in the right order. Powers first, then multiplying and dividing, then adding and subtracting (BIDMAS).y = 8 − 5 = 3
- Write the answer. This tells us the curve passes through the point (4, 3).When x = 4, y = 3
Check. Type it into a calculator using brackets for negatives. The display shows 3. ✓
Watch out. Work out the power first, then multiply, then add or subtract.
Method. Gradient = change in y ÷ change in x.
- Find the change in y. Subtract the first y-value from the second.7 − 1 = 6
- Find the change in x. Subtract the first x-value from the second.2 − 0 = 2
- Divide. Gradient = change in y ÷ change in x.6 ÷ 2 = 3
Check. Going 1 across increases y by 3: 1, 4, 7 ✓ (two steps across, 6 up).
Watch out. Use the same order for both subtractions.
Method. Speed = distance ÷ time.
- Write the formula. Average speed is the distance travelled in each hour.speed = distance ÷ time
- Substitute the numbers. The distance is 45 km and the time is 3 hours.45 ÷ 3 = 15
Check. 15 km/h for 3 hours gives 15 × 3 = 45 km. ✓
Watch out. Give the unit: km/h.
Method. Substitute the x-value into the rule to find y, then write the pair (x, y).
- Replace x by −2. Use brackets round the negative number.y = 3 × (−2) + 1
- Work it out. Multiply first, then add: 3 × (−2) = −6.y = −6 + 1 = −5
- Write the coordinates. x comes first.(−2, −5)
Check. Check with the rule: y = 3x + 1, so 3 × (−2) + 1 = −5. ✓
Watch out. A negative times a positive is negative.
Tables of values and plotting quadratic graphs
Printable: Worksheet (PDF) · Answers (PDF) · Open this lesson on its own page
In Chapter 12 you drew straight-line graphs. Some rules do not give a straight line. A rule that contains x² (“x squared”) gives a curve. The highest power of x is 2, and a rule like this is called a quadratic. Here are some quadratic rules: y = x², y = x² + 3, y = x² − 2x − 3 and y = 5 − x². The curve has its own name: a parabola.
To draw a quadratic graph we build up the picture from separate points. First we make a table of values. This lists some x-values and works out the matching y-value for each one by substituting: replacing x by the number. Each pair (x, y) is a coordinate. Then we plot the coordinates and join them with a smooth curve.
Be very careful with negative x-values. When you square a negative number the answer is positive, because a negative times a negative is positive: (−3)² = (−3) × (−3) = 9. On a calculator always put the negative number in brackets.
There are two possible shapes. If the number in front of x² is positive the curve is U-shaped and has a lowest point. If it is negative the curve is n-shaped (an upside-down U) and has a highest point. The lowest or highest point is called the turning point. The curve is perfectly symmetrical: it is a mirror image of itself, so the y-values in a table go down and then come back up in exactly the same order (for example 5, 0, −3, −4, −3, 0, 5).
Key ideas
- A quadratic has an x² term and no higher power. Its graph is a smooth curve called a parabola.
- Make a table of values: substitute each x into the rule to get y. Put negative numbers in brackets.
- Plot the points (x, y) and join them with a smooth freehand curve (no ruler, no pointed corners).
- Positive x² gives a U-shape; negative x² gives an n-shape.
- The curve is symmetrical about a vertical line through its turning point.
| x | −3 | −2 | −1 | 0 | 1 | 2 | 3 |
|---|---|---|---|---|---|---|---|
| y |
Key words. To substitute means to replace the letter by a number. A table of values lists x-values and the y-values that go with them. Each pair (x, y) is a coordinate that can be plotted.
Method. Put each x-value into the rule, one at a time, and work out y.
- Write the rule and the x-values. A table of values pairs every x-value with its y-value. Each y-value comes from putting that x-value into the rule.y = x2 + 2
x-values: −3, −2, −1, 0, 1, 2, 3 - Substitute the x-values one at a time. Do the same calculation every time, only the number changes. Use brackets round negative numbers.x = −3: y = (−3)2 + 2 = 9 + 2 = 11
x = −2: y = (−2)2 + 2 = 4 + 2 = 6
x = −1: y = (−1)2 + 2 = 1 + 2 = 3
x = 0: y = 02 + 2 = 0 + 2 = 2
x = 1: y = 12 + 2 = 1 + 2 = 3
x = 2: y = 22 + 2 = 4 + 2 = 6
x = 3: y = 32 + 2 = 9 + 2 = 11 - Write the y-values in the table. Each pair of numbers is a coordinate, ready to be plotted on a graph.y-values: 11, 6, 3, 2, 3, 6, 11
Coordinates: (−3, 11), (−2, 6), (−1, 3), (0, 2), (1, 3), (2, 6), (3, 11)
Check. The gaps between neighbouring y-values are −5, −3, −1, 1, 3, 5. The gaps change by 2 every time (second differences are constant), which is what must happen for a quadratic. ✓
Watch out. Work out the x² part first. A negative number squared is positive.
| x | −2 | −1 | 0 | 1 | 2 | 3 | 4 |
|---|---|---|---|---|---|---|---|
| y |
Key words. To substitute means to replace the letter by a number. A table of values lists x-values and the y-values that go with them. Each pair (x, y) is a coordinate that can be plotted.
Method. Make a table of values, plot the points, then join them with a smooth curve.
- Make a table of values. Each y-value comes from putting an x-value into the rule. Use brackets round negative numbers.x = −2: y = (−2)2 − 2 × (−2) − 3 = 4 + 4 − 3 = 5
x = −1: y = (−1)2 − 2 × (−1) − 3 = 1 + 2 − 3 = 0
x = 0: y = 02 − 2 × 0 − 3 = 0 + 0 − 3 = −3
x = 1: y = 12 − 2 × 1 − 3 = 1 − 2 − 3 = −4
x = 2: y = 22 − 2 × 2 − 3 = 4 − 4 − 3 = −3
x = 3: y = 32 − 2 × 3 − 3 = 9 − 6 − 3 = 0
x = 4: y = 42 − 2 × 4 − 3 = 16 − 8 − 3 = 5 - List the coordinates. Each x with its y makes a point (x, y) to plot.(−2, 5), (−1, 0), (0, −3), (1, −4), (2, −3), (3, 0), (4, 5)
- Choose the scales for the axes. The x-values go from −2 to 4 and the y-values go from −4 to 5. The axes must cover all of these, and each square must always stand for the same amount.x-axis: −2 to 4. y-axis: −5 to 6.
- Plot each point carefully. Go along the x-axis first, then up or down to the y-value. Mark each point with a small cross.Plot (−2, 5), (−1, 0), (0, −3), (1, −4), (2, −3), (3, 0), (4, 5).
- Join the points with a smooth curve. The graph of this rule is a smooth curve, not a set of straight lines. Draw it freehand in one flowing line, rounded at the turning point (no sharp corner).Label the curve y = x2 − 2x − 3.
Check. Every plotted point should lie on the curve, and the curve should pass through (−2, 5) and (4, 5) at the ends. It should be symmetrical about the line x = 1. ✓
Watch out. Do not use a ruler to join the points, and do not draw pointed corners. A quadratic is smooth and rounded at the turning point.
Key words. To substitute means to replace the letter by a number. A table of values lists x-values and the y-values that go with them. Each pair (x, y) is a coordinate that can be plotted.
Method. Make a table of values, plot the points, then join them with a smooth curve.
- Make a table of values. Each y-value comes from putting an x-value into the rule. Use brackets round negative numbers.x = −3: y = −(−3)2 + 5 = −9 + 5 = −4
x = −2: y = −(−2)2 + 5 = −4 + 5 = 1
x = −1: y = −(−1)2 + 5 = −1 + 5 = 4
x = 0: y = −(0)2 + 5 = 0 + 5 = 5
x = 1: y = −(1)2 + 5 = −1 + 5 = 4
x = 2: y = −(2)2 + 5 = −4 + 5 = 1
x = 3: y = −(3)2 + 5 = −9 + 5 = −4 - List the coordinates. Each x with its y makes a point (x, y) to plot.(−3, −4), (−2, 1), (−1, 4), (0, 5), (1, 4), (2, 1), (3, −4)
- Choose the scales for the axes. The x-values go from −3 to 3 and the y-values go from −4 to 5. The axes must cover all of these, and each square must always stand for the same amount.x-axis: −3 to 3. y-axis: −5 to 6.
- Plot each point carefully. Go along the x-axis first, then up or down to the y-value. Mark each point with a small cross.Plot (−3, −4), (−2, 1), (−1, 4), (0, 5), (1, 4), (2, 1), (3, −4).
- Join the points with a smooth curve. The graph of this rule is a smooth curve, not a set of straight lines. Draw it freehand in one flowing line, rounded at the turning point (no sharp corner).Label the curve y = −x2 + 5.
Check. Every plotted point should lie on the curve, and the curve should pass through (−3, −4) and (3, −4) at the ends. It should be symmetrical about the line x = 0. ✓
Watch out. Do not use a ruler to join the points, and do not draw pointed corners. A quadratic is smooth and rounded at the turning point.
Key words. To substitute means to replace the letter by a number. A table of values lists x-values and the y-values that go with them. Each pair (x, y) is a coordinate that can be plotted.
Method. A point lies on a graph if its coordinates make the rule true. Substitute the x-value and see whether we get the y-value.
- Choose the x-value from the point. The point is (−1, 6), so x = −1 and the claim is that y = 6.y = x2 − x + 4
- Substitute x = −1 into the rule. Use brackets round the negative number. (−1)² = 1 and −(−1) = +1.y = (−1)2 − (−1) + 4 = 1 + 1 + 4 = 6
- Compare with the y-value in the point. We found y = 6, which is the same as the y-value in the point.y = 6, so the point (−1, 6) does lie on the graph.
Check. Try a different point: x = 0 gives y = 4, so (0, 4) is on the graph. The point (0, 6) would not be. ✓
Watch out. A point is on the graph only if the y-value matches exactly.
Watch out
Do not join the points with a ruler. A quadratic is a smooth curve, rounded at the turning point. A pointed bottom or straight pieces will lose marks. Also check every negative x: (−2)² is +4, not −4.Exam tip
In a table the first and last y-values are usually the biggest, and the table is symmetrical. If your values are not, check the negative x calculations again.Exercise 13A Tables of values and plotting quadratics
Non-calculatorKey words. To substitute means to replace the letter by a number. A table of values lists x-values and the y-values that go with them. Each pair (x, y) is a coordinate that can be plotted.
Method. Substitute the x-value into the rule and work out y, using BIDMAS.
- Write down the rule. The rule tells us how to get y from x. Here y comes from x2.y = x2
- Replace x by (−2). Substituting means putting the number in place of the letter. Put a negative number in brackets: (−2)² means (−2) × (−2) = 4.y = (−2)2
- Work it out in the right order. Powers first, then multiplying and dividing, then adding and subtracting (BIDMAS).y = 4
- Write the answer. This tells us the curve passes through the point (−2, 4).When x = −2, y = 4
Check. Type it into a calculator using brackets for negatives. The display shows 4. ✓
Watch out. A negative number squared is positive: (−3)² = 9, not −9.
Key words. To substitute means to replace the letter by a number. A table of values lists x-values and the y-values that go with them. Each pair (x, y) is a coordinate that can be plotted.
Method. Substitute the x-value into the rule and work out y, using BIDMAS.
- Write down the rule. The rule tells us how to get y from x. Here y comes from x2 + 3.y = x2 + 3
- Replace x by (−1). Substituting means putting the number in place of the letter. Put a negative number in brackets: (−2)² means (−2) × (−2) = 4.y = (−1)2 + 3
- Work it out in the right order. Powers first, then multiplying and dividing, then adding and subtracting (BIDMAS).y = 1 + 3 = 4
- Write the answer. This tells us the curve passes through the point (−1, 4).When x = −1, y = 4
Check. Type it into a calculator using brackets for negatives. The display shows 4. ✓
Watch out. A negative number squared is positive: (−3)² = 9, not −9.
Key words. To substitute means to replace the letter by a number. A table of values lists x-values and the y-values that go with them. Each pair (x, y) is a coordinate that can be plotted.
Method. Substitute the x-value into the rule and work out y, using BIDMAS.
- Write down the rule. The rule tells us how to get y from x. Here y comes from x2 − 5.y = x2 − 5
- Replace x by 3. Substituting means putting the number in place of the letter. Put a negative number in brackets: (−2)² means (−2) × (−2) = 4.y = 32 − 5
- Work it out in the right order. Powers first, then multiplying and dividing, then adding and subtracting (BIDMAS).y = 9 − 5 = 4
- Write the answer. This tells us the curve passes through the point (3, 4).When x = 3, y = 4
Check. Type it into a calculator using brackets for negatives. The display shows 4. ✓
Watch out. Work out the power first, then multiply, then add or subtract.
Key words. To substitute means to replace the letter by a number. A table of values lists x-values and the y-values that go with them. Each pair (x, y) is a coordinate that can be plotted.
Method. Substitute the x-value into the rule and work out y, using BIDMAS.
- Write down the rule. The rule tells us how to get y from x. Here y comes from 2x2.y = 2x2
- Replace x by (−2). Substituting means putting the number in place of the letter. Put a negative number in brackets: (−2)² means (−2) × (−2) = 4.y = 2 × (−2)2
- Work it out in the right order. Powers first, then multiplying and dividing, then adding and subtracting (BIDMAS).y = 8
- Write the answer. This tells us the curve passes through the point (−2, 8).When x = −2, y = 8
Check. Type it into a calculator using brackets for negatives. The display shows 8. ✓
Watch out. A negative number squared is positive: (−3)² = 9, not −9.
Key words. To substitute means to replace the letter by a number. A table of values lists x-values and the y-values that go with them. Each pair (x, y) is a coordinate that can be plotted.
Method. Substitute the x-value into the rule and work out y, using BIDMAS.
- Write down the rule. The rule tells us how to get y from x. Here y comes from x2 + x.y = x2 + x
- Replace x by (−3). Substituting means putting the number in place of the letter. Put a negative number in brackets: (−2)² means (−2) × (−2) = 4.y = (−3)2 + (−3)
- Work it out in the right order. Powers first, then multiplying and dividing, then adding and subtracting (BIDMAS).y = 9 − 3 = 6
- Write the answer. This tells us the curve passes through the point (−3, 6).When x = −3, y = 6
Check. Use the factorised form y = (x + 1)x: (−3 + 1) × (−3) = (−2) × (−3) = 6. ✓
Watch out. A negative number squared is positive: (−3)² = 9, not −9.
Key words. To substitute means to replace the letter by a number. A table of values lists x-values and the y-values that go with them. Each pair (x, y) is a coordinate that can be plotted.
Method. Substitute the x-value into the rule and work out y, using BIDMAS.
- Write down the rule. The rule tells us how to get y from x. Here y comes from x2 − 3x + 1.y = x2 − 3x + 1
- Replace x by (−2). Substituting means putting the number in place of the letter. Put a negative number in brackets: (−2)² means (−2) × (−2) = 4.y = (−2)2 − 3 × (−2) + 1
- Work it out in the right order. Powers first, then multiplying and dividing, then adding and subtracting (BIDMAS).y = 4 + 6 + 1 = 11
- Write the answer. This tells us the curve passes through the point (−2, 11).When x = −2, y = 11
Check. Type it into a calculator using brackets for negatives. The display shows 11. ✓
Watch out. A negative number squared is positive: (−3)² = 9, not −9.
| x | −3 | −2 | −1 | 0 | 1 | 2 | 3 |
|---|---|---|---|---|---|---|---|
| y | 6 | 2 | 6 |
| x | −3 | −2 | −1 | 0 | 1 | 2 | 3 |
|---|---|---|---|---|---|---|---|
| y | 11 | 6 | 3 | 2 | 3 | 6 | 11 |
Key words. To substitute means to replace the letter by a number. A table of values lists x-values and the y-values that go with them. Each pair (x, y) is a coordinate that can be plotted.
Method. Put each x-value into the rule, one at a time, and work out y.
- Write the rule and the x-values. A table of values pairs every x-value with its y-value. Each y-value comes from putting that x-value into the rule.y = x2 + 2
x-values: −3, −2, −1, 0, 1, 2, 3 - Substitute the x-values one at a time. Do the same calculation every time, only the number changes. Use brackets round negative numbers.x = −3: y = (−3)2 + 2 = 9 + 2 = 11
x = −2: y = (−2)2 + 2 = 4 + 2 = 6
x = −1: y = (−1)2 + 2 = 1 + 2 = 3
x = 0: y = 02 + 2 = 0 + 2 = 2
x = 1: y = 12 + 2 = 1 + 2 = 3
x = 2: y = 22 + 2 = 4 + 2 = 6
x = 3: y = 32 + 2 = 9 + 2 = 11 - Write the y-values in the table. Each pair of numbers is a coordinate, ready to be plotted on a graph.y-values: 11, 6, 3, 2, 3, 6, 11
Coordinates: (−3, 11), (−2, 6), (−1, 3), (0, 2), (1, 3), (2, 6), (3, 11)
Check. The gaps between neighbouring y-values are −5, −3, −1, 1, 3, 5. The gaps change by 2 every time (second differences are constant), which is what must happen for a quadratic. ✓
Watch out. Work out the x² part first. A negative number squared is positive.
| x | −3 | −2 | −1 | 0 | 1 | 2 | 3 |
|---|---|---|---|---|---|---|---|
| y |
| x | −3 | −2 | −1 | 0 | 1 | 2 | 3 |
|---|---|---|---|---|---|---|---|
| y | 5 | 0 | −3 | −4 | −3 | 0 | 5 |
Key words. To substitute means to replace the letter by a number. A table of values lists x-values and the y-values that go with them. Each pair (x, y) is a coordinate that can be plotted.
Method. Put each x-value into the rule, one at a time, and work out y.
- Write the rule and the x-values. A table of values pairs every x-value with its y-value. Each y-value comes from putting that x-value into the rule.y = x2 − 4
x-values: −3, −2, −1, 0, 1, 2, 3 - Substitute the x-values one at a time. Do the same calculation every time, only the number changes. Use brackets round negative numbers.x = −3: y = (−3)2 − 4 = 9 − 4 = 5
x = −2: y = (−2)2 − 4 = 4 − 4 = 0
x = −1: y = (−1)2 − 4 = 1 − 4 = −3
x = 0: y = 02 − 4 = 0 − 4 = −4
x = 1: y = 12 − 4 = 1 − 4 = −3
x = 2: y = 22 − 4 = 4 − 4 = 0
x = 3: y = 32 − 4 = 9 − 4 = 5 - Write the y-values in the table. Each pair of numbers is a coordinate, ready to be plotted on a graph.y-values: 5, 0, −3, −4, −3, 0, 5
Coordinates: (−3, 5), (−2, 0), (−1, −3), (0, −4), (1, −3), (2, 0), (3, 5)
Check. The gaps between neighbouring y-values are −5, −3, −1, 1, 3, 5. The gaps change by 2 every time (second differences are constant), which is what must happen for a quadratic. ✓
Watch out. Work out the x² part first. A negative number squared is positive.
| x | −3 | −2 | −1 | 0 | 1 | 2 |
|---|---|---|---|---|---|---|
| y |
| x | −3 | −2 | −1 | 0 | 1 | 2 |
|---|---|---|---|---|---|---|
| y | 6 | 2 | 0 | 0 | 2 | 6 |
Key words. To substitute means to replace the letter by a number. A table of values lists x-values and the y-values that go with them. Each pair (x, y) is a coordinate that can be plotted.
Method. Put each x-value into the rule, one at a time, and work out y.
- Write the rule and the x-values. A table of values pairs every x-value with its y-value. Each y-value comes from putting that x-value into the rule.y = x2 + x
x-values: −3, −2, −1, 0, 1, 2 - Substitute the x-values one at a time. Do the same calculation every time, only the number changes. Use brackets round negative numbers.x = −3: y = (−3)2 + (−3) = 9 − 3 = 6
x = −2: y = (−2)2 + (−2) = 4 − 2 = 2
x = −1: y = (−1)2 + (−1) = 1 − 1 = 0
x = 0: y = 02 + 0 = 0 + 0 = 0
x = 1: y = 12 + 1 = 1 + 1 = 2
x = 2: y = 22 + 2 = 4 + 2 = 6 - Write the y-values in the table. Each pair of numbers is a coordinate, ready to be plotted on a graph.y-values: 6, 2, 0, 0, 2, 6
Coordinates: (−3, 6), (−2, 2), (−1, 0), (0, 0), (1, 2), (2, 6)
Check. The gaps between neighbouring y-values are −4, −2, 0, 2, 4. The gaps change by 2 every time (second differences are constant), which is what must happen for a quadratic. ✓
Watch out. Work out the x² part first. A negative number squared is positive.
| x | −3 | −2 | −1 | 0 | 1 | 2 | 3 |
|---|---|---|---|---|---|---|---|
| y |
Key words. To substitute means to replace the letter by a number. A table of values lists x-values and the y-values that go with them. Each pair (x, y) is a coordinate that can be plotted.
Method. Make a table of values, plot the points, then join them with a smooth curve.
- Make a table of values. Each y-value comes from putting an x-value into the rule. Use brackets round negative numbers.x = −3: y = (−3)2 + 1 = 9 + 1 = 10
x = −2: y = (−2)2 + 1 = 4 + 1 = 5
x = −1: y = (−1)2 + 1 = 1 + 1 = 2
x = 0: y = 02 + 1 = 0 + 1 = 1
x = 1: y = 12 + 1 = 1 + 1 = 2
x = 2: y = 22 + 1 = 4 + 1 = 5
x = 3: y = 32 + 1 = 9 + 1 = 10 - List the coordinates. Each x with its y makes a point (x, y) to plot.(−3, 10), (−2, 5), (−1, 2), (0, 1), (1, 2), (2, 5), (3, 10)
- Choose the scales for the axes. The x-values go from −3 to 3 and the y-values go from 1 to 10. The axes must cover all of these, and each square must always stand for the same amount.x-axis: −3 to 3. y-axis: 0 to 11.
- Plot each point carefully. Go along the x-axis first, then up or down to the y-value. Mark each point with a small cross.Plot (−3, 10), (−2, 5), (−1, 2), (0, 1), (1, 2), (2, 5), (3, 10).
- Join the points with a smooth curve. The graph of this rule is a smooth curve, not a set of straight lines. Draw it freehand in one flowing line, rounded at the turning point (no sharp corner).Label the curve y = x2 + 1.
Check. Every plotted point should lie on the curve, and the curve should pass through (−3, 10) and (3, 10) at the ends. It should be symmetrical about the line x = 0. ✓
Watch out. Do not use a ruler to join the points, and do not draw pointed corners. A quadratic is smooth and rounded at the turning point.
| x | −1 | 0 | 1 | 2 | 3 | 4 | 5 |
|---|---|---|---|---|---|---|---|
| y |
Key words. To substitute means to replace the letter by a number. A table of values lists x-values and the y-values that go with them. Each pair (x, y) is a coordinate that can be plotted.
Method. Make a table of values, plot the points, then join them with a smooth curve.
- Make a table of values. Each y-value comes from putting an x-value into the rule. Use brackets round negative numbers.x = −1: y = (−1)2 − 4 × (−1) + 3 = 1 + 4 + 3 = 8
x = 0: y = 02 − 4 × 0 + 3 = 0 + 0 + 3 = 3
x = 1: y = 12 − 4 × 1 + 3 = 1 − 4 + 3 = 0
x = 2: y = 22 − 4 × 2 + 3 = 4 − 8 + 3 = −1
x = 3: y = 32 − 4 × 3 + 3 = 9 − 12 + 3 = 0
x = 4: y = 42 − 4 × 4 + 3 = 16 − 16 + 3 = 3
x = 5: y = 52 − 4 × 5 + 3 = 25 − 20 + 3 = 8 - List the coordinates. Each x with its y makes a point (x, y) to plot.(−1, 8), (0, 3), (1, 0), (2, −1), (3, 0), (4, 3), (5, 8)
- Choose the scales for the axes. The x-values go from −1 to 5 and the y-values go from −1 to 8. The axes must cover all of these, and each square must always stand for the same amount.x-axis: −1 to 5. y-axis: −2 to 9.
- Plot each point carefully. Go along the x-axis first, then up or down to the y-value. Mark each point with a small cross.Plot (−1, 8), (0, 3), (1, 0), (2, −1), (3, 0), (4, 3), (5, 8).
- Join the points with a smooth curve. The graph of this rule is a smooth curve, not a set of straight lines. Draw it freehand in one flowing line, rounded at the turning point (no sharp corner).Label the curve y = x2 − 4x + 3.
Check. Every plotted point should lie on the curve, and the curve should pass through (−1, 8) and (5, 8) at the ends. It should be symmetrical about the line x = 2. ✓
Watch out. Do not use a ruler to join the points, and do not draw pointed corners. A quadratic is smooth and rounded at the turning point.
| x | −2 | −1 | 0 | 1 | 2 | 3 | 4 |
|---|---|---|---|---|---|---|---|
| y |
Key words. To substitute means to replace the letter by a number. A table of values lists x-values and the y-values that go with them. Each pair (x, y) is a coordinate that can be plotted.
Method. Make a table of values, plot the points, then join them with a smooth curve.
- Make a table of values. Each y-value comes from putting an x-value into the rule. Use brackets round negative numbers.x = −2: y = −(−2)2 + 2 × (−2) + 3 = −4 − 4 + 3 = −5
x = −1: y = −(−1)2 + 2 × (−1) + 3 = −1 − 2 + 3 = 0
x = 0: y = −(0)2 + 2 × 0 + 3 = 0 + 0 + 3 = 3
x = 1: y = −(1)2 + 2 × 1 + 3 = −1 + 2 + 3 = 4
x = 2: y = −(2)2 + 2 × 2 + 3 = −4 + 4 + 3 = 3
x = 3: y = −(3)2 + 2 × 3 + 3 = −9 + 6 + 3 = 0
x = 4: y = −(4)2 + 2 × 4 + 3 = −16 + 8 + 3 = −5 - List the coordinates. Each x with its y makes a point (x, y) to plot.(−2, −5), (−1, 0), (0, 3), (1, 4), (2, 3), (3, 0), (4, −5)
- Choose the scales for the axes. The x-values go from −2 to 4 and the y-values go from −5 to 4. The axes must cover all of these, and each square must always stand for the same amount.x-axis: −2 to 4. y-axis: −6 to 5.
- Plot each point carefully. Go along the x-axis first, then up or down to the y-value. Mark each point with a small cross.Plot (−2, −5), (−1, 0), (0, 3), (1, 4), (2, 3), (3, 0), (4, −5).
- Join the points with a smooth curve. The graph of this rule is a smooth curve, not a set of straight lines. Draw it freehand in one flowing line, rounded at the turning point (no sharp corner).Label the curve y = −x2 + 2x + 3.
Check. Every plotted point should lie on the curve, and the curve should pass through (−2, −5) and (4, −5) at the ends. It should be symmetrical about the line x = 1. ✓
Watch out. Do not use a ruler to join the points, and do not draw pointed corners. A quadratic is smooth and rounded at the turning point.
Method. Find the wrong step in her working, then redo the calculation correctly.
- Look at her squaring step. Squaring means multiplying a number by itself: (−3)² = (−3) × (−3).(−3) × (−3) = 9, not −9
- Explain the rule. A negative number multiplied by a negative number gives a positive number. So the square of any number is positive (or zero).Her mistake: she gave a negative answer for (−3)².
- Redo the calculation. Use the correct value 9, then add 2.y = 9 + 2 = 11
Check. Using the point (3, 11): y(3) = 9 + 2 = 11, the same as y(−3), as the symmetry of the curve says. ✓
Watch out. If you ever get a negative answer for a square, there is a mistake.
Key words. To substitute means to replace the letter by a number. A table of values lists x-values and the y-values that go with them. Each pair (x, y) is a coordinate that can be plotted.
Method. Substitute the x-value into the rule and compare the result with the y-value of the point.
- Write the rule and the point. The point is (2, 1), so x = 2 and we need to see whether y = 1.y = x2 − 3
- Substitute x. Put negative numbers in brackets.y = 22 − 3 = 4 − 3 = 1
- Compare. The rule gives y = 1. The point has y = 1.1 = 1, so the point is on the graph.
Check. A point on this curve with x = 2 must have y = 1; (2, 1) is the point on the curve. ✓
Watch out. Only an exact match means the point is on the curve.
Key words. To substitute means to replace the letter by a number. A table of values lists x-values and the y-values that go with them. Each pair (x, y) is a coordinate that can be plotted.
Method. Substitute the x-value into the rule and compare the result with the y-value of the point.
- Write the rule and the point. The point is (−1, −4), so x = −1 and we need to see whether y = −4.y = x2 − 3
- Substitute x. Put negative numbers in brackets.y = (−1)2 − 3 = 1 − 3 = −2
- Compare. The rule gives y = −2. The point has y = −4.−2 ≠ −4, so the point is not on the graph.
Check. A point on this curve with x = −1 must have y = −2; (−1, −2) is the point on the curve. ✓
Watch out. Only an exact match means the point is on the curve.
Key words. To substitute means to replace the letter by a number. A table of values lists x-values and the y-values that go with them. Each pair (x, y) is a coordinate that can be plotted.
Method. Substitute the x-value into the rule and compare the result with the y-value of the point.
- Write the rule and the point. The point is (0, −3), so x = 0 and we need to see whether y = −3.y = x2 − 3
- Substitute x. Put negative numbers in brackets.y = 02 − 3 = 0 − 3 = −3
- Compare. The rule gives y = −3. The point has y = −3.−3 = −3, so the point is on the graph.
Check. A point on this curve with x = 0 must have y = −3; (0, −3) is the point on the curve. ✓
Watch out. Only an exact match means the point is on the curve.
Key words. To substitute means to replace the letter by a number. A table of values lists x-values and the y-values that go with them. Each pair (x, y) is a coordinate that can be plotted.
Method. Substitute the x-value into the rule and compare the result with the y-value of the point.
- Write the rule and the point. The point is (−3, 6), so x = −3 and we need to see whether y = 6.y = x2 − 3
- Substitute x. Put negative numbers in brackets.y = (−3)2 − 3 = 9 − 3 = 6
- Compare. The rule gives y = 6. The point has y = 6.6 = 6, so the point is on the graph.
Check. A point on this curve with x = −3 must have y = 6; (−3, 6) is the point on the curve. ✓
Watch out. Only an exact match means the point is on the curve.
Key words. A quadratic is a rule where the highest power of x is x² (x squared). Its graph is a smooth curve called a parabola. The turning point is where the curve changes direction (the lowest or highest point). A root is an x-value where the curve meets the x-axis (where y = 0). The y-intercept is where the curve crosses the y-axis (where x = 0).
Method. The sign of the x² term decides the shape.
- Look at the overall shape. A quadratic graph is a parabola. If the curve opens upwards it is U-shaped; if it opens downwards it is n-shaped.The curve opens upwards.
- Say what that means for the x² term. A positive number in front of x² gives a U-shape. A negative number gives an n-shape.The number in front of x2 is 1, which is positive.
Check. Put x = 10 and x = −10 into the rule: y is large and positive both times. ✓
Watch out. Do not confuse the shape with the turning point: U-shaped has a minimum, n-shaped has a maximum.
Key words. A quadratic is a rule where the highest power of x is x² (x squared). Its graph is a smooth curve called a parabola. The turning point is where the curve changes direction (the lowest or highest point). A root is an x-value where the curve meets the x-axis (where y = 0). The y-intercept is where the curve crosses the y-axis (where x = 0).
Method. The sign of the x² term decides the shape.
- Look at the overall shape. A quadratic graph is a parabola. If the curve opens upwards it is U-shaped; if it opens downwards it is n-shaped.The curve opens downwards.
- Say what that means for the x² term. A positive number in front of x² gives a U-shape. A negative number gives an n-shape.The number in front of x2 is −1, which is negative.
Check. Put x = 10 and x = −10 into the rule: y is large and negative both times. ✓
Watch out. Do not confuse the shape with the turning point: U-shaped has a minimum, n-shaped has a maximum.
Key words. A quadratic is a rule where the highest power of x is x² (x squared). Its graph is a smooth curve called a parabola. The turning point is where the curve changes direction (the lowest or highest point). A root is an x-value where the curve meets the x-axis (where y = 0). The y-intercept is where the curve crosses the y-axis (where x = 0).
Method. The sign of the x² term decides the shape.
- Look at the overall shape. A quadratic graph is a parabola. If the curve opens upwards it is U-shaped; if it opens downwards it is n-shaped.The curve opens downwards.
- Say what that means for the x² term. A positive number in front of x² gives a U-shape. A negative number gives an n-shape.The number in front of x2 is −1, which is negative.
Check. Put x = 10 and x = −10 into the rule: y is large and negative both times. ✓
Watch out. Do not confuse the shape with the turning point: U-shaped has a minimum, n-shaped has a maximum.
Key words. A quadratic is a rule where the highest power of x is x² (x squared). Its graph is a smooth curve called a parabola. The turning point is where the curve changes direction (the lowest or highest point). A root is an x-value where the curve meets the x-axis (where y = 0). The y-intercept is where the curve crosses the y-axis (where x = 0).
Method. The sign of the x² term decides the shape.
- Look at the overall shape. A quadratic graph is a parabola. If the curve opens upwards it is U-shaped; if it opens downwards it is n-shaped.The curve opens upwards.
- Say what that means for the x² term. A positive number in front of x² gives a U-shape. A negative number gives an n-shape.The number in front of x2 is 1, which is positive.
Check. Put x = 10 and x = −10 into the rule: y is large and positive both times. ✓
Watch out. Do not confuse the shape with the turning point: U-shaped has a minimum, n-shaped has a maximum.
Method. Put y = 11 into the rule to get an equation for k. Then solve it, remembering that squaring can give two answers.
- Write the rule with the point. The point (k, 11) has x = k and y = 11.11 = k² + 2
- Subtract 2 from both sides. We want k² on its own.k² = 11 − 2 = 9
- Take the square root. Two numbers square to 9: 3 × 3 = 9 and (−3) × (−3) = 9.k = 3 or k = −3
- Write the answer. The graph is symmetrical, so both (3, 11) and (−3, 11) are on it.k = 3 or k = −3
Check. x = 3: 9 + 2 = 11 ✓. x = −3: (−3)² + 2 = 9 + 2 = 11 ✓.
Watch out. Do not forget the negative square root.
| x | −2 | −1 | 0 | 1 | 2 | 3 |
|---|---|---|---|---|---|---|
| y |
Key words. To substitute means to replace the letter by a number. A table of values lists x-values and the y-values that go with them. Each pair (x, y) is a coordinate that can be plotted.
Method. Make a table of values, plot the points, then join them with a smooth curve.
- Make a table of values. Each y-value comes from putting an x-value into the rule. Use brackets round negative numbers.x = −2: y = 2 × (−2)2 − 3 × (−2) − 5 = 8 + 6 − 5 = 9
x = −1: y = 2 × (−1)2 − 3 × (−1) − 5 = 2 + 3 − 5 = 0
x = 0: y = 2 × 02 − 3 × 0 − 5 = 0 + 0 − 5 = −5
x = 1: y = 2 × 12 − 3 × 1 − 5 = 2 − 3 − 5 = −6
x = 2: y = 2 × 22 − 3 × 2 − 5 = 8 − 6 − 5 = −3
x = 3: y = 2 × 32 − 3 × 3 − 5 = 18 − 9 − 5 = 4 - List the coordinates. Each x with its y makes a point (x, y) to plot.(−2, 9), (−1, 0), (0, −5), (1, −6), (2, −3), (3, 4)
- Choose the scales for the axes. The x-values go from −2 to 3 and the y-values go from −6 to 9. The axes must cover all of these, and each square must always stand for the same amount.x-axis: −2 to 3. y-axis: −8 to 12.
- Plot each point carefully. Go along the x-axis first, then up or down to the y-value. Mark each point with a small cross.Plot (−2, 9), (−1, 0), (0, −5), (1, −6), (2, −3), (3, 4).
- Join the points with a smooth curve. The graph of this rule is a smooth curve, not a set of straight lines. Draw it freehand in one flowing line, rounded at the turning point (no sharp corner).Label the curve y = 2x2 − 3x − 5.
Check. Every plotted point should lie on the curve, and the curve should pass through (−2, 9) and (3, 4) at the ends. It should be symmetrical about the line x = 0.75. ✓
Watch out. Do not use a ruler to join the points, and do not draw pointed corners. A quadratic is smooth and rounded at the turning point.
| x | 0 | 0.5 | 1 | 1.5 | 2 | 2.5 | 3 |
|---|---|---|---|---|---|---|---|
| y |
Turning point (1.5, −2.25).
Key words. To substitute means to replace the letter by a number. A table of values lists x-values and the y-values that go with them. Each pair (x, y) is a coordinate that can be plotted.
Method. Make a table of values, plot the points, then join them with a smooth curve.
- Make a table of values. Each y-value comes from putting an x-value into the rule. Use brackets round negative numbers.x = 0: y = 02 − 3 × 0 = 0 + 0 = 0
x = 0.5: y = 0.52 − 3 × 0.5 = 0.25 − 1.5 = −1.25
x = 1: y = 12 − 3 × 1 = 1 − 3 = −2
x = 1.5: y = 1.52 − 3 × 1.5 = 2.25 − 4.5 = −2.25
x = 2: y = 22 − 3 × 2 = 4 − 6 = −2
x = 2.5: y = 2.52 − 3 × 2.5 = 6.25 − 7.5 = −1.25
x = 3: y = 32 − 3 × 3 = 9 − 9 = 0 - List the coordinates. Each x with its y makes a point (x, y) to plot.(0, 0), (0.5, −1.25), (1, −2), (1.5, −2.25), (2, −2), (2.5, −1.25), (3, 0)
- Choose the scales for the axes. The x-values go from 0 to 3 and the y-values go from −2.25 to 0. The axes must cover all of these, and each square must always stand for the same amount.x-axis: 0 to 3. y-axis: −4 to 1.
- Plot each point carefully. Go along the x-axis first, then up or down to the y-value. Mark each point with a small cross.Plot (0, 0), (0.5, −1.25), (1, −2), (1.5, −2.25), (2, −2), (2.5, −1.25), (3, 0).
- Join the points with a smooth curve. The graph of this rule is a smooth curve, not a set of straight lines. Draw it freehand in one flowing line, rounded at the turning point (no sharp corner).Label the curve y = x2 − 3x.
Check. Every plotted point should lie on the curve, and the curve should pass through (0, 0) and (3, 0) at the ends. It should be symmetrical about the line x = 1.5. ✓
Watch out. Do not use a ruler to join the points, and do not draw pointed corners. A quadratic is smooth and rounded at the turning point.
Method. Think about the sign of x² for every possible x-value.
- Positive x. A positive number times a positive number is positive.3 × 3 = 9, which is positive
- Negative x. A negative times a negative is positive.(−3) × (−3) = 9, which is positive
- Zero. 0 × 0 = 0.y = 0
- Conclude. y = x² is never negative, so the curve is never below the x-axis (y = 0). It touches the axis only at (0, 0).y is always 0 or positive.
Check. Try x = −4, −0.5, 5: y = 16, 0.25, 25. All positive. ✓
Watch out. This is why every table for y = x² has its smallest value at x = 0.
Method. Think about what the graph of a quadratic looks like between the plotted points.
- Recall the shape. The graph of a quadratic is a parabola: a smooth curve with no straight parts and no corners.
- Compare with Ben's drawing. A ruler gives straight sections with pointed corners at each plotted point. The real graph bends smoothly between the points and is rounded at the turning point.
- Say how to fix it. Plot more points if needed, then draw one smooth curve freehand through them.Ben should draw a smooth curve.
Check. Test x = 0.5: the rule gives y = 0.25 − 1 − 3 = −3.75, but the ruler line between (0, −3) and (1, −4) is at −3.5. The true curve is lower, so the ruler line is wrong. ✓
Watch out. Quadratic graphs have no straight parts.
| x | 0 | 1 | 2 | 3 | 4 | 5 | 6 |
|---|---|---|---|---|---|---|---|
| y |
| x | 0 | 1 | 2 | 3 | 4 | 5 | 6 |
|---|---|---|---|---|---|---|---|
| y | 8 | 3 | 0 | −1 | 0 | 3 | 8 |
Key words. To substitute means to replace the letter by a number. A table of values lists x-values and the y-values that go with them. Each pair (x, y) is a coordinate that can be plotted.
Method. Put each x-value into the rule, one at a time, and work out y.
- Write the rule and the x-values. A table of values pairs every x-value with its y-value. Each y-value comes from putting that x-value into the rule.y = x2 − 6x + 8
x-values: 0, 1, 2, 3, 4, 5, 6 - Substitute the x-values one at a time. Do the same calculation every time, only the number changes. Use brackets round negative numbers.x = 0: y = 02 − 6 × 0 + 8 = 0 + 0 + 8 = 8
x = 1: y = 12 − 6 × 1 + 8 = 1 − 6 + 8 = 3
x = 2: y = 22 − 6 × 2 + 8 = 4 − 12 + 8 = 0
x = 3: y = 32 − 6 × 3 + 8 = 9 − 18 + 8 = −1
x = 4: y = 42 − 6 × 4 + 8 = 16 − 24 + 8 = 0
x = 5: y = 52 − 6 × 5 + 8 = 25 − 30 + 8 = 3
x = 6: y = 62 − 6 × 6 + 8 = 36 − 36 + 8 = 8 - Write the y-values in the table. Each pair of numbers is a coordinate, ready to be plotted on a graph.y-values: 8, 3, 0, −1, 0, 3, 8
Coordinates: (0, 8), (1, 3), (2, 0), (3, −1), (4, 0), (5, 3), (6, 8)
Check. The gaps between neighbouring y-values are −5, −3, −1, 1, 3, 5. The gaps change by 2 every time (second differences are constant), which is what must happen for a quadratic. ✓
Watch out. Work out the x² part first. A negative number squared is positive.
Method. A quadratic table is symmetrical, so equal y-values come in pairs either side of the line of symmetry.
- Find y = 3 in the table. The table is 8, 3, 0, −1, 0, 3, 8.y = 3 when x = 1 (given)
- Look for the other 3. It appears again on the other side of the lowest value.The y-values are 8, 3, 0, −1, 0, 3, 8, so the other 3 is at x = 5
Check. x = 5: y = 52 − 6 × 5 + 8 = 25 − 30 + 8 = 3 ✓
Watch out. Look for repeated y-values.
Method. The line of symmetry is halfway between two matching points.
- Take a matching pair. The points (1, 3) and (5, 3) are mirror images.x = 1 and x = 5
- Find the midpoint of the x-values. Halfway between 1 and 5.(1 + 5) ÷ 2 = 3
- Write the vertical line. A vertical line has equation x = number.x = 3
Check. The lowest value −1 is at x = 3, in the middle of the table. ✓
Watch out. Vertical lines are x = number.
Method. Explain using the pairs in the table.
- Look at the pairs. x = 2 and x = 4 both give 0. x = 1 and x = 5 both give 3. x = 0 and x = 6 both give 8.
- Describe the pattern. Each pair is the same distance either side of x = 3, and has the same y-value.So the graph is a mirror image about x = 3.
Check. The lowest point is at x = 3, directly between all the pairs. ✓
Watch out. Give a reason, not just the answer.
Roots, intercepts, symmetry and turning points
Printable: Worksheet (PDF) · Answers (PDF) · Open this lesson on its own page
A quadratic graph is full of useful information. There are four things you must be able to read from the graph.
The roots are the x-values where the curve meets the x-axis. On the x-axis every point has y = 0, so the roots are the solutions of the equation y = 0. A quadratic can have two roots, one root (the curve just touches the axis) or no roots (the curve never reaches the axis).
The y-intercept is where the curve crosses the y-axis. On the y-axis every point has x = 0, so the y-intercept is the number on its own in the rule (for y = x² − 2x − 3 it is −3).
The turning point is the lowest point of a U-shaped curve (a minimum) or the highest point of an n-shaped curve (a maximum). Give it as a coordinate pair (x, y).
The line of symmetry is the vertical mirror line through the turning point. Its equation is x = (the x-value of the turning point). It is exactly halfway between the two roots, which is a handy way to find it.
Finding roots by algebra. You can also find roots without a graph. Put y = 0. If the rule is written as two brackets multiplied together, such as y = (x − 3)(x + 2), then (x − 3)(x + 2) = 0. Two numbers multiplied together give 0 only when one of them is 0, so x − 3 = 0 or x + 2 = 0. That gives x = 3 or x = −2. Notice that the sign flips. If the rule is y = x² − 16, put y = 0, so x² = 16, and x = 4 or x = −4 (both square to give 16).
Key ideas
- Roots: where the curve crosses or touches the x-axis (y = 0). Give them as x = ... values.
- y-intercept: where the curve crosses the y-axis (x = 0).
- Turning point: the lowest point (U-shape, minimum) or highest point (n-shape, maximum). Give it as (x, y).
- Line of symmetry: the vertical line x = (x-value of the turning point), halfway between the roots.
- A quadratic has 0, 1 or 2 roots.
- To find roots by algebra put y = 0: for (x + p)(x + q) = 0 each bracket in turn equals 0.
Key words. A quadratic is a rule where the highest power of x is x² (x squared). Its graph is a smooth curve called a parabola. The turning point is where the curve changes direction (the lowest or highest point). A root is an x-value where the curve meets the x-axis (where y = 0). The y-intercept is where the curve crosses the y-axis (where x = 0).
Method. The roots are the x-values where the curve crosses the x-axis, so read them off the graph.
- Remember what a root is. A root is an x-value where the curve meets the x-axis. On the x-axis every point has y = 0, so roots are the solutions of y = 0.
- Find where the curve crosses the x-axis. Look along the horizontal axis for the places where the curve meets it. Read the x-coordinate of each place from the numbers along the bottom.The curve crosses the x-axis at (1, 0) and (3, 0).
- Write the roots. We only need the x-values (the roots are x-values, not coordinates).x = 1 or 3
Check. Substitute each root into the rule; y should be 0.
y = 12 − 4 × 1 + 3 = 1 − 4 + 3 = 0
y = 32 − 4 × 3 + 3 = 9 − 12 + 3 = 0 ✓
Watch out. Give x-values only: say x = 3, not (3, 0).
Key words. A quadratic is a rule where the highest power of x is x² (x squared). Its graph is a smooth curve called a parabola. The turning point is where the curve changes direction (the lowest or highest point). A root is an x-value where the curve meets the x-axis (where y = 0). The y-intercept is where the curve crosses the y-axis (where x = 0).
Method. The turning point is the lowest point of a U-shaped curve, or the highest point of an n-shaped curve. Read both coordinates.
- Remember what a turning point is. The turning point is where the curve stops going down and starts going up (or the other way round). An n-shaped curve has a highest point.
- Find the highest point of the curve. Read the x-coordinate along the bottom and the y-coordinate up the side.The turning point is (1, 9).
- Write the answer as a coordinate pair. It is a maximum (highest point).(1, 9)
Check. Substitute x = 1: y = −(1)2 + 2 × 1 + 8 = −1 + 2 + 8 = 9. ✓
Watch out. Write both coordinates, x first: (x, y).
Key words. A quadratic is a rule where the highest power of x is x² (x squared). Its graph is a smooth curve called a parabola. The turning point is where the curve changes direction (the lowest or highest point). A root is an x-value where the curve meets the x-axis (where y = 0). The y-intercept is where the curve crosses the y-axis (where x = 0).
Method. Put y = 0. When two brackets multiply to give 0, one of the brackets must be 0.
- Roots are where y = 0. The roots are the x-values where the curve meets the x-axis. On the x-axis y = 0, so put y = 0 in the equation.0 = (x − 3)(x + 2)
- Use the fact that a product is zero only if one factor is zero. If two things multiply to give 0, at least one of them must be 0. So at least one bracket must equal 0.(x − 3) = 0 or (x + 2) = 0
- Solve each little equation. Get x on its own by doing the inverse operation to both sides.x − 3 = 0 → x = 3
x + 2 = 0 → x = −2 - Write the roots. Both values make y = 0.x = 3 or −2
Check. Substitute: y = (−2)2 − (−2) − 6 = 4 + 2 − 6 = 0; y = 32 − 3 − 6 = 9 − 3 − 6 = 0 ✓
Watch out. The sign flips: the bracket (x + 3) gives the root x = −3, not +3.
Key words. A quadratic is a rule where the highest power of x is x² (x squared). Its graph is a smooth curve called a parabola. The turning point is where the curve changes direction (the lowest or highest point). A root is an x-value where the curve meets the x-axis (where y = 0). The y-intercept is where the curve crosses the y-axis (where x = 0).
Method. The line of symmetry is the vertical line through the turning point: x = (the x-coordinate of the turning point).
- Remember what the line of symmetry is. A parabola is a mirror image of itself. The line of symmetry is the vertical mirror line that goes through the turning point.
- Find the turning point (the lowest point). The mirror line goes straight through it, so it has the same x-value as the turning point.Turning point = (2, −9)
- Write the equation of the line. A vertical line has an equation of the form x = number. Use the x-coordinate of the turning point.x = 2
Check. The line of symmetry is halfway between the roots: (−1 + 5) ÷ 2 = 2. ✓
Watch out. A vertical line is written x = number (not y = number). y = number is a horizontal line.
Watch out
The roots are x-values (written x = 3). The y-intercept is a y-value. A turning point is a coordinate pair. Do not swap the order: the turning point of the curve in the diagram is (1, −4), not (−4, 1). And a vertical line is x = number, not y = number.Exam tip
The roots and the line of symmetry check each other: the line of symmetry is always halfway between the roots. Spot a mistake instantly by checking this.Exercise 13B Reading quadratic graphs
Non-calculatorKey words. A quadratic is a rule where the highest power of x is x² (x squared). Its graph is a smooth curve called a parabola. The turning point is where the curve changes direction (the lowest or highest point). A root is an x-value where the curve meets the x-axis (where y = 0). The y-intercept is where the curve crosses the y-axis (where x = 0).
Method. The roots are the x-values where the curve crosses the x-axis, so read them off the graph.
- Remember what a root is. A root is an x-value where the curve meets the x-axis. On the x-axis every point has y = 0, so roots are the solutions of y = 0.
- Find where the curve crosses the x-axis. Look along the horizontal axis for the places where the curve meets it. Read the x-coordinate of each place from the numbers along the bottom.The curve crosses the x-axis at (−1, 0) and (3, 0).
- Write the roots. We only need the x-values (the roots are x-values, not coordinates).x = −1 or 3
Check. Substitute each root into the rule; y should be 0.
y = (−1)2 − 2 × (−1) − 3 = 1 + 2 − 3 = 0
y = 32 − 2 × 3 − 3 = 9 − 6 − 3 = 0 ✓
Watch out. Give x-values only: say x = 3, not (3, 0).
Key words. A quadratic is a rule where the highest power of x is x² (x squared). Its graph is a smooth curve called a parabola. The turning point is where the curve changes direction (the lowest or highest point). A root is an x-value where the curve meets the x-axis (where y = 0). The y-intercept is where the curve crosses the y-axis (where x = 0).
Method. The y-intercept is where the curve crosses the y-axis, so read the y-value where x = 0.
- Remember what the y-intercept is. The y-intercept is where the curve crosses the y-axis (the vertical axis). Every point on the y-axis has x = 0.
- Find where the curve crosses the y-axis. Look up or down the vertical axis for the place where the curve meets it. Read the number.The curve crosses the y-axis at (0, −3).
- Write the answer. The y-intercept is the y-value at that point.y-intercept = −3
Check. Substitute x = 0 into the rule: y = 02 − 2 × 0 − 3 = 0 + 0 − 3 = −3. ✓
Watch out. The y-intercept is a y-value (a height). The roots are x-values. Do not mix them up.
Key words. A quadratic is a rule where the highest power of x is x² (x squared). Its graph is a smooth curve called a parabola. The turning point is where the curve changes direction (the lowest or highest point). A root is an x-value where the curve meets the x-axis (where y = 0). The y-intercept is where the curve crosses the y-axis (where x = 0).
Method. The turning point is the lowest point of a U-shaped curve, or the highest point of an n-shaped curve. Read both coordinates.
- Remember what a turning point is. The turning point is where the curve stops going down and starts going up (or the other way round). A U-shaped curve has a lowest point.
- Find the lowest point of the curve. Read the x-coordinate along the bottom and the y-coordinate up the side.The turning point is (1, −4).
- Write the answer as a coordinate pair. It is a minimum (lowest point).(1, −4)
Check. Substitute x = 1: y = 12 − 2 × 1 − 3 = 1 − 2 − 3 = −4. ✓
Watch out. Write both coordinates, x first: (x, y).
Key words. A quadratic is a rule where the highest power of x is x² (x squared). Its graph is a smooth curve called a parabola. The turning point is where the curve changes direction (the lowest or highest point). A root is an x-value where the curve meets the x-axis (where y = 0). The y-intercept is where the curve crosses the y-axis (where x = 0).
Method. The line of symmetry is the vertical line through the turning point: x = (the x-coordinate of the turning point).
- Remember what the line of symmetry is. A parabola is a mirror image of itself. The line of symmetry is the vertical mirror line that goes through the turning point.
- Find the turning point (the lowest point). The mirror line goes straight through it, so it has the same x-value as the turning point.Turning point = (1, −4)
- Write the equation of the line. A vertical line has an equation of the form x = number. Use the x-coordinate of the turning point.x = 1
Check. The line of symmetry is halfway between the roots: (−1 + 3) ÷ 2 = 1. ✓
Watch out. A vertical line is written x = number (not y = number). y = number is a horizontal line.
Key words. A quadratic is a rule where the highest power of x is x² (x squared). Its graph is a smooth curve called a parabola. The turning point is where the curve changes direction (the lowest or highest point). A root is an x-value where the curve meets the x-axis (where y = 0). The y-intercept is where the curve crosses the y-axis (where x = 0).
Method. The roots are the x-values where the curve crosses the x-axis, so read them off the graph.
- Remember what a root is. A root is an x-value where the curve meets the x-axis. On the x-axis every point has y = 0, so roots are the solutions of y = 0.
- Find where the curve crosses the x-axis. Look along the horizontal axis for the places where the curve meets it. Read the x-coordinate of each place from the numbers along the bottom.The curve crosses the x-axis at (1, 0) and (3, 0).
- Write the roots. We only need the x-values (the roots are x-values, not coordinates).x = 1 or 3
Check. Substitute each root into the rule; y should be 0.
y = 12 − 4 × 1 + 3 = 1 − 4 + 3 = 0
y = 32 − 4 × 3 + 3 = 9 − 12 + 3 = 0 ✓
Watch out. Give x-values only: say x = 3, not (3, 0).
Key words. A quadratic is a rule where the highest power of x is x² (x squared). Its graph is a smooth curve called a parabola. The turning point is where the curve changes direction (the lowest or highest point). A root is an x-value where the curve meets the x-axis (where y = 0). The y-intercept is where the curve crosses the y-axis (where x = 0).
Method. The turning point is the lowest point of a U-shaped curve, or the highest point of an n-shaped curve. Read both coordinates.
- Remember what a turning point is. The turning point is where the curve stops going down and starts going up (or the other way round). A U-shaped curve has a lowest point.
- Find the lowest point of the curve. Read the x-coordinate along the bottom and the y-coordinate up the side.The turning point is (2, −1).
- Write the answer as a coordinate pair. It is a minimum (lowest point).(2, −1)
Check. Substitute x = 2: y = 22 − 4 × 2 + 3 = 4 − 8 + 3 = −1. ✓
Watch out. Write both coordinates, x first: (x, y).
Key words. A quadratic is a rule where the highest power of x is x² (x squared). Its graph is a smooth curve called a parabola. The turning point is where the curve changes direction (the lowest or highest point). A root is an x-value where the curve meets the x-axis (where y = 0). The y-intercept is where the curve crosses the y-axis (where x = 0).
Method. A U-shaped curve has a lowest point, so its turning point is a minimum.
- Look at the shape. The curve opens upwards: it is U-shaped.U-shaped
- Decide. The turning point of a U-shaped curve is its lowest point, so it is a minimum.Minimum (the lowest value of y is −1)
Check. The y-values either side of the turning point are higher: at x = 1 and x = 3, y = 0, which is above −1. ✓
Watch out. U = minimum, n = maximum.
Key words. A quadratic is a rule where the highest power of x is x² (x squared). Its graph is a smooth curve called a parabola. The turning point is where the curve changes direction (the lowest or highest point). A root is an x-value where the curve meets the x-axis (where y = 0). The y-intercept is where the curve crosses the y-axis (where x = 0).
Method. The y-intercept is where the curve crosses the y-axis, so read the y-value where x = 0.
- Remember what the y-intercept is. The y-intercept is where the curve crosses the y-axis (the vertical axis). Every point on the y-axis has x = 0.
- Find where the curve crosses the y-axis. Look up or down the vertical axis for the place where the curve meets it. Read the number.The curve crosses the y-axis at (0, 4).
- Write the answer. The y-intercept is the y-value at that point.y-intercept = 4
Check. Substitute x = 0 into the rule: y = −(0)2 + 4 = 0 + 4 = 4. ✓
Watch out. The y-intercept is a y-value (a height). The roots are x-values. Do not mix them up.
Key words. A quadratic is a rule where the highest power of x is x² (x squared). Its graph is a smooth curve called a parabola. The turning point is where the curve changes direction (the lowest or highest point). A root is an x-value where the curve meets the x-axis (where y = 0). The y-intercept is where the curve crosses the y-axis (where x = 0).
Method. The roots are the x-values where the curve crosses the x-axis, so read them off the graph.
- Remember what a root is. A root is an x-value where the curve meets the x-axis. On the x-axis every point has y = 0, so roots are the solutions of y = 0.
- Find where the curve crosses the x-axis. Look along the horizontal axis for the places where the curve meets it. Read the x-coordinate of each place from the numbers along the bottom.The curve crosses the x-axis at (−2, 0) and (2, 0).
- Write the roots. We only need the x-values (the roots are x-values, not coordinates).x = −2 or 2
Check. Substitute each root into the rule; y should be 0.
y = −(−2)2 + 4 = −4 + 4 = 0
y = −(2)2 + 4 = −4 + 4 = 0 ✓
Watch out. Give x-values only: say x = 3, not (3, 0).
Key words. A quadratic is a rule where the highest power of x is x² (x squared). Its graph is a smooth curve called a parabola. The turning point is where the curve changes direction (the lowest or highest point). A root is an x-value where the curve meets the x-axis (where y = 0). The y-intercept is where the curve crosses the y-axis (where x = 0).
Method. The maximum value of y is the y-coordinate of the turning point.
- Remember what a turning point is. The turning point is where the curve stops going down and starts going up (or the other way round). An n-shaped curve has a highest point.
- Find the highest point of the curve. Read the x-coordinate along the bottom and the y-coordinate up the side.The turning point is (0, 4).
- Write the answer. The maximum (highest point) value of y is the y-coordinate of the turning point.maximum value of y = 4
Check. Substitute x = 0: y = −(0)2 + 4 = 0 + 4 = 4. ✓
Watch out. The minimum value is the y-value (height), not the x-value.
Key words. A quadratic is a rule where the highest power of x is x² (x squared). Its graph is a smooth curve called a parabola. The turning point is where the curve changes direction (the lowest or highest point). A root is an x-value where the curve meets the x-axis (where y = 0). The y-intercept is where the curve crosses the y-axis (where x = 0).
Method. The roots are the x-values where the curve crosses the x-axis, so read them off the graph.
- Remember what a root is. A root is an x-value where the curve meets the x-axis. On the x-axis every point has y = 0, so roots are the solutions of y = 0.
- Find where the curve crosses the x-axis. Look along the horizontal axis for the places where the curve meets it. Read the x-coordinate of each place from the numbers along the bottom.The curve crosses the x-axis at (−4, 0) and (2, 0).
- Write the roots. We only need the x-values (the roots are x-values, not coordinates).x = −4 or 2
Check. Substitute each root into the rule; y should be 0.
y = (−4)2 + 2 × (−4) − 8 = 16 − 8 − 8 = 0
y = 22 + 2 × 2 − 8 = 4 + 4 − 8 = 0 ✓
Watch out. Give x-values only: say x = 3, not (3, 0).
Key words. A quadratic is a rule where the highest power of x is x² (x squared). Its graph is a smooth curve called a parabola. The turning point is where the curve changes direction (the lowest or highest point). A root is an x-value where the curve meets the x-axis (where y = 0). The y-intercept is where the curve crosses the y-axis (where x = 0).
Method. The turning point is the lowest point of a U-shaped curve, or the highest point of an n-shaped curve. Read both coordinates.
- Remember what a turning point is. The turning point is where the curve stops going down and starts going up (or the other way round). A U-shaped curve has a lowest point.
- Find the lowest point of the curve. Read the x-coordinate along the bottom and the y-coordinate up the side.The turning point is (−1, −9).
- Write the answer as a coordinate pair. It is a minimum (lowest point).(−1, −9)
Check. Substitute x = −1: y = (−1)2 + 2 × (−1) − 8 = 1 − 2 − 8 = −9. ✓
Watch out. Write both coordinates, x first: (x, y).
Key words. A quadratic is a rule where the highest power of x is x² (x squared). Its graph is a smooth curve called a parabola. The turning point is where the curve changes direction (the lowest or highest point). A root is an x-value where the curve meets the x-axis (where y = 0). The y-intercept is where the curve crosses the y-axis (where x = 0).
Method. The minimum value of y is the y-coordinate of the turning point.
- Remember what a turning point is. The turning point is where the curve stops going down and starts going up (or the other way round). A U-shaped curve has a lowest point.
- Find the lowest point of the curve. Read the x-coordinate along the bottom and the y-coordinate up the side.The turning point is (−1, −9).
- Write the answer. The minimum (lowest point) value of y is the y-coordinate of the turning point.minimum value of y = −9
Check. Substitute x = −1: y = (−1)2 + 2 × (−1) − 8 = 1 − 2 − 8 = −9. ✓
Watch out. The minimum value is the y-value (height), not the x-value.
Key words. A quadratic is a rule where the highest power of x is x² (x squared). Its graph is a smooth curve called a parabola. The turning point is where the curve changes direction (the lowest or highest point). A root is an x-value where the curve meets the x-axis (where y = 0). The y-intercept is where the curve crosses the y-axis (where x = 0).
Method. The line of symmetry is the vertical line through the turning point: x = (the x-coordinate of the turning point).
- Remember what the line of symmetry is. A parabola is a mirror image of itself. The line of symmetry is the vertical mirror line that goes through the turning point.
- Find the turning point (the lowest point). The mirror line goes straight through it, so it has the same x-value as the turning point.Turning point = (−1, −9)
- Write the equation of the line. A vertical line has an equation of the form x = number. Use the x-coordinate of the turning point.x = −1
Check. The line of symmetry is halfway between the roots: (−4 + 2) ÷ 2 = −1. ✓
Watch out. A vertical line is written x = number (not y = number). y = number is a horizontal line.
Key words. A quadratic is a rule where the highest power of x is x² (x squared). Its graph is a smooth curve called a parabola. The turning point is where the curve changes direction (the lowest or highest point). A root is an x-value where the curve meets the x-axis (where y = 0). The y-intercept is where the curve crosses the y-axis (where x = 0).
Method. Roots are where the curve meets the x-axis (y = 0).
- Remember what a root is. A root is an x-value where the curve meets the x-axis, where y = 0.
- Look for crossing points. The curve just touches the x-axis at its turning point and turns back, without crossing.It touches the x-axis at (3, 0).
- Write the answer. There is only one place, so there is one (repeated) root.x = 3
Check. Substitute x = 3: y = 32 − 6 × 3 + 9 = 9 − 18 + 9 = 0. ✓
Watch out. A curve that only touches the x-axis has one root, not two.
Key words. A quadratic is a rule where the highest power of x is x² (x squared). Its graph is a smooth curve called a parabola. The turning point is where the curve changes direction (the lowest or highest point). A root is an x-value where the curve meets the x-axis (where y = 0). The y-intercept is where the curve crosses the y-axis (where x = 0).
Method. Roots are where the curve meets the x-axis. Check whether it does.
- Remember what a root is. A root is an x-value where the curve meets the x-axis, where y = 0.
- Look for crossing points. Follow the curve and see whether it ever touches or crosses the x-axis.The curve is above the x-axis everywhere, so it never meets it.
- Write the answer. No crossing points means there are no roots.No roots. (there is no real x-value with y = 0)
Check. The lowest point is y = 2, which is above 0, so the curve can never reach y = 0. ✓
Watch out. "No roots" is a proper answer. Do not invent crossing points.
Key words. A quadratic is a rule where the highest power of x is x² (x squared). Its graph is a smooth curve called a parabola. The turning point is where the curve changes direction (the lowest or highest point). A root is an x-value where the curve meets the x-axis (where y = 0). The y-intercept is where the curve crosses the y-axis (where x = 0).
Method. The line of symmetry is exactly halfway between the roots, so use the midpoint.
- Add the roots. The midpoint is the average of the two numbers.1 + 5 = 6
- Halve it. Divide by 2.6 ÷ 2 = 3
- Write the vertical line. A vertical line is x = number.x = 3
Check. 3 is 2 away from 1 and 2 away from 5. ✓
Watch out. Vertical lines are x = number.
Key words. A quadratic is a rule where the highest power of x is x² (x squared). Its graph is a smooth curve called a parabola. The turning point is where the curve changes direction (the lowest or highest point). A root is an x-value where the curve meets the x-axis (where y = 0). The y-intercept is where the curve crosses the y-axis (where x = 0).
Method. The line of symmetry is exactly halfway between the roots, so use the midpoint.
- Add the roots. Remember to add a negative.−4 + 2 = −2
- Halve it. Divide by 2.−2 ÷ 2 = −1
- Write the vertical line. A vertical line is x = number.x = −1
Check. −1 is 3 away from −4 and 3 away from 2. ✓
Watch out. Take care adding a negative number.
Key words. A quadratic is a rule where the highest power of x is x² (x squared). Its graph is a smooth curve called a parabola. The turning point is where the curve changes direction (the lowest or highest point). A root is an x-value where the curve meets the x-axis (where y = 0). The y-intercept is where the curve crosses the y-axis (where x = 0).
Method. The line of symmetry is exactly halfway between the roots, so use the midpoint.
- Add the roots. Both are negative.−7 + (−1) = −8
- Halve it. Divide by 2.−8 ÷ 2 = −4
- Write the vertical line. A vertical line is x = number.x = −4
Check. −4 is 3 away from −7 and 3 away from −1. ✓
Watch out. Vertical lines are x = number.
Key words. A quadratic is a rule where the highest power of x is x² (x squared). Its graph is a smooth curve called a parabola. The turning point is where the curve changes direction (the lowest or highest point). A root is an x-value where the curve meets the x-axis (where y = 0). The y-intercept is where the curve crosses the y-axis (where x = 0).
Method. Put y = 0. When two brackets multiply to give 0, one of the brackets must be 0.
- Roots are where y = 0. The roots are the x-values where the curve meets the x-axis. On the x-axis y = 0, so put y = 0 in the equation.0 = (x − 3)(x + 2)
- Use the fact that a product is zero only if one factor is zero. If two things multiply to give 0, at least one of them must be 0. So at least one bracket must equal 0.(x − 3) = 0 or (x + 2) = 0
- Solve each little equation. Get x on its own by doing the inverse operation to both sides.x − 3 = 0 → x = 3
x + 2 = 0 → x = −2 - Write the roots. Both values make y = 0.x = 3 or −2
Check. Substitute: y = (−2)2 − (−2) − 6 = 4 + 2 − 6 = 0; y = 32 − 3 − 6 = 9 − 3 − 6 = 0 ✓
Watch out. The sign flips: the bracket (x + 3) gives the root x = −3, not +3.
Key words. A quadratic is a rule where the highest power of x is x² (x squared). Its graph is a smooth curve called a parabola. The turning point is where the curve changes direction (the lowest or highest point). A root is an x-value where the curve meets the x-axis (where y = 0). The y-intercept is where the curve crosses the y-axis (where x = 0).
Method. Put y = 0. When two brackets multiply to give 0, one of the brackets must be 0.
- Roots are where y = 0. The roots are the x-values where the curve meets the x-axis. On the x-axis y = 0, so put y = 0 in the equation.0 = (x + 1)(x − 5)
- Use the fact that a product is zero only if one factor is zero. If two things multiply to give 0, at least one of them must be 0. So at least one bracket must equal 0.(x + 1) = 0 or (x − 5) = 0
- Solve each little equation. Get x on its own by doing the inverse operation to both sides.x + 1 = 0 → x = −1
x − 5 = 0 → x = 5 - Write the roots. Both values make y = 0.x = −1 or 5
Check. Substitute: y = (−1)2 − 4 × (−1) − 5 = 1 + 4 − 5 = 0; y = 52 − 4 × 5 − 5 = 25 − 20 − 5 = 0 ✓
Watch out. The sign flips: the bracket (x + 3) gives the root x = −3, not +3.
Key words. A quadratic is a rule where the highest power of x is x² (x squared). Its graph is a smooth curve called a parabola. The turning point is where the curve changes direction (the lowest or highest point). A root is an x-value where the curve meets the x-axis (where y = 0). The y-intercept is where the curve crosses the y-axis (where x = 0).
Method. Put y = 0. When two brackets multiply to give 0, one of the brackets must be 0.
- Roots are where y = 0. The roots are the x-values where the curve meets the x-axis. On the x-axis y = 0, so put y = 0 in the equation.0 = x(x − 4)
- Use the fact that a product is zero only if one factor is zero. If two things multiply to give 0, at least one of them must be 0. So at least one bracket must equal 0.x = 0 or (x − 4) = 0
- Solve each little equation. Get x on its own by doing the inverse operation to both sides.x = 0
x − 4 = 0 → x = 4 - Write the roots. Both values make y = 0.x = 0 or 4
Check. Substitute: y = 02 − 4 × 0 = 0 + 0 = 0; y = 42 − 4 × 4 = 16 − 16 = 0 ✓
Watch out. The sign flips: the bracket (x + 3) gives the root x = −3, not +3.
Key words. A quadratic is a rule where the highest power of x is x² (x squared). Its graph is a smooth curve called a parabola. The turning point is where the curve changes direction (the lowest or highest point). A root is an x-value where the curve meets the x-axis (where y = 0). The y-intercept is where the curve crosses the y-axis (where x = 0).
Method. Put y = 0, get x² on its own, then take the square root (positive and negative).
- Roots are where y = 0. Put y = 0 in the equation.0 = x2 − 25
- Get x² on its own. Add 25 to both sides to undo the −25.x2 = 25
- Square root both sides. We want the numbers that, when squared, make 25. There are two: a positive and a negative, because (−5)² = 25 as well as 5² = 25.x = 5 or x = −5
- Write the roots. The roots are the same distance either side of 0, as the parabola is symmetrical about the y-axis.x = ±5
Check. Substitute x = 5: y = 52 − 25 = 25 − 25 = 0. And x = −5: y = (−5)2 − 25 = 25 − 25 = 0. ✓
Watch out. Remember the negative root as well. A quadratic like this has two roots, not one.
Key words. A quadratic is a rule where the highest power of x is x² (x squared). Its graph is a smooth curve called a parabola. The turning point is where the curve changes direction (the lowest or highest point). A root is an x-value where the curve meets the x-axis (where y = 0). The y-intercept is where the curve crosses the y-axis (where x = 0).
Method. Put y = 0, get x² on its own, then take the square root (positive and negative).
- Roots are where y = 0. Put y = 0 in the equation.0 = x2 − 49
- Get x² on its own. Add 49 to both sides to undo the −49.x2 = 49
- Square root both sides. We want the numbers that, when squared, make 49. There are two: a positive and a negative, because (−7)² = 49 as well as 7² = 49.x = 7 or x = −7
- Write the roots. The roots are the same distance either side of 0, as the parabola is symmetrical about the y-axis.x = ±7
Check. Substitute x = 7: y = 72 − 49 = 49 − 49 = 0. And x = −7: y = (−7)2 − 49 = 49 − 49 = 0. ✓
Watch out. Remember the negative root as well. A quadratic like this has two roots, not one.
Key words. A quadratic is a rule where the highest power of x is x² (x squared). Its graph is a smooth curve called a parabola. The turning point is where the curve changes direction (the lowest or highest point). A root is an x-value where the curve meets the x-axis (where y = 0). The y-intercept is where the curve crosses the y-axis (where x = 0).
Method. Put y = 0. When two brackets multiply to give 0, one of the brackets must be 0.
- Roots are where y = 0. The roots are the x-values where the curve meets the x-axis. On the x-axis y = 0, so put y = 0 in the equation.0 = (x − 6)(x − 6)
- Use the fact that a product is zero only if one factor is zero. If two things multiply to give 0, at least one of them must be 0. So at least one bracket must equal 0.(x − 6) = 0 or (x − 6) = 0
- Solve each little equation. Get x on its own by doing the inverse operation to both sides.x − 6 = 0 → x = 6
x − 6 = 0 → x = 6 - Write the roots. Both values make y = 0.x = 6
Check. Substitute: y = 62 − 12 × 6 + 36 = 36 − 72 + 36 = 0 ✓
Watch out. The sign flips: the bracket (x + 3) gives the root x = −3, not +3.
Key words. A quadratic is a rule where the highest power of x is x² (x squared). Its graph is a smooth curve called a parabola. The turning point is where the curve changes direction (the lowest or highest point). A root is an x-value where the curve meets the x-axis (where y = 0). The y-intercept is where the curve crosses the y-axis (where x = 0).
Method. The roots are the x-values where the curve crosses the x-axis, so read them off the graph.
- Remember what a root is. A root is an x-value where the curve meets the x-axis. On the x-axis every point has y = 0, so roots are the solutions of y = 0.
- Find where the curve crosses the x-axis. Look along the horizontal axis for the places where the curve meets it. Read the x-coordinate of each place from the numbers along the bottom.The curve crosses the x-axis at (1, 0) and (5, 0).
- Write the roots. We only need the x-values (the roots are x-values, not coordinates).x = 1 or 5
Check. Substitute each root into the rule; y should be 0.
y = −(1)2 + 6 × 1 − 5 = −1 + 6 − 5 = 0
y = −(5)2 + 6 × 5 − 5 = −25 + 30 − 5 = 0 ✓
Watch out. Give x-values only: say x = 3, not (3, 0).
Key words. A quadratic is a rule where the highest power of x is x² (x squared). Its graph is a smooth curve called a parabola. The turning point is where the curve changes direction (the lowest or highest point). A root is an x-value where the curve meets the x-axis (where y = 0). The y-intercept is where the curve crosses the y-axis (where x = 0).
Method. The turning point is the lowest point of a U-shaped curve, or the highest point of an n-shaped curve. Read both coordinates.
- Remember what a turning point is. The turning point is where the curve stops going down and starts going up (or the other way round). An n-shaped curve has a highest point.
- Find the highest point of the curve. Read the x-coordinate along the bottom and the y-coordinate up the side.The turning point is (3, 4).
- Write the answer as a coordinate pair. It is a maximum (highest point).(3, 4)
Check. Substitute x = 3: y = −(3)2 + 6 × 3 − 5 = −9 + 18 − 5 = 4. ✓
Watch out. Write both coordinates, x first: (x, y).
Key words. A quadratic is a rule where the highest power of x is x² (x squared). Its graph is a smooth curve called a parabola. The turning point is where the curve changes direction (the lowest or highest point). A root is an x-value where the curve meets the x-axis (where y = 0). The y-intercept is where the curve crosses the y-axis (where x = 0).
Method. The maximum value of y is the y-coordinate of the turning point.
- Remember what a turning point is. The turning point is where the curve stops going down and starts going up (or the other way round). An n-shaped curve has a highest point.
- Find the highest point of the curve. Read the x-coordinate along the bottom and the y-coordinate up the side.The turning point is (3, 4).
- Write the answer. The maximum (highest point) value of y is the y-coordinate of the turning point.maximum value of y = 4
Check. Substitute x = 3: y = −(3)2 + 6 × 3 − 5 = −9 + 18 − 5 = 4. ✓
Watch out. The minimum value is the y-value (height), not the x-value.
Key words. A quadratic is a rule where the highest power of x is x² (x squared). Its graph is a smooth curve called a parabola. The turning point is where the curve changes direction (the lowest or highest point). A root is an x-value where the curve meets the x-axis (where y = 0). The y-intercept is where the curve crosses the y-axis (where x = 0).
Method. The line of symmetry is the vertical line through the turning point: x = (the x-coordinate of the turning point).
- Remember what the line of symmetry is. A parabola is a mirror image of itself. The line of symmetry is the vertical mirror line that goes through the turning point.
- Find the turning point (the highest point). The mirror line goes straight through it, so it has the same x-value as the turning point.Turning point = (3, 4)
- Write the equation of the line. A vertical line has an equation of the form x = number. Use the x-coordinate of the turning point.x = 3
Check. The line of symmetry is halfway between the roots: (1 + 5) ÷ 2 = 3. ✓
Watch out. A vertical line is written x = number (not y = number). y = number is a horizontal line.
Key words. A quadratic is a rule where the highest power of x is x² (x squared). Its graph is a smooth curve called a parabola. The turning point is where the curve changes direction (the lowest or highest point). A root is an x-value where the curve meets the x-axis (where y = 0). The y-intercept is where the curve crosses the y-axis (where x = 0).
Method. The turning point is on the line of symmetry, which is halfway between the roots. Find its x-value first, then substitute to find its y-value.
- Find the x-value of the turning point. It is halfway between the roots 1 and 5.(1 + 5) ÷ 2 = 3
- Substitute x = 3 into the rule to find y. This gives the height of the curve at the turning point.x = 3: y = 32 − 6 × 3 + 5 = 9 − 18 + 5 = −4
- Write the coordinates. x first, then y.(3, −4)
Check. The curve is U-shaped (positive x²), so the turning point is a minimum, and −4 is below the roots at y = 0. ✓
Watch out. Do not stop at the line of symmetry: the turning point needs a y-value too.
Key words. A quadratic is a rule where the highest power of x is x² (x squared). Its graph is a smooth curve called a parabola. The turning point is where the curve changes direction (the lowest or highest point). A root is an x-value where the curve meets the x-axis (where y = 0). The y-intercept is where the curve crosses the y-axis (where x = 0).
Method. The line of symmetry is halfway between the roots.
- Add the roots. −3 + 7 = 4
- Halve. This is the average of the two roots.4 ÷ 2 = 2
- Write the line. A vertical line.x = 2
Check. 2 is 5 away from −3 and 5 away from 7. ✓
Watch out. Vertical lines are x = number.
Key words. A quadratic is a rule where the highest power of x is x² (x squared). Its graph is a smooth curve called a parabola. The turning point is where the curve changes direction (the lowest or highest point). A root is an x-value where the curve meets the x-axis (where y = 0). The y-intercept is where the curve crosses the y-axis (where x = 0).
Method. The turning point is on the line of symmetry, and its y-value is the maximum value given.
- Use the line of symmetry for x. The turning point has the same x-value as the line of symmetry.x = 2
- Use the maximum for y. The highest point has y = 25.y = 25
- Write the coordinates. x first.(2, 25)
Check. The turning point lies on the mirror line x = 2. ✓
Watch out. Write coordinates as (x, y).
Key words. A quadratic is a rule where the highest power of x is x² (x squared). Its graph is a smooth curve called a parabola. The turning point is where the curve changes direction (the lowest or highest point). A root is an x-value where the curve meets the x-axis (where y = 0). The y-intercept is where the curve crosses the y-axis (where x = 0).
Method. The line of symmetry is halfway between the roots. Work it out and compare with Sam's answer.
- Find the midpoint of 2 and 6. Add them and halve.(2 + 6) ÷ 2 = 4
- Compare. Sam's 8 is the sum of the roots (2 + 6 = 8), but he forgot to halve it.Correct line: x = 4; Sam said x = 8
- Write the conclusion. Sam is wrong. The line of symmetry is x = 4.
Check. x = 4 is 2 away from 2 and 2 away from 6, so it is halfway. x = 8 is not between the roots at all. ✓
Watch out. Halfway means add and then halve.
Key words. A quadratic is a rule where the highest power of x is x² (x squared). Its graph is a smooth curve called a parabola. The turning point is where the curve changes direction (the lowest or highest point). A root is an x-value where the curve meets the x-axis (where y = 0). The y-intercept is where the curve crosses the y-axis (where x = 0).
Method. Think about how a U-shaped or n-shaped curve can meet a horizontal line.
- Picture the shape. A parabola goes in one direction to its turning point and then comes back the other way, once.
- Count the crossings. A U-shaped curve with its lowest point above the axis never meets the axis (no roots). If the lowest point is on the axis it touches once (one root). If the lowest point is below the axis, the curve comes down through the axis and goes back up through it: two crossings.
- Conclude. The curve turns only once, so it can cross the axis at most twice.No roots, one root or two roots; never three.
Check. Sketch a U and slide a horizontal line up and down. It meets the curve 0, 1 or 2 times. ✓
Watch out. This is the key idea behind "how many solutions".
Key words. A quadratic is a rule where the highest power of x is x² (x squared). Its graph is a smooth curve called a parabola. The turning point is where the curve changes direction (the lowest or highest point). A root is an x-value where the curve meets the x-axis (where y = 0). The y-intercept is where the curve crosses the y-axis (where x = 0).
Method. Check her answer against the graph and the rule.
- Substitute her x-value. If (−4, 1) were on the curve, then x = −4 would give y = 1.x = −4: y = (−4)2 − 2 × (−4) − 3 = 16 + 8 − 3 = 21
- Compare. We get 21, not 1, so (−4, 1) is not even on the curve. She has written the coordinates the wrong way round.The correct point has x = 1 and y = −4.
- Write the correct coordinates. The lowest point is where x = 1: y = 1 − 2 − 3 = −4.(1, −4)
Check. x = 1: y = 12 − 2 × 1 − 3 = 1 − 2 − 3 = −4. ✓
Watch out. Coordinates are (x, y): across first, then up or down.
Key words. A quadratic is a rule where the highest power of x is x² (x squared). Its graph is a smooth curve called a parabola. The turning point is where the curve changes direction (the lowest or highest point). A root is an x-value where the curve meets the x-axis (where y = 0). The y-intercept is where the curve crosses the y-axis (where x = 0).
Method. The roots are the x-values where the curve crosses the x-axis. Read them to the accuracy of the graph.
- Remember what a root is. A root is an x-value where the curve meets the x-axis (y = 0).
- Find where the curve crosses the x-axis. The crossings are not at whole numbers, so read between the grid lines. Each small square is a fraction of a unit, so estimate to one decimal place.Crossings at about (0.8, 0) and (5.2, 0).
- Write the roots, to 1 decimal place. A reading from a graph is approximate, so a value close to this is accepted.x ≈ 0.8 or 5.2
Check. Substitute 0.8 and 5.2 into the rule: y is very close to 0 (it is not exactly 0 because we rounded). ✓
Watch out. Answers read from a graph are approximate. Say ≈, not =.
Key words. A quadratic is a rule where the highest power of x is x² (x squared). Its graph is a smooth curve called a parabola. The turning point is where the curve changes direction (the lowest or highest point). A root is an x-value where the curve meets the x-axis (where y = 0). The y-intercept is where the curve crosses the y-axis (where x = 0).
Method. The turning point is the lowest point of a U-shaped curve, or the highest point of an n-shaped curve. Read both coordinates.
- Remember what a turning point is. The turning point is where the curve stops going down and starts going up (or the other way round). A U-shaped curve has a lowest point.
- Find the lowest point of the curve. Read the x-coordinate along the bottom and the y-coordinate up the side.The turning point is (3, −5).
- Write the answer as a coordinate pair. It is a minimum (lowest point).(3, −5)
Check. Substitute x = 3: y = 32 − 6 × 3 + 4 = 9 − 18 + 4 = −5. ✓
Watch out. Write both coordinates, x first: (x, y).
Key words. A quadratic is a rule where the highest power of x is x² (x squared). Its graph is a smooth curve called a parabola. The turning point is where the curve changes direction (the lowest or highest point). A root is an x-value where the curve meets the x-axis (where y = 0). The y-intercept is where the curve crosses the y-axis (where x = 0).
Method. Put y = 0, factorise, then use "if two brackets multiply to 0, one of them must be 0".
- Roots are where y = 0. The roots are the x-values where the curve meets the x-axis. Put y = 0.0 = x2 − 5x + 6
- Factorise the quadratic. Writing it as two brackets multiplied lets us use the idea that a product is zero only if one factor is zero.Spot the pattern. This is a quadratic of the form x² + bx + c, with b = -5 and c = 6.
We need two numbers that multiply to 6 (the last number) and add to -5 (the middle number). List the pairs that multiply to 6:
1 × 6 = 6, add: 1 + 6 = 7 ✗
-1 × -6 = 6, add: -1 + -6 = -7 ✗
2 × 3 = 6, add: 2 + 3 = 5 ✗
-2 × -3 = 6, add: -2 + -3 = -5 ✓ this pair works
Put the pair into two brackets: (x − 2)(x − 3).
Check by expanding: x² − 3x − 2x + 6 = x2 − 5x + 6. ✓ - Set each bracket equal to 0. If two things multiply to give 0, at least one of them is 0.(x − 3)(x − 2) = 0, so x = 2 or x = 3
- Write the roots. The sign flips when we solve each bracket.x = 2 or 3
Check. Substitute: y = 22 − 5 × 2 + 6 = 4 − 10 + 6 = 0; y = 32 − 5 × 3 + 6 = 9 − 15 + 6 = 0 ✓
Watch out. The brackets (x + 3) and (x − 3) give roots −3 and +3: the signs flip.
Key words. A quadratic is a rule where the highest power of x is x² (x squared). Its graph is a smooth curve called a parabola. The turning point is where the curve changes direction (the lowest or highest point). A root is an x-value where the curve meets the x-axis (where y = 0). The y-intercept is where the curve crosses the y-axis (where x = 0).
Method. Put y = 0, factorise, then use "if two brackets multiply to 0, one of them must be 0".
- Roots are where y = 0. The roots are the x-values where the curve meets the x-axis. Put y = 0.0 = x2 + x − 12
- Factorise the quadratic. Writing it as two brackets multiplied lets us use the idea that a product is zero only if one factor is zero.Spot the pattern. This is a quadratic of the form x² + bx + c, with b = 1 and c = -12.
We need two numbers that multiply to -12 (the last number) and add to 1 (the middle number). List the pairs that multiply to -12:
1 × -12 = -12, add: 1 + -12 = -11 ✗
-1 × 12 = -12, add: -1 + 12 = 11 ✗
2 × -6 = -12, add: 2 + -6 = -4 ✗
-2 × 6 = -12, add: -2 + 6 = 4 ✗
3 × -4 = -12, add: 3 + -4 = -1 ✗
-3 × 4 = -12, add: -3 + 4 = 1 ✓ this pair works
Put the pair into two brackets: (x − 3)(x + 4).
Check by expanding: x² + 4x − 3x − 12 = x2 + x − 12. ✓ - Set each bracket equal to 0. If two things multiply to give 0, at least one of them is 0.(x − 3)(x + 4) = 0, so x = −4 or x = 3
- Write the roots. The sign flips when we solve each bracket.x = −4 or 3
Check. Substitute: y = (−4)2 + (−4) − 12 = 16 − 4 − 12 = 0; y = 32 + 3 − 12 = 9 + 3 − 12 = 0 ✓
Watch out. The brackets (x + 3) and (x − 3) give roots −3 and +3: the signs flip.
Key words. A quadratic is a rule where the highest power of x is x² (x squared). Its graph is a smooth curve called a parabola. The turning point is where the curve changes direction (the lowest or highest point). A root is an x-value where the curve meets the x-axis (where y = 0). The y-intercept is where the curve crosses the y-axis (where x = 0).
Method. Put y = 0, factorise, then use "if two brackets multiply to 0, one of them must be 0".
- Roots are where y = 0. The roots are the x-values where the curve meets the x-axis. Put y = 0.0 = x2 − 7x + 10
- Factorise the quadratic. Writing it as two brackets multiplied lets us use the idea that a product is zero only if one factor is zero.Spot the pattern. This is a quadratic of the form x² + bx + c, with b = -7 and c = 10.
We need two numbers that multiply to 10 (the last number) and add to -7 (the middle number). List the pairs that multiply to 10:
1 × 10 = 10, add: 1 + 10 = 11 ✗
-1 × -10 = 10, add: -1 + -10 = -11 ✗
2 × 5 = 10, add: 2 + 5 = 7 ✗
-2 × -5 = 10, add: -2 + -5 = -7 ✓ this pair works
Put the pair into two brackets: (x − 2)(x − 5).
Check by expanding: x² − 5x − 2x + 10 = x2 − 7x + 10. ✓ - Set each bracket equal to 0. If two things multiply to give 0, at least one of them is 0.(x − 5)(x − 2) = 0, so x = 2 or x = 5
- Write the roots. The sign flips when we solve each bracket.x = 2 or 5
Check. Substitute: y = 22 − 7 × 2 + 10 = 4 − 14 + 10 = 0; y = 52 − 7 × 5 + 10 = 25 − 35 + 10 = 0 ✓
Watch out. The brackets (x + 3) and (x − 3) give roots −3 and +3: the signs flip.
Key words. A quadratic is a rule where the highest power of x is x² (x squared). Its graph is a smooth curve called a parabola. The turning point is where the curve changes direction (the lowest or highest point). A root is an x-value where the curve meets the x-axis (where y = 0). The y-intercept is where the curve crosses the y-axis (where x = 0).
Method. Put y = 0, factorise, then use "if two brackets multiply to 0, one of them must be 0".
- Roots are where y = 0. The roots are the x-values where the curve meets the x-axis. Put y = 0.0 = x2 + 6x + 9
- Factorise the quadratic. Writing it as two brackets multiplied lets us use the idea that a product is zero only if one factor is zero.Spot the pattern. This is a quadratic of the form x² + bx + c, with b = 6 and c = 9.
We need two numbers that multiply to 9 (the last number) and add to 6 (the middle number). List the pairs that multiply to 9:
1 × 9 = 9, add: 1 + 9 = 10 ✗
-1 × -9 = 9, add: -1 + -9 = -10 ✗
3 × 3 = 9, add: 3 + 3 = 6 ✓ this pair works
Put the pair into two brackets: (x + 3)(x + 3).
Check by expanding: x² + 3x + 3x + 9 = x2 + 6x + 9. ✓ - Set each bracket equal to 0. If two things multiply to give 0, at least one of them is 0.(x + 3)2 = 0, so x = −3
- Write the roots. The sign flips when we solve each bracket.x = −3
Check. Substitute: y = (−3)2 + 6 × (−3) + 9 = 9 − 18 + 9 = 0 ✓
Watch out. The brackets (x + 3) and (x − 3) give roots −3 and +3: the signs flip.
Key words. A quadratic is a rule where the highest power of x is x² (x squared). Its graph is a smooth curve called a parabola. The turning point is where the curve changes direction (the lowest or highest point). A root is an x-value where the curve meets the x-axis (where y = 0). The y-intercept is where the curve crosses the y-axis (where x = 0).
Method. The curve crosses the y-axis where x = 0.
- Put x = 0 in the rule. Every point on the y-axis has x = 0.x = 0: y = 02 − 2 × 0 − 3 = 0 + 0 − 3 = −3
- Write the coordinates. (0, −3)
Check. The rule has −3 on its own, which is the y-intercept. ✓
Watch out. x = 0 on the y-axis.
Key words. A quadratic is a rule where the highest power of x is x² (x squared). Its graph is a smooth curve called a parabola. The turning point is where the curve changes direction (the lowest or highest point). A root is an x-value where the curve meets the x-axis (where y = 0). The y-intercept is where the curve crosses the y-axis (where x = 0).
Method. The line of symmetry is x = 1 (through the turning point). The mirror image of (0, −3) is the same distance on the other side.
- Find the distance from the line of symmetry. x = 0 is 1 to the left of x = 1.1 − 0 = 1
- Go the same distance to the right. The mirror image is 1 to the right of x = 1.1 + 1 = 2
- Write the point. The y-value stays the same.(2, −3)
Check. x = 2: y = 22 − 2 × 2 − 3 = 4 − 4 − 3 = −3 ✓
Watch out. The y-value does not change.
Key words. A quadratic is a rule where the highest power of x is x² (x squared). Its graph is a smooth curve called a parabola. The turning point is where the curve changes direction (the lowest or highest point). A root is an x-value where the curve meets the x-axis (where y = 0). The y-intercept is where the curve crosses the y-axis (where x = 0).
Method. Say how symmetry gives the second point.
- State the mirror line. The line of symmetry is x = 1.
- Reflect the point. A point and its mirror image are the same distance from the line and at the same height.(0, −3) reflects to (2, −3)
Check. Both points give y = −3 in the rule. ✓
Watch out. Give a reason in words.
Solving equations using graphs
Printable: Worksheet (PDF) · Answers (PDF) · Open this lesson on its own page
A graph can be used to solve an equation. This is useful when an equation is hard to solve in any other way, and it shows you what the solutions mean. The idea is always the same: a solution is the x-value of a point where two graphs meet.
Solving x² − 2x − 3 = 0. The curve y = x² − 2x − 3 has the rule on one side of the equation. The equation says that this rule equals 0. On the graph, y = 0 is the x-axis. So the solutions are the x-values where the curve crosses the x-axis. They are the roots.
Solving x² − 2x − 3 = 5. Now the rule must equal 5. Draw the horizontal line y = 5 across the grid. Where it meets the curve, the curve has y = 5. Read the x-values of those points. There can be two, one or no solutions.
Solving x² = 2x + 3. The two sides are two different rules. Draw both as graphs on the same grid: the curve y = x² and the straight line y = 2x + 3. At a crossing point both graphs have the same x and the same y, so x² = 2x + 3 is true there. The solutions are the x-values of the crossing points.
Answers read from a graph are only approximate: you can only read as accurately as the grid allows. If the crossing is between grid lines, estimate to 1 decimal place. Exam questions that need this will say “use the graph” or “give your answers to 1 decimal place”. Always show the line you drew.
Higher tier. Sometimes the equation you must solve is not exactly the rule that was graphed. For example, you are given the graph of y = x² − 2x − 3 and asked to solve x² − 3x − 4 = 0. Rearrange the equation so one side is the graphed rule: x² − 3x − 4 = 0 becomes x² − 2x − 3 = x + 1. The other side tells you which line to draw: y = x + 1.
Key ideas
- A solution of an equation is the x-value of a point where two graphs meet.
- To solve (rule) = 0, read where the curve crosses the x-axis.
- To solve (rule) = k, draw the horizontal line y = k and read the x-values where it meets the curve.
- To solve (rule 1) = (rule 2), graph both on the same grid and read the x-values where they cross.
- Graph answers are approximate. Read the x-values, not the y-values.
Key words. To solve an equation graphically means to read its answers from a graph. Where two graphs meet they have the same x and the same y, so the x-value at a crossing point makes the two rules equal. Graph readings are approximate because we can only read to the accuracy of the drawing.
Method. Draw the horizontal line y = (the number on the right). Where it crosses the curve, read the x-values.
- Spot the graph being used. The graph shows y = x2 − 2x − 3. The equation we want to solve is the same expression set equal to 0.x2 − 2x − 3 = 0 means y = 0 on this graph
- Draw the horizontal line y = 0. Every point on this line has a y-value of 0. Where the line meets the curve, the curve has y = 0, which is exactly when the equation is true.Start at 0 on the y-axis and draw straight across (a ruler helps).
- Find where the line crosses the curve. Mark each crossing point.The line meets the curve at (−1, 0) and (3, 0).
- Read the x-values. The solutions of the equation are the x-values of the crossing points (the numbers along the bottom axis).x = −1 or 3
Check. Substitute back: y = (−1)2 − 2 × (−1) − 3 = 1 + 2 − 3 = 0; y = 32 − 2 × 3 − 3 = 9 − 6 − 3 = 0 ✓
Watch out. Read the x-values of the crossing points, not the y-values. The y-value is just the number you started with.
Key words. To solve an equation graphically means to read its answers from a graph. Where two graphs meet they have the same x and the same y, so the x-value at a crossing point makes the two rules equal. Graph readings are approximate because we can only read to the accuracy of the drawing.
Method. Draw the horizontal line y = (the number on the right). Where it crosses the curve, read the x-values.
- Spot the graph being used. The graph shows y = x2 − 2x − 3. The equation we want to solve is the same expression set equal to 5.x2 − 2x − 3 = 5 means y = 5 on this graph
- Draw the horizontal line y = 5. Every point on this line has a y-value of 5. Where the line meets the curve, the curve has y = 5, which is exactly when the equation is true.Start at 5 on the y-axis and draw straight across (a ruler helps).
- Find where the line crosses the curve. Mark each crossing point.The line meets the curve at (−2, 5) and (4, 5).
- Read the x-values. The solutions of the equation are the x-values of the crossing points (the numbers along the bottom axis).x = −2 or 4
Check. Substitute back: y = (−2)2 − 2 × (−2) − 3 = 4 + 4 − 3 = 5; y = 42 − 2 × 4 − 3 = 16 − 8 − 3 = 5 ✓
Watch out. Read the x-values of the crossing points, not the y-values. The y-value is just the number you started with.
Key words. To solve an equation graphically means to read its answers from a graph. Where two graphs meet they have the same x and the same y, so the x-value at a crossing point makes the two rules equal. Graph readings are approximate because we can only read to the accuracy of the drawing.
Method. The solutions are the x-values of the points where the two graphs cross.
- Say which two graphs are being used. The equation has the rule of the curve on one side and the rule of the line on the other. Each side is drawn as its own graph.Curve: y = x2
Line: y = 2x + 3 - Explain why crossing points give the answers. At a crossing point both graphs have the same x and the same y, so the two rules give the same value. That is what the equation says.Solve x² = 2x + 3: the curve y = x² and the line y = 2x + 3 are both drawn.
- Find the crossing points. Look for every place where the two graphs meet.They cross at (−1, 1) and (3, 9).
- Read the x-values. The solutions are the x-coordinates of the crossing points.x = −1 or 3
Check. Substitute each x-value into both sides.
x = −1: left = 1, right = 1. Equal. ✓
x = 3: left = 9, right = 9. Equal. ✓
Watch out. Write only the x-values. (The y-values at the crossings are not the answer.)
Key words. To solve an equation graphically means to read its answers from a graph. Where two graphs meet they have the same x and the same y, so the x-value at a crossing point makes the two rules equal. Graph readings are approximate because we can only read to the accuracy of the drawing.
Method. Draw the horizontal line y = (the number on the right). Where it crosses the curve, read the x-values.
- Spot the graph being used. The graph shows y = x2. The equation we want to solve is the same expression set equal to 10.x2 = 10 means y = 10 on this graph
- Draw the horizontal line y = 10. Every point on this line has a y-value of 10. Where the line meets the curve, the curve has y = 10, which is exactly when the equation is true.Start at 10 on the y-axis and draw straight across (a ruler helps).
- Find where the line crosses the curve. Mark each crossing point.The line meets the curve at (−3.2, 10) and (3.2, 10).
- Read the x-values. The solutions of the equation are the x-values of the crossing points (the numbers along the bottom axis).x ≈ −3.2 or 3.2 (accept answers within 0.1)
Check. Substitute back: at x = −3.2 the rule gives 10.00; at x = 3.2 the rule gives 10.00 ✓
Watch out. Read the x-values of the crossing points, not the y-values. The y-value is just the number you started with.
Key words. To solve an equation graphically means to read its answers from a graph. Where two graphs meet they have the same x and the same y, so the x-value at a crossing point makes the two rules equal. Graph readings are approximate because we can only read to the accuracy of the drawing.
Method. Rearrange the equation so that one side is the rule of the graph you are given. The other side is the line to draw.
- Compare the equation with the graph that is drawn. The graph is y = x2 − 2x − 3. We try to make the left side of the equation look like x2 − 2x − 3.x2 − 3x − 4 = 0
- Split the left side into the graph's expression plus what is left over. Use the x² and x terms so that the graph's rule appears exactly. Whatever is left is the extra part.x2 − 3x − 4 = (x2 − 2x − 3) + (−x − 1)
- Move the left-over part to the other side. Do the same to both sides: take away the left-over part (every term changes sign when it crosses to the other side).x2 − 2x − 3 = x + 1
- Decide which line to draw on the grid. The curve already shows y = x2 − 2x − 3. The right-hand side gives the second graph.Draw the line y = x + 1.
- Read the crossing points. The line and curve cross where the two sides are equal, which is where the original equation is true.They cross at (−1, 0) and (4, 5).
- Write the x-values. The solutions are the x-values of the crossing points.x = −1 or 4
Check. Substitute into the original equation: x = −1 gives x2 − 3x − 4 = 0; x = 4 gives x2 − 3x − 4 = 0 ✓
Watch out. Watch the signs when you move terms to the other side: each one changes sign.
Watch out
Read the x-values where the graphs meet. The y-value of a crossing point is not the answer. For x² = 2x + 3 the crossing points are (−1, 1) and (3, 9), but the solutions are x = −1 and x = 3. Also remember there can be two solutions: look for both crossings.Exam tip
Draw the line you use in a different colour with a ruler, and put a small cross at each crossing point before you read down to the x-axis. Write “x = ... or x = ...”.Exercise 13C Solving equations using graphs
Non-calculatorKey words. To solve an equation graphically means to read its answers from a graph. Where two graphs meet they have the same x and the same y, so the x-value at a crossing point makes the two rules equal. Graph readings are approximate because we can only read to the accuracy of the drawing.
Method. Draw the horizontal line y = (the number on the right). Where it crosses the curve, read the x-values.
- Spot the graph being used. The graph shows y = x2 − 2x − 3. The equation we want to solve is the same expression set equal to 0.x2 − 2x − 3 = 0 means y = 0 on this graph
- Draw the horizontal line y = 0. Every point on this line has a y-value of 0. Where the line meets the curve, the curve has y = 0, which is exactly when the equation is true.Start at 0 on the y-axis and draw straight across (a ruler helps).
- Find where the line crosses the curve. Mark each crossing point.The line meets the curve at (−1, 0) and (3, 0).
- Read the x-values. The solutions of the equation are the x-values of the crossing points (the numbers along the bottom axis).x = −1 or 3
Check. Substitute back: y = (−1)2 − 2 × (−1) − 3 = 1 + 2 − 3 = 0; y = 32 − 2 × 3 − 3 = 9 − 6 − 3 = 0 ✓
Watch out. Read the x-values of the crossing points, not the y-values. The y-value is just the number you started with.
Key words. To solve an equation graphically means to read its answers from a graph. Where two graphs meet they have the same x and the same y, so the x-value at a crossing point makes the two rules equal. Graph readings are approximate because we can only read to the accuracy of the drawing.
Method. Draw the horizontal line y = (the number on the right). Where it crosses the curve, read the x-values.
- Spot the graph being used. The graph shows y = x2 − 2x − 3. The equation we want to solve is the same expression set equal to 5.x2 − 2x − 3 = 5 means y = 5 on this graph
- Draw the horizontal line y = 5. Every point on this line has a y-value of 5. Where the line meets the curve, the curve has y = 5, which is exactly when the equation is true.Start at 5 on the y-axis and draw straight across (a ruler helps).
- Find where the line crosses the curve. Mark each crossing point.The line meets the curve at (−2, 5) and (4, 5).
- Read the x-values. The solutions of the equation are the x-values of the crossing points (the numbers along the bottom axis).x = −2 or 4
Check. Substitute back: y = (−2)2 − 2 × (−2) − 3 = 4 + 4 − 3 = 5; y = 42 − 2 × 4 − 3 = 16 − 8 − 3 = 5 ✓
Watch out. Read the x-values of the crossing points, not the y-values. The y-value is just the number you started with.
Key words. To solve an equation graphically means to read its answers from a graph. Where two graphs meet they have the same x and the same y, so the x-value at a crossing point makes the two rules equal. Graph readings are approximate because we can only read to the accuracy of the drawing.
Method. Draw the horizontal line y = (the number on the right). Where it crosses the curve, read the x-values.
- Spot the graph being used. The graph shows y = x2 − 2x − 3. The equation we want to solve is the same expression set equal to −3.x2 − 2x − 3 = −3 means y = −3 on this graph
- Draw the horizontal line y = −3. Every point on this line has a y-value of −3. Where the line meets the curve, the curve has y = −3, which is exactly when the equation is true.Start at −3 on the y-axis and draw straight across (a ruler helps).
- Find where the line crosses the curve. Mark each crossing point.The line meets the curve at (0, −3) and (2, −3).
- Read the x-values. The solutions of the equation are the x-values of the crossing points (the numbers along the bottom axis).x = 0 or 2
Check. Substitute back: y = 02 − 2 × 0 − 3 = 0 + 0 − 3 = −3; y = 22 − 2 × 2 − 3 = 4 − 4 − 3 = −3 ✓
Watch out. Read the x-values of the crossing points, not the y-values. The y-value is just the number you started with.
Key words. To solve an equation graphically means to read its answers from a graph. Where two graphs meet they have the same x and the same y, so the x-value at a crossing point makes the two rules equal. Graph readings are approximate because we can only read to the accuracy of the drawing.
Method. Draw the horizontal line y = (the number on the right). Where it crosses the curve, read the x-values.
- Spot the graph being used. The graph shows y = x2 − 2x − 3. The equation we want to solve is the same expression set equal to −4.x2 − 2x − 3 = −4 means y = −4 on this graph
- Draw the horizontal line y = −4. Every point on this line has a y-value of −4. Where the line meets the curve, the curve has y = −4, which is exactly when the equation is true.Start at −4 on the y-axis and draw straight across (a ruler helps).
- Find where the line crosses the curve. Mark each crossing point.The line meets the curve at (1, −4).
- Read the x-values. The solutions of the equation are the x-values of the crossing points (the numbers along the bottom axis).x = 1
Check. Substitute back: y = 12 − 2 × 1 − 3 = 1 − 2 − 3 = −4 ✓
Watch out. Read the x-values of the crossing points, not the y-values. The y-value is just the number you started with.
Key words. To solve an equation graphically means to read its answers from a graph. Where two graphs meet they have the same x and the same y, so the x-value at a crossing point makes the two rules equal. Graph readings are approximate because we can only read to the accuracy of the drawing.
Method. Draw the horizontal line y = (the number on the right). Where it crosses the curve, read the x-values.
- Spot the graph being used. The graph shows y = x2. The equation we want to solve is the same expression set equal to 4.x2 = 4 means y = 4 on this graph
- Draw the horizontal line y = 4. Every point on this line has a y-value of 4. Where the line meets the curve, the curve has y = 4, which is exactly when the equation is true.Start at 4 on the y-axis and draw straight across (a ruler helps).
- Find where the line crosses the curve. Mark each crossing point.The line meets the curve at (−2, 4) and (2, 4).
- Read the x-values. The solutions of the equation are the x-values of the crossing points (the numbers along the bottom axis).x = −2 or 2
Check. Substitute back: y = (−2)2 = 4; y = 22 = 4 ✓
Watch out. Read the x-values of the crossing points, not the y-values. The y-value is just the number you started with.
Key words. To solve an equation graphically means to read its answers from a graph. Where two graphs meet they have the same x and the same y, so the x-value at a crossing point makes the two rules equal. Graph readings are approximate because we can only read to the accuracy of the drawing.
Method. Draw the horizontal line y = (the number on the right). Where it crosses the curve, read the x-values.
- Spot the graph being used. The graph shows y = x2. The equation we want to solve is the same expression set equal to 9.x2 = 9 means y = 9 on this graph
- Draw the horizontal line y = 9. Every point on this line has a y-value of 9. Where the line meets the curve, the curve has y = 9, which is exactly when the equation is true.Start at 9 on the y-axis and draw straight across (a ruler helps).
- Find where the line crosses the curve. Mark each crossing point.The line meets the curve at (−3, 9) and (3, 9).
- Read the x-values. The solutions of the equation are the x-values of the crossing points (the numbers along the bottom axis).x = −3 or 3
Check. Substitute back: y = (−3)2 = 9; y = 32 = 9 ✓
Watch out. Read the x-values of the crossing points, not the y-values. The y-value is just the number you started with.
Key words. To solve an equation graphically means to read its answers from a graph. Where two graphs meet they have the same x and the same y, so the x-value at a crossing point makes the two rules equal. Graph readings are approximate because we can only read to the accuracy of the drawing.
Method. Draw the horizontal line y = (the number on the right). Where it crosses the curve, read the x-values.
- Spot the graph being used. The graph shows y = x2. The equation we want to solve is the same expression set equal to 6.25.x2 = 6.25 means y = 6.25 on this graph
- Draw the horizontal line y = 6.25. Every point on this line has a y-value of 6.25. Where the line meets the curve, the curve has y = 6.25, which is exactly when the equation is true.Start at 6.25 on the y-axis and draw straight across (a ruler helps).
- Find where the line crosses the curve. Mark each crossing point.The line meets the curve at (−2.5, 6.25) and (2.5, 6.25).
- Read the x-values. The solutions of the equation are the x-values of the crossing points (the numbers along the bottom axis).x = −2.5 or 2.5
Check. Substitute back: y = (−2.5)2 = 6.25; y = 2.52 = 6.25 ✓
Watch out. Read the x-values of the crossing points, not the y-values. The y-value is just the number you started with.
Key words. To solve an equation graphically means to read its answers from a graph. Where two graphs meet they have the same x and the same y, so the x-value at a crossing point makes the two rules equal. Graph readings are approximate because we can only read to the accuracy of the drawing.
Method. Draw the horizontal line y = (the number on the right). Where it crosses the curve, read the x-values.
- Spot the graph being used. The graph shows y = x2. The equation we want to solve is the same expression set equal to 10.x2 = 10 means y = 10 on this graph
- Draw the horizontal line y = 10. Every point on this line has a y-value of 10. Where the line meets the curve, the curve has y = 10, which is exactly when the equation is true.Start at 10 on the y-axis and draw straight across (a ruler helps).
- Find where the line crosses the curve. Mark each crossing point.The line meets the curve at (−3.2, 10) and (3.2, 10).
- Read the x-values. The solutions of the equation are the x-values of the crossing points (the numbers along the bottom axis).x ≈ −3.2 or 3.2 (accept answers within 0.1)
Check. Substitute back: at x = −3.2 the rule gives 10.00; at x = 3.2 the rule gives 10.00 ✓
Watch out. Read the x-values of the crossing points, not the y-values. The y-value is just the number you started with.
Key words. To solve an equation graphically means to read its answers from a graph. Where two graphs meet they have the same x and the same y, so the x-value at a crossing point makes the two rules equal. Graph readings are approximate because we can only read to the accuracy of the drawing.
Method. Draw the horizontal line y = (the number on the right). Where it crosses the curve, read the x-values.
- Spot the graph being used. The graph shows y = x2 − 4x + 3. The equation we want to solve is the same expression set equal to 0.x2 − 4x + 3 = 0 means y = 0 on this graph
- Draw the horizontal line y = 0. Every point on this line has a y-value of 0. Where the line meets the curve, the curve has y = 0, which is exactly when the equation is true.Start at 0 on the y-axis and draw straight across (a ruler helps).
- Find where the line crosses the curve. Mark each crossing point.The line meets the curve at (1, 0) and (3, 0).
- Read the x-values. The solutions of the equation are the x-values of the crossing points (the numbers along the bottom axis).x = 1 or 3
Check. Substitute back: y = 12 − 4 × 1 + 3 = 1 − 4 + 3 = 0; y = 32 − 4 × 3 + 3 = 9 − 12 + 3 = 0 ✓
Watch out. Read the x-values of the crossing points, not the y-values. The y-value is just the number you started with.
Key words. To solve an equation graphically means to read its answers from a graph. Where two graphs meet they have the same x and the same y, so the x-value at a crossing point makes the two rules equal. Graph readings are approximate because we can only read to the accuracy of the drawing.
Method. Draw the horizontal line y = (the number on the right). Where it crosses the curve, read the x-values.
- Spot the graph being used. The graph shows y = x2 − 4x + 3. The equation we want to solve is the same expression set equal to 3.x2 − 4x + 3 = 3 means y = 3 on this graph
- Draw the horizontal line y = 3. Every point on this line has a y-value of 3. Where the line meets the curve, the curve has y = 3, which is exactly when the equation is true.Start at 3 on the y-axis and draw straight across (a ruler helps).
- Find where the line crosses the curve. Mark each crossing point.The line meets the curve at (0, 3) and (4, 3).
- Read the x-values. The solutions of the equation are the x-values of the crossing points (the numbers along the bottom axis).x = 0 or 4
Check. Substitute back: y = 02 − 4 × 0 + 3 = 0 + 0 + 3 = 3; y = 42 − 4 × 4 + 3 = 16 − 16 + 3 = 3 ✓
Watch out. Read the x-values of the crossing points, not the y-values. The y-value is just the number you started with.
Key words. To solve an equation graphically means to read its answers from a graph. Where two graphs meet they have the same x and the same y, so the x-value at a crossing point makes the two rules equal. Graph readings are approximate because we can only read to the accuracy of the drawing.
Method. Draw the horizontal line y = (the number on the right). Where it crosses the curve, read the x-values.
- Spot the graph being used. The graph shows y = x2 − 4x + 3. The equation we want to solve is the same expression set equal to 8.x2 − 4x + 3 = 8 means y = 8 on this graph
- Draw the horizontal line y = 8. Every point on this line has a y-value of 8. Where the line meets the curve, the curve has y = 8, which is exactly when the equation is true.Start at 8 on the y-axis and draw straight across (a ruler helps).
- Find where the line crosses the curve. Mark each crossing point.The line meets the curve at (−1, 8) and (5, 8).
- Read the x-values. The solutions of the equation are the x-values of the crossing points (the numbers along the bottom axis).x = −1 or 5
Check. Substitute back: y = (−1)2 − 4 × (−1) + 3 = 1 + 4 + 3 = 8; y = 52 − 4 × 5 + 3 = 25 − 20 + 3 = 8 ✓
Watch out. Read the x-values of the crossing points, not the y-values. The y-value is just the number you started with.
Key words. To solve an equation graphically means to read its answers from a graph. Where two graphs meet they have the same x and the same y, so the x-value at a crossing point makes the two rules equal. Graph readings are approximate because we can only read to the accuracy of the drawing.
Method. Draw the horizontal line y = (the number on the right). Where it crosses the curve, read the x-values.
- Spot the graph being used. The graph shows y = x2 − 4x + 3. The equation we want to solve is the same expression set equal to −1.x2 − 4x + 3 = −1 means y = −1 on this graph
- Draw the horizontal line y = −1. Every point on this line has a y-value of −1. Where the line meets the curve, the curve has y = −1, which is exactly when the equation is true.Start at −1 on the y-axis and draw straight across (a ruler helps).
- Find where the line crosses the curve. Mark each crossing point.The line meets the curve at (2, −1).
- Read the x-values. The solutions of the equation are the x-values of the crossing points (the numbers along the bottom axis).x = 2
Check. Substitute back: y = 22 − 4 × 2 + 3 = 4 − 8 + 3 = −1 ✓
Watch out. Read the x-values of the crossing points, not the y-values. The y-value is just the number you started with.
Key words. To solve an equation graphically means to read its answers from a graph. Where two graphs meet they have the same x and the same y, so the x-value at a crossing point makes the two rules equal. Graph readings are approximate because we can only read to the accuracy of the drawing.
Method. Draw the horizontal line y = (the number on the right). Where it crosses the curve, read the x-values.
- Spot the graph being used. The graph shows y = −x2 + 4. The equation we want to solve is the same expression set equal to 0.4 − x² = 0 means y = 0 on this graph
- Draw the horizontal line y = 0. Every point on this line has a y-value of 0. Where the line meets the curve, the curve has y = 0, which is exactly when the equation is true.Start at 0 on the y-axis and draw straight across (a ruler helps).
- Find where the line crosses the curve. Mark each crossing point.The line meets the curve at (−2, 0) and (2, 0).
- Read the x-values. The solutions of the equation are the x-values of the crossing points (the numbers along the bottom axis).x = −2 or 2
Check. Substitute back: y = −(−2)2 + 4 = −4 + 4 = 0; y = −(2)2 + 4 = −4 + 4 = 0 ✓
Watch out. Read the x-values of the crossing points, not the y-values. The y-value is just the number you started with.
Key words. To solve an equation graphically means to read its answers from a graph. Where two graphs meet they have the same x and the same y, so the x-value at a crossing point makes the two rules equal. Graph readings are approximate because we can only read to the accuracy of the drawing.
Method. Draw the horizontal line y = (the number on the right). Where it crosses the curve, read the x-values.
- Spot the graph being used. The graph shows y = −x2 + 4. The equation we want to solve is the same expression set equal to 3.4 − x² = 3 means y = 3 on this graph
- Draw the horizontal line y = 3. Every point on this line has a y-value of 3. Where the line meets the curve, the curve has y = 3, which is exactly when the equation is true.Start at 3 on the y-axis and draw straight across (a ruler helps).
- Find where the line crosses the curve. Mark each crossing point.The line meets the curve at (−1, 3) and (1, 3).
- Read the x-values. The solutions of the equation are the x-values of the crossing points (the numbers along the bottom axis).x = −1 or 1
Check. Substitute back: y = −(−1)2 + 4 = −1 + 4 = 3; y = −(1)2 + 4 = −1 + 4 = 3 ✓
Watch out. Read the x-values of the crossing points, not the y-values. The y-value is just the number you started with.
Key words. To solve an equation graphically means to read its answers from a graph. Where two graphs meet they have the same x and the same y, so the x-value at a crossing point makes the two rules equal. Graph readings are approximate because we can only read to the accuracy of the drawing.
Method. Draw the horizontal line y = (the number on the right). Where it crosses the curve, read the x-values.
- Spot the graph being used. The graph shows y = −x2 + 4. The equation we want to solve is the same expression set equal to −5.4 − x² = −5 means y = −5 on this graph
- Draw the horizontal line y = −5. Every point on this line has a y-value of −5. Where the line meets the curve, the curve has y = −5, which is exactly when the equation is true.Start at −5 on the y-axis and draw straight across (a ruler helps).
- Find where the line crosses the curve. Mark each crossing point.The line meets the curve at (−3, −5) and (3, −5).
- Read the x-values. The solutions of the equation are the x-values of the crossing points (the numbers along the bottom axis).x = −3 or 3
Check. Substitute back: y = −(−3)2 + 4 = −9 + 4 = −5; y = −(3)2 + 4 = −9 + 4 = −5 ✓
Watch out. Read the x-values of the crossing points, not the y-values. The y-value is just the number you started with.
Key words. To solve an equation graphically means to read its answers from a graph. Where two graphs meet they have the same x and the same y, so the x-value at a crossing point makes the two rules equal. Graph readings are approximate because we can only read to the accuracy of the drawing.
Method. Draw the horizontal line y = (the number on the right). Where it crosses the curve, read the x-values.
- Spot the graph being used. The graph shows y = −x2 + 4. The equation we want to solve is the same expression set equal to 4.4 − x² = 4 means y = 4 on this graph
- Draw the horizontal line y = 4. Every point on this line has a y-value of 4. Where the line meets the curve, the curve has y = 4, which is exactly when the equation is true.Start at 4 on the y-axis and draw straight across (a ruler helps).
- Find where the line crosses the curve. Mark each crossing point.The line meets the curve at (0, 4).
- Read the x-values. The solutions of the equation are the x-values of the crossing points (the numbers along the bottom axis).x = 0
Check. Substitute back: y = −(0)2 + 4 = 0 + 4 = 4 ✓
Watch out. Read the x-values of the crossing points, not the y-values. The y-value is just the number you started with.
Key words. To solve an equation graphically means to read its answers from a graph. Where two graphs meet they have the same x and the same y, so the x-value at a crossing point makes the two rules equal. Graph readings are approximate because we can only read to the accuracy of the drawing.
Method. The solutions are the x-values of the points where the two graphs cross.
- Say which two graphs are being used. The equation has the rule of the curve on one side and the rule of the line on the other. Each side is drawn as its own graph.Curve: y = x2
Line: y = 2x + 3 - Explain why crossing points give the answers. At a crossing point both graphs have the same x and the same y, so the two rules give the same value. That is what the equation says.Solve x² = 2x + 3.
- Find the crossing points. Look for every place where the two graphs meet.They cross at (−1, 1) and (3, 9).
- Read the x-values. The solutions are the x-coordinates of the crossing points.x = −1 or 3
Check. Substitute each x-value into both sides.
x = −1: left = 1, right = 1. Equal. ✓
x = 3: left = 9, right = 9. Equal. ✓
Watch out. Write only the x-values. (The y-values at the crossings are not the answer.)
Key words. To solve an equation graphically means to read its answers from a graph. Where two graphs meet they have the same x and the same y, so the x-value at a crossing point makes the two rules equal. Graph readings are approximate because we can only read to the accuracy of the drawing.
Method. The solutions are the x-values of the points where the two graphs cross.
- Say which two graphs are being used. The equation has the rule of the curve on one side and the rule of the line on the other. Each side is drawn as its own graph.Curve: y = x2
Line: y = x + 2 - Explain why crossing points give the answers. At a crossing point both graphs have the same x and the same y, so the two rules give the same value. That is what the equation says.Solve x² = x + 2.
- Find the crossing points. Look for every place where the two graphs meet.They cross at (−1, 1) and (2, 4).
- Read the x-values. The solutions are the x-coordinates of the crossing points.x = −1 or 2
Check. Substitute each x-value into both sides.
x = −1: left = 1, right = 1. Equal. ✓
x = 2: left = 4, right = 4. Equal. ✓
Watch out. Write only the x-values. (The y-values at the crossings are not the answer.)
Key words. To solve an equation graphically means to read its answers from a graph. Where two graphs meet they have the same x and the same y, so the x-value at a crossing point makes the two rules equal. Graph readings are approximate because we can only read to the accuracy of the drawing.
Method. The solutions are the x-values of the points where the two graphs cross.
- Say which two graphs are being used. The equation has the rule of the curve on one side and the rule of the line on the other. Each side is drawn as its own graph.Curve: y = x2 − 4
Line: y = x − 2 - Explain why crossing points give the answers. At a crossing point both graphs have the same x and the same y, so the two rules give the same value. That is what the equation says.Solve x² − 4 = x − 2.
- Find the crossing points. Look for every place where the two graphs meet.They cross at (−1, −3) and (2, 0).
- Read the x-values. The solutions are the x-coordinates of the crossing points.x = −1 or 2
Check. Substitute each x-value into both sides.
x = −1: left = −3, right = −3. Equal. ✓
x = 2: left = 0, right = 0. Equal. ✓
Watch out. Write only the x-values. (The y-values at the crossings are not the answer.)
Key words. To solve an equation graphically means to read its answers from a graph. Where two graphs meet they have the same x and the same y, so the x-value at a crossing point makes the two rules equal. Graph readings are approximate because we can only read to the accuracy of the drawing.
Method. Draw the horizontal line y = (the number on the right). Where it crosses the curve, read the x-values.
- Spot the graph being used. The graph shows y = x2 − 2x − 3. The equation we want to solve is the same expression set equal to 7.x2 − 2x − 3 = 7 means y = 7 on this graph
- Draw the horizontal line y = 7. Every point on this line has a y-value of 7. Where the line meets the curve, the curve has y = 7, which is exactly when the equation is true.Start at 7 on the y-axis and draw straight across (a ruler helps).
- Find where the line crosses the curve. Mark each crossing point.The line meets the curve at (−2.3, 7) and (4.3, 7).
- Read the x-values. The solutions of the equation are the x-values of the crossing points (the numbers along the bottom axis).x ≈ −2.3 or 4.3 (accept answers within 0.1)
Check. Substitute back: at x = −2.3 the rule gives 7.00; at x = 4.3 the rule gives 7.00 ✓
Watch out. Read the x-values of the crossing points, not the y-values. The y-value is just the number you started with.
Key words. To solve an equation graphically means to read its answers from a graph. Where two graphs meet they have the same x and the same y, so the x-value at a crossing point makes the two rules equal. Graph readings are approximate because we can only read to the accuracy of the drawing.
Method. Draw the horizontal line y = (the number on the right). Where it crosses the curve, read the x-values.
- Spot the graph being used. The graph shows y = x2 − 3x. The equation we want to solve is the same expression set equal to 1.x2 − 3x = 1 means y = 1 on this graph
- Draw the horizontal line y = 1. Every point on this line has a y-value of 1. Where the line meets the curve, the curve has y = 1, which is exactly when the equation is true.Start at 1 on the y-axis and draw straight across (a ruler helps).
- Find where the line crosses the curve. Mark each crossing point.The line meets the curve at (−0.3, 1) and (3.3, 1).
- Read the x-values. The solutions of the equation are the x-values of the crossing points (the numbers along the bottom axis).x ≈ −0.3 or 3.3 (accept answers within 0.1)
Check. Substitute back: at x = −0.3 the rule gives 1.00; at x = 3.3 the rule gives 1.00 ✓
Watch out. Read the x-values of the crossing points, not the y-values. The y-value is just the number you started with.
Key words. To solve an equation graphically means to read its answers from a graph. Where two graphs meet they have the same x and the same y, so the x-value at a crossing point makes the two rules equal. Graph readings are approximate because we can only read to the accuracy of the drawing.
Method. Connect "the rule equals 0" with "y equals 0 on the graph".
- Write the graph's equation. The curve is y = x² − 2x − 3.y = x² − 2x − 3
- Write the equation to be solved. It says the same rule equals 0.x² − 2x − 3 = 0
- Match them. If the rule equals 0 then y = 0. Points with y = 0 are on the x-axis.So the solutions are the x-values where the curve meets the x-axis, which are called the roots.
Check. The graph meets the x-axis at x = −1 and x = 3, and substituting them gives 0. ✓
Watch out. Roots, x-intercepts and "solutions of = 0" are all the same thing.
Key words. To solve an equation graphically means to read its answers from a graph. Where two graphs meet they have the same x and the same y, so the x-value at a crossing point makes the two rules equal. Graph readings are approximate because we can only read to the accuracy of the drawing.
Method. A solution is an x-value, so read the x-coordinates of the crossing points.
- Say what Emma has read. 1 and 9 are the y-coordinates of the crossing points.Emma read the y-values.
- Say what is needed. The equation is in x, so each solution is a value of x that makes both sides equal.We need the x-coordinates.
- Read the x-coordinates. The points are (−1, 1) and (3, 9).x = −1 and x = 3
Check. x = −1: left = (−1)² = 1, right = 2 × (−1) + 3 = 1. Equal. ✓
x = 3: left = 9, right = 2 × 3 + 3 = 9. Equal. ✓
Watch out. Solutions are x-values. y-values are not solutions.
Key words. To solve an equation graphically means to read its answers from a graph. Where two graphs meet they have the same x and the same y, so the x-value at a crossing point makes the two rules equal. Graph readings are approximate because we can only read to the accuracy of the drawing.
Method. Draw the line y = −5 and see whether it meets the curve.
- Draw the line. The line y = −5 is horizontal, 5 units below the x-axis.y = −5
- Look at the curve. The curve y = x² never goes below the x-axis (squares are never negative). Its lowest point is (0, 0).
- Conclude. The line and curve never meet, so there is no x-value for which x² = −5.No solutions.
Check. Squaring any number gives 0 or a positive number, never −5. ✓
Watch out. "No solutions" is a valid answer.
Key words. To solve an equation graphically means to read its answers from a graph. Where two graphs meet they have the same x and the same y, so the x-value at a crossing point makes the two rules equal. Graph readings are approximate because we can only read to the accuracy of the drawing.
Method. Rearrange the equation so that one side is the rule of the graph you are given. The other side is the line to draw.
- Compare the equation with the graph that is drawn. The graph is y = x2 − 2x − 3. We try to make the left side of the equation look like x2 − 2x − 3.x2 − 3x − 4 = 0
- Split the left side into the graph's expression plus what is left over. Use the x² and x terms so that the graph's rule appears exactly. Whatever is left is the extra part.x2 − 3x − 4 = (x2 − 2x − 3) + (−x − 1)
- Move the left-over part to the other side. Do the same to both sides: take away the left-over part (every term changes sign when it crosses to the other side).x2 − 2x − 3 = x + 1
- Decide which line to draw on the grid. The curve already shows y = x2 − 2x − 3. The right-hand side gives the second graph.Draw the line y = x + 1.
- Read the crossing points. The line and curve cross where the two sides are equal, which is where the original equation is true.They cross at (−1, 0) and (4, 5).
- Write the x-values. The solutions are the x-values of the crossing points.x = −1 or 4
Check. Substitute into the original equation: x = −1 gives x2 − 3x − 4 = 0; x = 4 gives x2 − 3x − 4 = 0 ✓
Watch out. Watch the signs when you move terms to the other side: each one changes sign.
Key words. To solve an equation graphically means to read its answers from a graph. Where two graphs meet they have the same x and the same y, so the x-value at a crossing point makes the two rules equal. Graph readings are approximate because we can only read to the accuracy of the drawing.
Method. Rearrange the equation so that one side is the rule of the graph you are given. The other side is the line to draw.
- Compare the equation with the graph that is drawn. The graph is y = x2 − 2x − 3. We try to make the left side of the equation look like x2 − 2x − 3.x2 − 2x − 6 = 0
- Split the left side into the graph's expression plus what is left over. Use the x² and x terms so that the graph's rule appears exactly. Whatever is left is the extra part.x2 − 2x − 6 = (x2 − 2x − 3) + (−3)
- Move the left-over part to the other side. Do the same to both sides: take away the left-over part (every term changes sign when it crosses to the other side).x2 − 2x − 3 = 3
- Decide which line to draw on the grid. The curve already shows y = x2 − 2x − 3. The right-hand side gives the second graph.Draw the line y = 3.
- Read the crossing points. The line and curve cross where the two sides are equal, which is where the original equation is true.They cross at (−1.6, 3.0) and (3.6, 3.0).
- Write the x-values. The solutions are the x-values of the crossing points.x ≈ −1.6 or 3.6 (accept answers within 0.1)
Check. Substituting the unrounded values makes the left side exactly 0; the rounded readings make it very nearly 0. ✓
Watch out. Watch the signs when you move terms to the other side: each one changes sign.
Key words. To solve an equation graphically means to read its answers from a graph. Where two graphs meet they have the same x and the same y, so the x-value at a crossing point makes the two rules equal. Graph readings are approximate because we can only read to the accuracy of the drawing.
Method. Rearrange the equation so that one side is the rule of the graph you are given. The other side is the line to draw.
- Compare the equation with the graph that is drawn. The graph is y = x2 − 2x − 3. We try to make the left side of the equation look like x2 − 2x − 3.x2 − 4x = 0
- Split the left side into the graph's expression plus what is left over. Use the x² and x terms so that the graph's rule appears exactly. Whatever is left is the extra part.x2 − 4x = (x2 − 2x − 3) + (−2x + 3)
- Move the left-over part to the other side. Do the same to both sides: take away the left-over part (every term changes sign when it crosses to the other side).x2 − 2x − 3 = 2x − 3
- Decide which line to draw on the grid. The curve already shows y = x2 − 2x − 3. The right-hand side gives the second graph.Draw the line y = 2x − 3.
- Read the crossing points. The line and curve cross where the two sides are equal, which is where the original equation is true.They cross at (0, −3) and (4, 5).
- Write the x-values. The solutions are the x-values of the crossing points.x = 0 or 4
Check. Substitute into the original equation: x = 0 gives x2 − 4x = 0; x = 4 gives x2 − 4x = 0 ✓
Watch out. Watch the signs when you move terms to the other side: each one changes sign.
Key words. To solve an equation graphically means to read its answers from a graph. Where two graphs meet they have the same x and the same y, so the x-value at a crossing point makes the two rules equal. Graph readings are approximate because we can only read to the accuracy of the drawing.
Method. Rearrange the equation so that one side is the rule of the graph you are given. The other side is the line to draw.
- Compare the equation with the graph that is drawn. The graph is y = x2. We try to make the left side of the equation look like x2.x2 − x − 6 = 0
- Split the left side into the graph's expression plus what is left over. Use the x² and x terms so that the graph's rule appears exactly. Whatever is left is the extra part.x2 − x − 6 = (x2) + (−x − 6)
- Move the left-over part to the other side. Do the same to both sides: take away the left-over part (every term changes sign when it crosses to the other side).x2 = x + 6
- Decide which line to draw on the grid. The curve already shows y = x2. The right-hand side gives the second graph.Draw the line y = x + 6.
- Read the crossing points. The line and curve cross where the two sides are equal, which is where the original equation is true.They cross at (−2, 4) and (3, 9).
- Write the x-values. The solutions are the x-values of the crossing points.x = −2 or 3
Check. Substitute into the original equation: x = −2 gives x2 − x − 6 = 0; x = 3 gives x2 − x − 6 = 0 ✓
Watch out. Watch the signs when you move terms to the other side: each one changes sign.
Key words. To solve an equation graphically means to read its answers from a graph. Where two graphs meet they have the same x and the same y, so the x-value at a crossing point makes the two rules equal. Graph readings are approximate because we can only read to the accuracy of the drawing.
Method. Draw the horizontal line y = (the number on the right). Where it crosses the curve, read the x-values.
- Spot the graph being used. The graph shows y = x2 − 4x + 1. The equation we want to solve is the same expression set equal to 4.x2 − 4x + 1 = 4 means y = 4 on this graph
- Draw the horizontal line y = 4. Every point on this line has a y-value of 4. Where the line meets the curve, the curve has y = 4, which is exactly when the equation is true.Start at 4 on the y-axis and draw straight across (a ruler helps).
- Find where the line crosses the curve. Mark each crossing point.The line meets the curve at (−0.6, 4) and (4.6, 4).
- Read the x-values. The solutions of the equation are the x-values of the crossing points (the numbers along the bottom axis).x ≈ −0.6 or 4.6 (accept answers within 0.1)
Check. Substitute back: at x = −0.6 the rule gives 4.00; at x = 4.6 the rule gives 4.00 ✓
Watch out. Read the x-values of the crossing points, not the y-values. The y-value is just the number you started with.
Key words. To solve an equation graphically means to read its answers from a graph. Where two graphs meet they have the same x and the same y, so the x-value at a crossing point makes the two rules equal. Graph readings are approximate because we can only read to the accuracy of the drawing.
Method. Draw y = 2 and see how often it meets the curve.
- Compare k with the lowest value. The lowest point of the curve is y = −4. The line y = 2 is above it.2 > −4
- Count crossings. A horizontal line above the lowest point of a U-shaped curve crosses it twice.2 solutions
Check. x² − 2x − 5 = 0 has two real solutions (1 ± √6). ✓
Watch out. Compare k with the turning point.
Key words. To solve an equation graphically means to read its answers from a graph. Where two graphs meet they have the same x and the same y, so the x-value at a crossing point makes the two rules equal. Graph readings are approximate because we can only read to the accuracy of the drawing.
Method. Draw y = −4 and see how often it meets the curve.
- Compare k with the lowest value. The lowest point is exactly y = −4.−4 = −4
- Count crossings. The line just touches the curve at the lowest point.1 solution (x = 1)
Check. x² − 2x + 1 = (x − 1)² = 0 gives only x = 1. ✓
Watch out. Touching counts as one solution.
Key words. To solve an equation graphically means to read its answers from a graph. Where two graphs meet they have the same x and the same y, so the x-value at a crossing point makes the two rules equal. Graph readings are approximate because we can only read to the accuracy of the drawing.
Method. Draw y = −6 and see whether it meets the curve.
- Compare k with the lowest value. The line y = −6 is below the lowest point y = −4.−6 < −4
- Count crossings. The curve never goes below −4, so the line never meets it.No solutions
Check. The lowest value of the rule is −4, so it can never equal −6. ✓
Watch out. Below the lowest point means no crossing.
Cubic and reciprocal graphs
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Cubic graphs. A cubic rule has x³ (“x cubed”) as its highest power, for example y = x³ or y = x³ − 4x. You draw it in the same way as a quadratic: make a table of values, plot the points, join them with a smooth curve. Be careful with negatives: (−2)³ = (−2) × (−2) × (−2) = −8. An odd number of negative signs gives a negative answer, so a cube of a negative number is negative (unlike a square).
The graph of y = x³ is a smooth S-shaped curve. It goes up from the bottom left to the top right, passing through (0, 0). It is steeper the further you go from the origin. With a negative sign, y = −x³ is the same shape flipped so that it goes down from the top left to the bottom right. Many cubics also have a small “wiggle”, with one hump and one dip, as in y = x³ − 4x. A cubic can cross the x-axis once, twice or three times.
Reciprocal graphs. The reciprocal of a number is 1 divided by it. The graph of y = 1 ÷ x (written 1x) has a very different shape. You cannot divide by 0, so there is no point at x = 0. The graph has two separate branches: for positive x the values of y are positive and get smaller as x grows (1, 0.5, 0.25, …); for negative x the values of y are negative. Near x = 0 the curve shoots off steeply. The curve gets closer and closer to the axes but never touches them: the axes are called asymptotes.
The graph of y = k ÷ x (for example y = 6 ÷ x) has the same shape, further from the axes when k is bigger. If k is negative the two branches swap: they are in the top-left and bottom-right.
Key ideas
- A cubic has x³ as its highest power. A negative number cubed is negative: (−2)³ = −8.
- The graph of y = x³ is S-shaped, up from bottom-left to top-right, through (0, 0).
- y = −x³ goes down from top-left to bottom-right. Cubics can also have a hump and a dip.
- The graph of y = k ÷ x has two branches and no point at x = 0.
- Positive k: branches in top-right and bottom-left. Negative k: top-left and bottom-right.
- The curve gets close to the axes (asymptotes) but never touches them.
| x | −3 | −2 | −1 | 0 | 1 | 2 | 3 |
|---|---|---|---|---|---|---|---|
| y |
Key words. To substitute means to replace the letter by a number. A table of values lists x-values and the y-values that go with them. Each pair (x, y) is a coordinate that can be plotted.
Method. Put each x-value into the rule, one at a time, and work out y.
- Write the rule and the x-values. A table of values pairs every x-value with its y-value. Each y-value comes from putting that x-value into the rule.y = x3
x-values: −3, −2, −1, 0, 1, 2, 3 - Substitute the x-values one at a time. Do the same calculation every time, only the number changes. Use brackets round negative numbers.x = −3: y = (−3)3 = −27
x = −2: y = (−2)3 = −8
x = −1: y = (−1)3 = −1
x = 0: y = 03 = 0
x = 1: y = 13 = 1
x = 2: y = 23 = 8
x = 3: y = 33 = 27 - Write the y-values in the table. Each pair of numbers is a coordinate, ready to be plotted on a graph.y-values: −27, −8, −1, 0, 1, 8, 27
Coordinates: (−3, −27), (−2, −8), (−1, −1), (0, 0), (1, 1), (2, 8), (3, 27)
Check. First gaps: 19, 7, 1, 1, 7, 19. Gaps of the gaps: −12, −6, 0, 6, 12. Gaps of those: 6, 6, 6, 6, always the same, which is the pattern for a cubic. ✓
Watch out. A negative number cubed is negative: (−2)³ = −8.
| x | −3 | −2.5 | −2 | −1 | 0 | 1 | 2 | 2.5 | 3 |
|---|---|---|---|---|---|---|---|---|---|
| y |
Key words. To substitute means to replace the letter by a number. A table of values lists x-values and the y-values that go with them. Each pair (x, y) is a coordinate that can be plotted.
Method. Make a table of values, plot the points, then join them with a smooth curve.
- Make a table of values. Each y-value comes from putting an x-value into the rule. Use brackets round negative numbers.x = −3: y = (−3)3 − 4 × (−3) = −27 + 12 = −15
x = −2.5: y = (−2.5)3 − 4 × (−2.5) = −15.625 + 10 = −5.625
x = −2: y = (−2)3 − 4 × (−2) = −8 + 8 = 0
x = −1: y = (−1)3 − 4 × (−1) = −1 + 4 = 3
x = 0: y = 03 − 4 × 0 = 0 + 0 = 0
x = 1: y = 13 − 4 × 1 = 1 − 4 = −3
x = 2: y = 23 − 4 × 2 = 8 − 8 = 0
x = 2.5: y = 2.53 − 4 × 2.5 = 15.625 − 10 = 5.625
x = 3: y = 33 − 4 × 3 = 27 − 12 = 15 - List the coordinates. Each x with its y makes a point (x, y) to plot.(−3, −15), (−2.5, −5.625), (−2, 0), (−1, 3), (0, 0), (1, −3), (2, 0), (2.5, 5.625), (3, 15)
- Choose the scales for the axes. The x-values go from −3 to 3 and the y-values go from −15 to 15. The axes must cover all of these, and each square must always stand for the same amount.x-axis: −3 to 3. y-axis: −20 to 20.
- Plot each point carefully. Go along the x-axis first, then up or down to the y-value. Mark each point with a small cross.Plot (−3, −15), (−2.5, −5.625), (−2, 0), (−1, 3), (0, 0), (1, −3), (2, 0), (2.5, 5.625), (3, 15).
- Join the points with a smooth curve. The graph of this rule is a smooth curve, not a set of straight lines. Draw it freehand in one flowing line, passing through every point.Label the curve y = x3 − 4x.
Check. Every plotted point should lie on the curve, and the curve should pass through (−3, −15) and (3, 15) at the ends. Check one point by substituting. ✓
Watch out. Join the points with a smooth curve, not with straight segments.
| x | −4 | −2 | −1 | −0.5 | 0.5 | 1 | 2 | 4 |
|---|---|---|---|---|---|---|---|---|
| y |
Key words. To substitute means to replace the letter by a number. A table of values lists x-values and the y-values that go with them. Each pair (x, y) is a coordinate that can be plotted.
Method. Make a table of values, plot the points, then join them with a smooth curve.
- Make a table of values. Each y-value comes from putting an x-value into the rule. Use brackets round negative numbers.x = −4: y = 1 ÷ (−4) = −0.25
x = −2: y = 1 ÷ (−2) = −0.5
x = −1: y = 1 ÷ (−1) = −1
x = −0.5: y = 1 ÷ (−0.5) = −2
x = 0.5: y = 1 ÷ 0.5 = 2
x = 1: y = 1 ÷ 1 = 1
x = 2: y = 1 ÷ 2 = 0.5
x = 4: y = 1 ÷ 4 = 0.25 - List the coordinates. Each x with its y makes a point (x, y) to plot.(−4, −0.25), (−2, −0.5), (−1, −1), (−0.5, −2), (0.5, 2), (1, 1), (2, 0.5), (4, 0.25)
- Choose the scales for the axes. The x-values go from −4 to 4 and the y-values go from −2 to 2. The axes must cover all of these, and each square must always stand for the same amount.x-axis: −4 to 4. y-axis: −3 to 3.
- Plot each point carefully. Go along the x-axis first, then up or down to the y-value. Mark each point with a small cross.Plot (−4, −0.25), (−2, −0.5), (−1, −1), (−0.5, −2), (0.5, 2), (1, 1), (2, 0.5), (4, 0.25).
- Join the points with a smooth curve. The graph of this rule is a smooth curve, not a set of straight lines. Draw it freehand in one flowing line, in two separate branches, one on each side of x = 0.Label the curve y = 1x.
Check. Every plotted point should lie on the curve, and the curve should pass through (−4, −0.25) and (4, 0.25) at the ends. Check one point by substituting. ✓
Watch out. The two branches never join up: there is no point at x = 0.
Key words. To solve an equation graphically means to read its answers from a graph. Where two graphs meet they have the same x and the same y, so the x-value at a crossing point makes the two rules equal. Graph readings are approximate because we can only read to the accuracy of the drawing.
Method. Draw the horizontal line y = (the number on the right). Where it crosses the curve, read the x-values.
- Spot the graph being used. The graph shows y = 6x. The equation we want to solve is the same expression set equal to 2.5.6x = 2.5 means y = 2.5 on this graph
- Draw the horizontal line y = 2.5. Every point on this line has a y-value of 2.5. Where the line meets the curve, the curve has y = 2.5, which is exactly when the equation is true.Start at 2.5 on the y-axis and draw straight across (a ruler helps).
- Find where the line crosses the curve. Mark each crossing point.The line meets the curve at (2.4, 2.5).
- Read the x-values. The solutions of the equation are the x-values of the crossing points (the numbers along the bottom axis).x = 2.4
Check. Substitute back: y = 6 ÷ 2.4 = 2.5 ✓
Watch out. Read the x-values of the crossing points, not the y-values. The y-value is just the number you started with.
Watch out
A cube of a negative number is negative, but a square of a negative number is positive. (−2)³ = −8 but (−2)² = 4. And on a reciprocal graph never join the two branches, and never draw a point at x = 0.Exam tip
To check a reciprocal table, multiply x by y. For y = 6 ÷ x every pair must multiply to 6: 2 × 3 = 6, (−3) × (−2) = 6.Exercise 13D Cubic and reciprocal graphs
Non-calculator| x | −3 | −2 | −1 | 0 | 1 | 2 | 3 |
|---|---|---|---|---|---|---|---|
| y | 1 | 3 |
| x | −3 | −2 | −1 | 0 | 1 | 2 | 3 |
|---|---|---|---|---|---|---|---|
| y | −25 | −6 | 1 | 2 | 3 | 10 | 29 |
Key words. To substitute means to replace the letter by a number. A table of values lists x-values and the y-values that go with them. Each pair (x, y) is a coordinate that can be plotted.
Method. Put each x-value into the rule, one at a time, and work out y.
- Write the rule and the x-values. A table of values pairs every x-value with its y-value. Each y-value comes from putting that x-value into the rule.y = x3 + 2
x-values: −3, −2, −1, 0, 1, 2, 3 - Substitute the x-values one at a time. Do the same calculation every time, only the number changes. Use brackets round negative numbers.x = −3: y = (−3)3 + 2 = −27 + 2 = −25
x = −2: y = (−2)3 + 2 = −8 + 2 = −6
x = −1: y = (−1)3 + 2 = −1 + 2 = 1
x = 0: y = 03 + 2 = 0 + 2 = 2
x = 1: y = 13 + 2 = 1 + 2 = 3
x = 2: y = 23 + 2 = 8 + 2 = 10
x = 3: y = 33 + 2 = 27 + 2 = 29 - Write the y-values in the table. Each pair of numbers is a coordinate, ready to be plotted on a graph.y-values: −25, −6, 1, 2, 3, 10, 29
Coordinates: (−3, −25), (−2, −6), (−1, 1), (0, 2), (1, 3), (2, 10), (3, 29)
Check. First gaps: 19, 7, 1, 1, 7, 19. Gaps of the gaps: −12, −6, 0, 6, 12. Gaps of those: 6, 6, 6, 6, always the same, which is the pattern for a cubic. ✓
Watch out. A negative number cubed is negative: (−2)³ = −8.
| x | −2 | −1 | 0 | 1 | 2 |
|---|---|---|---|---|---|
| y |
| x | −2 | −1 | 0 | 1 | 2 |
|---|---|---|---|---|---|
| y | −16 | −2 | 0 | 2 | 16 |
Key words. To substitute means to replace the letter by a number. A table of values lists x-values and the y-values that go with them. Each pair (x, y) is a coordinate that can be plotted.
Method. Put each x-value into the rule, one at a time, and work out y.
- Write the rule and the x-values. A table of values pairs every x-value with its y-value. Each y-value comes from putting that x-value into the rule.y = 2x3
x-values: −2, −1, 0, 1, 2 - Substitute the x-values one at a time. Do the same calculation every time, only the number changes. Use brackets round negative numbers.x = −2: y = 2 × (−2)3 = −16
x = −1: y = 2 × (−1)3 = −2
x = 0: y = 2 × 03 = 0
x = 1: y = 2 × 13 = 2
x = 2: y = 2 × 23 = 16 - Write the y-values in the table. Each pair of numbers is a coordinate, ready to be plotted on a graph.y-values: −16, −2, 0, 2, 16
Coordinates: (−2, −16), (−1, −2), (0, 0), (1, 2), (2, 16)
Check. First gaps: 14, 2, 2, 14. Gaps of the gaps: −12, 0, 12. Gaps of those: 12, 12, always the same, which is the pattern for a cubic. ✓
Watch out. A negative number cubed is negative: (−2)³ = −8.
| x | −2 | −1 | 0 | 1 | 2 |
|---|---|---|---|---|---|
| y |
| x | −2 | −1 | 0 | 1 | 2 |
|---|---|---|---|---|---|
| y | 8 | 1 | 0 | −1 | −8 |
Key words. To substitute means to replace the letter by a number. A table of values lists x-values and the y-values that go with them. Each pair (x, y) is a coordinate that can be plotted.
Method. Put each x-value into the rule, one at a time, and work out y.
- Write the rule and the x-values. A table of values pairs every x-value with its y-value. Each y-value comes from putting that x-value into the rule.y = −x3
x-values: −2, −1, 0, 1, 2 - Substitute the x-values one at a time. Do the same calculation every time, only the number changes. Use brackets round negative numbers.x = −2: y = −(−2)3 = 8
x = −1: y = −(−1)3 = 1
x = 0: y = −(0)3 = 0
x = 1: y = −(1)3 = −1
x = 2: y = −(2)3 = −8 - Write the y-values in the table. Each pair of numbers is a coordinate, ready to be plotted on a graph.y-values: 8, 1, 0, −1, −8
Coordinates: (−2, 8), (−1, 1), (0, 0), (1, −1), (2, −8)
Check. First gaps: −7, −1, −1, −7. Gaps of the gaps: 6, 0, −6. Gaps of those: −6, −6, always the same, which is the pattern for a cubic. ✓
Watch out. A negative number cubed is negative: (−2)³ = −8.
| x | −2 | −1.5 | −1 | −0.5 | 0 | 0.5 | 1 | 1.5 | 2 |
|---|---|---|---|---|---|---|---|---|---|
| y |
Key words. To substitute means to replace the letter by a number. A table of values lists x-values and the y-values that go with them. Each pair (x, y) is a coordinate that can be plotted.
Method. Make a table of values, plot the points, then join them with a smooth curve.
- Make a table of values. Each y-value comes from putting an x-value into the rule. Use brackets round negative numbers.x = −2: y = (−2)3 = −8
x = −1.5: y = (−1.5)3 = −3.375
x = −1: y = (−1)3 = −1
x = −0.5: y = (−0.5)3 = −0.125
x = 0: y = 03 = 0
x = 0.5: y = 0.53 = 0.125
x = 1: y = 13 = 1
x = 1.5: y = 1.53 = 3.375
x = 2: y = 23 = 8 - List the coordinates. Each x with its y makes a point (x, y) to plot.(−2, −8), (−1.5, −3.375), (−1, −1), (−0.5, −0.125), (0, 0), (0.5, 0.125), (1, 1), (1.5, 3.375), (2, 8)
- Choose the scales for the axes. The x-values go from −2 to 2 and the y-values go from −8 to 8. The axes must cover all of these, and each square must always stand for the same amount.x-axis: −2 to 2. y-axis: −10 to 10.
- Plot each point carefully. Go along the x-axis first, then up or down to the y-value. Mark each point with a small cross.Plot (−2, −8), (−1.5, −3.375), (−1, −1), (−0.5, −0.125), (0, 0), (0.5, 0.125), (1, 1), (1.5, 3.375), (2, 8).
- Join the points with a smooth curve. The graph of this rule is a smooth curve, not a set of straight lines. Draw it freehand in one flowing line, passing through every point.Label the curve y = x3.
Check. Every plotted point should lie on the curve, and the curve should pass through (−2, −8) and (2, 8) at the ends. Check one point by substituting. ✓
Watch out. Join the points with a smooth curve, not with straight segments.
| x | −3 | −2 | −1 | 0 | 1 | 2 | 3 |
|---|---|---|---|---|---|---|---|
| y |
Key words. To substitute means to replace the letter by a number. A table of values lists x-values and the y-values that go with them. Each pair (x, y) is a coordinate that can be plotted.
Method. Make a table of values, plot the points, then join them with a smooth curve.
- Make a table of values. Each y-value comes from putting an x-value into the rule. Use brackets round negative numbers.x = −3: y = (−3)3 − 4 × (−3) = −27 + 12 = −15
x = −2: y = (−2)3 − 4 × (−2) = −8 + 8 = 0
x = −1: y = (−1)3 − 4 × (−1) = −1 + 4 = 3
x = 0: y = 03 − 4 × 0 = 0 + 0 = 0
x = 1: y = 13 − 4 × 1 = 1 − 4 = −3
x = 2: y = 23 − 4 × 2 = 8 − 8 = 0
x = 3: y = 33 − 4 × 3 = 27 − 12 = 15 - List the coordinates. Each x with its y makes a point (x, y) to plot.(−3, −15), (−2, 0), (−1, 3), (0, 0), (1, −3), (2, 0), (3, 15)
- Choose the scales for the axes. The x-values go from −3 to 3 and the y-values go from −15 to 15. The axes must cover all of these, and each square must always stand for the same amount.x-axis: −3 to 3. y-axis: −20 to 20.
- Plot each point carefully. Go along the x-axis first, then up or down to the y-value. Mark each point with a small cross.Plot (−3, −15), (−2, 0), (−1, 3), (0, 0), (1, −3), (2, 0), (3, 15).
- Join the points with a smooth curve. The graph of this rule is a smooth curve, not a set of straight lines. Draw it freehand in one flowing line, passing through every point.Label the curve y = x3 − 4x.
Check. Every plotted point should lie on the curve, and the curve should pass through (−3, −15) and (3, 15) at the ends. Check one point by substituting. ✓
Watch out. Join the points with a smooth curve, not with straight segments.
| x | −4 | −2 | −1 | −0.5 | 0.5 | 1 | 2 | 4 |
|---|---|---|---|---|---|---|---|---|
| y |
| x | −4 | −2 | −1 | −0.5 | 0.5 | 1 | 2 | 4 |
|---|---|---|---|---|---|---|---|---|
| y | −0.25 | −0.5 | −1 | −2 | 2 | 1 | 0.5 | 0.25 |
Key words. To substitute means to replace the letter by a number. A table of values lists x-values and the y-values that go with them. Each pair (x, y) is a coordinate that can be plotted.
Method. Put each x-value into the rule, one at a time, and work out y.
- Write the rule and the x-values. A table of values pairs every x-value with its y-value. Each y-value comes from putting that x-value into the rule.y = 1x
x-values: −4, −2, −1, −0.5, 0.5, 1, 2, 4 - Substitute the x-values one at a time. Do the same calculation every time, only the number changes. Use brackets round negative numbers.x = −4: y = 1 ÷ (−4) = −0.25
x = −2: y = 1 ÷ (−2) = −0.5
x = −1: y = 1 ÷ (−1) = −1
x = −0.5: y = 1 ÷ (−0.5) = −2
x = 0.5: y = 1 ÷ 0.5 = 2
x = 1: y = 1 ÷ 1 = 1
x = 2: y = 1 ÷ 2 = 0.5
x = 4: y = 1 ÷ 4 = 0.25 - Write the y-values in the table. Each pair of numbers is a coordinate, ready to be plotted on a graph.y-values: −0.25, −0.5, −1, −2, 2, 1, 0.5, 0.25
Coordinates: (−4, −0.25), (−2, −0.5), (−1, −1), (−0.5, −2), (0.5, 2), (1, 1), (2, 0.5), (4, 0.25)
Check. For y = k ÷ x the y-value at −x is the negative of the y-value at x (opposite signs, same size). Both halves of the table follow this. ✓
Watch out. Take care with signs when x is negative.
| x | −8 | −4 | −2 | −1 | 1 | 2 | 4 | 8 |
|---|---|---|---|---|---|---|---|---|
| y |
Key words. To substitute means to replace the letter by a number. A table of values lists x-values and the y-values that go with them. Each pair (x, y) is a coordinate that can be plotted.
Method. Make a table of values, plot the points, then join them with a smooth curve.
- Make a table of values. Each y-value comes from putting an x-value into the rule. Use brackets round negative numbers.x = −8: y = 4 ÷ (−8) = −0.5
x = −4: y = 4 ÷ (−4) = −1
x = −2: y = 4 ÷ (−2) = −2
x = −1: y = 4 ÷ (−1) = −4
x = 1: y = 4 ÷ 1 = 4
x = 2: y = 4 ÷ 2 = 2
x = 4: y = 4 ÷ 4 = 1
x = 8: y = 4 ÷ 8 = 0.5 - List the coordinates. Each x with its y makes a point (x, y) to plot.(−8, −0.5), (−4, −1), (−2, −2), (−1, −4), (1, 4), (2, 2), (4, 1), (8, 0.5)
- Choose the scales for the axes. The x-values go from −8 to 8 and the y-values go from −4 to 4. The axes must cover all of these, and each square must always stand for the same amount.x-axis: −8 to 8. y-axis: −5 to 5.
- Plot each point carefully. Go along the x-axis first, then up or down to the y-value. Mark each point with a small cross.Plot (−8, −0.5), (−4, −1), (−2, −2), (−1, −4), (1, 4), (2, 2), (4, 1), (8, 0.5).
- Join the points with a smooth curve. The graph of this rule is a smooth curve, not a set of straight lines. Draw it freehand in one flowing line, in two separate branches, one on each side of x = 0.Label the curve y = 4x.
Check. Every plotted point should lie on the curve, and the curve should pass through (−8, −0.5) and (8, 0.5) at the ends. Check one point by substituting. ✓
Watch out. The two branches never join up: there is no point at x = 0.
| x | −4 | −2 | −1 | 1 | 2 | 4 |
|---|---|---|---|---|---|---|
| y |
Key words. To substitute means to replace the letter by a number. A table of values lists x-values and the y-values that go with them. Each pair (x, y) is a coordinate that can be plotted.
Method. Make a table of values, plot the points, then join them with a smooth curve.
- Make a table of values. Each y-value comes from putting an x-value into the rule. Use brackets round negative numbers.x = −4: y = −2 ÷ (−4) = 0.5
x = −2: y = −2 ÷ (−2) = 1
x = −1: y = −2 ÷ (−1) = 2
x = 1: y = −2 ÷ 1 = −2
x = 2: y = −2 ÷ 2 = −1
x = 4: y = −2 ÷ 4 = −0.5 - List the coordinates. Each x with its y makes a point (x, y) to plot.(−4, 0.5), (−2, 1), (−1, 2), (1, −2), (2, −1), (4, −0.5)
- Choose the scales for the axes. The x-values go from −4 to 4 and the y-values go from −2 to 2. The axes must cover all of these, and each square must always stand for the same amount.x-axis: −4 to 4. y-axis: −3 to 3.
- Plot each point carefully. Go along the x-axis first, then up or down to the y-value. Mark each point with a small cross.Plot (−4, 0.5), (−2, 1), (−1, 2), (1, −2), (2, −1), (4, −0.5).
- Join the points with a smooth curve. The graph of this rule is a smooth curve, not a set of straight lines. Draw it freehand in one flowing line, in two separate branches, one on each side of x = 0.Label the curve y = −2x.
Check. Every plotted point should lie on the curve, and the curve should pass through (−4, 0.5) and (4, −0.5) at the ends. Check one point by substituting. ✓
Watch out. The two branches never join up: there is no point at x = 0.
Key words. A cubic is a rule where the highest power of x is x³ (x cubed). A reciprocal is 1 divided by a number, so the reciprocal of 4 is 1 ÷ 4 = 0.25. An asymptote is a line that a curve gets closer and closer to but never touches.
Method. Try the calculation and think about what division means.
- Write the calculation. Put x = 0 into the rule.y = 1 ÷ 0
- Explain. Dividing by 0 has no answer: no number multiplied by 0 gives 1.There is no value of y
- Say what it means for the graph. There is no point on the graph at x = 0, so the curve never meets the y-axis. The graph has two separate branches.No point at x = 0; the y-axis is an asymptote.
Check. Try x = 0.001: y = 1000, and x = 0.0001: y = 10 000. The curve rises forever as x gets close to 0, never reaching a value at x = 0. ✓
Watch out. Never write a y-value for x = 0 on a reciprocal graph.
Key words. To substitute means to replace the letter by a number. A table of values lists x-values and the y-values that go with them. Each pair (x, y) is a coordinate that can be plotted.
Method. Substitute the x-value into the rule and work out y, using BIDMAS.
- Write down the rule. The rule tells us how to get y from x. Here y comes from 6x.y = 6x
- Replace x by 2. Substituting means putting the number in place of the letter. Put a negative number in brackets: (−2)² means (−2) × (−2) = 4.y = 6 ÷ 2
- Work it out in the right order. Powers first, then multiplying and dividing, then adding and subtracting (BIDMAS).y = 3
- Write the answer. This tells us the curve passes through the point (2, 3).When x = 2, y = 3
Check. Type it into a calculator using brackets for negatives. The display shows 3. ✓
Watch out. You cannot divide by zero, so x = 0 has no y-value on a reciprocal graph.
Key words. To substitute means to replace the letter by a number. A table of values lists x-values and the y-values that go with them. Each pair (x, y) is a coordinate that can be plotted.
Method. Substitute the x-value into the rule and work out y, using BIDMAS.
- Write down the rule. The rule tells us how to get y from x. Here y comes from 6x.y = 6x
- Replace x by (−3). Substituting means putting the number in place of the letter. Put a negative number in brackets: (−2)² means (−2) × (−2) = 4.y = 6 ÷ (−3)
- Work it out in the right order. Powers first, then multiplying and dividing, then adding and subtracting (BIDMAS).y = −2
- Write the answer. This tells us the curve passes through the point (−3, −2).When x = −3, y = −2
Check. Type it into a calculator using brackets for negatives. The display shows −2. ✓
Watch out. You cannot divide by zero, so x = 0 has no y-value on a reciprocal graph.
Key words. To solve an equation graphically means to read its answers from a graph. Where two graphs meet they have the same x and the same y, so the x-value at a crossing point makes the two rules equal. Graph readings are approximate because we can only read to the accuracy of the drawing.
Method. Draw the horizontal line y = (the number on the right). Where it crosses the curve, read the x-values.
- Spot the graph being used. The graph shows y = 6x. The equation we want to solve is the same expression set equal to 1.5.6x = 1.5 means y = 1.5 on this graph
- Draw the horizontal line y = 1.5. Every point on this line has a y-value of 1.5. Where the line meets the curve, the curve has y = 1.5, which is exactly when the equation is true.Start at 1.5 on the y-axis and draw straight across (a ruler helps).
- Find where the line crosses the curve. Mark each crossing point.The line meets the curve at (4, 1.5).
- Read the x-values. The solutions of the equation are the x-values of the crossing points (the numbers along the bottom axis).x = 4
Check. Substitute back: y = 6 ÷ 4 = 1.5 ✓
Watch out. Read the x-values of the crossing points, not the y-values. The y-value is just the number you started with.
Key words. To solve an equation graphically means to read its answers from a graph. Where two graphs meet they have the same x and the same y, so the x-value at a crossing point makes the two rules equal. Graph readings are approximate because we can only read to the accuracy of the drawing.
Method. Draw the horizontal line y = (the number on the right). Where it crosses the curve, read the x-values.
- Spot the graph being used. The graph shows y = 6x. The equation we want to solve is the same expression set equal to −2.6x = −2 means y = −2 on this graph
- Draw the horizontal line y = −2. Every point on this line has a y-value of −2. Where the line meets the curve, the curve has y = −2, which is exactly when the equation is true.Start at −2 on the y-axis and draw straight across (a ruler helps).
- Find where the line crosses the curve. Mark each crossing point.The line meets the curve at (−3, −2).
- Read the x-values. The solutions of the equation are the x-values of the crossing points (the numbers along the bottom axis).x = −3
Check. Substitute back: y = 6 ÷ (−3) = −2 ✓
Watch out. Read the x-values of the crossing points, not the y-values. The y-value is just the number you started with.
| x | −12 | −6 | −4 | −3 | −2 | −1 | 1 | 2 | 3 | 4 | 6 | 12 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| y |
(c) x = 2.4
Key words. A cubic is a rule where the highest power of x is x³ (x cubed). A reciprocal is 1 divided by a number, so the reciprocal of 4 is 1 ÷ 4 = 0.25. An asymptote is a line that a curve gets closer and closer to but never touches.
Method. Make the table, plot and join each branch, then read across at y = 5.
- Make the table. Each y-value is 12 divided by x. Use brackets for negatives.x = −12: y = 12 ÷ (−12) = −1
x = −6: y = 12 ÷ (−6) = −2
x = −4: y = 12 ÷ (−4) = −3
x = −3: y = 12 ÷ (−3) = −4
x = −2: y = 12 ÷ (−2) = −6
x = −1: y = 12 ÷ (−1) = −12
x = 1: y = 12 ÷ 1 = 12
x = 2: y = 12 ÷ 2 = 6
x = 3: y = 12 ÷ 3 = 4
x = 4: y = 12 ÷ 4 = 3
x = 6: y = 12 ÷ 6 = 2
x = 12: y = 12 ÷ 12 = 1 - Plot and join. Plot every pair, then join the positive branch and the negative branch separately with smooth curves.Two branches; no point at x = 0.
- Read x when y = 5. Draw a horizontal line at y = 5 to the positive branch, then read down.x = 2.4 (between x = 2 and x = 3, so about 2.4)
- Check. x × y = 2.4 × 5 = 12 ✓
Check. 2.4 × 5 = 12. ✓
Watch out. Check every pair multiplies to 12.
Key words. A cubic is a rule where the highest power of x is x³ (x cubed). A reciprocal is 1 divided by a number, so the reciprocal of 4 is 1 ÷ 4 = 0.25. An asymptote is a line that a curve gets closer and closer to but never touches.
Method. Substitute x = 0.
- Substitute. The origin is (0, 0), so x = 0.y = 0³ = 0
- Conclude. The point (0, 0) is on the graph.True
Check. The table for x³ has y = 0 at x = 0. ✓
Watch out. Substitute to test a point.
Key words. A cubic is a rule where the highest power of x is x³ (x cubed). A reciprocal is 1 divided by a number, so the reciprocal of 4 is 1 ÷ 4 = 0.25. An asymptote is a line that a curve gets closer and closer to but never touches.
Method. A point on the y-axis has x = 0.
- Try x = 0. The y-axis is where x = 0.y = 1 ÷ 0, which cannot be worked out
- Conclude. There is no point with x = 0, so the graph never meets the y-axis.False
Check. The branches get closer to the y-axis without touching it. ✓
Watch out. Asymptotes are never crossed.
Key words. A cubic is a rule where the highest power of x is x³ (x cubed). A reciprocal is 1 divided by a number, so the reciprocal of 4 is 1 ÷ 4 = 0.25. An asymptote is a line that a curve gets closer and closer to but never touches.
Method. Think about the shape and the table.
- Look at the table. The y-values for x = −2, −1, 0, 1, 2 are −8, −1, 0, 1, 8.They keep increasing
- Conclude. A U-shape comes back down; x³ goes up all the way from bottom-left to top-right.False: it is S-shaped
Check. There is no lowest point. ✓
Watch out. Only squares give U-shapes.
Key words. A cubic is a rule where the highest power of x is x³ (x cubed). A reciprocal is 1 divided by a number, so the reciprocal of 4 is 1 ÷ 4 = 0.25. An asymptote is a line that a curve gets closer and closer to but never touches.
Method. Cube a negative number.
- Try an example. Take x = −2.(−2) × (−2) × (−2) = 4 × (−2) = −8
- Explain. Three negative factors: the signs multiply to negative.True
Check. x = −1: (−1)³ = −1 ✓
Watch out. Odd powers keep the sign.
Key words. A cubic is a rule where the highest power of x is x³ (x cubed). A reciprocal is 1 divided by a number, so the reciprocal of 4 is 1 ÷ 4 = 0.25. An asymptote is a line that a curve gets closer and closer to but never touches.
Method. Roots are where the curve crosses the x-axis.
- Find the crossings. Read the x-values at the three places where the curve meets the x-axis.x = −2, x = 0, x = 2
- Write them. x = −2, 0 or 2
Check. x³ − 4x = x(x² − 4) = x(x − 2)(x + 2), which is 0 at these values. ✓
Watch out. A cubic can have up to three roots.
Key words. To solve an equation graphically means to read its answers from a graph. Where two graphs meet they have the same x and the same y, so the x-value at a crossing point makes the two rules equal. Graph readings are approximate because we can only read to the accuracy of the drawing.
Method. Draw the horizontal line y = (the number on the right). Where it crosses the curve, read the x-values.
- Spot the graph being used. The graph shows y = x3 − 4x. The equation we want to solve is the same expression set equal to 1.x3 − 4x = 1 means y = 1 on this graph
- Draw the horizontal line y = 1. Every point on this line has a y-value of 1. Where the line meets the curve, the curve has y = 1, which is exactly when the equation is true.Start at 1 on the y-axis and draw straight across (a ruler helps).
- Find where the line crosses the curve. Mark each crossing point.The line meets the curve at (−1.9, 1), (−0.3, 1) and (2.1, 1).
- Read the x-values. The solutions of the equation are the x-values of the crossing points (the numbers along the bottom axis).x ≈ −1.9, −0.3 or 2.1 (accept answers within 0.1)
Check. Substitute back: at x = −1.9 the rule gives 1.00; at x = −0.3 the rule gives 1.00; at x = 2.1 the rule gives 1.00 ✓
Watch out. Read the x-values of the crossing points, not the y-values. The y-value is just the number you started with.
Key words. To solve an equation graphically means to read its answers from a graph. Where two graphs meet they have the same x and the same y, so the x-value at a crossing point makes the two rules equal. Graph readings are approximate because we can only read to the accuracy of the drawing.
Method. Read the coordinates where the two graphs meet.
- Find the crossings. The curve and the line meet in the top-right and the bottom-left.Top-right: (1, 1). Bottom-left: (−1, −1).
- Write the answer. Give both points.(1, 1) and (−1, −1)
Check. Both points have y = x, and 1 ÷ x = x there. ✓
Watch out. Give both coordinates.
Key words. To solve an equation graphically means to read its answers from a graph. Where two graphs meet they have the same x and the same y, so the x-value at a crossing point makes the two rules equal. Graph readings are approximate because we can only read to the accuracy of the drawing.
Method. Substitute each x-value into both sides.
- Try x = 1. Left side 1 ÷ x, right side x.1 ÷ 1 = 1 and the right side is 1. Equal.
- Try x = −1. Take care with the negative.1 ÷ (−1) = −1 and the right side is −1. Equal.
- Conclude. Both x-values make the two sides equal.So x = 1 and x = −1 solve 1 ÷ x = x. ✓
Check. Rearranging gives x² = 1, which has solutions x = 1 and x = −1. ✓
Watch out. Show the substitution for both sides.
Recognising graphs from their equations
Printable: Worksheet (PDF) · Answers (PDF) · Open this lesson on its own page
There are four families of graph in this chapter and in Chapter 12. You should be able to recognise each one from its equation and from its shape, and to sketch it. A sketch is a quick drawing that shows the correct shape and any important points, such as where it crosses the axes. It does not need a table of values or an accurate scale.
To name a graph from its equation, look at the highest power of x, or whether x is on the bottom of a fraction:
- Linear (highest power x, for example y = 2x + 1): a straight line. The number in front of x is the gradient: positive goes up to the right, negative goes down.
- Quadratic (highest power x²): a parabola. Positive x² gives a U, negative gives an n.
- Cubic (highest power x³): an S-shaped curve. Positive x³ goes from bottom-left to top-right, negative goes from top-left to bottom-right.
- Reciprocal (x on the bottom, for example y = 5 ÷ x): two branches. Positive number on top: top-right and bottom-left. Negative: top-left and bottom-right.
Once you know the family, use any numbers added or subtracted to find the y-intercept: put x = 0 into the rule. For y = x² − 3 the intercept is −3, so the U-shaped curve crosses the y-axis at (0, −3).
Key ideas
- Highest power x: straight line. Highest power x²: parabola (U if positive, n if negative).
- Highest power x³: cubic S-shape (up if positive, down if negative).
- x on the bottom of a fraction: reciprocal, two branches, never touching the axes.
- The y-intercept comes from putting x = 0 into the rule.
- A sketch shows the shape and the key points (intercepts, turning point) without an accurate scale.
Key words. A cubic is a rule where the highest power of x is x³ (x cubed). A reciprocal is 1 divided by a number, so the reciprocal of 4 is 1 ÷ 4 = 0.25. An asymptote is a line that a curve gets closer and closer to but never touches.
Method. Look at the highest power of x to name the graph, then use the sign of that term and the constant term.
- Find the highest power of x. In x³ − 2 the highest power is 3.Highest power: x³
- Name and describe the graph. A graph with x³ is a cubic. The number in front of x³ is +1 (positive), so it goes from bottom-left to top-right.Cubic, rising from bottom-left to top-right
- Find the y-intercept. On the y-axis x = 0. Put x = 0 into the rule.y = 0³ − 2 = −2, so it crosses at (0, −2)
Check. The point (0, −2) fits the rule, and a cubic does cross the y-axis once. ✓
Watch out. Do not call a cubic a quadratic.
Key words. A cubic is a rule where the highest power of x is x³ (x cubed). A reciprocal is 1 divided by a number, so the reciprocal of 4 is 1 ÷ 4 = 0.25. An asymptote is a line that a curve gets closer and closer to but never touches.
Method. Name the graph from each equation, then find the matching picture.
- Name each graph. Look at the highest power of x, or x on the bottom.1: 2x + 1 is linear.
2: x² + 1 is quadratic.
3: x³ is cubic.
4: 4 ÷ x is reciprocal. - Match the shapes. Linear is a straight line (B). Quadratic is a U (D). Cubic is an S (A). Reciprocal has two branches (C).A: S-shape, B: straight line, C: two branches, D: U-shape
- Write the matches. 1 → B, 2 → D, 3 → A, 4 → C
Check. Check one: y = x² + 1 is always at least 1, so it never goes below the x-axis: the U in D. ✓
Watch out. Name the graph first.
Key words. A cubic is a rule where the highest power of x is x³ (x cubed). A reciprocal is 1 divided by a number, so the reciprocal of 4 is 1 ÷ 4 = 0.25. An asymptote is a line that a curve gets closer and closer to but never touches.
Method. Use the shape to decide the family and the direction, then the y-intercept to decide between the rest.
- Describe the shape. The curve is an n-shape (opening downwards) with its highest point on the y-axis.n-shaped parabola, so a quadratic with a negative x² term
- Remove the wrong families. C is a cubic, D is a reciprocal and A has a positive x² term (a U-shape).Only B has a negative x² term: 3 − x² = −x² + 3
- Check the y-intercept. Put x = 0 into B.y = 3 − 0 = 3, which matches the graph
- Write the answer. B: y = 3 − x²
Check. Test the root: x² = 3 gives x = ±1.7 (about), where the curve meets the x-axis in the picture. ✓
Watch out. Check the sign of the x² term, not just the number 3.
Key words. A cubic is a rule where the highest power of x is x³ (x cubed). A reciprocal is 1 divided by a number, so the reciprocal of 4 is 1 ÷ 4 = 0.25. An asymptote is a line that a curve gets closer and closer to but never touches.
Method. Name the family, then decide its direction.
- Name the graph. The highest power is x³, so it is a cubic.Cubic
- Find the direction. The number in front of x³ is negative (−1), so the graph goes from top-left to bottom-right.Falls from top-left to bottom-right
- Find a key point. Put x = 0 in the rule.y = 0, so it passes through the origin (0, 0)
- Draw. Draw smooth axes, then a smooth S-shaped curve that falls through the origin.See the sketch below.
Check. At x = 1, y = −1 (below the axis) and at x = −1, y = 1 (above): consistent with falling. ✓
Watch out. Label the origin and keep the curve smooth.
Watch out
A graph is quadratic only if the highest power is x². Do not mix up the shapes: x³ is S-shaped, not U-shaped. And a reciprocal graph never touches either axis. Always check the sign: a minus in front of the power turns the picture upside down (or flips it).Exam tip
Decide the family first (highest power), then the sign, then use the y-intercept (put x = 0) to choose between similar graphs.Exercise 13E Recognising and sketching graphs
Non-calculatorKey words. A cubic is a rule where the highest power of x is x³ (x cubed). A reciprocal is 1 divided by a number, so the reciprocal of 4 is 1 ÷ 4 = 0.25. An asymptote is a line that a curve gets closer and closer to but never touches.
Method. Look at the highest power of x (or whether x is on the bottom of a fraction) to name the graph, then use the sign to describe its direction.
- Look for the highest power of x. If the highest power is just x (power 1), the graph is a straight line.y = 3x − 2: the highest power is x.
- Use the number in front of x (the gradient). A positive gradient slopes up as you move right; a negative gradient slopes down.The gradient is 3, which is positive.
- Describe the shape. Put the two facts together.Linear: straight line going up as you move right.
Check. Test the idea with a point: when x = 1, y = 1, and when x = −1, y = −5. These agree with the shape described. ✓
Watch out. A graph with x² is a curve with one turning point; do not call a cubic a quadratic.
Key words. A cubic is a rule where the highest power of x is x³ (x cubed). A reciprocal is 1 divided by a number, so the reciprocal of 4 is 1 ÷ 4 = 0.25. An asymptote is a line that a curve gets closer and closer to but never touches.
Method. Look at the highest power of x (or whether x is on the bottom of a fraction) to name the graph, then use the sign to describe its direction.
- Look for the highest power of x. If the highest power is x², the graph is a quadratic (a parabola).y = x2 + 4: the highest power is x².
- Use the sign of the x² term. A positive x² term gives a U-shape. A negative one gives an n-shape.The number in front of x² is 1, which is positive.
- Describe the shape. Put the two facts together.Quadratic: U-shaped parabola (has a lowest point).
Check. Test the idea with a point: when x = 1, y = 5, and when x = −1, y = 5. These agree with the shape described. ✓
Watch out. A graph with x² is a curve with one turning point; do not call a cubic a quadratic.
Key words. A cubic is a rule where the highest power of x is x³ (x cubed). A reciprocal is 1 divided by a number, so the reciprocal of 4 is 1 ÷ 4 = 0.25. An asymptote is a line that a curve gets closer and closer to but never touches.
Method. Look at the highest power of x (or whether x is on the bottom of a fraction) to name the graph, then use the sign to describe its direction.
- Look for the highest power of x. If the highest power is x³, the graph is a cubic.y = x3 − 1: the highest power is x³.
- Use the sign of the x³ term. A positive x³ term makes the graph go from bottom-left to top-right. A negative one makes it go from top-left to bottom-right.The number in front of x³ is 1, which is positive.
- Describe the shape. Put the two facts together.Cubic: cubic curve rising from bottom-left to top-right.
Check. Test the idea with a point: when x = 1, y = 0, and when x = −1, y = −2. These agree with the shape described. ✓
Watch out. A graph with x² is a curve with one turning point; do not call a cubic a quadratic.
Key words. A cubic is a rule where the highest power of x is x³ (x cubed). A reciprocal is 1 divided by a number, so the reciprocal of 4 is 1 ÷ 4 = 0.25. An asymptote is a line that a curve gets closer and closer to but never touches.
Method. Look at the highest power of x (or whether x is on the bottom of a fraction) to name the graph, then use the sign to describe its direction.
- Look at where x is. In this rule x is on the bottom of a fraction. A rule of the form number ÷ x is a reciprocal graph.y = 5x
- Use the sign of the number on top. A positive number on top gives branches in the top-right and bottom-left. A negative number gives branches in the top-left and bottom-right.The number on top is 5, which is positive.
- Describe the shape. Put the two facts together.Reciprocal: reciprocal curve in two branches, in the top-right and bottom-left parts of the grid.
Check. Test the idea with a point: when x = 1, y = 5, and when x = −1, y = −5. These agree with the shape described. ✓
Watch out. A graph with x² is a curve with one turning point; do not call a cubic a quadratic.
Key words. A cubic is a rule where the highest power of x is x³ (x cubed). A reciprocal is 1 divided by a number, so the reciprocal of 4 is 1 ÷ 4 = 0.25. An asymptote is a line that a curve gets closer and closer to but never touches.
Method. Look at the highest power of x (or whether x is on the bottom of a fraction) to name the graph, then use the sign to describe its direction.
- Look for the highest power of x. If the highest power is x², the graph is a quadratic (a parabola).y = −2x2: the highest power is x².
- Use the sign of the x² term. A positive x² term gives a U-shape. A negative one gives an n-shape.The number in front of x² is −2, which is negative.
- Describe the shape. Put the two facts together.Quadratic: n-shaped parabola (has a highest point).
Check. Test the idea with a point: when x = 1, y = −2, and when x = −1, y = −2. These agree with the shape described. ✓
Watch out. A graph with x² is a curve with one turning point; do not call a cubic a quadratic.
Key words. A cubic is a rule where the highest power of x is x³ (x cubed). A reciprocal is 1 divided by a number, so the reciprocal of 4 is 1 ÷ 4 = 0.25. An asymptote is a line that a curve gets closer and closer to but never touches.
Method. Look at the highest power of x (or whether x is on the bottom of a fraction) to name the graph, then use the sign to describe its direction.
- Look at where x is. In this rule x is on the bottom of a fraction. A rule of the form number ÷ x is a reciprocal graph.y = −3x
- Use the sign of the number on top. A positive number on top gives branches in the top-right and bottom-left. A negative number gives branches in the top-left and bottom-right.The number on top is −3, which is negative.
- Describe the shape. Put the two facts together.Reciprocal: reciprocal curve in two branches, in the top-left and bottom-right parts of the grid.
Check. Test the idea with a point: when x = 1, y = −3, and when x = −1, y = 3. These agree with the shape described. ✓
Watch out. A graph with x² is a curve with one turning point; do not call a cubic a quadratic.
Key words. A cubic is a rule where the highest power of x is x³ (x cubed). A reciprocal is 1 divided by a number, so the reciprocal of 4 is 1 ÷ 4 = 0.25. An asymptote is a line that a curve gets closer and closer to but never touches.
Method. Name each graph from its equation, then find the matching picture.
- Say what kind of graph the equation gives. Look at the highest power of x (or x on the bottom of a fraction).y = 2x + 1 is a linear graph: straight line going up as you move right.
- Look for that shape among the graphs. Only graph B has this shape.Graph B is a straight line going up as you move right.
- Write the match. y = 2x + 1 matches graph B
Check. Test a point: when x = 1 the rule gives y = 3, which fits the picture. ✓
Watch out. Match by shape first, then use signs to choose between similar shapes.
Key words. A cubic is a rule where the highest power of x is x³ (x cubed). A reciprocal is 1 divided by a number, so the reciprocal of 4 is 1 ÷ 4 = 0.25. An asymptote is a line that a curve gets closer and closer to but never touches.
Method. Name each graph from its equation, then find the matching picture.
- Say what kind of graph the equation gives. Look at the highest power of x (or x on the bottom of a fraction).y = x2 + 1 is a quadratic graph: U-shaped parabola (has a lowest point).
- Look for that shape among the graphs. Only graph D has this shape.Graph D is a U-shaped parabola (has a lowest point).
- Write the match. y = x2 + 1 matches graph D
Check. Test a point: when x = 1 the rule gives y = 2, which fits the picture. ✓
Watch out. Match by shape first, then use signs to choose between similar shapes.
Key words. A cubic is a rule where the highest power of x is x³ (x cubed). A reciprocal is 1 divided by a number, so the reciprocal of 4 is 1 ÷ 4 = 0.25. An asymptote is a line that a curve gets closer and closer to but never touches.
Method. Name each graph from its equation, then find the matching picture.
- Say what kind of graph the equation gives. Look at the highest power of x (or x on the bottom of a fraction).y = x3 is a cubic graph: cubic curve rising from bottom-left to top-right.
- Look for that shape among the graphs. Only graph A has this shape.Graph A is a cubic curve rising from bottom-left to top-right.
- Write the match. y = x3 matches graph A
Check. Test a point: when x = 1 the rule gives y = 1, which fits the picture. ✓
Watch out. Match by shape first, then use signs to choose between similar shapes.
Key words. A cubic is a rule where the highest power of x is x³ (x cubed). A reciprocal is 1 divided by a number, so the reciprocal of 4 is 1 ÷ 4 = 0.25. An asymptote is a line that a curve gets closer and closer to but never touches.
Method. Name each graph from its equation, then find the matching picture.
- Say what kind of graph the equation gives. Look at the highest power of x (or x on the bottom of a fraction).y = 4x is a reciprocal graph: reciprocal curve in two branches, in the top-right and bottom-left parts of the grid.
- Look for that shape among the graphs. Only graph C has this shape.Graph C is a reciprocal curve in two branches, in the top-right and bottom-left parts of the grid.
- Write the match. y = 4x matches graph C
Check. Test a point: when x = 1 the rule gives y = 4, which fits the picture. ✓
Watch out. Match by shape first, then use signs to choose between similar shapes.
Key words. A cubic is a rule where the highest power of x is x³ (x cubed). A reciprocal is 1 divided by a number, so the reciprocal of 4 is 1 ÷ 4 = 0.25. An asymptote is a line that a curve gets closer and closer to but never touches.
Method. Name each graph from its equation, then find the matching picture.
- Say what kind of graph the equation gives. Look at the highest power of x (or x on the bottom of a fraction).y = −x + 3 is a linear graph: straight line going down as you move right.
- Look for that shape among the graphs. Only graph C has this shape.Graph C is a straight line going down as you move right.
- Write the match. y = −x + 3 matches graph C
Check. Test a point: when x = 1 the rule gives y = 2, which fits the picture. ✓
Watch out. Match by shape first, then use signs to choose between similar shapes.
Key words. A cubic is a rule where the highest power of x is x³ (x cubed). A reciprocal is 1 divided by a number, so the reciprocal of 4 is 1 ÷ 4 = 0.25. An asymptote is a line that a curve gets closer and closer to but never touches.
Method. Name each graph from its equation, then find the matching picture.
- Say what kind of graph the equation gives. Look at the highest power of x (or x on the bottom of a fraction).y = −x2 is a quadratic graph: n-shaped parabola (has a highest point).
- Look for that shape among the graphs. Only graph B has this shape.Graph B is a n-shaped parabola (has a highest point).
- Write the match. y = −x2 matches graph B
Check. Test a point: when x = 1 the rule gives y = −1, which fits the picture. ✓
Watch out. Match by shape first, then use signs to choose between similar shapes.
Key words. A cubic is a rule where the highest power of x is x³ (x cubed). A reciprocal is 1 divided by a number, so the reciprocal of 4 is 1 ÷ 4 = 0.25. An asymptote is a line that a curve gets closer and closer to but never touches.
Method. Name each graph from its equation, then find the matching picture.
- Say what kind of graph the equation gives. Look at the highest power of x (or x on the bottom of a fraction).y = −x3 is a cubic graph: cubic curve falling from top-left to bottom-right.
- Look for that shape among the graphs. Only graph D has this shape.Graph D is a cubic curve falling from top-left to bottom-right.
- Write the match. y = −x3 matches graph D
Check. Test a point: when x = 1 the rule gives y = −1, which fits the picture. ✓
Watch out. Match by shape first, then use signs to choose between similar shapes.
Key words. A cubic is a rule where the highest power of x is x³ (x cubed). A reciprocal is 1 divided by a number, so the reciprocal of 4 is 1 ÷ 4 = 0.25. An asymptote is a line that a curve gets closer and closer to but never touches.
Method. Name each graph from its equation, then find the matching picture.
- Say what kind of graph the equation gives. Look at the highest power of x (or x on the bottom of a fraction).y = −2x is a reciprocal graph: reciprocal curve in two branches, in the top-left and bottom-right parts of the grid.
- Look for that shape among the graphs. Only graph A has this shape.Graph A is a reciprocal curve in two branches, in the top-left and bottom-right parts of the grid.
- Write the match. y = −2x matches graph A
Check. Test a point: when x = 1 the rule gives y = −2, which fits the picture. ✓
Watch out. Match by shape first, then use signs to choose between similar shapes.
Key words. A cubic is a rule where the highest power of x is x³ (x cubed). A reciprocal is 1 divided by a number, so the reciprocal of 4 is 1 ÷ 4 = 0.25. An asymptote is a line that a curve gets closer and closer to but never touches.
Method. Look at the highest power of x (or whether x is on the bottom of a fraction) to name the graph, then use the sign to describe its direction.
- Look for the highest power of x. If the highest power is x², the graph is a quadratic (a parabola).y = x2: the highest power is x².
- Use the sign of the x² term. A positive x² term gives a U-shape. A negative one gives an n-shape.The number in front of x² is 1, which is positive.
- Describe the shape. Put the two facts together.Quadratic: U-shaped parabola (has a lowest point).
Check. Test the idea with a point: when x = 1, y = 1, and when x = −1, y = 1. These agree with the shape described. ✓
Watch out. A graph with x² is a curve with one turning point; do not call a cubic a quadratic.
Key words. A cubic is a rule where the highest power of x is x³ (x cubed). A reciprocal is 1 divided by a number, so the reciprocal of 4 is 1 ÷ 4 = 0.25. An asymptote is a line that a curve gets closer and closer to but never touches.
Method. Look at the highest power of x (or whether x is on the bottom of a fraction) to name the graph, then use the sign to describe its direction.
- Look for the highest power of x. If the highest power is x², the graph is a quadratic (a parabola).y = −x2: the highest power is x².
- Use the sign of the x² term. A positive x² term gives a U-shape. A negative one gives an n-shape.The number in front of x² is −1, which is negative.
- Describe the shape. Put the two facts together.Quadratic: n-shaped parabola (has a highest point).
Check. Test the idea with a point: when x = 1, y = −1, and when x = −1, y = −1. These agree with the shape described. ✓
Watch out. A graph with x² is a curve with one turning point; do not call a cubic a quadratic.
Key words. A cubic is a rule where the highest power of x is x³ (x cubed). A reciprocal is 1 divided by a number, so the reciprocal of 4 is 1 ÷ 4 = 0.25. An asymptote is a line that a curve gets closer and closer to but never touches.
Method. Look at the highest power of x (or whether x is on the bottom of a fraction) to name the graph, then use the sign to describe its direction.
- Look for the highest power of x. If the highest power is x³, the graph is a cubic.y = x3: the highest power is x³.
- Use the sign of the x³ term. A positive x³ term makes the graph go from bottom-left to top-right. A negative one makes it go from top-left to bottom-right.The number in front of x³ is 1, which is positive.
- Describe the shape. Put the two facts together.Cubic: cubic curve rising from bottom-left to top-right.
Check. Test the idea with a point: when x = 1, y = 1, and when x = −1, y = −1. These agree with the shape described. ✓
Watch out. A graph with x² is a curve with one turning point; do not call a cubic a quadratic.
Key words. A cubic is a rule where the highest power of x is x³ (x cubed). A reciprocal is 1 divided by a number, so the reciprocal of 4 is 1 ÷ 4 = 0.25. An asymptote is a line that a curve gets closer and closer to but never touches.
Method. Look at the highest power of x (or whether x is on the bottom of a fraction) to name the graph, then use the sign to describe its direction.
- Look for the highest power of x. If the highest power is x³, the graph is a cubic.y = −x3: the highest power is x³.
- Use the sign of the x³ term. A positive x³ term makes the graph go from bottom-left to top-right. A negative one makes it go from top-left to bottom-right.The number in front of x³ is −1, which is negative.
- Describe the shape. Put the two facts together.Cubic: cubic curve falling from top-left to bottom-right.
Check. Test the idea with a point: when x = 1, y = −1, and when x = −1, y = 1. These agree with the shape described. ✓
Watch out. A graph with x² is a curve with one turning point; do not call a cubic a quadratic.
Key words. A cubic is a rule where the highest power of x is x³ (x cubed). A reciprocal is 1 divided by a number, so the reciprocal of 4 is 1 ÷ 4 = 0.25. An asymptote is a line that a curve gets closer and closer to but never touches.
Method. Look at the highest power of x (or whether x is on the bottom of a fraction) to name the graph, then use the sign to describe its direction.
- Look at where x is. In this rule x is on the bottom of a fraction. A rule of the form number ÷ x is a reciprocal graph.y = 2x
- Use the sign of the number on top. A positive number on top gives branches in the top-right and bottom-left. A negative number gives branches in the top-left and bottom-right.The number on top is 2, which is positive.
- Describe the shape. Put the two facts together.Reciprocal: reciprocal curve in two branches, in the top-right and bottom-left parts of the grid.
Check. Test the idea with a point: when x = 1, y = 2, and when x = −1, y = −2. These agree with the shape described. ✓
Watch out. A graph with x² is a curve with one turning point; do not call a cubic a quadratic.
Key words. A cubic is a rule where the highest power of x is x³ (x cubed). A reciprocal is 1 divided by a number, so the reciprocal of 4 is 1 ÷ 4 = 0.25. An asymptote is a line that a curve gets closer and closer to but never touches.
Method. Look at the highest power of x (or whether x is on the bottom of a fraction) to name the graph, then use the sign to describe its direction.
- Look at where x is. In this rule x is on the bottom of a fraction. A rule of the form number ÷ x is a reciprocal graph.y = −2x
- Use the sign of the number on top. A positive number on top gives branches in the top-right and bottom-left. A negative number gives branches in the top-left and bottom-right.The number on top is −2, which is negative.
- Describe the shape. Put the two facts together.Reciprocal: reciprocal curve in two branches, in the top-left and bottom-right parts of the grid.
Check. Test the idea with a point: when x = 1, y = −2, and when x = −1, y = 2. These agree with the shape described. ✓
Watch out. A graph with x² is a curve with one turning point; do not call a cubic a quadratic.
Key words. A cubic is a rule where the highest power of x is x³ (x cubed). A reciprocal is 1 divided by a number, so the reciprocal of 4 is 1 ÷ 4 = 0.25. An asymptote is a line that a curve gets closer and closer to but never touches.
Method. Use the shape and the y-intercept.
- Find the shape. x² has a positive number in front, so the graph is U-shaped. This rules out C.U-shaped
- Find the y-intercept. Put x = 0 in the rule.y = 0 − 3 = −3, so the intercept is (0, −3). This rules out A.
- Choose. Only B is U-shaped with intercept −3.B
Check. B passes through (0, −3), and (3, 6) is also on the curve: 9 − 3 = 6. ✓
Watch out. Use both the shape and the intercept.
Key words. A cubic is a rule where the highest power of x is x³ (x cubed). A reciprocal is 1 divided by a number, so the reciprocal of 4 is 1 ÷ 4 = 0.25. An asymptote is a line that a curve gets closer and closer to but never touches.
Method. Test the statement using what you know about the shape or by substituting.
- Decide. The x² term can be negative, giving an n-shape.
- Write the answer. Use the reason to decide.False
Check. y = −x² is n-shaped.
Watch out. Always give a reason.
Key words. A cubic is a rule where the highest power of x is x³ (x cubed). A reciprocal is 1 divided by a number, so the reciprocal of 4 is 1 ÷ 4 = 0.25. An asymptote is a line that a curve gets closer and closer to but never touches.
Method. Test the statement using what you know about the shape or by substituting.
- Decide. The highest power of x is 1, so it is a straight line.
- Write the answer. Use the reason to decide.False
Check. Straight line with gradient 2.
Watch out. Always give a reason.
Key words. A cubic is a rule where the highest power of x is x³ (x cubed). A reciprocal is 1 divided by a number, so the reciprocal of 4 is 1 ÷ 4 = 0.25. An asymptote is a line that a curve gets closer and closer to but never touches.
Method. Test the statement using what you know about the shape or by substituting.
- Decide. (−1) × (−1) × (−1) = −1.
- Write the answer. Use the reason to decide.True
Check. The point fits the rule.
Watch out. Always give a reason.
Key words. A cubic is a rule where the highest power of x is x³ (x cubed). A reciprocal is 1 divided by a number, so the reciprocal of 4 is 1 ÷ 4 = 0.25. An asymptote is a line that a curve gets closer and closer to but never touches.
Method. Test the statement using what you know about the shape or by substituting.
- Decide. You cannot divide by 0.
- Write the answer. Use the reason to decide.False
Check. There is no point with x = 0.
Watch out. Always give a reason.
Key words. A quadratic is a rule where the highest power of x is x² (x squared). Its graph is a smooth curve called a parabola. The turning point is where the curve changes direction (the lowest or highest point). A root is an x-value where the curve meets the x-axis (where y = 0). The y-intercept is where the curve crosses the y-axis (where x = 0).
Method. A turning point is where a graph changes from going down to going up (or the reverse). Think about each shape.
- Straight line. A line always goes the same way.No turning point
- Quadratic. A U or n shape turns once at its lowest or highest point.Has a turning point
- y = x³. It rises all the way from bottom-left to top-right and never turns.No turning point
- Reciprocal. Each branch keeps going the same way.No turning point
- Answer. y = x² − 3
Check. The table for x² − 3 goes down then up, but the tables for the others never change direction. ✓
Watch out. A cubic like y = x³ − 4x does have turns; the simple y = x³ does not.
Key words. A cubic is a rule where the highest power of x is x³ (x cubed). A reciprocal is 1 divided by a number, so the reciprocal of 4 is 1 ÷ 4 = 0.25. An asymptote is a line that a curve gets closer and closer to but never touches.
Method. Substitute the x-value into the rule and compare with the y-value.
- Substitute. Cube the x-value. Use brackets for negatives.x = 2: y = 23 = 8
- Compare. The point has y = 8.8 = 8, so the point is on the graph
Check. A point on y = x³ always has y of the same sign as x. ✓
Watch out. Only an exact match counts.
Key words. A cubic is a rule where the highest power of x is x³ (x cubed). A reciprocal is 1 divided by a number, so the reciprocal of 4 is 1 ÷ 4 = 0.25. An asymptote is a line that a curve gets closer and closer to but never touches.
Method. Substitute the x-value into the rule and compare with the y-value.
- Substitute. Cube the x-value. Use brackets for negatives.x = −2: y = (−2)3 = −8
- Compare. The point has y = −8.−8 = −8, so the point is on the graph
Check. A point on y = x³ always has y of the same sign as x. ✓
Watch out. Only an exact match counts.
Key words. A cubic is a rule where the highest power of x is x³ (x cubed). A reciprocal is 1 divided by a number, so the reciprocal of 4 is 1 ÷ 4 = 0.25. An asymptote is a line that a curve gets closer and closer to but never touches.
Method. Substitute the x-value into the rule and compare with the y-value.
- Substitute. Cube the x-value. Use brackets for negatives.x = 1: y = 13 = 1
- Compare. The point has y = 2.1 ≠ 2, so the point is not on the graph
Check. A point on y = x³ always has y of the same sign as x. ✓
Watch out. Only an exact match counts.
Key words. A cubic is a rule where the highest power of x is x³ (x cubed). A reciprocal is 1 divided by a number, so the reciprocal of 4 is 1 ÷ 4 = 0.25. An asymptote is a line that a curve gets closer and closer to but never touches.
Method. Substitute the x-value into the rule and compare with the y-value.
- Substitute. Cube the x-value. Use brackets for negatives.x = −1: y = (−1)3 = −1
- Compare. The point has y = 1.−1 ≠ 1, so the point is not on the graph
Check. A point on y = x³ always has y of the same sign as x. ✓
Watch out. Only an exact match counts.
Key words. A quadratic is a rule where the highest power of x is x² (x squared). Its graph is a smooth curve called a parabola. The turning point is where the curve changes direction (the lowest or highest point). A root is an x-value where the curve meets the x-axis (where y = 0). The y-intercept is where the curve crosses the y-axis (where x = 0).
Method. Use the shape, the y-intercept and the roots to find the equation.
- Use the shape. An n-shape needs a negative x² term. This leaves 4 − x².Only y = 4 − x² has a negative x²
- Check the y-intercept. Put x = 0.y = 4 − 0 = 4 ✓
- Check the roots. Put y = 0: 4 − x² = 0 gives x² = 4.x = 2 or x = −2 ✓
Check. All three facts match. ✓
Watch out. Test every fact in the question.
Key words. A quadratic is a rule where the highest power of x is x² (x squared). Its graph is a smooth curve called a parabola. The turning point is where the curve changes direction (the lowest or highest point). A root is an x-value where the curve meets the x-axis (where y = 0). The y-intercept is where the curve crosses the y-axis (where x = 0).
Method. The origin is (0, 0). Substitute x = 0 into the rule and see whether y is 0.
- Substitute x = 0. The origin has x = 0.y = 0² + 1 = 0 + 1 = 1
- Compare. The origin has y = 0, but the rule gives y = 1.1 ≠ 0
- Conclude. At x = 0 the graph is at (0, 1), above the origin.The graph does not pass through (0, 0). It crosses the y-axis at (0, 1).
Check. x² is never negative, so x² + 1 is never less than 1: it cannot be 0. ✓
Watch out. Show the substitution; do not just say "no".
Key words. A cubic is a rule where the highest power of x is x³ (x cubed). A reciprocal is 1 divided by a number, so the reciprocal of 4 is 1 ÷ 4 = 0.25. An asymptote is a line that a curve gets closer and closer to but never touches.
Method. Compare the two rules at x = 2 and x = −2.
- Work out y = x² at 2 and −2. Squares of opposite numbers are the same.2² = 4 and (−2)² = 4
- Work out y = x³ at 2 and −2. Cubes of opposite numbers are opposites.2³ = 8 and (−2)³ = −8
- Explain. For y = x² the left and right sides match, so it is symmetrical about the y-axis (a U-shape). For y = x³ the y-value changes sign, so one end goes up and the other goes down (an S-shape).x²: same y, U-shape. x³: opposite y, S-shape.
Check. Try x = 3: 9 and 9 for x²; 27 and −27 for x³. ✓
Watch out. Compare the values for x and −x.
Key words. A quadratic is a rule where the highest power of x is x² (x squared). Its graph is a smooth curve called a parabola. The turning point is where the curve changes direction (the lowest or highest point). A root is an x-value where the curve meets the x-axis (where y = 0). The y-intercept is where the curve crosses the y-axis (where x = 0).
Method. Use the roots to choose the brackets, then the y-intercept to decide the sign.
- Find the brackets from the roots. A root at x = 1 gives the bracket (x − 1). A root at x = −3 gives (x + 3).Brackets (x − 1)(x + 3): choices 1 and 2
- Find the y-intercept of choice 1. Put x = 0: (0 − 1)(0 + 3) = (−1)(3).y = −3 (too low: we need +3)
- Find the y-intercept of choice 2. The extra minus changes the sign.y = −(−1)(3) = 3 ✓
- Write the answer. This is also n-shaped, as it has −x².y = −(x − 1)(x + 3)
Check. Expand: −(x² + 2x − 3) = −x² − 2x + 3, which has y-intercept 3. ✓
Watch out. Roots give brackets with the sign flipped.
Key words. A cubic is a rule where the highest power of x is x³ (x cubed). A reciprocal is 1 divided by a number, so the reciprocal of 4 is 1 ÷ 4 = 0.25. An asymptote is a line that a curve gets closer and closer to but never touches.
Method. Factorise to find the roots, then use the sign of x³ for the direction.
- Find the roots. Put y = 0 and factorise: take out x, then use the difference of two squares.x³ − 4x = x(x² − 4) = x(x − 2)(x + 2) = 0, so x = 0, 2 or −2
- Find the direction. The x³ term is positive, so the right-hand end goes up and the left-hand end goes down.Bottom-left to top-right
- Sketch. Draw a smooth curve through the three roots with a hump between −2 and 0 and a dip between 0 and 2.See the sketch in the answer.
Check. At x = 1: y = 1 − 4 = −3, below the axis, between the roots 0 and 2: the dip. ✓
Watch out. Label all three crossing points.
Key words. A cubic is a rule where the highest power of x is x³ (x cubed). A reciprocal is 1 divided by a number, so the reciprocal of 4 is 1 ÷ 4 = 0.25. An asymptote is a line that a curve gets closer and closer to but never touches.
Method. The rule is the negative of part (a), so the graph is part (a) flipped over.
- Find the roots. Put y = 0: 4x − x³ = x(4 − x²) = x(2 − x)(2 + x).x = 0, 2 or −2
- Find the direction. The x³ term is negative, so the right-hand end goes down and the left-hand end goes up.Top-left to bottom-right
- Sketch. Same roots as part (a), but a dip between −2 and 0 and a hump between 0 and 2... reversed.See the sketch in the answer.
Check. At x = 1: y = 4 − 1 = 3, above the axis between 0 and 2: the hump. ✓
Watch out. A minus in front flips the graph over the x-axis.
Key words. A quadratic is a rule where the highest power of x is x² (x squared). Its graph is a smooth curve called a parabola. The turning point is where the curve changes direction (the lowest or highest point). A root is an x-value where the curve meets the x-axis (where y = 0). The y-intercept is where the curve crosses the y-axis (where x = 0).
Method. Substitute a general x and then −x and compare.
- Substitute x. The value of y is a times x squared, plus c.y = a x² + c
- Substitute −x. Squaring a negative gives the same as squaring the positive: (−x)² = x².y = a (−x)² + c = a x² + c
- Compare. The two y-values are equal for every x, so every point (x, y) has a mirror image (−x, y).The graph is symmetrical about the y-axis.
Check. Test: y = 3x² + 1 at x = 2 and −2: 13 and 13. ✓
Watch out. This works because (−x)² = x². It would fail with an x term, e.g. x² + x.
Real-life curved graphs
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Many real situations are described by curved graphs: the path of a ball, the area of a field, the profit of a business, the depth of water draining from a tank. You meet them in exams as a graph that is already drawn (or a rule from which you draw it), and you answer questions by reading values and by interpreting what the graph tells you.
Always check which axis is which, and the units. To find the value on one axis from a value on the other, draw a straight line from the given value to the curve, then straight across or down to the other axis. Use a ruler and use the grid carefully.
Some special points on a curve have a meaning in the real situation:
- The highest point (maximum) of the ball graph tells you the greatest height reached: 20 m after 2 seconds.
- Where the curve meets the horizontal axis the quantity is 0: the ball is on the ground at 0 s (start) and 4 s (landing).
- Where a horizontal line crosses the curve, the quantity equals that value. A height of 15 m happens twice, once going up (1 s) and once coming down (3 s).
- The curve is symmetrical: going up takes as long as coming down.
If you are given the rule you can also find the exact value by substitution. For example when t = 1: h = 20 × 1 − 5 × 1² = 15. A reciprocal graph also appears in real life. If a coach costing £240 is shared equally between n people, each person pays C = 240 ÷ n pounds. The more people, the less each pays, but the cost never reaches 0.
Key ideas
- Read the axis labels and units first.
- To read a value: go from the known value to the curve, then to the other axis, using straight lines.
- The highest or lowest point of the curve gives the maximum or minimum.
- A horizontal line can meet a curve twice: look for both answers.
- Where the curve meets the horizontal axis the quantity is 0.
- Readings are approximate; check with the rule if you are given one.
Key words. To read from a graph means going from one axis to the curve and across to the other axis. Readings are approximate, so give your answer with its unit. The maximum is the highest value and the minimum is the lowest value.
Method. Go up from the time to the curve, then across to the height.
- Find 1 s on the horizontal axis. The horizontal axis shows the time.Locate t = 1.
- Go straight up to the curve, then straight across to the vertical axis. The vertical axis shows the height. Use a ruler to keep the lines straight.The curve is at height 15.
- Read the height. Read the number on the vertical axis and write the unit.15 m
Check. Use the rule: t = 1: h = −5 × (1)2 + 20 × 1 = −5 + 20 = 15. ✓
Watch out. Read from the correct axis. The question tells you which quantity is given and which you need.
Key words. To read from a graph means going from one axis to the curve and across to the other axis. Readings are approximate, so give your answer with its unit. The maximum is the highest value and the minimum is the lowest value.
Method. Go across from the height to the curve, then down to the time. Check for more than one crossing.
- Find 15 m on the vertical axis. The vertical axis shows the height.Locate h = 15.
- Draw a horizontal line across to the curve. Use a ruler. Every point on this line has a height of 15 m. Mark every place where it meets the curve (there may be more than one).The line meets the curve at (1, 15) and (3, 15).
- Go straight down from each point to the horizontal axis and read the time. The horizontal axis shows the time.1 and 3 s
Check. Use the rule: t = 1: h = −5 × (1)2 + 20 × 1 = −5 + 20 = 15; t = 3: h = −5 × (3)2 + 20 × 3 = −45 + 60 = 15. ✓
Watch out. A horizontal line can cross a curve twice. Look for both crossing points.
Key words. To read from a graph means going from one axis to the curve and across to the other axis. Readings are approximate, so give your answer with its unit. The maximum is the highest value and the minimum is the lowest value.
Method. The maximum is at the turning point of the curve.
- Find the highest point of the curve. This is the turning point. A U-shaped curve has a lowest point; an n-shaped curve has a highest point.The turning point is (2, 20).
- Read both coordinates. The horizontal coordinate is the time at which it happens. The vertical coordinate is the maximum height.Time = 2 s, height = 20 m
- Write the answer in words. Always say what the numbers mean and give units.The maximum height is 20 m, at 2 s.
Check. Use the rule: t = 2: h = −5 × (2)2 + 20 × 2 = −20 + 40 = 20. ✓
Watch out. The question may ask for the maximum value (a height) or for when it happens (a time). Read the right coordinate.
Key words. To read from a graph means going from one axis to the curve and across to the other axis. Readings are approximate, so give your answer with its unit. The maximum is the highest value and the minimum is the lowest value.
Method. Go across from the cost per person to the curve, then down to the number of people. Check for more than one crossing.
- Find £15 on the vertical axis. The vertical axis shows the cost per person.Locate C = 15.
- Draw a horizontal line across to the curve. Use a ruler. Every point on this line has a cost per person of £15. Mark every place where it meets the curve (there may be more than one).The line meets the curve at (16, 15).
- Go straight down from each point to the horizontal axis and read the number of people. The horizontal axis shows the number of people.16 people
Check. Use the rule: n = 16: C = 240 ÷ 16 = 15. ✓
Watch out. A horizontal line can cross a curve twice. Look for both crossing points.
Watch out
Check what each axis shows. On the ball graph the horizontal axis is time and the vertical axis is height. The highest point is (2, 20): the ball is highest after 2 seconds, and the greatest height is 20 m. Do not give only one answer when the question asks when and a horizontal line crosses the curve twice. Always include the unit.Exam tip
Draw your reading lines on the diagram with a ruler (the examiner can then give credit even if the final number is slightly out), and write the units in your answer.Exercise 13F Real-life graphs
Non-calculatorKey words. To read from a graph means going from one axis to the curve and across to the other axis. Readings are approximate, so give your answer with its unit. The maximum is the highest value and the minimum is the lowest value.
Method. Go up from the time to the curve, then across to the height.
- Find 1 s on the horizontal axis. The horizontal axis shows the time.Locate t = 1.
- Go straight up to the curve, then straight across to the vertical axis. The vertical axis shows the height. Use a ruler to keep the lines straight.The curve is at height 15.
- Read the height. Read the number on the vertical axis and write the unit.15 m
Check. Use the rule: t = 1: h = −5 × (1)2 + 20 × 1 = −5 + 20 = 15. ✓
Watch out. Read from the correct axis. The question tells you which quantity is given and which you need.
Key words. To read from a graph means going from one axis to the curve and across to the other axis. Readings are approximate, so give your answer with its unit. The maximum is the highest value and the minimum is the lowest value.
Method. Go up from the time to the curve, then across to the height.
- Find 3 s on the horizontal axis. The horizontal axis shows the time.Locate t = 3.
- Go straight up to the curve, then straight across to the vertical axis. The vertical axis shows the height. Use a ruler to keep the lines straight.The curve is at height 15.
- Read the height. Read the number on the vertical axis and write the unit.15 m
Check. Use the rule: t = 3: h = −5 × (3)2 + 20 × 3 = −45 + 60 = 15. ✓
Watch out. Read from the correct axis. The question tells you which quantity is given and which you need.
Key words. To read from a graph means going from one axis to the curve and across to the other axis. Readings are approximate, so give your answer with its unit. The maximum is the highest value and the minimum is the lowest value.
Method. The maximum is at the turning point of the curve.
- Find the highest point of the curve. This is the turning point. A U-shaped curve has a lowest point; an n-shaped curve has a highest point.The turning point is (2, 20).
- Read both coordinates. The horizontal coordinate is the time at which it happens. The vertical coordinate is the maximum height.Time = 2 s, height = 20 m
- Write the answer in words. Always say what the numbers mean and give units.The maximum height is 20 m, at 2 s.
Check. Use the rule: t = 2: h = −5 × (2)2 + 20 × 2 = −20 + 40 = 20. ✓
Watch out. The question may ask for the maximum value (a height) or for when it happens (a time). Read the right coordinate.
Key words. To read from a graph means going from one axis to the curve and across to the other axis. Readings are approximate, so give your answer with its unit. The maximum is the highest value and the minimum is the lowest value.
Method. The time in the air is the time between the two points where the height is 0.
- Find where the height is 0. The curve meets the horizontal axis at the start and at the end.At 0 s and 4 s.
- Subtract to find how long it lasts. The time between the two is the end minus the start.4 − 0 = 4 s
Check. The curve is symmetrical about time 2 s, the middle of 0 and 4. ✓
Watch out. Give the length of time, not the two readings.
Key words. To read from a graph means going from one axis to the curve and across to the other axis. Readings are approximate, so give your answer with its unit. The maximum is the highest value and the minimum is the lowest value.
Method. Go across from the height to the curve, then down to the time. Check for more than one crossing.
- Find 15 m on the vertical axis. The vertical axis shows the height.Locate h = 15.
- Draw a horizontal line across to the curve. Use a ruler. Every point on this line has a height of 15 m. Mark every place where it meets the curve (there may be more than one).The line meets the curve at (1, 15) and (3, 15).
- Go straight down from each point to the horizontal axis and read the time. The horizontal axis shows the time.1 and 3 s
Check. Use the rule: t = 1: h = −5 × (1)2 + 20 × 1 = −5 + 20 = 15; t = 3: h = −5 × (3)2 + 20 × 3 = −45 + 60 = 15. ✓
Watch out. A horizontal line can cross a curve twice. Look for both crossing points.
Key words. To read from a graph means going from one axis to the curve and across to the other axis. Readings are approximate, so give your answer with its unit. The maximum is the highest value and the minimum is the lowest value.
Method. Go across from the height to the curve, then down to the time. Check for more than one crossing.
- Find 20 m on the vertical axis. The vertical axis shows the height.Locate h = 20.
- Draw a horizontal line across to the curve. Use a ruler. Every point on this line has a height of 20 m. Mark every place where it meets the curve (there may be more than one).The line meets the curve at (2, 20).
- Go straight down from each point to the horizontal axis and read the time. The horizontal axis shows the time.2 s
Check. Use the rule: t = 2: h = −5 × (2)2 + 20 × 2 = −20 + 40 = 20. ✓
Watch out. A horizontal line can cross a curve twice. Look for both crossing points.
Key words. To read from a graph means going from one axis to the curve and across to the other axis. Readings are approximate, so give your answer with its unit. The maximum is the highest value and the minimum is the lowest value.
Method. Go across from the height to the curve, then down to the time. Check for more than one crossing.
- Find 10 m on the vertical axis. The vertical axis shows the height.Locate h = 10.
- Draw a horizontal line across to the curve. Use a ruler. Every point on this line has a height of 10 m. Mark every place where it meets the curve (there may be more than one).The line meets the curve at (0.6, 10) and (3.4, 10).
- Go straight down from each point to the horizontal axis and read the time. The horizontal axis shows the time.0.6 and 3.4 s (approximately)
Check. Put the readings into the rule: t = 0.6 gives h = 10.0; t = 3.4 gives h = 10.0, close to the target. (Readings from a graph are approximate.) ✓
Watch out. A horizontal line can cross a curve twice. Look for both crossing points.
Key words. To read from a graph means going from one axis to the curve and across to the other axis. Readings are approximate, so give your answer with its unit. The maximum is the highest value and the minimum is the lowest value.
Method. Go up from the width to the curve, then across to the area.
- Find 3 m on the horizontal axis. The horizontal axis shows the width.Locate x = 3.
- Go straight up to the curve, then straight across to the vertical axis. The vertical axis shows the area. Use a ruler to keep the lines straight.The curve is at height 27.
- Read the area. Read the number on the vertical axis and write the unit.27 m²
Check. Use the rule: x = 3: A = −(3)2 + 12 × 3 = −9 + 36 = 27. ✓
Watch out. Read from the correct axis. The question tells you which quantity is given and which you need.
Key words. To read from a graph means going from one axis to the curve and across to the other axis. Readings are approximate, so give your answer with its unit. The maximum is the highest value and the minimum is the lowest value.
Method. The maximum is at the turning point of the curve.
- Find the highest point of the curve. This is the turning point. A U-shaped curve has a lowest point; an n-shaped curve has a highest point.The turning point is (6, 36).
- Read both coordinates. The horizontal coordinate is the width at which it happens. The vertical coordinate is the maximum area.Width = 6 m, area = 36 m²
- Write the answer in words. Always say what the numbers mean and give units.The maximum area is 36 m², at 6 m.
Check. Use the rule: x = 6: A = −(6)2 + 12 × 6 = −36 + 72 = 36. ✓
Watch out. The question may ask for the maximum value (a area) or for when it happens (a width). Read the right coordinate.
Key words. To read from a graph means going from one axis to the curve and across to the other axis. Readings are approximate, so give your answer with its unit. The maximum is the highest value and the minimum is the lowest value.
Method. Go across from the area to the curve, then down to the width. Check for more than one crossing.
- Find 20 m² on the vertical axis. The vertical axis shows the area.Locate A = 20.
- Draw a horizontal line across to the curve. Use a ruler. Every point on this line has a area of 20 m². Mark every place where it meets the curve (there may be more than one).The line meets the curve at (2, 20) and (10, 20).
- Go straight down from each point to the horizontal axis and read the width. The horizontal axis shows the width.2 and 10 m
Check. Use the rule: x = 2: A = −(2)2 + 12 × 2 = −4 + 24 = 20; x = 10: A = −(10)2 + 12 × 10 = −100 + 120 = 20. ✓
Watch out. A horizontal line can cross a curve twice. Look for both crossing points.
Key words. To read from a graph means going from one axis to the curve and across to the other axis. Readings are approximate, so give your answer with its unit. The maximum is the highest value and the minimum is the lowest value.
Method. Go up from the time to the curve, then across to the depth of water.
- Find 4 minutes on the horizontal axis. The horizontal axis shows the time.Locate t = 4.
- Go straight up to the curve, then straight across to the vertical axis. The vertical axis shows the depth of water. Use a ruler to keep the lines straight.The curve is at height 36.
- Read the depth of water. Read the number on the vertical axis and write the unit.36 cm
Check. Use the rule: t = 4: d = 42 − 20 × 4 + 100 = 16 − 80 + 100 = 36. ✓
Watch out. Read from the correct axis. The question tells you which quantity is given and which you need.
Key words. To read from a graph means going from one axis to the curve and across to the other axis. Readings are approximate, so give your answer with its unit. The maximum is the highest value and the minimum is the lowest value.
Method. Go up from the time to the curve, then across to the depth of water.
- Find 2 minutes on the horizontal axis. The horizontal axis shows the time.Locate t = 2.
- Go straight up to the curve, then straight across to the vertical axis. The vertical axis shows the depth of water. Use a ruler to keep the lines straight.The curve is at height 64.
- Read the depth of water. Read the number on the vertical axis and write the unit.64 cm
Check. Use the rule: t = 2: d = 22 − 20 × 2 + 100 = 4 − 40 + 100 = 64. ✓
Watch out. Read from the correct axis. The question tells you which quantity is given and which you need.
Key words. To read from a graph means going from one axis to the curve and across to the other axis. Readings are approximate, so give your answer with its unit. The maximum is the highest value and the minimum is the lowest value.
Method. Go across from the depth of water to the curve, then down to the time. Check for more than one crossing.
- Find 25 cm on the vertical axis. The vertical axis shows the depth of water.Locate d = 25.
- Draw a horizontal line across to the curve. Use a ruler. Every point on this line has a depth of water of 25 cm. Mark every place where it meets the curve (there may be more than one).The line meets the curve at (5, 25).
- Go straight down from each point to the horizontal axis and read the time. The horizontal axis shows the time.5 minutes
Check. Use the rule: t = 5: d = 52 − 20 × 5 + 100 = 25 − 100 + 100 = 25. ✓
Watch out. A horizontal line can cross a curve twice. Look for both crossing points.
Key words. To read from a graph means going from one axis to the curve and across to the other axis. Readings are approximate, so give your answer with its unit. The maximum is the highest value and the minimum is the lowest value.
Method. Where the curve meets the horizontal axis, the depth of water is 0.
- Find where the depth of water is 0. A depth of water of 0 means the curve is on the horizontal axis.Look along the horizontal axis for the points where the curve touches it.
- Read the crossing points. Read the numbers along the horizontal axis at those points.The curve meets the axis at 10 minutes.
Check. Use the rule: t = 10: d = 102 − 20 × 10 + 100 = 100 − 200 + 100 = 0. ✓
Watch out. Roots are values on the horizontal axis (the x-axis).
Key words. To read from a graph means going from one axis to the curve and across to the other axis. Readings are approximate, so give your answer with its unit. The maximum is the highest value and the minimum is the lowest value.
Method. Go up from the number of people to the curve, then across to the cost per person.
- Find 8 people on the horizontal axis. The horizontal axis shows the number of people.Locate n = 8.
- Go straight up to the curve, then straight across to the vertical axis. The vertical axis shows the cost per person. Use a ruler to keep the lines straight.The curve is at height 30.
- Read the cost per person. Read the number on the vertical axis and write the unit.£30
Check. Use the rule: n = 8: C = 240 ÷ 8 = 30. ✓
Watch out. Read from the correct axis. The question tells you which quantity is given and which you need.
Key words. To read from a graph means going from one axis to the curve and across to the other axis. Readings are approximate, so give your answer with its unit. The maximum is the highest value and the minimum is the lowest value.
Method. Go up from the number of people to the curve, then across to the cost per person.
- Find 15 people on the horizontal axis. The horizontal axis shows the number of people.Locate n = 15.
- Go straight up to the curve, then straight across to the vertical axis. The vertical axis shows the cost per person. Use a ruler to keep the lines straight.The curve is at height 16.
- Read the cost per person. Read the number on the vertical axis and write the unit.£16
Check. Use the rule: n = 15: C = 240 ÷ 15 = 16. ✓
Watch out. Read from the correct axis. The question tells you which quantity is given and which you need.
Key words. To read from a graph means going from one axis to the curve and across to the other axis. Readings are approximate, so give your answer with its unit. The maximum is the highest value and the minimum is the lowest value.
Method. Go across from the cost per person to the curve, then down to the number of people. Check for more than one crossing.
- Find £12 on the vertical axis. The vertical axis shows the cost per person.Locate C = 12.
- Draw a horizontal line across to the curve. Use a ruler. Every point on this line has a cost per person of £12. Mark every place where it meets the curve (there may be more than one).The line meets the curve at (20, 12).
- Go straight down from each point to the horizontal axis and read the number of people. The horizontal axis shows the number of people.20 people
Check. Use the rule: n = 20: C = 240 ÷ 20 = 12. ✓
Watch out. A horizontal line can cross a curve twice. Look for both crossing points.
Key words. To read from a graph means going from one axis to the curve and across to the other axis. Readings are approximate, so give your answer with its unit. The maximum is the highest value and the minimum is the lowest value.
Method. Go across from the cost per person to the curve, then down to the number of people. Check for more than one crossing.
- Find £10 on the vertical axis. The vertical axis shows the cost per person.Locate C = 10.
- Draw a horizontal line across to the curve. Use a ruler. Every point on this line has a cost per person of £10. Mark every place where it meets the curve (there may be more than one).The line meets the curve at (24, 10).
- Go straight down from each point to the horizontal axis and read the number of people. The horizontal axis shows the number of people.24 people
Check. Use the rule: n = 24: C = 240 ÷ 24 = 10. ✓
Watch out. A horizontal line can cross a curve twice. Look for both crossing points.
Key words. To read from a graph means going from one axis to the curve and across to the other axis. Readings are approximate, so give your answer with its unit. The maximum is the highest value and the minimum is the lowest value.
Method. Go up from the ticket price to the curve, then across to the profit.
- Find £3 on the horizontal axis. The horizontal axis shows the ticket price.Locate x = 3.
- Go straight up to the curve, then straight across to the vertical axis. The vertical axis shows the profit. Use a ruler to keep the lines straight.The curve is at height 25.
- Read the profit. Read the number on the vertical axis and write the unit.£25
Check. Use the rule: x = 3: P = −5 × (3)2 + 50 × 3 − 80 = −45 + 150 − 80 = 25. ✓
Watch out. Read from the correct axis. The question tells you which quantity is given and which you need.
Key words. To read from a graph means going from one axis to the curve and across to the other axis. Readings are approximate, so give your answer with its unit. The maximum is the highest value and the minimum is the lowest value.
Method. The maximum is at the turning point of the curve.
- Find the highest point of the curve. This is the turning point. A U-shaped curve has a lowest point; an n-shaped curve has a highest point.The turning point is (5, 45).
- Read both coordinates. The horizontal coordinate is the ticket price at which it happens. The vertical coordinate is the maximum profit.Ticket price = £5, profit = £45
- Write the answer in words. Always say what the numbers mean and give units.The maximum profit is £45, at £5.
Check. Use the rule: x = 5: P = −5 × (5)2 + 50 × 5 − 80 = −125 + 250 − 80 = 45. ✓
Watch out. The question may ask for the maximum value (a profit) or for when it happens (a ticket price). Read the right coordinate.
Key words. To read from a graph means going from one axis to the curve and across to the other axis. Readings are approximate, so give your answer with its unit. The maximum is the highest value and the minimum is the lowest value.
Method. Where the curve meets the horizontal axis, the profit is 0.
- Find where the profit is 0. A profit of 0 means the curve is on the horizontal axis.Look along the horizontal axis for the points where the curve touches it.
- Read the crossing points. Read the numbers along the horizontal axis at those points.The curve meets the axis at 2 and 8 £.
Check. Use the rule: x = 2: P = −5 × (2)2 + 50 × 2 − 80 = −20 + 100 − 80 = 0; x = 8: P = −5 × (8)2 + 50 × 8 − 80 = −320 + 400 − 80 = 0. ✓
Watch out. Roots are values on the horizontal axis (the x-axis).
Key words. To read from a graph means going from one axis to the curve and across to the other axis. Readings are approximate, so give your answer with its unit. The maximum is the highest value and the minimum is the lowest value.
Method. Find where the profit equals 40, then decide which prices give more than that.
- Find where P = 40. Draw the horizontal line P = 40 across the graph.The line meets the curve at £4 and £6.
- Decide which part of the curve is above the line. The profit is at least 40 where the curve is on or above the line, which is between the two crossing points.Between x = 4 and x = 6
- Write the answer. Include the pound sign.From £4 to £6
Check. x = 4: P = −5 × (4)2 + 50 × 4 − 80 = −80 + 200 − 80 = 40; x = 5: P = −5 × (5)2 + 50 × 5 − 80 = −125 + 250 − 80 = 45: profit is at least 40 in between. ✓
Watch out. "At least 40" means 40 or more: the part of the curve above the line.
Key words. To read from a graph means going from one axis to the curve and across to the other axis. Readings are approximate, so give your answer with its unit. The maximum is the highest value and the minimum is the lowest value.
Method. Find the times when the height is 18 m, then work out how long the ball is above that.
- Find where h = 18. Draw a horizontal line across at 18 m. It meets the curve twice.1.4 and 2.6 s (accept answers within 0.1)
- Find the time between the two crossings. The ball is above 18 m between them.2.6 − 1.4 = 1.2 seconds
- Compare with 1 second. 1.2 s is more than 1 s, so Dan is right.
Check. Using the rule: h(1.5) = 30 − 11.25 = 18.75 and h(2.5) = 50 − 31.25 = 18.75, both above 18. ✓
Watch out. Give a reason with numbers.
Key words. To read from a graph means going from one axis to the curve and across to the other axis. Readings are approximate, so give your answer with its unit. The maximum is the highest value and the minimum is the lowest value.
Method. Find the number of people when the cost is exactly £20, then decide whether more or fewer people are needed.
- Find n when C = 20. Draw a horizontal line at £20 to the curve, then read down.12 people
- Decide. More people means a lower cost per person. We need the cost to be 20 or less, so 12 or more people.n ≥ 12
- Write the smallest number. 12 people
Check. 240 ÷ 12 = 20 ✓, and 240 ÷ 11 = 21.8, which is too much.
Watch out. Fewer people means each pays more.
Key words. To read from a graph means going from one axis to the curve and across to the other axis. Readings are approximate, so give your answer with its unit. The maximum is the highest value and the minimum is the lowest value.
Method. Average rate = change in depth ÷ time taken.
- Read the depths. After 0 minutes and after 5 minutes.100 cm and 25 cm
- Find the change in depth. Subtract.100 − 25 = 75 cm
- Divide by the time. The time is 5 minutes.75 ÷ 5 = 15 cm per minute
Check. 15 cm per minute for 5 minutes drops 75 cm. ✓
Watch out. The graph is a curve, so this is only an average rate for the whole 5 minutes.
Key words. To read from a graph means going from one axis to the curve and across to the other axis. Readings are approximate, so give your answer with its unit. The maximum is the highest value and the minimum is the lowest value.
Method. Use the line of symmetry through the highest point.
- Find the line of symmetry. It passes through the highest point (2, 20).t = 2
- Use the mirror image. The graph starts at (0, 0) on the ground. Its mirror image in t = 2 is at t = 4 (2 + 2).0 and 4 are the same distance from 2
- Conclude. So the ball is back on the ground at 4 seconds.Time in the air = 4 seconds.
Check. h(4) = 80 − 80 = 0. ✓
Watch out. Going up and coming down take equal times (ignoring air resistance).
Key words. To read from a graph means going from one axis to the curve and across to the other axis. Readings are approximate, so give your answer with its unit. The maximum is the highest value and the minimum is the lowest value.
Method. If the rate were constant, equal times would give equal drops in depth. Compare two equal time intervals.
- First 2 minutes. Depth at 0 min is 100 cm and at 2 min is 64 cm.100 − 64 = 36 cm
- Last 2 minutes. Depth at 8 min is 4 cm and at 10 min is 0 cm.4 − 0 = 4 cm
- Compare. 36 cm is not equal to 4 cm, so the rate is not constant. The curve gets less steep, so the water drains more slowly as the tank empties.Not a constant rate.
Check. t = 2: d = 22 − 20 × 2 + 100 = 4 − 40 + 100 = 64; t = 8: d = 82 − 20 × 8 + 100 = 64 − 160 + 100 = 4 ✓
Watch out. A straight-line graph means constant rate; this curve is not straight.
Key words. To read from a graph means going from one axis to the curve and across to the other axis. Readings are approximate, so give your answer with its unit. The maximum is the highest value and the minimum is the lowest value.
Method. Go up from the distance along the track to the curve, then across to the height.
- Find 2 m on the horizontal axis. The horizontal axis shows the distance along the track.Locate x = 2.
- Go straight up to the curve, then straight across to the vertical axis. The vertical axis shows the height. Use a ruler to keep the lines straight.The curve is at height 2.
- Read the height. Read the number on the vertical axis and write the unit.2 cm
Check. Use the rule: x = 2: h = 23 − 6 × 22 + 9 × 2 = 8 − 24 + 18 = 2. ✓
Watch out. Read from the correct axis. The question tells you which quantity is given and which you need.
Key words. To read from a graph means going from one axis to the curve and across to the other axis. Readings are approximate, so give your answer with its unit. The maximum is the highest value and the minimum is the lowest value.
Method. Go up from the distance along the track to the curve, then across to the height.
- Find 4 m on the horizontal axis. The horizontal axis shows the distance along the track.Locate x = 4.
- Go straight up to the curve, then straight across to the vertical axis. The vertical axis shows the height. Use a ruler to keep the lines straight.The curve is at height 4.
- Read the height. Read the number on the vertical axis and write the unit.4 cm
Check. Use the rule: x = 4: h = 43 − 6 × 42 + 9 × 4 = 64 − 96 + 36 = 4. ✓
Watch out. Read from the correct axis. The question tells you which quantity is given and which you need.
Key words. To read from a graph means going from one axis to the curve and across to the other axis. Readings are approximate, so give your answer with its unit. The maximum is the highest value and the minimum is the lowest value.
Method. Go across from the height to the curve, then down to the distance along the track. Check for more than one crossing.
- Find 2 cm on the vertical axis. The vertical axis shows the height.Locate h = 2.
- Draw a horizontal line across to the curve. Use a ruler. Every point on this line has a height of 2 cm. Mark every place where it meets the curve (there may be more than one).The line meets the curve at (0.3, 2), (2.0, 2) and (3.7, 2).
- Go straight down from each point to the horizontal axis and read the distance along the track. The horizontal axis shows the distance along the track.0.3, 2.0 and 3.7 m (approximately)
Check. Put the readings into the rule: x = 0.3 gives h = 2.0; x = 2.0 gives h = 2.0; x = 3.7 gives h = 2.0, close to the target. (Readings from a graph are approximate.) ✓
Watch out. A horizontal line can cross a curve twice. Look for both crossing points.
Key words. To read from a graph means going from one axis to the curve and across to the other axis. Readings are approximate, so give your answer with its unit. The maximum is the highest value and the minimum is the lowest value.
Method. Go up from the time to the curve, then across to the height.
- Find 0.5 s on the horizontal axis. The horizontal axis shows the time.Locate t = 0.5.
- Go straight up to the curve, then straight across to the vertical axis. The vertical axis shows the height. Use a ruler to keep the lines straight.The curve is at height 8.75.
- Read the height. Read the number on the vertical axis and write the unit.8.75 m
Check. Use the rule: t = 0.5: h = −5 × (0.5)2 + 20 × 0.5 = −1.25 + 10 = 8.75. ✓
Watch out. Read from the correct axis. The question tells you which quantity is given and which you need.
Key words. To read from a graph means going from one axis to the curve and across to the other axis. Readings are approximate, so give your answer with its unit. The maximum is the highest value and the minimum is the lowest value.
Method. Go up from the time to the curve, then across to the height.
- Find 3.5 s on the horizontal axis. The horizontal axis shows the time.Locate t = 3.5.
- Go straight up to the curve, then straight across to the vertical axis. The vertical axis shows the height. Use a ruler to keep the lines straight.The curve is at height 8.75.
- Read the height. Read the number on the vertical axis and write the unit.8.75 m
Check. Use the rule: t = 3.5: h = −5 × (3.5)2 + 20 × 3.5 = −61.25 + 70 = 8.75. ✓
Watch out. Read from the correct axis. The question tells you which quantity is given and which you need.
Key words. To read from a graph means going from one axis to the curve and across to the other axis. Readings are approximate, so give your answer with its unit. The maximum is the highest value and the minimum is the lowest value.
Method. Compare the times with the line of symmetry.
- Find the distances from t = 2. 0.5 is 1.5 below 2 and 3.5 is 1.5 above 2.2 − 0.5 = 1.5 and 3.5 − 2 = 1.5
- Use symmetry. Points equally far either side of the line of symmetry have the same height.Same height by symmetry.
Check. Both heights are 8.75 m. ✓
Watch out. Equal distances from the line of symmetry give equal values.
Key words. To read from a graph means going from one axis to the curve and across to the other axis. Readings are approximate, so give your answer with its unit. The maximum is the highest value and the minimum is the lowest value.
Method. Go across from the area to the curve, then down to the width. Check for more than one crossing.
- Find 30 m² on the vertical axis. The vertical axis shows the area.Locate A = 30.
- Draw a horizontal line across to the curve. Use a ruler. Every point on this line has a area of 30 m². Mark every place where it meets the curve (there may be more than one).The line meets the curve at (3.6, 30) and (8.4, 30).
- Go straight down from each point to the horizontal axis and read the width. The horizontal axis shows the width.3.6 and 8.4 m (approximately)
Check. Put the readings into the rule: x = 3.6 gives A = 30.0; x = 8.4 gives A = 30.0, close to the target. (Readings from a graph are approximate.) ✓
Watch out. A horizontal line can cross a curve twice. Look for both crossing points.
Key words. To read from a graph means going from one axis to the curve and across to the other axis. Readings are approximate, so give your answer with its unit. The maximum is the highest value and the minimum is the lowest value.
Method. Think about the pen: a width of x means a length of 12 − x.
- Write the area. A = x(12 − x).width × length
- Swap the width and the length. A pen of width 12 − x has length x, and the same area.x(12 − x) = (12 − x)x
- Conclude. So widths 3.6 and 8.4 (which add to 12) give the same area.The two answers add up to 12.
Check. 3.6 + 8.4 = 12. ✓
Watch out. Symmetry about x = 6 comes from this.
Key words. To read from a graph means going from one axis to the curve and across to the other axis. Readings are approximate, so give your answer with its unit. The maximum is the highest value and the minimum is the lowest value.
Method. The ball is on the ground when h = 0. Put h = 0 and factorise.
- Put h = 0. The height is 0 on the ground.30t − 5t² = 0
- Factorise. Take out the common factor 5t.5t(6 − t) = 0
- Solve. Either 5t = 0 (the start) or 6 − t = 0.t = 0 or t = 6, so it lands after 6 s
Check. 30 × 6 − 5 × 36 = 180 − 180 = 0. ✓
Watch out. t = 0 is the start, not the landing.
Key words. To read from a graph means going from one axis to the curve and across to the other axis. Readings are approximate, so give your answer with its unit. The maximum is the highest value and the minimum is the lowest value.
Method. The highest point is halfway between the times when h = 0.
- Use the roots 0 and 6. By symmetry the highest point is midway.(0 + 6) ÷ 2 = 3
- Write the answer. Include the unit.The ball is highest at t = 3 s
Check. The flight lasts 6 s and 3 is half of 6. ✓
Watch out. Symmetry saves a lot of work.
Key words. To read from a graph means going from one axis to the curve and across to the other axis. Readings are approximate, so give your answer with its unit. The maximum is the highest value and the minimum is the lowest value.
Method. Substitute the time of the highest point into the rule.
- Substitute t = 3. Use h = 30t − 5t².h = 30 × 3 − 5 × 3² = 90 − 45
- Write the answer. Include the unit.45 m
Check. Using h = 5t(6 − t): 5 × 3 × 3 = 45. ✓
Watch out. Square first: 3² = 9, then multiply by 5.
Distance-time graphs
Printable: Worksheet (PDF) · Answers (PDF) · Open this lesson on its own page
A distance-time graph shows a journey. Time goes along the horizontal axis and the distance from the start goes up the vertical axis. You can read how far someone has travelled at any time and when they reached any distance.
The important idea is that the gradient (steepness) of the line is the speed. Remember from Chapter 12 that gradient = change up ÷ change across. On this graph that is change in distance ÷ change in time, which is exactly the formula for speed.
- A straight sloping line means constant speed. The steeper it is, the faster the movement.
- A horizontal line means the distance is not changing: stopped (stationary).
- A line sloping down means the distance from the start is getting smaller: coming back.
Finding a speed. Pick a straight part. Work out the change in distance and the change in time, then divide. For the first hour: 15 km in 1 hour is 15 ÷ 1 = 15 km/h. For the last part: 20 km in 1 hour is 20 km/h.
Average speed. The average speed of a whole journey is total distance travelled ÷ total time taken. The time includes stops. For the cyclist: 35 km in 2.5 hours = 14 km/h.
Units. Distance in kilometres and time in hours give a speed in km/h. If the graph uses minutes, change to hours (divide minutes by 60) before you give a speed in km/h. 30 minutes = 0.5 hours.
Key ideas
- Gradient of a distance-time graph = speed = change in distance ÷ change in time.
- Steeper line = faster. Horizontal line = stopped. Line sloping down = returning.
- Average speed = total distance travelled ÷ total time taken (including stops).
- Use units that match: km and hours give km/h; m and seconds give m/s.
- Two journeys on the same graph meet where the lines cross.
Key words. A distance-time graph shows how far something has travelled from its start (up the side) as time passes (along the bottom). The gradient (steepness) of the line is the speed, because gradient = change up ÷ change across = distance ÷ time. A flat line means stationary (not moving).
Method. Go up from the time to the graph, then across to the distance axis.
- Find the time on the horizontal axis. The horizontal axis shows time (Time (hours)).Find 2 on the bottom axis.
- Go straight up to the line, then straight across. Draw a vertical line up to the graph, then a horizontal line across to the vertical (distance) axis.The line meets the graph at height 25.
- Read the distance. Read the number on the distance axis, and include the unit.25 km
Check. This time is between 1.5 and 2.5, where the distance goes from 15 to 35; 25 lies between them. ✓
Watch out. Read from the right axis: time is along the bottom, distance is up the side.
Key words. A distance-time graph shows how far something has travelled from its start (up the side) as time passes (along the bottom). The gradient (steepness) of the line is the speed, because gradient = change up ÷ change across = distance ÷ time. A flat line means stationary (not moving).
Method. Speed is the gradient of a distance-time graph: speed = change in distance ÷ change in time.
- Pick the part of the graph. Speed is the gradient of the line. We need the change in distance and the change in time for this part.From (1.5, 15) to (2.5, 35)
- Find the change in distance and the change in time. Subtract the start values from the end values.Change in distance = 35 − 15 = 20 km
Change in time = 2.5 − 1.5 = 1 hours - Divide distance by time. Speed = distance ÷ time.20 ÷ 1 = 20 km/h
Check. Distance = speed × time = 20 × 1 = 20 km, the change we read from the graph. ✓
Watch out. Use the change in distance and the change in time for the same part of the journey, not the totals from the start.
Key words. A distance-time graph shows how far something has travelled from its start (up the side) as time passes (along the bottom). The gradient (steepness) of the line is the speed, because gradient = change up ÷ change across = distance ÷ time. A flat line means stationary (not moving).
Method. Speed is the gradient of a distance-time graph: speed = change in distance ÷ change in time.
- Pick the part of the graph. Speed is the gradient of the line. We need the change in distance and the change in time for this part.From (0, 0) to (20, 10)
- Find the change in distance and the change in time. Subtract the start values from the end values.Change in distance = 10 − 0 = 10 km
Change in time = 20 − 0 = 20 minutes - Divide distance by time. Speed = distance ÷ time.10 ÷ 20 = 0.5 km/min
- Change to the units asked for. The question wants a different unit, so convert.There are 60 minutes in an hour, so multiply by 60: 0.5 × 60 = 30 km/h
Speed = 30 km/h
Check. Distance = speed × time: 30 km/h for 20 minutes (after converting the units) gives 10 km. ✓
Watch out. Use the change in distance and the change in time for the same part of the journey, not the totals from the start.
Key words. A distance-time graph shows how far something has travelled from its start (up the side) as time passes (along the bottom). The gradient (steepness) of the line is the speed, because gradient = change up ÷ change across = distance ÷ time. A flat line means stationary (not moving).
Method. Average speed = total distance ÷ total time. Change the time to hours so the answer is in km/h.
- Find the total distance travelled. Add the distances of the parts where the vehicle moved.10 + 30 = 40 km
- Find the total time taken, in hours. Speed in km/h needs the time in hours. There are 60 minutes in an hour, so divide the minutes by 60.60 minutes = 60 ÷ 60 = 1 hours
- Divide distance by time. Average speed = total distance ÷ total time.40 ÷ 1 = 40 km/h
Check. In 1 hours at 40 km/h the distance is 40 × 1 = 40 km. ✓
Watch out. Do not divide kilometres by minutes and call it km/h: convert the minutes to hours first.
Key words. A distance-time graph shows how far something has travelled from its start (up the side) as time passes (along the bottom). The gradient (steepness) of the line is the speed, because gradient = change up ÷ change across = distance ÷ time. A flat line means stationary (not moving).
Method. They meet where the two lines cross, because at that point they are at the same distance at the same time.
- Find the crossing point. Look for where the two lines meet.The lines cross at (2, 40).
- Read the time. The time is the horizontal coordinate.Time = 2 hours after Priya set off
- Read the distance. The distance from A is the vertical coordinate.Distance = 40 km
- Write the answer. They meet after 2 hours, 40 km from A.
Check. Priya: 20 km/h × 2 h = 40 km. Quinn has travelled 1 hour at 40 km/h = 40 km from B, which is 80 − 40 = 40 km from A. ✓
Watch out. The crossing point gives both the time and the distance.
Watch out
A horizontal line on a distance-time graph means the person is stopped, not moving at constant speed. A line sloping down means returning to the start, and the speed is still the size of the gradient. Also use total distance travelled ÷ total time for the average speed, and include the time spent stopped.Exam tip
When the graph is in minutes and the answer is in km/h, convert the time to hours first, or multiply a speed in km per minute by 60.Exercise 13G Distance-time graphs
Non-calculatorKey words. A distance-time graph shows how far something has travelled from its start (up the side) as time passes (along the bottom). The gradient (steepness) of the line is the speed, because gradient = change up ÷ change across = distance ÷ time. A flat line means stationary (not moving).
Method. Go up from the time to the graph, then across to the distance axis.
- Find the time on the horizontal axis. The horizontal axis shows time (Time (hours)).Find 1 on the bottom axis.
- Go straight up to the line, then straight across. Draw a vertical line up to the graph, then a horizontal line across to the vertical (distance) axis.The line meets the graph at height 15.
- Read the distance. Read the number on the distance axis, and include the unit.15 km
Check. This time is between 0 and 1, where the distance goes from 0 to 15; 15 lies between them. ✓
Watch out. Read from the right axis: time is along the bottom, distance is up the side.
Key words. A distance-time graph shows how far something has travelled from its start (up the side) as time passes (along the bottom). The gradient (steepness) of the line is the speed, because gradient = change up ÷ change across = distance ÷ time. A flat line means stationary (not moving).
Method. Go up from the time to the graph, then across to the distance axis.
- Find the time on the horizontal axis. The horizontal axis shows time (Time (hours)).Find 2 on the bottom axis.
- Go straight up to the line, then straight across. Draw a vertical line up to the graph, then a horizontal line across to the vertical (distance) axis.The line meets the graph at height 25.
- Read the distance. Read the number on the distance axis, and include the unit.25 km
Check. This time is between 1.5 and 2.5, where the distance goes from 15 to 35; 25 lies between them. ✓
Watch out. Read from the right axis: time is along the bottom, distance is up the side.
Key words. A distance-time graph shows how far something has travelled from its start (up the side) as time passes (along the bottom). The gradient (steepness) of the line is the speed, because gradient = change up ÷ change across = distance ÷ time. A flat line means stationary (not moving).
Method. Go across from the distance to the graph, then down to the time axis.
- Find the distance on the vertical axis. The vertical axis shows distance.Find 35 km up the side.
- Go across to the line, then straight down. Draw a horizontal line across to the graph, then a vertical line down to the time axis.The line meets the graph at time 2.5.
- Read the time. Read the number on the time axis, and include the unit.2.5 hours
Check. Going the other way, the distance at that time is 35 km. ✓
Watch out. Read from the right axis: distance is up the side, time is along the bottom.
Key words. A distance-time graph shows how far something has travelled from its start (up the side) as time passes (along the bottom). The gradient (steepness) of the line is the speed, because gradient = change up ÷ change across = distance ÷ time. A flat line means stationary (not moving).
Method. A horizontal line shows a stop. Its length along the time axis is how long the stop lasts.
- Spot the flat part. A horizontal line means the distance is not changing, so the person is stationary (not moving).The line is flat from 1 to 1.5.
- Work out how long it lasts. Subtract the start time from the end time.1.5 − 1 = 0.5 hours
Check. The stop starts at 1 and ends at 1.5, so it lasts 0.5 hours. ✓
Watch out. A flat line does not mean "going at constant speed"; it means not moving at all.
Key words. A distance-time graph shows how far something has travelled from its start (up the side) as time passes (along the bottom). The gradient (steepness) of the line is the speed, because gradient = change up ÷ change across = distance ÷ time. A flat line means stationary (not moving).
Method. Speed is the gradient of a distance-time graph: speed = change in distance ÷ change in time.
- Pick the part of the graph. Speed is the gradient of the line. We need the change in distance and the change in time for this part.From (0, 0) to (1, 15)
- Find the change in distance and the change in time. Subtract the start values from the end values.Change in distance = 15 − 0 = 15 km
Change in time = 1 − 0 = 1 hours - Divide distance by time. Speed = distance ÷ time.15 ÷ 1 = 15 km/h
Check. Distance = speed × time = 15 × 1 = 15 km, the change we read from the graph. ✓
Watch out. Use the change in distance and the change in time for the same part of the journey, not the totals from the start.
Key words. A distance-time graph shows how far something has travelled from its start (up the side) as time passes (along the bottom). The gradient (steepness) of the line is the speed, because gradient = change up ÷ change across = distance ÷ time. A flat line means stationary (not moving).
Method. Speed is the gradient of a distance-time graph: speed = change in distance ÷ change in time.
- Pick the part of the graph. Speed is the gradient of the line. We need the change in distance and the change in time for this part.From (1.5, 15) to (2.5, 35)
- Find the change in distance and the change in time. Subtract the start values from the end values.Change in distance = 35 − 15 = 20 km
Change in time = 2.5 − 1.5 = 1 hours - Divide distance by time. Speed = distance ÷ time.20 ÷ 1 = 20 km/h
Check. Distance = speed × time = 20 × 1 = 20 km, the change we read from the graph. ✓
Watch out. Use the change in distance and the change in time for the same part of the journey, not the totals from the start.
Key words. A distance-time graph shows how far something has travelled from its start (up the side) as time passes (along the bottom). The gradient (steepness) of the line is the speed, because gradient = change up ÷ change across = distance ÷ time. A flat line means stationary (not moving).
Method. Average speed = total distance travelled ÷ total time taken.
- Find the total distance travelled. Add the distance of every part where the person moved, in either direction (going back still counts as distance travelled).15 + 20 = 35 km
- Find the total time taken. Use the whole time from the start to the end, including any stops.2.5 − 0 = 2.5 hours
- Divide total distance by total time. Average speed = total distance ÷ total time.35 ÷ 2.5 = 14 km/h
Check. Distance = average speed × time = 14 × 2.5 = 35 km. ✓
Watch out. Include the time spent stopped. And do not average the speeds of the parts: use total distance ÷ total time.
Key words. A distance-time graph shows how far something has travelled from its start (up the side) as time passes (along the bottom). The gradient (steepness) of the line is the speed, because gradient = change up ÷ change across = distance ÷ time. A flat line means stationary (not moving).
Method. The greatest distance is the highest point of the graph.
- Find the highest point. It is at the top of the graph.The graph peaks at (2, 60).
- Read the distance. 60 km
Check. All other distances on the graph are less than 60 km. ✓
Watch out. Read the vertical axis.
Key words. A distance-time graph shows how far something has travelled from its start (up the side) as time passes (along the bottom). The gradient (steepness) of the line is the speed, because gradient = change up ÷ change across = distance ÷ time. A flat line means stationary (not moving).
Method. A horizontal line shows a stop. Its length along the time axis is how long the stop lasts.
- Spot the flat part. A horizontal line means the distance is not changing, so the person is stationary (not moving).The line is flat from 2 to 3.
- Work out how long it lasts. Subtract the start time from the end time.3 − 2 = 1 hour
Check. The stop starts at 2 and ends at 3, so it lasts 1 hour. ✓
Watch out. A flat line does not mean "going at constant speed"; it means not moving at all.
Key words. A distance-time graph shows how far something has travelled from its start (up the side) as time passes (along the bottom). The gradient (steepness) of the line is the speed, because gradient = change up ÷ change across = distance ÷ time. A flat line means stationary (not moving).
Method. Speed is the gradient of a distance-time graph: speed = change in distance ÷ change in time.
- Pick the part of the graph. Speed is the gradient of the line. We need the change in distance and the change in time for this part.From (0, 0) to (2, 60)
- Find the change in distance and the change in time. Subtract the start values from the end values.Change in distance = 60 − 0 = 60 km
Change in time = 2 − 0 = 2 hours - Divide distance by time. Speed = distance ÷ time.60 ÷ 2 = 30 km/h
Check. Distance = speed × time = 30 × 2 = 60 km, the change we read from the graph. ✓
Watch out. Use the change in distance and the change in time for the same part of the journey, not the totals from the start.
Key words. A distance-time graph shows how far something has travelled from its start (up the side) as time passes (along the bottom). The gradient (steepness) of the line is the speed, because gradient = change up ÷ change across = distance ÷ time. A flat line means stationary (not moving).
Method. Speed is the gradient of a distance-time graph: speed = change in distance ÷ change in time.
- Pick the part of the graph. Speed is the gradient of the line. We need the change in distance and the change in time for this part.From (3, 60) to (4, 0)
- Find the change in distance and the change in time. Subtract the start values from the end values.Change in distance = 0 − 60 = −60 km
Change in time = 4 − 3 = 1 hours - Divide distance by time. Speed = distance ÷ time.−60 ÷ 1 = −60 km/h
- Interpret the sign. The line goes down, so the distance from the start is getting smaller: the person is travelling back towards the start. The speed itself is the size of the gradient.Speed = 60 km/h (heading back)
Check. Distance = speed × time = 60 × 1 = 60 km, the change we read from the graph. ✓
Watch out. Use the change in distance and the change in time for the same part of the journey, not the totals from the start.
Key words. A distance-time graph shows how far something has travelled from its start (up the side) as time passes (along the bottom). The gradient (steepness) of the line is the speed, because gradient = change up ÷ change across = distance ÷ time. A flat line means stationary (not moving).
Method. Average speed = total distance travelled ÷ total time taken.
- Find the total distance travelled. Add the distance of every part where the person moved, in either direction (going back still counts as distance travelled).60 + 60 = 120 km
- Find the total time taken. Use the whole time from the start to the end, including any stops.4 − 0 = 4 hours
- Divide total distance by total time. Average speed = total distance ÷ total time.120 ÷ 4 = 30 km/h
Check. Distance = average speed × time = 30 × 4 = 120 km. ✓
Watch out. Include the time spent stopped. And do not average the speeds of the parts: use total distance ÷ total time.
Key words. A distance-time graph shows how far something has travelled from its start (up the side) as time passes (along the bottom). The gradient (steepness) of the line is the speed, because gradient = change up ÷ change across = distance ÷ time. A flat line means stationary (not moving).
Method. Speed is the gradient of a distance-time graph: speed = change in distance ÷ change in time.
- Pick the part of the graph. Speed is the gradient of the line. We need the change in distance and the change in time for this part.From (0, 0) to (20, 10)
- Find the change in distance and the change in time. Subtract the start values from the end values.Change in distance = 10 − 0 = 10 km
Change in time = 20 − 0 = 20 minutes - Divide distance by time. Speed = distance ÷ time.10 ÷ 20 = 0.5 km/min
- Change to the units asked for. The question wants a different unit, so convert.There are 60 minutes in an hour, so multiply by 60: 0.5 × 60 = 30 km/h
Speed = 30 km/h
Check. Distance = speed × time: 30 km/h for 20 minutes (after converting the units) gives 10 km. ✓
Watch out. Use the change in distance and the change in time for the same part of the journey, not the totals from the start.
Key words. A distance-time graph shows how far something has travelled from its start (up the side) as time passes (along the bottom). The gradient (steepness) of the line is the speed, because gradient = change up ÷ change across = distance ÷ time. A flat line means stationary (not moving).
Method. A horizontal line shows a stop. Its length along the time axis is how long the stop lasts.
- Spot the flat part. A horizontal line means the distance is not changing, so the person is stationary (not moving).The line is flat from 20 to 30.
- Work out how long it lasts. Subtract the start time from the end time.30 − 20 = 10 minutes
Check. The stop starts at 20 and ends at 30, so it lasts 10 minutes. ✓
Watch out. A flat line does not mean "going at constant speed"; it means not moving at all.
Key words. A distance-time graph shows how far something has travelled from its start (up the side) as time passes (along the bottom). The gradient (steepness) of the line is the speed, because gradient = change up ÷ change across = distance ÷ time. A flat line means stationary (not moving).
Method. Speed is the gradient of a distance-time graph: speed = change in distance ÷ change in time.
- Pick the part of the graph. Speed is the gradient of the line. We need the change in distance and the change in time for this part.From (30, 10) to (60, 40)
- Find the change in distance and the change in time. Subtract the start values from the end values.Change in distance = 40 − 10 = 30 km
Change in time = 60 − 30 = 30 minutes - Divide distance by time. Speed = distance ÷ time.30 ÷ 30 = 1 km/min
- Change to the units asked for. The question wants a different unit, so convert.There are 60 minutes in an hour, so multiply by 60: 1 × 60 = 60 km/h
Speed = 60 km/h
Check. Distance = speed × time: 60 km/h for 30 minutes (after converting the units) gives 30 km. ✓
Watch out. Use the change in distance and the change in time for the same part of the journey, not the totals from the start.
Key words. A distance-time graph shows how far something has travelled from its start (up the side) as time passes (along the bottom). The gradient (steepness) of the line is the speed, because gradient = change up ÷ change across = distance ÷ time. A flat line means stationary (not moving).
Method. Average speed = total distance ÷ total time. Change the time to hours so the answer is in km/h.
- Find the total distance travelled. Add the distances of the parts where the vehicle moved.10 + 30 = 40 km
- Find the total time taken, in hours. Speed in km/h needs the time in hours. There are 60 minutes in an hour, so divide the minutes by 60.60 minutes = 60 ÷ 60 = 1 hours
- Divide distance by time. Average speed = total distance ÷ total time.40 ÷ 1 = 40 km/h
Check. In 1 hours at 40 km/h the distance is 40 × 1 = 40 km. ✓
Watch out. Do not divide kilometres by minutes and call it km/h: convert the minutes to hours first.
Key words. A distance-time graph shows how far something has travelled from its start (up the side) as time passes (along the bottom). The gradient (steepness) of the line is the speed, because gradient = change up ÷ change across = distance ÷ time. A flat line means stationary (not moving).
Method. Speed is the gradient of a distance-time graph: speed = change in distance ÷ change in time.
- Pick the part of the graph. Speed is the gradient of the line. We need the change in distance and the change in time for this part.From (0, 0) to (10, 900)
- Find the change in distance and the change in time. Subtract the start values from the end values.Change in distance = 900 − 0 = 900 m
Change in time = 10 − 0 = 10 minutes - Divide distance by time. Speed = distance ÷ time.900 ÷ 10 = 90 m/min
Check. Distance = speed × time = 90 × 10 = 900 m, the change we read from the graph. ✓
Watch out. Use the change in distance and the change in time for the same part of the journey, not the totals from the start.
Key words. A distance-time graph shows how far something has travelled from its start (up the side) as time passes (along the bottom). The gradient (steepness) of the line is the speed, because gradient = change up ÷ change across = distance ÷ time. A flat line means stationary (not moving).
Method. Speed is the gradient of a distance-time graph: speed = change in distance ÷ change in time.
- Pick the part of the graph. Speed is the gradient of the line. We need the change in distance and the change in time for this part.From (0, 0) to (10, 900)
- Find the change in distance and the change in time. Subtract the start values from the end values.Change in distance = 900 − 0 = 900 m
Change in time = 10 − 0 = 10 minutes - Divide distance by time. Speed = distance ÷ time.900 ÷ 10 = 90 m/min
- Change to the units asked for. The question wants a different unit, so convert.In one hour there are 60 minutes, and 1000 m = 1 km, so multiply by 60 then divide by 1000: 90 × 60 ÷ 1000 = 5.4 km/h
Speed = 5.4 km/h
Check. Distance = speed × time: 5.4 km/h for 10 minutes (after converting the units) gives 900 m. ✓
Watch out. Use the change in distance and the change in time for the same part of the journey, not the totals from the start.
Key words. A distance-time graph shows how far something has travelled from its start (up the side) as time passes (along the bottom). The gradient (steepness) of the line is the speed, because gradient = change up ÷ change across = distance ÷ time. A flat line means stationary (not moving).
Method. Turn each part of the story into a straight line on the graph, then join the lines.
- Split the journey into stages. Each stage is a straight line on the graph, because each stage is at a steady speed (or stopped).Stage 1: 1 hour cycling 12 km. Stage 2: rest for half an hour. Stage 3: back home in 1.5 hours.
- Work out the coordinates (time, distance) at the end of each stage. Time goes along the bottom and distance goes up the side.(0, 0), (1, 12), (1.5, 12), (3, 0)
- Choose scales and draw the axes. Time goes up to 3 and distance up to 12. Label the axes with the quantities and units.x-axis: Time (hours). y-axis: Distance (km).
- Plot the points and join them with straight lines. Use a ruler. A flat line means stopped; a line going down means coming back towards the start.See the graph in the answer.
Check. Work out the gradient of each line: it gives the speed that the story describes. ✓
Watch out. A straight line between two points means constant speed.
Average speed 50 km/h
Key words. A distance-time graph shows how far something has travelled from its start (up the side) as time passes (along the bottom). The gradient (steepness) of the line is the speed, because gradient = change up ÷ change across = distance ÷ time. A flat line means stationary (not moving).
Method. Draw the graph from the story, then divide total distance by total time.
- Draw the graph. Plot (0, 0), (1.5, 90), (2, 90), (3, 150) and join with straight lines.Stages: 90 km, a stop, 60 km.
- Total distance. Add the distances travelled.90 + 60 = 150 km
- Total time. The stop counts as time taken.3 hours
- Divide. Average speed = total distance ÷ total time.150 ÷ 3 = 50 km/h
Check. 50 km/h for 3 hours gives 150 km. ✓
Watch out. Include the 30-minute stop in the total time.
Key words. A distance-time graph shows how far something has travelled from its start (up the side) as time passes (along the bottom). The gradient (steepness) of the line is the speed, because gradient = change up ÷ change across = distance ÷ time. A flat line means stationary (not moving).
Method. They meet where the lines cross.
- Find the crossing point. Look for where the lines meet.(2, 40)
- Read the time. The horizontal coordinate.2 hours after Priya leaves
Check. At t = 2 both are at 40 km from A. ✓
Watch out. Time is horizontal.
Key words. A distance-time graph shows how far something has travelled from its start (up the side) as time passes (along the bottom). The gradient (steepness) of the line is the speed, because gradient = change up ÷ change across = distance ÷ time. A flat line means stationary (not moving).
Method. They meet where the lines cross.
- Find the crossing point. (2, 40)
- Read the distance. The vertical coordinate.40 km from A
Check. Priya: 20 × 2 = 40. ✓
Watch out. Distance is vertical.
Key words. A distance-time graph shows how far something has travelled from its start (up the side) as time passes (along the bottom). The gradient (steepness) of the line is the speed, because gradient = change up ÷ change across = distance ÷ time. A flat line means stationary (not moving).
Method. The steeper line is faster. Compare gradients.
- Priya's speed. 80 km in 4 hours.80 ÷ 4 = 20 km/h
- Quinn's speed. 80 km in 2 hours (from 1 to 3 hours).80 ÷ 2 = 40 km/h
- Compare. Quinn is faster (40 km/h > 20 km/h); his line is steeper.
Check. Quinn's line goes down 80 in 2, steeper than Priya's 80 in 4. ✓
Watch out. Steeper = faster.
Key words. A distance-time graph shows how far something has travelled from its start (up the side) as time passes (along the bottom). The gradient (steepness) of the line is the speed, because gradient = change up ÷ change across = distance ÷ time. A flat line means stationary (not moving).
Method. Think about what a horizontal line shows about the distance as time passes.
- Look at a horizontal line. As time goes on (moving right) the distance stays at the same height.The distance is not changing
- Link to speed. Speed = change in distance ÷ time. The change in distance is 0.Speed = 0 ÷ time = 0
- Conclude. The speed is 0: the person is stationary.Horizontal means stopped. Constant speed is a straight sloping line.
Check. In the car journey the flat part is the stop at the shop: the distance stays at 60 km for 1 hour. ✓
Watch out. Flat means not moving.
Key words. A distance-time graph shows how far something has travelled from its start (up the side) as time passes (along the bottom). The gradient (steepness) of the line is the speed, because gradient = change up ÷ change across = distance ÷ time. A flat line means stationary (not moving).
Method. A straight line has a constant gradient, so the speed is constant. Think about what a downward slope means.
- Look at the line. It is a straight line, so the gradient (speed) is the same all the way.Constant speed
- Work out the speed. The distance falls by 60 km in 1 hour.60 ÷ 1 = 60 km/h
- Explain the downward slope. It means the distance from the start is getting smaller: the car is travelling back towards the start.Not slowing down: returning at 60 km/h.
Check. A car that slows down would show a line that gets less steep (a curve). ✓
Watch out. A downward slope means returning, not slowing.
Key words. A distance-time graph shows how far something has travelled from its start (up the side) as time passes (along the bottom). The gradient (steepness) of the line is the speed, because gradient = change up ÷ change across = distance ÷ time. A flat line means stationary (not moving).
Method. They meet when both have the same distance at the same time. Put the two expressions for d equal and solve.
- Make an equation. The two distances are equal at the meeting time.20t = 120 − 40t
- Collect the t terms. Add 40t to both sides.60t = 120
- Divide by 60. t = 2
- Find the distance. Put t = 2 into d = 20t.d = 40 km
Check. Quinn: 120 − 40 × 2 = 40. Same as Priya. ✓
Watch out. This is the algebra behind the crossing point.
Key words. A distance-time graph shows how far something has travelled from its start (up the side) as time passes (along the bottom). The gradient (steepness) of the line is the speed, because gradient = change up ÷ change across = distance ÷ time. A flat line means stationary (not moving).
Method. Work out each runner's finishing time, then compare. Draw each as a straight line.
- Amy's time. Time = distance ÷ speed.200 ÷ 8 = 25 seconds
- Ben's running time. He runs 200 m at 10 m/s.200 ÷ 10 = 20 seconds
- Ben's finishing time on the clock. He started 4 seconds late, so add 4.4 + 20 = 24 seconds
- Draw. Amy: line from (0, 0) to (25, 200). Ben: line from (4, 0) to (24, 200).Ben's line is steeper and ends first.
- Compare. 24 is less than 25.Ben wins by 1 second.
Check. At 24 s Amy has run 8 × 24 = 192 m, 8 m short of the finish while Ben is at 200 m. ✓
Watch out. Remember to add the late start to Ben's time.
Speed-time graphs
Printable: Worksheet (PDF) · Answers (PDF) · Open this lesson on its own page
A speed-time graph (also called a velocity-time graph) shows how the speed of something changes. Time is along the horizontal axis and speed is up the vertical axis. This is different from a distance-time graph, so be careful to read the labels on the axes.
- A line sloping up means the speed is increasing: accelerating.
- A horizontal line means constant speed.
- A line sloping down means the speed is decreasing: decelerating (slowing down).
The gradient of a speed-time graph is the acceleration: change in speed ÷ change in time. With speed in m/s and time in s the unit is m/s² (metres per second per second). A gradient of 2 means the speed rises by 2 m/s every second. A negative gradient means the speed is falling. This is a deceleration.
The area under the graph (between the line and the time axis) is the distance travelled. This works because distance = speed × time: speed is the height and time is the width. Split the area into rectangles, triangles and trapezia. (Chapter 25 returns to areas under curved graphs.)
Key ideas
- Speed-time graph: gradient = acceleration = change in speed ÷ change in time (unit m/s²).
- Sloping up = accelerating. Flat = constant speed. Sloping down = decelerating (negative acceleration).
- Area under the graph = distance travelled. Use a rectangle (flat), a triangle (starts or ends at 0) or a trapezium (area = ½(a + b) × width).
- Average speed = total distance ÷ total time.
Key words. A speed-time graph shows the speed (up the side) as time passes (along the bottom). The gradient is the acceleration (how fast the speed changes), and the area under the graph is the distance travelled. Negative acceleration (the speed is dropping) is called deceleration.
Method. Go up from the time to the line, then across to the speed axis.
- Find the time on the horizontal axis. The horizontal axis shows time in seconds.Find 4 s along the bottom.
- Go straight up to the line, then straight across. The vertical axis shows speed.The line is at height 8.
- Read the speed. Write the unit.8 m/s
Check. The speed at this time is between the speeds at the two corners either side of it. ✓
Watch out. Read the vertical axis for speed.
Key words. A speed-time graph shows the speed (up the side) as time passes (along the bottom). The gradient is the acceleration (how fast the speed changes), and the area under the graph is the distance travelled. Negative acceleration (the speed is dropping) is called deceleration.
Method. Acceleration is the gradient of a speed-time graph: change in speed ÷ change in time.
- Pick the part of the graph. Acceleration is the gradient of the line, so we use the change in speed and the change in time.From (0, 0) to (8, 16)
- Find the change in speed and the change in time. Subtract the start values from the end values.Change in speed = 16 − 0 = 16 m/s
Change in time = 8 − 0 = 8 s - Divide. Acceleration = change in speed ÷ change in time.16 ÷ 8 = 2
- Write the answer with its unit. The unit is metres per second per second, written m/s².Acceleration = 2 m/s²
Check. The speed changes by 2 m/s every second, for 8 s: 2 × 8 = 16 m/s, the change we found. ✓
Watch out. Acceleration is the gradient. The height of the line is the speed, not the acceleration.
Key words. A speed-time graph shows the speed (up the side) as time passes (along the bottom). The gradient is the acceleration (how fast the speed changes), and the area under the graph is the distance travelled. Negative acceleration (the speed is dropping) is called deceleration.
Method. Acceleration is the gradient of a speed-time graph: change in speed ÷ change in time.
- Pick the part of the graph. Acceleration is the gradient of the line, so we use the change in speed and the change in time.From (18, 16) to (22, 0)
- Find the change in speed and the change in time. Subtract the start values from the end values.Change in speed = 0 − 16 = −16 m/s
Change in time = 22 − 18 = 4 s - Divide. Acceleration = change in speed ÷ change in time.−16 ÷ 4 = −4
- Interpret the sign. The line slopes downwards, so the speed is falling. This is a deceleration. As a gradient it is negative.Acceleration = −4 m/s² (a deceleration of 4 m/s²)
Check. The speed changes by −4 m/s every second, for 4 s: −4 × 4 = −16 m/s, the change we found. ✓
Watch out. Acceleration is the gradient. The height of the line is the speed, not the acceleration.
Key words. A speed-time graph shows the speed (up the side) as time passes (along the bottom). The gradient is the acceleration (how fast the speed changes), and the area under the graph is the distance travelled. Negative acceleration (the speed is dropping) is called deceleration.
Method. Distance travelled = area under the speed-time graph. Split it into rectangles, triangles and trapezia.
- Remember: distance is the area under the graph. Distance = speed × time. On the graph, speed is the height and time is the width, so distance is the area between the line and the time axis.
- Split the area into simple shapes. Use a rectangle where the line is flat, a triangle where it starts or ends at 0, and a trapezium otherwise.From 0 s to 8 s, a triangle: ½ × 8 × 16 = 64
From 8 s to 18 s, a rectangle: 16 × 10 = 160
From 18 s to 22 s, a triangle: ½ × 4 × 16 = 32 - Add the areas. The total area is the total distance travelled.64 + 160 + 32 = 256 m
Check. Sense check: the vehicle never goes faster than 16 m/s and travels for 22 s, so the distance must be less than 352 m. Our 256 m is smaller. ✓
Watch out. The unit of the area is the unit of distance (m), not m/s. Area = height × width means speed × time.
Key words. A speed-time graph shows the speed (up the side) as time passes (along the bottom). The gradient is the acceleration (how fast the speed changes), and the area under the graph is the distance travelled. Negative acceleration (the speed is dropping) is called deceleration.
Method. Average speed = total distance ÷ total time. Find the distance from the area under the graph.
- Find the area of each part. Triangle, rectangle, triangle.Triangle: ½ × 10 × 20 = 100
Rectangle: 20 × 20 = 400
Triangle: ½ × 10 × 20 = 100 - Add to get the total distance. 100 + 400 + 100 = 600 m
- Divide by the total time. The time is 40 seconds.600 ÷ 40 = 15 m/s
Check. 15 m/s for 40 s = 600 m. ✓
Watch out. Average speed is not the top speed (20 m/s).
Watch out
On a speed-time graph a flat line means constant speed (not stopped). A line sloping down means slowing down, not going backwards. And a gradient is acceleration here, not speed. The area under the graph has units of distance (m), not m/s.Exam tip
Label each area you use (A, B, C) with its shape and its calculation, and add them at the end. Check the units of every axis before you start.Exercise 13H Speed-time graphs
Non-calculatorKey words. A speed-time graph shows the speed (up the side) as time passes (along the bottom). The gradient is the acceleration (how fast the speed changes), and the area under the graph is the distance travelled. Negative acceleration (the speed is dropping) is called deceleration.
Method. Go up from the time to the line, then across to the speed axis.
- Find the time on the horizontal axis. The horizontal axis shows time in seconds.Find 4 s along the bottom.
- Go straight up to the line, then straight across. The vertical axis shows speed.The line is at height 8.
- Read the speed. Write the unit.8 m/s
Check. The speed at this time is between the speeds at the two corners either side of it. ✓
Watch out. Read the vertical axis for speed.
Key words. A speed-time graph shows the speed (up the side) as time passes (along the bottom). The gradient is the acceleration (how fast the speed changes), and the area under the graph is the distance travelled. Negative acceleration (the speed is dropping) is called deceleration.
Method. A horizontal line shows constant speed.
- Find the flat part. The line is flat from 8 s to 18 s.
- Subtract. End time minus start time.18 − 8 = 10 seconds
Check. The flat part is at 16 m/s for 10 s. ✓
Watch out. Flat = constant speed.
Key words. A speed-time graph shows the speed (up the side) as time passes (along the bottom). The gradient is the acceleration (how fast the speed changes), and the area under the graph is the distance travelled. Negative acceleration (the speed is dropping) is called deceleration.
Method. Acceleration is the gradient of a speed-time graph: change in speed ÷ change in time.
- Pick the part of the graph. Acceleration is the gradient of the line, so we use the change in speed and the change in time.From (0, 0) to (8, 16)
- Find the change in speed and the change in time. Subtract the start values from the end values.Change in speed = 16 − 0 = 16 m/s
Change in time = 8 − 0 = 8 s - Divide. Acceleration = change in speed ÷ change in time.16 ÷ 8 = 2
- Write the answer with its unit. The unit is metres per second per second, written m/s².Acceleration = 2 m/s²
Check. The speed changes by 2 m/s every second, for 8 s: 2 × 8 = 16 m/s, the change we found. ✓
Watch out. Acceleration is the gradient. The height of the line is the speed, not the acceleration.
Key words. A speed-time graph shows the speed (up the side) as time passes (along the bottom). The gradient is the acceleration (how fast the speed changes), and the area under the graph is the distance travelled. Negative acceleration (the speed is dropping) is called deceleration.
Method. Acceleration is the gradient of a speed-time graph: change in speed ÷ change in time.
- Pick the part of the graph. Acceleration is the gradient of the line, so we use the change in speed and the change in time.From (18, 16) to (22, 0)
- Find the change in speed and the change in time. Subtract the start values from the end values.Change in speed = 0 − 16 = −16 m/s
Change in time = 22 − 18 = 4 s - Divide. Acceleration = change in speed ÷ change in time.−16 ÷ 4 = −4
- Interpret the sign. The line slopes downwards, so the speed is falling. This is a deceleration. As a gradient it is negative.Acceleration = −4 m/s² (a deceleration of 4 m/s²)
Check. The speed changes by −4 m/s every second, for 4 s: −4 × 4 = −16 m/s, the change we found. ✓
Watch out. Acceleration is the gradient. The height of the line is the speed, not the acceleration.
Key words. A speed-time graph shows the speed (up the side) as time passes (along the bottom). The gradient is the acceleration (how fast the speed changes), and the area under the graph is the distance travelled. Negative acceleration (the speed is dropping) is called deceleration.
Method. Acceleration is the gradient of a speed-time graph: change in speed ÷ change in time.
- Pick the part of the graph. Acceleration is the gradient of the line, so we use the change in speed and the change in time.From (0, 0) to (10, 20)
- Find the change in speed and the change in time. Subtract the start values from the end values.Change in speed = 20 − 0 = 20 m/s
Change in time = 10 − 0 = 10 s - Divide. Acceleration = change in speed ÷ change in time.20 ÷ 10 = 2
- Write the answer with its unit. The unit is metres per second per second, written m/s².Acceleration = 2 m/s²
Check. The speed changes by 2 m/s every second, for 10 s: 2 × 10 = 20 m/s, the change we found. ✓
Watch out. Acceleration is the gradient. The height of the line is the speed, not the acceleration.
Key words. A speed-time graph shows the speed (up the side) as time passes (along the bottom). The gradient is the acceleration (how fast the speed changes), and the area under the graph is the distance travelled. Negative acceleration (the speed is dropping) is called deceleration.
Method. A flat line shows the steady speed.
- Find the flat part. The line is flat between 10 s and 30 s.
- Read its height. The height is the speed.20 m/s
Check. Speed is read from the vertical axis. ✓
Watch out. Read the vertical axis for speed.
Key words. A speed-time graph shows the speed (up the side) as time passes (along the bottom). The gradient is the acceleration (how fast the speed changes), and the area under the graph is the distance travelled. Negative acceleration (the speed is dropping) is called deceleration.
Method. The slowing-down part is the last sloping-down line.
- Find its start and end. It starts at 30 s and ends at 40 s.
- Subtract. 40 − 30 = 10 seconds
Check. The line reaches speed 0 at 40 s. ✓
Watch out. The end time minus the start time.
Key words. A speed-time graph shows the speed (up the side) as time passes (along the bottom). The gradient is the acceleration (how fast the speed changes), and the area under the graph is the distance travelled. Negative acceleration (the speed is dropping) is called deceleration.
Method. Acceleration is the gradient of a speed-time graph: change in speed ÷ change in time.
- Pick the part of the graph. Acceleration is the gradient of the line, so we use the change in speed and the change in time.From (30, 20) to (40, 0)
- Find the change in speed and the change in time. Subtract the start values from the end values.Change in speed = 0 − 20 = −20 m/s
Change in time = 40 − 30 = 10 s - Divide. Acceleration = change in speed ÷ change in time.−20 ÷ 10 = −2
- Interpret the sign. The line slopes downwards, so the speed is falling. This is a deceleration. As a gradient it is negative.Acceleration = −2 m/s² (a deceleration of 2 m/s²)
Check. The speed changes by −2 m/s every second, for 10 s: −2 × 10 = −20 m/s, the change we found. ✓
Watch out. Acceleration is the gradient. The height of the line is the speed, not the acceleration.
Key words. A speed-time graph shows the speed (up the side) as time passes (along the bottom). The gradient is the acceleration (how fast the speed changes), and the area under the graph is the distance travelled. Negative acceleration (the speed is dropping) is called deceleration.
Method. Distance travelled = area under the speed-time graph. Split it into rectangles, triangles and trapezia.
- Remember: distance is the area under the graph. Distance = speed × time. On the graph, speed is the height and time is the width, so distance is the area between the line and the time axis.
- Split the area into simple shapes. Use a rectangle where the line is flat, a triangle where it starts or ends at 0, and a trapezium otherwise.From 0 s to 8 s, a triangle: ½ × 8 × 16 = 64
- Add the areas. The total area is the total distance travelled.64 = 64 m
Check. Sense check: the vehicle never goes faster than 16 m/s and travels for 8 s, so the distance must be less than 128 m. Our 64 m is smaller. ✓
Watch out. The unit of the area is the unit of distance (m), not m/s. Area = height × width means speed × time.
Key words. A speed-time graph shows the speed (up the side) as time passes (along the bottom). The gradient is the acceleration (how fast the speed changes), and the area under the graph is the distance travelled. Negative acceleration (the speed is dropping) is called deceleration.
Method. Distance travelled = area under the speed-time graph. Split it into rectangles, triangles and trapezia.
- Remember: distance is the area under the graph. Distance = speed × time. On the graph, speed is the height and time is the width, so distance is the area between the line and the time axis.
- Split the area into simple shapes. Use a rectangle where the line is flat, a triangle where it starts or ends at 0, and a trapezium otherwise.From 8 s to 18 s, a rectangle: 16 × 10 = 160
- Add the areas. The total area is the total distance travelled.160 = 160 m
Check. Sense check: the vehicle never goes faster than 16 m/s and travels for 10 s, so the distance must be less than 160 m. Our 160 m is smaller. ✓
Watch out. The unit of the area is the unit of distance (m), not m/s. Area = height × width means speed × time.
Key words. A speed-time graph shows the speed (up the side) as time passes (along the bottom). The gradient is the acceleration (how fast the speed changes), and the area under the graph is the distance travelled. Negative acceleration (the speed is dropping) is called deceleration.
Method. Distance travelled = area under the speed-time graph. Split it into rectangles, triangles and trapezia.
- Remember: distance is the area under the graph. Distance = speed × time. On the graph, speed is the height and time is the width, so distance is the area between the line and the time axis.
- Split the area into simple shapes. Use a rectangle where the line is flat, a triangle where it starts or ends at 0, and a trapezium otherwise.From 0 s to 8 s, a triangle: ½ × 8 × 16 = 64
From 8 s to 18 s, a rectangle: 16 × 10 = 160
From 18 s to 22 s, a triangle: ½ × 4 × 16 = 32 - Add the areas. The total area is the total distance travelled.64 + 160 + 32 = 256 m
Check. Sense check: the vehicle never goes faster than 16 m/s and travels for 22 s, so the distance must be less than 352 m. Our 256 m is smaller. ✓
Watch out. The unit of the area is the unit of distance (m), not m/s. Area = height × width means speed × time.
Key words. A speed-time graph shows the speed (up the side) as time passes (along the bottom). The gradient is the acceleration (how fast the speed changes), and the area under the graph is the distance travelled. Negative acceleration (the speed is dropping) is called deceleration.
Method. Distance travelled = area under the speed-time graph. Split it into rectangles, triangles and trapezia.
- Remember: distance is the area under the graph. Distance = speed × time. On the graph, speed is the height and time is the width, so distance is the area between the line and the time axis.
- Split the area into simple shapes. Use a rectangle where the line is flat, a triangle where it starts or ends at 0, and a trapezium otherwise.From 0 s to 10 s, a triangle: ½ × 10 × 20 = 100
From 10 s to 30 s, a rectangle: 20 × 20 = 400
From 30 s to 40 s, a triangle: ½ × 10 × 20 = 100 - Add the areas. The total area is the total distance travelled.100 + 400 + 100 = 600 m
Check. Sense check: the vehicle never goes faster than 20 m/s and travels for 40 s, so the distance must be less than 800 m. Our 600 m is smaller. ✓
Watch out. The unit of the area is the unit of distance (m), not m/s. Area = height × width means speed × time.
Key words. A speed-time graph shows the speed (up the side) as time passes (along the bottom). The gradient is the acceleration (how fast the speed changes), and the area under the graph is the distance travelled. Negative acceleration (the speed is dropping) is called deceleration.
Method. Acceleration is the gradient of a speed-time graph: change in speed ÷ change in time.
- Pick the part of the graph. Acceleration is the gradient of the line, so we use the change in speed and the change in time.From (0, 2) to (6, 14)
- Find the change in speed and the change in time. Subtract the start values from the end values.Change in speed = 14 − 2 = 12 m/s
Change in time = 6 − 0 = 6 s - Divide. Acceleration = change in speed ÷ change in time.12 ÷ 6 = 2
- Write the answer with its unit. The unit is metres per second per second, written m/s².Acceleration = 2 m/s²
Check. The speed changes by 2 m/s every second, for 6 s: 2 × 6 = 12 m/s, the change we found. ✓
Watch out. Acceleration is the gradient. The height of the line is the speed, not the acceleration.
Key words. A speed-time graph shows the speed (up the side) as time passes (along the bottom). The gradient is the acceleration (how fast the speed changes), and the area under the graph is the distance travelled. Negative acceleration (the speed is dropping) is called deceleration.
Method. Distance travelled = area under the speed-time graph. Split it into rectangles, triangles and trapezia.
- Remember: distance is the area under the graph. Distance = speed × time. On the graph, speed is the height and time is the width, so distance is the area between the line and the time axis.
- Split the area into simple shapes. Use a rectangle where the line is flat, a triangle where it starts or ends at 0, and a trapezium otherwise.From 0 s to 6 s, a trapezium: ½ (2 + 14) × 6 = 48
From 6 s to 10 s, a rectangle: 14 × 4 = 56 - Add the areas. The total area is the total distance travelled.48 + 56 = 104 m
Check. Sense check: the vehicle never goes faster than 14 m/s and travels for 10 s, so the distance must be less than 140 m. Our 104 m is smaller. ✓
Watch out. The unit of the area is the unit of distance (m), not m/s. Area = height × width means speed × time.
Key words. A speed-time graph shows the speed (up the side) as time passes (along the bottom). The gradient is the acceleration (how fast the speed changes), and the area under the graph is the distance travelled. Negative acceleration (the speed is dropping) is called deceleration.
Method. Read the height of the flat part.
- Find the flat part. The line is flat from 0 s to 6 s.
- Read the height. 12 m/s
Check. At 0 s the graph starts at 12 on the speed axis. ✓
Watch out. Speed is the vertical axis.
Key words. A speed-time graph shows the speed (up the side) as time passes (along the bottom). The gradient is the acceleration (how fast the speed changes), and the area under the graph is the distance travelled. Negative acceleration (the speed is dropping) is called deceleration.
Method. Acceleration is the gradient of a speed-time graph: change in speed ÷ change in time.
- Pick the part of the graph. Acceleration is the gradient of the line, so we use the change in speed and the change in time.From (6, 12) to (10, 0)
- Find the change in speed and the change in time. Subtract the start values from the end values.Change in speed = 0 − 12 = −12 m/s
Change in time = 10 − 6 = 4 s - Divide. Acceleration = change in speed ÷ change in time.−12 ÷ 4 = −3
- Interpret the sign. The line slopes downwards, so the speed is falling. This is a deceleration. As a gradient it is negative.Acceleration = −3 m/s² (a deceleration of 3 m/s²)
Check. The speed changes by −3 m/s every second, for 4 s: −3 × 4 = −12 m/s, the change we found. ✓
Watch out. Acceleration is the gradient. The height of the line is the speed, not the acceleration.
Key words. A speed-time graph shows the speed (up the side) as time passes (along the bottom). The gradient is the acceleration (how fast the speed changes), and the area under the graph is the distance travelled. Negative acceleration (the speed is dropping) is called deceleration.
Method. Distance travelled = area under the speed-time graph. Split it into rectangles, triangles and trapezia.
- Remember: distance is the area under the graph. Distance = speed × time. On the graph, speed is the height and time is the width, so distance is the area between the line and the time axis.
- Split the area into simple shapes. Use a rectangle where the line is flat, a triangle where it starts or ends at 0, and a trapezium otherwise.From 0 s to 6 s, a rectangle: 12 × 6 = 72
From 6 s to 10 s, a triangle: ½ × 4 × 12 = 24 - Add the areas. The total area is the total distance travelled.72 + 24 = 96 m
Check. Sense check: the vehicle never goes faster than 12 m/s and travels for 10 s, so the distance must be less than 120 m. Our 96 m is smaller. ✓
Watch out. The unit of the area is the unit of distance (m), not m/s. Area = height × width means speed × time.
Total distance 180 m
Key words. A speed-time graph shows the speed (up the side) as time passes (along the bottom). The gradient is the acceleration (how fast the speed changes), and the area under the graph is the distance travelled. Negative acceleration (the speed is dropping) is called deceleration.
Method. Draw the graph from the story, then find the area under it.
- Draw the graph. Plot (0, 0), (6, 12), (16, 12), (20, 0) and join with straight lines.Triangle, rectangle, triangle.
- Find the areas. Use ½ × base × height for triangles and base × height for the rectangle.½ × 6 × 12 = 36
10 × 12 = 120
½ × 4 × 12 = 24 - Add. The total area is the distance.36 + 120 + 24 = 180 m
Check. Average speed 180 ÷ 20 = 9 m/s, which is less than the top speed 12 m/s. ✓
Watch out. Do not forget the two triangles at the ends.
Key words. A speed-time graph shows the speed (up the side) as time passes (along the bottom). The gradient is the acceleration (how fast the speed changes), and the area under the graph is the distance travelled. Negative acceleration (the speed is dropping) is called deceleration.
Method. Average speed = total distance ÷ total time.
- Find the total distance. Add the areas under the graph.100 + 400 + 100 = 600 m
- Divide by the total time. The time is 40 seconds.600 ÷ 40 = 15 m/s
Check. 15 × 40 = 600 m. ✓
Watch out. Average speed is less than the top speed.
Key words. A speed-time graph shows the speed (up the side) as time passes (along the bottom). The gradient is the acceleration (how fast the speed changes), and the area under the graph is the distance travelled. Negative acceleration (the speed is dropping) is called deceleration.
Method. First find the time to reach 15 m/s (use the acceleration), then find the area of the triangle up to that time.
- Find the acceleration. Gradient of the first part.20 ÷ 10 = 2 m/s²
- Time to reach 15 m/s. Divide the speed by the acceleration.15 ÷ 2 = 7.5 seconds
- Area of the triangle. Base 7.5 s, height 15 m/s.½ × 7.5 × 15 = 56.25 m
Check. Average speed over this time is (0 + 15) ÷ 2 = 7.5 m/s; 7.5 × 7.5 = 56.25. ✓
Watch out. The triangle's height is the speed 15, not 20.
Key words. A speed-time graph shows the speed (up the side) as time passes (along the bottom). The gradient is the acceleration (how fast the speed changes), and the area under the graph is the distance travelled. Negative acceleration (the speed is dropping) is called deceleration.
Method. Think about what the height of the line shows.
- What does the height show? On a speed-time graph the height is the speed.
- What does a downward slope show? The speed is getting smaller.The car is slowing down
- Conclude. The car is still moving forwards while its speed is above 0. It stops when the line reaches the time axis.Slowing down (decelerating), not reversing.
Check. In the car graph the line falls from 16 m/s to 0 m/s over 4 seconds, a deceleration of 4 m/s². ✓
Watch out. Distance-time graphs go down when returning; speed-time graphs go down when slowing.
Key words. A distance-time graph shows how far something has travelled from its start (up the side) as time passes (along the bottom). The gradient (steepness) of the line is the speed, because gradient = change up ÷ change across = distance ÷ time. A flat line means stationary (not moving).
Method. Think about the vertical axis: distance.
- Distance does not change. As time passes the line stays at the same height.
- Conclude. Speed = 0.Stopped
Check. Gradient 0 = speed 0. ✓
Watch out. Flat on a distance-time graph means stopped.
Key words. A speed-time graph shows the speed (up the side) as time passes (along the bottom). The gradient is the acceleration (how fast the speed changes), and the area under the graph is the distance travelled. Negative acceleration (the speed is dropping) is called deceleration.
Method. Think about the vertical axis: speed.
- Speed does not change. As time passes the line stays at the same height.
- Conclude. The speed is constant but not zero (unless the line is on the axis).Constant speed
Check. Gradient 0 = acceleration 0. ✓
Watch out. Check the axis labels.
Key words. A speed-time graph shows the speed (up the side) as time passes (along the bottom). The gradient is the acceleration (how fast the speed changes), and the area under the graph is the distance travelled. Negative acceleration (the speed is dropping) is called deceleration.
Method. Think about the vertical axis: speed.
- Speed increases. The line rises as time passes.
- Conclude. The gradient is positive, so the acceleration is positive.Accelerating
Check. The gradient is the acceleration. ✓
Watch out. On a speed-time graph the gradient is acceleration.
Key words. A speed-time graph shows the speed (up the side) as time passes (along the bottom). The gradient is the acceleration (how fast the speed changes), and the area under the graph is the distance travelled. Negative acceleration (the speed is dropping) is called deceleration.
Method. Find the area under the graph, then convert the units: speed is per hour, time is in minutes.
- Convert the times to hours. Speed is in km/h so time must be in hours. 10 minutes = 10 ÷ 60 = 1/6 of an hour.10 minutes = 1/6 hour
- Triangle. Base 1/6 h, height 60 km/h.½ × 1/6 × 60 = 5 km
- Rectangle. Base 1/6 h, height 60 km/h.1/6 × 60 = 10 km
- Add. 5 + 10 = 15 km
Check. Average speed 15 ÷ (1/3) = 45 km/h, between 0 and 60. ✓
Watch out. Never mix minutes with km/h.
Key words. A speed-time graph shows the speed (up the side) as time passes (along the bottom). The gradient is the acceleration (how fast the speed changes), and the area under the graph is the distance travelled. Negative acceleration (the speed is dropping) is called deceleration.
Method. Go across from the speed to the line, then down to the time axis. Check for more than one crossing.
- Find the speed on the vertical axis. The vertical axis shows speed.Find 10 m/s.
- Draw a horizontal line across to the graph. It may meet the graph more than once.It meets the line at 5 and 19.5 s.
- Read down to the time axis. Write the units.5 and 19.5 seconds
Check. Check each time by reading the speed from the graph at that time. ✓
Watch out. A horizontal line can meet a speed-time graph twice (speeding up and slowing down).
Key words. A speed-time graph shows the speed (up the side) as time passes (along the bottom). The gradient is the acceleration (how fast the speed changes), and the area under the graph is the distance travelled. Negative acceleration (the speed is dropping) is called deceleration.
Method. Compare the areas under the two lines for 20 seconds.
- Car A: speed at 10 s. Acceleration 2 for 10 s.2 × 10 = 20 m/s
- Car A: distance. Triangle for 10 s, then a rectangle for 10 s at 20 m/s.½ × 10 × 20 = 100 and 10 × 20 = 200: total 300 m
- Car B: distance. One triangle: base 20 s, height 20 m/s.½ × 20 × 20 = 200 m
- Compare. 300 − 200 = 100 m: Car A is further.
Check. Car A is always at a higher speed than car B for 0 < t < 20, so it must have gone further. ✓
Watch out. Compare areas, not final speeds (both finish at 20 m/s).
Sketching quadratics and completing the square
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A sketch shows the shape of a graph and its key points without plotting a table of values. For a quadratic you need: (1) the shape (U or n, from the sign of x²), (2) the y-intercept (put x = 0), (3) the roots (put y = 0 and solve, usually by factorising), and (4) the turning point. Label each key point with its coordinates and draw a smooth, symmetrical curve through them.
Finding the turning point by completing the square. The turning point comes from rewriting x² + bx + c in the form (x + p)² + q. To see why, think about (x + p)². A number squared is never negative, so (x + p)² is smallest (it is 0) when x + p = 0, that is when x = −p. At that point y = 0 + q = q. So the minimum point (the turning point) of y = (x + p)² + q is (−p, q).
How to complete the square (when the number in front of x² is 1): halve the number in front of x to get p. Write (x + p)². Expanding it gives x² + 2px + p², so it contains an extra p²: subtract p² and add the original constant. For x² − 6x + 4: p = −3, (x − 3)² = x² − 6x + 9, so x² − 6x + 4 = (x − 3)² − 9 + 4 = (x − 3)² − 5. The turning point is (3, −5).
If the number in front of x² is not 1, take it out of the x² and x terms first. If it is negative the curve is n-shaped, and the turning point is a maximum.
Exact roots. If a quadratic does not factorise, complete the square, set y = 0 and square root both sides. For (x − 3)² − 5 = 0 we get (x − 3)² = 5, so x = 3 ± √5 (about 0.76 and 5.24).
Key ideas
- To sketch a quadratic: shape (sign of x²), y-intercept (x = 0), roots (y = 0), turning point. Label the coordinates.
- Completing the square: x² + bx + c = (x + b/2)² + c − (b/2)².
- The turning point of y = (x + p)² + q is (−p, q): minimum if the curve is U-shaped, maximum if n-shaped.
- Roots by completing the square: (x + p)² = number, so x = −p ± the square root.
- If the number in front of x² is not 1, take it out of the x² and x terms first.
Key words. To sketch a graph means to draw its shape with the key points labelled, without plotting every point. The intercepts are where the graph crosses the axes.
Method. Find the shape, the y-intercept, the roots and the turning point, then draw a smooth curve through them.
- Decide the shape. The sign of the x² term tells us: positive gives a U-shape, negative gives an n-shape.The number in front of x2 is 1, so the curve is U-shaped.
- Find the y-intercept. The curve crosses the y-axis where x = 0, which is the constant term.x = 0: y = 02 − 2 × 0 − 3 = 0 + 0 − 3 = −3
The y-intercept is (0, −3). - Find the roots. The roots are where the curve meets the x-axis, so put y = 0 and solve. Factorise, then use "if two brackets multiply to 0, one of them is 0".Spot the pattern. This is a quadratic of the form x² + bx + c, with b = -2 and c = -3.
We need two numbers that multiply to -3 (the last number) and add to -2 (the middle number). List the pairs that multiply to -3:
1 × -3 = -3, add: 1 + -3 = -2 ✓ this pair works
Put the pair into two brackets: (x + 1)(x − 3).
Check by expanding: x² − 3x + 1x − 3 = x2 − 2x − 3. ✓
Set (x − 3)(x + 1) = 0, so x = −1 or x = 3
The curve crosses the x-axis at (−1, 0) and (3, 0). - Find the turning point. The turning point is on the line of symmetry. Complete the square, or use the midpoint of the roots.y = (x − 1)2 − 4
Turning point = (1, −4) - Draw the axes and the curve. A sketch does not need an accurate scale. It must show the right shape and label the key points: the y-intercept, any roots and the turning point.Label (0, −3), the roots, and the turning point (1, −4).
Check. The curve is symmetrical: the turning point lies halfway between the two roots, and the y-intercept is on the curve (substitute x = 0 to see). ✓
Watch out. A sketch needs labelled coordinates, not a perfect drawing. Make sure the curve is smooth and symmetrical.
Key words. Completing the square means writing x² + bx + c as (x + p)² + q. The turning point is the lowest point (minimum) of a U-shape or the highest point (maximum) of an n-shape.
Method. Complete the square: write the quadratic as a(x + p)² + q. Then the turning point is (−p, q).
- Write the quadratic and look at the numbers. We want it in the form a(x + p)² + q. That form shows the turning point at a glance.y = x2 − 6x + 4
- Halve the number in front of x. In (x + p)² = x² + 2px + p², the middle term is 2p. So p is half of the number in front of x.−6 ÷ 2 = −3, so the bracket is (x − 3)
- Square the bracket and see what it gives. Expanding the bracket gives the x² and x terms we want, but it also adds an extra number p².(x − 3)2 = x2 − 6x + 9
- Take away the extra number and add the original constant. We have an extra 9, so subtract it to keep the value the same. Then put back the constant term.x2 − 6x + 4 = (x − 3)2 − 9 + 4
- Tidy up the numbers. Combine the two plain numbers.y = (x − 3)2 − 5
- Find the turning point. A squared bracket is never negative, and it equals 0 when the bracket is 0. So y is at its minimum when (x − 3) = 0, that is when x = 3. Then y = −5.Turning point = (3, −5) (minimum value of y is −5)
Check. Expand the answer: (x − 3)2 − 5 = x2 − 6x + 4, which is the original. ✓
Watch out. The turning point has the opposite sign to the number in the bracket: (x − 3)² + 1 has its turning point at x = +3.
Key words. A surd is a root that does not simplify to a whole number or fraction, such as √5. Exact means leaving it as √5 instead of a rounded decimal.
Method. Complete the square, then undo it: square root both sides (positive and negative).
- Put y = 0. Roots are where the curve meets the x-axis.0 = x2 − 6x + 4
- Complete the square. Halve the number in front of x (−6 ÷ 2 = −3), square the bracket, and correct the constant.0 = (x − 3)2 − 5
- Get the bracket on its own. Move the 5 to the other side (do the inverse operation).(x − 3)2 = 5
- Take the square root of both sides. There are two square roots: positive and negative. Leave the answer as a surd (an exact root), simplified if possible.x − 3 = ±√5
- Get x on its own. Do the inverse of subtracting 3.x = 3 ± √5
Check. Decimals: 3 + 2.24 = 5.24 and 3 − 2.24 = 0.76. Substituting 5.24 into the rule gives about 0. ✓
Watch out. Do not forget the ±. Leave surds exact unless the question asks for decimals.
Key words. Completing the square means writing x² + bx + c as (x + p)² + q. The turning point is the lowest point (minimum) of a U-shape or the highest point (maximum) of an n-shape.
Method. Complete the square: write the quadratic as a(x + p)² + q. Then the turning point is (−p, q).
- Write the quadratic and look at the numbers. We want it in the form a(x + p)² + q. That form shows the turning point at a glance.y = −x2 + 4x + 1
- Take the number −1 out of the x² and x terms. This leaves x² with a 1 in front, so we can complete the square inside the bracket. The constant stays outside.y = −[x2 − 4x] + 1
- Complete the square inside the bracket. Halve the number in front of x: −4 ÷ 2 = −2. Then x2 − 4x = (x − 2)2 − 4.y = −[(x − 2)2 − 4] + 1
- Multiply the outside number into what is being subtracted. The −1 multiplies both parts of the square bracket.y = −(x − 2)2 + 4 + 1
- Tidy up the numbers. Combine the plain numbers.y = −(x − 2)2 + 5
- Find the turning point. A squared bracket is never negative, and it equals 0 when the bracket is 0. So y is at its maximum when (x − 2) = 0, that is when x = 2. Then y = 5.Turning point = (2, 5) (maximum value of y is 5)
Check. Expand the answer: −(x − 2)2 + 5 = −x2 + 4x + 1, which is the original. ✓
Watch out. The turning point has the opposite sign to the number in the bracket: (x − 3)² + 1 has its turning point at x = +3.
Key words. Completing the square means writing x² + bx + c as (x + p)² + q. The turning point is the lowest point (minimum) of a U-shape or the highest point (maximum) of an n-shape.
Method. Complete the square: write the quadratic as a(x + p)² + q. Then the turning point is (−p, q).
- Write the quadratic and look at the numbers. We want it in the form a(x + p)² + q. That form shows the turning point at a glance.y = 2x2 − 12x + 7
- Take the number 2 out of the x² and x terms. This leaves x² with a 1 in front, so we can complete the square inside the bracket. The constant stays outside.y = 2[x2 − 6x] + 7
- Complete the square inside the bracket. Halve the number in front of x: −6 ÷ 2 = −3. Then x2 − 6x = (x − 3)2 − 9.y = 2[(x − 3)2 − 9] + 7
- Multiply the outside number into what is being subtracted. The 2 multiplies both parts of the square bracket.y = 2(x − 3)2 − 18 + 7
- Tidy up the numbers. Combine the plain numbers.y = 2(x − 3)2 − 11
- Find the turning point. A squared bracket is never negative, and it equals 0 when the bracket is 0. So y is at its minimum when (x − 3) = 0, that is when x = 3. Then y = −11.Turning point = (3, −11) (minimum value of y is −11)
Check. Expand the answer: 2(x − 3)2 − 11 = 2x2 − 12x + 7, which is the original. ✓
Watch out. The turning point has the opposite sign to the number in the bracket: (x − 3)² + 1 has its turning point at x = +3.
Watch out
The turning point has the opposite sign to the number inside the bracket: (x − 3)² + 1 has its turning point at x = +3. And do not forget to subtract p² when you complete the square, otherwise the expression has changed. A minus in front of the bracket makes the turning point a maximum.Exam tip
Always check by expanding your answer. If (x − 3)² − 5 expands to x² − 6x + 4, you are right.Exercise 13I Sketching quadratics and completing the square
Non-calculatorKey words. Completing the square means writing x² + bx + c as (x + p)² + q. The turning point is the lowest point (minimum) of a U-shape or the highest point (maximum) of an n-shape.
Method. Complete the square: write the quadratic as a(x + p)² + q. Then the turning point is (−p, q).
- Write the quadratic and look at the numbers. We want it in the form a(x + p)² + q. That form shows the turning point at a glance.y = x2 + 4x + 1
- Halve the number in front of x. In (x + p)² = x² + 2px + p², the middle term is 2p. So p is half of the number in front of x.4 ÷ 2 = 2, so the bracket is (x + 2)
- Square the bracket and see what it gives. Expanding the bracket gives the x² and x terms we want, but it also adds an extra number p².(x + 2)2 = x2 + 4x + 4
- Take away the extra number and add the original constant. We have an extra 4, so subtract it to keep the value the same. Then put back the constant term.x2 + 4x + 1 = (x + 2)2 − 4 + 1
- Tidy up the numbers. Combine the two plain numbers.y = (x + 2)2 − 3
Check. Expand the answer: (x + 2)2 − 3 = x2 + 4x + 1, which is the original. ✓
Watch out. The turning point has the opposite sign to the number in the bracket: (x − 3)² + 1 has its turning point at x = +3.
Key words. Completing the square means writing x² + bx + c as (x + p)² + q. The turning point is the lowest point (minimum) of a U-shape or the highest point (maximum) of an n-shape.
Method. Complete the square: write the quadratic as a(x + p)² + q. Then the turning point is (−p, q).
- Write the quadratic and look at the numbers. We want it in the form a(x + p)² + q. That form shows the turning point at a glance.y = x2 − 6x + 2
- Halve the number in front of x. In (x + p)² = x² + 2px + p², the middle term is 2p. So p is half of the number in front of x.−6 ÷ 2 = −3, so the bracket is (x − 3)
- Square the bracket and see what it gives. Expanding the bracket gives the x² and x terms we want, but it also adds an extra number p².(x − 3)2 = x2 − 6x + 9
- Take away the extra number and add the original constant. We have an extra 9, so subtract it to keep the value the same. Then put back the constant term.x2 − 6x + 2 = (x − 3)2 − 9 + 2
- Tidy up the numbers. Combine the two plain numbers.y = (x − 3)2 − 7
Check. Expand the answer: (x − 3)2 − 7 = x2 − 6x + 2, which is the original. ✓
Watch out. The turning point has the opposite sign to the number in the bracket: (x − 3)² + 1 has its turning point at x = +3.
Key words. Completing the square means writing x² + bx + c as (x + p)² + q. The turning point is the lowest point (minimum) of a U-shape or the highest point (maximum) of an n-shape.
Method. Complete the square: write the quadratic as a(x + p)² + q. Then the turning point is (−p, q).
- Write the quadratic and look at the numbers. We want it in the form a(x + p)² + q. That form shows the turning point at a glance.y = x2 + 10x
- Halve the number in front of x. In (x + p)² = x² + 2px + p², the middle term is 2p. So p is half of the number in front of x.10 ÷ 2 = 5, so the bracket is (x + 5)
- Square the bracket and see what it gives. Expanding the bracket gives the x² and x terms we want, but it also adds an extra number p².(x + 5)2 = x2 + 10x + 25
- Take away the extra number and add the original constant. We have an extra 25, so subtract it to keep the value the same. Then put back the constant term.x2 + 10x = (x + 5)2 − 25
- Tidy up the numbers. Combine the two plain numbers.y = (x + 5)2 − 25
Check. Expand the answer: (x + 5)2 − 25 = x2 + 10x, which is the original. ✓
Watch out. The turning point has the opposite sign to the number in the bracket: (x − 3)² + 1 has its turning point at x = +3.
Key words. Completing the square means writing x² + bx + c as (x + p)² + q. The turning point is the lowest point (minimum) of a U-shape or the highest point (maximum) of an n-shape.
Method. Complete the square: write the quadratic as a(x + p)² + q. Then the turning point is (−p, q).
- Write the quadratic and look at the numbers. We want it in the form a(x + p)² + q. That form shows the turning point at a glance.y = x2 − 2x − 5
- Halve the number in front of x. In (x + p)² = x² + 2px + p², the middle term is 2p. So p is half of the number in front of x.−2 ÷ 2 = −1, so the bracket is (x − 1)
- Square the bracket and see what it gives. Expanding the bracket gives the x² and x terms we want, but it also adds an extra number p².(x − 1)2 = x2 − 2x + 1
- Take away the extra number and add the original constant. We have an extra 1, so subtract it to keep the value the same. Then put back the constant term.x2 − 2x − 5 = (x − 1)2 − 1 − 5
- Tidy up the numbers. Combine the two plain numbers.y = (x − 1)2 − 6
Check. Expand the answer: (x − 1)2 − 6 = x2 − 2x − 5, which is the original. ✓
Watch out. The turning point has the opposite sign to the number in the bracket: (x − 3)² + 1 has its turning point at x = +3.
Key words. Completing the square means writing x² + bx + c as (x + p)² + q. The turning point is the lowest point (minimum) of a U-shape or the highest point (maximum) of an n-shape.
Method. Complete the square: write the quadratic as a(x + p)² + q. Then the turning point is (−p, q).
- Write the quadratic and look at the numbers. We want it in the form a(x + p)² + q. That form shows the turning point at a glance.y = x2 + 3x
- Halve the number in front of x. In (x + p)² = x² + 2px + p², the middle term is 2p. So p is half of the number in front of x.3 ÷ 2 = 1.5, so the bracket is (x + 1.5)
- Square the bracket and see what it gives. Expanding the bracket gives the x² and x terms we want, but it also adds an extra number p².(x + 1.5)2 = x2 + 3x + 2.25
- Take away the extra number and add the original constant. We have an extra 2.25, so subtract it to keep the value the same. Then put back the constant term.x2 + 3x = (x + 1.5)2 − 2.25
- Tidy up the numbers. Combine the two plain numbers.y = (x + 1.5)2 − 2.25
Check. Expand the answer: (x + 1.5)2 − 2.25 = x2 + 3x, which is the original. ✓
Watch out. The turning point has the opposite sign to the number in the bracket: (x − 3)² + 1 has its turning point at x = +3.
Key words. Completing the square means writing x² + bx + c as (x + p)² + q. The turning point is the lowest point (minimum) of a U-shape or the highest point (maximum) of an n-shape.
Method. Complete the square: write the quadratic as a(x + p)² + q. Then the turning point is (−p, q).
- Write the quadratic and look at the numbers. We want it in the form a(x + p)² + q. That form shows the turning point at a glance.y = x2 − 8x + 20
- Halve the number in front of x. In (x + p)² = x² + 2px + p², the middle term is 2p. So p is half of the number in front of x.−8 ÷ 2 = −4, so the bracket is (x − 4)
- Square the bracket and see what it gives. Expanding the bracket gives the x² and x terms we want, but it also adds an extra number p².(x − 4)2 = x2 − 8x + 16
- Take away the extra number and add the original constant. We have an extra 16, so subtract it to keep the value the same. Then put back the constant term.x2 − 8x + 20 = (x − 4)2 − 16 + 20
- Tidy up the numbers. Combine the two plain numbers.y = (x − 4)2 + 4
Check. Expand the answer: (x − 4)2 + 4 = x2 − 8x + 20, which is the original. ✓
Watch out. The turning point has the opposite sign to the number in the bracket: (x − 3)² + 1 has its turning point at x = +3.
Key words. Completing the square means writing x² + bx + c as (x + p)² + q. The turning point is the lowest point (minimum) of a U-shape or the highest point (maximum) of an n-shape.
Method. Complete the square: write the quadratic as a(x + p)² + q. Then the turning point is (−p, q).
- Write the quadratic and look at the numbers. We want it in the form a(x + p)² + q. That form shows the turning point at a glance.y = x2 − 4x + 7
- Halve the number in front of x. In (x + p)² = x² + 2px + p², the middle term is 2p. So p is half of the number in front of x.−4 ÷ 2 = −2, so the bracket is (x − 2)
- Square the bracket and see what it gives. Expanding the bracket gives the x² and x terms we want, but it also adds an extra number p².(x − 2)2 = x2 − 4x + 4
- Take away the extra number and add the original constant. We have an extra 4, so subtract it to keep the value the same. Then put back the constant term.x2 − 4x + 7 = (x − 2)2 − 4 + 7
- Tidy up the numbers. Combine the two plain numbers.y = (x − 2)2 + 3
- Find the turning point. A squared bracket is never negative, and it equals 0 when the bracket is 0. So y is at its minimum when (x − 2) = 0, that is when x = 2. Then y = 3.Turning point = (2, 3) (minimum value of y is 3)
Check. Expand the answer: (x − 2)2 + 3 = x2 − 4x + 7, which is the original. ✓
Watch out. The turning point has the opposite sign to the number in the bracket: (x − 3)² + 1 has its turning point at x = +3.
Key words. Completing the square means writing x² + bx + c as (x + p)² + q. The turning point is the lowest point (minimum) of a U-shape or the highest point (maximum) of an n-shape.
Method. Complete the square: write the quadratic as a(x + p)² + q. Then the turning point is (−p, q).
- Write the quadratic and look at the numbers. We want it in the form a(x + p)² + q. That form shows the turning point at a glance.y = x2 + 6x + 5
- Halve the number in front of x. In (x + p)² = x² + 2px + p², the middle term is 2p. So p is half of the number in front of x.6 ÷ 2 = 3, so the bracket is (x + 3)
- Square the bracket and see what it gives. Expanding the bracket gives the x² and x terms we want, but it also adds an extra number p².(x + 3)2 = x2 + 6x + 9
- Take away the extra number and add the original constant. We have an extra 9, so subtract it to keep the value the same. Then put back the constant term.x2 + 6x + 5 = (x + 3)2 − 9 + 5
- Tidy up the numbers. Combine the two plain numbers.y = (x + 3)2 − 4
- Find the turning point. A squared bracket is never negative, and it equals 0 when the bracket is 0. So y is at its minimum when (x + 3) = 0, that is when x = −3. Then y = −4.Turning point = (−3, −4) (minimum value of y is −4)
Check. Expand the answer: (x + 3)2 − 4 = x2 + 6x + 5, which is the original. ✓
Watch out. The turning point has the opposite sign to the number in the bracket: (x − 3)² + 1 has its turning point at x = +3.
Key words. Completing the square means writing x² + bx + c as (x + p)² + q. The turning point is the lowest point (minimum) of a U-shape or the highest point (maximum) of an n-shape.
Method. Complete the square: write the quadratic as a(x + p)² + q. Then the turning point is (−p, q).
- Write the quadratic and look at the numbers. We want it in the form a(x + p)² + q. That form shows the turning point at a glance.y = x2 − 10x + 30
- Halve the number in front of x. In (x + p)² = x² + 2px + p², the middle term is 2p. So p is half of the number in front of x.−10 ÷ 2 = −5, so the bracket is (x − 5)
- Square the bracket and see what it gives. Expanding the bracket gives the x² and x terms we want, but it also adds an extra number p².(x − 5)2 = x2 − 10x + 25
- Take away the extra number and add the original constant. We have an extra 25, so subtract it to keep the value the same. Then put back the constant term.x2 − 10x + 30 = (x − 5)2 − 25 + 30
- Tidy up the numbers. Combine the two plain numbers.y = (x − 5)2 + 5
- Find the turning point. A squared bracket is never negative, and it equals 0 when the bracket is 0. So y is at its minimum when (x − 5) = 0, that is when x = 5. Then y = 5.Turning point = (5, 5) (minimum value of y is 5)
Check. Expand the answer: (x − 5)2 + 5 = x2 − 10x + 30, which is the original. ✓
Watch out. The turning point has the opposite sign to the number in the bracket: (x − 3)² + 1 has its turning point at x = +3.
Key words. Completing the square means writing x² + bx + c as (x + p)² + q. The turning point is the lowest point (minimum) of a U-shape or the highest point (maximum) of an n-shape.
Method. Complete the square: write the quadratic as a(x + p)² + q. Then the turning point is (−p, q).
- Write the quadratic and look at the numbers. We want it in the form a(x + p)² + q. That form shows the turning point at a glance.y = x2 + x + 1
- Halve the number in front of x. In (x + p)² = x² + 2px + p², the middle term is 2p. So p is half of the number in front of x.1 ÷ 2 = 0.5, so the bracket is (x + 0.5)
- Square the bracket and see what it gives. Expanding the bracket gives the x² and x terms we want, but it also adds an extra number p².(x + 0.5)2 = x2 + 1x + 0.25
- Take away the extra number and add the original constant. We have an extra 0.25, so subtract it to keep the value the same. Then put back the constant term.x2 + x + 1 = (x + 0.5)2 − 0.25 + 1
- Tidy up the numbers. Combine the two plain numbers.y = (x + 0.5)2 + 0.75
- Find the turning point. A squared bracket is never negative, and it equals 0 when the bracket is 0. So y is at its minimum when (x + 0.5) = 0, that is when x = −0.5. Then y = 0.75.Turning point = (−0.5, 0.75) (minimum value of y is 0.75)
Check. Expand the answer: (x + 0.5)2 + 0.75 = x2 + x + 1, which is the original. ✓
Watch out. The turning point has the opposite sign to the number in the bracket: (x − 3)² + 1 has its turning point at x = +3.
Key words. To sketch a graph means to draw its shape with the key points labelled, without plotting every point. The intercepts are where the graph crosses the axes.
Method. Find the shape, the y-intercept, the roots and the turning point, then draw a smooth curve through them.
- Decide the shape. The sign of the x² term tells us: positive gives a U-shape, negative gives an n-shape.The number in front of x2 is 1, so the curve is U-shaped.
- Find the y-intercept. The curve crosses the y-axis where x = 0, which is the constant term.x = 0: y = 02 − 4 × 0 + 3 = 0 + 0 + 3 = 3
The y-intercept is (0, 3). - Find the roots. The roots are where the curve meets the x-axis, so put y = 0 and solve. Factorise, then use "if two brackets multiply to 0, one of them is 0".Spot the pattern. This is a quadratic of the form x² + bx + c, with b = -4 and c = 3.
We need two numbers that multiply to 3 (the last number) and add to -4 (the middle number). List the pairs that multiply to 3:
1 × 3 = 3, add: 1 + 3 = 4 ✗
-1 × -3 = 3, add: -1 + -3 = -4 ✓ this pair works
Put the pair into two brackets: (x − 1)(x − 3).
Check by expanding: x² − 3x − 1x + 3 = x2 − 4x + 3. ✓
Set (x − 3)(x − 1) = 0, so x = 1 or x = 3
The curve crosses the x-axis at (1, 0) and (3, 0). - Find the turning point. The turning point is on the line of symmetry. Complete the square, or use the midpoint of the roots.y = (x − 2)2 − 1
Turning point = (2, −1) - Draw the axes and the curve. A sketch does not need an accurate scale. It must show the right shape and label the key points: the y-intercept, any roots and the turning point.Label (0, 3), the roots, and the turning point (2, −1).
Check. The curve is symmetrical: the turning point lies halfway between the two roots, and the y-intercept is on the curve (substitute x = 0 to see). ✓
Watch out. A sketch needs labelled coordinates, not a perfect drawing. Make sure the curve is smooth and symmetrical.
Key words. To sketch a graph means to draw its shape with the key points labelled, without plotting every point. The intercepts are where the graph crosses the axes.
Method. Find the shape, the y-intercept, the roots and the turning point, then draw a smooth curve through them.
- Decide the shape. The sign of the x² term tells us: positive gives a U-shape, negative gives an n-shape.The number in front of x2 is 1, so the curve is U-shaped.
- Find the y-intercept. The curve crosses the y-axis where x = 0, which is the constant term.x = 0: y = 02 + 2 × 0 − 8 = 0 + 0 − 8 = −8
The y-intercept is (0, −8). - Find the roots. The roots are where the curve meets the x-axis, so put y = 0 and solve. Factorise, then use "if two brackets multiply to 0, one of them is 0".Spot the pattern. This is a quadratic of the form x² + bx + c, with b = 2 and c = -8.
We need two numbers that multiply to -8 (the last number) and add to 2 (the middle number). List the pairs that multiply to -8:
1 × -8 = -8, add: 1 + -8 = -7 ✗
-1 × 8 = -8, add: -1 + 8 = 7 ✗
2 × -4 = -8, add: 2 + -4 = -2 ✗
-2 × 4 = -8, add: -2 + 4 = 2 ✓ this pair works
Put the pair into two brackets: (x − 2)(x + 4).
Check by expanding: x² + 4x − 2x − 8 = x2 + 2x − 8. ✓
Set (x − 2)(x + 4) = 0, so x = −4 or x = 2
The curve crosses the x-axis at (−4, 0) and (2, 0). - Find the turning point. The turning point is on the line of symmetry. Complete the square, or use the midpoint of the roots.y = (x + 1)2 − 9
Turning point = (−1, −9) - Draw the axes and the curve. A sketch does not need an accurate scale. It must show the right shape and label the key points: the y-intercept, any roots and the turning point.Label (0, −8), the roots, and the turning point (−1, −9).
Check. The curve is symmetrical: the turning point lies halfway between the two roots, and the y-intercept is on the curve (substitute x = 0 to see). ✓
Watch out. A sketch needs labelled coordinates, not a perfect drawing. Make sure the curve is smooth and symmetrical.
Key words. To sketch a graph means to draw its shape with the key points labelled, without plotting every point. The intercepts are where the graph crosses the axes.
Method. Find the shape, the y-intercept, the roots and the turning point, then draw a smooth curve through them.
- Decide the shape. The sign of the x² term tells us: positive gives a U-shape, negative gives an n-shape.The number in front of x2 is −1, so the curve is n-shaped.
- Find the y-intercept. The curve crosses the y-axis where x = 0, which is the constant term.x = 0: y = −(0)2 + 4 = 0 + 4 = 4
The y-intercept is (0, 4). - Find the roots. The roots are where the curve meets the x-axis, so put y = 0 and solve. Factorise, then use "if two brackets multiply to 0, one of them is 0".−x2 + 4 = −(x − 2)(x + 2)
Set −(x − 2)(x + 2) = 0, so x = −2 or x = 2
The curve crosses the x-axis at (−2, 0) and (2, 0). - Find the turning point. The turning point is on the line of symmetry. Complete the square, or use the midpoint of the roots.y = −(x + 0)2 + 4
Turning point = (0, 4) - Draw the axes and the curve. A sketch does not need an accurate scale. It must show the right shape and label the key points: the y-intercept, any roots and the turning point.Label (0, 4), the roots, and the turning point (0, 4).
Check. The curve is symmetrical: the turning point lies halfway between the two roots, and the y-intercept is on the curve (substitute x = 0 to see). ✓
Watch out. A sketch needs labelled coordinates, not a perfect drawing. Make sure the curve is smooth and symmetrical.
Key words. To sketch a graph means to draw its shape with the key points labelled, without plotting every point. The intercepts are where the graph crosses the axes.
Method. Find the shape, the y-intercept, the roots and the turning point, then draw a smooth curve through them.
- Decide the shape. The sign of the x² term tells us: positive gives a U-shape, negative gives an n-shape.The number in front of x2 is 1, so the curve is U-shaped.
- Find the y-intercept. The curve crosses the y-axis where x = 0, which is the constant term.x = 0: y = 02 − 6 × 0 + 9 = 0 + 0 + 9 = 9
The y-intercept is (0, 9). - Find the roots. The roots are where y = 0. Here it factorises as a perfect square, so there is one repeated root and the curve just touches the x-axis.y = 0: Put the pair into two brackets: (x − 3)(x − 3).
Check by expanding: x² − 3x − 3x + 9 = x2 − 6x + 9. ✓
x = 3 - Find the turning point. Complete the square to find it.y = (x − 3)2
Turning point = (3, 0) - Draw the axes and the curve. A sketch does not need an accurate scale. It must show the right shape and label the key points: the y-intercept, any roots and the turning point.Label (0, 9), the roots, and the turning point (3, 0).
Check. Substitute x = 0 and the x-value of the turning point into the rule to confirm both points lie on the curve. ✓
Watch out. A sketch needs labelled coordinates, not a perfect drawing. Make sure the curve is smooth and symmetrical.
Key words. To sketch a graph means to draw its shape with the key points labelled, without plotting every point. The intercepts are where the graph crosses the axes.
Method. Find the shape, the y-intercept, the roots and the turning point, then draw a smooth curve through them.
- Decide the shape. The sign of the x² term tells us: positive gives a U-shape, negative gives an n-shape.The number in front of x2 is 1, so the curve is U-shaped.
- Find the y-intercept. The curve crosses the y-axis where x = 0, which is the constant term.x = 0: y = 02 + 4 × 0 + 7 = 0 + 0 + 7 = 7
The y-intercept is (0, 7). - Check whether there are roots. The curve has its turning point above the x-axis and opens away from it, so it never meets the x-axis.Turning point y-value 3 is positive, so there are no roots.
- Find the turning point. Complete the square to find it.y = (x + 2)2 + 3
Turning point = (−2, 3) - Draw the axes and the curve. A sketch does not need an accurate scale. It must show the right shape and label the key points: the y-intercept, any roots and the turning point.Label (0, 7), and the turning point (−2, 3).
Check. Substitute x = 0 and the x-value of the turning point into the rule to confirm both points lie on the curve. ✓
Watch out. A sketch needs labelled coordinates, not a perfect drawing. Make sure the curve is smooth and symmetrical.
Key words. A surd is a root that does not simplify to a whole number or fraction, such as √5. Exact means leaving it as √5 instead of a rounded decimal.
Method. Complete the square, then undo it: square root both sides (positive and negative).
- Put y = 0. Roots are where the curve meets the x-axis.0 = x2 − 4x + 1
- Complete the square. Halve the number in front of x (−4 ÷ 2 = −2), square the bracket, and correct the constant.0 = (x − 2)2 − 3
- Get the bracket on its own. Move the 3 to the other side (do the inverse operation).(x − 2)2 = 3
- Take the square root of both sides. There are two square roots: positive and negative. Leave the answer as a surd (an exact root), simplified if possible.x − 2 = ±√3
- Get x on its own. Do the inverse of subtracting 2.x = 2 ± √3
Check. Decimals: 2 + 1.73 = 3.73 and 2 − 1.73 = 0.27. Substituting 3.73 into the rule gives about 0. ✓
Watch out. Do not forget the ±. Leave surds exact unless the question asks for decimals.
Key words. A surd is a root that does not simplify to a whole number or fraction, such as √5. Exact means leaving it as √5 instead of a rounded decimal.
Method. Complete the square, then undo it: square root both sides (positive and negative).
- Put y = 0. Roots are where the curve meets the x-axis.0 = x2 + 6x + 2
- Complete the square. Halve the number in front of x (6 ÷ 2 = 3), square the bracket, and correct the constant.0 = (x + 3)2 − 7
- Get the bracket on its own. Move the 7 to the other side (do the inverse operation).(x + 3)2 = 7
- Take the square root of both sides. There are two square roots: positive and negative. Leave the answer as a surd (an exact root), simplified if possible.x + 3 = ±√7
- Get x on its own. Do the inverse of adding 3.x = −3 ± √7
Check. Decimals: −3 + 2.65 = −0.35 and −3 − 2.65 = −5.65. Substituting −0.35 into the rule gives about 0. ✓
Watch out. Do not forget the ±. Leave surds exact unless the question asks for decimals.
Key words. A surd is a root that does not simplify to a whole number or fraction, such as √5. Exact means leaving it as √5 instead of a rounded decimal.
Method. Complete the square, then undo it: square root both sides (positive and negative).
- Put y = 0. Roots are where the curve meets the x-axis.0 = x2 − 2x − 5
- Complete the square. Halve the number in front of x (−2 ÷ 2 = −1), square the bracket, and correct the constant.0 = (x − 1)2 − 6
- Get the bracket on its own. Move the 6 to the other side (do the inverse operation).(x − 1)2 = 6
- Take the square root of both sides. There are two square roots: positive and negative. Leave the answer as a surd (an exact root), simplified if possible.x − 1 = ±√6
- Get x on its own. Do the inverse of subtracting 1.x = 1 ± √6
Check. Decimals: 1 + 2.45 = 3.45 and 1 − 2.45 = −1.45. Substituting 3.45 into the rule gives about 0. ✓
Watch out. Do not forget the ±. Leave surds exact unless the question asks for decimals.
Key words. To sketch a graph means to draw its shape with the key points labelled, without plotting every point. The intercepts are where the graph crosses the axes.
Method. Find the shape, the y-intercept, the roots and the turning point, then draw a smooth curve through them.
- Decide the shape. The sign of the x² term tells us: positive gives a U-shape, negative gives an n-shape.The number in front of x2 is 1, so the curve is U-shaped.
- Find the y-intercept. The curve crosses the y-axis where x = 0, which is the constant term.x = 0: y = 02 − 6 × 0 + 4 = 0 + 0 + 4 = 4
The y-intercept is (0, 4). - Find the roots using the completed-square form. We have y = (x − 3)2 − 5. For roots put y = 0, get the bracket on its own and square root both sides (positive and negative).0 = (x − 3)2 − 5
(x − 3)2 = 5
x − 3 = ±√5
x = 3 ± √5 (about 0.76 and 5.24) - Find the turning point. The turning point is on the line of symmetry. Complete the square, or use the midpoint of the roots.y = (x − 3)2 − 5
Turning point = (3, −5) - Draw the axes and the curve. A sketch does not need an accurate scale. It must show the right shape and label the key points: the y-intercept, any roots and the turning point.Label (0, 4), the roots, and the turning point (3, −5).
Check. The curve is symmetrical: the turning point lies halfway between the two roots, and the y-intercept is on the curve (substitute x = 0 to see). ✓
Watch out. A sketch needs labelled coordinates, not a perfect drawing. Make sure the curve is smooth and symmetrical.
Key words. A quadratic is a rule where the highest power of x is x² (x squared). Its graph is a smooth curve called a parabola. The turning point is where the curve changes direction (the lowest or highest point). A root is an x-value where the curve meets the x-axis (where y = 0). The y-intercept is where the curve crosses the y-axis (where x = 0).
Method. The turning point of y = a(x + p)² + q is (−p, q). The bracket gives the x-value (opposite sign) and the number on the end gives the y-value.
- Find the x-value. It makes the bracket equal to 0, so it has the opposite sign to the number inside the bracket.x = 5
- Find the y-value. At that x the squared bracket is 0, so y is the number added on the end.y = 3
- Say whether it is a maximum or minimum. A positive coefficient of the bracket gives a U-shape (minimum); a negative one gives an n-shape (maximum).(5, 3): minimum
Check. Expand and substitute x = 5: y = 52 − 10 × 5 + 28 = 25 − 50 + 28 = 3 ✓
Watch out. Opposite sign for x, same sign for y.
Key words. A quadratic is a rule where the highest power of x is x² (x squared). Its graph is a smooth curve called a parabola. The turning point is where the curve changes direction (the lowest or highest point). A root is an x-value where the curve meets the x-axis (where y = 0). The y-intercept is where the curve crosses the y-axis (where x = 0).
Method. The turning point of y = a(x + p)² + q is (−p, q). The bracket gives the x-value (opposite sign) and the number on the end gives the y-value.
- Find the x-value. It makes the bracket equal to 0, so it has the opposite sign to the number inside the bracket.x = −2
- Find the y-value. At that x the squared bracket is 0, so y is the number added on the end.y = −7
- Say whether it is a maximum or minimum. A positive coefficient of the bracket gives a U-shape (minimum); a negative one gives an n-shape (maximum).(−2, −7): minimum
Check. Expand and substitute x = −2: y = (−2)2 + 4 × (−2) − 3 = 4 − 8 − 3 = −7 ✓
Watch out. Opposite sign for x, same sign for y.
Key words. A quadratic is a rule where the highest power of x is x² (x squared). Its graph is a smooth curve called a parabola. The turning point is where the curve changes direction (the lowest or highest point). A root is an x-value where the curve meets the x-axis (where y = 0). The y-intercept is where the curve crosses the y-axis (where x = 0).
Method. The turning point of y = a(x + p)² + q is (−p, q). The bracket gives the x-value (opposite sign) and the number on the end gives the y-value.
- Find the x-value. It makes the bracket equal to 0, so it has the opposite sign to the number inside the bracket.x = 1
- Find the y-value. At that x the squared bracket is 0, so y is the number added on the end.y = 4
- Say whether it is a maximum or minimum. A positive coefficient of the bracket gives a U-shape (minimum); a negative one gives an n-shape (maximum).(1, 4): maximum
Check. Expand and substitute x = 1: y = −(1)2 + 2 × 1 + 3 = −1 + 2 + 3 = 4 ✓
Watch out. Opposite sign for x, same sign for y.
Key words. A quadratic is a rule where the highest power of x is x² (x squared). Its graph is a smooth curve called a parabola. The turning point is where the curve changes direction (the lowest or highest point). A root is an x-value where the curve meets the x-axis (where y = 0). The y-intercept is where the curve crosses the y-axis (where x = 0).
Method. Complete the square, then use the fact that a squared number is never negative.
- Complete the square. Halve −8 to get −4. (x − 4)² = x² − 8x + 16, so subtract 16 and add 19.x² − 8x + 19 = (x − 4)² − 16 + 19 = (x − 4)² + 3
- Use the square. A square is never negative, so (x − 4)² ≥ 0 for every x.(x − 4)² ≥ 0
- Add 3. The expression is at least 0 + 3.(x − 4)² + 3 ≥ 3
- Conclude. 3 is greater than 0.So x² − 8x + 19 is always greater than 0.
Check. x = 4 gives 16 − 32 + 19 = 3 (the smallest value) and x = 0 gives 19. ✓
Watch out. Show the completed square, the reason that squares are not negative, and a conclusion.
Key words. A quadratic is a rule where the highest power of x is x² (x squared). Its graph is a smooth curve called a parabola. The turning point is where the curve changes direction (the lowest or highest point). A root is an x-value where the curve meets the x-axis (where y = 0). The y-intercept is where the curve crosses the y-axis (where x = 0).
Method. A turning point at (3, −2) means the curve is y = (x − 3)² − 2. Expand to find b and c.
- Write the completed-square form. The turning point is (−p, q) = (3, −2), so p = −3 and q = −2.y = (x − 3)² − 2
- Expand the bracket. (x − 3)(x − 3) = x² − 3x − 3x + 9.(x − 3)² = x² − 6x + 9
- Subtract 2. y = x² − 6x + 9 − 2 = x² − 6x + 7
- Read b and c. b is the number in front of x and c is the constant.b = −6, c = 7
Check. Substitute x = 3: 9 − 18 + 7 = −2. ✓
Watch out. Opposite sign: x = 3 gives a bracket (x − 3).
Key words. Completing the square means writing x² + bx + c as (x + p)² + q. The turning point is the lowest point (minimum) of a U-shape or the highest point (maximum) of an n-shape.
Method. Complete the square: write the quadratic as a(x + p)² + q. Then the turning point is (−p, q).
- Write the quadratic and look at the numbers. We want it in the form a(x + p)² + q. That form shows the turning point at a glance.y = 2x2 − 12x + 7
- Take the number 2 out of the x² and x terms. This leaves x² with a 1 in front, so we can complete the square inside the bracket. The constant stays outside.y = 2[x2 − 6x] + 7
- Complete the square inside the bracket. Halve the number in front of x: −6 ÷ 2 = −3. Then x2 − 6x = (x − 3)2 − 9.y = 2[(x − 3)2 − 9] + 7
- Multiply the outside number into what is being subtracted. The 2 multiplies both parts of the square bracket.y = 2(x − 3)2 − 18 + 7
- Tidy up the numbers. Combine the plain numbers.y = 2(x − 3)2 − 11
- Find the turning point. A squared bracket is never negative, and it equals 0 when the bracket is 0. So y is at its minimum when (x − 3) = 0, that is when x = 3. Then y = −11.Turning point = (3, −11) (minimum value of y is −11)
Check. Expand the answer: 2(x − 3)2 − 11 = 2x2 − 12x + 7, which is the original. ✓
Watch out. The turning point has the opposite sign to the number in the bracket: (x − 3)² + 1 has its turning point at x = +3.
Key words. Completing the square means writing x² + bx + c as (x + p)² + q. The turning point is the lowest point (minimum) of a U-shape or the highest point (maximum) of an n-shape.
Method. Complete the square: write the quadratic as a(x + p)² + q. Then the turning point is (−p, q).
- Write the quadratic and look at the numbers. We want it in the form a(x + p)² + q. That form shows the turning point at a glance.y = −x2 + 6x − 5
- Take the number −1 out of the x² and x terms. This leaves x² with a 1 in front, so we can complete the square inside the bracket. The constant stays outside.y = −[x2 − 6x] − 5
- Complete the square inside the bracket. Halve the number in front of x: −6 ÷ 2 = −3. Then x2 − 6x = (x − 3)2 − 9.y = −[(x − 3)2 − 9] − 5
- Multiply the outside number into what is being subtracted. The −1 multiplies both parts of the square bracket.y = −(x − 3)2 + 9 − 5
- Tidy up the numbers. Combine the plain numbers.y = −(x − 3)2 + 4
- Find the turning point. A squared bracket is never negative, and it equals 0 when the bracket is 0. So y is at its maximum when (x − 3) = 0, that is when x = 3. Then y = 4.Turning point = (3, 4) (maximum value of y is 4)
Check. Expand the answer: −(x − 3)2 + 4 = −x2 + 6x − 5, which is the original. ✓
Watch out. The turning point has the opposite sign to the number in the bracket: (x − 3)² + 1 has its turning point at x = +3.
Key words. Completing the square means writing x² + bx + c as (x + p)² + q. The turning point is the lowest point (minimum) of a U-shape or the highest point (maximum) of an n-shape.
Method. Complete the square: write the quadratic as a(x + p)² + q. Then the turning point is (−p, q).
- Write the quadratic and look at the numbers. We want it in the form a(x + p)² + q. That form shows the turning point at a glance.y = −5x2 + 20x
- Take the number −5 out of the x² and x terms. This leaves x² with a 1 in front, so we can complete the square inside the bracket. The constant stays outside.y = −5[x2 − 4x]
- Complete the square inside the bracket. Halve the number in front of x: −4 ÷ 2 = −2. Then x2 − 4x = (x − 2)2 − 4.y = −5[(x − 2)2 − 4]
- Multiply the outside number into what is being subtracted. The −5 multiplies both parts of the square bracket.y = −5(x − 2)2 + 20
- Tidy up the numbers. Combine the plain numbers.y = −5(x − 2)2 + 20
- Find the turning point. A squared bracket is never negative, and it equals 0 when the bracket is 0. So y is at its maximum when (x − 2) = 0, that is when x = 2. Then y = 20.Turning point = (2, 20) (maximum value of y is 20)
Check. Expand the answer: −5(x − 2)2 + 20 = −5x2 + 20x, which is the original. ✓
Watch out. The turning point has the opposite sign to the number in the bracket: (x − 3)² + 1 has its turning point at x = +3.
Key words. A quadratic is a rule where the highest power of x is x² (x squared). Its graph is a smooth curve called a parabola. The turning point is where the curve changes direction (the lowest or highest point). A root is an x-value where the curve meets the x-axis (where y = 0). The y-intercept is where the curve crosses the y-axis (where x = 0).
Method. Touching the x-axis means the turning point is on the x-axis, so q = 0 in the completed-square form.
- Complete the square. Halve k to get k/2.x² + kx + 9 = (x + k/2)² + 9 − k²/4
- Make the y-value of the turning point 0. The constant on the end must be 0.9 − k²/4 = 0
- Solve. Add k²/4 and multiply by 4.k² = 36, so k = 6 (k is positive)
- Find the point. The curve is (x + 3)² and the turning point is at x = −3.k = 6; the curve touches the axis at (−3, 0)
Check. x² + 6x + 9 = (x + 3)², which is 0 only when x = −3. ✓
Watch out. Touching the axis means one root, so the turning point has y = 0.
Key words. A quadratic is a rule where the highest power of x is x² (x squared). Its graph is a smooth curve called a parabola. The turning point is where the curve changes direction (the lowest or highest point). A root is an x-value where the curve meets the x-axis (where y = 0). The y-intercept is where the curve crosses the y-axis (where x = 0).
Method. Find the x-value that makes the bracket equal to 0.
- Set the bracket to 0. The curve is lowest when the squared part is 0.x + 4 = 0
- Solve. Subtract 4 from both sides.x = −4
- Find the y-value. The square is 0, so y = −5.y = −5
- Explain. Priya copied +4 as x = 4. The x-value has the opposite sign to the number in the bracket.(−4, −5)
Check. Substitute x = 4: (4 + 4)² − 5 = 59, not −5, so (4, −5) is not on the curve. ✓
Watch out. Opposite sign for x.
Key words. A quadratic is a rule where the highest power of x is x² (x squared). Its graph is a smooth curve called a parabola. The turning point is where the curve changes direction (the lowest or highest point). A root is an x-value where the curve meets the x-axis (where y = 0). The y-intercept is where the curve crosses the y-axis (where x = 0).
Method. Complete the square with general b and c, then find when the squared bracket is 0.
- Halve the number in front of x. The number in front of x is b.b ÷ 2 = b/2
- Write the bracket and correct the constant. (x + b/2)² = x² + bx + b²/4, so subtract b²/4.x² + bx + c = (x + b/2)² − b²/4 + c
- Find the lowest value. A square is never negative, and it is 0 when the bracket is 0.x + b/2 = 0, so x = −b/2
- Conclude. At that x the y-value is c − b²/4, and for any other x it is larger.The minimum is at x = −b/2.
Check. For x² − 6x + 4, b = −6, so x = 3, as found before. ✓
Watch out. Show the bracket expanded to prove it matches.
Chapter summary
| Skill | Method |
|---|---|
| Table of values | Substitute each x into the rule (negatives in brackets), write the y-values, plot (x, y), join with a smooth curve |
| Quadratic shape | x² positive: U-shape with a minimum. x² negative: n-shape with a maximum. Symmetrical about a vertical line |
| Roots, y-intercept | Roots: where the curve meets the x-axis (y = 0). y-intercept: where it meets the y-axis (x = 0) |
| Turning point and symmetry | Turning point (x, y) is the lowest or highest point. Line of symmetry x = x-value of the turning point, halfway between the roots |
| Roots by algebra | (x + p)(x + q) = 0: each bracket equal to 0 in turn (signs flip). x² = k gives x = ±√k |
| Solving by graph | (rule) = k: draw y = k and read the x-values. (rule 1) = (rule 2): read the x-values where the two graphs cross |
| Cubic graphs | Highest power x³. y = x³ is S-shaped through the origin; negative x³ flips it. A cubic can cross the axis up to 3 times |
| Reciprocal graphs | y = k ÷ x: two branches, no point at x = 0. Positive k: top-right and bottom-left. Negative k: top-left and bottom-right |
| Recognising graphs | Highest power x: straight line. x²: parabola. x³: cubic. x on the bottom: reciprocal. Use the sign and the y-intercept |
| Real-life graphs | Check the axes and units. Read values with straight lines to the curve. Maximum = turning point. A horizontal line can meet the curve twice |
| Distance-time graph | Gradient = speed = change in distance ÷ change in time. Flat = stopped. Average speed = total distance ÷ total time |
| Speed-time graph | Gradient = acceleration (m/s²). Flat = constant speed. Area under the graph = distance travelled |
| Completing the square (H) | x² + bx + c = (x + b/2)² + c − (b/2)². Turning point (−b/2, c − b²/4) |
| Sketching a quadratic (H) | Shape, y-intercept, roots, turning point, with coordinates labelled and a smooth symmetrical curve |
Can you…?
- I can complete a table of values for a quadratic and plot it as a smooth curve.
- I can say whether a quadratic is U-shaped or n-shaped from its equation.
- I can read the roots, y-intercept, line of symmetry and turning point from a quadratic graph.
- I can find roots by algebra when the rule is in brackets or is x² minus a number.
- I can solve an equation by reading a graph, including by drawing a horizontal line or a second graph.
- I can draw and recognise cubic and reciprocal graphs.
- I can match a graph to its equation from its shape.
- I can read values, maximum values and roots from real-life curved graphs.
- I can read distances, times and speeds from a distance-time graph and find an average speed.
- I can find acceleration and distance travelled from a speed-time graph.
- Higher: I can sketch a quadratic and find its turning point by completing the square.
Key terms
- Quadratic
- A rule whose highest power of x is x². Its graph is a parabola.
- Parabola
- The U-shaped or n-shaped curve that is the graph of a quadratic.
- Table of values
- A list of x-values with the y-values worked out from the rule.
- Root
- An x-value where a graph meets the x-axis (where y = 0).
- y-intercept
- The point where a graph crosses the y-axis (where x = 0).
- Turning point
- The lowest point (minimum) or highest point (maximum) of a curve.
- Line of symmetry
- A mirror line that splits a graph into two matching halves. For a quadratic it is vertical through the turning point.
- Cubic
- A rule whose highest power of x is x³.
- Reciprocal
- One divided by a number. The graph of y = k/x has two branches.
- Asymptote
- A line that a curve gets closer to but never touches.
- Sketch
- A quick drawing of a graph that shows its shape and key points without an accurate scale.
- Gradient
- How steep a line is: change in y ÷ change in x.
- Speed
- Distance travelled per unit time. The gradient of a distance-time graph.
- Acceleration
- The rate at which speed changes. The gradient of a speed-time graph, in m/s².
- Deceleration
- Slowing down: a negative acceleration.
- Completing the square
- Writing x² + bx + c as (x + p)² + q. (Higher)
- Surd
- An exact root such as √5 that is not a whole number or fraction. (Higher)
Exercise 13Z Check-up (non-calculator)
Non-calculator| x | −2 | −1 | 0 | 1 | 2 |
|---|---|---|---|---|---|
| y |
| x | −2 | −1 | 0 | 1 | 2 |
|---|---|---|---|---|---|
| y | 1 | −2 | −3 | −2 | 1 |
Key words. To substitute means to replace the letter by a number. A table of values lists x-values and the y-values that go with them. Each pair (x, y) is a coordinate that can be plotted.
Method. Put each x-value into the rule, one at a time, and work out y.
- Write the rule and the x-values. A table of values pairs every x-value with its y-value. Each y-value comes from putting that x-value into the rule.y = x2 − 3
x-values: −2, −1, 0, 1, 2 - Substitute the x-values one at a time. Do the same calculation every time, only the number changes. Use brackets round negative numbers.x = −2: y = (−2)2 − 3 = 4 − 3 = 1
x = −1: y = (−1)2 − 3 = 1 − 3 = −2
x = 0: y = 02 − 3 = 0 − 3 = −3
x = 1: y = 12 − 3 = 1 − 3 = −2
x = 2: y = 22 − 3 = 4 − 3 = 1 - Write the y-values in the table. Each pair of numbers is a coordinate, ready to be plotted on a graph.y-values: 1, −2, −3, −2, 1
Coordinates: (−2, 1), (−1, −2), (0, −3), (1, −2), (2, 1)
Check. The gaps between neighbouring y-values are −3, −1, 1, 3. The gaps change by 2 every time (second differences are constant), which is what must happen for a quadratic. ✓
Watch out. Work out the x² part first. A negative number squared is positive.
Key words. A quadratic is a rule where the highest power of x is x² (x squared). Its graph is a smooth curve called a parabola. The turning point is where the curve changes direction (the lowest or highest point). A root is an x-value where the curve meets the x-axis (where y = 0). The y-intercept is where the curve crosses the y-axis (where x = 0).
Method. The roots are the x-values where the curve crosses the x-axis, so read them off the graph.
- Remember what a root is. A root is an x-value where the curve meets the x-axis. On the x-axis every point has y = 0, so roots are the solutions of y = 0.
- Find where the curve crosses the x-axis. Look along the horizontal axis for the places where the curve meets it. Read the x-coordinate of each place from the numbers along the bottom.The curve crosses the x-axis at (0, 0) and (4, 0).
- Write the roots. We only need the x-values (the roots are x-values, not coordinates).x = 0 or 4
Check. Substitute each root into the rule; y should be 0.
y = 02 − 4 × 0 = 0 + 0 = 0
y = 42 − 4 × 4 = 16 − 16 = 0 ✓
Watch out. Give x-values only: say x = 3, not (3, 0).
Key words. A quadratic is a rule where the highest power of x is x² (x squared). Its graph is a smooth curve called a parabola. The turning point is where the curve changes direction (the lowest or highest point). A root is an x-value where the curve meets the x-axis (where y = 0). The y-intercept is where the curve crosses the y-axis (where x = 0).
Method. The turning point is the lowest point of a U-shaped curve, or the highest point of an n-shaped curve. Read both coordinates.
- Remember what a turning point is. The turning point is where the curve stops going down and starts going up (or the other way round). A U-shaped curve has a lowest point.
- Find the lowest point of the curve. Read the x-coordinate along the bottom and the y-coordinate up the side.The turning point is (2, −4).
- Write the answer as a coordinate pair. It is a minimum (lowest point).(2, −4)
Check. Substitute x = 2: y = 22 − 4 × 2 = 4 − 8 = −4. ✓
Watch out. Write both coordinates, x first: (x, y).
Key words. A quadratic is a rule where the highest power of x is x² (x squared). Its graph is a smooth curve called a parabola. The turning point is where the curve changes direction (the lowest or highest point). A root is an x-value where the curve meets the x-axis (where y = 0). The y-intercept is where the curve crosses the y-axis (where x = 0).
Method. The y-intercept is where the curve crosses the y-axis, so read the y-value where x = 0.
- Remember what the y-intercept is. The y-intercept is where the curve crosses the y-axis (the vertical axis). Every point on the y-axis has x = 0.
- Find where the curve crosses the y-axis. Look up or down the vertical axis for the place where the curve meets it. Read the number.The curve crosses the y-axis at (0, 8).
- Write the answer. The y-intercept is the y-value at that point.y-intercept = 8
Check. Substitute x = 0 into the rule: y = −(0)2 + 2 × 0 + 8 = 0 + 0 + 8 = 8. ✓
Watch out. The y-intercept is a y-value (a height). The roots are x-values. Do not mix them up.
Key words. A quadratic is a rule where the highest power of x is x² (x squared). Its graph is a smooth curve called a parabola. The turning point is where the curve changes direction (the lowest or highest point). A root is an x-value where the curve meets the x-axis (where y = 0). The y-intercept is where the curve crosses the y-axis (where x = 0).
Method. The line of symmetry is the vertical line through the turning point: x = (the x-coordinate of the turning point).
- Remember what the line of symmetry is. A parabola is a mirror image of itself. The line of symmetry is the vertical mirror line that goes through the turning point.
- Find the turning point (the highest point). The mirror line goes straight through it, so it has the same x-value as the turning point.Turning point = (1, 9)
- Write the equation of the line. A vertical line has an equation of the form x = number. Use the x-coordinate of the turning point.x = 1
Check. The line of symmetry is halfway between the roots: (−2 + 4) ÷ 2 = 1. ✓
Watch out. A vertical line is written x = number (not y = number). y = number is a horizontal line.
Key words. A quadratic is a rule where the highest power of x is x² (x squared). Its graph is a smooth curve called a parabola. The turning point is where the curve changes direction (the lowest or highest point). A root is an x-value where the curve meets the x-axis (where y = 0). The y-intercept is where the curve crosses the y-axis (where x = 0).
Method. The maximum value of y is the y-coordinate of the turning point.
- Remember what a turning point is. The turning point is where the curve stops going down and starts going up (or the other way round). An n-shaped curve has a highest point.
- Find the highest point of the curve. Read the x-coordinate along the bottom and the y-coordinate up the side.The turning point is (1, 9).
- Write the answer. The maximum (highest point) value of y is the y-coordinate of the turning point.maximum value of y = 9
Check. Substitute x = 1: y = −(1)2 + 2 × 1 + 8 = −1 + 2 + 8 = 9. ✓
Watch out. The minimum value is the y-value (height), not the x-value.
Key words. To solve an equation graphically means to read its answers from a graph. Where two graphs meet they have the same x and the same y, so the x-value at a crossing point makes the two rules equal. Graph readings are approximate because we can only read to the accuracy of the drawing.
Method. Draw the horizontal line y = (the number on the right). Where it crosses the curve, read the x-values.
- Spot the graph being used. The graph shows y = x2 − 4x. The equation we want to solve is the same expression set equal to 5.x2 − 4x = 5 means y = 5 on this graph
- Draw the horizontal line y = 5. Every point on this line has a y-value of 5. Where the line meets the curve, the curve has y = 5, which is exactly when the equation is true.Start at 5 on the y-axis and draw straight across (a ruler helps).
- Find where the line crosses the curve. Mark each crossing point.The line meets the curve at (−1, 5) and (5, 5).
- Read the x-values. The solutions of the equation are the x-values of the crossing points (the numbers along the bottom axis).x = −1 or 5
Check. Substitute back: y = (−1)2 − 4 × (−1) = 1 + 4 = 5; y = 52 − 4 × 5 = 25 − 20 = 5 ✓
Watch out. Read the x-values of the crossing points, not the y-values. The y-value is just the number you started with.
Key words. A cubic is a rule where the highest power of x is x³ (x cubed). A reciprocal is 1 divided by a number, so the reciprocal of 4 is 1 ÷ 4 = 0.25. An asymptote is a line that a curve gets closer and closer to but never touches.
Method. Look at the highest power of x (or whether x is on the bottom of a fraction) to name the graph, then use the sign to describe its direction.
- Look for the highest power of x. If the highest power is x³, the graph is a cubic.y = x3 + 1: the highest power is x³.
- Use the sign of the x³ term. A positive x³ term makes the graph go from bottom-left to top-right. A negative one makes it go from top-left to bottom-right.The number in front of x³ is 1, which is positive.
- Describe the shape. Put the two facts together.Cubic: cubic curve rising from bottom-left to top-right.
Check. Test the idea with a point: when x = 1, y = 2, and when x = −1, y = 0. These agree with the shape described. ✓
Watch out. A graph with x² is a curve with one turning point; do not call a cubic a quadratic.
Key words. A cubic is a rule where the highest power of x is x³ (x cubed). A reciprocal is 1 divided by a number, so the reciprocal of 4 is 1 ÷ 4 = 0.25. An asymptote is a line that a curve gets closer and closer to but never touches.
Method. Look at the highest power of x (or whether x is on the bottom of a fraction) to name the graph, then use the sign to describe its direction.
- Look for the highest power of x. If the highest power is x², the graph is a quadratic (a parabola).y = −x2: the highest power is x².
- Use the sign of the x² term. A positive x² term gives a U-shape. A negative one gives an n-shape.The number in front of x² is −1, which is negative.
- Describe the shape. Put the two facts together.Quadratic: n-shaped parabola (has a highest point).
Check. Test the idea with a point: when x = 1, y = −1, and when x = −1, y = −1. These agree with the shape described. ✓
Watch out. A graph with x² is a curve with one turning point; do not call a cubic a quadratic.
Key words. A cubic is a rule where the highest power of x is x³ (x cubed). A reciprocal is 1 divided by a number, so the reciprocal of 4 is 1 ÷ 4 = 0.25. An asymptote is a line that a curve gets closer and closer to but never touches.
Method. Look at the highest power of x (or whether x is on the bottom of a fraction) to name the graph, then use the sign to describe its direction.
- Look at where x is. In this rule x is on the bottom of a fraction. A rule of the form number ÷ x is a reciprocal graph.y = 3x
- Use the sign of the number on top. A positive number on top gives branches in the top-right and bottom-left. A negative number gives branches in the top-left and bottom-right.The number on top is 3, which is positive.
- Describe the shape. Put the two facts together.Reciprocal: reciprocal curve in two branches, in the top-right and bottom-left parts of the grid.
Check. Test the idea with a point: when x = 1, y = 3, and when x = −1, y = −3. These agree with the shape described. ✓
Watch out. A graph with x² is a curve with one turning point; do not call a cubic a quadratic.
| x | −2 | −1 | 0 | 1 | 2 |
|---|---|---|---|---|---|
| y |
| x | −2 | −1 | 0 | 1 | 2 |
|---|---|---|---|---|---|
| y | −8 | −1 | 0 | 1 | 8 |
Key words. To substitute means to replace the letter by a number. A table of values lists x-values and the y-values that go with them. Each pair (x, y) is a coordinate that can be plotted.
Method. Put each x-value into the rule, one at a time, and work out y.
- Write the rule and the x-values. A table of values pairs every x-value with its y-value. Each y-value comes from putting that x-value into the rule.y = x3
x-values: −2, −1, 0, 1, 2 - Substitute the x-values one at a time. Do the same calculation every time, only the number changes. Use brackets round negative numbers.x = −2: y = (−2)3 = −8
x = −1: y = (−1)3 = −1
x = 0: y = 03 = 0
x = 1: y = 13 = 1
x = 2: y = 23 = 8 - Write the y-values in the table. Each pair of numbers is a coordinate, ready to be plotted on a graph.y-values: −8, −1, 0, 1, 8
Coordinates: (−2, −8), (−1, −1), (0, 0), (1, 1), (2, 8)
Check. First gaps: 7, 1, 1, 7. Gaps of the gaps: −6, 0, 6. Gaps of those: 6, 6, always the same, which is the pattern for a cubic. ✓
Watch out. A negative number cubed is negative: (−2)³ = −8.
Key words. To substitute means to replace the letter by a number. A table of values lists x-values and the y-values that go with them. Each pair (x, y) is a coordinate that can be plotted.
Method. Substitute the x-value into the rule and work out y, using BIDMAS.
- Write down the rule. The rule tells us how to get y from x. Here y comes from 12x.y = 12x
- Replace x by (−3). Substituting means putting the number in place of the letter. Put a negative number in brackets: (−2)² means (−2) × (−2) = 4.y = 12 ÷ (−3)
- Work it out in the right order. Powers first, then multiplying and dividing, then adding and subtracting (BIDMAS).y = −4
- Write the answer. This tells us the curve passes through the point (−3, −4).When x = −3, y = −4
Check. Type it into a calculator using brackets for negatives. The display shows −4. ✓
Watch out. You cannot divide by zero, so x = 0 has no y-value on a reciprocal graph.
Key words. A distance-time graph shows how far something has travelled from its start (up the side) as time passes (along the bottom). The gradient (steepness) of the line is the speed, because gradient = change up ÷ change across = distance ÷ time. A flat line means stationary (not moving).
Method. Speed is the gradient of a distance-time graph: speed = change in distance ÷ change in time.
- Pick the part of the graph. Speed is the gradient of the line. We need the change in distance and the change in time for this part.From (3, 60) to (4, 0)
- Find the change in distance and the change in time. Subtract the start values from the end values.Change in distance = 0 − 60 = −60 km
Change in time = 4 − 3 = 1 hours - Divide distance by time. Speed = distance ÷ time.−60 ÷ 1 = −60 km/h
- Interpret the sign. The line goes down, so the distance from the start is getting smaller: the person is travelling back towards the start. The speed itself is the size of the gradient.Speed = 60 km/h (heading back)
Check. Distance = speed × time = 60 × 1 = 60 km, the change we read from the graph. ✓
Watch out. Use the change in distance and the change in time for the same part of the journey, not the totals from the start.
Key words. A speed-time graph shows the speed (up the side) as time passes (along the bottom). The gradient is the acceleration (how fast the speed changes), and the area under the graph is the distance travelled. Negative acceleration (the speed is dropping) is called deceleration.
Method. Acceleration is the gradient of a speed-time graph: change in speed ÷ change in time.
- Pick the part of the graph. Acceleration is the gradient of the line, so we use the change in speed and the change in time.From (0, 0) to (10, 20)
- Find the change in speed and the change in time. Subtract the start values from the end values.Change in speed = 20 − 0 = 20 m/s
Change in time = 10 − 0 = 10 s - Divide. Acceleration = change in speed ÷ change in time.20 ÷ 10 = 2
- Write the answer with its unit. The unit is metres per second per second, written m/s².Acceleration = 2 m/s²
Check. The speed changes by 2 m/s every second, for 10 s: 2 × 10 = 20 m/s, the change we found. ✓
Watch out. Acceleration is the gradient. The height of the line is the speed, not the acceleration.
Key words. A speed-time graph shows the speed (up the side) as time passes (along the bottom). The gradient is the acceleration (how fast the speed changes), and the area under the graph is the distance travelled. Negative acceleration (the speed is dropping) is called deceleration.
Method. Distance travelled = area under the speed-time graph. Split it into rectangles, triangles and trapezia.
- Remember: distance is the area under the graph. Distance = speed × time. On the graph, speed is the height and time is the width, so distance is the area between the line and the time axis.
- Split the area into simple shapes. Use a rectangle where the line is flat, a triangle where it starts or ends at 0, and a trapezium otherwise.From 0 s to 6 s, a rectangle: 12 × 6 = 72
From 6 s to 10 s, a triangle: ½ × 4 × 12 = 24 - Add the areas. The total area is the total distance travelled.72 + 24 = 96 m
Check. Sense check: the vehicle never goes faster than 12 m/s and travels for 10 s, so the distance must be less than 120 m. Our 96 m is smaller. ✓
Watch out. The unit of the area is the unit of distance (m), not m/s. Area = height × width means speed × time.
Total 52 marks. Allow about 52 minutes.
Exercise 13X Exam-style questions
Non-calculator| x | −1 | 0 | 1 | 2 | 3 | 4 | 5 |
|---|---|---|---|---|---|---|---|
| y | 1 | −3 | 1 |
Key words. To substitute means to replace the letter by a number. A table of values lists x-values and the y-values that go with them. Each pair (x, y) is a coordinate that can be plotted.
Method. Make a table of values, plot the points, then join them with a smooth curve.
- Make a table of values. Each y-value comes from putting an x-value into the rule. Use brackets round negative numbers.x = −1: y = (−1)2 − 4 × (−1) + 1 = 1 + 4 + 1 = 6
x = 0: y = 02 − 4 × 0 + 1 = 0 + 0 + 1 = 1
x = 1: y = 12 − 4 × 1 + 1 = 1 − 4 + 1 = −2
x = 2: y = 22 − 4 × 2 + 1 = 4 − 8 + 1 = −3
x = 3: y = 32 − 4 × 3 + 1 = 9 − 12 + 1 = −2
x = 4: y = 42 − 4 × 4 + 1 = 16 − 16 + 1 = 1
x = 5: y = 52 − 4 × 5 + 1 = 25 − 20 + 1 = 6 - List the coordinates. Each x with its y makes a point (x, y) to plot.(−1, 6), (0, 1), (1, −2), (2, −3), (3, −2), (4, 1), (5, 6)
- Choose the scales for the axes. The x-values go from −1 to 5 and the y-values go from −3 to 6. The axes must cover all of these, and each square must always stand for the same amount.x-axis: −1 to 5. y-axis: −4 to 7.
- Plot each point carefully. Go along the x-axis first, then up or down to the y-value. Mark each point with a small cross.Plot (−1, 6), (0, 1), (1, −2), (2, −3), (3, −2), (4, 1), (5, 6).
- Join the points with a smooth curve. The graph of this rule is a smooth curve, not a set of straight lines. Draw it freehand in one flowing line, rounded at the turning point (no sharp corner).Label the curve y = x2 − 4x + 1.
Check. Every plotted point should lie on the curve, and the curve should pass through (−1, 6) and (5, 6) at the ends. It should be symmetrical about the line x = 2. ✓
Watch out. Do not use a ruler to join the points, and do not draw pointed corners. A quadratic is smooth and rounded at the turning point.
Key words. A quadratic is a rule where the highest power of x is x² (x squared). Its graph is a smooth curve called a parabola. The turning point is where the curve changes direction (the lowest or highest point). A root is an x-value where the curve meets the x-axis (where y = 0). The y-intercept is where the curve crosses the y-axis (where x = 0).
Method. The roots are the x-values where the curve crosses the x-axis, so read them off the graph.
- Remember what a root is. A root is an x-value where the curve meets the x-axis. On the x-axis every point has y = 0, so roots are the solutions of y = 0.
- Find where the curve crosses the x-axis. Look along the horizontal axis for the places where the curve meets it. Read the x-coordinate of each place from the numbers along the bottom.The curve crosses the x-axis at (0, 0) and (4, 0).
- Write the roots. We only need the x-values (the roots are x-values, not coordinates).x = 0 or 4
Check. Substitute each root into the rule; y should be 0.
y = 02 − 4 × 0 = 0 + 0 = 0
y = 42 − 4 × 4 = 16 − 16 = 0 ✓
Watch out. Give x-values only: say x = 3, not (3, 0).
Key words. A quadratic is a rule where the highest power of x is x² (x squared). Its graph is a smooth curve called a parabola. The turning point is where the curve changes direction (the lowest or highest point). A root is an x-value where the curve meets the x-axis (where y = 0). The y-intercept is where the curve crosses the y-axis (where x = 0).
Method. The line of symmetry is the vertical line through the turning point: x = (the x-coordinate of the turning point).
- Remember what the line of symmetry is. A parabola is a mirror image of itself. The line of symmetry is the vertical mirror line that goes through the turning point.
- Find the turning point (the lowest point). The mirror line goes straight through it, so it has the same x-value as the turning point.Turning point = (2, −4)
- Write the equation of the line. A vertical line has an equation of the form x = number. Use the x-coordinate of the turning point.x = 2
Check. The line of symmetry is halfway between the roots: (0 + 4) ÷ 2 = 2. ✓
Watch out. A vertical line is written x = number (not y = number). y = number is a horizontal line.
Key words. A quadratic is a rule where the highest power of x is x² (x squared). Its graph is a smooth curve called a parabola. The turning point is where the curve changes direction (the lowest or highest point). A root is an x-value where the curve meets the x-axis (where y = 0). The y-intercept is where the curve crosses the y-axis (where x = 0).
Method. The turning point is the lowest point of a U-shaped curve, or the highest point of an n-shaped curve. Read both coordinates.
- Remember what a turning point is. The turning point is where the curve stops going down and starts going up (or the other way round). A U-shaped curve has a lowest point.
- Find the lowest point of the curve. Read the x-coordinate along the bottom and the y-coordinate up the side.The turning point is (2, −4).
- Write the answer as a coordinate pair. It is a minimum (lowest point).(2, −4)
Check. Substitute x = 2: y = 22 − 4 × 2 = 4 − 8 = −4. ✓
Watch out. Write both coordinates, x first: (x, y).
Key words. To solve an equation graphically means to read its answers from a graph. Where two graphs meet they have the same x and the same y, so the x-value at a crossing point makes the two rules equal. Graph readings are approximate because we can only read to the accuracy of the drawing.
Method. Draw the horizontal line y = (the number on the right). Where it crosses the curve, read the x-values.
- Spot the graph being used. The graph shows y = x2 − 2x − 3. The equation we want to solve is the same expression set equal to 2.x2 − 2x − 3 = 2 means y = 2 on this graph
- Draw the horizontal line y = 2. Every point on this line has a y-value of 2. Where the line meets the curve, the curve has y = 2, which is exactly when the equation is true.Start at 2 on the y-axis and draw straight across (a ruler helps).
- Find where the line crosses the curve. Mark each crossing point.The line meets the curve at (−1.4, 2) and (3.4, 2).
- Read the x-values. The solutions of the equation are the x-values of the crossing points (the numbers along the bottom axis).x ≈ −1.4 or 3.4 (accept answers within 0.1)
Check. Substitute back: at x = −1.4 the rule gives 2.00; at x = 3.4 the rule gives 2.00 ✓
Watch out. Read the x-values of the crossing points, not the y-values. The y-value is just the number you started with.
Key words. To solve an equation graphically means to read its answers from a graph. Where two graphs meet they have the same x and the same y, so the x-value at a crossing point makes the two rules equal. Graph readings are approximate because we can only read to the accuracy of the drawing.
Method. The solutions are the x-values of the points where the two graphs cross.
- Say which two graphs are being used. The equation has the rule of the curve on one side and the rule of the line on the other. Each side is drawn as its own graph.Curve: y = x2 − 1
Line: y = x + 1 - Explain why crossing points give the answers. At a crossing point both graphs have the same x and the same y, so the two rules give the same value. That is what the equation says.Solve x² − 1 = x + 1.
- Find the crossing points. Look for every place where the two graphs meet.They cross at (−1, 0) and (2, 3).
- Read the x-values. The solutions are the x-coordinates of the crossing points.x = −1 or 2
Check. Substitute each x-value into both sides.
x = −1: left = 0, right = 0. Equal. ✓
x = 2: left = 3, right = 3. Equal. ✓
Watch out. Write only the x-values. (The y-values at the crossings are not the answer.)
Key words. A cubic is a rule where the highest power of x is x³ (x cubed). A reciprocal is 1 divided by a number, so the reciprocal of 4 is 1 ÷ 4 = 0.25. An asymptote is a line that a curve gets closer and closer to but never touches.
Method. Look at the highest power of x (or whether x is on the bottom of a fraction) to name the graph, then use the sign to describe its direction.
- Look for the highest power of x. If the highest power is just x (power 1), the graph is a straight line.y = −x + 4: the highest power is x.
- Use the number in front of x (the gradient). A positive gradient slopes up as you move right; a negative gradient slopes down.The gradient is −1, which is negative.
- Describe the shape. Put the two facts together.Linear: straight line going down as you move right.
Check. Test the idea with a point: when x = 1, y = 3, and when x = −1, y = 5. These agree with the shape described. ✓
Watch out. A graph with x² is a curve with one turning point; do not call a cubic a quadratic.
Key words. A cubic is a rule where the highest power of x is x³ (x cubed). A reciprocal is 1 divided by a number, so the reciprocal of 4 is 1 ÷ 4 = 0.25. An asymptote is a line that a curve gets closer and closer to but never touches.
Method. Look at the highest power of x (or whether x is on the bottom of a fraction) to name the graph, then use the sign to describe its direction.
- Look for the highest power of x. If the highest power is x², the graph is a quadratic (a parabola).y = x2 + 2: the highest power is x².
- Use the sign of the x² term. A positive x² term gives a U-shape. A negative one gives an n-shape.The number in front of x² is 1, which is positive.
- Describe the shape. Put the two facts together.Quadratic: U-shaped parabola (has a lowest point).
Check. Test the idea with a point: when x = 1, y = 3, and when x = −1, y = 3. These agree with the shape described. ✓
Watch out. A graph with x² is a curve with one turning point; do not call a cubic a quadratic.
Key words. A cubic is a rule where the highest power of x is x³ (x cubed). A reciprocal is 1 divided by a number, so the reciprocal of 4 is 1 ÷ 4 = 0.25. An asymptote is a line that a curve gets closer and closer to but never touches.
Method. Look at the highest power of x (or whether x is on the bottom of a fraction) to name the graph, then use the sign to describe its direction.
- Look for the highest power of x. If the highest power is x³, the graph is a cubic.y = x3: the highest power is x³.
- Use the sign of the x³ term. A positive x³ term makes the graph go from bottom-left to top-right. A negative one makes it go from top-left to bottom-right.The number in front of x³ is 1, which is positive.
- Describe the shape. Put the two facts together.Cubic: cubic curve rising from bottom-left to top-right.
Check. Test the idea with a point: when x = 1, y = 1, and when x = −1, y = −1. These agree with the shape described. ✓
Watch out. A graph with x² is a curve with one turning point; do not call a cubic a quadratic.
Key words. A cubic is a rule where the highest power of x is x³ (x cubed). A reciprocal is 1 divided by a number, so the reciprocal of 4 is 1 ÷ 4 = 0.25. An asymptote is a line that a curve gets closer and closer to but never touches.
Method. Look at the highest power of x (or whether x is on the bottom of a fraction) to name the graph, then use the sign to describe its direction.
- Look at where x is. In this rule x is on the bottom of a fraction. A rule of the form number ÷ x is a reciprocal graph.y = −4x
- Use the sign of the number on top. A positive number on top gives branches in the top-right and bottom-left. A negative number gives branches in the top-left and bottom-right.The number on top is −4, which is negative.
- Describe the shape. Put the two facts together.Reciprocal: reciprocal curve in two branches, in the top-left and bottom-right parts of the grid.
Check. Test the idea with a point: when x = 1, y = −4, and when x = −1, y = 4. These agree with the shape described. ✓
Watch out. A graph with x² is a curve with one turning point; do not call a cubic a quadratic.
| x | −2 | −1.5 | −1 | −0.5 | 0 | 0.5 | 1 | 1.5 | 2 |
|---|---|---|---|---|---|---|---|---|---|
| y | −1.875 | 0.375 | −0.375 | 1.875 |
Key words. To substitute means to replace the letter by a number. A table of values lists x-values and the y-values that go with them. Each pair (x, y) is a coordinate that can be plotted.
Method. Make a table of values, plot the points, then join them with a smooth curve.
- Make a table of values. Each y-value comes from putting an x-value into the rule. Use brackets round negative numbers.x = −2: y = (−2)3 − (−2) = −8 + 2 = −6
x = −1.5: y = (−1.5)3 − (−1.5) = −3.375 + 1.5 = −1.875
x = −1: y = (−1)3 − (−1) = −1 + 1 = 0
x = −0.5: y = (−0.5)3 − (−0.5) = −0.125 + 0.5 = 0.375
x = 0: y = 03 − 0 = 0 + 0 = 0
x = 0.5: y = 0.53 − 0.5 = 0.125 − 0.5 = −0.375
x = 1: y = 13 − 1 = 1 − 1 = 0
x = 1.5: y = 1.53 − 1.5 = 3.375 − 1.5 = 1.875
x = 2: y = 23 − 2 = 8 − 2 = 6 - List the coordinates. Each x with its y makes a point (x, y) to plot.(−2, −6), (−1.5, −1.875), (−1, 0), (−0.5, 0.375), (0, 0), (0.5, −0.375), (1, 0), (1.5, 1.875), (2, 6)
- Choose the scales for the axes. The x-values go from −2 to 2 and the y-values go from −6 to 6. The axes must cover all of these, and each square must always stand for the same amount.x-axis: −2 to 2. y-axis: −7 to 7.
- Plot each point carefully. Go along the x-axis first, then up or down to the y-value. Mark each point with a small cross.Plot (−2, −6), (−1.5, −1.875), (−1, 0), (−0.5, 0.375), (0, 0), (0.5, −0.375), (1, 0), (1.5, 1.875), (2, 6).
- Join the points with a smooth curve. The graph of this rule is a smooth curve, not a set of straight lines. Draw it freehand in one flowing line, passing through every point.Label the curve y = x3 − x.
Check. Every plotted point should lie on the curve, and the curve should pass through (−2, −6) and (2, 6) at the ends. Check one point by substituting. ✓
Watch out. Join the points with a smooth curve, not with straight segments.
Key words. To solve an equation graphically means to read its answers from a graph. Where two graphs meet they have the same x and the same y, so the x-value at a crossing point makes the two rules equal. Graph readings are approximate because we can only read to the accuracy of the drawing.
Method. Draw the horizontal line y = (the number on the right). Where it crosses the curve, read the x-values.
- Spot the graph being used. The graph shows y = 8x. The equation we want to solve is the same expression set equal to 3.2.8x = 3.2 means y = 3.2 on this graph
- Draw the horizontal line y = 3.2. Every point on this line has a y-value of 3.2. Where the line meets the curve, the curve has y = 3.2, which is exactly when the equation is true.Start at 3.2 on the y-axis and draw straight across (a ruler helps).
- Find where the line crosses the curve. Mark each crossing point.The line meets the curve at (2.5, 3.2).
- Read the x-values. The solutions of the equation are the x-values of the crossing points (the numbers along the bottom axis).x = 2.5
Check. Substitute back: y = 8 ÷ 2.5 = 3.2 ✓
Watch out. Read the x-values of the crossing points, not the y-values. The y-value is just the number you started with.
Key words. A distance-time graph shows how far something has travelled from its start (up the side) as time passes (along the bottom). The gradient (steepness) of the line is the speed, because gradient = change up ÷ change across = distance ÷ time. A flat line means stationary (not moving).
Method. Speed is the gradient of a distance-time graph: speed = change in distance ÷ change in time.
- Pick the part of the graph. Speed is the gradient of the line. We need the change in distance and the change in time for this part.From (0, 0) to (1, 15)
- Find the change in distance and the change in time. Subtract the start values from the end values.Change in distance = 15 − 0 = 15 km
Change in time = 1 − 0 = 1 hours - Divide distance by time. Speed = distance ÷ time.15 ÷ 1 = 15 km/h
Check. Distance = speed × time = 15 × 1 = 15 km, the change we read from the graph. ✓
Watch out. Use the change in distance and the change in time for the same part of the journey, not the totals from the start.
Key words. A distance-time graph shows how far something has travelled from its start (up the side) as time passes (along the bottom). The gradient (steepness) of the line is the speed, because gradient = change up ÷ change across = distance ÷ time. A flat line means stationary (not moving).
Method. A horizontal line shows a stop. Its length along the time axis is how long the stop lasts.
- Spot the flat part. A horizontal line means the distance is not changing, so the person is stationary (not moving).The line is flat from 1 to 1.5.
- Work out how long it lasts. Subtract the start time from the end time.1.5 − 1 = 0.5 hours
Check. The stop starts at 1 and ends at 1.5, so it lasts 0.5 hours. ✓
Watch out. A flat line does not mean "going at constant speed"; it means not moving at all.
Key words. A distance-time graph shows how far something has travelled from its start (up the side) as time passes (along the bottom). The gradient (steepness) of the line is the speed, because gradient = change up ÷ change across = distance ÷ time. A flat line means stationary (not moving).
Method. Average speed = total distance travelled ÷ total time taken.
- Find the total distance travelled. Add the distance of every part where the person moved, in either direction (going back still counts as distance travelled).15 + 20 = 35 km
- Find the total time taken. Use the whole time from the start to the end, including any stops.2.5 − 0 = 2.5 hours
- Divide total distance by total time. Average speed = total distance ÷ total time.35 ÷ 2.5 = 14 km/h
Check. Distance = average speed × time = 14 × 2.5 = 35 km. ✓
Watch out. Include the time spent stopped. And do not average the speeds of the parts: use total distance ÷ total time.
Key words. A speed-time graph shows the speed (up the side) as time passes (along the bottom). The gradient is the acceleration (how fast the speed changes), and the area under the graph is the distance travelled. Negative acceleration (the speed is dropping) is called deceleration.
Method. Acceleration is the gradient of a speed-time graph: change in speed ÷ change in time.
- Pick the part of the graph. Acceleration is the gradient of the line, so we use the change in speed and the change in time.From (0, 0) to (8, 16)
- Find the change in speed and the change in time. Subtract the start values from the end values.Change in speed = 16 − 0 = 16 m/s
Change in time = 8 − 0 = 8 s - Divide. Acceleration = change in speed ÷ change in time.16 ÷ 8 = 2
- Write the answer with its unit. The unit is metres per second per second, written m/s².Acceleration = 2 m/s²
Check. The speed changes by 2 m/s every second, for 8 s: 2 × 8 = 16 m/s, the change we found. ✓
Watch out. Acceleration is the gradient. The height of the line is the speed, not the acceleration.
Key words. A speed-time graph shows the speed (up the side) as time passes (along the bottom). The gradient is the acceleration (how fast the speed changes), and the area under the graph is the distance travelled. Negative acceleration (the speed is dropping) is called deceleration.
Method. Distance travelled = area under the speed-time graph. Split it into rectangles, triangles and trapezia.
- Remember: distance is the area under the graph. Distance = speed × time. On the graph, speed is the height and time is the width, so distance is the area between the line and the time axis.
- Split the area into simple shapes. Use a rectangle where the line is flat, a triangle where it starts or ends at 0, and a trapezium otherwise.From 0 s to 8 s, a triangle: ½ × 8 × 16 = 64
From 8 s to 18 s, a rectangle: 16 × 10 = 160
From 18 s to 22 s, a triangle: ½ × 4 × 16 = 32 - Add the areas. The total area is the total distance travelled.64 + 160 + 32 = 256 m
Check. Sense check: the vehicle never goes faster than 16 m/s and travels for 22 s, so the distance must be less than 352 m. Our 256 m is smaller. ✓
Watch out. The unit of the area is the unit of distance (m), not m/s. Area = height × width means speed × time.
Key words. To read from a graph means going from one axis to the curve and across to the other axis. Readings are approximate, so give your answer with its unit. The maximum is the highest value and the minimum is the lowest value.
Method. The maximum is at the turning point of the curve.
- Find the highest point of the curve. This is the turning point. A U-shaped curve has a lowest point; an n-shaped curve has a highest point.The turning point is (2, 20).
- Read both coordinates. The horizontal coordinate is the time at which it happens. The vertical coordinate is the maximum height.Time = 2 s, height = 20 m
- Write the answer in words. Always say what the numbers mean and give units.The maximum height is 20 m, at 2 s.
Check. Use the rule: t = 2: h = −5 × (2)2 + 20 × 2 = −20 + 40 = 20. ✓
Watch out. The question may ask for the maximum value (a height) or for when it happens (a time). Read the right coordinate.
Key words. To read from a graph means going from one axis to the curve and across to the other axis. Readings are approximate, so give your answer with its unit. The maximum is the highest value and the minimum is the lowest value.
Method. Go across from the height to the curve, then down to the time. Check for more than one crossing.
- Find 15 m on the vertical axis. The vertical axis shows the height.Locate h = 15.
- Draw a horizontal line across to the curve. Use a ruler. Every point on this line has a height of 15 m. Mark every place where it meets the curve (there may be more than one).The line meets the curve at (1, 15) and (3, 15).
- Go straight down from each point to the horizontal axis and read the time. The horizontal axis shows the time.1 and 3 s
Check. Use the rule: t = 1: h = −5 × (1)2 + 20 × 1 = −5 + 20 = 15; t = 3: h = −5 × (3)2 + 20 × 3 = −45 + 60 = 15. ✓
Watch out. A horizontal line can cross a curve twice. Look for both crossing points.
Key words. To read from a graph means going from one axis to the curve and across to the other axis. Readings are approximate, so give your answer with its unit. The maximum is the highest value and the minimum is the lowest value.
Method. The time in the air is the time between the two points where the height is 0.
- Find where the height is 0. The curve meets the horizontal axis at the start and at the end.At 0 s and 4 s.
- Subtract to find how long it lasts. The time between the two is the end minus the start.4 − 0 = 4 s
Check. The curve is symmetrical about time 2 s, the middle of 0 and 4. ✓
Watch out. Give the length of time, not the two readings.
Key words. A distance-time graph shows how far something has travelled from its start (up the side) as time passes (along the bottom). The gradient (steepness) of the line is the speed, because gradient = change up ÷ change across = distance ÷ time. A flat line means stationary (not moving).
Method. They meet where the lines cross.
- Find the crossing point. Look where the two lines meet.(2, 40)
- Read the time. The horizontal coordinate.2 hours after Priya leaves
Check. At t = 2 both are at 40 km. ✓
Watch out. Time is horizontal.
Key words. A distance-time graph shows how far something has travelled from its start (up the side) as time passes (along the bottom). The gradient (steepness) of the line is the speed, because gradient = change up ÷ change across = distance ÷ time. A flat line means stationary (not moving).
Method. They meet where the lines cross.
- Find the crossing point. (2, 40)
- Read the distance. The vertical coordinate.40 km from A
Check. Priya: 20 × 2 = 40. ✓
Watch out. Distance is vertical.
Key words. To sketch a graph means to draw its shape with the key points labelled, without plotting every point. The intercepts are where the graph crosses the axes.
Method. Find the shape, the y-intercept, the roots and the turning point, then draw a smooth curve through them.
- Decide the shape. The sign of the x² term tells us: positive gives a U-shape, negative gives an n-shape.The number in front of x2 is 1, so the curve is U-shaped.
- Find the y-intercept. The curve crosses the y-axis where x = 0, which is the constant term.x = 0: y = 02 − 2 × 0 − 8 = 0 + 0 − 8 = −8
The y-intercept is (0, −8). - Find the roots. The roots are where the curve meets the x-axis, so put y = 0 and solve. Factorise, then use "if two brackets multiply to 0, one of them is 0".Spot the pattern. This is a quadratic of the form x² + bx + c, with b = -2 and c = -8.
We need two numbers that multiply to -8 (the last number) and add to -2 (the middle number). List the pairs that multiply to -8:
1 × -8 = -8, add: 1 + -8 = -7 ✗
-1 × 8 = -8, add: -1 + 8 = 7 ✗
2 × -4 = -8, add: 2 + -4 = -2 ✓ this pair works
Put the pair into two brackets: (x + 2)(x − 4).
Check by expanding: x² − 4x + 2x − 8 = x2 − 2x − 8. ✓
Set (x − 4)(x + 2) = 0, so x = −2 or x = 4
The curve crosses the x-axis at (−2, 0) and (4, 0). - Find the turning point. The turning point is on the line of symmetry. Complete the square, or use the midpoint of the roots.y = (x − 1)2 − 9
Turning point = (1, −9) - Draw the axes and the curve. A sketch does not need an accurate scale. It must show the right shape and label the key points: the y-intercept, any roots and the turning point.Label (0, −8), the roots, and the turning point (1, −9).
Check. The curve is symmetrical: the turning point lies halfway between the two roots, and the y-intercept is on the curve (substitute x = 0 to see). ✓
Watch out. A sketch needs labelled coordinates, not a perfect drawing. Make sure the curve is smooth and symmetrical.
Key words. Completing the square means writing x² + bx + c as (x + p)² + q. The turning point is the lowest point (minimum) of a U-shape or the highest point (maximum) of an n-shape.
Method. Complete the square: write the quadratic as a(x + p)² + q. Then the turning point is (−p, q).
- Write the quadratic and look at the numbers. We want it in the form a(x + p)² + q. That form shows the turning point at a glance.y = x2 + 8x + 3
- Halve the number in front of x. In (x + p)² = x² + 2px + p², the middle term is 2p. So p is half of the number in front of x.8 ÷ 2 = 4, so the bracket is (x + 4)
- Square the bracket and see what it gives. Expanding the bracket gives the x² and x terms we want, but it also adds an extra number p².(x + 4)2 = x2 + 8x + 16
- Take away the extra number and add the original constant. We have an extra 16, so subtract it to keep the value the same. Then put back the constant term.x2 + 8x + 3 = (x + 4)2 − 16 + 3
- Tidy up the numbers. Combine the two plain numbers.y = (x + 4)2 − 13
- Find the turning point. A squared bracket is never negative, and it equals 0 when the bracket is 0. So y is at its minimum when (x + 4) = 0, that is when x = −4. Then y = −13.Turning point = (−4, −13) (minimum value of y is −13)
Check. Expand the answer: (x + 4)2 − 13 = x2 + 8x + 3, which is the original. ✓
Watch out. The turning point has the opposite sign to the number in the bracket: (x − 3)² + 1 has its turning point at x = +3.
Key words. To solve an equation graphically means to read its answers from a graph. Where two graphs meet they have the same x and the same y, so the x-value at a crossing point makes the two rules equal. Graph readings are approximate because we can only read to the accuracy of the drawing.
Method. Rearrange the equation so that one side is the rule of the graph you are given. The other side is the line to draw.
- Compare the equation with the graph that is drawn. The graph is y = x2 − 2x − 3. We try to make the left side of the equation look like x2 − 2x − 3.x2 − x − 5 = 0
- Split the left side into the graph's expression plus what is left over. Use the x² and x terms so that the graph's rule appears exactly. Whatever is left is the extra part.x2 − x − 5 = (x2 − 2x − 3) + (x − 2)
- Move the left-over part to the other side. Do the same to both sides: take away the left-over part (every term changes sign when it crosses to the other side).x2 − 2x − 3 = −x + 2
- Decide which line to draw on the grid. The curve already shows y = x2 − 2x − 3. The right-hand side gives the second graph.Draw the line y = −x + 2.
- Read the crossing points. The line and curve cross where the two sides are equal, which is where the original equation is true.They cross at (−1.8, 3.8) and (2.8, −0.8).
- Write the x-values. The solutions are the x-values of the crossing points.x ≈ −1.8 or 2.8 (accept answers within 0.1)
Check. Substituting the unrounded values makes the left side exactly 0; the rounded readings make it very nearly 0. ✓
Watch out. Watch the signs when you move terms to the other side: each one changes sign.
Key words. A surd is a root that does not simplify to a whole number or fraction, such as √5. Exact means leaving it as √5 instead of a rounded decimal.
Method. Complete the square, then undo it: square root both sides (positive and negative).
- Put y = 0. Roots are where the curve meets the x-axis.0 = x2 − 4x + 1
- Complete the square. Halve the number in front of x (−4 ÷ 2 = −2), square the bracket, and correct the constant.0 = (x − 2)2 − 3
- Get the bracket on its own. Move the 3 to the other side (do the inverse operation).(x − 2)2 = 3
- Take the square root of both sides. There are two square roots: positive and negative. Leave the answer as a surd (an exact root), simplified if possible.x − 2 = ±√3
- Get x on its own. Do the inverse of subtracting 2.x = 2 ± √3
Check. Decimals: 2 + 1.73 = 3.73 and 2 − 1.73 = 0.27. Substituting 3.73 into the rule gives about 0. ✓
Watch out. Do not forget the ±. Leave surds exact unless the question asks for decimals.